Disclaimer
I was sent the Corner Quest demo to review for my blog. I understand the game isn’t finished yet, so I will be a bit more lenient with my review. That said, these will be my honest impressions.
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Table of Contents
What is Corner Quest?
Corner Quest is an idle autobattler coming to Steam at the end of the year. Go check out the demo and don’t forget to wishlist!
Hook
Sit your wizard on the corner of your screen as you watch her blast away at endless waves of enemies. Earn XP, upgrade your spells, and beat as many waves as you can before dying and starting over. How far will the power of your magic take you?
Gameplay
Corner Quest is meant to be a game you let run while you do work or do other things. The loop is simple, you buy spells and upgrades and watch as your mage fights through waves of enemies. Enemies drop currency that can be used to spend on permanent upgrades that stick around after death. Death in Corner Quest is not permanent. Instead, players restart from the last checkpoint retaining all of the purchased upgrades. It is a very low profile game that promises enough depth without being too distracting.
Impressions
Corner Quest is for those players who want to play a game, but not be invested in it. This is an idle game that you can run in the background while you go on with your life. It has a fun retro vibe, but the demo has limited build paths. I would need to see what other spells the mage can learn and how it impacts the grind.
Aesthetic
I have a soft spot for pixel art games, and Corner Quest has a solid artstyle. The animations are neat, the monsters are interesting, and the mage is cool. It reminds me of or the retro RPGs I used to play in my youth many moons ago, but with a lot less effort.
Gameplay
https://store.steampowered.com/app/4254260/Corner_Quest/ is fine for what it is, an idle game you set behind your screen while you work. Unlike other idle games I’ve played, the timers don’t feel oppressive or predatory because there is no monetization. This game will be a buy to own game, and it is low profile enough to run in the background for most of your tasks. I like that I could step away for a while and still grind levels, although it does feel slower than actively playing. Occasionally, you will earn enough currency to buy upgrades and adjust your build. The game may be solvable, but I did fine building what I thought was cool. This might have meant that I wasn’t progressing as fast as I could, but it doesn’t matter. I wanted to play the game.
Builds
Players will unlock different spells as they progress through the waves. By default, the mage can have four spells but you can unlock more as you grow. The demo doesn’t have many spells, and it does feel very limited. I would have liked to have a lot more options in the beginning, but it does create some nice flavor. As your mage grows in combat, so should the amount of magic she knows. I would like access to more spells so that I am forced to make some difficult decisions throughout my run. At the moment, there doesn’t feel like there are any consequences and it feels like you can get away with beating the demo by buying random upgrades.
Does it work on the Steam Deck?
Corner Quest works great on the Steam Deck, it you’re using your Steam Deck like a tablet. The controller inputs feel a little too slow and clunky compared to the touch controls. This makes the game feel like a phone game, which isn’t bad, but might not be what people are looking for.
Conclusion
I have always enjoyed a good tower defense, and don’t mind the idle grind. I did enjoy this game a lot more than I thought I would. The game requires enough inputs for there to be some engagement, but ultimately, it feels like the game plays itself. Its fine for what it is, but it isn’t going to be for everyone. Corner Quest is for the gamer who doesn’t have time for game, or just needs something to alt tab to and feel like they’re gaming. It isn’t a bad game, but it does have its niche. By the end of the demo, I didn’t really feel like I wanted to play more of the game, but I don’t this game was meant to be your next main game. This is a game that you use as a supplement while you’re waiting on a load screen or just want to feel busy. It will earn its home in some libraries, but it is going to be a hard sell with at least a bit more complexity. Having some sort of consequence or a bigger pool of resources do take away the casual nature of this game, but it also gives it a longer shelf life.
I would like it if there was some sort of leaderboard where players can race to get the farthest. There can even be seasons that introduce new gimmicks or bosses to the game to mix things up. As the game stands, this is a game you play for a couple hours before you shelve it and forget you ever own it. There isn’t enough intensive to keep climbing, or even finish the demo (even though I did). If you don’t believe me, you can check out the Steam demo for yourself.
