As promised, here are more spoilers for the upcoming set Paradox Rift coming out on November 3rd just in time for the holidays. There are few cool cards to be excited for so don’t forget to place your preorders! Preorders for the booster box, 6-pack, and single packs are available at the the Pokémon Center. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends!


Grass

Wo-Chien

[G] Leaf Bringer: Attach up to 2 [G] Energy cards from your discard pile to 1 of your Pokémon.

[G][G][G][C] Avarice Bind: 140 damage. During your opponent’s next turn, attacks that the Defending Pokémon uses cost [C][C] more.


Fire

Chi-Yu

[R] Flare Bringer: Attach up to 2 [R] Energy cards from your discard pile to 1 of your Pokémon.

[R][R] Envious Inferno: If any of your Pokémon were Knocked Out by damage from an attack from your opponent’s Pokémon during their last turn, this attack does 90 more damage.


Water

Palkia

[C][C] Teleportation Burst: 30 damage. You may switch this Pokémon with 1 of your Benched Pokémon.

[W][C][C] Prize Count: 80+ damage. If you have more Prize cards remaining than your opponent, this attack does 80 more damage.

Chien-Pao

[W] Snow Bringer: Attach up to 2 [W] Energy cards from your discard pile to 1 of your Pokémon.

[W][W][C] Wrath Blade: 130 damage. Discard 2 Energy from this Pokémon.


Electric

Zekrom

[C] Shorting Crash: 20 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.

[L][L][C] Raging Thunder: 130 damage. This attack does 40 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Iron Hands ex

[L][L][C] Arm Press: 160 damage.

[L][C][C][C] Extreme Amplifier: 120 damage. If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.


Fighting

Groudon

[C] Overflowing Power: Attach a Basic [F] Energy from your hand to 1 of your Pokémon.

[F][F][C] Magma Purge: 60x damage. You may discard up to 4 Energy from your Pokémon. This attack does 60 damage for each card discarded in this way.

Minior

Ability: Flying Meteor
Once during your turn, if this Pokémon is on your Bench, when you attach an Energy card from your hand to this Pokémon, you may switch this Pokémon with your Active Pokémon.

[C] Gravity Tackle: 20x damage. This attack does 20 more damage for each [C] in your opponent’s Active Pokémon’s Retreat Cost.

Slither Wing

[F] Stomp Off: Discard the top card of your opponent’s deck.

[F][F] Raging Burn: 120 damage. This Pokémon also does 90 damage to itself. Your opponent’s Active Pokémon is now Burned.

Sandy Shocks ex

Ability: Magnetic Absorbtion
Once during your turn, if your opponent has 4 or fewer Prize cards remaining, you may use this Ability. Attach a Basic [F] Energy card from your discard pile to this Pokémon.

[F][F][C] Ground Spike: 200 damage. During your next turn, this Pokémon can’t attack

Ting-Lu

[F] Sand Bringer: Attach up to 2 [F] Energy cards from your discard pile to 1 of your Pokémon.

[F][F][F] Prideful Impact: 220 damage. If this Pokémon has 4 or more damage counters on it, this attack does nothing.


Steel

Jirachi

Ability: Stellar Veil
Attacks from your opponent’s Basic Pokémon can’t put damage counters on your Benched Pokémon.

[C] Charge Energy: Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Honedge

[M] Cut Up: 20 damage.

Doublade

[C] Slash: 20 damage.

[M][C] Slashing Strike: 80 damage. During your next turn, this Pokémon can’t use Slashing Strike.

Aegislash

Ability: Sacred Shield
Prevent all damage done to this Pokémon by attacks from your opponent’s Pokémon ex and Pokémon V.

[M][C] Hard Bash: 120 damage. This attack’s damage isn’t affected by any effects on your opponent’s Active Pokémon.

Zacian

[M] Iron Howl: 30 damage. Attach a Basic [M] Energy from your discard pile to 1 of your Benched Pokémon.

[M][M][C] Brave Blade: 130 damage. During your next turn, this Pokémon can’t attack.


Normal

Iron Jugulis

[C}[C][C] Homing Heads: This attack does 50 damage to 3 of your opponent’s Pokémon that have any damage counters on them. (Don’t apply Weakness and Resistance for Benched Pokémon.)

[C][C][C][C][C] Baryon Beam: 150 damage. If this Pokémon has Future Booster Energy Capsule attached, this attack can be used for [C][C][C].


Trainer Cards

Earthen Vessel

You can play this card only if you discard another card from your hand.

Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Future Booster Energy Capsule

The Future Pokémon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

Mela

You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Attach a Basic [R] Energy card from your discard pile to 1 of your Pokémon. If you do, draw cards until you have 6 cards in your hand.

Professor Sada’s Mettle

Choose up to 2 of your Ancient Pokémon. For each of those Pokémon, attach a Basic Energy card from your discard pile to that Pokémon. If you do, draw 3 cards.

Professor Turo’s Scenario

Put 1 of your Pokémon into your hand. (Discard all attached cards.)

Technical Machine: Blindside

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C][C][C] Blindside: This attack does 100 damage to 1 of your opponent’s Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Technical Machine: Devolution

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Devolution: Devolve each of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand.

Technical Machine: Evolution

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Evolution: Choose up to 2 of your Benched Pokémon. For each of those Pokémon, search your deck for a Pokémon that evolves from that Pokémon and put it on that Pokémon to evolve it. Then, shuffle your deck.

Technical Machine: Turbo Energize

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Turbo Energize: Search your deck for up to 2 Basic Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

Techno Radar

You can play this card only if you discard another card from your hand.

Search your deck for up to 2 Future Pokémon, reveal them, and put it into your hand. Then, shuffle your deck.

Tulip

Put up to 4 in any combination of [P] Pokémon and Basic [P] Energy cards from your discard pile into your hand.


Special Energy

Medical Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon, heal 30 damage from that Pokémon.

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