I was sent a free copy of Goblins of Elderstone to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Table of Contents
What is Goblins of Elderstone?
Goblins of Elderstone is a challenging new village builder out now on Steam.
Hook
Help build a mighty goblin empire as you brave the elements, gather resources, and build the next great civilization. But this is no easy task. Goblins are a chaotic race that tends to be a bit unruly. While you may set your orders, it won’t always get done. There are also dangers that hunt the goblins down if you aren’t careful. Can you master the chaos, or will the chaos become overwhelming and brick your run?
Gameplay
Players take control of a small group of goblin settlers as they work towards building a mighty goblin empire. Players command goblins to gather materials, build structures, or do combat. This is pretty much your standard village builder, but the Goblins tend to do their own thing from time to time. Some times, goblins will go on their own adventure, eat, fight enemies, or huddle by the fire for warmth. It is a bit of an unpredictable twist to the genre, but one that can find its niche in the genre.
Review
I have mixed feelings about Goblins of Elderstone. One one hand, I appreciate the attempt at rejuvenating the genre with a fresh take. On the other, this game is a little broken.
Aesthetic
Goblins of Elderstone has a quirky, boxy aesthetic that gives it its cozy vibe. The more I played the game, the more bland the setting looked. The RNG for map generation needs work. Some maps look fun to explore, and others feel barren with very little in between. I don’t think there was much visually that drew me to this game, especially when you compare it to games like Steam WorldBuild or The Wandering Village.
Gameplay
The game is a little buggy. Pathing for some of the characters doesn’t always work. There are a few bugs, but the devs seem to be working hard on ironing them out. The main draw for this game is the difficulty. Unlike other village builders, Goblins of Elderstone is meant to be hard. I recommend checking out a guide because being inefficient in this game will brick your run. I usually get a couple into a run before I have to reset and follow a guide, but for this game, it was almost instant. Some of the difficulty can be the poor RNG that seems to pollute some of the seeds. Sometimes you get super unlucky and get stuck with a base that has nothing around it. Some people might enjoy the challenge, but I just want to sit back and watch my little goblins work.
Conclusion
I have a hard time recomending Goblins of Elderstone because of the difficulty. After looking up guides and planning my builds a little better, my experience improved, but I still have a hard time picking this over something like Reus 2. The game isn’t bad, it just isn’t my style. The game is meant for people who like a more realistic and chaotic approach to village building. As calculated as you want to be, sometimes your goblins want to do something else and you have to just work around it. Not to mention that you can brick your run early if you aren’t paying attention. I prefer a cozy village builder that lets me sit back and relax. I don’t want to have to have a city planning degree. While I wouldn’t say it is as realistic as City Skylines, the chaos within its code gives the game its charm. It just wasn’t enough to charm me.
If you fancy yourself a more serious village builder and don’t a bit of RNG to shake things up, Goblin of Elderstone is in a good enough spot to earn its MSRP. There are some bugs, but you’ll apprecaite the challenge. If you are here for the cozier side of village builders, check out Fabledom.
I was sent a free copy of Konfronto to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of Contents
What is Konfronto?
Konfronto is a scifi themed auto-battling backpack management rogue like out now on PC via Steam and Epic Games. The game is currently on sale until March 2nd, 2026.
Hook
Build an intergalactic spaceship that will help you conquer the universe. Fill your ship with competent pilots, powerful ships, and useful facilities as you make your way through the dark reaches of space. There are multiple factions to choose from and countless combinations of mechanics, but only one will reign supreme. Will it be you?
Gameplay
The goal of Konfronto is to build a powerful starship. Players spend each turn buying from a pool of randomly generated parts. These parts consist of ships, facilities, upgrades, and pilots. A part can give players abilities, allow them to attack, give buffs to the ship, or unlock more grids. Parts also have factions that can give added bonuses. Finding the right combination of these parts is key to winning combat.
Combat
Players will spend a turn buying and arranging their parts before sending their ships into battle. Combat in Konfronto is done automatically. Players fight random ships other players create, and the game gives you the option to fast forward and skip the animation. A run is over if a player loses five matches or if they win 10. The hard part is finding parts that successfully synergize with one another.
Backpack Management
The main loop of this game is the backpack management. Players have limited amounts of space in a grid that they fill with each part. Parts can be rotated and more inventory slots can be unlocked, but players must learn to work with their limited space in a way that takes advantage of the games different mechanics.
Review
I love bag management games, and Konfronto is a solid addition to the genre. The game has cool aesthetic and solid mechanics that provide a decent amount of challenge. If you like the scifi theme, give the game a try.
Aesthetic
Konfronto has a quirky scifi theme that just works. I love the character design and the cool flavorful ships that fill the starship. The music score is fantastic and got me into the mood for space combat, but I was not ready for how hard this game was going to be. My only complaint is that the font is a little small and I had trouble reading some of the abilities. This could be an issue with my dyslexia, but it did make me miss some of the mechanics.
Gameplay
The game runs smooth, but the game is hard. There are mechanics and interactions that are not very intuitive. They will click eventually, but it still feels likes I am missing some key mechanics that keep me from doing better. You might need to look at guides online if you want to get more serious about your climb, but I had fun trying to figure things out on my own. I appreciate that there are different modes to encourage different playstyles, although I mainly stuck the regular mode because of personal preference. I don’ think I would choose this game over Backpack Hero or even NeoDuel: Backpack Monsters.
Conclusion
Whether or not you should get this game really depends on whether or not you like the theme. The game is small, but it offers a good amount of challenge and customization. The theme is also solid with fun quirky art to make it memorable. Personally, I prefer something on the fantasy side, but I did enjoy the amount of time I played this game. I just wish I could read the words better (although this might be a personal problem). If you are looking for a new and challenging autobattler, go give Konfronto a try.
I was sent the Dark Quest remastered edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of Contents
What is Dark Quest?
The classic dungeon crawler, Dark Quest, just got a well deserved remaster. This classic has been adapted for a modern audience with updated graphics, art, systems, and a new shiny engine to make it run smoothly. Owners of the original Dark Quest on Steam and enjoy the remaster edition as a free upgrade.
Hook
An evil sorcerer builds a dungeon deep beneath the village of Darkwood. Its evil leaks onto the surface, spreading death and despair to the neighboring villages. A small band of heroes dares to brave the darkest depths of these dungeons and bring an end to the end of terror. Do these three brave heroes have what it takes to take down the evil sorcerer and his dark army, or will his darkness consume the planet?
Gameplay
This is a very classic feeling dungeon crawler. Players control a party of three unique heroes: Wizard, Dwarf, and Barbarian. Players explore each floor of the dungeon in a turn-based system similar to a board game. During a turn, a character can move, attack, loot, or use an item. Players explore the floor until they complete the objective, or all characters die. Dying takes a player back into town where they can prep for the next delve.
Exploration
Dark Quest is a grid based dungeon crawler. A character’s speed determines how far across the grid a character can move per turn. A character’s speed can be increased with items they buy from town. Dungeons in Dark Quest are hidden behind a fog of war. The fog of war limits a character’s movement. War Fog is lifted as players explore the dungeon.
Dice of Fate
Occasionally, the evil sorcerer will roll the dice of fate against a character. This roll can either deal damage to a character or heal them. This RNG is a gamble that will either save or ruin a run.
Combat
Combat in this game is simple. If a character is in range with an enemy, they can attack. Attacks can miss, and there are death saves. Players can buy items in town that can help skew the numbers in their favor.
Town
Between delves, players can use the gold the earn from the dungeon to buy useful items like potions, weapons, and gear. Money earned during a run is carried out, even if the party wipes. Being strategic with the purchases is key for success.
Does it work on the Steam Deck?
The game works great on the Steam Deck, but I would expect it to. The low-poli simple style of the game is ideal for handheld, although there are a few quirks that make the game annoying. I often would lose the mouse over when trying to move a character, and it was annoying to get it back so I could move my character. Otherwise, the game is a solid, chill experience on the Steam Deck.
Review
If you are fan of classic dungeon crawlers, or want the experience of playing a dungeon crawler on Roll20 without a dungeon master, Dark Quest has its appeal. The problem I have with this game is that even as a remaster, the game feels dated. Why would you play this over Dark Quest 4?
Aesthetic
I like the simple UI and concept of the game. The sprites look very cool and I appreciate the fantasy vibe the game successfully captures. You are either going to love the old school feel of this game, or hate it. I would look at the trailer and go from there.
Gameplay
The game is fine if you are looking for a laid back dungeon crawler that is simple and doesn’t demand much resources. It is a very chill game that is easy to master, but one that has a bit of a slow grind. At least it feels slow compared to later installments of the game. I think this was made for those enjoy the nostalgia of this type of dungeon crawler. It feels like playing a board game, but there are a few quirks that make it a little annoying to play. I enjoyed my time with it, and definitely got $5 of fun of it, but it is hard to recommend it over one of the later installments.
Conclusion
Dark Quest is a decent remaster. The game has cool art and solid gameplay. If you are a fan of the old school style dungeon crawlers, you’ll get your fun, but I still recommend you start with Dark Quest 4. Dark Quest 4 improves on so many of the issues I have with this game, and is definitely worth getting into if you haven’t.
I was sent the Rainbow Legends demo to review for my blog. I understand the game isn’t finished yet, so I will try to be a bit more lenient with my review. That said, I won’t let it sway my opinions. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of Contents
What is Rainbow Legends?
Rainbow Legendsis a unique take on the deckbuilding roguelike where the goal is to use your deck to cover the whole board with your color. There is a demo available on Steam. Make sure you check it out, and don’t forget to wishlist!
Hook
You a powerful hero on an adventure of your choosing. Use your abilities to capture more of the territory to defeat your enemies. Build powerful decks, protect your structures, and find some valuable relics along the way. Will RNGesus bless your adventure with good fortune and powerful cards, or will you end up another fallen adventurer in this godforsaken world? Pull up and find out.
Gameplay
Aside from its unique territory mechanics, Rainbow Legends is your tipical deck building roguelike. Players will choose from one of the mighty heroes (the demo only has the mage as a playable character). Players start with a basic deck that they power up through the course of the adventure. They can find more powerful cards through encounters and combat, or buy them in the shops. There are also events that allow players to level up and customize their cards. The game does a good job at giving players a certain level of freedom to build a deck to fit their playstyle while the RNG keeps playthroughs fresh and exciting.
Combat
Combat in Rainbow Legendsis unique. Instead of the regular back and forth style seen in traditional deckbuilders, Rainbow Legends has players fighting over territory of a map. To deal damage in this game, players must own more territory than the their opponent by the end of each round. The game is over when either the player or NPC’s health hits zero.
To claim territories, players must cast abilities using their mana. Mana is fixed, but the capacity can be increased through cards or powerups. Cards cast can give players buffs, summon buildings that give players access to useful resources, or take over/buff territory. Enemy attacks are telegraphed. Players must play around these attacks while maximizing their territory gains.
Imprssions
The demo is a little broken and there are clear signs that the game isn’t finished. That said, the core mechanics of the game work well enough to make Rainbow Legendsa serviceable demo. Players will get a solid sense of a roguelike that is honestly a little addicting if you can ignore some of the general roughness. If you are looking for a deckbuilder that feels different and is fun, Rainbow Legends is a solid game to keep on your radar.
Aesthetic
I love the pixel art style of Rainbow Legends. The game’s simple style makes it perfect for running on most computers, but with cool enough art to make the game interesting to look at. It has characters with cool designs, and some very creative abilities. The demo does have some missing elements and a few poorly translated, or not translated sections. This made it hard to understand a few of the mechanics because either I had to translate the text into English, or guess because the text was missing. There have been some updates to the game since I’ve played it, and hopefully this gets patched on full release.
Roguelike
Most roguelikes have players travel across nodes on a map as they work their way to a final boss. All paths lead to the same final boss, but the choice is up to the player. Rainbow Legends does things a little differently. Instead of traveling across nodes, players can travel across an open map. Players don’t lose options after choosing an encounter, and can return or choose the order of their adventure. I like that I can save the camps and shops till the end before the boss fight. It is a unique twist on the roguelike formula, and one that adds a bit of depth to the game.
Combat
Combat was a little strange at first because the tutorial is a little awkward and some important information is missing or not translated correctly. Once I got the gist of things through trial and error, the game became an addiction. While the concept is simple (you are just playing shapes on a grid), there is a lot of strategy involved. The choices a player in both the overworld exploration and combat prowess shape a successful run. RNG may ruin a few runs, but it never felt like it did any of mine.
I love that it always felt like I was doing something in combat, instead of waiting for the back and forth. Combat felt like a creative puzzle I was trying to solve, and the RNG made the puzzle more interesting. Choices like when to expand my territory, build structures, or use an ability weighed heavily on my soul. I became too invested in trying to solve these puzzles that I lost track of time. This game is a lot of fun.
Conclusion
If you are looking for a new deckbuilding roguelike/strategy to add to your collection, Rainbow Legends should be in your Wishlist. Rainbow Legendsis the most interesting spin on the genre that I have seen since Talystro. Definitely check that out if you want a little math in your roguelikes.
That said, the Rainbow Legends demo is a little broken. I didn’t experience any gamebreaking bugs, but there are elements that are missing, and a few translation issues that are hard to ignore. I was able to play through regardless, but it does feel like I am missing out on a few important mechanics and nuances. I still think the demo is worth trying, especially if you if you enjoy puzzle games. I’ll be around for a full release, and will let you know what I think about it then. Make sure you follow along for more reviews.
I was sent a free copy of Freeride to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of Contents
What is Freeride?
Freeride is a unique personality test disguised as a narrative game out now on Steam.
Hook
You have been recruited to be a conductor on a spirit train. You are responsible for the smooth transportation of lost spirits, but the universe has a habit of making things difficult. The universe is full of choas, and it is up to you to navigate that chaos and keep the trian on schedule. Explore strange and surreal worlds as you fight monsters, help out spirits, or just let things be. The choice is yours, and your choices matter.
Exploration
The game will give player quest hooks, but players have the freedom to do what they want during each act of the game. There are no quest markers or meta quests, but rather a small sandbox for players to explore and uncover the many unlockable secrets. Freeride gives players the freedom to explore the game in a way that fits their playstyle while encouraging them to replay the game to collect to full story.
Choices
Choices in Freeride matter. What a player chooses to do in an act, affects outcomes, events, and quests for the rest of the game. Beating Freeride once doesn’t take long, but you are going to want to play the game to learn more about its wonderful world and great cast of characters.
Combat
While not the central part of the gameplay loop, Freeride does have combat. Players collect items throughout their adventure to throw them at enemies through the game’s unique slingshot mechanic. To throw an item, players click to aim, pull back the mouse to charge the attack, and let go to send the item flying. It is a different kind of combat, but combat can be cheesed or avoided. The game’s main focus is the story.
Review
I urge every one who picks up this game to keep with it past the initial shock. Freeride is a unique game that isn’t afraid to break traditional conventions to form its identity. This isn’t going to vibe with everyone at first, but the story and art more than make up for some of the more deal breaking awkwardness. Freeride is a cool game with an interesting story and a refreshing addition to my rotation. It is worth checking out at least once.
Aesthetic
Freeride is a great looking game. I am a huge fan of the artstyle. You have a cast of cool looking characters, and a world full of whimsy that was fun to explore. Some of the areas feel a little too cluttered, but I think this is by design. You need to have items to throw at your enemies. There is also a very solid soundtrack to help you get into the mood for an unforgettable adventure.
Combat
I hate the combat system in this game, and it is the reason I almost gave up on this game. I am glad I didn’t because I love this game, but it is very clunky and annoying. It does click after a while, especially when you realize you can skip a lot of the combat and cheese the important fights. Just stick with it. This game isn’t about the combat.
Story
Freehide has a fun and quirky tone that carries the player through a whimsical spirit world. It has a cast of interesting chartacters, solid world building, and a fantastic pace. I love that my choices affect the story, and love that I have to replay the game to unlock everything. I recomend you play the game without a guide. Let your personality determine the type of story you get. You can look up a guide after, but the game does a good job at reminding you of past choices so you can get a different ending. I only played through the game twice and still need to unlock a bit more. What I did unlock is a fantastic example of storytelling through video games, and the only reason I didn’t quick on this game. I don’t want to get too specific to avoid influencing or spoiling the story, but it is a story you need to at least experience the first playthrough.
Conclusion
Freeride is one of those weird games that comes around once in a while to shake up the meta in the best way. It may make a few odd choices here and there, but they mostly pay off in the end. If you are looking for a fun, unique game that is good at telling its story, go get Freeride. This is one of my favorite games already, and one that I recommend everyone try at least once.
I was sent the Nocturnal 2 demo to review for my blog. I am grateful for the opportunity, but understand the game isn’t finished. That said, I will try to be a bit more lenient in my review, but these will still be my honest impressions of the game.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of Contents
What is Nocturnal 2?
Nocturnal 2is a beautifully drawn metroidvania coming out on Steam later this year.
Hook
Play as Ardeshir, bearer of the Enduring Flame as he explores the forgotten city of Ytash in order to break the curse that consumes his homeland. But the path will not be easy. The city has been sunk into darkness, with only his Enduring Flame to light the way. Bring as much of this city to life as you fight your way through mobs of enemies, creative bosses, and discover new abilities in between. Will his flame be enough to free his homeland from the darkness, or will it consume his very soul?
Gameplay
The demo has players go through the tutorial, but gives them a large area of exploration. This is your typical metroidvania where players are moving from checkpoint to checkpoint, collecting xp, powerups, and abilities in between. What makes Nocturnal unique is that Ardeshir’s flames can go out, and without light, he becomes powerless. Players must find ways to not only light the world around them, but sometimes find ways to keep their light alive.
Combat
Nocturnal has a traditional metroidvania feel. Players start the game with a minimal move list, but unlock new abilities as they progress through the city of Ytash. The combos get more complex as the game progress, but so do the enemies. Enemies in this game have easily telegraphed attacks and movements that players will need to learn to play around. Effectively fighting around these combos through skillful dodging can help players survive until the next checkpoint.
Impressions
I picked up Nocturnal 2 because Nocturnalis one of my favorite metroidvania. It has a cool atmosphere, solid story, and great mechanics. If you are looking for a new metroidvania while you wait for sequel, you won’t be disapointed. The demo for 2, has me excited. The game still feels like the dark epic adventure of the first, with a few solid improvements. The art is still great, combat is smooth, and it left me wanting more. It has definitely been added to my wishlist, and I can’t wait to try out the full version.
Aesthetic
One of the biggest draws for Nocturnal is its world building and aesthetic. This series has some incredible art, and I am very excited to explore more of this world. The lore in that is sprinkled throughout gives the game the mysterious atmosphere that makes the story feel even more epic than it is. My only complaint is that I didn’t get much of the story in this game, but at least I got a solid impression of what is to come in terms of gameplay.
Gameplay
First of all, this demo is playable on the Steam Deck which is the cherry on top of a solid metroidvania experience. Any game that allows me to whip out my Steam Deck outside my house is a good game, and this is looking like a good game. The Nocturnal 2 demo has smooth combat with interesting combos and interactions, a good amount of exploration, and some solid platforming. And this is coming from someone who hates platformers. At least, I used to hate them until I played Nocturnal. It does get a bit repetitive towards the middle of the demo, but it gave me enough to be excited about.
Conclusion
I can’t wait for the full release of Nocturnal 2. This is a solid demo, especially if you are in the market for a new metroidvania. I don’t think you’ll need to play the first game to understand the sequel, but the Nocturnal is such a good game, you need to play through it once. I still prefer the first game, but it is still too early to make that declaration. Until then, play through the first game, check out this demo, and don’t forget to add Nocturnal 2 to your wishlist!
UVS sent me the a Guilty Gear Strive Blitz Box to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. 2026 is going to be an exciting year for Universus TCG, so make sure you check out the road map! I am super excited for some Fairy Tail cards. Also check out my reviews for other universus products like Attack on Titan and my favorite set so far, Heroes of Exandria. I’ll also be using my TCG Player affiliate link where possible. It helps me out if you use it before buying anything.
Table of Contents
The Set
The Guilty Gear Strive set came out on November 28, so I am a little behind on the draw. Holidays have been a little busy for me. While the new King of Fighers comes out soon, I think it is still worth looking back at a fantastic set. Guilty Gear Strive released with a new type of product, the Blitz Box, which is a 12 pack booster at a much more attainable price point. The game features unique art and foils that you are going to want in your collection, especially if you’re a fan of the fighting game. If you haven’t played Universus, it is a fantastic unique game that I have fun playing everything time I get product. I’ve talk in more detail about the game in other posts, so make sure you check that out.
Character Cards
The Guilty Gear Strive character cards are some of my favorite since I’ve started playing the game. If you are unfamiliar with the game, Universus usually uses screen grabs for most of their artwork except for a handful of alt cards and character cards where the art is unique. I have never played a Guilty Gear game, but I kind of want to now because the characters looks so cool. The character cards are all vibrant, with cool looking characters that are going to be fun to collect. Here are a few of my favorites:
Token cards
Non-alt character cards in this set are tokens. Instead of the normal backs, the backs have a few rule explanations. While it may take away from the TCG aesthetic, it does offer a different back for easy orginization. As a casual player, I appreciate the easy reminder of rules I would otherwise have to look up. It is a handy tool for newer players. While I understand that it stops being useful the more to have, it is handy.
Token Back
Chrome rares
While some might be upset that their character cards have been made tokens, there are some nice chrome rare versions available for those who want to bling out their deck. I like the more cartoonish, oversaturated look of the art. You know it is going to look fantastic on the table. While I didn’t pull any of the chromes for my collection, I can sit hit and look at them longingly:
Alt cards
The real reason I love this game is how much effort is put into the alt cards. The alt cards in this set are all fantastic. I was lucky enough to pull a few of the alt cards and I am so happy with my pulls. If you are a fan of the series, you are going to want to try to pull some of these cards, at least for your collection. It is very hard to choose just a few cards, so here is as many as I could fit in no particular order:
Review
I am writing this as a collector. I love this game, but I play it very casually. I can’t speak on the power it adds to the game nor how it is shaping the meta. I can say that this has been the most fun set to open (aside from the the Heroes of Exandira). Guilty Gear Strive has the best quality of any set I’ve pulled from, and the best looking art.
Quality
Guilty Gear Strive, at least the box I pulled, has some of the best quality I’ve seen from this game. The foils still curve, but that is an unavoidable truth in the TCG space. Regardless of that fact, none of them had that annoying print line that seems to plague previous sets. Coming from the Riftbound cards I pulled, the quality is night and day. If they can keep this level of quality for future releases, and even spread it to Riftbound, I can see this game surviving at least another year.
The Art
My biggest issue with Universus as a collector is that most of the cards are screen grabs. While the special treatment cards are always fun to open and collect, most of the time I am collecting screenshots of IPs I don’t always care about. With the exception of Heroes of Exandria, most of the sets have been disappointing to open. Riftbound, Teenage Mutant Ninja Turtles, and Street Fighter (the worst in my opinion) were all boring. Teenage Mutant Ninja Turtles fairs a little better because of nostalgia, but not enough to buy into.
The screenshots used for Guilty Gear Strive are a lot better than the previous sets. While I am still not a fan of the screenshot cards, they do look nice in a binder. I liked Guilty Gear Strive a lot more than the Street Fighter ones, and I can only hope they can carry a similar vibe with the King of Fighters IP. I am sure fans of the Guilty Gear series will appreciate the cards more than I did, but I had fun pulling them. I’ll probably only collect special treatment cards.
Conclusion
If you are thinking of getting into Universus, Guilty Gear Strive is a solid entry point. It has cool art, some solid mechanics, and the set is fun to open. I can’t speak on how it holds up against the current meta or how much return on investment you’ll get, but as a collector, I am very happy with this set and am tempted to pick up a bit more. You can pick up
I was asked to cover the Talystro playtest for my blog. I understand the game is not finished, so I will be a bit more lenient with my review. That said, these will be my honest opinions of the game.
Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!
Table of contents
What is Talystro?
Talystro is a a unique dice based deckbuilding game coming to Steam. The game features adorable mouses and require a bit of math to defeat your enemies.
Hook
The evil Necrodicer has started the forgiben ritual of Talystro, unleashing waves of evil numbers to disrupt the worlds peace and tranquility. All hope rests in the hands of Math Mouse and his proficiency in simple arithmatic. With the help of many dice rolls and well placed attacks, Math Mouse must fight through these evil numbers and put an end to the Talystro. Will his math skills be enough to save the world? Will RNG be in his favor? You will need to play to find out.
Gameplay
Players must fight their way through many waves of ruthless monsters with only the help of a deck they build along the way. Unlike most deckbuilders, Talystro has players build their attacks from a pool of dice rolls.
Casting
Players roll 6 dice at the start of each round to play the five cards they draw to their hand. Each card has a slot or a series of slots in an equation. To cast a card, players fill these slots with the numbers from their dice pool results. Cards will do damage equal to the total of the card after all required slots are filled. For example, if a user has a card with a slot _ + _ and they fill it with the numbers 1 and 2, the card will do three damage.
Combat
Players can attack as many times per turn as they have available dice, assuming they can get to the correct number. The monsters in this game are numbers. Unlike other deckbuilders where players need to slowly chip away at an enemies health, players need to reach the exact number of the monster they are fighting. For example, if the monster they are fighting is a 7, players must combine their dice and cards to deal out 7 damage and destroy the monster. You can play multiple cards per turn, so mix and match accordingly.
Monsters
Monsters carry attack die. Any monster left with an attack die at the end of the turn does one point of damage to Math Mouse. Players progress to the next stage if they kill off all the numbers. The game ends if the Math Mouse’s health drops to zero.
Abilities
The game has a few abilities to give combat its depth. Players start with three abilities: block, reroll, and adjust. Players all start with one charge of each ability. These abilities can be recharged by playing a card that has a recharge ability.
Block
Monsters get an attack die with the result visible to the player. Players can break these attack dice by stacking a dice with the same result. For example, if a monster has a 4 attack dice, stacking another four negates the attack.
Reroll
Reroll is self explanatory. Players use this ability to reroll their available pool of dice and hope for better numbers. Reroll only affects dice you have left in play. If you have three dice, you only reroll three.
Adjust
This ability allows players to adjust a dice by one value. For example, if you only have a three and need a four or a two, you use the adjust ability to get the number you need.
Impressions
I am a little bummed that this game is only a playtest because it is already an addiction. I did not know I could have so much fun with math, but then again, I played a lot of Math Blaster growing up.
Aesthetic
Talystro has fantastic art. I love the cartoon style art and the world that goes around it. The game has an old school aesthetic, but with gameplay that makes it incredibly addicting.
Gameplay
I am a little bummed it doesn’t work on the Steam deck because this would be a fantastic hand held game. It isn’t resource intensive, and the game is casual enough to enjoy on the go. However, this game is so much fun. I like that it breaks away from the same tired deck builder formula with mechanics that make combat a lot more engaging. I liked that I was always trying to figure out something and it made the grind a lot of fun. Every round was a cool puzzle I needed to solve, even if it involved a lot of math.
Conclusion
If you are looking for a different kind of deckbuilder that isn’t afraid to be different, you need to keep an eye out on Talystro. This is the most fun I’ve ever had doing math, and I am not a huge math person. The game has fun flavor and solid mechanics to keep things engaging. This is a very successful playtest, and I can’t wait to see what else in store. You can still try to get into the playtest. Don’t forget to wishlist!
I was sent a free copy of Encounter: The Lost Cardsto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
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Fate has been decided by the cards. Your journey will be filled with fated encounters, some good and some deadly. Evil will try to sway you, but you always have the choice to live your life virtuously. Fill your bag with useful items and go on a silly adventure you will never forget. Fight your way through powerful enemies, make good choices, and be prepared for some intense inventory management. How far will your choices take you?
Gameplay
A players encounters are randomly determined by a deck of tarot cards. Encounters can be combat, a curse, a shop, or a social encounter. The choices a player makes affects the loot and judgement they receive. But choice is only half the battle, the rest is inventory management. Players will need to be efficient with the limited space in their bag as they complete their run. A run is over when the player dies and fails judgement.
Loot
Items collected throughout the journey give players their actions economy. They allow players to cast magic, perform attacks, heal themselves, or cast boons during combat. Unfortunately, items will break after a set number of uses. Once an item breaks, it can no longer be used. They can be repaired in town for a cost, so make sure you are always keep your good items with enough uses to survive your adventure. You can be left stranded without weapons if you aren’t smart about your choices. It is hard to fight the boss with only your fists and no healing.
Encounters
It shouldn’t be a surprise that encounters are the core aspect of Encounter. Players will cycle through random encounters determined by a deck of tarot cards. They determine the type of encounter whether it be social or combat and the type of loot a player has access to. Choices made in past encounters affect future ones. Being sinful for example may turn some friendly and useful encounters hostile. There is an NPC that gives players useful items for free, but only if they are virtuous.
Judgement
Judgement is another big part of Encounters. Players will be tempted to sin throughout their adventure. They can steal the sword they can’t afford or overindulge in debauchery, and other actions that give useful buffs at the cost of your soul. Players who choose a virtuous run can get a free resurrection and other useful buffs on death, while those who sin find themselves at a Lilith’s mercy. Both options have their benefits and draw backs. What kind of life will you live?
Combat
Combat is turn based. Players will build a deck of useful items on their journey. This deck is limited by inventory space. The key is to be efficient.
Each player has a set number of action points they can spend per turn. This number is fixed at first, but can be increased through choices and luck based rolls. Action points can be spent to use the various items in your inventory to heal, attack, cast magic, or buff their character. Combat is over when the player or NPC dies.
Review
Encounter: The Lost Cards is still in early access. The game is not finished yet, and you can tell. It is full of bugs and I haven’t been able to connect to the server to take advantage of the wayfinder mechanic which locks me out of some choices. That said, none of the bugs are game breaking, and I haven’t been able to put the game down. Encounter is a cute and quirky game with enough depth to keep tings engaging. If you are looking for a different kind of deckbuilding roguelike and don’t mind the roughness, it is at least worth checking out the demo.
Encounters
The encounters in this game are fun for the first couple runs before they start to get repetitive. I appreciate the adult humor and the generally quirky tone of the writing. After a couple of runs though, encounters start to repeat. This is the norm for the genre so it wasn’t a big deal, but there are some encounters that will end your run. That said, the RNG in this game is mostly fair and makes each run feel different enough to keep the grind from becoming soulless.
The Grind
Encounter: The Lost Cards has its grind, especially if you want to unlock some permanent buffs that will help you go far. The game does get a little repetitive, especially if you aren’t able to make it far. Not making the right choices or taking advantage of the games nuanced mechanics can make the grind a little harder. The game doesn’t do a good job at onboarding a player, but I almost prefer having to figure things out on my own.
I find the repetitive grind soothing. Sure the RNG can kill a run, but it also kept each run feeling fresh. I always had a new strategy to try. A lot of the fun came from trying to figure out the different mechanics through trial and error. I could have looked at a guide, but I enjoyed making choices I thought were fun. It was the perfect grind for catching up on anime because it involved enough thought to keep me engaged without requiring my full undivided attention.
Aesthetic
The game looks great. I love the pixel art design and the music choice. The game has a solid retro vibe with a modern enough flare to set it apart from other similar styles. There is a bit of fan service to be aware of, but nothing I would consider too adult.
The Bad
I was only able to successfully run Encounter on my desktop once. It runs great on desktop and have no complaints, but switched to the Steam Deck to test the compatibility. Encounter is a fantastic Steam Deck game. It runs great and it is casual enough to make it the perfect game to play on the go, or in my case, in bed while I was bed ridden. Unfortunately, I was never able to connect to the server to take advantage of whatever the wayfinder boon gave me. I have no regrets. I prefer this game on handheld.
The game also doesn’t do a good job at explaining its mechanics. It sort of drops players into the game with a basic understanding of how things work and I sort of figured things out through trial and error. This wasn’t a deal breaker because that is how I usually play these sorts of games, but it did mean I was wasting some of my runs. Make sure you don’t waste your useful items on the easy encounters, and repair the items you like. I am sure you can find a guide if you rather just minmax.
Conclusion
Encounter: The Lost Cards is my current addiction. Sure there is some roughness involved, but the game works well enough to deserve its chance. It should at least be on a few more wishlists. Encounter is a unique twist on the deckbuilding roguelike with fun flavor and even better mechanics. If you are looking for a new casual game that doesn’t require too much of your attention, check out Encounter: The lost Cards on Steam Early Access.
I was invited to cover thePiPu Party demo on my blog. I understand the game is not finished yet, so I will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.
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Table of Contents
What is PiPu Party?
PiPu Party is a chaotic puzzle platformer. You can brave the puzzles on your own, or play with your friends. The game supports up to 8 players for those who want to get really crazy. There is a demo available you should definitely try.
Hook
Players will jump through creative puzzles in a race against time. Team up with your friends for some creative co-op solutions, or race against your crew in a wacky adventure you won’t forget. Use your inventory to control the world around you to find your way to the solution. Are you smart enough to clear the levels?
Gameplay
Players will use their character to jump across the platform puzzle without falling as they race to get the fastest clear possible. Falling means starting the level over which results in a slower clear. What makes Pipu Party unique is that players will pick up abilities they can use to manipulate the world around them. Abilities will move, rotate, or stop platforms. Players can only hold three abilities at a time, and abilities are used in order. Players will need to know when and how to use their abilities efficiently to get the solve.
The game can be played solo, or with friends in couch 2-player co-op. The inventory is shared in multiplayer. There is an up to 8 player race game that sounds fun for a party, but I do not have enough friends to test it out.
Impressions
Since I’ve starting this blog, I’ve gotten more fond of platformers. I was never a fan because I was never good at them. Having to review games of every genre, I am proud to say that I have developed enough skill to appreciate a good platformer. PiPu Partyis shaping up like a good platformer, even for the people like me who don’t have enough friends to take full advantage of the game’s design.
Art
PiPu Party has a simple retro vibe that gives the game its charm. If you are a fan of classic platformers from the SNES era, you will appreciate how well these pixels are put together to create its unique world and platforming experience. The game also has a fantastic soundtrack to get you in the mood for some intense jumping puzzles.
Puzzles
The demo has a few puzzles to play through, but they give a solid grasp of what to expect from the game. They all felt creative and get challenging, without feeling impossible. This may change in the full game, but I didn’t feel too frustrated trying for a solve.
What makes the puzzles in Pipu Party unique are that they move with or without a players interaction. Sometimes, you will be dropped onto a puzzle in motion and you have to act fast to solve the puzzle. Precision and efficiency is key in solving these puzzles. Other times, you will need to move or affect the direction of the puzzle pieces to get to the goal. The experience is very memorable, and I can’t wait to see more.
Conclusion
If you are a fan of platformers, especially the more difficult ones, you should try out PiPu Party. The game has a very cute retro vibe with some puzzles that will have you only using the edge of your seat. I only tried the solo mode and liked it enough to play more, but I can see how the game’s potential for being that silly party game you bring out with your most competitive friends. Do yourself a favor, go check out the demo and don’t forget to add PiPu Party to your wishlist!