Disclaimer
I was sent a free copy of Deckings to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This is my honest review.
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Table of Contents
What is Decklings?
Decklings is a monster catching, deck building roguelike with a few survial mechanics that set it apart from the rest of the genre. The game is available on PC via Steam.
Hook
You have been transported to a world full of magical creatures called Decklings. Decklings can be tamed, and used to do just about anything. Travel across the worlds unique biomes and collect over 100 unique Decklings. Use your Decklings to explore each biome, gather supplies, craft useful items, and battle other Deckling trainers. Do you have what it takes to become the best Deckling master the world has ever known, or will the challenge be too tough?
Gameplay
Decklings has three unique gameplay loop: survival, monster catching, and deck buidling. Player start the game by choosing a starter, and use said starter to gather supplies and craft useful items. Players start with access to basic resources and recipies, and slowly discover more complicated systems as they level.
Survival
During the survival phase of the game, players use their Decklings to explore, gather, and craft items. You do this by dragging your Decklings over resource cards and waiting for it to do its thing. Resources can be combined to craft more advanced items or discover new Decklings to catch. You can assign different tasks to as many Decklings as you can feed during the day. All Decklings have to eat by the end of the day or they run away. While this may sound daunting, the village management aspect of this game isn’t as complicated as something like Goblins of Eldersone.
Any resources you don’t use can be sold for gems. Gems are used for exploration (ie buying more materials) or to challenge other trainers to combat.
Combat
Decklings‘ combat is what you would expect from your traditional deckbuilding roguelike. You draw from a deck of cards and abilities, and you can cast them if you have enough energy. What makes Decklings unique is that you gain new cards as you level up and train your Decking instead of exploring a series of random nodes. You level up your Decklings by either building training dummies to automate the process, or battling other trainers.
Trainers appear after you explore a zone a set number of times, or if you use gems to challenge them directly. Battles are 3v3, and the battle ends when all of the Decklings on a team faints. You don’t have to heal your Decklings after battle, but losing a battle means they level up slowly for the duration of the debuff.
Monster Catching
As you explore the world, you will find recipies. These recipes tell you how to craft certain items, but they can also tell you how to summon certain Decklings. When a Deckling is caught, they can be used to work your land or you can train them for battle. Decklings do evolve like in pokemon. Decklings also have type advantage as well as passive abilities that can quickly turn battles in your favor. Can you catch them all?
Review
Decklings is fine for what it is, but I don’t think I’ll play it again. I was drawn to it for its cute art and concept, but I rather be playing something like Pyrene or Takara Cards. It’s not a terrible game, but the lack of polish makes it hard to recommend (even at $13). I think the art is cute, the idea is interesting, but it needs a bit more time to cook before it can earn a recommendation.
Aesthetic
The Decklings are fine, but there wasn’t a particular Deckling I was chasing. The game feels a little too simple. There wasn’t enough to the world or its creatures for me to attach to. With other monster catcher games, there is enough in the design to makes the collecting fun. Sure there are a few cute Decklings, but nothing that particularly sticks out in the line up. I do like how simple the game is because it means it can run on anything. The solitair style gameplay is also a neat idea, but one that didn’t always work properly. Overall, it probably doesn’t matter because you’re here for the combat.
Comabat
Comabat in Decklings is okay, but it gets repetative and it feels solvable. The game needs some more balancing because you either quickly overlevel through the automation, or you find some broken combo that just wins you the game. Combat is your basic deckbuilder, but sometimes it feels too basic. I do like that the decks can level up and evolve. Leveling up gives you new cards, and the RNG seems pretty fair for the most part. Again, this feels solvable so after a while there was no real reason to collect more Decklings. It was fine for the first two hours I played it, but I rather be playing something like Starvarders instead. That game a more instersting world, better art, and a unique battle system that was a lot more fun.
Survival
The inclusion of survival mechanics in a deckbuilder is a very refreshing idea. At this point, I am a little burnt out on roguelikes, so its nice to have a deckbuilder try something different. Unfortunately, the execution isn’t quite perfect yet. After the first few times that you do the survival loop (explore, gather, craft, repeat), it starts to get old. There is some automation like with farming and cooking, but it doesn’t always work properly. It gets really tedious and it makes the grind feel bad.
Don’t get me wrong, I love repitition. I did my time with Runescape. The grind in Decklings (even sped up) just feels slow and unessiary, which says a lot when the game is very short. While the idea is very cool, I would rather be playing a real survival game instead. With Enshrouded’s official release, I might just do that.
Conclusion
I don’t think Decklings is a bad game, especially for $13, but times are tough and money is tight. I think you can get $5 worth of fun, but there are better deckbuilders out there. With a bit of rebalancing, I could see myself giving it a better recomendation, but I’ll probably forget I ever played this game. You just simply have better options.
You can pick up Decklings on Steam.
