All posts by josechurape

Mad Mage Chronicles – CH1

A Dragonborn’s Listing

This story is based on the Wizards of the Coast published adventure “Waterdeep: Dungeon of the Mad Mage” and there will be spoilers.

They say that the city of Waterdeep has no permanent residents. That the people here just pass through on their journey to greatness. That it’s population is made up of this revolving and refreshing supply of adventurers and those who make money off of them. I have lived here my whole life, and there are others who have too. Although this lawless town seems to be a step for many, it is a home for a lot of us. Some say it is this place’s curse that keeps us here, trapped within the city limits. They say that it is the madness that was left behind from a different time that is embedded in the roots in this town. A madness that we are born with but that those who come to visit catch like some common contagion. A contagion that has slowly spread throughout the world and now it draws them all in, from all walks of life, from all parts of this miserable world. The magical curiosity to see what really lies bellow the Yawning Portal.

The Yawning Portal is a bar built on top of the ruins of an old mage tower. It is the only entrance we have to the dungeon bellow it. Most people who come flock to this quaint bar built on ancient stone searching for something. They say that deep below the dungeon are rooms filled to the rim with boundless treasure. They say that down below, in the farthest reach of the tower is a great library that houses the knowledge of everything including true power. Some people come to make money, to line their coffers with gold so they can ride into the sunset and live like royalty. Other’s pass through those doors expecting to come out the other side with the power of gods. And yet other’s come here for the thrill of the adventure.

But this town isn’t a forgiving one, and that dungeon even less so. It chips away at the hope and spirit of those who dare descend into its darkness. Some never lose the allure, and continue to make the trek day after day. Others return frightened and broken, treading their sword for a ride home, never to return. Others never return and their bodies rot away in the darkness, alone until another group of adventurers or beats stumble over them. It takes a special kind of crazy to venture into the dungeon. It takes a special kind of insane to keep going after the fact. Maybe the madness is contagious and there really is no treasure down there, just the side effect of delusion.

But this story isn’t about the city, it’s curse, or the countless adventurers this city eats up. This story is about the few who descended to the deepest parts of the tower and conquered it all. 

It is around noon when Dilrajis Eshbis, a blue Dragonborn, walks into the bar. The double doors screech loudly as they swing wildly behind her. The bar is mostly empty except for a few people  who are too busy with their drink to look up. She looks onto the random assorted tables and benches that orbit the large well that sits at the center of it all. The remnants of an old wizards’ tower and the entrance to the dungeon. She looks onto a bar where a lone large burly man is busy cleaning glassware. Behind him sit neat stacks of large barrels, a couple with spouts sticking out of them.

 As she looks into the bar, she notices that some people clean the tables. At the center of the bar there is a large well that sticks out of the ground. A large winch is propped up beside it, holding a wooden platform over the whole. There is a large bar across from her, lined with bottles made from different colored glass collecting dust over the large wooden barrels stacked neatly behind a burly man who slowly cleans at a glass. Above those are shelves lined with glass bottles made from glass of assorted colors.

Dilrajis pulls back her hood revealing bright blue and green scales that seem to shine even in the dimly lit bar. Her bright yellow eyes turn to a large wall covered in sheets of yellowing paper. She takes a deep breath, her nostrils filling with the thick stale scent of ale and old tobacco, and takes a step towards the wall covered in paper. She clutches at a piece of parchment in her left hand. In her right hand she holds a long staff plane staff that lands beside her in rhythm with her steps. She stops in front of the board and reads over the different posters. She glances over wanted signs and advertisements until she stops at a point near the center of the board. She ponders for a second before placing the staff gently against the wall and carefully pins her piece of parchment on the wall. In neat calligraphy the page reads:

Adventurers wanted. Only the best will do. Searching for a group of likeminded and strong individuals who want to conquer the dungeon. If you are interested, ask for Dilrajis Eshbis.

She studies the page with a smile on her face. Her tail wags in the air. She seems to linger on it’s message for a few minutes before she picks up the staff and walks towards the bar. She walks up to the man behind the bar who is still busy cleaning a mug.  He has a long neat greying beard. His hair is put back in a tight and messy ponytail.  A few strands of hair poke out. He stands a bit shorter than the dragonborn. He doesn’t look up when she approaches but continues to clean the glass he is holding.

She places her hands on the bar and sits on the stool. Her hands stick to the counter. She lifts her hands from the bar’s surface and rubs her fingers together, trying to get the mysterious substance that now coats the surface of her hand. For a brief moment, a look of slight disgust creeps over her smile, but she composes herself and the smile returns. She clears her voice and with a clear and confident voice she says “Excuse me, Hi. Yes. My name is Dilrajis Eshis, it is a pleasure”

Dilrajis extends her hand towards the barkeep. The barkeep stares at the blue extended hand and continues to clean the glass in his hand before he lets out “Can I help you with something”

“Well” Dilrajis responds as she awkwardly puts her hand away “I would like to admit I am a big fan of this place. I have come from far away to take care of the little problem you have in the basement” she says as lets out a laugh. The barkeep is no longer looking towards her but continues to clean through the box of mugs that sits in front of him. “Maybe you can help me with something, I want to start a powerful adventuring party. Do you know anyone that is looking to join one?”

“Look kid, this ain’t that kind of place. If you want a party, you gotta find one yourself. I serve food and drink” he says, picking up another mug to clean.

“Ok, that’s fair. Well if anyone asks about my poster, I will be over there” she says as she points to a table in the corner.

“That’s paying customers only, you can buy something to drink or you can fuck off”

Dilrajis nods her head in agreement as she takes out a small leather pouch and starts riffling through it’s contents. The sound of clanking coins fills the bar. She pulls out a silver piece and responds “I will have a drink and a bowl of food please.” She places the coin on the bar table. She takes out another silver coin and places it on the table “and this is so you don’t forget to send any proposing adventurer my way.”

The barkeep grabs the coins and bites them. Satisfied with them he puts them in his pocket. He grabs one of the mugs and goes to a barrel to fill it. The mug fills with dirty amber colored liquid that foams over, running down the side of the mug. He places it in front of Dilrajis and a small puddle starts to form around the base of the mug. “Someone will be out with your food. Now if you don’t mind, I got some cleaning to do”

Dilrajis takes the mug of ale and takes a small sip. She winces as the liquid makes its way down her throat. “Thank you, remember. I’ll be over there” she points towards the table in vain. The barkeep is no longer paying any attention to her. She makes her way to the corner of the room. She looks over at patrons who are either drinking in silence of passed out, hunched over tables. She sits on the long bench and places her bag next to her. She pulls out a stack of papers and a book that she places in neat precise piles in front of her. She pulls out a bottle of ink and a pen and starts reading through the large book. She stops from time to time to take a sip from her mug or jot notes down, but as time passes, she keeps her nose deep in a book. Almost as if entranced by its contents.

Announcement

I will not be going a normal post this week, I am not quite happy with the story that I am working on yet so that will be postponed for next week. Stay tuned for that.

Instead, I will use this time to announce a project that I am starting up. Moving forward, I will no longer be doing movie reviews and will instead be focusing on my creative writing, specifically working on D&D content but there is always a chance I might move from that later down the road. I am having a lot more fun writing stories than criticizing movies so this seems like a very logical move.

As for my announcement, I will be starting up a new ongoing series based on my running of the published adventure “Waterdeep: Dungeon of the Mad Mage” by Wizards of the Coast. I will be taking some creative liberties and changing parts of the adventure to better suit my narrative, but there will be spoilers and you have been warned. Thank you and have a wonderful day!

D&D Sessions:A Chat With the Mayor

This is part of a longer ongoing series. Click here to see all the parts.

The party arrives at the village of Chris after a few days of travelling. They’ve grown weary of Rodrigo’s terrible jokes. The sight of the town fills the party with the relief that they would get to part with the new addition to the crew.

“I was going to tell a time-traveling joke, but you didn’t get it.” The party groans. B.U.D. claps and lets out a genuine laugh. “Get it?” B.U.D. says, unable to hold back his laughter “Because he went back in time and told us the joke!” The party groans louder. Their pace quickens towards the village.

It is about noon when they arrive to Charis. Charis is a small logging village hidden in the Lotusden Greenwood, away from most of the world. It’s a rustic quiet village whose draw is it’s quaint charm, but today all this is undermined by its current state of disrepair. The houses are dirty, with planks of wood falling from its face. The windows are boarded up and the party walks over puddles of shattered glass that have settled into the dirt. There are a few people out and about. Most of them are guards who are busy with apprehensive gazes that scan the tree lines. They take no notice of the passing party except to give half-hearted greetings. Those who are not guards are in a rush and don’t acknowledge the party.

It’s about noon when they make it to town. The streets are empty except for the few guards who keep an apprehensive watch towards the treeline. They take little notice of the party except to exchange a quick polite greeting. Eventually the party asks for directions to the mayor’s house. A guard points the way, but his gaze never leaves the tree line. They make their way to the center of town where, although the buildings seem to sit in a better state, they are also in  a state of disrepair that has become the theme of the town. The mayor’s house is not much bigger than the buildings that surround it. It is built like a personal home, with nothing to distinguish it from the rest of the houses. As the party approaches, they notice deep scratches along the door and frame of the house all belonging to different animals. There is a blackened ring of burnt wood where a lamp used to hang. Bits of glass still linger scattered about, mixed in the ashes. Zarmir walks up to the door and knocks loudly. There is a moment of silence before the door opens revealing a young blond finely dressed man. There are dark circles under his blue eyes. He looks puzzled by the strangers at the door.

“Oh hello. Do you have business with the mayor?” He says as he looks over each of the members carefully.

“You aren’t the mayor?” B.U.D.  Asks.

The young man laughs nervously. “Me? Oh no I am just his assistant, Albert. Do you have business?”

“Yes, we’re are here from the school. We are here for a job. I have a letter” Tal says he pulls out a letter that with the dark red wax still sealing it’s contents. The symbol of the school, a screaming beholder with the initials XSH written neatly under.

The young man takes the letter and examines it without opening it “Please come in, we’ve been expecting you. You must be tired from travel.”

“Yes, quite” Zarmir exclaims. They follow him into a modestly decorated house. There is a bookshelf with unmarked books against one of the walls and a small desk and chair in which to read them. There are clear signs of neglect as thick puddles of dust collect and stick to every inch of the room. They follow the young man into an adjacent room where an older man is busy writing in a ledger. He stands when they enter the room. Confused by the strange company, he looks towards the young man who in anticipation says “This is the party the school sent over to help us with our issue” He hands over the letter.

The man looks at the seal and without breaking it, he sets the letter down on the table on top of a stack of disorganized papers and books. He is an older man with gray and thinning hair. He has a slender frame and behind his glasses lie deep dark circles, deeper than those of the assistant. He clears his voice and addresses the party “Welcome, I hope you’ve done well in your travels. You must be tired, please sit, would you like something to drink? Some water, tea?”

“Tea would be nice, if it’s not too much trouble” Tal is the first one to speak up. The mayor motions for his assistant to bring the party some refreshments.

“I am relieved to have you here. We have been requesting aid for quite some time, but you are the first and only to actually come and respond. We can’t afford much I am afraid to say, so we are forever grateful for your presence. I don’t know how much you know of this arrangement, but we don’t have that much money so at this point we can only pay you in gratitude”

“We aren’t getting paid?” Varus snaps

“Oh we already paid the school, it was part of the agreement. We pay them half, they send aid, and then we send the other half when the job is done. Did they not inform you?” the mayor answers, looking worried and sounding anxious.

“They didn’t tell us shit” Varus replies.

“Well that was the deal I have the contract somewhere here” He says as he begins to look through the mess on his desk “We can’t afford to pay you guys right now. We sent the money over” He continues to shuffle through the pile

“What is it we’re doing exactly?” Tal chimes in.

“Oh my apologies. We have been having issues with animals attacking our humble village.”

“We’re here for Animals?” Zarmir checks

The mayor steals a worried look towards Zarmir. He worries that the party will leave for having to deal with a problem so trivial. He desperately explains “I know. I know what this sounds like, but these aren’t normal animals.”

“How aren’t these animals normal?” Tal asks as he pulls out a small journal and a pen to jot down notes.

“Well when it all started, we thought it was just animals too. Animals that got rabies or maybe someone stepped on a nest. It started slow at first, there were odd instances of small birds and mammals randomly attacking but nothing serious, just strange. But then they started working together, and the attacks became coordinated. Then the type of animal changed. It started with birds and small rodents, then it was raccoons and small dogs. Boars. It’s like they are possessed by something. “

“Do you know where it all started?” Jalila asks

The mayor starts riffling through the books and pages scattered on his desk until finally he says “Like I said, we didn’t think about it too much when it all began. We thought it was just animals so it’s hard to pin point the exact time and place it all started. The earliest incident recorded was about three months ago and it occurred near one of our logging sites, right around here” the mayor says as he circles a point on a map of the area that he flips around for the party to see. “We had the most concentration there initially before they started moving in on us”

Tal raises his hand to his chin as he examines the map, without looking up he asks “Can we take this?”

“Please do! It is the least I can do” the mayor responds as he folds up the paper nicely and hands it to Tal.

“Do you have any working theories on what might be possessing them?” Jalila asks.

“Well we don’t have any working theories. We’ve searched the area but there doesn’t seem to be anything out of the ordinary. At least not how we understand it” The mayor responds.

“Tell them about the witch” the assistant says as he stands at the doorway, listening intently.

“What witch?” Varus asks, growing suspicious.

“Come now there’s no need for that” the Mayor interjects “There is no witch, that is just mean town gossip”

“Stop protecting her!” He exclaims, his face turning red, “This whole thing started when that old woman moved to town”

“What woman? What are we talking about?” Jalila asks concerned.

“There are people in this town who think, wrongfully so I might add, that Willow, the older woman who moved recently is behind the whole ordeal because the troubles started when coincidentally right around the time she moved to town. She is harmless and keeps to herself, there is no need to bother the woman”
 

“Joan said that she saw her performing strange rituals at night. She speaks in tongues and collects strange plants and creatures in jars” The young aid continues as he tries to convince the room on his theories.

“Well Joan is a drunk and we can’t go around trusting everything she says she saw. Just the other day she was in an uproar about the seeing Tiamat in a potato” The mayor changes his focus towards the party with a look of sincere apology on his face “Please ignore him, he is confused”

“Well maybe she knows something regardless. Doesn’t hurt to check all our leads. Where does she live?” Tal asks, still jotting down notes. Glancing over papers in hopes that they might reveal more.

The mayor examines the party and thinks for a second. “I will only give you her location if you give me your word that you won’t hurt her”

“I can’t make that promise” Zarmir replies, a smile begins to creep towards his ears.

Jalila smacks him on his shoulder “Don’t say that!” she shifts her focus towards the mayor. “We promise she won’t be hurt. We’re just want to see if she knows anything”

“Yes, please excuse my brother, he is just a bit hot headed but he means well” Tal says in an attempt to reassure the mayor of their intentions.

The mayor stays silent as he begins to weigh his options. His eyes find their way to the unopened letter of the recommendation that still sits on top of the pile. A neat stamp of a beholder screaming and the school’s initals, “XSH”, stare back at him in dark red wax. He sighs as he picks up a pen and motions for the map. He says “Okay, but please don’t hurt her, this is all just a huge misunderstanding” He marks up a point on the map opposite of the initial marking. “She lives in a small hut around here. You can’t miss it. It is the only building out there”

The aid grows visibly angry. His face is bright red, his eyes are blood shot, and his fists quiver as he says “Watch out. Make sure she doesn’t put a spell on you”

Without missing a beat, the mayor snaps “Stop it boy! I have had enough of your nonsense. Pick up your things and go home, I am done with you for today!” the young man is paralyzed by the sudden outburst, but he regains his senses, grabs his belongings and walks out. He murmurs something incoherent under his breath as he storms out of the house.

“I am sorry about that” the mayor says as he fixes his collar ” He means well, it’s just this whole situation has us all stressed. The people are desperate for a solution so they can go back to living their normal lives. I don’t know where this whole witch nonsense started but it’s getting out of hand. I am doing my best to quell it but people are tired of waiting” He stares after the aid who is no longer visible and becomes lost in thought. A clear moment goes by before he regains his composure and says to the party “Please be kind to the old lady. If there is a witch in these woods, it won’t be her.

“We will see” Varus murmurs as he pulls out his flask and takes a swig.


Jalila shakes her head and sighs “Ignore him too. We will be kind and cordial” Jalila moves forward and places her hand on the mayor’s shoulder. He looks exhausted and it is clear he hasn’t gotten much sleep. She notices the old stains on his clothes and he smells dirty.  But she also notices the sincerity in his eyes and reassured by his request.

He moves up to her and grabs her hand “Thank you so much. This means so much to us. If there is anything we can do for you, please let me know”

“Where can we sleep? Do we get food?” Zarmir asks

“Oh right, you can try the tavern in town “The Sleeping Toad”. We haven’t been getting much in the way of visitors so there should be rooms available. As for food, it’s not great, but it will fill you up”

“We can make it work” Varus says as he walks out of the room.

“We will come back if we get anymore leads” Tal says shaking the mayors hand before following the group out into the street.

“If it’s all the same to you all, I rather sleep outside” Varus says ” I feel safer at the edge of town away from the people. It’s harder to be surprised”

“I agree with Varus” Zarmir says “I’ve got weird vibes from this town”

Tal stops and turns to his brother and loudly exclaims “You litterally just asked for food and a place to stay”

Zarmir lets out a laugh at his brother “We both know I am not the smart one”

“Agreed” Jalila smirks “So I guess we’re camping”

Homebrew Idea: Inspiration for Boss Fights

I want to spend this post talking about another homebrew idea that I am working on. While not unique at all, I think it will help make my boss encounters feel different that the normal or random encounters. I believe that my combat is the weakest part of my campaign. Part of that is because I am not a very good war gamer, but mostly because I seem to have been cursed by the dice gods themselves. I must have been horrible in a past life with all the 1’s I roll. Sure I could simply fudge the dice or fix the modifiers, but my players don’t really appreciate that. Instead, I came up with an inspiration system for the boss fights.

I got to thinking, why can’t monsters and earn inspiration for the good they do while the players are off doing their adventure. Here is what I propose, bosses and mini bosses should have access to inspiration points that they can bestow to their minions. This is a finite resource that will be based on the PC’s level when they face the boss. This means that a boss facing a level 5 party will have 5 points to spend on re rolling attacks and saves. Mini-bosses will have access to half of these points rounded down. I think this will be al little more fair than fudging dice and it will at the very least make the boss fights seem harder. With my luck however, I will probably waste all the points re rolling only to get a 1’s.

In the future I think I would like to be able to exchange these points to give the monsters different tactics. This is similar to how it works in Warhammer where spending a certain amount of points will give the monsters access to different tactics. For example, maybe I can spend two points and gain an extra attack or three points to cast a spell.

A lot of the time I feel I spend my time researching and working hard to make a cool encounter for my party, only to have them cheese it in one go because I roll like terribly. I want to make it clear, I am not out to kill my players. The main focus of my campaign is not the combat but the collective narrative that we are creating. The problem is that I have players who like combat and as a DM I need to make sure that these players have their needs met. I think introducing this system into my campaign will make it the choices they make valid and still have the randomness that makes the game enjoyable. It is good to fail, but I have had my players look for the boss after they have killed him because they cheesed the whole encounter quickly.

I think most importantly, I spend hours working on a campaign, I should be able to have fun and do cool stuff too. Are there any ways that help you with your encounters? Do you fudge rolls? Let me know.