Tag Archives: creative

The BrikWars are Coming!

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If you are in the market for a new quirky tabletop wargame, you should look into BrikWarsBrik Wars aims to give your old brick systems a new purpose with a ruleset that seems like a silly good time. Build and destroy your own battlefield, collect unique armies, gather powerful weapons and items, or go on one of the prewritten adventures. No building instructions are required! All you need are a set of bricks, the core rule book, and some imagination. The combat mechanics seem simple to learn, and there is an interesting build/destruction mechanic that promises a fresh tabletop experience. There are even prewritten adventures you can run through before breaking off and making your own. Players can either use the rules for wargaming or for running a silly TTRPG.

I don’t think this will be anyone’s main wargame or TTRPG, but it does look like something you pull out when you don’t want to get too serious. This also looks like a great way to get kids into tabletop gaming without having to buy too many game pieces, assuming your kid already has a healthy collection of Legos. The art is cute, the rules seem simple enough to teach, it has a very quirky and fun tone, and there seems to be a lot of room to be creative. 

The book is scheduled to ship on September 2023, but you can preorder your core rulebook today. Preorder now to receive a pdf sample of the rule book for testing. The publisher is looking for feedback before the game’s release so that the game releases at its best version, so make sure you share your thoughts on the game. 

You can preorder the book for $50.44. Now seems like a great time to dust off your old Legos or simply buy new ones. 

You Should Get Super Dungeon Maker

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I was sent Super Dungeon Maker as a review code. I am very grateful for the opportunity, but I will keep my review honest.

If you like old-school RPGs or have always dreamed of making your own, you need to go buy Super Dungeon Maker. This game has fun gameplay, an expansive dungeon editor, and the cutest art. If you have kids, this is a great game to add to their collection. The game does a fantastic job of giving players a basic understanding of RPGs so they can make their own later. The dungeon editor gives kids an outlet to be creative, and the consistent stream of content gives them hours of gameplay. Adults will have the opportunity to be creative and enjoy the return to a nostalgic era of gaming and the possible satisfaction of clearing some of the more impossible levels.

I am not creative, so I didn’t spend much time in the dungeon editor. From what little I did mess around in it, it seemed pretty expansive. I felt overwhelmed by the choices, but mostly because my brain couldn’t turn the different parts into a cohesive map. That said, I was impressed by the diverse selection of levels available this early into the game’s life. 

As a player, I loved how healthy the community is. There are a lot of games to choose from, but not all of them are great. The thing about these types of games is that the fun is community driven. You need players to motivate creators, and you need creators for content. You are going into this game knowing you have to sift through the expansive library to find your fun. You don’t have to finish the maps you don’t like, but I can see people being turned off by the rough nature of the level design. 

That said, Super Dungeon Maker is a fantastic game if you are looking for a classic RPG without much commitment. You don’t have to worry about extensive lore or investing in an expansive story. Everything is self-contained, cute, and fun. Now is a great time to get into Super Dungeon Maker because there is a healthy community driving and consuming its content.

Super Dungeon Maker is available on Steam and the Nintendo Switch for $19.99. I played the Steam version and loved it, and considering getting it on the Switch. Playing some of the maps, especially the Zelda-inspired ones on the go would be perfect. As it happens, Nintendo has it on sale for $15.99 until May 25th. Regardless of which version you choose to play, I guarantee it will be lots of fun.

Digimon Seekers Chapter 1-3: Digimon are Alive

I’ll be rewriting the novel to fix some of the awkwardness of the translation. My version comes out the Monday after the official release, but make sure you always check out the original. If you enjoy this project, please make sure you like, comment, follow, and share this with your friends!


Eiji finds himself in a domed room, staring at a massive hologram of networks swimming around his head. He stood surrounded by game servers, social networks, and cat photos, all presented to him in almost tangible clumps of code and data. The professor smiles as Eiji is left speechless by the impressive display.

Before them, a hologram produces a map of a strange yet familiar looking world. While not the best rendering, it was beautiful nonetheless. It was a world separated by distinct biomes. A world with islands and continents. Mountains and oceans.

“Welcome to the Digital World,” a warm mechanical voice begins. “A world that exists outside the sea of networks. A world inhabited by digital monsters known as Digimon.” Suddenly a new hologram begins to materialize before Eiji. At first glance, the monster looks like a frog or rather a tadpole on the verge of becoming a frog. The creature is green with black stripes that make it resemble a watermelon. A dorsal fin runs down its back. A single sharp claw stems from its arms and legs, and its tail rests lazily behind it. Sharp exaggerated fangs spill out of its mouth and its red eyes stare down at Eiji.

Below the Digimon, words apear reading “Betamon, child, amphibian, virus type.

“Digimon are living AI” the recording continues.

Living AI? Eiji thinks, Is that really possible?

“Digimon can resemble living, mythical and theological beings. They can take the form of mammals, plants, insects, machines, and even gods” The hologram cycles through visual representations to aid its explanation. “Digimon can evolve. Throughout its life, a Digimon will exist in one of five stages. Baby, child, adult, perfect, and ultimate form.”

“Digimon are our way of interacting with the digital world,” Professor Ryusenji chimes in over the recording. “This new world suddenly appeared on our network, and it has since helped prop up humanity. Digimon have played an important part in revolutionizing society. The application of Digimon as AI tools has lead to remarkable discoveries in different fields like software development, cryptographic security, and even medicine.” the professor is unable to hide his passion. 

“However” he says in a sudden change in tone. “There is a lot we don’t know about Digimon or the Digital World. Most people don’t even know it exists”

The dome begins to vibrate as an electric buzz begins to fill the room. The images in front of them disappear.

“Even if they did” the professor continues “they wouldn’t understand. Most people aren’t ready to understand.”

The dome continues to shift around them. Suddenly, the pair find themselves inside the cabin of a passenger plane. The flight is full. The engine roars as it carries the plane over clumps of clouds.

“There are two sides to this new world. While Digimon have been instrumental in important scientific advancements, there are people who will misuse them as weapons…” the professor’s voice trails off.

The scene starts to play around them. One passenger films the cabin with his smartphone. In the seats next to him, his wife and daughter sleep soundly.

BOOOOH!!!!

The serenity of the cabin is suddenly interrupted by a deafening roar. Eiji is startled by the sudden outburst. The cabin erupts into chaos with a sudden flood of noise followed by an ominous silence.

ROOAAARRRRRR

The scene starts to go dark as the camera begins to shake violently. An alarm starts to sound as the oxygen masks come down. Panicked screams mix with the confusion and….

Eiji averts his eyes. He can’t watch anymore. Tears start to fall from his shut eyes as the scene continues to play around him. The airplane begins to lose altitude. It crashes through clouds and falls out of the sky.

Character design/illustration illustrator: malo

Eiji follows the professor to his lab. He tries to shake off the sadness of what he saw and get serious.

Inside, it looks like an ordinary university laboratory with tables filled with parts and unfinished gadgets. On the wall are shelves crammed with tools, materials, and cardboard boxes. One of the walls is made of glass, revealing an empty hallway. The two are alone except for the occasional whirling of machines.

Ryunsenji inspects the palm-sized gadget Eiji brought with him. A Digital Dock. “Wonderful,” the professor says as he inspects the device. He is visibly impressed by Eiji’s work.

Ryuesenji connects Eiji’s dock to the lab’s equipment. The Digimon Eiji captured appears in a hologram. It is a familiar tailed frog-like creature.

“A Modoki Betamon, just as I requested. Look at how beautiful and gentle it looks” Ryunsenji smiles widely as he continues to study the creature.

Eiji scoffs at the remark “It took four Tyrannomon to capture it!” Eiji sets his belongings on one of the tables.

Ryuensenji continues to study the Betamon “wow, sounds rough,” he says flatly.

Eiji remembers the fight. The cornered Betamon fighting back furiously, the shockwave emitted from the creature’s dorsal fin, and the Tyrranamon lost in the process.

“This Betamon is different from the others,” Eiji begins his appeal.

“How do you mean?” Ryusneji seems miffed. He looks at the Betamon “Oh. You don’t know the difference between Betamon and Modoki Betamon?”

Eiji shakes his head in embarrassment. He didn’t like disappointing his clients. “Umm, is it the color?”

“That’s it!” the professor exclaims “so you do know the difference. I’ll make sure you get a bit of a bonus with your reward”

“Thank you so much!” Eiji’s mouth begins to water at the thought of meat for dinner. It’s been a while since he could afford meat, or any food really.

The professor seemed satisfied. He begins to transfer the Modoki Betamon data into the strange device.

Ryusenji turns to Eiji and asks “I’ve been meaning to ask. What did you think of our little experience from earlier?”

“Earlier…” Eiji shakes himself from his meat bowl dream “Oh you mean the video in D4? It was amazing!”

“That was a promotional video for our planned Digimon Land. The idea was to sell Digimon as characters to the general public to help educate them on the Digital World.”

Eiji’s imagination begins to race with ideas for the Digimon AI “I especially liked the bit about Digimon being AI creatures. If I were a kid, I’d be hooked!”

Ryunsenji shakes his head as he turns his attention to Eiji. “You don’t understand,” his hand lands on Eiji’s shoulder “Digimon are alive.”

Excellence in Visual Arts: RPG Time: The Legend of Wright

The Independent Games Festival (IGF) awards have just wrapped and it was a pretty impressive lineup of games. I got to try a few of them and was impressed by the unique collection put on display. I will be covering all the games that were nominated, but I will start. I think it is only fair to give these games their own posts because they were all so different and deserving of the same time and attention.

The winner for the Excellence in Visual Art category was the adventure game RPG Time: The Legend of Wright by the publisher, DeskWorks Inc. This quirky little RPG combines a series of genres with its unique hand-drawn art style. The game feels like it happens on top of a desktop as you shift between different game types. It is cool to see this game come to life. I can see why it has already one a lot of awards. If you are looking for something truly unique and quirky, check out RPG Time: The Legend of Wright. You can play this game on the Nintendo Switch, PlayStation 4, Xbox, and Steam for $29.99. Its on sale on Nintendo for $15.99 till March 31, 2023, and Xbox has it for $16.49 till March 28, 2023. Now might be a great time to pick it up if you have either of those consoles. I’ll be adding this to the games I need to try, and hopefully, come back with a full review soon. 

The Party That Saved Christmas – Part 3

Snow drifts down slowly. Endless white canvas in every direction. Small banks of snow and a few mountains break its monotony. Peace falls against this lifeless tundra. Peace and silence. A bright flass at the center leaves the party at the center of it all. A cold air brushes up against the party, creating involuntary shivers.

The party is awestruck by the sudden change in scenery. Hox drops to his knees and starts handling the snow. His tail wags excitedly. “I never seen so much!” His ears twitch as the snow crunches between his fingers.

Euphemia giggles as she packs a snowball to throw at Hox. It explodes against his hood. He shakes it off, but a bit lingers at the end of his snout. “So cold” he exclaims”

The faintest giggle escapes Belyis’ lips. Hearing this, Euphemia smiles and throws a snowball at the Tiefling. “Heads up Bel!”

Belyis lets out a squeal as her reflexes kick in and her hands move to catch the projectile. The snowball explodes in her hands. She begins to blush from the attention.

Aus is busy searching the horizon. “Focus,” he says as his gaze fixes into the distance. “We have a job to do.”

“Lighten up” Euphemia replies as she packs another snowball “We’re just having a bit of fun. It’s not every day we get to see snow”

“That’s fine. You’ve had your fun, but we need to focus now. Mr. Duke said that Santa’s villiage is due north,” Aus says as he raises his hand and points straight ahead “North is that way.”

“How do you know that?” Euphemia asks as she walks over and looks in the direction he is pointing.

“It’s a weird thing I can do. I can also tell you what time it is”

“Nah” replies Euphemia as she plops to the ground and begins to put on her shoes. “North is fine”

The party moves across the snow. Their boots land with a crunch as Aus takes the lead. Peaceful tranquility falls with the steady snowfall.

Twenty minutes pass. Aus searches for enemies. Euphemia hums quietly to herself. Hox sticks his tongue out as he attempts to catch falling snowflakes. Belyis treks behind the party. Her head is down, but her eyes scan the tundra for enemies.

A loud rumbling nearby stops the party. Weapons are drawn as they each search for its source. The rumbling stops. An even more menacing silence follows suit. Hands clench nervously at hilts and staves. A small bead of sweat starts to form on Euphemia’s brow.

The ground before Belyis explodes. Large chunks of snow fly through the air as the small bits of aftermath begin to settle. A large, almost invisible creature rises from the snow. Ten feet tall and almost just as wide, with fur as white as the snow that falls around it. There are places where the fur is matted and tangled. Other spots are bald, exposing scars from battles past. Its massive hands are hairless, with long black claws at the tip of each finger. On its head, there are two twisting grey horns. Wide nostrils sniff angrily at the air. It roars. Chunks of frozen saliva flies from its mouth. Its ice blues yes are full of blood thirst as it studies the party. It is a yeti.

The yeti’s claws come down on Belyis, ripping into her shoulder. Hot blood runs down her arm. Belyis’ expression changes as her meekness is replaced with anger. The second claw comes down with the same ferocity, but this time Belyis has time to react. Her hands blur through the air, blocking the beast’s attack. Her muscles are tense as she holds back the beast. The yeti grows angry.

Belyis pushes the hand to the side and ducks under the frustrated yeti’s desperate retaliation. She moves in close with her fist clenched tightly. A soft glow comes off her hands as she swings with all her might. The punch digs into the beast’s stomach. The yeti stumbles back as the air gets knocked out of his lunges. It takes a moment for it to regain its balance. It takes a step towards the Tiefling before a soft yellow glow glosses over the beast’s eyes. It stops advancing as his eyes go white. It remains paralyzed, its gaze lost in the distance.

Euphemia begins to charge at the Yeti, rapier in hand. Her stride is broken by another explosion of snow. A small, young yeti lunges at her back. Euphemia doesn’t get a chance to react as the creature’s fangs sink her shoulder. Strong hairy arms wrap around her. The young yeti stands at a similar height.

The pain from the bite is new to her. She screams in agony as a stream of blood falls down her back.

Hox, hearing her yell, grips his staff tightly. His eyes begin to glow purple as he waves his staff above his head. His raspy voice shouts “jennu ir! tluog ve dout vers. nomenoi souls re douta”

Above him, a glowing purple light begins to form. The snow around him glows as it reflects the purple light. He raises his free hand and points at the young yeti. “Loreat!” he shouts as the purple orb of eldritch energy flies towards the young beast. It crashes against its back. The Creature releases his bite and turns to the Kobold who begins reciting his next spell. Frozen foam and blood spill from the corners of the young yeti’s mouth.

Four more identical baby yetis jump from below. They make their way towards the Kobold whose eyes remain fixed on the yeti attacking Euphemia.

Euphemia free from the jaws of her attacker turns. Her free hand moves to cover her fresh wound. Blood pours from the lane of small holes that wrap around her shoulder. “By the light of the stars and the guidance of the moon, cure these wounds and grant me strength”. The wound begins to seal under her touch.

Hox begins to cast another spell. Before he can tap into any of his magic, he finds himself surrounded. Four young yeti circle the kobold. They snarl and growl as they lunge at him. Hox raises his staff in an attempt to fend off his assailants, but the claws rip into his scales. Drops of his blood and shreds of his cloak fall onto the snow around him. The Kobold lets out agonizing yells as he pushes against one of his attackers, keeping him away. An arrow sinks into its head. The body grows heavy against Hox’s staff. With a slight push, the yeti falls lifeless to the ground.

Aus has taken to the air. His wings flap confidently against the frigid air. They almost vanish against the white backdrop. He notches another arrow and takes aim. The arrow whistles through the air as it strikes another yeti. Its last helpless yelp escapes his lungs as it falls to the ground.

One of the young yeti turns to run. Hox tries to strike the fleeing beast but the remaining yeti blocks his line of sight. The yeti stares at Hox. Its eyes are full of bloodthirst. Hox readies grips his staff tightly as the yeti lunges at him. Fangs and claws dig into the Kobold as he tries to push the yeti away.

Belyis stares down the large beast before her. The yeti is dazed; its white eyes lost in the void. Belyis moves in close and unleashes a flurry of punches. The muffled thuds echo over the snow. The faint sound of bones slowly breaking follow suit. The beast coughs up blood as rage begins to gloss over its eyes.

It stares down at the Tiefling. Belyis readies herself as she hops against the snow. Hot steam rises from the yetis flaring nostrils. It roars as red frozen foam falls to the ground. The air around Belyis grows colder. Ice begins to gather against her coat and hair. The cold cuts through her skin. She stands there, frozen in place. Its black claws dig into Belyis’ coat, tearing at the fabric. Blow after blow comes down on the defenseless Tiefling. The yeti’s fur turns red with her blood. Belyis falls to the ground. The yeti stands over her lifeless body, its eyes searches for its next victim.

Euphemia’s yeti rushes towards the kobold. She swipes at it with her rapier, but she misses. She drops the sword to the ground. She pulls a small pan flute to her lips and begins to play a sweet melody. The young yeti stops in its tracks. Its eyes are no longer bloodshot. Its mouth no longer foaming. It sits on the ground and it stares onto the snow, peacefully.

Hox looks around and smiles. “feed sia thurirl. nomenoi souls re douta ekess clax!” Behind him, a spark of light flashes. A portal begins to grow. Dark purple lightning spews in every direction as the portal begins grows behind him. A loud wailing spills from the other side. Hox stands proudly as he holds his staff tightly. The portal grows to about 10 feet. Lightning continues to fly from its edges as purple energy swirls around, obscuring the landscape. From it, two large tentacles reach for the young yetis. One tries to run, but it is too slow. The tentacles wrap tightly around the creature. It struggles in vain as it is pulled into the portal. The portal vanishes. Hox stands alone in the middle of the blood-stained snow. His smile is unwavering and his tail waves behind him.

The large yeti finds his target in Hox. He begins to charge at the Kobold. Each step shakes the frozen landscape. The kobold braces himself. His knees shake as his grip on his staff tightens.

On the other side, Belyis lays in the snow motionless. The pool of blood continues to grow around her. The front of her coat is completely torn off. Deep gashes run down her chest as her breathing slows. A teary-eyed Euphemia runs towards her. Her little feet struggle to move her through the snow. “Don’t die.”

The yeti continues its charge. Large chunks of snow fly behind it. It closes in on Hox. Seeing the large creature up close, Hox takes an involuntary step back. An arrow rains from the sky and digs into the yeti’s back. The impact breaks the yeti’s stride. In this moment of confusion, Hox finds his words. A blast of purple eldritch energy strikes at the yeti’s face. It stumbles back as it tries to recover from the shock. A second arrow whistles through the cold air. This one digs into the creature’s skull. The yet stumbles about as the last bit of life bleeds from its wounds. It falls over lifeless.

Hox and Aus stare at the creature for a moment. When it doesn’t move they rush over to Belyis. Euphemia falls to her knees beside the dying Tiefling. Tears fall down her cheeks. She places her hands on Belyis’ chest “Please wake up!”

The Mad Mage Chronicles: Chapter 9

The party finds themselves in endless darkness as they walk through a tunnel that snakes with little reason. The dim light from the cursed sword guides the party. The light looks almost sicky down. It washes over hastily made scaffolds. Careful cautious footsteps propel the party through the darkness. Their hands clench at their weapons. The air is stale down here. Musty from the lack of flow. It is hard to breath in places, almost suffocating.

It seems hopeless. An endless journey down unknown darkness. The party debates on returning and giving up but they never do. They round one last bend and are greeted with strange dim light. Footsteps quicken as the source reveals another room.

The tunnel empties into a large walled room. The walls have begun to crumble, leaving scattered piles of ancient discarded brick. At the center of the room there is a statue that is buried up to its shoulders. It’s face has degraded over time making it unrecognizable.

There are clear signs of heavy traffic in this room. There are deep wheel wells that seem to flow against the same path. There are dark dirty foot prints all about the room. There are small pieces of discarded trash and food scraps that have been left behind. Whatever moves through here, does so often.

“I wonder how long we’ll be alone” Gorak asks Roakala as he studies a fresh set of foot prints. He points at them “these look fresh”

Roakala nods in agreement as the rest of the party watches curiously. “We should keep moving then” Roakala responds, taking the lead once more. There are three ways out of this room. The one they came in and two on either side of the room. Rokala takes one hesitant step forward before turning to the group “Which way princess?”

Diljaris shakes her head as a small smile begins to form at the corners of her mouth. “I’m not a princess” she says as her tail twitches “You can choose this one”

Roakala studies both exits carefully. She looks at the trails and the signs for a few minutes before she turns to Drugnar and asks “You mind flipping your coin again?”

Drugnar is visibly shocked by the question. He chuckles as he reaches for the coin. “Well don’t you know how to keep things interesting?” The coin gleams in his hand as he thumbs it between his fingers.  Heads we go left, tails we go right” Everyone nods and he flips the coin. “Heads”

The party moves through more of the ancient dungeon. The next room they arrive at is a prison. Rusted chains hang from the wall. Two cages hang from the ceiling. One still holds it’s captive, rotted and wilted to almost nothing but rags and bits of bone and dust. Against the wall lies another creature. It looks like a man. His flesh has begun to rot away in the parts where the rats haven’t nibbled at. He wears the tethers of a fine robe that now clings loosely off his body. The rusting shackles that bind him to the wall he leans against have melded with the skin on his wrist. Above the figure, in deep dark red letters there is a message that reads “Talk to me please!”

The party moves past the skeleton with the intent to move forward.

“Wait” says Drugnar as he stops near the figure “Shouldn’t we see what he wants?”

“What who wants?” Diljaris twitches her head in confusion.

“Our long departed friend here. He might have some good information” Drugnar says pointing at the corpse.

“Interesting” Diljaris says as her tail begins to wag in excitement “Can you speak with the dead”

“I sure can” Drugnar replies

“OH!” Diljaris cannot hide the excitement in her voice. “How exciting. I’ve read about this spell but I’ve never actually seen it in person.” She digs through her bag for her journal and moves close to Drugnar. Opening it to a new page, she begins jotting down notes.

Roakala turns to Gorak with a concerned look on her face. “Is this a good idea”

Gorak has already began go get comfortable. Sitting down for a moment while still keeping a careful eye in each direction. He nods at the question “It’s a thing he likes to do. It’s his duty to help lost souls find their way to the afterlife or something. He just asks some questions and then they are on their way”

Roakala steps away from Drugnar. With her sword drawn, she stands against the wall eyeing the dwarf closely.

Drugnar closes his eyes. He mumbles something incoherent before he opens his eyes. From his pocket he produces a small plain bronze tin. There are small scratches and dents all along its face. He pops it open to reveal it to be filled with black powder. “My friend” he begins as he dips the his thumb into the powder. “With this earth I tie your soul to this plane one last time.” He draws a circle on the figures forehead. His face is sunken in and his eyes are gone. “Let the earth mother bring you to us so you can see this world once more.” He underlines his sunken eyelids with thick black lines of soot. He moves to his mouth as he draws a long smile, one that reaches ear to ear. “Let the earth mother give you breath so that you may speak”

His hand moves back to the corpse’s forehead and presses his thumb against the black circle. “Spirit! Heed my call. Come forth and take your form. Earth mother, grant me the power to pull this poor soul from this darkness and help me deliver him to the light”

At first, nothing happens. The room is deathly silent. Then, a light begins to glow. First from under Drugnar’s thumb, then from the other markings. There is a light creaking sound that comes from the figure as he begins to shift and jolt in his seat. A few awkward twitches and he moves upright suddenly. The markings glow white as the figure sits up right on his own. The chains rattle as he tries to stand up. He looks around, his glowing eyes never blinking.

“Good morning my friend” Drugnar greets the man.

The figure says nothing at first. Instead he begins to inspect himself. He shakes his shackled arms. He wiggles what is left of his toes. He studies the room and the strangers that occupy it. The silence goes on for a moment before his raspy dry voice lets out  “Well shit. I died.”

D&D Homebrew: Jafar the Boss Fight

I want to take the time to write about one of the boss fights I just conducted in hopes that it might inspire some of you in your future endeavors. As always, notes and suggestions are always welcome. I want to become better at what I do.

The boss was Jafar, master of illusions and the leader of the Red Scorpions Gang. The party was tasked with taking out this gang by a rival gang. The task was simple enough, and as far as fights went, they were able to get to Jafar rather quickly. Bodies began to pile around the PC’s and when victory seemed eminent, the field changes and they are transported to another realm where they are once again surrounded by members of the Red Scorpions who are hungry for blood.

To understand how I ran this encounter you need to understand a bit about the composition of my group. It breaks down into two parts, those who metagame and min max and those who don’t and play to chill. There is nothing wrong with either playstyles but it does create a few issues. The first has to do with the balancing of the encounter. Often, if I go by the cr guides in the book, the min maxers kill everything before everyone else gets the chance to play. Makes combat kind of boring when everyone is just supporting the person who watched a video on how to break the game.

The other issue that arises is the meta gaming. Players who min max at my table treat the whole thing like a game they need to win. Again nothing wrong with that but it does create a cycle that is quite repetitive. RP always ends with the min maxer being a jerk because he can back it up and boss fights always end anti climatically because everyone empties their clip on the boss.

 To combat this I created an encounter where every enemy on the field was the boss. For this encounter I had a general HP pool that the players could chip away at by attacking any enemy. The enemies all had 1 hp so that they would go down easily. For AC I used 12 for magic casters, 14 for scouts or ranged fighters, and 16 for melee. Other than that, use real stats from the monster manual for attacks, abilities, and saves.

At my table this created a situation where they were busy either fighting the “scraps” or emptying everything they had on the boss with the minions quickly closing in on them. What ended up happening was that they ended up surrounded by the minions and started taking a lot of damage due to the advantage they gained from flanking. The solution here would be taking out the minions because all the damage done to the minions, even if the hp is 1, goes against the general pool. So if a player does 10 damage to a minion, the whole unit takes 10 damage. For my encounter I used 300 because that was reasonable for my party.

This helps with the meta gaming because no one knows what is  going on. The other more positive effect is that everyone gets a chance to feel important. Everyone at my table had an opportunity to describe a kill and have the satisfaction of contributing instead of it revolving around the one or two characters who built more optimally.

Now the other aspect of this encounter was the changing environment. After a certain amount of turns, I did 1d6 turns, the field would change. This also resulted in more minions to fight and everyone was moved to a different location on the map. I chose random maps that I thought would be fun to use but you can stick to a theme. I picked 6 different maps and had the player who goes after the scene change to roll to see what map we got. I like leaving things to chance, but you can do this however you want. It is important to note that the boss is smart enough to place the players in a way that gives the boss advantage. Close combat pc’s get sent to the back for example. This keeps combat fresh and gives you a fresh pool of minions to work with.

Overall I think it went well. My players really enjoyed the map changing. The only thing I would change is maybe describing what happens with the minions to give them a chance to figure out the mechanic on their own. My players really enjoyed this fight although my min maxers were a bit annoyed by the combat until I explained the mechanic. I have no issue with min maxing, I just have players with different goals and experience. It isn’t fun for one person in the party to do all the work while you are trying to learn the game. The idea wasn’t to nerf anyone, but rather to create an encounter where everyone felt they contributed equally and it would still be a more epic fight than the usual encounter.

As for monster stats, you can use whatever you want. I found these to be sufficient:

25 Statblocks ideas | dnd monsters, d d monsters, dungeons and dragons homebrew (pinterest.com)

This worked well enough. My party is level 6 at the moment and they had no problem facing him. The charm spell was underwhelming though, I think full mind control with a chance of saving at the end of the turn would have been a lot better. As for legendary actions I gave him a fireball that did 4d6 damage and two force attacks that do 1d8 force damage. For his main action I tried to charm but the charm was a waste of a turn it felt like.

This part is optional. At the end, when the pool goes to zero, the illusion drops and the party returns to the original room. I did this battle theater of the mind, but you can run it with a map. Jafar then turns into a massive fire genie who is 20 ft tall and has a large range. He has an explosive fire attack that does fireball damage and 2 melee swipe attacks that can knock a player prone on a failed strength save. You can do Hp for this one but I like to make it hits. After a number of hits, Jafar runs out of magic and turns back human. This is completely optional but I did it because it made sense in my story.

Let me know what you think. I would love any suggestions to make this encounter better.

The Mad Mage Chronicles: Chapter 7

A new party and a task at hand

This story is part of a larger series based on the published adventure The Dungeon of the Mad Mage. There are spoilers.

When the party emerges from the dark and dank underbelly, the yawning portal is alive with music and drunken singing. There is an overwhelming air of celebration that seems to teeter around the room, floating along with the clouds of cigar smoke. They inch through the crowd slowly as the clusters of drunkards make movement difficult. Eventually they find a table, at the center of the cackling crowded chaos. A bar maid makes her way to the tired group who order food and a round of drinks. 

Food and drink arrives that the table. Roakala rests her head between her arms. Diljaris has settled in her area with books and journals neatly surrounding her. Drugnar and Gorak polish their weapons. “So what do we do now princess?” Gorak asks Diljaris who scribbles furiously in her journal. Food and drink comes. The barmaid places six large bowls of rice and curry at the center of the table. Next to the plates of food, she places two large pitcher of ale. Foam spills over the side, creating a small ring around the base of the pitcher. The barmaid leaves 5 full flagons of ale. Drugnar tips the waitress a silver. The barmaid surprised by the generosity winks and says “Let me know if y’all need anything else. Im closing out this place.” She places the coin gingerly in her pocket as she almost skips with joy away from the party.

Diljaris without looking up from her work “I am not a princess”. She continues to scribble until finally she looks up and replies “We need to find work”

“I thought you had work?” Gorak replies

“No, I was looking for a party to find work with. Now that I have a party, we need to find work. I think we should start with the barkeep, he might have some leads”

Drugnar stands up “Shall we?” he says as he motions towards the bar

“Of course” Diljaris responds.

“I’m good” Gorak responds as he takes a long swig from the flagon. Roakala is too busy eating to respond. The two move towards the crowd, pushing their way through the crowd.

The two make it to the bar. Gorak pushes a pair of patrons aside to make room for them. The barkeep moves around them, quickly haning out filled flagons until finally he stops in front of the two. “What are ya havin?”He puts an old dirty towel over his right shoulder. His beard is freshly trimmed. His apron is also clean and neat.

Drugnar clears his throat and starts “First I would like to commend you on running such a fine establishment. I have been to many taverns in my long Drwarven lifetime but this has to be one of the best. Allow me to introduce myself, my name is Drugnar Stormhammer and my scaly associate here is Diljaris Eshbis. It is a pleasure to make your acquaintance. Now before we waste any more of your precious time, we would like to inquire on any business opportunities you might have or know about for a group of brave and capable adventurers”

The large burly man sighs “If you want work, go ask Obaya. He’s sitting over there. He’s always looking for adventurers. Now are you gunna buy something or not? I’m kind of busy”

“Yes can I get a flagon of your finest ale?” Drugnar asks smiling widely.

The barkeep pulls out a small barrel from under the bar. He fills a clear glass flagon to the rim with a golden clear ale. He places it on the bar as the foam settles. “Anything else?” the barkeep asks with clear dred in his voice.

“No you have been very helpful. We appreciate the information. Thank you” Drugnar replies as he slides a gold coin towards the bar keep. The barkeep is stunned by the sudden act of generosity. “Come back whenever you need anything you hear”

Obaya is a black human male whose permanent resident is at the nicest booth in the yawning portal. Today he is surrounded by a group of laughing nicely dressed individuals. Obaya himself is adorned with the finest silk robes that have been hand stitched to specifically fit his frame. His finely ordained hat hides his wavy locks that shine when they manage to escape and touch the light. His golden brown eyes search the bar as he weaves together the tales that seem to always have his company in an uproar.

As the two walk towards Obaya. Obaya takes notice but doesn’t break from conversation. When they get within earshot, Obaya grin with genuine warmth, greets the pair “You look like you have a question for old Obaya. What can I do for you my friends?”

Drugnar steps forward “Good evening Mr. Obaya, we only want a moment of your time. My name is Drugnar Stormhamer and my beautiful scaly friend here is Diljaris Eshbish. We are travelling with a group of very capable adventurers and we hear you have a bit of work for dungeon delving folk like us”

“Well my well spoken friend, I am a travelling merchant and I deal in the strange and the magical. If you can bring me any magic items or spell books, I’ll take it off your hands for a bit of coin”

“Hi” Diljaris finally speaks up “how much do you pay for each magic item?”

“10 platinum per magic item. More if depending on how rare it is. How’s that sound?”

The two are taken aback by Obaya’s words.  They are clearly dazed by the reply. They remain silent as time continues.  “Well?” Obaya asks again, still smiling patiently.

“Well Mr. Obaya, it looks like you have yourself a deal. We look forward to doing business with such a generous patron” Drugnar finally responds as he extends his hand out towards Obaya.

Obaya laughs loudly and his guests join in. “You flatter me Drugnar but no need to be so formal. I am just a regular guy. Please, just Obaya is fine.” He stands up and extends both hands out “I look forward to working with you too as well.” They shake hands. Obaya smiles warmly. “Oh but you have to promise me one thing.”

“And that is?” Diljaris asks

“Don’t go dying on my account please”

The two laugh “We can assure you, you there won’t be any dying from us, I’ve brought together a very capable group” Diljaris replies. The two turn and make their way back to the table. Guidy with excitement at the possible prospects they were just promised.

Back at the table, Roakala and Groroak eat and drink in silence. Roakala continues to scarf down a bowl of food. One lies empty in front of her. Gorak drinks in silence, lost in thought. When Diljaris and Drognar come back, they don’t notice, but instead seem lost in food and drink.

“Good news!” Diljaris addresses the table, breaking their concentration “our wise Drugnar was able to find us work”

“What’s the job?” Gorak asks, putting down his flagon of ale.

“There’s a man in here that buys magic items, 10 platinum a piece. This dungeon has to be loaded with magical items” Drugnar adds.

“Yeah but how often do you think we’ll be finding magic items?” Gorak asks, sounding a bit skeptical.

“Well we did find a magic sword on our first trip down” Diljaris reminds Gorak.

Yeah don’t forget about Janice” Roakala adds, breaking her silence. She places the magic sword in the table. It glows faintly even under the candle light. The two empty bowls resonate from the impact.

“Isn’t it cursed?” Gorak reminds the group.

Roakala shrugs her shoulders “It still counts as magic”

“Maybe we should sell the sword” Gorak says as his hand slowly moves towards the blade.

Roakala snatches the blade off the table, almost knocking over bowls of food and the half empty pitchers of ale. “Janice is not for sale, she’s going with us!” She says sternly, her posture tenses as she gets ready to pounce at whoever dares reach for her sword.

“No need for any of that” Diljaris chimes in “No one is selling your sword Roakala. Settle down.” She puts her hand gingerly on the Orc’s shoulder. Roakala glares at Diljaris. Her eyes still filled with some rage but her breathing seems to slow and her posture relaxes as she finally slinks back down into her seat. “Fine” is all she says as she grabs a third bowl and continues to eat, this time slowly as she continues to eye Gorak.

A woman’s voice interrupts Gorak as he seems to move to continue to tease the Orc.  “I’m sorry, I don’t mean to interrupt, but I hear you are looking for work?”

“Yes of course!” Diljaris says as she turns to face the owner of the voice. The woman is a finely dressed in new and clean robes. Around her neck is a golden necklace of a robin diving into a sea made from a blue sapphire. She is a tall and slender woman and her beauty makes it difficult to decern her age. She appears to be in her twenties. Her dirty golden curls seem to be meticulously placed down to her shoulders. She stares back at the party with eyes as blue as the emerald that hangs around her neck.

“My name is Esvele Rosznar of house Roszar and I am looking for my brother Kressado. He went missing a few weeks ago. I have asked countless adventurers for help but I haven’t heard word of his whereabouts”

“What does your brother look like?”

“He is a slender man. He is 22 years old and has dirty blond curls that go to his shoulders. He wears a platinum ring with our family crest” Esyele pulls her necklace towards the group. “It’s also engraved with our family motto. Fly high and swoop swift”

Diljaris scribbles furiously even leaving and quick but recognizable sketch of the Roszar family crest. “Is he an adventurer too?”

“Well?” Esyele begins. Her face turns red as she looks down at the ground “He isn’t an adventurer. He’s been in some trouble. He is a good guy, he is just a little misguided”

“What does that mean?” Gorak says as he places his flagon on the table.

“He got mixed in with the Xanathar Guild and that has gotten him in a bit of trouble. Last I heard he was going down into the dungeon for some job but he never told me details”

“What’s the Xanathar guild?” Gorak continues to interrogate the woman.
 

Esyele doesn’t raise her eyes. She remains silent for a second before slowly letting out “They are the crime syndicate that runs this town. Larceny, murder, prostitution, drugs, all things illegal run through them. My brother was a thief for them” she pauses for a moment as she studies the reactions of the party and ponders he explanation  “My brother is a thief. Unfortunately he is a great thief and has now been unfortunately bound to the service of the Xanathar guild. I’ve tried my hardest to convince him to leave but he is also a stubborn man who likes to live dangerously. He is a good man non the less. He’s disappeared before, but it’s never been for this long. I just want to know if he is ok. Will you help me?” This time she looks up. Her voice cracks and she is clearly fighting back tears.

“How much?” Roakala asks as she leans forward, picking at her teeth.

“Well?” her voice still cracks and a small tear starts to roll down her cheek. “I will be ever so indebted to you and your group. My family is incredibly influential and having me as an ally will be incredibly beneficial”

Before the party has a chance to react, Diljaris moves towards the woman and places her hand on her shoulder. She looks down at the woman with a wide smile. Her tail wags her golden eyes seem to glow with a spark of excitement. “You can count on us. We’ll find your brother”

Mad Mage Chronicles – CH6

The Fight at the End of the Hall

This story is part of a larger series based on the published adventure “Waterdeep: Dungeon of the Mad Mage”. There will be spoilers.

Source

The party continues through dark desolate passages of ancient dirty stone. Black soot and long deep scratches cover these tunnels. They record the history of the dungeon. The party steps over pools of dried blood and broken decomposing bodies. The further them move in, the mustier and warmer it gets. Drips of water can be heard somewhere in the darkness. Roakala leads the party with the dim glow of her new blade guiding her. She eyes for danger with each cautious step she makes. She steps on a piece of discarded bone, it shatters under her wait but she seems to take little notice. Instead, she moves forward until she enters a small room.

Here is where the tunnel ends. A room etched at the end of the hall. A room full of the remains of failed adventurers. Bodies, both whole or in pieces, are scattered in small piles. Those with flesh intact rot away slowly in the darkness. Those who aren’t have long since become bone and are now lost here forever. Roakala pauses for a moment, her eyes trying to make sense of the scene before her but her eyes begin to water from the foul odor that assaults her nostrils. The party moves in carefully, each scanning the room for dangers or valuables. As the party makes its way around the room, carefully trying to stay close to one another, two piles of discarded flesh begin to move. From them sprout large floating flesh creatures with bodies like brains and beaks for mouths. Attached to each are long tentacles that wave wildly below them. They raise with loud deafening screeches.

Source

“What the fuck is that?” Roakala lets out as she moves her sword and shield into position.

“They’re Grell. Watch out for their tenticles, they’re poisones” Diljaris replies.

Before she can say anymore, the Grell is on top of her. Its skin slimy and full of discolored ridgels. It swipes at her with its long heavy tentacles. The force of the impact knocks the breath out of her. The tentacles wrap around her tightly and begin to carry her off. She coughs and gasps as she struggles to breath. The monster pulls her to its mouth and takes a nip at her with its sharp beak. She screams in agony as the beak tears into her flesh, ripping through her robe. Warm blood begins to seep down her shoulder. The monster turns and begins to take her away.

Roakala takes a step to help her the young dragonborn, but her path is blocked by the other Grell whose tentacles flare angrily and its beak snarls violently. Tentacles snap towards the Orc like whips, but Roakala’s instincts kick in as she doges and blocks the incoming flurry. She quickly closes the gap between her and the Grell who now faces her. Its eyeless face turns to her and takes a large nip at her side but instead of the soft Orcish flesh it excepted, its mouth bangs against the cold metal face of her shied. The force of the impact shakes Roakala to her core. It forces her to step back as her arm shakes under the weight of the monster’s attack but she stands strong. Sweat begins to form on her brow as she attempts to create an opening for her blade.

Diljaris begins to regain her breath as the shock from the blow begins to wear off. She begins to catch her breath. The grip on her body tightens as the slimy grey tentacles squeeze at her side. With the little breath she is able to mumble in an ancient tongue. Her eyes begin to glow blue. Her fingers spark with a bright blue flame. Where her burning hands she shimmies to touch the beast. Its skin begins to sizzle under the heat of the magical flame. A sudden burst of blue fire leaps from her hands, singing the creature. It screeches in pain and drops her to the ground. Diljaris lands in a loud and painful thug, once again knocking the breath from her lands. With the little strength she is able to muster, she stands up slowly. She takes wobbled labored steps away from the beast as the smoke and scent of burning flesh surrounds her.

Drugnar watches the dragonborn get swooped up and dragged away, he takes a step before the monster is able to make it far. He watches as the dragon born drops to the ground and struggles to make her escape. He moves as his legs can take him. Each step landing with heavy metaled determination. His right hand reaches for the pendant around his neck. Another gold coin hidden under his armor. This one houses the image of a beautiful woman carefully carved on its face. Drugnar moves himself between the monster and Diljaris and reaches out to touch his wounded ally.

“Sune lend me your light. Protect this creature as your own. Give her the strength to move forward. To continue to see the beauty of this world.”

There is a moment of silence as the two continue to move slowly. Suddenly, the coin in his hand begins to glow softly. The light spills through the cracks between his fingers. His left hand begins to glow warmly over Diljaris’s blue scales. Her steps begin to quicken as she appears to have newfound strength to move her forward. She no longer clutches at ther ribs, but moves quickly to make distance between her and the Grell. “Thanks” she expresses the two move away from the assailant.

An arrow flies by them from the darkness. It wisps by Drugnar’s head and connects with the floating monstrosity. Gorak stands at the other end, loading a second arrow onto his bow. He squints into the darkness, takes a breath and fires. The second arrow whiles through the air, piercing into the cold grey flesh. Drops of blood spray out, splashing against the filthy dungeon floor. A small river of blood starts to make its way down the shaft of the arrow. The Grell begins a hastened retreat. Blood drips bellow it, creating a trail in it’s wake.

On the other side, the second Grell is still locked in combat with Roakala. It snarls and flails against the orcs shield. The Grell makes quick swipes against the orc who has no choice but to move back and look for an opening. The Grell continues to make careless attacks, landing in loud cold slaps against the floor of the dungeon. Roakala dodges them, using the momentum of her movement to quickly close the gap between her and the monster. Before the Grell has a chance to react, Roakala is near the beast. She takes a strong confident swipe at the monster. The blade slices through the skin, leaving behind a deep gushing would and pain. In its desperation, the Grell takes swipe at the orc, but Roakala proves too fast. Instincts kick in and the blade comes down against the assailing tentacle. The blade swipes through easily. It’s soft glow momentarily obscured by the blood that slowly drips down its face. A large half of tentacle drops on the floor besides her. It flails uselessly without it’s body until finally, the last bit of life it held fades away into the darkness surrounding it. The Grell turns to run. It begins to float away in fear leaving itself open to Roakala’s third attack. The blade swipes quickly towards the retreating beast, slicing into unsuspecting flesh. It screeches in undeniable agony as it hastens it’s retreat.

Diljaris now stands more confidently, although her hands still shake. She closes her eyes, takes a long calming breath as she begins to recite the ancient words that fill the pages of her book. Her tail wages in a circle, her hands flail above her head. Her eyes glow blue as flames erupt from her hands. She goes silent as her eyes glare down the retreating monsters. ‘With this flame, I purge you from this world”. The flames launch from her hands, landing and creating a large explosion that engulfs the two Grell. The room fills with blinding light. When the fire fades and the room dim, the two Grell are left blackened and still burning. They float away weakly, their tentacles no longer flailing but instead left singed and curled against their scared bodies.

Drugnar takes advantage of the situation. With holy coin in hand he begins to say “Sune, mistress of beauty, show these beasts your light!” A flash of light chases down the farthest Grell. Instinct kicks in and the Grell moves out of the way. The soft glow of the spell reveals the battered beast and its desperation. It crashes against the wall. Small bits of it crumble to the floor as the Grell passes by, still in its attempt to escape. An arrow whiles into its back. This time instinct fails the creature. The arrow digs itself deep into the Grell’s body. Large spouts of blood poor from it. It falls from the air and squirms as it’s last ounce of life escapes it.

Gorak turns his head to the last remaining Grell who continues to burn and move through the darkness. His eyes squint as he takes careful aim. The arrow finds its place in burnt flesh. Agony and terror echo inside the last desperate squeals of the retreating Grell. In its desperation, it never noticed Roakala closing the distance until her cold glowing blade sunk deep into its flesh. Blood pours out of the wound and washes over Roakala’s hands as she uses all her strength to continue to cut the beast. The Grell grows heavy on her blade as blood as entrails begin to spill from the new wound. She takes the blade out, the blood drips over the runes making them illegable. The Grell drops heavily on the ground, lifeless.

The party stands in silence, still weary of danger, still searching for hostiles.

“Good news guys” Diljaris finally says, breaking the tense silence “You passed the test. Congratulations”

Mad Mage Chronicles – CH5

This is part of a larger series based on the published Wizard of the Coast Adventure “The Dungeon of the Mad Mage” Spoiler warning.

They exit into a dark silent cavern. Water slowly drips in the distance. The light from Goraks torch begins to spill out, filling the darkness, stretching out in every direction . Their footsteps echo off the cavern walls. Roakala takes the lead, her hand at the hilt as she scans through the darkness diligently. Behind her, Diljaris and Drugnar follow side by side. Both eyeing into the darkness, searching for unknown danger. Gorak follows behind the party, torch in hand. It’s flames licking at his face. There is an awkward silence that they carry between them as they make their first decent into the dungeon.

The cavern opens up and they enter a large room filled with long standing pillars. The pillars are scattered randomly throughout the large cavern, there seems to be little rhyme or reason to their placement. The light from the torch flickers over the pillars revealing distorted faces. On closer inspection, they appear to be horned demons of sorts. Diljaris moves her fingers over one of the pillars, feeling at its features. She turns to Drugnar who slowly steps towards her and asks “any ideas what these could be?”

Drugnar brushes his beard with his hand. He appears to be in deep thought. Roakala and Gorak don’t share this fascination of the pillars and move around carefully, searching for anything of value. Drugnar finally breaks the silence “they look like demons of sorts.” His voice is full of confidence.

” I could have told you that, but which one is it?”Diljaris says as she takes her notebook out and begins taking notes.

Drugnar shrugs “Who knows? I am only familiar with the Dwarven gods” Diljaris makes an imprint on a sheet of parchment that she stows away carefully in her bag. “Well let’s press on shall we?” she says, her eyes moving between the pillars.

Still within the large room, between the pillars they stand together. The light of the flame stretching in each direction revealing four exits. The one they came from due east and the rest stairways heading in the remaining cardinal directions. Roakala begins to search the room closely, her face almost kissing the floor as she stops and searches certain spots on the floor. She stops before the southern stairs, above it sprawled in dark red paint are the words “Certain death this way”. She continues her search.

“What is she doing?” Gorak whispers as the party watches the orc move around the room. They shrug before Roakala replies “I am looking for clues on where to go”

Gorak raises an eyebrow “Um, what did you find?”

“It’s hard to say, it all looks humanoid. No monsters” She finally stops and looks towards the group “But I vote we don’t go towards the warning.

“I can get behind that” Durgnar agrees as he pats his belly.

“Alright then orc, where does your investigation say we should go?” Gorak asks mokingly.

Roakala shrugs and shakes her head. “I was’t investigating for a way to go, I was looking for danger”

“Ok we aren’t doing this” Diljaris interupts “where should we go?”

Drugnar begins to dig through his pocket and pulls out a large silver coin. On it’s face the silhouette of a bearded dwarf. On it’s back, a hammer and anvil. “I have an idea” he says as he begins to show his coin to the party. “Why don’t we flip a coin. This has never steered me wrong before”

Gorak doesn’t flinch and seems accepting of the Dwarfs suggestion. The two remaining think for a moment before Diljaris finally says “Leaving the first trial to chance? There is something quite poetic about that. Flip away friend!”

“I haven’t read too much poetry, but I guess it’ll do” Roakala adds.

“It’s settled then. Heads we go north, heads we go west” and with that he flips the coin in the air. They watch as the coin floats up in the air, turning quickly to it’s own rhythm before crashing down on the floor with a soft bounce. The silhouette stares back at the party. “North it is!”

The party nods in agreement and they move north. Roakala leads the way, slinking expertly through the darkness. She listens for the sounds danger but hears none.  Suddenly, they hear the faint sounds of a distant incoherent echoes. They approach more carefully. Hands grip tightly around weapons as the breathing slows. These echoes lead to a small room. The room is empty except for a swords buried into an wooden armor statue of a faceless man. The statue has begun to rot but the sword looks freshly forged. Etched into its steel face are neatly written runes from some unknown language. Tat it’s hilt, boney rotting fingers cling onto it.  “Any ideas what’s up with this?” Roakala says, her hands moving towards the blade’s hilt. The echoes begin again but there doesn’t seem to be a source.

As Roakala’s dirty gloved hands wrap around the hilt of the blade. The skeletal hand drops to the floor and shatters into pieces. Before anyone has time to react, she grabs it tightly and pulls it from its resting place. Diljaris is startled by the sight and rushes carefully towards the orc. “Wait, it could be trapped!’ she says with her voice full of worry.

Roakala shrugs as she swings the blade around. “Feels fine to me”

“Well” Diljaris responds, a look of worry on her face “Give it here and allow me to examine it for a moment.”

Roakala thinks for a moment and reaches to hand over the blade before retreating it back “Can you do it without holding it?”

“It’ll only be for a moment, I will give it right back.” Diljaris says still worried.

“Ok but I’ll hold it” Roakala continues insistingly.

Diljaris rolls her eyes and gives in. “Fine, if you must” Her eyes start to glow a soft white. She hovers her hands over the blade as they begin to glow in the same shade. Her tail wags back and forth slowly as she whispers in droconic.  The runes on the blade glow as they respond to the ritual. This goes on for some time as the party watches in awe of what is occurring before them.

Finally, Diljarus goes silent. The light in her  eyes and hands fade. She looks at the party, clearly at a loss for words. She struggles to speak but finally is able to let out “This isn’t great but it’s not terrible”

“What is it?” Roakala asks, beginning to sound concerned.

“Well” Diljaris begins, struggling to find the right words “It looks like you have a cursed sword in your hands. For as long as you are cursed, you aren’t able to part with it”

“That’s not so bad. This is better than my old one, and she speaks Orcish”

“It speaks?” Diljaris asks looking concerned.

“Yes, Orkish”

“What does it say?”

“Oh she just wants to come along for the adventure. She will even shine a light for us. Good news for you ey human” Roakala adds, turning towards Gorak with a sly smirk.

“If you say so” Gorak answers eying the orc suspiciously “Does it tell you to do stuff”

Roakala shakes her head “Except for asking if she could come along, Janice isn’t really making any demands.

“An Orcish speaking sword named Janice? Not bad for a first adventure is it boyo?” Drugnar says as he nudges Gorak.

Gorak with his eyes still fixed on the dimly glowing sword shrugs “Does Janice need to prove herself too?”

“It’s only fair” Diljaris repplies, giggling.

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