This month’s Dev log was a little late, but it was juicy. While we don’t have a firm release date, we do have a time frame. Drakantos plans its release for 2025. This seems like a long time, especially for those of us following from the beginning, but I’ve made it this far, what is a couple of more months. I rather have a finished game than a rushed one. Make sure you check out the official log for all the details, and don’t forget to Wishlist!
In a bit of sad news, dev logs will be moved to a three-month schedule. This means longer waits between devlogs, but it also means we’ll be getting juicier ones. There will be a consistent stream of teasers on the official Drakantos Discord, so make sure you join up and check regularly. I’ll try to do a monthly update of the teasers of they are juicy enough.
Liam Teaser
This month’s teaser was fantastic. We not only got to see Liam gameplay, but we got to get a good look at how the world of Drakantos works. We get a peak at the player hub and how questing works. I like the clean UI and the guild hall has a fantastic vibe to it. Most importantly, we got to see group combat. I love the art and am always impressed with how good they make the attack animations. I can see it being a little too busy for some folks, but I find it the perfect amount of world-shattering chaos without it ever being too distracting. I am curious to see how it things will work with busier instances like PvP and World Bosses.
I wasn’t too impressed with Liam’s gameplay, but I don’t tank. He seems too slow for my taste, but in the right hands, he can be a menace. Liam has a solid taunt, access to valuable debuffs, AOE, and he can close gaps quickly when needed. The cherry on top is his cool animations and voice acting. If you are looking to tank in Drakantos, you definitely need to consider Liam.
Game Info
Drakantos will be an MMO with dungeon-crawler elements. It will have an open world to explore, quest, and make friends in. There will be an overarching story which I am very excited to dive into. The game already has a solid amount of lore, I can’t wait to see what they do with it. There will also be a traditional player market. As long as players aren’t allowed to sell real money items, I’m cool with a player-run economy.

Drakantos will include character-specific prologues that will eventually lead to the starting zone. This will include a character story, a great way to start the game. The devs talk about moving away from the traditional linear system of questing in the hopes of giving the system purpose. Quests will reward players with gold and experience, but it will also unlock new systems, shops, and areas for the players. Some side quests will be class-specific, requiring players to use a character that knows magic for example. Most importantly, these types of quests will offer horizontal progression, which means completing a mission counts for the entire account. I like that the game isn’t forcing a tedious grind with their unique system.
The Dungeon Crawl

We got to see a bit of the Adventurer’s Guild in the Liam teaser above. The Guild is the main player hub where players can gather and queue for instances. Instances will take players to over 120 different maps and have them complete different quests. The intention is to always have players complete a different quest every time, even if they queue up for the same map. This is a very cool feature. While I do find comfort in repetition, the grind can get soul-crushing and monotonous. I can’t wait to see how this system is implemented. There will also be a random secondary objective or rare event to make things extra spicy. This can be a random encounter or a golden gnome for example. Completing side quests will net you more rewards, but they are optional.
Matchmaking

Matchmaking for an instance is tied to a player’s power level. There is no lobby. Instead of waiting for others to join, the game jumps you to the instance as it continues to look for other players. Difficulty scales based on the number of players in an instance (max 3), and rescales if someone drops suddenly. This is fantastic for a mobile game where internet connection can be spotty. Premade groups can be up to four for when you eventually join your guild and make your friends.
Conclusion
I continue to get hyped for the Drakantos release because this game looks fantastic. I’ve been waiting for an MMO to fill the void PSO left behind, and I am hoping this will be it. I love the art, the flavor, and the fact that this thing is portable. I can play it anywhere! Each month brings us closer to a release, and I’m just waiting for a beta. Make sure you join the official Drakantos Discord to stay up to date on all the news, and don’t forget to add the game to your Wishlist.

