Disclaimer
I was sent a free copy of Diggergun to review for my gun. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
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Table of Contents
What is Diggergun?
Diggergun is a retro puzzler out now on Steam. There is a demo you should definitely check out, and don’t forget to wishlist!
Hook
You have taken a mining job digging for Lithiurn on Bal Island. The deal is so good, you pack your things and set off to your new adventure. Unfortunately, there are some details you missed in the fine print. There are costs to living on Bal Island, and you start with adventure with a good amount of depth. The only way off this island is to delve into the depth of the mines in search of Lithium. Can you find enough Litheurn to buy your freedom and get off this island, or will you succumb to the mysterious illness that seems to plague the other miners?
Gameplay Loop
Miners on Bal Island are expected to meet their quota, regardless of health. The only way off the island is to settle up depths, and life on Bal island is not cheap. Players will need to dive into the darkest depths of the mines in search Lithium. Armed with their trusty diggergun, miners will need to break through the earth and many monsters and bring back as much Lithium as they can carry. Players are limited by their stats, energy they can spend, and the amount of time in a day. While the game does look and feel like a simple retro puzzle game, there are a few moving parts that give the game its depth.
Day/Night Cycle
Time flows on Bal Island like any other place in the world. Every action, decision, and puzzle takes up time. Losing track of might mean starting the next day at a disadvantage, or possibly even death. Time also affects what events are available to the player. There are time gated interactions. For example, the restaurant is only open at a certain time and there are NPCs that are only available at certain times of the day. Missing these interactions can mean the rest of your time on Bal Island will be at a disadvantage.
Social Interactions
The mines are full of characters, some more interesting than others. Throughout the adventure, players will interact with players and have the chance to build a rapport with each one. These interactions and the relationships forged from them affect the game’s ending. There are multiple endings. Can you unlock them all?
Energy Management
Players spend energy to complete their tasks. It is a resource that is more valuable than money. Diving the mines eats at a miner’s energy reserve, but there are activities that help replenish. To replenish energy, players can eat a meal at the restaurant, use the bathroom, take a shower, and sleep. The quality of sleep affects the energy, and food costs money. All of these activities cost time, and the trick is balancing these activities with time in the mine to meet the quota. Luckily, your energy reserve and other useful stats can be upgraded at level up.
Leveling
Spending time in the mine will earn player experience. This experience will turn into levels that a player can use to upgrade one of four stats: aim, strength, energy, and luck. This is the games These skills impact how much damage a player does, how much lithium a player can carry, what a player can do in a day, and what a player finds on a delve. Each level affects gameplay. Choose wisely.
Mining
Players use their diggergun to excavate the earth and fight off monsters, but they use their mind to get to the next level. A level in the mine is a simple square 2D square full of mineable blocks, traps, and sometimes monsters. There will also be visible lithium nodes and other treasures spread throughout the map. Players will need to plan a rout as they excavate to collect everything before moving to the next room. Once a players inventory is full or they finish their quota, they can leave the mines to do it all over again tomorrow.
Money
Money runs everything on Bal Island, and it is the reason you can’t leave. At the end of each day, players collect their earnings. Players who meet the quota will be paid for their haul, but be charged for the fees of company. A big chunk of a miners wage goes into paying debt and other miscellaneous costs, leaving with little money. Players can take out another loan if money ever gets tight, but hat means never leaving the island.
Review
Diggergun is a very pleasant surprise. I enjoyed the retro aesthetic, but there was enough depth to the gameplay to keep me invested. Some people won’t like that most of the time you are just walking through a room, but there is a demo you can try before you make your final decision.
Aesthetic
I played a lot of retro puzzlers growing up on my Gameboy pocket, and have a soft sport for the look and feel of this game. The pixel art is solid and the cutscenes are cool. Diggergun has a very cool retrovibe, but the sound leaves a bit to be desired.
Sound
The sound effects are solid. I like the sound of the gun movement. It really gives me the hit of nostogia I wasn’t quite ready for, and I am here for it. The music in the game isn’t very impressive, but it is not really a deal breaker. I use play this game with anime in the background anyways.
Gameplay
Diggergun has unique mechanics that give it depth, but it does have a loop that isn’t going to vibe with some gamers. The game’s resource management keeps the game from being a mindless slog. You will need to plan your day efficiently, but those actions are simple. Most of the time you are walking through the rooms or going back to town to complete your daily interactions to survive. Some rooms offer a bit of a puzzle, but most of the time you are making your way to the next door. The main challenge is knowing when to delve and replenish resources while still making the daily quota.
I liked the loop and while it does feel a bit repetitive, it is a thematic and flavorful loop. The point of this game is to criticize the predatory nature of the corporate system, and the work is supposed to feel representative. I don’t think the game would benefit from mini games or a different style of delve mechanics. It would change the spirit of the game and I like it for the valid criticism that it makes.
My only real complaint is that I couldn’t get it to run on the Steam Deck. I wanted to play Diggergun on a handheld for the nostalgic experience. I don’t this is a deal breaker, but I hope we can get it one day.
Story
The game has terrific flavor and a solid story around the otherwise mundane loop. As efficient as I am during the day, it always felt like I wasn’t accomplishing anything at the end of the day because of how badly the company robbed me. It is a simple and very powerful story that makes valid criticism without feeling too preachy. I will have to try a second playthrough, but I don’t know how much talking to different NPCs will change the outcome, but then again, I would often lose track of time in the mines. I might need to look up some guides.
Conclusion
I really like Diggergun. It is a very cool concept for a game with a solid execution. If you don’t mind the simple retro feel and the repetition, it is a game you try at least once. The developer put a lot of love and care into this project, and I think it paid off. Go check it out, or at least try out the demo.
You can pick up DIGGERGUN on Steam.
