Tag Archives: pvp

Skygard Arena: A Unique Strategy Game Worth Playing

Disclaimer

I was sent a free copy of Skygard Arena to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Skygard Arena?

Skygard Arena is a unique strategy indie PVP game out now on Steam (Currently 35% off until October 2nd).

Skygard has been split into five unique factions, each with their own flavor and abilities. To avoid long and drawn out wars, the five factions come together to compete in the Arena. Each faction sends their collection of their best champions to duke it out in the ultimate show of power and wit. Choose your champion as you face off against other people through epic PVP matches, or see your favorite faction rise to the top in the campaign mode. Can you master your abilities and come out on top?

Gameplay

Players take turns controlling their team of three champions as they try to capture objectives and pick up resources. Players take turns controlling each of their champions as they strategize their victory. Turns are based on the character’s priority. Each character can move, use a main action and a fast action. Each character has a movement action for a bit of added mystery. Players must balance fighting off the enemy and taking objectives. The first team to take all the objectives wins. It is a game that has a bit of learning curve learned through experience. While the tutorial and the story do a good job at on-boarding players to the fundamentals of the game, there are a few nuances (like the combo system) that the player will need to pick up through experimentation and additional research.

Review

Skygard Arena is a solid PVP strategy game that ill fill its niche nicely. The game has a cool artstyle with a decent amount of flavor (I love the distinct styles of the different factions) and sound mechanics. Those who are looking for a unique strategy experience should definitely look into this game. The game runs well and it will earn its $15.

My biggest issue with the game is that the campaign isn’t very good. The voice acting is bad and the writing doesn’t do enough to capture my attention. I shouldn’t really be expecting much for a game with the focus on PvP, but that is where I would spend most of my time. I tried PvP and got wrecked, but that is more of a skill issue. The game ran fine, I am just bad. Even so, the game does need a bigger community. Make sure you join the official Discord. The people seem friendly towards beginners and casuals, and it is a great place to keep up with news and events.

The game does give players the option to play AI matches. For the most part, these are a great feature to explore different faction, combos, and strategies, but the turns can be a little long. The campaign is still a better way to learn the game, but this option is a great for casuals who aren’t ready for PvP, or those who want to explore something new without the pressure.

Honestly, the game is fine and deserves a bigger audience. I appreciate that the game tries new things in the space. Having to balance positioning, objectives, and enemy units creates enough complexity and depth to keep things engaging. I love that there aren’t 1000 different macro/micro actions to manage. Everything is pretty contained within the arena while still allowing for a good amount of strategy. The biggest barrier will be learning each character’s abilities and how they interact with others to build your team. Whether you have time for that will be up to you, but I am sure there are people in the community currently solving the meta.

Skygard Arena is going to do well in its niche if it can build its community. It needs and deserves more players. If you like strategy games and don’t mind the PvP, Skygard has a unique twist that is worth trying once.

You can buy Skygard Arena on Steam.

Dfiance Review: A Unique Tactical Card Game Experience

Disclaimer

I was sent some free in-game currency to review Dfiance for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

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What is Dfiance?

Dfiance is a free-to-play pvp tactical cardgame out now on steam.

Choose one of three unique factions as you command a battlefield of powerful allies in your quest for conquest. Dominate your enemies by strategically placing your enemies your enemies in a way that gives you the advantage. What faction will you choose? How far up the ladder can you climb?

Gameplay

Dfiance reminds me of Gwent, with a few extra steps. Players build a deck based on their favorite faction and try to build synergy through their interactions. All players start with the same three starter decks and can use currency they earn by playing the game to buy more cards. There is a ranked and casual mode for pvp and an AI mode for those who want to practice.

The game itself requires some unique strategy. I recommend looking up videos on YouTube after finishing the tutorial because there are some mechanics and nuances that aren’t very intuitive, especially when it comes to the upgrade system. I recommend checking out the game’s official YouTube page. Players essentially take turns placing units on the battlefield. The battlefield is split into four sections, two flanks, a frontline, and a backline. Each card has a cost, and players must navigate the game’s unique mana system efficiently to earn the most points before the end of the game. Some cards have effects that create unique interactions with other cards on the board, (their own or the opponents). Its a unique game that makes more sense the more you play it.

Review

Dfiance game that you need to stick with past the initial slump. The game does not have enough of a player base for consistent fair matchmaking, so new players will have a hard time with all the loses. Others will take issue with how different the gameplay loop is, especially when compared when coming from one of the big three TCGs. It took me a couple of hours before the gameplay was able to click and I was able to enjoy the game. So what do I think? Let me start with the good.

The game will draw players with its flavor and art. The game looks fantastic! The battlefield gave me the impression that I was commanding a powerful army, even though I lacked the skill to do so. The art on the cards is beautiful, especially if you are fan of fantasy. I love how each faction looks and feels different. I enjoyed looking through each card and appreciate the amount of flavor that went into each faction.

The game itself runs great. I never encountered noticeable performance issues. The game is in a good place, but it needs more players. A lot of my matches did feel unfair. There is some skill issue that needs to be factored into this as well, but I was at a clear disadvantage trying to climb the ladder with the starter decks. The starter decks are fine for teaching players the fundamentals, but they’re missing a few key mechanics that will win you games. Again, this could be a skill issue.

Players can upgrade their decks or their existing cards by buying packs., but it does feel like a grind to do so. I don’t know how I feel about game’s monetization. On one hand, it is nice that there seems to be a limit to keep the whales from running away from the game, on the other, the free-to-play grind feels a little steep. Again, this could be a skill issue, but it didn’t feel very casual. This could be because I was always losing.

Another issue I have with the grind is that packs don’t give enough cards. Players can buy into their favorite faction which is nice, but only have two options: a starter pack for 100g and a regular pack for 600g. For 100 gold, players can open 5 card packs without a chance at a legendary. This is a good way to build a collection for a faction, but lacks a bit of key power. For 600g, players get that chance at higher rarities, but that price just seems too high. I got enough currency for two normal packs and feel like I wasted my money and that is bad for the player who spends money, and worse for the player who grinds for it. When everyone feels like they have a better deck on the ladder, not getting enough cards for a proper upgrade is going to turn off some players. Packs should have more cards.

Buying into a faction you like is cool, but finding what that is another story. The starter decks give players a proper preview of each faction’s unique mechanics. Not being able to find a fair match makes it hard to choose a faction. Players can practice against the game’s AI or thug it out in casual PvP to find a solution, but choosing wrong feels bad when the card packs are so expensive. This is an issue that will fix itself with more players, the problem is, will players stick around long enough for that to happen?

Honestly, the game is a unique take on the genre that more players need to try. The game has very cool flavor with very neat interactions. At the moment, the only issue I have with the game is that the new player experience isn’t great, especially if you’ve never played card games before. With a healthier playerbase, a lot of the issues I have with the game won’t be as bad.It just needs more players. If you are a new player, try to stick with it until you get past the hump before deciding to step away. Watch videos to ensure you aren’t wasting valuable resources. I personally don’t like the loop, but it is a game that will carve out its niche.

Go check Dfiance out on Steam. It is free-to-play.

Is Cycles of Aylorea Worth the Alpha Price?

I was sent free early Alpha access to Cycles of Aylorea to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Cycles of Aylorea?

Cycles of Aylorea is an open world survival MMO with the goal of player driven content.

You wake up in a strange world with the clothes on your back and a desire to survive. Use the resources available to you to build your arsenal, construct your home, and survive the ever changing landscape. Team up with other players to build vibrant cities, forge alliance, and fight off anyone who gets in your way. Will Cycles of Aylorea be the sandbox playground we’ve been waiting for?

Gameplay

The alpha features the traditional Survival MMO experience where players attempt to get their foothold in Aylorea while defending against the elements and other players. The Alpha features always on PVP where players can loot the corpses of the dead. But those players who can survive this unforgiving world or make strong alliances can build bases or take up a profession. Future patches will expand the gameplay to allow players to form cities, and create contracts, and there will be a few PVE events to keep things spicy.

Review

I know Cycles of Aylorea is still in its alpha, but I fear this project may be a bit too ambitious. None of what I got to try in the alpha made me want more.

The game kept crashing on character creation whenever I changed hair color. Aside from the hairstyle, none of the other features did anything. I don’t care too much about character creation, so I am willing to overlook this issue. I then proceeded to spawn inside a mountain. I was able to get out, but it is emblematic of the rest of the experience.

I understand the animations are not ready yet, but they are wonky and offputting. I was also moving through trees and other solid objects during farming or when I was trying to run away. Again, I am willing to forgive some level of polish since the game is still in its infancy.

What is harder to forgive is the lack of novelty. Cycles of Aylorea doesn’t do enough different, at least not enough to be worth the $45 alpha key. Combat feels stiff and boring, farming and crafting feel like the same chore it does in other survival games, and there was never anyone around for PVP. Playing at the odd hours I do meant that I was playing solo, and the solo experience is boring. Maybe with a few more patches and features this game will be interesting, but it isn’t really worth playing it over any of the other survival games out there.

If you don’t mind the bugs and want to help make Cycles of Aylorea a better game, go pick it up using my reference code. I’d recommend trying it with friends so you have something to do, otherwise I wouldn’t bother. Nothing about this game excites me for a better version, but I am willing to give it another chance after a few major updates.

SolForge Fusion Falls Flat as it Attempts to Redefine CCGs

I was sent a free copy of Solforge Fusion to review for my blog. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review of the game. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Buying cards from TCG Player through my affiliate link is also a great way to help me out. Don’t forget to follow the socials!

What is Solforge Fusion?

SolForge Fusion is a CCG card battler out now on Steam. The game features single-player and PvP modes where players face off against opponents with uniquely fused decks. Do you have what it takes to outmaneuver your opponents and come out on top?

Gameplay

The gameplay loop is where this game becomes an acquired taste. You are either going to love SolForge or find it boring. The game is split into rounds where players can perform one action per turn. Players have two alternating turns in each round. During their turn, a player can cast a spell, summon a creature, or move a creature between spaces on the board.

At the end of a round, the cards auto battle depending on whether the player is defending or attacking. Creatures of attacking player will attack the opponent directly if there is nothing blocking them, players of a defending player can only attack adjacent enemy creatures.

Cards that aren’t used in a round level up and are shuffled back into the deck. The strategy seems to be choosing the right cards to hold onto for later in the game. Players also have access to a hero ability that also levels up as the game carries on. A player wins when their opponent’s life drops to zero.

In the roguelike single-player mode, players can fuse or choose a deck to make their run. The game plays like any other deck-building roguelike but without deck-building. Players earn special buffs and abilities along their run. The run is over when a player gets to the end, or their life drops to zero.

Review

SolForge Fusion is an interesting concept that is ultimately held back by its gameplay. I was intrigued by the random fusion deck building and found the boardlike game mechanics interesting, but found the game boring. Even with the animation turned up, the game feels slow and repetitive. These might be personal preferences, but there are more fun CCGs with a campaign I could be playing instead. Shadowvese has a neat one for free. 

Playing a card per turn makes the game feel more luck-based than your traditional card game. You either pull the cards you need to fill your board properly, or you’re just playing from behind. Movement is always an interesting concept, but I don’t think this game does it well. When choosing between moving or playing a card, it is almost always better to play a card. There are cards that do damage when moving which might be how they balance things, but it felt kind of like a pointless mechanic. 

The evolving card mechanic is an interesting one. You either play your cards for an early advantage, or you save your good cards for more explosive rounds later in the match. Finding a balance between what you play and what you level on top of keeping a healthy board state has the potential to create an interesting strategy. Unfortunately, the game just feels too slow and boring. 

The deck fusion mechanic is what is going to kill this game. While I love playing random decks, it doesn’t work in this game. You either get a decent deck to play or have to try again. This game already feels very heavily reliant on luck, I can only assume that the ladder is overrun by the luckier players. I understand that all card games have some luck involved, but it should at least feel like there’s some skill involved. I don’t think I would have minded the Fusion mechanic as much if it were just a roguelike, but there’s PvP and people want to build their own decks. 

SolForge is still in early access, and future updates may make this game fun, but the game didn’t create enough interest in me to find out. While I do believe it comes down to preference, there are better card games with similar mechanics out there. If you’re curious about the game, try the demo first. 

You can pick up SolForge Fusion on Steam for $19.99 (currently $14.99 until April 23). 

Myth of Empires is a Beautiful Game, but is it Worth it?

I was sent a copy of Myth of Empires for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

What is Myth of Empires?

Myth of Empires is a beautiful open-world survivor sandbox game out on Steam. It gives players the absolute freedom of a sandbox with the promise of epic PvP battles. Gather your resources, build your base, work together to defend against enemy players, and build the Empire that will dominate them all.

Gameplay

Myth of Empires features massive maps filled with content. Players start the game with a blank character. Slowly, they’ll gather resources, level their character, and build their empire. The game does have a hunger mechanic, but it isn’t as punishing as something like Don’t Starve. The game gives players the freedom to enjoy the content they want by creating PvE and PvP-specific servers. I don’t really like PvP in these kinds of games, and I appreciate it when I have the option to enjoy a chill survival game.

The game offers beginner friendly settings and a tutorial to help ease new players into the game and its mechanics. Unfortunately, there is a bit of griefing that occurs, but that is to be expected with games of this genre. There are options for solo play, but you’ll need to have your own server. 

Thoughts

Myth of Empires is a beautiful game. I love all the detail that went into making this game look so good from the way the wind moves the plants to the way the sun creeps over the mountains. I dig the aesthetic of the world from the weapons and armor to the structures. The character creation has a decent amount of options, and the character design is pretty cool. This game is going to make your computer hot, but it’s going to look amazing if it can render everything. 

Unfortunately, I found the gameplay disappointing. While I did enjoy the survival aspect of the game like gathering, hunting, and crafting, the combat system in this game needs some work. The swings feel wild and clunky, and the hitboxes are weird. Fights are decided by who can land the first hit, and it is frustrating. I didn’t even try PvP because the system frustrated me so much. Maybe it isn’t so bad in more experienced hands, but Enshrouded does it better. 

Another issue I had with the game was the gathering. While it starts as a relaxing experience, the busy environment made it difficult to see what I was gathering. Eventually, I would just run around the map spamming the gather button in the hopes I was picking up materials I needed.

The biggest issue people have with this game is the griefing. I didn’t experience any when I played, but I also tried to pick empty servers to get a feel for the rest of the mechanics. If you do get into this game, bring some friends. 

Another issue people will have with this game is the grind. Myth of Empires feels slower and more grindy than other sandbox games I’ve played. I enjoyed it for the first hour, but it started to feel repetitive. Joining a more populated server might remedy this, but I rather be playing Enshrouded

It’s difficult to recommend this game because while it looks pretty, there are games that do this better. The only reason to get Myth of Empires is for the massive PvP battles it promises, but that doesn’t seem possible at the moment. Maybe it will get there with enough support, but I don’t have the time to wait for that future. If you like the aesthetic, have the friends to back you up, and don’t mind the grind, go for it. Otherwise, you have better options. 

You can pick up Myth of Empires on Steam for $49.99. 

The Guardian Games 2024 Officially Kick off with a Hoverboard!

The Guardian Games are back for their third year, and it’s a great time to log back in for exclusive rewards. From now until March 26, guardians across the world can come together to fight in a fun and unique event. The event is free to every guardian regardless of level or what expansion they own, so grab your guardian, and prove to the world why Hunters are the best.

The Skimmer

This year’s game introduces Destiny’s first hoverboard, and it looks amazing. By completing this years challenges, players will be able to cruise through the universe on the Skimmer. The Skimmer is themed for the event, so while there will be other skimmers available in the game, this is your only chance to get this one. Assuming they don’t release it for next year’s games.

Rewards

Competing in this year’s games also earns you some exclusive cosmetics and gear that you’ll want in your collection, especially if you’re a new or returning player. The armor is cool, but my hunter needs a few more guns for the rotation. These rewards can be earned for free, so make sure you make some time.

The Witch Queen Free on PlayStation Plus

PlayStation Plus subscribers have now until April 1st to receive Destiny 2’s The Witch Queen DLC for free! Delve into the enigmatic Throne World for a chance to face off against Savathûn and her Lucent Hive to reclaim the light. Get your copy today!

Conclusion

There are Paid tracks and rewards for this season, but I am coming at this event as a poor free to play player. Plus none of the cosmetics really spoke to me, but they are available if they do for you.

I’ll be playing the event and probably bringing down the hunter’s average, but I’ll be getting these rewards and preparing of the upcoming Final Shape DLC releasing June 4th. Make sure you make your preorders if you haven’t done so, be kind to the folks around you, and have some fun. See you there!

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The first Iron Banner of the Year hits Destiny 2!

The Final Shape releases on June 4th, so I’ve started the grind in preparation. Full disclosure, I was sent the expansion for free to cover for my blog when the expansion on release.

It’s been a long time since I last played Destiny, so I’ve been slowly figuring out the type of content I enjoy. The Dawning event was very helpful in getting me to stick with the game because it gave me something to work towards. I ended the event reaching the soft cap with a few nifty exotics, and a couple of seasonal items. 

I’ve mostly been making my way through the story, but I was losing interest. Thankfully, this week is Iron Banner and it forced me to play PvP. Destiny 2 PvP isn’t the greatest experience, but I appreciate the break it’s giving me. It also gives me something else to work towards while I figure out my long-term goals for the game. 

Iron Banner will run until the 9th, so make sure you boot up Destiny this weekend and start doing the grind. There are a few rewards you’re going to want to chase, but you’re also going to be showered with loot. Make sure you talk to Lord Saladin at the tower to start the quest and pick up your rewards.

Rewards

Weapons

Armor

Banner

That’s it for my update! If you enjoy these updates, please leave a like, comment, follow and share this with your friends!

Drakantos November Dev Log: Hero Teaser, Mounts, and Pets!

The Drakantos November Dev Log is out, and there are some exciting updates that we need to look at. There was a hero teaser, mount updates, and more pets! Make sure you read the official post for the complete update, and join the Discord to stay up-to-date on this promising-looking indie MMO.

Don’t forget to add Drakantos to wishlist on Steam. The game just hit 100k wishlists, but we can do better! This game looks like a lot of fun and will be free to play. It won’t hurt to try it out. I’ll keep following the game closely in the hopes that there will be some sort of beta soon.

Check out my previous post for more context. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.


Paladin Errant: Zeugladius

Zeugladius gameplay has been teased, and you are going to want to check it out if you like playing tanky characters. His backstory is also up on Discord, so make sure you give it a read. You’ll also get a chance to vote on the next reveal when that becomes available. I am enjoying the lore and can’t wait to dive into the full story.

The devs have made a channell for the game’s heroes for all the lore, art, and animation that gets teased and revealed.


Screenshots and Gifs

There have been updates to quests, assests, and systems which is always good to hear, but we also got some pretty cool screenshots. I might be a little biased, but this game looks so cool. I love the retro vibe it gives off, but there is enough of a modern twist to help it stand out.

Last dev log we learned that we are getting mounts, here we see a nice variety of options. There is also a day and night cycle which is always nice to see. Most importantly, the city and environment look amazing. I am a sucker for good pixel art games, and this is definitely matching my vibe.

We got to see some more animation, and this wyvern looks sick! I love the way it crawls out of the ground and leaves that hole. The way it catches fire and takes flight is amazing. Small details like the flames and ember it releases as it flaps make the beast look even more menacing. I can’t wait to see what they do with the bosses. I wonder if we can ride it?


Pets!

It wouldn’t be an MMO without pets, and we got the cutest little skeleton teased. I am all for pets, and if they are easy to collect, I am here for it. I am sure some of the cooler ones will be locked behind a paywall, but I can’t blame them for trying to make money.

Discover Drakantos: New character art, lore, and gifs revealed

The Drakantos devs have created a special channel on their official discord dedicated to the lore and characters of the upcoming pixel art MMO. Make sure you give it a follow if you want to stay up to date on all the Drakantos news. The devs have been busy filling this new section with character art, gifs, and back story. After sifting through the updates, I am disappointed that there isn’t more, but remain hyped for the release. There is still no release date, but I’ll keep you posted when the information becomes available. Make sure you check out my original post if you want a more detailed first impression. 

I am going to post what is available because I want to help promote it. This game looks like it’s going to be a lot of fun. I love the art, and the bit of gameplay I’ve seen looks interesting. I can’t wait for its release, but until then, I’ll be following it closely. Make sure you add it to your Wishlist and follow the Discord!

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends!


Iris


Ozul


Yura


Liam


Zeugladius


Thomas


Yuki


Ophis



Kavras


Arryn


Orbryn


Urijor


Ojore


Reya


Mohazus


Korz


Byron


Faendar


Marly

Warcraft Rumble is the cute new mobile game you should be playing

Warcraft Rumble just released on Android and IOS devices, and I have been enjoying it so far. If you like games like Clash Royal, you should try Warcraft Rumble. The art is super cute, and the gameplay is interesting. If you enjoy these updates, make sure you like, comment, follow, and share this with your friends.

Warcraft Rumble is a deck-building auto-battler game. Players build an eight-card deck and use it to summon creatures and spells to take over enemy bases. The game is split into PVP and PVE content, which is a welcomed change to the genre. PVE will have players play through a campaign where they fight unique AI bosses, but there will eventually also be Raids and Dungeons that you can complete with your guild mates. 

I love the PVE content so far. I love how the maps change, and the strategy with it. I haven’t played enough to unlock any of the higher-level content, but early levels are the casual experience I need in a mobile game. Dungeons and Raids are going to be a lot of fun and will allow players to unlock powerful monsters and buffs. Make sure you start making strong connections with your guild mates now because you are going to need your help to complete some very important content. 

I’ve tried a couple of matches in PVP. I think the PVP is fine. Since everyone is new, people are still figuring out a meta which is always a bonus for new players. I’m sure the guides and tips are coming, but only going to be casually driving this game for now. 

If you are looking for a new mobile game to get into, try Warcraft Rumble. It’s cute, fun, and free. Best of all, you can choose your experience. If you want to rank up and be the best, the PVP is fun, and there is going to be a ladder. But if you aren’t competitive, PVE is a valid experience. It offers enough of a challenge to be engaging, without having to worry about the frustration that comes with climbing the ladder. You don’t need to know anything about Warcraft to enjoy this game, but you might want to after. 

You can download Warcraft Rumble on Android and IOS devices.