Tag Archives: game review

Guilty Gear Strive Blitz Box Review: A Collector’s Perspective

Disclaimer

UVS sent me the a Guilty Gear Strive Blitz Box to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. 2026 is going to be an exciting year for Universus TCG, so make sure you check out the road map! I am super excited for some Fairy Tail cards. Also check out my reviews for other universus products like Attack on Titan and my favorite set so far, Heroes of Exandria. I’ll also be using my TCG Player affiliate link where possible. It helps me out if you use it before buying anything.

Table of Contents

The Set

The Guilty Gear Strive set came out on November 28, so I am a little behind on the draw. Holidays have been a little busy for me. While the new King of Fighers comes out soon, I think it is still worth looking back at a fantastic set. Guilty Gear Strive released with a new type of product, the Blitz Box, which is a 12 pack booster at a much more attainable price point. The game features unique art and foils that you are going to want in your collection, especially if you’re a fan of the fighting game. If you haven’t played Universus, it is a fantastic unique game that I have fun playing everything time I get product. I’ve talk in more detail about the game in other posts, so make sure you check that out.

Character Cards

The Guilty Gear Strive character cards are some of my favorite since I’ve started playing the game. If you are unfamiliar with the game, Universus usually uses screen grabs for most of their artwork except for a handful of alt cards and character cards where the art is unique. I have never played a Guilty Gear game, but I kind of want to now because the characters looks so cool. The character cards are all vibrant, with cool looking characters that are going to be fun to collect. Here are a few of my favorites:

Token cards

Non-alt character cards in this set are tokens. Instead of the normal backs, the backs have a few rule explanations. While it may take away from the TCG aesthetic, it does offer a different back for easy orginization. As a casual player, I appreciate the easy reminder of rules I would otherwise have to look up. It is a handy tool for newer players. While I understand that it stops being useful the more to have, it is handy.

Token Back

Chrome rares

While some might be upset that their character cards have been made tokens, there are some nice chrome rare versions available for those who want to bling out their deck. I like the more cartoonish, oversaturated look of the art. You know it is going to look fantastic on the table. While I didn’t pull any of the chromes for my collection, I can sit hit and look at them longingly:

Alt cards

The real reason I love this game is how much effort is put into the alt cards. The alt cards in this set are all fantastic. I was lucky enough to pull a few of the alt cards and I am so happy with my pulls. If you are a fan of the series, you are going to want to try to pull some of these cards, at least for your collection. It is very hard to choose just a few cards, so here is as many as I could fit in no particular order:

Review

I am writing this as a collector. I love this game, but I play it very casually. I can’t speak on the power it adds to the game nor how it is shaping the meta. I can say that this has been the most fun set to open (aside from the the Heroes of Exandira). Guilty Gear Strive has the best quality of any set I’ve pulled from, and the best looking art.

Quality

Guilty Gear Strive, at least the box I pulled, has some of the best quality I’ve seen from this game. The foils still curve, but that is an unavoidable truth in the TCG space. Regardless of that fact, none of them had that annoying print line that seems to plague previous sets. Coming from the Riftbound cards I pulled, the quality is night and day. If they can keep this level of quality for future releases, and even spread it to Riftbound, I can see this game surviving at least another year.

The Art

My biggest issue with Universus as a collector is that most of the cards are screen grabs. While the special treatment cards are always fun to open and collect, most of the time I am collecting screenshots of IPs I don’t always care about. With the exception of Heroes of Exandria, most of the sets have been disappointing to open. Riftbound, Teenage Mutant Ninja Turtles, and Street Fighter (the worst in my opinion) were all boring. Teenage Mutant Ninja Turtles fairs a little better because of nostalgia, but not enough to buy into.

The screenshots used for Guilty Gear Strive are a lot better than the previous sets. While I am still not a fan of the screenshot cards, they do look nice in a binder. I liked Guilty Gear Strive a lot more than the Street Fighter ones, and I can only hope they can carry a similar vibe with the King of Fighters IP. I am sure fans of the Guilty Gear series will appreciate the cards more than I did, but I had fun pulling them. I’ll probably only collect special treatment cards.

Conclusion

If you are thinking of getting into Universus, Guilty Gear Strive is a solid entry point. It has cool art, some solid mechanics, and the set is fun to open. I can’t speak on how it holds up against the current meta or how much return on investment you’ll get, but as a collector, I am very happy with this set and am tempted to pick up a bit more. You can pick up

Talystro: A Fun Deckbuilding Game with Math Mechanics

Disclaimer

I was asked to cover the Talystro playtest for my blog. I understand the game is not finished, so I will be a bit more lenient with my review. That said, these will be my honest opinions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108 and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Talystro?

Talystro is a a unique dice based deckbuilding game coming to Steam. The game features adorable mouses and require a bit of math to defeat your enemies.

Hook

The evil Necrodicer has started the forgiben ritual of Talystro, unleashing waves of evil numbers to disrupt the worlds peace and tranquility. All hope rests in the hands of Math Mouse and his proficiency in simple arithmatic. With the help of many dice rolls and well placed attacks, Math Mouse must fight through these evil numbers and put an end to the Talystro. Will his math skills be enough to save the world? Will RNG be in his favor? You will need to play to find out.

Gameplay

Players must fight their way through many waves of ruthless monsters with only the help of a deck they build along the way. Unlike most deckbuilders, Talystro has players build their attacks from a pool of dice rolls.

Casting

Players roll 6 dice at the start of each round to play the five cards they draw to their hand. Each card has a slot or a series of slots in an equation. To cast a card, players fill these slots with the numbers from their dice pool results. Cards will do damage equal to the total of the card after all required slots are filled. For example, if a user has a card with a slot _ + _ and they fill it with the numbers 1 and 2, the card will do three damage.

Combat

Players can attack as many times per turn as they have available dice, assuming they can get to the correct number. The monsters in this game are numbers. Unlike other deckbuilders where players need to slowly chip away at an enemies health, players need to reach the exact number of the monster they are fighting. For example, if the monster they are fighting is a 7, players must combine their dice and cards to deal out 7 damage and destroy the monster. You can play multiple cards per turn, so mix and match accordingly.

Monsters

Monsters carry attack die. Any monster left with an attack die at the end of the turn does one point of damage to Math Mouse. Players progress to the next stage if they kill off all the numbers. The game ends if the Math Mouse’s health drops to zero.

Abilities

The game has a few abilities to give combat its depth. Players start with three abilities: block, reroll, and adjust. Players all start with one charge of each ability. These abilities can be recharged by playing a card that has a recharge ability.

Block

Monsters get an attack die with the result visible to the player. Players can break these attack dice by stacking a dice with the same result. For example, if a monster has a 4 attack dice, stacking another four negates the attack.

Reroll

Reroll is self explanatory. Players use this ability to reroll their available pool of dice and hope for better numbers. Reroll only affects dice you have left in play. If you have three dice, you only reroll three.

Adjust

This ability allows players to adjust a dice by one value. For example, if you only have a three and need a four or a two, you use the adjust ability to get the number you need.

Impressions

I am a little bummed that this game is only a playtest because it is already an addiction. I did not know I could have so much fun with math, but then again, I played a lot of Math Blaster growing up.

Aesthetic

Talystro has fantastic art. I love the cartoon style art and the world that goes around it. The game has an old school aesthetic, but with gameplay that makes it incredibly addicting.

Gameplay

I am a little bummed it doesn’t work on the Steam deck because this would be a fantastic hand held game. It isn’t resource intensive, and the game is casual enough to enjoy on the go. However, this game is so much fun. I like that it breaks away from the same tired deck builder formula with mechanics that make combat a lot more engaging. I liked that I was always trying to figure out something and it made the grind a lot of fun. Every round was a cool puzzle I needed to solve, even if it involved a lot of math.

Conclusion

If you are looking for a different kind of deckbuilder that isn’t afraid to be different, you need to keep an eye out on Talystro. This is the most fun I’ve ever had doing math, and I am not a huge math person. The game has fun flavor and solid mechanics to keep things engaging. This is a very successful playtest, and I can’t wait to see what else in store. You can still try to get into the playtest. Don’t forget to wishlist!

Discover Encounter: The Lost Cards – A Quirky Deckbuilding Adventure

Disclaimer

I was sent a free copy of Encounter: The Lost Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Enconter: The Lost Cards

Encounter: The Lost Cards is a quirky roguelike deckbuilder out now on Steam Early Access with a demo available you should try. Don’t forget to wishlist.

Hook

Fate has been decided by the cards. Your journey will be filled with fated encounters, some good and some deadly. Evil will try to sway you, but you always have the choice to live your life virtuously. Fill your bag with useful items and go on a silly adventure you will never forget. Fight your way through powerful enemies, make good choices, and be prepared for some intense inventory management. How far will your choices take you?

Gameplay

A players encounters are randomly determined by a deck of tarot cards. Encounters can be combat, a curse, a shop, or a social encounter. The choices a player makes affects the loot and judgement they receive. But choice is only half the battle, the rest is inventory management. Players will need to be efficient with the limited space in their bag as they complete their run. A run is over when the player dies and fails judgement.

Loot

Items collected throughout the journey give players their actions economy. They allow players to cast magic, perform attacks, heal themselves, or cast boons during combat. Unfortunately, items will break after a set number of uses. Once an item breaks, it can no longer be used. They can be repaired in town for a cost, so make sure you are always keep your good items with enough uses to survive your adventure. You can be left stranded without weapons if you aren’t smart about your choices. It is hard to fight the boss with only your fists and no healing.

Encounters

It shouldn’t be a surprise that encounters are the core aspect of Encounter. Players will cycle through random encounters determined by a deck of tarot cards. They determine the type of encounter whether it be social or combat and the type of loot a player has access to. Choices made in past encounters affect future ones. Being sinful for example may turn some friendly and useful encounters hostile. There is an NPC that gives players useful items for free, but only if they are virtuous.

Judgement

Judgement is another big part of Encounters. Players will be tempted to sin throughout their adventure. They can steal the sword they can’t afford or overindulge in debauchery, and other actions that give useful buffs at the cost of your soul. Players who choose a virtuous run can get a free resurrection and other useful buffs on death, while those who sin find themselves at a Lilith’s mercy. Both options have their benefits and draw backs. What kind of life will you live?

Combat

Combat is turn based. Players will build a deck of useful items on their journey. This deck is limited by inventory space. The key is to be efficient.

Each player has a set number of action points they can spend per turn. This number is fixed at first, but can be increased through choices and luck based rolls. Action points can be spent to use the various items in your inventory to heal, attack, cast magic, or buff their character. Combat is over when the player or NPC dies.

Review

Encounter: The Lost Cards is still in early access. The game is not finished yet, and you can tell. It is full of bugs and I haven’t been able to connect to the server to take advantage of the wayfinder mechanic which locks me out of some choices. That said, none of the bugs are game breaking, and I haven’t been able to put the game down. Encounter is a cute and quirky game with enough depth to keep tings engaging. If you are looking for a different kind of deckbuilding roguelike and don’t mind the roughness, it is at least worth checking out the demo.

Encounters

The encounters in this game are fun for the first couple runs before they start to get repetitive. I appreciate the adult humor and the generally quirky tone of the writing. After a couple of runs though, encounters start to repeat. This is the norm for the genre so it wasn’t a big deal, but there are some encounters that will end your run. That said, the RNG in this game is mostly fair and makes each run feel different enough to keep the grind from becoming soulless.

The Grind

Encounter: The Lost Cards has its grind, especially if you want to unlock some permanent buffs that will help you go far. The game does get a little repetitive, especially if you aren’t able to make it far. Not making the right choices or taking advantage of the games nuanced mechanics can make the grind a little harder. The game doesn’t do a good job at onboarding a player, but I almost prefer having to figure things out on my own.

I find the repetitive grind soothing. Sure the RNG can kill a run, but it also kept each run feeling fresh. I always had a new strategy to try. A lot of the fun came from trying to figure out the different mechanics through trial and error. I could have looked at a guide, but I enjoyed making choices I thought were fun. It was the perfect grind for catching up on anime because it involved enough thought to keep me engaged without requiring my full undivided attention.

Aesthetic

The game looks great. I love the pixel art design and the music choice. The game has a solid retro vibe with a modern enough flare to set it apart from other similar styles. There is a bit of fan service to be aware of, but nothing I would consider too adult.

The Bad

I was only able to successfully run Encounter on my desktop once. It runs great on desktop and have no complaints, but switched to the Steam Deck to test the compatibility. Encounter is a fantastic Steam Deck game. It runs great and it is casual enough to make it the perfect game to play on the go, or in my case, in bed while I was bed ridden. Unfortunately, I was never able to connect to the server to take advantage of whatever the wayfinder boon gave me. I have no regrets. I prefer this game on handheld.

The game also doesn’t do a good job at explaining its mechanics. It sort of drops players into the game with a basic understanding of how things work and I sort of figured things out through trial and error. This wasn’t a deal breaker because that is how I usually play these sorts of games, but it did mean I was wasting some of my runs. Make sure you don’t waste your useful items on the easy encounters, and repair the items you like. I am sure you can find a guide if you rather just minmax.

Conclusion

Encounter: The Lost Cards is my current addiction. Sure there is some roughness involved, but the game works well enough to deserve its chance. It should at least be on a few more wishlists. Encounter is a unique twist on the deckbuilding roguelike with fun flavor and even better mechanics. If you are looking for a new casual game that doesn’t require too much of your attention, check out Encounter: The lost Cards on Steam Early Access.

First Impressions of PiPu Party: A Fun Puzzle Platformer

Disclaimer

I was invited to cover the PiPu Party demo on my blog. I understand the game is not finished yet, so I will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is PiPu Party?

PiPu Party is a chaotic puzzle platformer. You can brave the puzzles on your own, or play with your friends. The game supports up to 8 players for those who want to get really crazy. There is a demo available you should definitely try.

Hook

Players will jump through creative puzzles in a race against time. Team up with your friends for some creative co-op solutions, or race against your crew in a wacky adventure you won’t forget. Use your inventory to control the world around you to find your way to the solution. Are you smart enough to clear the levels?

Gameplay

Players will use their character to jump across the platform puzzle without falling as they race to get the fastest clear possible. Falling means starting the level over which results in a slower clear. What makes Pipu Party unique is that players will pick up abilities they can use to manipulate the world around them. Abilities will move, rotate, or stop platforms. Players can only hold three abilities at a time, and abilities are used in order. Players will need to know when and how to use their abilities efficiently to get the solve.

The game can be played solo, or with friends in couch 2-player co-op. The inventory is shared in multiplayer. There is an up to 8 player race game that sounds fun for a party, but I do not have enough friends to test it out.

Impressions

Since I’ve starting this blog, I’ve gotten more fond of platformers. I was never a fan because I was never good at them. Having to review games of every genre, I am proud to say that I have developed enough skill to appreciate a good platformer. PiPu Party is shaping up like a good platformer, even for the people like me who don’t have enough friends to take full advantage of the game’s design.

Art

PiPu Party has a simple retro vibe that gives the game its charm. If you are a fan of classic platformers from the SNES era, you will appreciate how well these pixels are put together to create its unique world and platforming experience. The game also has a fantastic soundtrack to get you in the mood for some intense jumping puzzles.

Puzzles

The demo has a few puzzles to play through, but they give a solid grasp of what to expect from the game. They all felt creative and get challenging, without feeling impossible. This may change in the full game, but I didn’t feel too frustrated trying for a solve.

What makes the puzzles in Pipu Party unique are that they move with or without a players interaction. Sometimes, you will be dropped onto a puzzle in motion and you have to act fast to solve the puzzle. Precision and efficiency is key in solving these puzzles. Other times, you will need to move or affect the direction of the puzzle pieces to get to the goal. The experience is very memorable, and I can’t wait to see more.

Conclusion

If you are a fan of platformers, especially the more difficult ones, you should try out PiPu Party. The game has a very cute retro vibe with some puzzles that will have you only using the edge of your seat. I only tried the solo mode and liked it enough to play more, but I can see how the game’s potential for being that silly party game you bring out with your most competitive friends. Do yourself a favor, go check out the demo and don’t forget to add PiPu Party to your wishlist!

You can check out PiPu Party on Steam.

Kingdom of Night Review: A Retro RPG Adventure

Disclaimer

I was sent a free copy of Kingdom of Night on Steam to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Kingdom of Night?

Kingdom of Night is a hack and slash action RPG out now on Steam. If you’ve ever wanted to have a dungeons and dragons style adventure in the 80’s, this is the game for you.

Hook

A satanic cult has taken over the small town of Miami Arizona and summoned Baphomet and his demon army. The town is thrown into chaos and John seems to be the only one who can bring back this sleepy town’s peace. Take control of John as he navigates the streets of his sleepy home town, fending of waves of Bephomet’s demon army. Can he master his powers and defeat Bephomet before it is too late, or will this be everyone’s last night on Earth?

Gameplay

Players will take control of John, and one of of his friends if playing co-op. You get to choose from one of the five classes: Barbarian, Knight, Rogue, Necromancer, and Sorcerer. The game works like your classic hack and slash. Players explore the different bits of the town, hacking away at the endless waves of enemies as they work towards the final fight. The melee classes are pretty straight forward and more beginner friendly, but the game does introduce a unique magic system that you should try at least once.

Magic

Kingdom of Night has an involved magic system that helps it stand out from other games in the genre. To cast a spell, players will need to activate runes according to the spells order. Runes are tied buttons on the controller or keys on the keyboard. The game gives players access to their spellbook at anytime. Once the combination has been pressed, players can cast the spell as long as it is off cooldown.

Skill Tree and Gear

Along the way, players will find gear to upgrade their character. The gear is very thematic and there is a good amount of variety that allow a diverse amount of builds. Players can buy levels on their skill tree for even more customization. While the game may be solvable, it doesn’t feel like it. I enjoyed trying to find a build of the necromancer that fit my playstyle.

Review

Kingdom of Night is a the perfect fantasy adventure full of action and a solid story to keep players invested. The retro vibe and all the 80’s references help set the proper mood for an dark adventure through the sleepy town of Miami, Arizona. If you want a fun hack and slash that is guaranteed to be an instant classic, this game should be in your library.

Aesthetic

The game goes above and beyond to successfully capture the spirit of the 80’s in this dark fantasy adventure. The dialogue, the characters, and the world design are all full of 80’s flare. I liked seeing posters of terminator and other 80’s references.

I am a huge fan of the game’s artstyle. The pixel art gives the game its retro vibe, but is able to deliver the perfect amount of detail to make Kingdom of Night an epic adventure. The game has cool animations and memorable character designs. The soundtrack is also fantastic, and helps set the mood of the adventure.

Story

Kingdom of Night is a proper fantasy adventure. The story has a great hook, solid buildup, and good amount of mystery to keep things moving. The side quests are flavorful and add a good amount of world building. If you need something to tide you over as you wait for the last season of Stranger Things, Kingdom of Night can help scratch the itch.

Spellcasting

I played as the necromancer because I wanted a challenge. The spellcasters require a bit more skill, but gameplay is not impossible. I loved every minute of my necromancer journey. The spell casting is such a refreshing mechanic, and some of my favorite of any game. It does take some getting used to, but once it clicks, its going to be hard to play spell casters in other games. Activating the rune combos is so flavorful and kept the game from becoming a mindless hack and slash. I will go back to replay the game as other classes.

Character Builds

I appreciate the amount of flavor that goes into the game, especially when it comes to the loot. Players will pick up gear that is properly themed to fit the world like books or sneakers, but give stat boosts that give players some control over their build. There is some RNG involved, but it felt fair for the most part.

Players can also customize their character by upgrading their skill tree at level up. The skill tree does offer some additional customization for each class, but it is pretty strait forward. You won’t, and shouldn’t, need to look up a guide. I found success building what I thought was fun.

Combat

Combat is a lot of fun. The hack and slash aspect is engaging and the boss fights are fun and memorable. There is a grind to this game, but it isn’t too bad. You can and should start skipping some of the more mindless drones that roam the city or else it will take forever to beat the story. Aside from the few important quest lines, players have a good amount of freedom to explore the city at their own pace. The city feels huge for a small town, and exploration can take a long time if you are spending your time killing everything that gets in your way. Note that mobs respawn if you enter and exit buildings.

Other

I did not get to try couch co-op, but I like that the game has the option in case I ever have a friend to play with. Kingdom of Night works perfectly on the Steam Deck and it works perfectly! I actually preferred playing on the Steam Deck because it let me chill on the couch. The arcade style gameplay makes this game the perfect couch game, and I’ll take any excuse to be away from my computer.

Conclusion

If you are looking for a fun adventure game with a good story and a cool world to explore, pick up Kingdom of Night. This is a very well made game that earns every dollar it is asking for. If you are fan of those old school cabinet games, or need a game to play locally with a friend or sibling, it doesn’t get much better than Kingdom of Night.

You can pick up Kingdom of Night on Steam.

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Diggergun: A Deep Dive into Retro Puzzle Gaming

Disclaimer

I was sent a free copy of Diggergun to review for my gun. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Diggergun?

Diggergun is a retro puzzler out now on Steam. There is a demo you should definitely check out, and don’t forget to wishlist!

Hook

You have taken a mining job digging for Lithiurn on Bal Island. The deal is so good, you pack your things and set off to your new adventure. Unfortunately, there are some details you missed in the fine print. There are costs to living on Bal Island, and you start with adventure with a good amount of depth. The only way off this island is to delve into the depth of the mines in search of Lithium. Can you find enough Litheurn to buy your freedom and get off this island, or will you succumb to the mysterious illness that seems to plague the other miners?

Gameplay Loop

Miners on Bal Island are expected to meet their quota, regardless of health. The only way off the island is to settle up depths, and life on Bal island is not cheap. Players will need to dive into the darkest depths of the mines in search Lithium. Armed with their trusty diggergun, miners will need to break through the earth and many monsters and bring back as much Lithium as they can carry. Players are limited by their stats, energy they can spend, and the amount of time in a day. While the game does look and feel like a simple retro puzzle game, there are a few moving parts that give the game its depth.

Day/Night Cycle

Time flows on Bal Island like any other place in the world. Every action, decision, and puzzle takes up time. Losing track of might mean starting the next day at a disadvantage, or possibly even death. Time also affects what events are available to the player. There are time gated interactions. For example, the restaurant is only open at a certain time and there are NPCs that are only available at certain times of the day. Missing these interactions can mean the rest of your time on Bal Island will be at a disadvantage.

Social Interactions

The mines are full of characters, some more interesting than others. Throughout the adventure, players will interact with players and have the chance to build a rapport with each one. These interactions and the relationships forged from them affect the game’s ending. There are multiple endings. Can you unlock them all?

Energy Management

Players spend energy to complete their tasks. It is a resource that is more valuable than money. Diving the mines eats at a miner’s energy reserve, but there are activities that help replenish. To replenish energy, players can eat a meal at the restaurant, use the bathroom, take a shower, and sleep. The quality of sleep affects the energy, and food costs money. All of these activities cost time, and the trick is balancing these activities with time in the mine to meet the quota. Luckily, your energy reserve and other useful stats can be upgraded at level up.

Leveling

Spending time in the mine will earn player experience. This experience will turn into levels that a player can use to upgrade one of four stats: aim, strength, energy, and luck. This is the games These skills impact how much damage a player does, how much lithium a player can carry, what a player can do in a day, and what a player finds on a delve. Each level affects gameplay. Choose wisely.

Mining

Players use their diggergun to excavate the earth and fight off monsters, but they use their mind to get to the next level. A level in the mine is a simple square 2D square full of mineable blocks, traps, and sometimes monsters. There will also be visible lithium nodes and other treasures spread throughout the map. Players will need to plan a rout as they excavate to collect everything before moving to the next room. Once a players inventory is full or they finish their quota, they can leave the mines to do it all over again tomorrow.

Money

Money runs everything on Bal Island, and it is the reason you can’t leave. At the end of each day, players collect their earnings. Players who meet the quota will be paid for their haul, but be charged for the fees of company. A big chunk of a miners wage goes into paying debt and other miscellaneous costs, leaving with little money. Players can take out another loan if money ever gets tight, but hat means never leaving the island.

Review

Diggergun is a very pleasant surprise. I enjoyed the retro aesthetic, but there was enough depth to the gameplay to keep me invested. Some people won’t like that most of the time you are just walking through a room, but there is a demo you can try before you make your final decision.

Aesthetic

I played a lot of retro puzzlers growing up on my Gameboy pocket, and have a soft sport for the look and feel of this game. The pixel art is solid and the cutscenes are cool. Diggergun has a very cool retrovibe, but the sound leaves a bit to be desired.

Sound

The sound effects are solid. I like the sound of the gun movement. It really gives me the hit of nostogia I wasn’t quite ready for, and I am here for it. The music in the game isn’t very impressive, but it is not really a deal breaker. I use play this game with anime in the background anyways.

Gameplay

Diggergun has unique mechanics that give it depth, but it does have a loop that isn’t going to vibe with some gamers. The game’s resource management keeps the game from being a mindless slog. You will need to plan your day efficiently, but those actions are simple. Most of the time you are walking through the rooms or going back to town to complete your daily interactions to survive. Some rooms offer a bit of a puzzle, but most of the time you are making your way to the next door. The main challenge is knowing when to delve and replenish resources while still making the daily quota.

I liked the loop and while it does feel a bit repetitive, it is a thematic and flavorful loop. The point of this game is to criticize the predatory nature of the corporate system, and the work is supposed to feel representative. I don’t think the game would benefit from mini games or a different style of delve mechanics. It would change the spirit of the game and I like it for the valid criticism that it makes.

My only real complaint is that I couldn’t get it to run on the Steam Deck. I wanted to play Diggergun on a handheld for the nostalgic experience. I don’t this is a deal breaker, but I hope we can get it one day.

Story

The game has terrific flavor and a solid story around the otherwise mundane loop. As efficient as I am during the day, it always felt like I wasn’t accomplishing anything at the end of the day because of how badly the company robbed me. It is a simple and very powerful story that makes valid criticism without feeling too preachy. I will have to try a second playthrough, but I don’t know how much talking to different NPCs will change the outcome, but then again, I would often lose track of time in the mines. I might need to look up some guides.

Conclusion

I really like Diggergun. It is a very cool concept for a game with a solid execution. If you don’t mind the simple retro feel and the repetition, it is a game you try at least once. The developer put a lot of love and care into this project, and I think it paid off. Go check it out, or at least try out the demo.

You can pick up DIGGERGUN on Steam.

Why Diety 2 is the Next Must-Play Strategy RPG

Disclaimer

I was sent a free copy of Diety 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Diety 2

Diety 2 is top-down turn-based strategy game out now on Steam. Think Fire Emblem, but with a few unique mechanics to set it apart.

Story

The Eternal Order exists to protect Verroa from all threats. The fragile, fragmented country struggles to find in the world political stage. The neighboring Asverellian empire chooses to take advantage of Verroa’s instability and expand its reach. The order’s strength will be put to the test as 25 powerful warriors push back against the Asverellian siege. Can and Riodian navigate the complicate political landscape of Verroa and keep the country free of Asverellian rule, or will their efforts be in vain?

What allegiances will you make? How ill your choices shape the future of Verroa?

Gameplay

Take control of a your group of heroes in a series of campaigns that will shape the future of nation. This is a game where your decisions in between missions shape the outcome of the story, so choose carefully.

Players will take control of their army as they fight in different battles. Each battle has its unique objective, with a few side objectives available to help players earn more loot. Some games will have players survive a certain number of rounds but push players to complete risky objectives for extra gold or upgrade materials. The difficulty for these campaigns can be adjusted from a very casual play through for those who just want to experience the story, to something more hard core with turn limits to test a players strategic prowess. I went with something in the middle and thought it was challenging enough to keep me engaged without much of the stress.

Players take turns moving their characters across the maps in grid based combat, and use the terrain to gain an advantage. What makes the game unique is the bond system that the characters have with one another. Characters who fight near one another gain a bond over the course of the campaign that unlocks bonuses like money or upgrade materials per each level. What I love most about Diety 2 is that players can save mid battle if you ever need to step away suddenly.

Between missions players can upgrade their heroes. They can buy better gear at the shop with gold they earn in the campaign, upgrade existing weapons with magical runes, craft magic rings for heroes to wear, upgrade a heroes abilities, or upgrade a heroes class. Each hero has a wide selection of upgrade paths for a truly unique army.

Choices Matter

Verroa has a few factions that make up its landscape. Players will often have to choose who to help as they defend against invaders. These choices shape the outcome of the story. Players can either choose the story they like the best, and help out whatever faction they think is right, or choose whatever faction gives them the best loot. Each choice has a different set of rewards, and sometimes the “right” choice isn’t the one that pays the best. What factors will shape your campaign?

Review

Deity 2 is a fantastic turn-based strategy game with a solid story and very engaging gameplay. If you like strategy games or want to take your first step into the genre, this is one of the titles that should be in your library.

Story

I did not play the first Deity, but I didn’t feel like I needed to. I might have missed some refrences here and there, but never felt lost by the events in two. The story of Deity 2 is very self contained.

The story may not be the epic campaign of some of the more popular titles like the Fire Emblem series, but it’s good enough to earn a playthrough. The characters are fun and memorable, but they can be a bit too quirky at times. Nothing that ruins the story, but there are a few cringe moments that come to mind. The voice acing is solid and I liked that I didn’t have to sit there and read. This game has long cut scenes, so be prepared to sit back and listen.

I really like that the game offers choices that shape the outcome of the story. It was hard choosing a path because the more lucrative paths weren’t always the most moral. I want to go back and experience what the other options had to offer.

Gameplay Loop

I played a more casual version of the game because I didn’t want to have turn limits. While it was a more casual run, it still provided enough of a challenge to keep me paying attention, especially in runs where I had to keep an NPC alive.

The upgrade system needs a bit of work. The UI is a little clunky and I don’t like the fact that I can’t tell what my upgrades do. I don’t like that I couldn’t compare weapons in the shop to see if it was an upgrade for what I have, and guessing with limited resources is frustrating. I never wasted money, but it was a bit of added work that shouldn’t exist.

Aside from that, the leveling adds some interesting depth to the game. Upgrades you get from runes, elixers, and rings felt impactful, and how you level up a heroes ability becomes important. The limited resources become less of a problem the more you play, and especially if you’re making riskier choices. Not all risks are created equal.

Conclusion

As a casual in the strategy rpg genre, Diety 2 is definitely a favorite. I think the story is good, the world building is solid, the art is fantastic, the music is epic, and the gameplay is good. If you are looking for a game that fills that Fire Emblem itch, Diety 2 is worth it at full price. Just be aware that you have to sit through a lot of dialogue.

You can pick up Diety 2 on steam. If you’re looking for some more turn-based strategy action, make sure you check out Arco.

Exploring Rebel Engine: Unique Mechanics and Challenges

Disclaimer

I was sent a free copy of Rebel Engine to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Rebel Engine

Rebel Engine is a fast-paced boomer shooter out now on Steam. The game combines innovative mechanics with a quirky story, flashy animations, and colorful design to create an experience unlike any other.

Hook

The sentient robot citizens of Ultima City are governed by the powerful Concrete corporation. Each citizen’s fate sits in the hands of the human CEO, Entropy. Those on top can enjoy the best the city has to offer, while those at the bottom are met with viscous oppression.

You are an enslaved construction bot, destined for endless combat in the arena for entertainment. After your latest defeat, a mysterious AI by the name of Salvador apears and offers you freedom in exchange for aid in toppling the evil Concrete corporation. With nothing left to lose you agree, setting off a high stakes, action pact adventure you will never forget.

Gameplay Loop

Players fight off waves of enemies in arena style combat, collecting new weapons and abilities along the way. Combat is fast-paced, with loud explosive colors to get that heart rate pumping, and keep it there. Players will hack-and-slash or shoot their way through their enemies.

What makes Rebel Engine unique is its reload mechanic. Rebel Engine breaks away from the traditional reload mechanic seen in other shooters. Instead of a manual reload, players will need to actively switch between weapons. Meaning, a gun reloads while a different gun is being used. To keep to keep up the flow of combat, players will need to constantly switch between guns.

Difficulty and Accessibility

Rebel Engine is difficult by design, especially if you aren’t used to gameplay. The game has settings that help adjust the difficulty to make the game more accessible. Don’t be afraid to experiment with the settings if you ever get stuck.

Review

Rebel Engine has a fun and colorful story with a gameplay loop that is unique, but also isn’t going to vibe with everyone. When the game works, the tight combo system creates an exhilarating adventure full of loud explosions. Unfortunately, the performance dips and a few of the mechanics made the experience a bit too awkward for my taste. Adjusting difficulty does help a bit, but it is hard to ignore the issues. Unfortunately, my save was erased and I didn’t have it in me to redo all the progress I had made.

Aesthetic

The world of Rebel Engine is vibrant and colorful. It is a world full of flashing lights, loud explosions, and a fantastic soundtrack to get you in the mood for killing. I am a huge fan of the colorful, cartoonist world, especially when it comes to the robot and weapon design. Exploration is limited, but when so much is happening at the same time, you barely even notice.

Story

Rebel Engine‘s story leans heavily on its humor. The game made me laugh a lot, and there was some very solid voice acting to get me through the story. I am a huge fan of the voice behind Salvador, and couldn’t ask for a better companion. At least for the bits of the game that I was able to get through.

Gameplay

I wish this game had a demo because the gameplay isn’t going to vibe with everyone. I love the innovative approach to the genre in theory, but it feels clunky in practice. The game is set up to encourage users to switch between all weapons, including melee, but going in for a melee attack feels like a losing strategy.

Kiting enemies with the game’s innovative gun play seems to fair a little better, if you can master the mechanics. This is probably a skill issue, but the reload mechanic never clicked with me. It never felt smooth and I was often missing out on damage because I couldn’t get the timing right. The auto aim feature is thematic, but made the camera feel a little too hectic. The game is already hectic enough without it.

Performace

When the game worked, the experience is exciting, but I often hit performance dips on my RTX3060. I probably need an upgrade, but it handles more demanding games better. I never hit a bug that killed my game or ended my run, but it is noticeable during heavier encounters. The reload mechanics make the game feel clunky, the added clunkiness doesn’t help. Messing with the settings does help, but it is something to note when trying out the game.

Does it work on the Steam Deck?

It works fine on the Steam Deck. I prefer using a keyboard and mouse, but the handheld experience isn’t unplayable. It really comes down to preference, and the keyboard and mouse felt a lot more natural and accurate. Unfortunately, I wasn’t able to get cloud saves to work and I unfortunately lost all my initial progress. I didn’t like the game enough to go back and try it all again.

Conclusion

I really wish this game had a demo because that reload mechanic is what makes or breaks this experience. Other than that, the game has a fun colorful story with some solid voice acting and amazing soundtrack. The atmosphere and atmosphere got me to invest as much effort as I did, and the humor helped soften some of that frustration. Unfortunately, the mechanics never clicked with me. I tried very hard, but it just felt too clunky. In better hands, the experience has the potential to be the high-speed hack and slash game of dreams, but not in my tired old hands. Adjusting the settings helps, but not enough to vibe with.

If you like fast-paced games where acurray and combos are important, then pick up Rebel Engine. The game offers a challenging unique experience with enough fun to be worth the price tag. If you aren’t used to the genre, or don’t like these types of fast paced Hack-n-Slash games, then this isn’t the game that will make you start liking them.

You can pick up Rebel Engine on Steam.

Anima Gate of Memories: I&II Remaster Review

Disclaimer

I was sent a free copy of the Anima Gate of Memories: I&II Remaster to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Anima Gate of Memories: I&II Remaster

Anima Gate of Memories: I&II Remaster returns with new textures, updated gameplay, and cleaner performance.

Hook

This remaster cleans up a bit of the roughness that came with the first run and allows players to enjoy the world of anime like they’ve never before. Explore the Tower of Arcane as either the Bearer of Calamaties or the imortal Nameless in an action packed adventure. The Tower of Arcane is a world built from memories as they try to stop the Messengers of the End and prevent the end of the world. Your choices will shape the course of this narrative. What will your story look like?

What Makes the Remaster so Special?

The remaster works to fix the issues that came with the first run. The visuals have been updated, and textures have been added to create a fuller more unique world. The performance and mechanics have been upgrades to provide players a smoother experience. Most importantly, it combines the complete Gate of Memories story in one convenient place.

Gameplay

Players get to explore the world of Anima in a fast-paced game with a bit of classic feel. Gates of Memories is a 3rd person action adventure where players take control of a character, explore the Tower of Arcane. What makes these games unique is its combat system.

While it may follow the traditional action RPG combo system you would see in something like Devil May Cry or Beyoneta, it uses interesting fixed camera angles to create deep and dynamic combat sequences. For example, the camera will sometimes switch to top-down view during a fight. This shift in perspective changes the strategy of combat because it shifts the controls. It is a mechanic that keeps combat fresh and exciting.

Like other RPGs, players will grind through encounters for XP to spend on a characters skill tree. Players have a good amount of choice on how they want to build their character, with room for varying play styles. I am sure there is a solved path to minmax each character, but I liked building what I thought was fun without much issue on the Normal difficulty. The diffuclty can be adjusted for those who want a harder journey or who are only in it for the story.

Review

If you are a fan of classic 3rd-person action rpgs, Anima Gate of Memories: I&II Remaster should be in your collection. While there is some roughness, the overall experience is something you have to play through once.

Visuals

The game is a little dark in places, but the overall aesthetic is fantastic. Both games have some terrific textures that often help create the beautiful fantasy you play through. The character and monster design are all very cool, flavorful, and memorable. Combat animation looks good without being overly flashy and distracting. I was actually able to follow what was going on instead of being bombarded with lights and explosions which is always a plus. There are no animated cut scenes, but the moving stills do a fantastic job at telling the story.

Story

Gate of Memories is a fantastic story full of action, adventure, and intrigue. The games do a good job at introduction the world of Anima with properly paced stories that hooked me out of the game. I don’t want to reveal too much and risk spoilers, but it was hard to put them down because I want to know what happens next. What is cool about the bundle is that the stories can be played in any order, but playing them in order will avoid spoilers and close up a few confusing references that may arise. If you play rpgs for their story, Gate of Memories is a fantastic addition to your collection.

Gameplay Loop

While I do love the Gate of Memories story, the combat system is the reason you buy this game. I love the fluid combo system and how good it feels to fight through the many waves of enemies. Every very skill I learned further tailored the combat to a style I found very enjoyable. The game offers a good amount of choice in your build, with enough time to and space to explore what you like. Most importantly, the difficulty ramps at a very good pace. I felt like I had time to learn the game and explore its story without being unfairly shutdown by a random encounter.

Exploration

The game has some exploration, but the zones aren’t a huge open world to explore. Depending on your device, there is a bit of a load time between zones. Nothing unbearably long, but it does break a bit of the immersion. The zones are otherwise look very good, and I had fun trying to get into every crevice in search of juicy secrets. The game does a good job incentivizing explorations with loot and other bread crumbs. Some of the areas are a little too dark and I kept getting lost, but that might be a personal problem.

Performance

I never played the original Gate of Memories games, and can’t compare the performance. I will say, aside for a little clunkiness in the movement, the game runs well. Combat feels fast and fluid, and I didn’t encounter any game breaking crashes. I like that it feels like an older rpg but with enough of a modern pacing to help keep my constantly dwindling attention.

Conclusion

Anima Gate of Memories: I&II Remaster is shaping to be my favorite game of the year without question. I loved flavor and story, and the combat system is fantastic. It really does remind me of the playstation days trying to get through the Devil May Cry games, and that sense of nostalgia is unmatched in my heart. The game plays very good and looks great. It is full of fun encounters and interesting boss fights. Gate of Memories is one of those games that needs to be in every collection for its unique world and solid gameplay. I for one am ready to dive more deeply into the world of Anima.

You can pick up your copy of Anima Gate of Memories: I&II Remaster on Steam or pick up physical copy for the PS5 Amazon Affiliate link.