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Blightstone: A Promising Roguelike Experience

Disclaimer

I was sent a free copy of Blightstone to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108 and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Blightstone?

Blightstone is a turn-based strategy roguelike out on Steam Early access. If you like Darkest Dungeon vibes in your roguelike strategy grind, this game should be in your watchlist.

Hook

The powerful demon overlord Korghul spreads his reign of terror relentlessly across this land. You command the heroes who are destined to end it, but this is no easy task. The path to salvation is full of death and despair. Fight against waves of the demon lords army, loot as much as you can, and use the landscape for to your advantage. Can you overcome death, keep the Earthglass Christal safe, and rid the world of this powerful evil, or will you be another one of Korghul’s victims.

Gameplay

Players take command of three mighty heros: a warrior, a mage, and a hunter and his canine companion. Make your way through a map full of enemies, events, and a few shops to boost your companions. Can you make it to the end before death or the blight consumes your characters?

Combat

Combat is a turn-based strategy combat. Each character has 2 action points that they can use to move, attack, or use an ability. Players can spend these actions in any order. For example, you can attack with the mage, attack with the hunter, and go back to the mage to finish his turn. Terrain affects combat. Players and NPCs can use the map to gain advantage through effective use of the cover and line of sight mechanic. Characters can heal at the campfire at the end of the day, but they cannot be revived. Once a character dies, it is gone forever.

Loot

Like most roguelikes, players can choose from a selection of random items after certain events. These items can be equipped to boost a parties power level. Items can be equipped before any encounter.

Events

As of writing this, events seem to only be additional combat or skipping additional combat. Choosing an extra encounter has a chance for an additional reward, but it is not always guaranteed. It helps to roll for map information at a campfires.

Campfire

The party sets up camp at the end of each day. A day passes after two event nodes on a map. These can be combat, shopping, or a random encounter. While at a campfire, players can spend camp points to heal their characters, activate buffs, or gain map information. Gaining map information reveals a reward on the map to help players plan their progression.

Progression

Stage progression is tied to meta progression. Players are given general quests to complete in order to move to the next map, simply clearing the stages isn’t always enough.

Review

Blightstone has a good amount of potential, but it doesn’t have enough content to make it worth it. If you want to support a game that is trying innovate the genre with a few interesting mechanics, it is worth checking out at least once. Fortunately, the devs seem to be active enough to inspire some hope, but the lack of content is a tricky sell.

Aesthetic

Blightstone has fantastic art. I love the grimdark vibe and the comicbook feel of the world. The characters look very good, and the animation is solid. It also has a solid soundtrack to get you in the mood for epic combat. Aesthetic alone should spark interest in gamers looking for something new to try.

Combat

Combat is a lot of fun. I love the gridless maps and the action economy system makes it feel like a tabletop RPG. I am very bad at strategy games, so the difficulty seems high, but that is by design. I wouldn’t call it a frustrating experience, but basic understanding of the game’s mechanics helps with the grind. There is a grind, and it does get repetitive. Some of it is due to lack of content, the rest is by design.

Blightstone doesn’t take the traditional turn-based strategy rout. The RNG upgrades make each run feel fresh, and it feels for the most part. The line of sight and friendly fire mechanic give combat its depth. I love that I can use the map to gain an advantage, it it sucks when the NPCs do the same. The NPC AI is intellegent enough to make things interesting. Having to keep the Earthglass Crystal safe also affects you move your units. I wish there was a bit more variety on the type of units so the grind doesn’t feel as repetitive, but repetition is part of the roguelike experience.

Content

At the moment, there seems to be enough content for many three hours of gameplay. The game is fun for those three hours, but it is up to you if is worth the $16. After the first couple of runs, the game starts to feel repetitive because the encounters start to repeat. There needs to be a lot more events rather than just having an extra encounter. I wish I could make a deal with a devil or encounter or random merchant, anything to add a little more choice to my playthough. I don’t mind repetition in my roguelikes, I play a lot of Encounters, but here it feels like I finish the content too quickly.

Conclusion

Blightstone is a cool game that attempts some very interesting mechanics in an oversaturated genre. The game looks good, plays well, but it needs a bit more content. It definitely needs more attention, and should be in your watchlist. Just know that at this stage in its development, you are paying to support a good demo for a game that might be good in the future.

You can pick up Blightstone on Steam Early Access. If you are looking for other cool roguelikes to add to your collection, check out Talystro.

Is Netherworld Covenant Worth Playing?

I was sent a free copy of Netherworld Covenant to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Netherworld Covenant?

Netherworld Covenant is a topdown souls-like out now on steam. If you are a fan of games like Diablo or Path of Exile but always wanted them to be a little more roguelike, you definitely need to check out the demo.

Hook

The world has ended. The demons who have caused the world ending catastrophe still roam free. You are the only survivor, and it is up to you to take them down and avenge you fallen comrades. Make your way through procedurally generated dungeons and defeat its endless waves of guardians. But you are not alone. The spirits of your fallen comrades will come to your aid in battle. Do you have what it takes to avenge everything, or will you be another lost soul in this cold unforgiving world?

Gameplay Loop

Netherworld Covenant is your typical dungeon crawler roguelike with a few souls-like mechanics to help it set it apart from the rest of the genre.

Dungeon Crawl

Players choose one of the game’s unique dungeon and jumps into the dungeon. They must clear each room to earn a reward as they build up to a floor boss. Players are rewarded after clearing each room, and get to choose the type of reward. The run ends when the player dies or beats the floor boss.

Combat

Players will have a primary attack and a few lantern abilities to help them fight off enemies. They’ll have a primary attack they can spam or a strong attack they can charge that is based on their class. For example, the mage class will shoot a volley of magic arrows or charge it for a powerful blast. The lantern will give players additional abilities. Players can summon a ghost to help them in battle or use a secondary weapon. These abilities can be customized and upgraded between runs.

Gearing and Upgrades

In between runs, players will return to a hub where they can upgrade their character. They can craft different weapons and armor and upgrade their ghost’s abilities. This costs currency that the player will earn throughout a run. Some weapons and upgrades will need to be picked up as drops from the dungeon. Players also have the chance to buy levels off their skill tree. I am sure there is a way to minmax builds, but players have a general freedom for building their characters. As simple as the game may seem, it does offer a bit of customization for a bit of variety.

Review

Netherworld Covenant attempts an interesting twist to the genre, but it didn’t really vibe with me. While the game will earn a few hours of fun, I can’t see myself picking this over Void Souls.

Aesthetic

The game is fine if you enjoy dark fantasy, but it doesn’t have enough to make it stand out against the genre. Monster and character design is decent, but the maps feel repetitive and dull. Changing to a different realm didn’t change enough to be impactful. It all felt like I was slogging through the same rooms facing off against the same wave of enemies and it got old fast.

Gameplay

The game is a little buggy. There were noticeable frame drops and combat doesn’t feel as smooth as it needs to be for the genre. The combat system is interesting for the first few minutes. Unfortunately, when the novelty wears off, it starts to feel repetitive. This makes the grind feel worse than it is.

One of the issues I have with the game is with the RNG. The procedural generated dungeons aren’t very interesting and they start to look the same after a while. In addition, the upgrades you have access can ruin a run. On the time I beat the boss, it felt like I didn’t do anything because the buffs I got made me broken. The game needs a bit of rebalancing, and a few patches for smoothness.

Combat

The combat system is a little too simple. This makes it fine for a casual souls-like, but you have better options. The idea of summoning a ghost of a fallen comrade to fight with you seems cool, but it feels a little clunky in practice. Worst of all, the meta seems solvable. It feels like there is a right answer when it comes to the class you play and the choices you make, and I felt like I figured it early on into my my playthrough. The fun bit about roguelike for me is the ability to find random dumb builds that will take me to legendhood. Here it felt like if I didn’t choose optimally, I was going to have a bad time. Bosses are kind of interesting, but if you get the right build and grind long enough, it doesn’t matter.

Conclusion

Netherworld Covenant isn’t a bad game. I respect the attempt at freshening up the genre, but there are simply better options. If you are looking for a topdown souls like, Void Souls has better combat system. Or you can try Dethbound for something more unique. If you are looking for an ARPG, checkout Striving for Light. I have a soft spot for Liberte.

I can respect the game for trying to blend all these interesting ideas together, but it just doesn’t do them well enough to justify the price. If you really want to check it out, try the demo and I would argue to wait for the sale. Especially when you have better options.

You can pick up Netherworld Covenant on Steam.

Exploring the Dark World of Tormented Souls 2

Disclaimer

I was sent a free copy of Tormented Souls 2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Tormented Souls 2?

Tormented Souls 2 on Steam is an old school feeling survival horror game out now on Steam.

Story

The Walker sisters thought they were safe after the events at Wilderberger Hospital, but fate has other plans for them. Thinking they would get to enjoy a peaceful retreat in the mountains, the two sisters make their way to a secluded convent. Unfortunately, what meant to be therapy and relaxation turns into a nightmare. The trip was a setup, and Caroline now finds herself alone in a dark and empty building with creatures lurking in the shadow. With the help of her super natural abilities, and any supplies she finds along the way, she must find her sister and survive what ever darkness chases after her. Can she find her sister and leave this place before it is too late?

Gameplay

Tormented Souls 2 is a 3rd person horror survival game modeled after the classic era of gaming. Players will explore the map looking for clues and supplies while avoiding danger. Tourmented Souls 2 is essentially an unforgiving puzzle game. This is a game where healing and ammo is limited, and being precise, stealthy and efficient is key. The game has combat with enemies that have specific weaknesses. Knowing the weaknesses is key to survival. You can brick your run if you aren’t careful, even on the easier difficulties. If you don’t pick items or do events in a certain order, you are going to have a bad time.

Review

Tormented Souls 2 is a proper nod to the classic horror survival genre. Its horrifying atmosphere kept me completely on edge, while the story and puzzles kept me engaged. The biggest issue with the game is its difficulty. This is a hard and unforgiving game with very little saving. If you want a challenge game with a solid story that will scare you, Tormented Souls 2 is a solid choice.

The Story

The game is a sequel, but you don’t need to play the first game to understand the events of the second. I definitely want to now because I want to know what happens, but I never felt like I lost by the story.

Tormented Souls 2 has an excellent horror story with some great voice acting. As scared as I got with the game, I had trouble putting it down because I needed to know what happened. The pacing is good, and if you can overcome the game’s difficulty, it is long enough to get the job done.

Gameplay

Tourmented Souls 2 will scratch that Resident Evil itch we all get from time to time. The game is a little on the darker side. I think it is intentional, but it does make some parts of the game frustrating. The lack of camera control is also a point of frustration, but it’s fine for telling its story. The game’s difficulty is what makes the game hard to recommend. Tourmented Souls 2 is a dark and twisted puzzle. It is very unforgiving if you aren’t paying attention or if you don’t complete the tasks in order. The game doesn’t offer a lot of save points, so players will have to redo a lot of their progress.

The survival elements add a lot of tension to the game, and if you aren’t careful, a lot of stress. I was constantly low on health struggling to get to the next point, and that is going to turn off a lot of players. If you are new to the game, know that this is done by design. You might need to restart the game if you mess up like I did, so it might be good idea to look up a guide. I don’t like guides because I wanted to be surprised, but having to restart the game because there is literally nothing you can do to progress the game is frustrating.

Conclusion

Tormented Souls 2 isn’t going to be for everyone. This is an unforgiving horror game that can be difficult if you aren’t careful and paying attention. Not being able to save often means there is a lot of repetition, but it also means you can strait up ruin a run. That said, the horror is very well designed. The atmosphere is spooky, the tension is choking, and the monsters are terrifying. I had a lot of trouble finishing this game because it freaked me out, but I also don’t do very well with horror games. Regardless, I liked the story enough to power through. I definitely think I need to check out the first one, but I don’t think it is necisarry. If you are looking for some good survival horror and don’t mind the difficulty, pick up Tormented Souls 2 on Steam.

Experience Dreamout: An Alpaca’s Wacky Journey

Disclaimer

I was sent a free copy of Dreamout to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Dreamout?

Dreamout is a ridiculous rpg about a drunken alpaca and her wild adventure to find a talking skeleton’s body. The game is out now on Switch, Xbox, PlayStation, and PC via Steam and GoG

Hook

After another night of heavy drinking, you find yourself having to help a talking skull find his body. With the help of your trusty sword and a bit of booze to fend off the hangover, you set off on one of your weirdest adventures yet. Fight off mobs of strange enemies, solve puzzles, do all the side quests you can, and get that skull his body back. With plenty of booze to keep this buzz going, there is nothing that can stand in your way.

Gameplay

In some ways, Dreamout is your typical hack-and-slash adventure. Players take control of their quirky protagonist and travel across the game’s strange world on an even stranger adventure. Players move from quest to quest, unlocking fighting off enemies, completing quests, and solving puzzles. There is a very simple combat system, and a fishing system to break the game up. There is also a hat system for those who want a little customization in their rpgs.

Combat

Combat in Dreamout is very simple and approachable for a hack-and-slash. Players have access to a simple sword attack and dodge. Enemies will telegraph their attacks, range, and target. Although timing can be tricky, dodging attacks is pretty easy. Getting three hits on an an enemy kills them.

A player can die, but death doesn’t have consequences. Death resets players to the last check point without any draw backs, and the game is pretty generous with its checkpoints.

Adventure

The game is short, and the story is a rail road. Players experience linear progression between quests with very little room to deviate or explore the strange world. The game does a lot in the little space that it has, but it is an adventure that doesn’t take itself too seriously. If you are looking for a silly game with a lot of spirit, Dreamout is a solid contender.

Review

Dreamout is a very silly take on the RPG genre, and that isn’t necessarily a bad thing. While the tone and gameplay make a niche title, its quirky spirit gives it enough charm that it is worth some consideration.

Story

The story is ridiculous, full of puns and jokes that don’t always land. The silly tone does make it a refreshing take on the genre, but the humor isn’t going to be for everyone. I love that this game doesn’t take itself serious, and although the game does get cheesy, it was a nice change of pace from what I usually play. That said, the story isn’t anything special and unless you need a silly story like this in your life, it isn’t going to make much of an impression.

Art and Aesthetic

Dreamout‘s whimsical artstyle makes the game delightful. I love the character’s silly design, and I appreciate the amount of detail that went into the world building. The game gets very creative with its weirdness.

Difficulty

Dreamout leans more on the casual side of gaming. Combat is simple and easy to maneuver, and the puzzles aren’t hard. This is the game to play when you want to shut off for a couple hours and do something silly. There isn’t enough depth for a second playthrough, but there is enough of a challenge force some engagement. I enjoyed the games casual nature because it fit with the overall silly tone of the game.

Puzzles

While none of the puzzles require a guide, they were fun and creative. I wouldn’t play this game if you are looking for a real puzzle game, but I do appreciate that the puzzles gave me a break from combat. Some puzzles do feel like buzy work as you work from one quest to the next, but overall, they were fun enough to keep me playing till the end.

Performance

Aside from one game breaking bug, the game plays fine. I only had to reset the game once because I didn’t get the item I needed to move to the next part of the map, but luckily I didn’t have to repeat too much of the game. Best of all, the game works great on the Steam Deck. I prefer these kinds of games on handheld.

Conclusion

If you are looking for a silly game to spend a couple hours on, Dreamout has a solid enough loop to make it worth at least a playthrough. It is a small game with a lot of heart, but not enough to make it replayable. You won’t hate the few hours you spend beating the game, but not all of the jokes are going to land and some people will be turned off by the lack of danger. I say its worth $10, if you are looking for a less serious hack-and-slash.

You can pick up Dreamout on Switch, Xbox, PlayStation, and PC via Steam and GoG. If you are looking for something with a little more depth, check out Sunokuni.

Is the Epomaker RT85 Worth It? In-Depth Review

Disclaimer

Epomaker sent me the RT85 mecchanical keyboard with the Wisteria V2 linear switches to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my reviews for the Epomaker Galaxy100 Lite and the TH108. I will also be using my Amazon Affiliate link where possible. It really helps me out if you use it before you shop for anything.

Table of Contents

What’s in the box?

  • Epomaker RT85 Mechanical Keyboard
  • USB-C to USB-A Braided Cable
  • 2.4Ghz Wireless Dongle
  • 2 Additional Switches
  • Key/Switch Puller
  • User Manual

Features

Epomaker has dropped the RT85 mechanical keyboard, and its unique design is ready to upgrade any setup. The RT85 comes in two flavors, Grey and Green, with either the Wisteria V2 Linear switches or Creamy Jade switches. This review will be on the Wisteria switches.

Design

The RT85 is a compact 75% keyboard, which is the perfect size for most workflows. All 82 keys are comfortably supported by one of two patent switches: the wisteria or jades. The difference is the sound, witch wisteria giving off more of a thack while the jades give a smoother creamier sound. The choice is all up to preference. Each switch and high quality keycap is easily swappable for when you are ready for a change in aesthetic.

This compact mechanical keyboard has a respectable 5 degree typing angle, but can be adjusted to 6.7 and 10 degrees. While the native is nice, I do prefer the steeper angler personally. Speaking of comfort, the wisteria switches offer just enough resistance to offer a satisfying amount of feedback with each keystroke. The actuation can be personalized for added comfort.

The Epomaker RT85 sports a unique design. Users will appreciate the retro aesthetic and two impressive color schemes. The green white gives it an army vibe, and the white grey has the splash of color to brighten up any setup. The keyboard also has a few gimmicks that help set it apart from others in the market. The magnetized plate helps hide the 2.4Ghz dongle neatly, the customizable LCD screen shows useful information, and there it uses a dial to switch between connections. My favorite feature is the joystick used for volume and rgb controls. Epomaker got very creative with the RT85, but it has enough function to make it worth some consideration.

Performance

The RT85 has supports a high speed, low latency wireless connection, boating up to 1000HZ polling rate. The 8000mAh offers users with up to 320 hours with everything off, or up to 24 hours with everything on. In addition, everything on this keyboard, including the LCD screen and joystick, can be easily remapped and customized for maximum workflow compatibility. Whatever you need this keyboard to do, you can be sure it will look cool doing it.

Sound Test

The RT85 with the wisteria switches has a very satisfying thock if you enjoy that typing ASMR. However, keep in mind that this keyboard is loud. People around you will hear you typing feriously, and some people will find it annoying.

Review

The Epomaker RT85 is a solid keyboard with a very cool design. If you like the aesthetic, especially the color scheme, the key board should be in your cart. While I did have a few issues with the keyboard, there isn’t much better at the price point.

Performance

I was very satisfied with how the RT85 handled my workflow. I noticed no latency for gaming, and I do a bit of Guild Wars pvp, nor any ghosting. I’ve had issues with budget keyboards being faulty, but there were no issues after a week of heavy use. I test my keyboards for about twelve hours for most of the week between reviews. Although the preprogrammed RGB profiles are limiting, they work.

The connection dial is easily accessible, smooth to operate, and it switches the connections quickly. Both wireless and Bluetooth connections are stable from at about 5 feet away. I used it with my standing desk no issue. Most importantly, the battery is excellent. With everything on, I did get about 24 hours of continuous use. I did not test it without the lights because I saw no point. The keyboard looks so pretty.

Aesthetics

The RT85‘s unique design make it the statement piece of any setup. The keyboard is very well manufactured. The keycaps are all printed nicely on pretty decent keycaps. They aren’t the best, but they are a solid starter option. The LCD is very clear, and I like how they chose a font that reinforces the retro aesthetic. The added information is nice to have, and it sits at the perfect location. While still feels a bit unnecessary, I find myself looking at the screen a lot more than others keyboards with a similar gimick.

The magnetic plate that hides the wireless dongle is a very cool idea. It is not only functional, it keeps the keyboard looking clean. The connection dial is a very nice touch. I love how it looks on the keyboard and that it is easily accessible. I swap between devices a lot during my testing and hate when the switch is on the bottom or in an awkward space in the back because it disrupts my workflow. While the feature isn’t going to save me a life-changing amount of time, it is nice not to have to fidget with my keyboard everytime I want to switch devices.

The joystick is where I am most conflicted. On one hand, it looks very cool. The RGB makes it pop and the controls are useful. That said, I rather have a dial for my volume controls. Flicking the joystick just feels awkward, but that is a personal preference.

Comfort

The RT85 is a solid keyboard, but it isn’t exactly comfortable. If you are only using it for only a few hours and don’t have a repetitive stress injury, you should be fine. If you are looking for a keyboard with a design that will ease up some hand pain, I would keep looking. While the RT85 didn’t leave my hand completely useless as some cheaper options I’ve tried, I do notice the pain after a couple hours. I do have to take breaks frequently, and I am struggling to finish this review. To be clear, this is a personal issue that isn’t going to affect everyone. My injuries are bad, so your mileage will vary. I might just be too big for this keyboard.

Conclusion

If the RT85 didn’t hurt my hands, it would be my daily driver. The keyboard looks very cool and it can handle my workload. With its solid battery life, and interesting gimmicks, it is a very solid option at this price point.

You can pick up the Epomaker RT85 from the official Epomaker store, or on Amazon through my affiliate link.

Discover the Thrills of Godbreakers: A Co-op Adventure

Disclaimer

I was sent a free copy of Godbreakers to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Godbreakers?

Godbreakers is a co-op action roguelike coming to Steam on October 23rd. Make sure you check out the demo, and don’t forget to wishlist!

Hook

Humanity is gone, but fate still has use for its existence. The AI we created to save the world has taken over. It now spreads across the universe, devouring planets. You have been resurrected from the void of eternity to stop its spread. Use your newly found powers to travel across the universe and destroy the AI before it is too late. Can you save the universe from something you created?

Game

Experience fast-paced fluid combat in this action-packed roguelike adventure. Team up with your friends or brave the universe alone in this chaotic story of salvation. There are six distinct planets to conquer, each with unique and memorial bosses guarding them. Be careful, the path to the boss will be full of traps and enemies who thirst for your blood. Customize your champion with powers and abilities you discover through play and become the ultimate warrior. What secrets will you uncover along the way?

Gameplay

I played this game solo, and can only talk about the solo experience, but the essence of the game is the same for both modes.

The Lobby

Players will all start in a lobby where they can customize their character’s appearance, abilities, and archetypes. Everyone starts with the same character, the spear, and unlock more as they complete the various objectives through normal play. Additional characters can be unlocked by beating certain bosses for example. There are cosmetic unlocks that don’t affect the gameplay, but offer players the opportunity to add some personality. When players are ready for a run, they can start a countdown that can be cancelled at any time. The Lobby is a good place to plan for the next run, or take a break.

The Run

Players will start a run by choosing a planet to explore. Players run through the level, beating the various waves of enemies. Each world has a boss and mini-boss with their unique flavor and attack pattern. In true roguelike fashion, players will unlock random abilities, skills, and upgrades from enemies they defeat. They can also buy upgrades and abilities from the vendor at the end of the level if they have enough currency.

Health

Healing in this game is extremely limited. Players can only heal through the pots given to them at the start of a run. There is no way to refill. Once you run out, you are on your own. You can buy some at the vendor at the end, but resources are so limited, it sort of feels like a waste. The run is over when the players HP drops to zero, a run is successful if they manage to beat the bosses.

Combat

Godbreakers has a very fast-paced combat system. Players have access to a basic/heavy attack, a special ability based on their archetype, and a dodge. There is a combo system in place that tests the players efficiency. For maximum DPS, players need to know how to dodge and combo efficiently. It helps to learn enemy attack animation and patterns, especially in the boss fights. Each archetype has their unique playstyle and strategy, so make sure you test them all out on the test dummy in the lobby.

Review

I really enjoyed Godbreakers for its flavor, story, and unique fast-paced combat sytstem. Although the game has its bugs, the game works well enough to earn at least a demo run.

Flavor

I love the cartoonist style because it gives the game its almost whimsical vibe. While the worlds are a little empty, the devs do a good job at making it work. While players can’t explore worlds outside the predetermined path, the maps do enough to feel expansive. The simple design helps shift the focus on smoother combat, especially multiplayer combat. I would say in that regard, it is mostly successful.

Players are either going to love the character art or hate it. The customization does have some ugly pieces I will never touch, but I am sure there is an audience for every piece. I found some pieces to work towards, and the art animation is cool enough where it all works. The bosses are all cool and flavorful, and I liked exploring the different zones to find out more.

Story

Godbreakers has a fun story with an interesting hook and fantastic voice actors. Each world had messages that players can collect and decode. Decoding them unlocks voice lines from the different bosses. I had a lot of fun collecting these because it not only gave the bosses their personality, but it did a good amount of world building. The game may not have very deep lore and story, but it does enough to give it substance as you plug away at the grind.

Unique Combat

Godbreakesunique combat system is why you should buy this game. I love that each archetype feels different, and switching between characters, and even just changing the abilities breathed new life to the game. There is a bit of a repetitive grind, but nothing out of the ordinary for the genre. The RNG does a decent job at making the runs feel unique, without the bad RNG to ruin a run.

Combat is a lot of fun, but it offers enough of a challenge to keep things engaging. I was constantly having to think about my moves in order to conserve my HP for the final boss. The Godbreak mechanic is a lot of fun. Getting to take an enemies ability and use it during battle is not only such a cool idea, it gave combat at bit of depth.

The boss fights were a lot of fun. Once I memorized the patterns, it just became a skill issue and that is perfectly fine. I love how the bosses change their tactics and become more aggressive the lower you get. This not only adds to the flavor and fantasy, but it makes combat more intense. It was very satisfying to finally beat a boss that I had trouble with. Unlocking the cosmetic was a nice bonus.

Bugs

The game does have a few noticeable bugs that I need to mention. Frames would drop randomly, the game would stutter, but I never got it to crash. I never hit a run ending bug, but there were enough of them present that they became hard to ignore. The devs are aware of the bugs and are working on fixing them, but if this sounds like an issue, I’d wait for a few patches.

Conclusion

If you are looking for an action roguelike with a fun combat system and cool flavor, grab your friends and pick up Godbreakers. You can pick your copy or check out the demo on Steam. If you want to check out another one cool action game, check out Strayed Lights.

Forgotten Fragments Review: A Challenging 2D Platformer

Disclaimer

I was sent a free copy of Forgotten Fragments to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Forgotten Fragments?

Forgotten Fragments is a 2D platformer intended for the masochist who loves to struggle through their jumping puzzles. Make sure to check out the demo.

Hook

You wake up in a strange and beautiful world without your memories. Your memories have been scattered across this new landscape in collectable fragments, and it is up to you to collect them all. But this is no simple task. The road is perilous, full of traps and difficult puzzles. Do you have what it takes to conquer this terrain? Do you have what it takes to recover all your memories?

The Game

Brave this challenge alone as you work your way through the campaign, or team up with a friend and share the frustration as you solve unique jumping puzzles. With over 120 puzzles spanning over four unique worlds, Forgotten Fragments has enough content to keep its players busy. Make sure you keep an eye out for hidden collectibles and secret levels. And for those who are a bit more competitive, each level has a time and death counter so you can chase that perfect score. If you like platformers and don’t mind playing through a hard one, check out Forgotten Fragments.

Gameplay

Each world is separated by its collection of uniquely themed jumping puzzles. Puzzles are accessed through doors at a hub, which makes progression manageable. Players must beat all puzzles in a world to progress to the next one. To beat a puzzle, players need to collect all of the available memory fragments within the level. These fragments blow up after a certain amount of time, killing the player. Death resets the level, but it does not reset a run. This means that any progress you make in a level, i.e. collecting memories, will be lost. You will need to do everything again. You can die as many times as it takes to complete the level, but the goal is to die as little as possible and as fast as possible.

Mechanics

To beat a level, players must use the game’s mechanics to not only maneuver the character, but the different objects around them. Sometimes a player needs to throw an object over a pit to use as a platformer. Other times, the player will need to bounce the memory fragment off walls without setting off an explosion. A fragment can blow up if it hits the wrong structure, like a spike. The combination of these mechanics give way for creative solutions to some very interesting puzzles.

Review

Forgotten Fragments is a fantastic platformer, especially if you appreciate a challenge. The game has some very beautiful hand-drawn art that does a good job at catching attention. I am a huge fan of the retro-vibe, but the game’s mechanics create interesting interactions for some very challenging puzzles. There are some seemingly impossible levels, the feeling of satisfaction of finally beating a level is unmatched. If you’re looking for a new platformer, this is the one to try.

Gamplay Loop

The dangerous level design leave the room for some creative solutions. Sometimes you will need to bounce your fragment off walls before it blows up, other times you need to narrowly avoid spike pits to get to collect your fragments. The game starts off hard, but does a good job at slowly adding mechanics over time to make the game feel more manageable. Every time I felt like I mastered the game, it threw something new to complicate things. Mostly, I enjoyed seeing my progress as I moved through the worlds, collecting new skills.

Difficulty

Forgotten Fragments is difficult by design. The game opens up with a disclaimer and the ability to reduce the difficulty. I struggled with the default difficulty, but I never felt a level was impossible. Even though I could have changed the difficulty at any time, I never felt the need. I enjoyed the game enough to keep trying, even at my most frustrated. This is a game where you’re meant to die a lot, so consider that before picking up the controller.

Conclusion

I enjoyed Forgotten Fragments for its unique retro aesthetic and challenging gameplay. Even though I struggled through my playthrough, I appreciate the creativity that went into every level. If you enjoy retro platformers but are looking for a hard one, go check out Forgotten Fragments.

If you enjoy platformers, make sure you also check out Worldless if you’re looking for something more unique and Smurfs, if you need something more cozy to play with your kids.

Nezori Demo Review: First Impressions of an Anime RPG

Disclaimer

I was asked to cover the Nezori demo for my blog. I understand the game isn’t finished yet, and will try to be a bit more lenient with my review. That said, these will be my honest first impressions of the game.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

Table of Contents

What is Nezori?

Nezori is a cute anime themed action RPG planned for Q1 of 2026. The game is essentially a Ys clone with a bit of waifu bait to set it apart. There is a demo available if that sounds like a good time. Don’t forget to wishlist.

The Hook

Atsuko is a young warrior with a promising future. Atsuko is a prodigy with the sword, but a bit too stubborn for her own good. It is this character flaw that sets off the events in this game. When Atsuko learns about a magical hot spring with magical properties that sits on enemy land, she makes it her mission to find it. The springs magical properties would help heal the people in the town, and might even foster a new relationship with the Sothiens.

While there is no direct conflict with Sothiens, there is enough tension between the two nations to spark one. Against the advice of the village elder, Atsuko sets off into enemy land. With her trusty blade in hand, she will vanquish anyone that stands in her way. But what she finds on Sothien land may be a bit more than she bargained for. What will her journey uncover? What truths will she reveal?

Gampeplay

Nezori is a cute Ys clone, with a bit of a social element to pad out the story. The demo only takes players through the first chapter, and some of the missions can’t be complete.

Social Mechanic

Players can take their time and talk to each of the girls in the village. They can give players quests to complete, or are strictly there for a it of world building. They can even join the roster of fighters that will take on the adventure. Each of the girls has a unique style, story, and motivation along with their unique set of abilities. It is up to the player to unlock them all.

Neori will have a meta story for players to go through, but there are a few optional interactions to pad the world. There are side stories and quests that help players learn about the different charactes which can be skipped. Players will need to read through most of the dialogue. While voice acting is in progress for the game’s full release, the demo only has full Japanese voice acting for Atsuko.

The Adventure

Players will load into an area and complete any missions or objectives through action based combat. During combat, players can attack, dodge, use an ability. Each character has their main melee and strong attacks, with unique activated abilities to spice things up. The basic attack charges up the resource used to perform special attacks and abilities. Learning to efficiently dodge, attack, and use items and abilities will be key to surviving the adventure.

Impressions

Nezori is a promising action RPG, but one that needs a bit more work before it earns a recomendation.

Art

The character art for the game is fantastic. Anime fans will definately enjoy the strong cast of waifus on the roster. Each of the girls is unique, with a style that reflects their personality. There is a bit of fan service, but nothing too vulgar. Unfortunately, the art for the rest of the world is a little lacking and I wish it had a bit more substance.

The Game

The game in its current state feels unfinished, which is natural for demo’s at this stage of development. Combat feels a bit janky. The attacks feel slow, and using abilities feels a little clunky. This might have something to do with the minimal amount of animation. This wouldn’t be a problem if the world didn’t feel so empty. The levels are ugly with very little texture to make them pop. Its not a world I want to explore, not that there is much allowable exploration.

I am not a graphics snob. I’ve played minimilistic games I’ve loved like Worldless and Void Sols. Those games worked because while the world was simple, the gameplay was fun. I have no issue if Nezori wants to spend all their money and energy on making cute wiafus and having a minimilist world to fight in, as long as the perfromance is there and combat is fun. In its current incarnation, combat needs a few more tweeks.

The Story

The story is light-hearted, but a bit too cutesy for my taste. I love games with silly stories, Disgae 7 is one of my favorites, but the dialogue in this game can get a little cringey. Some of this may be translation issues, others may be fan service, but it does get a little awkward. If you’re the type of person who likes watching cute girls doing cute things, then the writing shouldn’t be a problem. It isn’t the worst story I’ve ever played through, but it isn’t the reason I am playing this game.

Conclusion

Nezori is an okay action RPG with a few promising elements. I am definately willing to give it a second chance, but it is kind of hard to recomend when you have something like Star Overdrive on the market. But if you like the art and need something to tide you over til the next Ys game, sure. Check out the Nezori demo on Steam and don’t forget to wishlist.

Unyielder Review: Colorful Chaos in Roguelike Gaming

Disclaimer

I was sent a free copy of Unyielder to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. You can also always buy me coffee!

What is Unyielder?

Unyielder is a loud and chaotic roguelike looter out now on Steam.

Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?

Content

Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.

Gameplay

The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.

Combat

Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.

Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.

Parries

What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.

Bosses

Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.

How is it on the Steam Deck?

I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.

Review

Playing Unyielder has left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.

The Art

I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.

The Bosses

I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.

But what truly makes the game hard to recommend is the RNG.

The Guns and RNG

After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.

Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.

Melee is useless

My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.

Conclusion

Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.

If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.

Is Space Adventure Cobra – The Awakening Worth Playing?

Disclaimer

I was sent a free copy of Space Adventure Cobra – The Awakening to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag, Cypher81 or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. If you’re buying anything from Amazon, feel free to use my affiliate link. It really helps me out if you do. If you’re looking for a VPN for some added protection, check out NordVPN through my affiliate link. You can also always buy me coffee!

What is Space Adventure Cobra: The Awakening

Cobra makes his triumphant return in this nostalgic action platformer available now on on Steam, Xbox, PlayStation, and Switch. . The game takes players through the first twelve episodes of the anime, staying as true as possible to the source material.

Play as Cobra as you make you travel across exotic planets and fighting everything that stands in your way with. With a bit of skillful platforming, well placed shots from his Psycogun, and a little help from Lady Armaroid, there is nothing that can stand in his way. He is determined to live his life as a free space pirate, but will this be the end of his journey? You are going to have to play to find out.

Review

I wanted to love this game because the flavor and the tone is so much fun. I am a huge fan of this era of anime, and although I’ve never seen the source material, I felt a strong sense nostolgia. Everything around the actual game is fantastic. You have fun vibrant art and cinematic and a cool cast of characters with fantastic voice actors to bring them to life. The story is cheesy, but that 90’s epic cheese that makes you feel good and safe. The soundtrack is epic and will get you hyped for a game that at its best is pretty mediocre.

As a platformer, the game isn’t good. The levels, enemies, and bosses are all boring. Every chapter feels the same but with a different skin, and it gets old and repetitive quickly. It doesn’t help that the controls suck and there is no way to rebind your keys, at least not on controller. On controller, aim and move are bound to the same stick making combat an annoying endeavor. The platforming itself is fine. I am bad at platformers and thought it was easy. What makes it hard is the controls, but you might get better results with a keyboard. I wanted to play it on the Steam Deck, and while it works great, the controls made it difficult to keep playing. You can power through if you enjoy the anime and flavor of the game, and there are definitely ways to cheese some of the fights, but you need to be a dedicated fan.

If you are looking for a new platformer, you should look elsewhere unless you are a fan of the anime. I would argue that you are better off rewatching the anime. If you are interested in the story, go watch the anime or wait for a sale.

You can pick up Space Adventure Cobra – The Awakening on Steam, Xbox, PlayStation, and Switch.