I am going to finish the Paradox Rift spoilers with the trainer cards. There is also a special energy card I’ll be including because it doesn’t make sense to make a separate post for just one card. Paradox Rift releases on November 3rd. If you want to preorder any product, I’ll leave links at the bottom. Please use my affiliate links where possible. If you have been enjoying these updates, make sure you like, comment, follow, and share this with your friends.


Medical Energy

Medical Energy

As long as this card is attached to a Pokémon, it provides [C] Energy.

When you attach this card from your hand to 1 of your Pokémon, heal 30 damage from that Pokémon.

Ancient Booster Energy Capsule

Ancient Booster Energy Capsule

The Ancient Pokémon this card is attached to gets +60 HP, recovers from all Special Conditions, and can’t be affected by any Special Conditions.

Defiance Vest

Defiance Vest

If you have more Prize cards remaining than your opponent, the Pokémon this card is attached to takes 40 less damage from attacks from your opponent’s Pokémon (after applying Weakness and Resistance).

Earthen Vessel

Earthen Vessel

You can play this card only if you discard another card from your hand.

Search your deck for up to 2 Basic Energy cards, reveal them, and put them into your hand. Then, shuffle your deck.

Future Booster Energy Capsule

Future Booster Energy Capsule

The Future Pokémon this card is attached to has no Retreat Cost, and the attacks it uses do 20 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

Gorgeous Mantle

Future Booster Energy Capsule

If the Pokémon this card is attached to does not have a Rule Box, it gets +100 HP and when it is Knocked Out, your opponent takes 1 more Prize card for it. (Pokémon ex, Pokémon V have Rule Boxes.)

Larry

Larry

Flip a coin. If heads, search your deck for up to 2 Pokémon, reveal them, and put them into your hand. If tails, search your deck for a Basic Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.

Mela

Mela

You can play this card only if any of your Pokémon were Knocked Out during your opponent’s last turn.

Attach a Basic [R] Energy card from your discard pile to 1 of your Pokémon. If you do, draw cards until you have 6 cards in your hand.

Parasol Lady

Parasol Lady

Shuffle your hand into your deck and draw 4 cards. If you go second and it’s your first turn, draw until you have 8 cards instead.

Professor Sada’s Mettle

Professor Sada’s Mettle

Choose up to 2 of your Ancient Pokémon. For each of those Pokémon, attach a Basic Energy card from your discard pile to that Pokémon. If you do, draw 3 cards.

Professor Turo’s Scenario

Professor Turo’s Scenario

Choose up to 2 of your Ancient Pokémon. For each of those Pokémon, attach a Basic Energy card from your discard pile to that Pokémon. If you do, draw 3 cards.

Rika

Rika

Look at the top 4 cards of your deck and put 2 of them into your hand. Shuffle the other cards and put them on the bottom of your deck.

Shauntal

Shauntal

Flip a coin. If heads, switch in 1 of your opponent’s Benched Pokémon to the Active Spot. If tails, switch your Active Pokémon with 1 of your Benched Pokémon.

Technical Machine: Blindside

Technical Machine: Blindside

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C][C][C] Blindside: This attack does 100 damage to 1 of your opponent’s Pokémon that has any damage counters on it. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Technical Machine: Devolution

Technical Machine: Devolution

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Devolution: Devolve each of your opponent’s evolved Pokémon by putting the highest Stage Evolution card on it into your opponent’s hand.

Technical Machine: Evolution

Technical Machine: Evolution

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Evolution: Choose up to 2 of your Benched Pokémon. For each of those Pokémon, search your deck for a Pokémon that evolves from that Pokémon and put it on that Pokémon to evolve it. Then, shuffle your deck.

Technical Machine: Turbo Energize

Technical Machine: Turbo Energize

The Pokémon this card is attached to can use the attack on this card. (You still need the necessary Energy to use this attack.) If this card is attached to 1 of your Pokémon, discard it at the end of the turn.

[C] Turbo Energize: Search your deck for up to 2 Basic Energy cards and attach them to your Benched Pokémon in any way you like. Then, shuffle your deck.

Techno Radar

Techno Radar

You can play this card only if you discard another card from your hand.

Search your deck for up to 2 Future Pokémon, reveal them, and put it into your hand. Then, shuffle your deck.

Tulip

Tulip

Put up to 4 in any combination of [P] Pokémon and Basic [P] Energy cards from your discard pile into your hand.


Where to Buy

If you’d like to preorder any Paradox Rift product, always check with your LGS, but I’ve collected a few options in case that isn’t an option. Use my TCG Player affiliate links when possible. Everything is in stock as of making this post, but I’ll do my best to keep them updated. And remember, with how much Pokémon overprints, it is never a good idea to pay scalper prices, especially on preorders.

Elite Trainer Boxes: Random ($49.99)

Elite Trainer Box: Roaring Moon ($39)

Elite Trainer Box: Iron Valian ($39)

Elite Trainer Box [set of 2] ($78)

6 Pack Bundle ($26.94)

Blister Pack ($13.99)

Build and Battle Stadium ($59.99)