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Mary Skelter Finale: Is it the Best RPG for Old School Fans?

Disclaimer

I was sent a free copy of Mary Skeleter Finale to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is May Skelter Finale?

Mary Skelter Finale is a dungeon crawling RPG out now on Steam, PS4 and the Nintendo Switch. If you like anime and dark fantasy, this might be the game for you.

Hook

Deep within an ancient prison, a group of fairy tale heroes make their daring escape. Surrounded by monsters known as Marchen and madness-inducing monsters, they must fight their way through to freedom. But this will not be easy, and their latest obsticale seems almost impossible. The group finds themselves surrounded by pools of blood and piles of dead bodies. Even more powerful monsters fight back the blood maidens, forcing a retreat that leaves them scattered throughout the tower. They must use their special abilities and any loot they find along the way to get out of this prison. Will they ever know freedom, or are they doomed to become part of the piles of dead bodies?

Gameplay

This game plays like an old school dungeon crawler. The game is split into two parts, exploration and combat. Players will explore the dungeon in a unique first person view, in search of loot and a way out. Random encounters will keep players on their toes as they are forced into traditional turn based combat. Each character and team has unique skills and abilities that they can use to keep enemies at bay, with options for further customization through a unique skill crafting system. You can essentially buy the skills you want each character to have.

What makes this game truly unique is its swapping mechanic. All of the characters have been scattered throughout the tower in teams. Players must switch between each team to progress through the story. This shift in perspective helps give the narrative its complexity, but it also makes the grind feel a bit more tedious. Either way, if you like these old school feeling dungeon crawlers, it might be worth checking out the Mary Skelter series.

Review

I have mixed feelings about this title. On one hand, this game has fantastic art and solid story, but starting at the end left me a little confused. I wish I would have started from the start. The gameplay loop is fine, but it does suffer from being a port of a game from a grindier generation. There are a few noticeable bugs, but I didn’t encounter anything game braking, and the combat feels a bit repetitive. The game is also hard if you try to play it mindlessly. This game demands respect for its mechanics, and the mechanics aren’t always clear. (This might be a skill issue). All in all, I think the game is fine, but start at the beginning.

Aesthetic

What drew me, and I am sure a lot of people, to this game is the art. The character design in this game is peak, especially if you are fan of anime. The world feels a little bare, but I’ll chalk that up to resource restrictions. The game does have a fantastic sound track and even better voice actors to bring this story to life. If you like anime, you’ll enjoy the dark and gritty world and cool anime characters that fill it.

Gameplay

Here is where I can see there being a split. If you like old school dungeon crawlers, the game has enough of a modern flare to be appealing to the modern gamer, but the game feels dated and the grind is a little steep. You really get sense of how grindy this game is when you switch between teams and it feels like you are starting over. I love these kinds of games and found the repetition soothing, but as a busy dad, it felt like I never accomplished enough.

The problem I have with this title is that you can only save at certain points. This is well in good for building tension, but not good when you have to step away for dadly duties. This game was clearly made to be played on a handheld where you can put the device to sleep, and not lose any progress. I had to start my save over a few times (often losing hours of progress) because I never got to the save point in time. I am so glad this game works on the Steam Deck, or else I would still be playing through the prologue.

Does it work on the Steam Deck?

This game is great on the Steam Deck, at least during my testing. The words are a little small, but that could just be a simptom of these old eyes. Otherwise, I was able to perform the core gameplay loop and most importantly, progress through enough of the story to write this review.

Story

The story is fine, but I felt a little lost. The game does a good enough job at being a stand alone adventure, but I felt like I was missing key plot points that would help me care more about the story. Moreover, I didn’t feel as attached as I should be to the characters because I didn’t get to spend enough time with them. While I like the story for the dark and gory fantasy that it is, I am not getting enough of the story to care. Without having read any of the other installments, I can kind of tell that this might be the weakest of the trilogy. That said, I liked the story enough, and will try to go back to the beginning to learn more. If you like dark fantasy anime, this is a solid tittle, but start at the beginning.

Conclusion

If you like visual novels and don’t mind the old school drungeon-crawl grind, Mary Skelter is an interesting series that is worth looking into. You get a world with cool art, solid lore, and interesting gameplay. The biggest determining factor seems to be the grind. If you don’t mind this era of rpg grind, start at the beginning. $40 seems a little too steep for this title because of how dated it feels, but if you’ve been enjoying the story, you get a solid conclusion. Check it out, but start from the beginning. You can pick up your copy on Steam, PS4 and the Nintendo Switch.

If you enjoy these types of old school Labyrinth of Galleria: The Moon Society

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First Impressions of HellSlave II: The Archon’s Judgement

Disclaimer

I was sent the HellSlave II: Judgement of the Archon demo to review for my blog. I understand the game isn’t finished yet, so I will try to be a bit more lenient with my review. That said, these will be my honest first impressions.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is HellSlave II: Judgement of the Archon

HellSlave II is a dark fantasy dungeon crawler coming to Steam later this year. The sequel promises to be a lot more brutal than the first, offering players more customization than ever before. Check out demo now, and don’t forget to wishlist!

Hook

A thousand year war has torn the world apart. Six demon lords are trapped in an endless battle for dominance. With no resolution in site, the angels have decided to end it. The Archon of Judgement has been released onto the world to cleanse it of the demon scourge. You are humanities last hope. Armed with only the legendary weapons you find along the way, and your choice of spells and abilities, fight against the six demon lords and cleanse them from this realm. Can you defeat all sick armies and earn your salvation, or are you doomed to be whipped with the rest of the demons?

Gameplay

The game is a simple dungeon crawler with turn based combat. Players can move through the over world through a stylized top down, 2D map. There are no random encounters. Players can see all enemies and map out their grind, or skip it all together. Combat is turn-based. You get the traditional RPG combat mechanics like healthstones, manastones, and mana pools, but what makes this game unique is how it handles initiative. Each action costs time to cast.

For example, a spell may cost 8 seconds to cool down. Casting it will be instant, but you will get moved down the initiative accordingly. If the enemy casts something with a 6 second cooldown, they get to go again before you act again. What makes combat interesting is how the items you equip affect the stats. The game offers ample options to customize loadouts with gear and each class’s expansive skill tree that no two saves will ever be the same. If you like math, grinding dark and griddy rpgs, this might be the game for you.

Impressions

While the game works well enough, HellSlave II still feels like an early demo. There is a general clunkiness to the movement that is hard to overlook, and there are some bits of the game that are still in French. That said, the demo shows a lot of promise. What you get is an excellent introduction to a world with fantastic art, interesting lore, and a solid mechanical foundation. I am very upset that I can’t keep playing the game, but I can’t wait to see what this game becomes. If you are looking for something new to play, check out the demo and thank me later.

Aesthetic

Fans of Dark Fantasy will appreciate the art and aesthetic. The world is dark and gritty, and the demon designs are terrifying. I am impressed with how bleak the world is. There is so much flavor in this game. I love how the gear you put on your character shows up in the cutscenes, but I wish I could see this type of detail in the over world. I get that this might be hard to do, or not as important, but I don’t like the generic sprite that you get to travel over the world with. Other than that, the world is so cool and I need to see more.

Story

There isn’t much story in the demo, but what I read is fine. A lot of the lore is scattered throughout the world as random drops. It kind of reminds me of Destiny where you had to explore the world and pick up all these different journals and piece it all together. For those who like to read, there is some cool dark fantasy lore to collect. For those who done, you’re probably reading the guides to min-max that speed run. Either way, it was enough to get me hooked and I want to know how it all ends.

You do not need to play the first HellSlave to understand the events of the second, at least as far as the demo goes. The game is pretty stand alone, and I never felt lost because I didn’t play the first one. I’ll probably want to play the first one because I enjoy the 2nd one so much, but that is a conversation for a more future me.

Performance

As far as demo’s work, HellSlave 2 gets a stable enough one to give a good impression of what to expect. The only issues I had with the game is that movement is kind of clunky. I would randomly get stuck on invisible walls, and there were a couple of instances where I just spawned in the middle of a building and got stuck. The worst part is that the autosave overwrites your manual one. Most of the time, this doesn’t matter because you can change your build at anytime for free, but I accidentally chose the wrong buff and I couldn’t go back to redo my choice. While I wouldn’t call it unplayable, it is a little annoying.

Customization

This game gives you so much freedom for a build that the hardest part of this game is going to be choosing what gear or stats you want to upgrade. The demo showers you with loot, and while there is a lot of RNG, it feels very fair. There is also an expansive skill tree that you can redo at anytime. I love that the game let me play around with different builds until I found one that made the game fun. Sure there are probably going to be guides that will help you break the game, but I didn’t feel the need. If combat ever got too difficult, I either had to grind a little more, buy new loot, or change up my build.

Gameplay

I am a huge fan of these classic feeling dungeon crawlers, but HellSlave II doesn’t feel old and grindy like some of my favorites. The main game may have a steeper grind, but it seems fine. I might try playing a harder difficulty for my true run because I eventually found a build that felt pretty broken. Combat is soothing, but requires enough strategy to get you through the dungeon alive. I particularly love that I am not bogged down by random encounters, and I can move more strategically. I can even skip encounters if I didn’t feel like fighting. If you like classic dungeon crawlers but want something that feels modern, get HellSlave II.

Conclusion

I am very excited for the full release of HellSlave II. This game is a solid dungeon crawler with fantastic art, great lore, and fun mechanics. I hope the game has full Steam Deck support one day because I would love to play this on the go or on the couch when I just want to chill. If you are looking for a fun and unique game to add to your collection, check out the HellSlaves II demo today. Don’t forget to wishlist!

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Monster Monpiece Review: A Casual Card Battler

Disclaimer

I was sent a free copy of Monster Monpiece for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Monster Monpiece?

Monster Monpiece is a card battler out now on Steam but ported from the PS Vita game back from 2014. If you like collecting cute anime girls and don’t mind the chibbi action combat, this game might be for you.

Hook

In the world of Yafaniel, humans live along side a race of Monster girls. Monster girls have magical abilities, can be stored as cards, and can be used for battle. Play as May Esperio who is a student at one of the nation’s academies trying as she tries to become a master of monster girls. The problem is, a horrible attack has left her meek and a bit reserved in combat. This all changes when one of her friends becomes lost, possessed by a greater spirit, and it is up to her to save her. Team up with powerful monster girls, fight your way through countless enemies, and get her back to normal. Do you have what it takes to save one of your friends and the world, or will everything come crumbling down around you? Build your deck and find out!

Gameplay

The gameplay loop is simple. You build your deck of monster girls and face off against your opponents. This is a turn based game where you can summon one monster girl per turn onto the gridded map. The monster girls will attack and move automatically, but you can influence a summon’s powers by creating combos and upgrading units. You can perform combos by chaining the same color cards up to three times. This will increase the stats of that color for the the rest of combat. You can also stack the same creature type cards to upgrade them. An upgraded unit adds the fodder’s stats which not only make them more powerful, but can heal them in a pinch. Between combat nodes, players can change up their deck, upgrade existing cards through the rub mechanic, or buy new cards from a shop. It is sort of like a deck building roguelike, but there is a bit more plot and fan service.

Does it work on the Steam Deck?

Sadly, this game does not work on the Steam Deck. This deck was clearly meant to be a handheld game, but I never got it to launch natively on the Steam Deck. I am sure with a bit of tinkering I can get it to work, but most people don’t have time for that. The game works fine on PC, but I would have loved to play this on the go, in bed, or on the couch. I will take any excuse to not be at my computer all day.

Review

I love card games, and this Monster Monpiece hits a sweat spot for what I am looking for in the genre. Monster Monpiece has great art for those waifu fans out there, solid game mechanics, but it does feel a little dated. While I will admit the grind is a little steep for the modern gamer, I appreciate the change of pace the game offers when most of the card games we get now are some variation of the same kind of deck building roguelike. If you want a game that is cute, casual, and with a whole mess of waifus, Monster Monpiece might be right for you.

Aesthetic

What drew me to this game, and really any game that comes from our friends over at Idea Factory, is the art. The game is full of cute anime girls that you can collect, and enough fan service to keep them happy. This is a trigger warning for those of you out there who don’t want to be caught looking at anime girls in risque outfits and poses. The game has a fantastic score and some solid voice acting. I don’t speak Japanese, but it sounds good enough to me. I don’t know how I feel about the chibbi animations. On one hand, they are cute and it is an easy way to handle the auto-battles without making the game too resource hungry. On the other, it is chibi art. A lot more work went into the cards and art you can earn by grinding through the game, so I guess it will have to do.

The Grind

This game is from an era where games were a little more grindy. I can see it being a very steep grind, especially in later parts of the game, to unlock more better cards, but I’ve also played a lot of Runescape growing up. This grind doesn’t feel bad at all. That said, it will feel a little slow and repetitive for those of you who skipped through the golden age of JRPGs. I find the repetition soothing, and didn’t mind the grind at all. Sure I might not have played this game optimally, but I had fun.

Gameplay

The card game mechanics in this game are great. The game introduces fresh mechanics I haven’t seen much in modern titles, and combat was engaging enough to keep playing. If you play enough card games, it does feel a little on the easier side. I got to the point where I could outsmart the AI, but I never saw it as much of a problem. This is definitely one of those cozy titles I’ll pop on when I want to chill after a long day of work and not have to worry about min maxing or existing in the relevant meta. The game scratches that card game itch without being too sweaty which is always a win in my honest opinion.

Story

The story is fine. I wouldn’t pick this game up just to play the story, but you won’t mind sitting through it. It is the generic, cutesy anime that I’ve always found comfort in. When friendship is the most important thing in the world, you can kind of figure out where the story is going and even what the characters are going to say. The game is more about collecting the cute anime girls anyways.

Rubbing

Monster Monpiece has a mechanic where you can rub the monster girls to unlock new art and abilities. Using different gestures and inputs, you can rub, poke, pinch, and touch your Monster girl to get her to crush on you. Those who are here for the fan service will appreciate the uncensored art you get to unlock for each character, but I wouldn’t play this in public.

My problem is not with the fan service. My problem is that this mechanic doesn’t work very well (at least not on Steam) and the whole process is more work than it is worth. You are supposed to find each monster girls sweet spot and work it till she falls in love with you, but I could never get it to work properly and it took too much time. The game was clearly meant to be played with a touch screen, but the mechanics didn’t translate well.

The Cash Shop

This game used to be a multiplayer game. There is even dialogue in this game that suggests it. The Steam port is a single player game that still has a cash shop. I didn’t mind this feature too much because I was able to do just fine with what I was given. I am sure the cash shop cards would have made the grind a little easier, but it was fine for what it is. If you like to min-max, its a problem, but doesn’t really affect the casual deck building experience. Especially when the game is only $10.

Conclusion

I honestly like Monster Monpiece. The game was the perfect casual card builder, although the fan service might be a bit too much for some folks. Viewer discretion is advised. The game does feel a little dated, but so am I and here I am, enjoying every minute of it. If you want deck builder that isn’t your typical roguelike, grab yourself a copy. It is only $10 and worth every penny.

You can pick up Monster Monpiece on Steam.

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Super Neptunia RPG Review: A Casual Gamer’s Take

Disclaimer

I was sent a free copy of Super Neptunia RPG to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Super Neptunia RPG

Super Neptunia RPG is a a sidescrolling turn-based RPG out now on Steam, GoG, PlayStation, and the Nintendo Switch. The game features your favorite lovable goddesses in a new, unique adventure. The game is not considered cannon to the Super Neptunia lore, but it does give fans of the series another chance to spend time with their favorite group of goddesses.

Hook

Neptune wakes up in a strange 2D world without any of her memories. She is thrown into the world with only a stick, her hunger, and a magical book that glows when she is near an ally. Travel across this strange new 2D world in search of your memories and make a few allies along the way. Take up quests for additinion income and use your formation to conquer any foe and boss that comes your way. Will you beat the game like the protagonist you were meant to be, or will this be the end for Neptunia and her friends?

Gameplay

Super Neptunia RPG is your typical sidescroller adventure. Players will move through the world, completing quests and fighting off monsters. Players control a four player team each with unique set of abilities. The game uses an interesting mix of turn-based and real time combat mechanics to craft its unique gameplay loops. Each character can perform as many actions as they can if they have enough initiative and action points. Each action costs AP to cast. AP is automatically generated over time. While the game doesn’t use a stamina or mana system for a characters abilities, they will have to wait for AP to charge. Luckily, you can hold down left trigger to speed things up.

While you are stuck with the same four characters for the entirety of the campaign, there are mechanics to help refresh the team. Players can change the formation of the party during combat to change the abilities they can use. They can also buy items that teach characters new abilities. This helps players take full advantage of typing as they travel across the different biomes of the world.

Review

I’ve played a couple of Neptunia games and like them enough to keep trying more. I very much appreciate the fun meta humor and who doesn’t like cute anime girls? Super Neptunia RPG is a bit different from the rest of the series in that it is 2D. It isn’t quite the engaging metroidvania I was expecting from the few bits of media I saw before hand, but I appreciate the chill laid-back gameplay loop it offers. While there are a few bugs and some performance issues, I don’t mind having this game on my Steam Deck. The game has cute art and great voice acting, but I found the story and gameplay a little lacking. The battle system is interesting, but I found the grind a little too much for the casual game it is trying to be. It isn’t the worst grind I’ve experienced, especially when compared to the rest of the series, but it was slow enough where I started to lose interest.

Aesthetic

I like the cute anime girls, but the world doesn’t feel too interesting outside of that. The cities were bland, and the worlds around them feel a bit generic. There wasn’t much I wanted to explore, and a lot of the exploration felt like busy work that was put in to extend a lack luster story. It isn’t an ugly game by any means, but it doesn’t do much to stand out. As of writing this, I struggle to remember a single biome, city, or even monster. I do like that I can see the weapons I attach, I always love to see my character get cooler as the adventure goes.

Story

The story in this game isn’t terrible, but it isn’t anything to run towards. I wouldn’t recommend this be your entry to the Neptunia games, but it is good enough for those who want to see more of their favorite character. The meta humor is well done and I got enough of a laugh to keep pushing through the game. I will certainly forget ever playing this game, but it isn’t a game I minded playing. What did ruin the game is the grind, more on that below.

The Grind

The grind for this game is its weakness. These games have been grindy before, but at least there was a fun story to work towards. Here, because the story is just okay, the grind becomes hard to justify. You can skip a lot of the encounters by jumping over them, which helps, but not enough. I feel like if I were a bigger fan and more invested in the series I would enjoy it more, but here we are. The problem is that the super fans have already played this game, and the casual fans should probably go play one of the main series games instead.

Combat

I have very mixed feelings on the combat system. On one hand, it uses creative mechanics in a way that makes the game feel unique for the first few minutes of a playthrough. The problem is that strategy in this game doesn’t really matter. I found that most of the time, I could just spam the same two abilities and clear most of the encounters. I didn’t even bother teaching new abilities to my characters because it really didn’t matter. The game is casual enough to mindlessly play around my toddler’s schedule, but I don’t know if I could pick it up more seriously. In short bursts, this game feels perfect for the gamer who doesn’t have much time, likes the Neptunia games, and doesn’t want a huge commitment.

Conclusion

Super Neptunia RPG is just fine. The game has solid bones, cute characters, and it offers a good enough experience to be worth it at a discount. If you’re a fan of the series, this is an easy way to get more time with your favorite character. If you are not a fan of the series, you should check out one of the main games and move from there. I think the combat is creative and worth trying once, and it makes for a good portable Steam Deck game. That said, wait for the sale.

You can pick up Super Neptunia RPG on on Steam, GoG, PlayStation, and the Nintendo Switch.

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Amnesia: Memories Review – A Visual Novel Worth Playing?

Disclaimer

I was sent a free copy of Amnesia: Memories to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Amnesia: Memories?

Amnesia: Memories is an anime Otome visual novel out now on Steam, Android devices, and the Nintendo Switch. It originally released on the PS Vita in 2015. For those who missed out on the special era of Vita visual novels, or those looking for a new visual novel, Amnesia: Memories might be your next game.

Hook

You wake up without your memories and a unique magical creature to take their place. They are here to help you recover your memories, the problem is that they don’t know what world you belong to. Choose a world (heart, diamond, clover, spade) and try to find your place in its world. Rediscover a forgotten relationship with the boyfriend you left behind, and make the choices that will give you the best endings. Will you regain your memories and find your true love, or will you die in the process. There are over 20 endings and hundreds of choices. Can you collect them all?

Gameplay

Amnesia: Memories is your typical visual novel. Players will read through the story, and you get to make choices along the way. The choices you make affect the ending, and choosing wrong gets you the wrong ending. This is your typical Otome game where you are getting romanced by different hot guys, although the heroine in this story feels a bit more passive. The stories are divided as follows:

  • Heart – Shin
  • Spade – Ikki
  • Clover – Kent
  • Diamond – Toma
  • Joker – Ukyo

The top four characters are playable from the start, the joker ending only unlocks after playing through all the stories. One nice feature the game has is that it lets you create multiple saves and save at any point in the story.

Review

As far as visual novels, Amnesia: Memories is fine. The game has great art, a solid score, and decent writing (mostly). My problem with the game is that not all of the paths feel worth it (looking at you Toma). That said, there is enough good to this visual novel to be worth at least one play through, but I wasn’t interested enough to collect all of the endings. There are guides available for the completionists out there, but I recommend going in as blind as possible.

Aesthetic

The art in this game is great if you enjoy anime. The character design is unique and memorable, and I like how they contrast against the often simple backgrounds. I like that cut scenes and transitions are minimilistic because it shifts the focus to the story and its characters.

Story

I will do my best to avoid spoilers, but there is going to be some minor spoilers. As far as Oteme games go, I do prefer something more cheesy like Celestia Chain of Fate. I enjoy reading sappy romantic novels, and some of these routes weren’t romantic at all (Toma). If you want a visual novel with a more serious tone, I recommend checking out Nobody Nowhere instead. Amnesia isn’t bad, but choosing the wrong lead is going to turn off some people. I started with Ikki (Spade) and almost gave up on the game because it was so boring. It wasn’t until I got to switch leads and play Kent (Clover) where I started to become invested. This could be a subjective critique, but I would start with Shin or Kent and then your choice of the other two.

Main Character

One problem I have with the game is that the main character sort of exists for all of these events to happen to her. She doesn’t feel tangible or real because there doesn’t seem to be any agency. She loses her memories and things sort of just happen to her. This should feel like a tense and scary concept (and at times it does) but it almost feels like it doesn’t matter.

Maybe I play too many Otome games, but I was making choices because it would get me the good ending not because it would necessarily lead me to something interesting. A good Otome game usually paralyzes me with choices as I try to figure out what I want and what bits of the narrative I want to explore, but I didn’t feel that much with this game. I just didn’t care enough about the characters or the world to want to explroe more.

Conclusion

If you are looking for a decent read and don’t care too much a story’s realism, Amnesia: Memories is fine. You get some solid stories, some creepy undertones, and solid art. The voice acting is fantastic and there are enough guides out there for those who want to collect some easy achievements. I still would prefer something more on the cheesy side like Celestia Chain of Fate. As far as Visual Novels go, you can do worse. If you do end up getting this game, start off with Kent and work your way to Toma. Both Toma and Ikki have boring stories that can ruin a playthrough (it nearly ruined mine). Overall, not the worst ways to spend $10.

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Is Humans vs Orcs Worth Your Time?

Disclaimer

I was sent a free copy of Humans vs Orcs to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Humans vs Orcs

Humans vs Orcs is an idle (incremental) game out on Steam and Itch.io. You can currently try the game out for free on Itch.io.

Hook

The orcs are invading, and you are the last line of defense. Send your army of brave solders to defend against the endless waves of monsters, dragons, and their bosses. Use the gold you gain from taxes, kills, and the skulls of the soldiers you march to their deaths to upgrade future generations. Unlock new units and customize your loadouts. Do you have what it takes to keep your walls from crumbling under the weight of the orcish threat, or will you be overwhelmed like all the other human settlements before yours?

Gameplay

This is an idle game where you only click to choose the upgrades and summon soldiers. Combat is automated, so sit back and watch your soldiers defend your city. The round is over when you can successfully fight back the orcish invasion, or your city falls. Between waves, you can unlock new abilities to summon like a hail of arrows or new units to summon. You can only have three types of units to summon during a round, and can edit this loadout between rounds.

Does it work on the Steam Deck?

Yes, this game works fine on the steam deck, but some of the clickable areas are a little small. Changing the game speed is a bit annoying and the fact that you have to set it after each death is frustrating. Otherwise, I appreciate that I can touch my selections. The game is very low profile so it won’t kill your battery or make your fans go crazy. Is it a good Steam Deck game tho? Not really. It feels like a waste to use your Steam Deck for and idle game, even one that requires as many imputs as Humans vs Orcs.

Review

I enjoy idle games. I’ve spent too much time in idle gocha games like Monmusu Girls, but that was only fun because I got to collect waifus. The game isn’t terrible. Human vs Orcs has a cool fantasy aesthetic and some cozy vibes, but it feels like busy work. A lot of the time, it feels like I am just waiting for a timer. Most of the time, it feels like it better to do nothing to collect enough gold to do better damage in future turns. If you’re looking for an idle game to play, check out Tingus Goose instead.

Aesthetic

Humans vs Orcs is a very cool looking game. I am a sucker for pixel art, and the detail that goes into this world is fantastic. I like the units, the animation is cute, and the monsters are terrifying. The game has clear inspiration from the Warcraft franchise, which is great, but it does remind me that I would rather be playing Warcraft instead.

Gameplay

The game is fine if you haven’t played any idle games. As far as idle games go, it feels like too much work. Most Idle games require a lot of clicking, especially when they are predatory with their Gotcha Mechanics. This almost feels close to that, except you don’t get the rush of dopamine that comes with the gambling. Instead, it feels like I am clicking in hopes of getting enough upgrades to progress through the game, or having to wait in real time for better upgrades.

This wouldn’t be a problem if it didn’t require so much clicking to progress through the story. Why do I have to reset the speed after every death? Why do I need to upgrade after every death? It could just let me set my army, forget it, and collect the skulls after a while to buy the upgrades I need to keep moving. As cute as the animation is, it gets old fast and there isn’t any real reason I should have to click so much. Sure you can set the game to auto summon, but you still have to click after each round and auto summon feels terrible for progression. It is almost better to let round run without summoning units, but this might be a skill issue.

Is it a good idle game?

Not really. The game requires too much attention and there isn’t enough of a payoff to make it worth it. Even terrible gotcha versions of this type of game will at least let you pull cool looking units, and that rush you get from those gambles almost makes you forget how terrible the game is. There is nothing to make you forget about this game. Instead, you are stuck clicking away in hopes of getting enough upgrades to progress to the next round. The scaling is also a little too toxic to be the cozy idle game I wish this was.

I enjoy idle games because they are low profile games I don’t have to no life. I can log in, set my units, and forget about it until I have time to check it again. The fun comes from using whatever resources I gather to get stronger and of course, the gambling. These games usually have something to work towards whether it be a powerful team for PVP or a cute collection of waifus to show my non-existent friends. While this game isn’t terrible, it doesn’t feel like I am gaining anything except progression that seems gated by its inconstant power scaling. Why would you play this when you can be playing Monmusu Girls if you like cute anime girls or Tingus Goose if you are looking for something more whimsical and less predatory gocha.

Conclusion

Humans vs Orcs isn’t the worst game I’ve played, but it is boring. Maybe if you get deep enough into the game and collect enough units it gets better, but it takes too long to get there. The game is incredibly unintuative as it offers almost no guidance on how to play the game. I didn’t know there were additional pages to the upgrade book for example. After figuring out how to play, and building up my army, it still felt terrible getting stomped randomly by the next wave and having to reset the game speed because I didn’t want to have to sit through the same battle for the 30th time. If you’re looking for an idle game, go play Tingus Goose. If you like the aesthetic and want to see for yourself, you can try it on Itch.io for free and then buy it on Steam if you end up liking it.

Trailer

Why You Need to Play Demon Lord: Just a Block This Summer

Disclaimer

I was sent a free copy of Demon Lord: Just a Block to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Demon Lord: Just a Block?

Demon Lord: Just a Block is a simple looking roguelike where you play the bad guy. The game is out now on Steam, and it is Steam Deck compatible!

Hook

You awaken as a beheaded Demon Lord, with only the faintest of memories of your past life. With your kingdom in shambles, it is up to you to reclaim it. Set off into the wild and reclaim the parts you’ve lost long ago. Only when you’re whole again can you reclaim your throne. But this is no easy task. Around every corner sits a monster or hero thirsting for your blood. Fight your way through endless hordes of enemies, discover new powers and abilities, and reclaim the memories you’ve lost. What will your journey reveal about you? Do you have what it takes to be the mighty Demon Lord you used to be?

Gameplay

Demon Lord: Just a Block is a turn based roguelike. Before you grown from roguelike fatigue, Just a block does enough different that it deserve your attention. It does have the same repetative grind structure like you see in traditional roguelikes. The Demon Lord returns to his throne roam between each run. As you progress through the adventure, you unlock new areas of the throne room that allow you to upgrade your block, change weapons, and even check the leaderboard.

A run in this game is your traditional turn-based dungeon crawl. The player and NPCs perform an action per turn. An action is used to move or attack. Once you clear the rooms objectives, players can choose the type of room they end up in next. Rooms can be combat or offer useful buffs to players. Planning your rout as you make your way to the boss is key for success and advancement. The game further incentives exploration through various hidden secrets and items that help players throughout their adventure. What makes the game unique is that the game allows players to play as quickly or slowly as they want.

Review

It is incredibly easy to become addicted to Demon Lord: Just a Block. If you are looking for one game to play this summer, this game is your answer. This game has an adorable aesthetic that fully leans into its whimsy. The game has a unique gameplay that is both cozy but challenging enough to keep players engaged. Most importantly, the story is good enough to let me forget about the grind. I can easily spend a whole day playing this game, but I won’t because I am a responsible adult with a backlog of games I need to review. I will be playing this on the side whenever I can because I am just that addicted.

Aesthetic

I enjoy the token art for this game. It gives the game its board game-like vibe, and I always need an excuse to play more board games. I don’t have enough friends to do so otherwise. I love the use of vibrant colors and the cartoonish violence, but appreciate that the game isn’t afraid to get serious. As if this game couldn’t get better, the game has a fantastic soundtrack to get you in the mood for an epic adventure. Demon Lord: Just a Block proves that you don’t need AI ray tracing to make a good compelling game.

I am actually a huge fan of minimilistic games like this. I am always amazed at how unique the world and story these games build with such simple elements.

Gameplay

The gameplay is what makes this game so addicting. The game is simple, but there is enough of a challenge to keep things engaging. I like that the turn-based mechanics make the game as slow or fast as you want it to be. There were times I played it like a fast paced action game, and other times where I wanted to plan my moves better. It makes the grind feel a bit more managable, although the grind isn’t very bad to begin with. I found the RNG to be pretty fair. While there seeds that ruined my run (probably a skill issue) there were also runs where I was a god and it felt unfair. Most of the time the game felt good enough to take up way more time than I have for gaming, and I have zero regrets.

I do appreciate that the game incentives the player to change up the flow of the game. The game will randomly offer bonus drops for using certain weapons to encourage players to use weapons they wouldn’t normally use. Weapon unlocks also encourage players to play a little different to get access to different powers. All of the weapons feel balanced, and it really just came down to preference or whatever gave me the most loot. What I liked the most is all the hidden secrets you can find by exploring everything. Without getting into spoilers, the game has a proper mystery you should be trying to unlock.

Combat

Combat in this game is a lot more complex than it may appear. You can rush in and fight everything you see, but you can also dodge and parry. Mastering these mechanics are essential for your rise as Demon Lord, but I was never able to quite master it. The game offers a good enough tutorial, I just wasn’t good enough. Combat also varies between runs depending on the weapon you choose and the powerups you pick up along the way. Bosses in this game are really unique, but they are also cheesable. I enjoy that there is enough randomness to keep combat feeling fresh, and it is one of the reasons I am not ready to put this game down yet.

Conclusion

I can’t stress how much you need this game in your library. This is a low profile cozy game with a lot of heart and flavor. As a busy dad, I appreciate that I can pick it up and put it down anytime without having to worry about losing progress or forgetting where I left off. If you are looking for some good dungeon crawling action with engaging combat and just enough silliness to make your day, go pick up Demon Lord: Just a Block.

You can pick up Demon Lord: Just a Block on Steam. For other cool minimilistic games with a lot of heart and flavor, check out Void Sols and Worldless. Two of my favorite games.

Trailer

Why You Should Attend Pokemon Prerelease Events

Introduction

Pokemon’s newest set, Chaos Rising, releases this week on May 22. That means we are getting some exciting new cards in the format, but it also means another round of Prereleases. This time I was able to make two, but I wish I could do more. Prerelease events are probably the best way to experience the TCG. If you are a beginner trying to figure your way into the hobby, prerelease events are the best introduction. These events are extremely beginner friendly and the vibe (at least from the ones I went to) are chill. I’ve made friends who asked me to go to locals, and I might just take them up on that. If I can find a cool standard deck to play and get someone to help watch the baby.

Table of Contents

The Decks

There are four decks you can pull from pre-release: Delphox, Ampharos, Crobat, and Goodra. I will start by saying that I absolutely hate Goodra, even though the promo is super cute. I hate Goodra so much that I ended up with a playset of the reverse and regular foils. If there is a God, I respect the sense of humor.

Build and Battle Kits

Delphox

Card Type / HP / Stage:Fire / 160 / Stage 2

Card Text:Ability: Flaring Magic Once during your turn, you may discard a Basic Fire Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.

Attack 1:[RR] Energized Storm (30x)
This attack does 30 damage for each Energy attached to all Pokémon.

I pulled Dephox for my last deck, and it was so much fun. While it can be a slow start, you can easily fill your board and get that card advantage. In the right circumstances, Delphox can do so much damage. It does rely on their being a lot of energy on the field, so you will need to find a way to accelerate energy and hope that your opponent also uses a lot of energy. Deli bird can help a good amount with this.

Card Type / HP / Stage:Water / 90 / Basic

Attack 1:[C] Pleasing Present
Each player may attach up to 3 Basic Energy cards from their hand to their Pokémon in any way they like. Your opponent does this first.

Attack 2:[CC] Flap (40)

Weakness / Resistance / Retreat Cost:Mx2 / / 1

My Deck

Delphox can one shot most threats, but some of my opponents got really lucky and pulled creatures I could only chip away at. Either way, I was very happy to pull this deck because I love the art. I got to sprinkle in Mega Pyroar and while it only got to go off once, it is a high I will chase forever.

Card Type / HP / Stage:Fire / 340 / Stage 1

Attack 1:[RC] Ferocious Bellow (80)
During your opponent’s next turn, attacks used by the Defending Pokémon do 50 less damage (before applying Weakness and Resistance).

Attack 2:[RRC] Fiery Big Bang (290-)
This attack does 10 less damage for each damage counter on this Pokémon.

Weakness / Resistance / Retreat Cost:Wx2 / / 2

Ampharos

Card Type / HP / Stage:Lightning / 160 / Stage 2

Card Text:Ability: Synchro Pulse If you have the same number of cards in your hand as your opponent, attacks used by this Pokémon do 80 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).

Attack 1:[LC] Flashing Bolt (140)
During your next turn, this Pokémon can’t use Flashing Bolt.

Weakness / Resistance / Retreat Cost:Fx2 / / 2

Ampharos was the deck I wanted to pull, not because the card is powerful, but because the art is cool. Both versions (promo and not) are amazing. The two copies of Judge would also be nice since I currently don’t have any. Now I didn’t play anyone with an Ampharos deck even though I saw a few people pull them around me, so I can’t speak too much on this deck. It feels like it wouln’t be consistent enough to do reliable enough damage. It very much feels like the Serperior deck from perfect order, although I was very happy to pull that deck as well. I’ll probably be picking this up as a single for my personal collection.

Crobat

Card Type / HP / Stage:Darkness / 130 / Stage 2

Card Text:Ability: Nighttime Maneuvers Once during your turn, if this Pokémon is in the Active Spot, you may use this Ability. Search your deck for a card. Shuffle your deck, then put that card on top of it.

Attack 1:[D] Poison Sound Wave (80)
Your opponent’s Active Pokémon is now Confused and Poisoned.

Crobat is one my my favorite pokemon and I was a little upset that I didn’t pull this deck or the shiny rare. I did play against a couple decks like this, and lost every time. This is the most consistent deck in the prerelease format. The decks seemed very fun to pilot, but most importantly, poison is OP. I am not sure how relevant Crobat will be in the format being a stage 2, but god I need this card in my collection.

Mega Dragalge

Card Type / HP / Stage:Dragon / 330 / Stage 1

Attack 1:[CC] Corrosive Liquid
Discard all Pokémon Tools and Special Energy from all of your opponent’s Pokémon.

Attack 2:[WD] Pernicious Poison
Your opponent’s Active Pokémon is now Poisoned. During Pokémon Checkup, place 16 damage counters on that Pokémon instead of 1.

Weakness / Resistance / Retreat Cost: / / 2

Shoutout to the guy who got to splash Mega Dragalge ex into his deck. This thing is a beast that strait up wiped everything I tried before I had a change to try anything. 16 damage counters strait up one shots most of the Pokemon in the build and battle decks, and it works so well with Crobat’s ability. My opponent only pulled the regular version, but the Special Illustration should not be slept on:

Goodra

Card Type / HP / Stage:Dragon / 160 / Stage 2

Card Text:Ability: Slimy Sliding When your opponent’s Active Pokémon retreats, your opponent flips a coin. If tails, Energy for its Retreat Cost is not discarded, and they don’t switch Pokémon. The effect of Slimy Sliding doesn’t stack.

Attack 1:[WP] Dragon Pulse (160)
Discard the top card of your deck.

Weakness / Resistance / Retreat Cost: / / 3

The Goodra promo is so cute and it is one of the cards I wanted to pull. I think all the promos this time around are solid, but I was looking forward to pulling the Goodra deck. Playing the deck wasn’t so much fun. I had very bad luck and had a hard time building Goodra. Where other people had cards to help them build their board and disrupt their opponent, I had Emma who literally did nothing. Discarding the top card to use dragon pulse screwed me out of cards I needed more often than not. The ability also never came into play making it possibly the worst deck in the lock (at least Ampharos can potentially do additional damage). While the card does kill a lot of the build and battle decks, I wouldn’t play it again.

My deck

I pulled the Gourgeist ex Ultra Rare and had to slot into my deck. This little pumkin tanked for me, and even took my first win. Unfortunately, I was only able to build it successfully once. It was still enjoyed it better than Goodra and has earned a special place in my personal collection.

Card Type / HP / Stage:Psychic / 270 / Stage 1

Attack 1:[P] Horrifying Rondo (30+)
This attack does 50 more damage for each of your Benched Pokémon that has any damage counters on it.

Attack 2:[PP] Ghostly Touch (140)
Discard a random card from your opponent’s hand.

Weakness / Resistance / Retreat Cost:Dx2 / F-30 / 2

The Set

I am very excited for this set because it has that cool Crobat I will be chasing. You have cards like Special Red Card that will surely become a stable, but the set has some cool cards I want for my collection. I already have a space for all the bulk cards I pulled because I like the art. Sure everyone will be excited for the Mega Greninja, but there are a few I’ll be looking for (in no particular order):

My Prerelease

This time around, I did two prerelease and had a blast at both. I met some cool people, made some new friends, and got to hang out with people who also love Pokemon. It is really cool to have the opportunity to be around people who just want to sit down and play Pokemon. I don’t really get to do this a lot with my family or friends outside of the locals I never have time for, so I really treasure the time I get to spend playing card games with people who also like playing card games.

Midnight Release

I went to the midnight release at the shop I frequent a lot. The shop is full of cool people, and I’ve done locals of other games there. This time, I was able to stay awake long enough to attend and I regret nothing. I made some very good friends and will do my best to go back. The longer I stayed awake, the more delirious I got which meant I eventually forgot how to play my deck. It is probably why I don’t care for Goodra much, but it is something I would do again. If my old age allows it.

My Regular Prerelease

This is my third Prerelease at this shop. I keep going back because of how good each experience has been. I was surprised when I walked in and the workers signed me up before I had a chance to tell them my names. Some of the regulars recognized me and started to spark up a conversation. While this isn’t my main store, I am reconsidering making it mine because of how cool the community is there. I pulled a Watchhog shiny rare, (a moment that was quickly diminished when the girl next to me pulled the Greninja). Later in during the event, someone found a copy on the floor. One of the guys I had been talking to remembered I had one and called out to me to check if it was mine. It wasn’t but they quickly found the proper owner.

Card Type / HP / Stage:Colorless / 100 / Stage 1

Attack 1:[C] Snap Inspection
Flip 3 coins. If any of them are heads, your opponent reveals their hand. For each heads, choose a card you find there and shuffle it into your opponent’s deck.

Attack 2:[C] Low Kick (50)

Weakness / Resistance / Retreat Cost:Fx2 / / 1

This moment stands out to me for two reasons. One, the fact that no one tried to steal something, even if the value isn’t there, is admirable. The kid who lost it was so happy to get his watchhog back and that made me happy. Two: I only spend 15 minutes of time with these people, even less at times and the fact that they not only remembered my name, but cared enough to check to see if I lost my card is enough to make a grown man cry. Maybe I’ve been lucky with the communities I’ve been able to join, but it is something I am happy I am able to do and hope that I can keep doing.

Conclusion

Chaos Rising prelease has been my favorite so far. The set has a few cards I will be chasing, but I am officially comfortable enough to join a community that I am happy to be a part of. If your on the fence or looking for a sign to get into card games, this is your sign. It doesn’t even need to be Pokemon. Pick up your favorite starter deck, head down to locals and someone there will point you in the right direction. Sure there might be the one or two people who will be weird about you joining, but there is someone out there who is excited to not only get you into the hobby, but willing to be your friend. Thank you for reading!

KiiBOOM Phantom81 Lite Review: Cute and Functional Keyboard

Disclaimer

KiiBOOM sent me the Phantom81 lite for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my review for the Phantom 98 lite and the Moonshadow V2. I’ll also be using my Amazon affiliate link where possible. Using it before you buy anything really helps me out.

Table of Contents

What’s in the box?

  • Phantom81 Lite
  • 3 Additional Switches
  • USB-C to USB-A Cable
  • Key/Switch Puller
  • Stickers
  • User Manual

Features

The KiiBOOM Phantom81 Lite is a 75% gasket-mounted mechanical keyboard. The keyboard comes with mochi switches which means it is ready to deliver the perfect typing ASMR. If you are looking for a cute keyboard to enhance your cozy setup but also delivers in both performance and comfort, check out the Phantom 81.

Aesthetic

The Phantom81 Lite is available in five styles: Pink, Green, Clear, Black, and Blue. I’ve gotten these in almost every color and have yet to be disappointed. KiiBOOM goes above and beyond to deliver an adorable high quality product that is ready to take on every kind of workflow.

Everything about the Phantom81 Lite has been curated to fit that unique cute cozy aesthetic you are striving for. From the rounded shape of the gasket to the shape and color scheme of the keycaps. The mono-color keyboards will sport the cherry profile key caps you know and love, but the themed ones will come with the unique MOA switches that give the keyboards added whimsy. No matter the version you end up getting, each keyboard comes with soft south facing backlight to give it some added flare.

Comfort

The Phanom91 Lite promises comfort and luxury with its unique gasket design. The natural typing angle is suitable for most users, but the included kickstands offer an option for those like me who prefer something a little steeper. The shape of the gasket also allows users’s hands to fall naturally over the keys. The Mochi switches give users a soft typing experience while providing the typing ASMR we all crave.

Performance

The Phantom81 Lite will prove itself more than just a pretty keyboard through its performance. Users will appreciate the low latency wireless connections from both wireless and through the included dongle. The 4000mAh battery offers users the peace of mind during raid night. Fortunately, the wired connection is even faster for when you eventually have to charge the battery. The Phantom’s low latency connection and customizability through QMK and VIA, this key board is ready to fit into any role.

Sound Check

Review

KiiBOOM continues to be my go to brand for mechanical keyboards. Not only do they manage to create keyboards that are aesthetically pleasing, they are high quality and comfortable enough to use with these old crippled hands. The Phantom81 Lite continues to be one of my favorite keyboards. If you are looking for a cute keyboard that works well for everything you need, the Phantom81 Lite is the keyboard for you.

Aesthetic

I’ve tried out almost every version of this keyboard, and I find it impossible to pick a favorite. For this review, I got to try out the clear version and it is fantastic. The opaque color makes it look so elegant, and the backlight makes it look adorable. I love the lighting effect as it shines through the clear body. All of the version’s I’ve tried have been high quality and look good, it all comes down to preference. The classic cherry switches are cool for those familiar with the layout, and while the MOA might take some getting used to, they are just as comfortable.

Quality

I have yet to be disappointed by the quality of KiiBOOM keyboards. I’ve gotten boxes that look like they were dropped from the plane they came on that work and look like nothing happened. Users will be impressed by how clean the manufacturing on the Phantom81 Lite is. Everything on this keyboard is so smooth and soft, and I am confident it will survive the more intense team fights in my future (as long as it isn’t thrown against the wall).

Comfort

I have a repetative stress injury that triggers when the keyboard’s ergonomics isn’t right. There are keyboards that ruin my hands, but I haven’t had an issue with KiiBOOM. Sure, there have been keybaords that have taken time to get used to, but I can get a respectable amount of use out of these keyboards without issue. While I wouldn’t buy the Phantom81 Lite for an ergonomic upgrade, the keyboard is comfortable enough for most cases. I’ve had keyboards that trigger my injury so bad I can’t use them, and it has never been a problem with the Phantom81 Lite. The keys are soft and typing angle is perfect.

Performance

The Phantom81 Lite was perfect for my workflow. I didn’t notice any ghosting, disconnecting, or latency. It survived my rigorous GW2 grind and my 9-5. The battery is amazing, giving me about 8 hours of continuous use without all the lights on. You can get even longer with everything off. Customizing the keyboard with macros was incredibly easy. Although I never get much use from this feature, it is nice to have for those data entry shortcuts I heavily rely on for my workflow. This will be the keyboard I will use between reviews if things ever slow down. The Phantom81 Lite has proven itself a reliable contender for your next keyboard.

Conclusion

If you want a keyboard that looks good, has all the keys you need, and is reliable, get yourself the Phantom81 Lite. This is easily one of my favorite keyboards from one of my favorite brands. It looks good in every color, and it works great out of the box. At this price point, you aren’t doing much better. Go get yours today.

You can pick up the Phantom81 Lite from the official KiiBOOM website, or on Amazon through my affiliate link.

Vultures: Scavengers of Death Review

Disclaimer

I was sent a free copy of Scavengers of Death to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Vultures: Scavengers of Death?

Vultures: Scavengers of Death is a proper love letter to classic horror games, specifically resident evil. This unique take on the survival horror genre is a refreshing gaming experience full of death, zombies, and not enough bullets. Pick up your guns and start blasting as you try to give the world its second chance.

Hook

A zombie outbreak threatens humanity. Sallento Valley is overrun with the undead, and the cure is rumored to be somewhere within its borders. Two Vulture have been tasked with the impossible task to retrieve the cure and save the world. Armed with only the weapons and supplies they find within the ruins of Sallent Valley, they must fight the endless waves of zombies and find a way out. Will their training prove to be enough to save the world, or will the world crumble under the weight of the undead scourge?

Gameplay

The game plays like a turn based tabletop where players move accross the map, exploring the ruins of the old city in search of clues and fighting off the blood thirsty zombies that chase them. Players will switch between the two operatives, Leapoldo and Amber, as they complete various missions. In classic horror survival fasion, players will find themselves with limited resources. This forces players to think tactically as they move through the zombie infested world. Sometimes it is a good idea to run, other times it is correct to set everything on fire. There are two main gameplay loops: exploration and combat

Exploration

Players move through Sallento Valley in a turn based system. As long as there are no zombies around, players genrally have unlimited movement to explore the world and search for supplies and clues. Movement becomes restricted if players are spoted by zombies. Players can try to sneak past encounters, but combat in a zombie infested city is almost inevitable.

Combat

Combat in Vultures is turnbased. Players and zombies take turns to perform actions. Players start off with a set number of action and movement points that can be upgraded throughout their adventure. Action points are spent to perform an action. Players can spend an action to attack, open or close a door, or use an item. Each action has a unique costs and players will need to manage these points effectively to survive.

Move points are used to move across the map. Each square of movement costs a movement point, and running out of points means you can no longer move. Zombies follow the same rules.

Review

Vultures: Scavengers of Death is the perfect game for those who like that 90’s horror game aesthetic, but also need more strategy games in their life. The game not only a good looking retro aesthetic, it is solid horror survival. If you are looking for a creepy horror game and don’t mind the amount of strategy, go pick up this game.

Aesthetic

What first drew me to Vultures: Scavengers of Death was the aesthetic. I am sucker for the retro vibe, and this game goes above and beyond to utilize it properly. This is not your typical nostalgia bait designed to drain the wallets of the aging player base that grew up with this aesthetic, instead it is a proper love letter to a genre that has defined a generation. The game has a world rich with detail and a terrifying atmosphere that almost made me quit the game. I have never been brave enough to play the Resident Evil games, so I appreciate that I was forced to play something as close as I will ever get to the franchise. The sounds, the monsters, the maps all work together to invoke the perfect amount of fear that make it perfect for any horror fan.

Story

Vultures has a solid story. The game combines two of my least favorite genres: horror and strategy, and yet, here I was on the struggle bus trying to complete the story. It has solid pacing, good mystery, and enough horror to make fans of the genre happy. I wouldn’t call this the scariest game I’ve ever played, but it does enough to get you in the mood.

Gameplay

The gameplay is where I am a little mixed. One hand, I am horrible at strategy games and even worse at horror survival. It took some trial and error before I got enough of a groove to bruit force my way through the game. This is a skill issue and those who are long time fans of either of the genres will have an easier time. For me, the game was a little impossible, and I would have given up on it if it weren’t for this review and the story. The game does require enough strategy to make it engaging, and the survival mechanics lend create a good amount of the game’s tension. It felt like I never had enough health items, but then again, I probably wasn’t playing the game right.

Performance

The game works pretty well, but I did hit a few game breaking bugs. I loaded outside of the map enough times to be worth a mention. I wouldn’t say the game is broken, but there is some noticible roughness that might force a restart or two. The game is being updated, and there seems to be enough love and passion behind this game that I am confident that this game will only get better.

Conclusion

I am not a hugest fan of the genre, but I appreciate the change of pace Vultures offered. Honestly, if you want a good survival horror game with solid strategy mechanics, this game should already be in your library. For less than $20 you get a fun and memorable game that is worth every penny.

That said, I wouldn’t get this game if you don’t like strategy games. As good as the story is, it isn’t enough to make you love the genre. As the worst strategy player in the world, I found a lot of the encounters frustrating and as a result, the mission tedious. This is a skill issue and eventually I was able to figure things out, but I wouldn’t have tried as hard if I didn’t have to. If you’re also bad at these games, I recommend you at least watch a playthrough because the game deserves your attention. For everyone else, Vultures is the horror game you’ve been looking for.

You can pick up Vultures: Scavengers of Death on Steam.

Trailer