Tag Archives: arpg

Is Netherworld Covenant Worth Playing?

I was sent a free copy of Netherworld Covenant to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

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Table of Contents

What is Netherworld Covenant?

Netherworld Covenant is a topdown souls-like out now on steam. If you are a fan of games like Diablo or Path of Exile but always wanted them to be a little more roguelike, you definitely need to check out the demo.

Hook

The world has ended. The demons who have caused the world ending catastrophe still roam free. You are the only survivor, and it is up to you to take them down and avenge you fallen comrades. Make your way through procedurally generated dungeons and defeat its endless waves of guardians. But you are not alone. The spirits of your fallen comrades will come to your aid in battle. Do you have what it takes to avenge everything, or will you be another lost soul in this cold unforgiving world?

Gameplay Loop

Netherworld Covenant is your typical dungeon crawler roguelike with a few souls-like mechanics to help it set it apart from the rest of the genre.

Dungeon Crawl

Players choose one of the game’s unique dungeon and jumps into the dungeon. They must clear each room to earn a reward as they build up to a floor boss. Players are rewarded after clearing each room, and get to choose the type of reward. The run ends when the player dies or beats the floor boss.

Combat

Players will have a primary attack and a few lantern abilities to help them fight off enemies. They’ll have a primary attack they can spam or a strong attack they can charge that is based on their class. For example, the mage class will shoot a volley of magic arrows or charge it for a powerful blast. The lantern will give players additional abilities. Players can summon a ghost to help them in battle or use a secondary weapon. These abilities can be customized and upgraded between runs.

Gearing and Upgrades

In between runs, players will return to a hub where they can upgrade their character. They can craft different weapons and armor and upgrade their ghost’s abilities. This costs currency that the player will earn throughout a run. Some weapons and upgrades will need to be picked up as drops from the dungeon. Players also have the chance to buy levels off their skill tree. I am sure there is a way to minmax builds, but players have a general freedom for building their characters. As simple as the game may seem, it does offer a bit of customization for a bit of variety.

Review

Netherworld Covenant attempts an interesting twist to the genre, but it didn’t really vibe with me. While the game will earn a few hours of fun, I can’t see myself picking this over Void Souls.

Aesthetic

The game is fine if you enjoy dark fantasy, but it doesn’t have enough to make it stand out against the genre. Monster and character design is decent, but the maps feel repetitive and dull. Changing to a different realm didn’t change enough to be impactful. It all felt like I was slogging through the same rooms facing off against the same wave of enemies and it got old fast.

Gameplay

The game is a little buggy. There were noticeable frame drops and combat doesn’t feel as smooth as it needs to be for the genre. The combat system is interesting for the first few minutes. Unfortunately, when the novelty wears off, it starts to feel repetitive. This makes the grind feel worse than it is.

One of the issues I have with the game is with the RNG. The procedural generated dungeons aren’t very interesting and they start to look the same after a while. In addition, the upgrades you have access can ruin a run. On the time I beat the boss, it felt like I didn’t do anything because the buffs I got made me broken. The game needs a bit of rebalancing, and a few patches for smoothness.

Combat

The combat system is a little too simple. This makes it fine for a casual souls-like, but you have better options. The idea of summoning a ghost of a fallen comrade to fight with you seems cool, but it feels a little clunky in practice. Worst of all, the meta seems solvable. It feels like there is a right answer when it comes to the class you play and the choices you make, and I felt like I figured it early on into my my playthrough. The fun bit about roguelike for me is the ability to find random dumb builds that will take me to legendhood. Here it felt like if I didn’t choose optimally, I was going to have a bad time. Bosses are kind of interesting, but if you get the right build and grind long enough, it doesn’t matter.

Conclusion

Netherworld Covenant isn’t a bad game. I respect the attempt at freshening up the genre, but there are simply better options. If you are looking for a topdown souls like, Void Souls has better combat system. Or you can try Dethbound for something more unique. If you are looking for an ARPG, checkout Striving for Light. I have a soft spot for Liberte.

I can respect the game for trying to blend all these interesting ideas together, but it just doesn’t do them well enough to justify the price. If you really want to check it out, try the demo and I would argue to wait for the sale. Especially when you have better options.

You can pick up Netherworld Covenant on Steam.

Yasha: Legends of the Demon Blade Demo Impressions

Disclaimer

I was sent the Yasha: Legends of the Demon Blade demo to review for my blog. I will try to be a little more lenient since the game isn’t out yet, but these will be my honest impressions of the game.

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What is Yasha: Legends of the Demon Blade?

Yasha: Legends of the Demon Blade is an action roguelike coming to PC and all major consoles Apr 23, 2025.

The Nine-tailed fox demon have invaded the human realm, inciting chaos and tilting the fragile balance between the two realms. Three brave souls (an immortal ninja, a demon samurai, and an Oni emissary) hear the call to action and find themselves in the adventure of a lifetime. Now they must each fight their way through endless waves of demons to put an end to this terror. Do they have what it takes to restore peace to this world?

Gameplay

Players choose between one of the three heroes, each with a unique story and flavor, and fight their way through waves of enemies. Like most games in the genre, players will start their run at a central hub where they can buy upgrades for their heroes. During a run, players fight against unique demons and bosses to collect currency and materials for new upgrades and abilities. A run ends when a player’s health reaches zero, and players can only progress through the story by defeating the various bosses. The hardest part about this game is choosing what flavor of combat you want to experience the story in.

Impressions

Yasha: Legends of the Demon Blade is a solid action RPG. The game has great art, and the Edo period aesthetic fits very well. Combat feels a bit slow and clunky at times, but it generally fine. All three characters feel different and are fun to play, and upgrading them feels impactful. The demons all have unique flavor and the boss fights are fun and creative. Upgrades do require a bit of a grind, but it never felt too bad.

As far as story goes, its fine, but the writing can be a little awkward. There are some lines that try a little too hard to be quirky, but it isn’t a bad read. It at least helped keep my attention long enough to grind things out. Overall, I will need to see how the final product performs before I can recommend it. As it stands, there is no reason to pick Yasha over something like Realm of Ink unless you really like the flavor and art style. If the final version can make combat feel just a little smoother, I’ll be ready to give it an endorsement. I will be trying to get my hands on the full version. Until then, go try the demo and see for yourself. Don’t forget to add it to your wishlist!

CyberCorp is a Fantastic Futuristic Looter Shooter!

I was sent a free copy of CyberCorp to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

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What is Cybercorp?

CyberCorp is a top-down cyberpunk isometric looter shooter out now on Steam and coming soon to the Nintendo Switch.

As a proud member of the CyberCorp, it is your duty to clean up these crime-ridden streets. With the help of your standard issue Synth, a specialized combat robot you control from a hub, and the upgrades you pick up along the way, you will restore order to this city. Do you have what it takes to be the best CyberCorp operative this city has seen?

Gameplay

CyberCorp is essentially a cyberpunk Diablo. Players take control of advanced and upgradable synths. Players choose missions from a central hub. These missions are small dungeons that progress the story, but they are also farmable. Like most games in the genre, players can use the randomized loot they collect to upgrade their synths. CyberCorp uses a gear system similar to Destiny for its leveling.

Players have access to two ranged weapons, a melee weapon, and three swappable activatable skills. Players use their Synth to fight through mobs of enemies and tough creative bosses while trying to execute flawless combos and achieve high scores.

This game can be played solo or multiplayer, so if you friends, things are about to get crazy.

Review

I have been fighting the Diablo itch for so long because I don’t have time to grind those season rewards. This game came as the truest blessing imaginable. I wasn’t ready for how good of a looter shooter CyberCorp is, but I have come to terms, and it wasn’t easy to put down.

The game has great flavor, with a solid story to keep players motivated. I love the idea of CyberCorp, but the art feels a little simple. Some of the maps and enemies are hard to see, but the game is in early access, and improvements can be on the way. This isn’t really an issue because the game looks good enough and the gameplay is solid.

The game plays great, aside from a few noticeable instances of roughness. The game is still in early access after all. That said, the performance and concept are good enough that I am willing to look past the roughness and enjoy myself.

CyberCorp is a fantastic addition to any collection. It has a solid story, a great soundtrack, and an incredibly fun gameplay loop. If you’re looking for a new game, or something to play with your friends, this should be on top of your list. There is a bit of a grind, but it isn’t going to matter.

You can pick up your copy of CyberCorp on Steam for $14.99 or wait till January 30, 2025 for it to go live on the Nintendo eShop.

Game Review: Liberte

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I got to play Liberte at GDC this year and liked it enough to try to review it for my site. I was lucky enough to have been given a review code for this game, but this will be my honest review.

Liberte is an ARPG with a unique deck-building mechanic. Instead of finding gear and customizing a skill tree, you play with a deck of cards that give your character weapons, items, and talents.

A revolution has broken out in France, and Rene finds himself in the middle. You must navigate between the four factions, choosing sides and fighting the good fight. But there is something strange behind the revolution. A mysterious plant has sprung up, turning people into monsters. Will you be able to solve the mystery, or will this be the fall of humanity?

I liked the story, but I will keep it vague to not ruin the surprise. You can figure everything out early, but I want to avoid spoilers. I love the flavor of the lore and how the game gives you choices. You choose the factions you help out during your missions, but this only affects the flavor of enemies you fight against and the rewards you unlock. I suggest you pick whatever you think is coolest since it doesn’t affect the story.

There are four factions in Liberte: the rebels, the crown, the church, and the Tribe. Each faction has a hero you can play with and unique cards you can unlock. My issue with this mechanic is that it takes a long time to unlock all the heroes. While it may be good to allow players to live with characters for a bit, I would prefer that I could choose the class from the start. There are a total of 5 classes to choose from, but I imagined Anna because she fits my playstyle the best. The character you choose only affects gameplay. You will always be Rene for the cutscenes. 

Combat is what I liked most about this game. The RNG made it so I was constantly having to change my playstyle to adapt to whatever cards I pulled. This gave the game its wavering difficulty. I had the most fun on the harder playthroughs where I wasn’t pulling the cards I needed because of how safe I had to play it. The dodge and parry mechanic felt fantastic, and the kiting was very satisfying. Liberte controller support, but I preferred the accuracy I got with the keyboard and mouse. 

There is an undeniable clunkiness to this game. Some hitboxes are too small, and my abilities wouldn’t go off. It isn’t so bad that the game is unplayable, but it is hard to ignore. If you run multiple monitors, you can click out of the game. This will minimize the screen without pausing it. Most of the time I was able to get back in time without dying, but not always. Dying means you have to start leveling your character all over, but you don’t lose your progress in the story. Make sure you make an offering at the altar before starting a new run for a nice little boost.  

The grind for this game is the barrier to entry. To unlock new cards, you need to find blueprints, complete faction reward tracks, and farm for materials. When you get blueprints for the cards you need, you will find that you don’t have enough materials. You can increase the difficulty of each run to have better drop rates, but it will take you longer to get through the story. This wouldn’t be a problem if you weren’t constantly running through the same missions on the same maps. I found comfort in the reputation and felt the RNG did enough to keep the playthroughs fresh, but different maps and quests would have been better. The game does have a story difficulty that makes things a lot quicker. You get access to a full deck, and it is harder to die. I still found I needed to try during combat, but there isn’t as much risk involved. I suggest you try this mode if you don’t have enough time for the grind, but still want to enjoy the story. 

The game is still in early access, and I find it unfair to complain about the bugs and performance. There are bugs, but the game is playable. The devs are working hard to make the game better. The launch date has been moved to May, but no specific date has been announced. It does need some polish, but the story and experience are solid. If you don’t mind the early access nature and the grind, I recommend you go pick up your copy. The aesthetic is fantastic, the flavor for the story and lore is nice and dark, and the gameplay is a lot of fun. You can grab your copy on Steam, or Wishlist it so you are ready for the full release. The game is $19.99, but on sale for $14.99 at the time of writing this.

Kakele: A cute pixel art MMO you should try once

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I got to play Kakele at GDC and liked it enough to try to get a deeper experience. Make sure you check out my original post for additional information. Kakele is a free-to-play pixel art MMORPG that you can play on IOS, Android, or PC. There is cross-play between devices, and your saves carry over. If you are looking for and cute MMO to try, you should consider Kakale.

I played on both the PC and mobile versions and enjoyed them the same. Each version has its advantage. On PC, I felt like I had better control of my character, and made fewer mistakes in combat. Mobile was much more convenient, and I liked being able to play on the go. I loved that I could grind out some levels while I waited for my oil change. I didn’t feel an unfair advantage between devices, but most players I talked to preferred PC for endgame content and PVP. 

 Kakele has a voice-acted story, but there are some syntax errors due to the translation. It isn’t so bad you won’t understand what’s going on, but it is noticeable. The voice acting is computer generated, but I appreciate that I don’t always have to read the text. I found the story delightfully quirky, and it did enough to set up its lore. I am curious to see where they take the story, but the English translation needs some love. According to players I chatted with, the story is the quickest way to level up your character. 

Kakele has an undeniably adorable aesthetic, but some of the maps can feel a bit cluttered. The character creation is limited to a few sprites and color changes, but they want to sell you skins. The early leveling experience is great. The game does enough to ease new players into their new roles, and there is enough to do to keep players busy. Outside the starter zone, the difficulty felt well-scaled. I felt I was given enough of a foundation to grind efficiently while still feeling challenged. It is easy to get overwhelmed by mobs of enemies if you are playing too passively, or aren’t properly geared or leveled. The combat felt active. I liked that I didn’t have to wait for global cooldowns, and had a blast kiting with the mage.

There is a grind, but it doesn’t feel any different from modern MMOs. You can pay for premium or buy boosts to level up faster, but I leveled quickly without having to spend money. There are global boosts that can be applied to the whole server in the cash shop. I was lucky and always got to play with a global boost and it made the grind more pleasant. At least this early in the game’s life, some charitable players love the game enough to help grow the community.

One issue that might be a barrier to entry is the social element. If you speak Spanish or Portuguese, you will find a healthy supply of friendly players ready to help you. I am fluent in Spanish and understand enough Portuguese to get by. All the interactions I had were pleasant and made me want to play the game more. I was never able to find English-speaking players, at least not on the North American server. I don’t think this is much of an issue because there are plenty of players walking around who will help without the need to communicate. I doubt you will have issues finding groups for PVP or PVE content. At least that was the experience on the PVE server, I can’t speak for the PVP side. If you want to level up with English-speaking players, I recommend you convince friends to join you. 

I liked Kakale and played it more than I should have. I love the combat system, love the tone, and enjoy its simplicity. The combat is complex enough to keep the game from growing stale, but the simple graphics means this game can run on anything. I am a huge proponent of games made for all gamers, not just the ones that can afford high-end computers. The game is a lot of fun, and the community is very welcoming. If you are looking for a new MMO while you take a break from your main one, consider playing Kakele. It’s free to play, so you have nothing to lose.

You can download load Kakele for IOS, Android, and PC. Make sure you also check out my previous post for additional information.

GDC Recap: Worldless

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I got to try Worldless at GDC, and it was one of the few times I have ever enjoyed a platformer. Worldless is a 2D minimalistic adventure platformer with an interesting battle mechanic. This game is beautiful, but the game has a great design. You play as this character of light and travel through this abstract world, fighting against monsters and marveling at how pretty everything is.

As far as platformers go, this one isn’t that bad. According to the game’s producer, the devs wanted to make the focus of the game its combat system. I don’t like platformers, but I found the experience pleasant and relaxing. I particularly loved how the world changes around the main character as you move her through the world. This feature was implemented to keep players from getting lost, and it works perfectly. It also looks great in practice.

The combat is where I had the most fun with the game. Combat is turn-based, but there is a slight rhythm mechanic to it. You can easily button-mash between turns to get through fights, but it is more efficient to get the timing correctly. The loop is simple. On your turn, you cast spells and abilities, and on theirs, you block. There are elemental weaknesses, resistances, and other quirks to keep combat engaging. Worldless also features a relatively expansive skill tree that you fill by absorbing monsters or finding hidden nodes. You can fill up the whole tree, so make sure you explore everything!

The demo does a fantastic job at slowly introducing mechanics as you explore the world and builds up perfectly to a final boss. The game design for this game is terrific, and I appreciate the attention to detail that went into the making of this experience. If you pay attention, the encounters give you enough hints to make the final boss fight easier. I was told that the boss in the demo isn’t as hard as the bosses in the full game, but I was also told that I was one of the few to beat it on the first try. I found the encounter to be challenging enough to keep me engaged. I wouldn’t have been able beat the boss without a solid strategy or proper game design.

If you like RPGs and platformers, you should be looking into Worldless. The combat is fun and engaging, the platforming is relaxing, and the game is beautiful. I loved my limited exposure to this game, and I look forward to its release.

Worldless is coming to the PC and Xbox sometime this year, but an official date hasn’t been announced. The Demo is available on Steam, and I highly recommend you go download it. Don’t forget to wishlist it while you’re there!

Shout out the Dev who was so kind and answered all my questions. Make sure you follow them on Twitter and Join the Discord so that you are always up to date!

Diablo IV Open Beta Impressions

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The Diablo IV open beta has just ended, and it has made me excited for its release. The art is great, the skill tree is massive, and the combat is so much fun. Even though we had limited content for the beta, there was so much to do that I didn’t have the time to get to it all. I can only imagine how much content there will be at the launch.

The beta had access to the story quests, side quests, and dungeons. I didn’t get a chance to finish the available story because I was having so much fun doing the dungeons and side quests. What little story I got to was enough to hook me to all the new incoming lore. The cutscenes in this game are beautiful, and they do a great job of setting up its grim dark universe.

Screenshot from the game

The best part of this game is how versatile each class can be. With access to a massive skill tree, players can create a character that truly fits their playstyle. I recommend that you play around with your build till you get something you like before you start looking into meta builds. I went for a werebear druid build that might not have been optimal but was a lot of fun.

Combat is a blast in this game. With the new mechanics, I had to think differently about how I approached each fight. Boss fights were a lot harder than I was used to, and I found myself having to manage my supply of potions while avoiding all attacks. It made for intense sessions that had me on the edge of my seat. Losing focus means death. 

I wasn’t able to get to max level or fight the world boss during the beta because I had so much content to keep myself busy. Diablo IV is looking to be a casual friendly MMO, but one that has enough challenging content for when you are ready to level up your experience. If you are thinking of buying this game, the beta suggests 4 is going to be a very solid Diablo experience. If I am not overwhelmed by my backlog this summer, this is a title I will most definitely be getting into. 

Liberte – My First Impressions

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee
Pictures and Gifs are from the Press Kit

During GDC I was allowed to try out Liberte for PC. Liberte is a rogue-like isometric ARPG themed after the French Revolution, but this isn’t a historical game.

What sets this game apart from others in the genre is its deck-building mechanic. As you progress through the story, you find cards that will grant abilities, traits, and items. You can upgrade or swap out the cards to fit your playstyle. To play a card, you must sacrifice others to pay its cost. This creates this loop of constantly cycling through your cards to find a combination that best fits your playstyle. I was distracted by conversation and kept forgetting to build my deck. I wouldn’t advise trying to beat the game with just the basic attack.

The bit of combat I tried was a lot of fun. The dodge feels fantastic, and successfully avoiding attacks was very satisfying. I liked that unlocking new abilities changed the combat. The first ability I unlocked was a guitar bash that gave my character a nice acoustic guitar to carry on his back. I appreciate the attention to detail and love smashing my enemies with this ability. There were other fun flavor texts sprinkled throughout my playthrough that make me believe that a lot of love was put into this game.

I can’t speak on the story because I skipped through the cutscenes to get to the combat, but it seems interesting based on the summary on Steam. I did get to see a lot of the art for the cutscenes. I love the art and aesthetic of this game. One issue I had with this game is that some of the paths are a bit hard to see. I played an older build, and they might have fixed it for the release. It isn’t a terrible deal breaker, but it is something I noticed. If they didn’t, it isn’t a huge deal because there is a nice little guiding mechanic available if you ever get stuck. 

I liked what I was able to try out and will be trying to get a copy for a full review. If you like ARPGs, Liberte is at least worth looking into. You can buy it for early access on Steam now, or wait till its full release on April 6, 2023. At the moment, Liberte is only planned for PC. 

Diablo IV Developer Livestream Recap

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.

The Diablo 4 developers just did an update livestream and it wasn’t too informative. The biggest takeaway from the stream is that we got dates for the Beta later this month. If you have preordered the game at any level, you will be able to play during the early access beta on March 17 from 7 am pst to March 20 at noon pst. Players will only get to play the barbarian, rogue, and sorcerer classes. For everyone who wishes to try the game before buying the game, the open beta is on the following weekend, March 24, 7 am pst – March 27, 12 pm pst. The open beta will give players access to all playable characters. The beta will be on PC and console with preloads available closer to launch. If you have a friend, Diablo 4 has couch co-op so long as both players have a Battlenet account. 

Images are screen shots from the stream

It is important to note that while your progress in the early access beta carries over to the open beta, your progress will not carry over to full release. This restriction is because the first season will start shortly after the launch, and the developers wanted everyone to have the same advantages. There will be a few achievements that will carry over to full release. You can earn a couple of titles by playing through the game, which will also be available at launch, and a cute cosmetic you can only get from maxing out a character during the beta.

Make sure you make enough time to earn this cute little guy!

The max level for the beta is 25, and you will be allowed to create ten characters. Make sure you take as much time as you need with the character creation because your character will be featured in the cinematics. The beta will also have four world boss events. Make sure you check the schedule and location on the game’s socials or blog so you can participate. World bosses are 12-player events that do not need a party to enjoy. You should be able to participate so long as you are at the appropriate level. I like that Diablo 4 will have more of an MMO feel than 3. As you unlock more towns and strongholds, you will start seeing people running around the map like in Diablo Immortal, but hopefully with fewer predatory microtransactions.

Ashava will be the world boss for the beta

There wasn’t too much else to the stream. The rest of the stream focuses on how to play Diablo 4. Unless you’ve never played an RPG, the livestream isn’t worth your time.

I will be playing the open beta because I love Diablo, but $70 to preorder isn’t in my budget at the moment. I am a bit upset that a game this expensive also has a $10 season pass. While the season passes won’t affect gameplay, I don’t want to pay $70+ to play a game and an additional $40 a year to look cool. Season passes seem to be the norm now. What can be done?

Lost Ark – Impressions

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I have been on a search for the next MMO that will fill the void Phantasy Star Online 2 has left behind. I need a laid-back experience that I can pick up on the little spare time I have left that doesn’t feel like it is another job. As part of this search, I decided to give Lost Ark another chance.

I tried Lost Ark when it first came out and quickly gave up on it. At the time, I thought the grind was too slow and boring. I tried different classes but couldn’t find a combination that stuck. It’s been a while since I last played the game, and I believed that enough time had passed where the experience would be different this time around. I was surprised by how different the experience was, but I’ve also learned this game isn’t from me.

Pictures and video taken from the game

For those who don’t know, Lost Ark is an MMO action RPG that is similar to Diablo, but different enough to not be considered a clone. It promises an engaging story, an open world, and fun combat. Unfortunately, I kept skipping the story, so I can’t speak on that part of the game. I didn’t like that it was only partially voice-acted, and none of what I read hooked me enough to keep reading. 

But story aside, this game is beautiful. The settings, the special effects, and the aesthetic are breathtaking. Lost Ark has an impressive character creation that should satisfy anyone ready to dive into this game. I lack creativity and usually just played around with whatever templates were available.

Combat was a lot of fun when I finally found the class that worked for me. I loved tinkering with the abilities and trying to find a build that worked best for me. I love it even more that there are build guides baked into the game. You no longer need to worry about going to third-party sites when all the builds are just a press of a button away. The grind was still slow, but boss fights and dungeons bring a much-needed disruption to the monotony.

My biggest issue with the game is that the grind is too much for my schedule. It is still slow, and it can grow stale. I won’t ever be able to get to the point where the game gets fun, and I’ve made peace with that. The grind may not be as bad as other MMOs I’ve played in the past, but it is bad enough for a warning. Sure I could pay money to boost my character to the end game, but that would defeat the purpose. My favorite part of any MMO is building a character from scratch and finally getting to an endgame.

I liked this game and would play it if I had more time. I understand that my expectations for an MMO are unrealistic, but I can still cling to my hope. If you are curious about this game and like the genre, there is no harm in trying it. It looks great, it is easy to pick up, and it’s free. You can download and play Lost Ark on steam!

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