Tag Archives: SCIFI

Review of the Alien RPG Rapture Protocol Miniature Set

Disclaimer

Free League Publishing sent me the Alien Rapture Protocol miniature set for the Alien Role Playing Game Evolved Edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you also check out my reviews for Mutant Year Zero and Alient TTRPG.

Table of contents

Unboxing

What’s in the box?

  • 20 high quality miniatures
  • Skirmish rulebook
  • Tokens
  • Game Catalogue

What is it?

Free League Publishing has released a set of 20 high-quality figures to fill your next session of Alien TTRPG. The set comes with a condensed rulebook for skirmish play for players who want to enjoy some wargaming in the Alien universe. Most importantly, the miniatures are ready to fill your world whether you are following one of the prewritten adventures, like Rapture Protocol, or you are creating one of your own from one of the many high quality source books. Whether you leave them unpainted, or get a little creative with the paint, these are going to look great on any table.

What is Skirmish?

Skirmish is Alien TTRPG’s pvp mode. The game is designed for two players (or teams) as they fight for survival. Booklet includes three unique scenarios to help players get started, but there is room for some solid homebrew potential. For example, a team of humans must fight their way through a Xenomorph infested planet to retrieve keycards to help them escape. The game is over if the humans complete their objective, or the aliens kill all the humans. There are rules for army creation, combat, and even a fear mechanic to make the game very thematic. I am a huge fan of the radar mechanic because it makes the game flavorful. If you’re into Alien RPG for just combat, definitely look into the skirmish mechanics.

Thoughts on skirmish

I am not very good at wargaming, so I appreciate how easy this mode is to get into. I got destroyed the times I played, but I had a lot of fun doing so. The game mode is full of cool flavor that will make fans of the Alien series very happy. The fact that Xenomorphs start as blips of a radar until discovered is terrifying. The fact that one of them turns into a cat is fantastic.

Combat is strait forward, but engaging. I am not very good at army building, but there seems to be a good amount of options for some diversity. I am sure there might be a meta, but I had fun playing what was cool. I had a lot more fun playing the Xenomorphs, but only because I was better at it.

I love that the rulebook comes with the miniature because it makes the set a board game you can pull out when you are not running games.

Review

If you like the Alien movies, you might as well pick up this miniature set. This is a very cool set that will be a lot of fun to paint, even if you don’t end up playing the tabletop game.

Quality

I am amazed, but not surprised by how good the quality of these miniatures is. Free League Publishing consistantly produces high quality products for all their IPs, and it can be clearly seen in the amount of work that went into each sculpt. The Xenomorphs look terrifying, and the humans look like they are ready to survive the invasion. I had a lot of fun looking examining each figure and appreciating all the small features. The ripples of the muscles, the poses of the figures, and even face huggers look cool. I definitely wish I was good at painting.

Is it worth it?

Yes. If you are a fan of the series, the figures have the detail you need. Buy these, paint them, and add them to a cool scifi display.

You don’t need miniatures to run a campaign of Alien TTRPG. Before this set, I was just using coins, but it does make my players a lot more excited. The first time I pulled one of Xenomorps to attack the party is a memory I will treasure for ever. It is a very fun and useful accessory, if you have the space and need for it. I only bring these out for combat, so its nice that the set includes rules for a standalone game mode.

If you are buying this for skirmish, I think it is a fun little game mode that you can pull out when you don’t want to run a full session. Skirmish isn’t my thing, but I did have fun the times I played it. I’ll probably mostly use it for all my tabletop rpgs I run moving forward because of how good they look on the table. Now I just need to convince my wife to paint them for me.

You can pick up the Alien TTRPG Rapture Protocol miniature set on the official Free League Publishing website.

Enclave RPG: A Perfect Narrative Tabletop Experience

Disclaimer

I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 14th.

What is Enclave?

Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.

Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.

The Flavor

You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.

Gameplay

The Loop

Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.

While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.

Whether a mission ends in success or failure, there is always a new adventure for the next session.

Liveplay

Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.

The Review

Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.

The Table

At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.

What it had in store

This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.

The Session

I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.

From the Book

The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.

From the Dome

Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.

The Game

The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.

I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.

With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.

The Art

The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.

The classes

Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.

Type of Game

Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.

Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.

What I enjoyed most

I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.

Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.

The Problem

The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.

The Community

If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.

What do I think?

Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.

The Kickstarter

If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.

Enclave in Six Minutes

Why Citizen Sleeper 2 is the Best RPG of the Year

Disclaimer

I was sent a free copy of Citizen Sleeper 2: Starward Vector to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Citizen Sleeper 2?

Citizen Sleeper 2 is a dice-driven RPG out now on Steam, Xbox, Nintendo Switch, and PlayStation.

You have made your grand escape and for the first time since you’ve been created, you are free. But freedom comes at a price. Your captures are hot on your trail, and there is rarely a place where a sleeper isn’t recognized. Gather your crew, upgrade your ship, and complete contracts as you travel across the Starward Belt, avoiding your pursuers. Will you ever be able to truly escape?

Gameplay

This is the closest you’ll get to a table top role playing game. During a cycle, players will have access to a dice pool they can spend on different checks. Checks will will progress the story, unlock new areas on a map, and generally allow players to complete actions. These checks are based on their stats in certain skills, and they can be failed. The outcome of the story is based on a players rolls and decisions, giving the game a good amount of replayability. Players will need to plan their days and missions properly because failing too much or taking too long has its consequences.

Review

I can’t believe I waited so long to play Citizen Sleeper 2. This is easily my favorite game of the year. I don’t think there can be a title that will beat the perfect gaming experience that is this game. If you like tabletop roleplaying games or text based rpgs, this is an excellent example of the genre. Everyone needs to play Citizen Sleeper at least once in your life, but you aren’t going to want to stop at one play through.

I have only played the sequel, and don’t think playing the first one is necessary. I am sure I missed a few references, but the story is pretty self contained and there is enough context to get me caught up. Don’t get me wrong. I will be playing Citizen Sleeper after this, and you should start at the beginning to get the whole story.

The story is fantastic. The writing is excellent and the adventure is full of agency, tension, and epic moments. If you enjoy RPGs, you will appreciate the difficult choices you will have to make, and the chance at failing the most critical moments. For those of you who can’t find a play group, or just want your TTRPG fix, this is a fantastic surrogate.

As far as gameplay goes, this has some fantastic mechanics that are engaging, but not so much that they take away from the story. I like the dice pull system, being able to push my rolls, and the gambling aspect of every choice. The chance of failure makes the successes more rewarding, while failing gives the story its intensity. It was very hard to pull myself away, especially since I had to keep reading till the next checkpoint. This game does not let you save when you want. Instead, you will need to read until you can go to your hub or your ship. This makes your choices matter, and it also means you will have to replay your game if you want to see different options. Make sure you choose carefully.

Citizen Sleeper 2 will pull you in with its beautiful art, powerful story telling, and solid mechanics. If you like TTRPGs or just want to sit back and enjoy a good story, it needs to be in your library.

You can pick up Citizen Sleeper 2: Starward Vector on Steam, Xbox, Nintendo Switch, and PlayStation for $24.99.

Exploring the Galaxy Guide: Helpful Tips for Space Adventures

Disclaimer

Paizo sent me a free copy of the Starfinder 2e: Galaxy Guide to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Always support your LGS if they carry Starfinder, but you can grab your copy of the guide on Amazon through my afilliate link. Make sure you also check out my newest sponsor, NordVPN.

What is the Galaxy Guide?

The universe is an endless space of adventure, mystery, and treasure. The Galaxy is shaken by the awakening of the newborn. Some flock to its side with zealot hunger. Others take to space to profit off its ever reaching effects. Gather your crew, load your ships, and find your adventure amongst the stars. What kind of stories will you find?

The Galaxy Guide is a helpful resource for the Game Master that needs a bit of inspiration for their next pathfinder campaign. The guide gives GMs ideas for running different genre’s of space themed adventures. I personally love the ideas for a horror themed adventure, but there is a good mix of ideas that can adapt to any table. The Guide is a good place to find planets, cities, factions, and other world building tools to fill your Galaxy. On the player side, the guide introduces new archetypes, backgrounds, and ancestress for some fun and fresh new characters. It might not be mandatory, but it is a nice resource to have when needed.

What do I think?

The Galaxy Guide is a very good looking book. I am always impressed with the high quality of the Paizo resource books, and the Galaxy Guide is no exception. The illustrations are colorful, vibrant, and inspiring. I loved looking at the different races, planets, and ships. The guide includes a galaxy map for a bit of added immersion.

As far as lore goes, the book is so much fun to read. It is a little bare, but I think the point is to inspire and guide rather than be the definitive source of an adventure. Remember, you can always make things up, but it is always nice to have some lore at the ready. Especially when you have inquisitive players who are hungry for lore. The different locations are neat, and I got some cool ideas for my own adventure. Looking forward to running a horror-themed, escape from a prison planet campaign. As far as player content goes, I saw a few cool ideas for character’s I’d love to run, if I ever get to play.

As far as resources go, the Galaxy Guide is an optional luxury. While the book has some cool flavor and ideas, it isn’t needed to run a good campaign. All you need is the core rulebook, some dice, and your vivid imagination. That said, this is a very cool book to have, even if you only end up reading through it. I loved reading the different bits of lore and flavor, but I definitely wish there were more. As someone who can get too busy for any proper planning, it is nice to have lore I can easily sprinkle when needed.

You can pick up your copy of the Galaxy Guide from the official Paizo store, or through Amazon using my Affiliate link.

Is Scar-Lead Salvation Worth Your Time?

Disclaimer

I was sent a free copy of Scar-Lead Salvation to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest reivew.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do.

What is Scar-Lead Salvation?

Scar-Led Salvation is a 3D third-person action shooter out now on Steam and PlayStation.

Willow wakes up in a strange robot testing facility without the memories of her identity. With the help of her advanced AI companion, she must make her way out of the facility, and maybe find out what is going on. But this won’t be an easy task. The facility is filled with robots ready to attack, and its hallways are a winding and confusing maze. Will Willow find out what happened to her, why she is here, and who she is?

Gameplay

Players control Willow as they fight their way through rooms of enemies. Combat is a pretty strait forward third person shooter. Players gear Willow with random weapons and abilities they find throughout a run. These weapons and abilities can be upgraded through out the level at upgrade stations. If Willow dies, she is reset at save point with only her basic weapons and abilities.

Review

Scar-Lead Salvation is a fun game, for the first few minutes of play. The game looks fine, combat feels good, and discovering the right weapon is exciting. Once the novelty of the game wears off, the game starts to feel repetitive.

One of the issues I have with the game is with the gearing system. Once you find a build you like, which happens early on in the game, there really is no reason to try anything new. Most of the drops become useless, and I started ignoring loot pretty early on in my playthrough. There really is no reason weapons should be drops since a lot of the time, they offer nothing new. In a looter shooter like Borderlands, even when a lot of the drops are useless, there is always a chance you get a weapon with a cool ability worth swapping into. Here you might find a gun with slightly better stats, but the difference it makes isn’t worth the time it takes to verify.

Combat in this game is smooth, but there really isn’t anything exciting to it. Enemies have the same patterns, and once you learn them, you aren’t dying. It gets very repetitive, especially since most of the rooms feel the same. I do like how that abilities charge by parrying successfully, but it doesn’t add too much depth to the game. The abilities don’t add much to the game either.

This is a game that does railroad its players through the story. There is no room for exploration because the rooms are bare and simple, and most of the loot you find is pointless. The story itself is fine. It has solid voice acting, but its not good enough to play through the game to find out what happens.

The game isn’t bad, but there also isn’t anything that leaves an impression. This is a game I will definitely forget playing, and one that I would have been mad if I paid full price for. It feels dated, and not in a good way. If you like the art style, I would wait for sale. If you are looking for a new game to play, I’d probably look elsewhere.

You can pick up Scar-Lead Salvation on Steam for $59.99.

Star Overdrive Review: A fun Janky Scifi Adventure

Disclaimer

I was sent a free copy of Star Overdrive to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do.

What is Star Overdrive?

Star Overdrive is a fast-paced open world scifi adventure out now on Steam, Epic Games, PlayStation, Xbox, and the Nintendo Switch.

Bios finds himself stranded on the planet Cebete as he searches for his beloved Nous. Armed with only his Keytar and handy hoverboard, Bios must race across the strange planet to find her and bring her back. But the journey won’t be easy. The world is full of strange beasts he needs to fight off and strange machines he needs to activate. Can he find the right upgrades to conquer the terrain, save the girl, and get back home? Will he learn what really happened here?

Gameplay

Star Overdrive is an openworld adventure game with a hoverboard gimmick. The hoverboard can be upgraded, tuned, and customized to fit a players style. Players can do tricks, do jumps, and go through special gates to gain boosts. If you aren’t moving fast across the map, you aren’t doing it right.

There is a crafting mechanic baked into this game. Players will collect materials along their adventure to craft different upgrades for their board, or to change the aesthetic. The farming can feel like a grind, but it is worth the trouble, especially if you like to consistently change your boards style. The board will wear with use, and having a fresh coat of paint and polish will make it perform better.

Combat in this game is simple. Players use the keytar to chain normal and heavy attacks, and can earn new powers along the adventure. Players can mostly look forward to exploring the vast world, searching for new styles, upgrades, lore, and some cool tracks to listen to.

Review

I really like Star Overdrive, but not as much as I thought I would. While I do love the flavor, the gameplay, and the concept, I found it a bit lacking. I am aware that there were some limitations baked into the game so that it can perform for the switch, and it definitely feels like a switch game.

One issue I have with the game is how empty the world feels after a while. Everything in this game looks cool, but once you start exploring the world, there isn’t much more to see. Some of it has to do with how they need to make room for the hoverboard riding mechanics, and the other has to do with maintaining the performance. It made me not really want to explore the world, and instead, I tried to finish the story as soon as possible.

The story itself is fine. I liked collecting the small tidbits and piecing together the events of the catastrophe. All the voice logs, journals, and the story itself was fun to collect. I think it is the only reason I kept playing.

The gameplay is fun, until the gimmick wears off. Combat is simple, but it makes the game the casual RPG I’ll occasionally pull out. Riding the hoverboard is so much fun. once I figured out the mechanics, got a few upgrades, I was sold. I wouldn’t say it has revolutionary movement mechanics, but they are good enough to keep players engaged. Zooming through the desert doing tricks, landing sweet jumps, and listening to good music made this game hard to put down.

One thing I did not like about the hoverboard was the upgrade system. I like that the upgrades felt meaningful, and I like that there was unlockable customization, but I don’t like the crafting system. The crafting system is simple, and it produces visible upgrades to the board, but it makes upgrading the board a grind. You have to constantly be farming materials and gambling on the part you get in return. It doesn’t take away too much time from the game, but I would have preferred to find the parts as random loot.

Combat was fine, but it gets better once you unlock a few powers. There were abilities that did feel broken, but it was a fun little loop that kept me engaged.

Despite its flaws, the game is a solid open world adventure with a solid story and a cool gimmick that is worth trying once. Whether or not you value exploration and deep combat may be the deal breaker, but I enjoyed it for the casual fun it is on my Steam Deck.

You can pick up Star Overdrive on Steam, Epic Games, PlayStation, Xbox, and Nintendo Switch.

Old Skies Review: A Unique Sci-Fi Visual Novel

Disclaimer

I was sent a copy of Old Skies to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is Old Skies?

Old Skies is a scifi visual novel out now on PC via Steam, GOG and Humble.

Time travel is real, and is controlled by the ChronoZen agency. Those who can afford it can travel back into any time, provided it doesn’t mess with the master timeline. Your job is to keep close watch on these travelers while still making them happy. The story follows seven travelers across 100s of years of history in a point and click adventure you will never forget. What people will you meet? What stories will they tell? Can you keep your clients from messing with the timeline?

Review

Old Skies is a wonderful piece of interactive fiction that you need to try at least once. The game looks very good with cool art and flavorful time periods. The story itself is good, with a cast of fantastic voice actors to bring each story to life. Most importantly, the puzzles are creative and manageable. They provide enough of a challenge to keep things engaging, without becoming frustrating. I didn’t feel the need to use a guide, but I am sure there are some great ones out there if you need them.

As far as time travel stories go, Old Skies does the narrative well. Everything made sense, even the more magical parts of science, and it was an interesting adventure to read. The characters are pretty well written. There are some cliches here and there, but nothing that ruins the story. Each story was interesting, and honestly the reason I kept playing. It is a solid length and I recommend it to anyone looking for a new visual novel.

As for the Steam Deck experience, this is a fantastic title to add to the collection. The resolution is perfect. The words are legible, and everything is easily visible. Most importantly, the controls works great, making this the perfect game to play in bed when you just want to wind down and enjoy a good story.

You can pick up Old Skies for $19.99, and it is definitely worth it for that price.

StarVaders: A Unique Deckbuilder Worth Your Wishlist

Disclaimer

I was sent an early copy of StarVaders to preview for my blog. While I am very grateful for the opportunity, this will be my honest impressions. I also understand the game isn’t finished, so I’ll be a bit more lenient with my criticism.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is StarVaders?

StarVaders is a scifi-themed roguelike deckbuilder coming to steam on April 30th. There is a demo available if you don’t want to wait.

Aliens have invaded Earth, and you are the only one that stands in their way. Take up arms in your mech as you fend off against endless waves of alien invaders and their powerful bosses. Travel the world to collect new attacks and abilities to build the most powerful deck. Earn upgrades and abilities that will make you the hero the world needs. Can you save the world, or will you become another pile of burning scrap heap?

Gameplay

Players will choose their mech ad pilot, and fly to the parts of the world that needs them most. Like most games in the genre, players choose between nodes of encounters that help them build up their decks for an epic final battle. What makes StarVaders unique is its movement mechanics.

StarVaders is played is played on a grid. Players must use their decks to maneuver across the grid, and complete the objectives. Players have access to attack and ability cards like other games in the genre, but they also have movement cards. Finding the right balance between the types is key. Having too many attack attack or movement cards means players are wasting a turn doing nothing.

To play a card, players have access to a limited resource system, known as heat. Cards are played by paying its heat cost. What makes this system unique is that players can spend more than their available heat resistance. Doing so ends the turn immediately and burns up the card. Burned up cards go back into the deck, and clog up the hand. This creates such a cool interaction where players need to efficiently burn up cards to maximize damage while also increasing the chances of drawing into a dead hand.

Most importantly, the game features unlockables to work towards, and a couple different pilots to change up the gameplay. If you enjoy deck builders, this StarVaders should be in your Wishlist.

Impressions

If this game out today in its current state, I would still recommend it to everyone. StarVaders is the most fun you’ll have with a deck builder this year. If it isn’t already on your Wishlist, it should be. StarVaders is a day one game, and it deserves all the attention.

The game looks great. It has a fun cartoon aesthetic and cool scifi flavor. The cards and interactions are creative, and a lot of fun. I particularly like how each deck feels unique and changes up the gameplay enough to give it variety. Best of all, it is the perfect steam deck game. The controls are works well, the aspect ration is perfect, and the game is chill enough to be enjoyed anywhere.

If you need a bit more convincing, make sure you check out the demo and get hyped for April 30. Don’t forget to Wishlist!

The Last Apprentice: Chapter 4 – A Stranger in a Strange City

Mila looks up at the man from her place on the floor. Her vision is blurred from the tears, her ears thump with each heartbeat. A mysterious liquid begins to soak through her jeans. Sad Boy looks down at the Mila with a sly smile. The city continues to move around them as they stand still for what seems like hours.

The cold liquid breaks her trans. The shock slowly begins to fade. She pushes his hand out of the way. “I’m fine.”

Sad Boy crouches so their eyes are at level with each other. She can see his bloodshot eyes and dilated pupils, even in this low light. “This ain’t like whatever nice ass apartment you came from. You won’t last a fucking day on your own. Those two runts aren’t even close to what worst this city has to offer. But if you stick with me, I can get you where you need to go. If you got the money.” He looks her up and down. His smile fades. “You got money right?”

Mila’s arm was still read around where the bruit grabbed her. Her skin still stung. The man in front of her smelled of stale cigars. She tries to swallow some of the shock and almost chokes. In her bravest, toughest voice she replies, “How do I know you won’t try to rob me.”

Sad Boy smiles. “You don’t.” He hands her the gun he had been stashing in his jeans. “But you can shoot me if I try.” The gun shines, even in this dim light. She reaches for the gun, but he pulls it away. “You have to answer my question first.”

“I have money.” Sad Boy hands her the gun. It feels heavy in her hand. She wraps her hand around the handle and is surprised at how well it fits. The danger of the power she holds excites and scares her.

Sad Boy stands. “So you coming or what,” again extending his hand at a distracted Mila.

Mila puts the gun in her bag. She picks up her item and stands on her own. “Where are we goin.”

“You hungry? We can go grab a bite and talk terms. I know a safe bar down the street.”

Mila wasn’t hungry, but a place where she could properly sit was better than this. “Fine. Lead the way.”

Sad Boy smiles. “Come on then!” Sad Boy makes his trek out of the alley, maneuvering expertly around the trash. They exit into a busy street, but no one seems to take notice. She follows him through crowds of people. “They call me Sad Boy,” he shouts over the crowd.

“Mila”

“What brings you to our delightful piece of paradise Mila?”

“I’m looking for someone,” she replies without thinking.

“We’ll you’re in luck. There is nothing in this city I can’t find. Who are you looking for.”

“Let’s just get to your bar first.”

“Well, it’s a hell of a place to be looking for someone. Especially for someone of you pedigre.”

“What are you talking about?”

“You’re clothes, your look, you scream privilege.”

Mila looks down at her outfit. Her clothes were dirtier than usual. The strange-colored liquid left reaches up her leg. Her hair was messier than usual, matted with dried sweat and possibly more of the mysterious liquid. She smelled like rotten garbage and while some people actively avoided it, most people didn’t seem to notice.

“Well not now,” Sad Boy corrects himself. “But you clothes aren’t made from the same synthetic garbage they use down here and your teeth are clean.”

Mila’s hand moves to her mouth. When was the last time she brushed her teeth? “How much farther?”

Sad Boy stops at the entrance of another alley. “Just through here!” He disappears through the alley.

Mila looks after him. There is a bright neon glow at the other end. She stops at the mouth of the alley. “I’m not doing any more fucking alleys.”

Sad Boy stops with a jolt and turns to Mila. “But it’s right fucking there!” He points at the other end in a feeble attempt to prove his point.

Mila shakes her head. “I’m not going through another alley. I’ll find someone else if you don’t agree to my terms.

“But it..you haven..” Sad Boy notices the tinge of fright that lingers beneath Mila’s stare. He growls in frustration. “FUCK! Fine! Follow me. But this costs extra.” He exits the alley and continues walking down the street.

The smoke starts to get deeper the farther they walk. Small camps and fires have been built between each entrance. They walk over dirty people who smoke at metal pipes, oblivious to the world that walks around them. They walk past a group in a heated argument that ends in blows. Half-naked men and women call from windows and doorways, soliciting clients. A woman walks up and locks her arm with Mila. “You looking for some company sweetheart?” She was a slender woman. Smaller than Mila with raven black hair. She wore an old revealing swimsuit. Her breasts heaved as she followed closely. She smelled of stale cigarettes and cheap liquor.

“Fuck off Minxie, she’s my client.”

“No reason we can’t share Sad Boy. Greed aint a good look for you.”

Sad Boy turns around. “I said fuck off Minx. I’m conducting busy.”

“Well look at who thinks they all important and shit.” Minxie moves closer to Mila till her lips almost touch her ear. She whispers, “I’ll be here for you if you ever change your mind baby. I’ll show you a better time than this fool.” She lets go and walks to the other stranger. He doesn’t take long to accept her offer.

They continue their trek through the redlight district. “It’s not my business what you do, and if that’s what you’re looking for, I won’t stop you, but we need to discuss our business first.”

“How much farther?”

“We’ll we would have already been there already, but you wanted to go the long way.”

“But how much longer?” Mila asks, nervously looking for an escape.

“Well…it depends.”

Mila grows more annoyed with each additional cryptic answer. “Depends on what?” she asks with a stern voice.

“Depends on how fast we can get through that.” Sad Boy points at a large rusting metal gate. Across the top, a sign says “Central Park” in faded letters. But this was no park. Behind the remains of a crumbling stone wall was a sea of tents and makeshift wooden houses. A shanty town that stretches for what seems miles. Sitting across the face of the wall are men, women, and children who star out into the void, lost behind their glazed eyes. There are groups of people who pace slowly around them with a similar glazed stare.

“Zombies?”

Sad Boy shakes his dead. “Drugs.”

“Lovely.”

The Last Apprentice – Chapter 3: Welcome to Old Town

Mila lies motionless surrounded by piles of trash. A rat scurries around her, but she doesn’t notice. Minutes go by before her senses begin their return. First, the sounds of the city pierce the silence of her shock until it becomes a deafening cacophony of noise. Then the smells of the alley make their assault. An overpowering aroma of rott assaults her senses and sends her puking. She reaches for support and finds none. A yellow liquid evacuates her stomach and mixes with a mysterious mixture of liquids leaking from somewhere within the pile.

“Get the fuck out of here!” A disembodied voice shouts from somewhere above her. The sound of a heavy object lands nearby with a heavy thud. The threat is enough to raise her from her shock. It takes all her strength to get to her feet. She picks up her bag, clutches at her spellbook, and makes her shaky retreat from the alley. Her feet feel heavy as she maneuvers over the piles of trash.

She falls a few times, but eventually, she exits into a busy street. A dense crowd moves in both directions, their voices merging in an incoherent babble. The buildings disappear into the dense cloud of smog above them. The face of each building is covered in neon signs and digital billboards advertising casinos, brothels, and other vices.

Mila joins the current. Her hands shake. Her eyes dart between oddities. This was nothing like home. Half-naked men and women call from doorways and windows. “Comon mami, I’ll take care of you.” She steps over dazed junkies who stare blankly into space, and others who seem lifeless behind their VR headsets. She walks around makeshift campfires of men and women who glare at her with hostile intent. “I got what you need!” A man posted by one of the lamplight yells as he flashes a strange vile.

Her heart begins to race. People bump up against her as they move around her. The smoke chokes her. She gasps for air but nothing seems to fill her lungs. She panics and runs for the nearest ally. She finds a space away from the madness to catch her breath. The noise carries into the alley, but at least she has room to breathe. She sits up against a wall. The cool feel of the wall relaxes her. The darkness around her relaxes her. She breathes deeply. Even the putrid smell of the alley relaxes her.

“Looks like we got a fresh one,” a raspy voice reaches from the darkness.

Another voice giggles. Two figures emerge from the shadows. One is a slender rat-faced man with long greasy hair. His skin is covered with acne and scars. His clothes fit baggy on his slender body and he walks in a hunch. A beast of a man walks behind him. He sports the same greasy haircut but walks with a confident sway. He seems to barely fit the alley, and even at this distance, he towers over Mila. The two stop a few feet away. Mila clutches at her book.

“You’re new here so I’ll fill you in on how things work her.” The slender one continues. He flashes a yellow smile. “This is our turf and you are here illegally.” He takes a step forward. His musk is stale. Mila tries to back away, but the wall blocks her exit. Her heart races.

“Please…” she lets out.

“Hey, we’re reasonable guys. Just give us your stuff, and we’ll leave.”

“But..” She begins to protest, but the words fail to come.

The slender man crouches to where he is slightly above her. His smell is worse than the ally. He flashes his yellowed crooked teeth. “We can do this the easy way, or the hard way mija. We’re leaving with your stuff.” The giant cracks his knuckles above them. Milla lets go of the bag as the rat-faced man takes it. His free hand points at the book. “That too.”

Mila clutches it tightly, bringing it close to her. “I can’t…” she makes out.

His hand grabs at her. It feels bony and his skin scratches at her. “That’s not how this works.” His fingers grip her wrists tightly and pull at her violently. Tears begin to swell in her eyes as she tries to pull away. Her foot flies instinctively at the man, pushing him away with a sudden kick. She turns to run down the alley, but a powerful hand comes down on her before she can take her first step. The giant lifts her. She struggles uselessly under his grip. The rat-faced man scrambles to his feet. He appears flustered. “Now you’ve done it!”

“You’re done Rata! Scurry back to your hole.” A third voice reaches from the shadow. Another slender finger emerges behind it. He wears a plain white baseball cap and his black shirt and jeans are a few sizes too big. His right arm is black with ink of a tattoo depicting a skeleton. It wraps around his forearm. Another tattoo reaches across his neck at his chin.

“Fuck off Sad Boy. This doesn’t concern you.”

“Business with my client concerns me plenty.” Sad Boy stands at the end of the alley.

“We found her first, her stuffs ours!” The slender man protests.

“That’s not what my friend heard,” Sad Boy rebukes, lifting his shirt to reveal the polished handle of a revolver. A small silver cross hangs from a chain attached to the bottom.

Rata looks at the gun pensively for a moment before letting out a frustrated growl. “Fine. Lets go.” The pair turn to leave.

“The bag stays,” Sad Boy adds. Rata tosses it violently at the wall without looking back.

Sad Boy goes over to pick up the bag. Mila watches him from her place on the ground. “You good?” He asks as he reaches down to give her a hand. Mila eyes his hand suspiciously. “If I wanted to hurt you, I would have done it by now.” He helps Mila to her feet. “Can you talk?”

“I can talk..” Mila replies, almost in a whisper.

“Good, this makes things a little easier.” He smiles. “I am here to provide you with an invaluable service. For a small fee, I will be your guide, protector, and mentor and help you to become a respectable member of old town…” he pauses and eyes her up and down. “You have money right?”

Mila nods remembering the envelope her grandmother handed her before pushing her into this nightmare.

“Perfect!” He clasps his hands loudly. “Welcome to Old Town!”