Tag Archives: fantasy

Explore Dinghai: The Ocean Pillar Demo Review

Disclaimer

I was sent the Dinghai: The Ocean Pillar demo to review for my blog. I understand the game isn’t done yet, so I will be a bit more lenient with my review. That said, this will still be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Dinghai: The Ocean Pillar

Dinghai: The Ocean Pillar is a beautiful action rpg-roguelike coming soon to Steam. There is a demo available you should try. Don’t forget to add this to your wishlist!

Hook

The Abyssal Dragon was once a legendary general who served in Emperor Yan’s army. The Abyssal Dragon was stripped of his title, exiled, and ultimately killed in battle. But his soul remained, waiting for the opportunity to come back. For centuries, his soul lay waiting. One day, Yi happens near this soul. Unfortunately, he is overpowered by a powerful beast that leaves him dying on the road. Fortunately for Yi, the Abyssal Dragon’s soul merges with the dying yi, merging them into something new. The Abyssal Dragon once again walks the mortal world, and he carries with him a centuries old grudge.

Use your powers to travel through the world of the Classic of Mounts and Seas to fight off powerful monsters, earn useful upgrades, and master your combos. Will the Abyssal Dragon finish his business, or will this be the game you never finish?

Gameplay

Dinghai plays like your typical ARPG like Diablo or Lost Epoc, but with roguelike mechanics and a rich lore to set it apart in the genre. The Abissal Dragon carries a bow and sword that he can chain combos with. Well timed dodges and parries help you stay alive, as well as the limited healing items players pick up along the way. What makes the game unique is the roguelike randomness that makes up most of the grind.

The journey always starts in a hub, where players can buy permanent upgrades before initiating a run. During a run, players can chose from a random selection of nodes to explore. These nodes offer players buffs, money, health, and useful items. Players earn by clearing the node which often means killing all enemies, but you can also end up at the shop. This all builds up to a boss fight that you might die a lot to (unless you’re good at games). The game has that soothing repetitive grind as you get stronger and better with each consecutive run.

Impressions

Dinghai: The Ocean Pillar is one of the most beautiful games I’ve played in a while. I am blown away by how much effort was put into making such a wonderful fantasy, and you should check out the demo to appreciate it as well. The gameplay for the most part is solid. Everything runs very smooth, but it did make my room very hot. Make sure you are well ventilated. Personally, I can’t wait for the full game because of how much I enjoyed the story and how epic the combat feels.

Aesthetic

I wasn’t ready for how beautiful this game is. There were moments in this game where I had to stop playing just to marvel at how beautiful its world is. I have always preferred the minimalist approach to games whether it is pixel art or hand drawn. Two of my favorite ARPGs are Realm of Ink and Lunarium. These games are fun with some of the most beautifully drawn worlds worth exploring. Dinghai made me realize that games can be beautiful with the right amount of textures. The lighting, the background, the creature design, and the explosive animations all come together to create this mystical world I couldn’t look away from. I don’t know anything about the lore that went into this game, but here I am, trying to research more because of how vibrant the developers made it all come together.

Gameplay

Dinghai just feels right. There were a few bugs (nothing gamebreaking) and it did get a little repetitive, but the demo left me wanting more. Combat in this game feels epic. The flashy animations, the cohesive combo system, and the unique enemy mechanics kept me at the edge of my seat. I may not be breaking any speedrun records, but I had an absolute blast trying to get through this demo. So far, the RNG feels fair and the abilities you get feel useful. I’ve played Aweful game like Foglands where it felt solvable because half the abilities didn’t do anything (also the game didn’t work). Here, my choices (even the wrong ones) felt like it had an impact. Sure I struggled through that epic boss fight, but it is a fight that felt good to finally complete. I will need to see more of this game, but for now, go check out the demo!

Conclusion

I know the game isn’t out yet, but I’ve played demos where the game was never ready. The Dinghai demo may have a few bugs, but none of them were game breaking. The demo is in a place where it will leave you wanting more. If you are looking for a game that looks good, has some fantastic fantasy, and some epic combat, you might want to check out Dinghai: The Ocean Pillar. The game isn’t out yet, so I’ll have to save my final judgement for the full release, but I am honestly ready for what comes next. Until then, check out the demo on Steam and don’t forget to Wishlist!

Trailer

Fine Work: Act I Review – A Unique Rhythm Adventure

Disclaimer

I was sent a free copy of Fine Work: Act I for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Fine Work: Act I

Fine Work is a beautiful and unique game that combines an imaginative world and all the cozy vibes to create a story you will never forget. Players get to enjoy the breath taking visuals while they weave dreams in a relaxing rhythm game. Fine work is out now on Steam, with a free demo you can try at your discretion.

Hook

You are a shaper, a person who can weave sendshapes: artifacts made from someone’s memories. You have opened your new shop, and already the clients that walk through your door bring with them stories you will never forget. Sit down with your clients, listen to their tales, and weave the sendshapes of their dreams. This is a game where your choices matter, so make sure you choose wisely (or according to your personality). Each play through promises to be different. Can you collect all the endings?

Gameplay

There are two parts to Fine Work: the story and the rhythm game. The story is a creative piece of fantasy that creates its own dialect. I appreciate that there is a glossary to define the vernacular that is easily accessible. There is no voice acting, so expect to read a lot. Along the way, the game will offer dialogue choices that affect the course of the game. Players can chose a personality trait at the beginning of the game, like being insightful. Occasionally, the game will offer the player suggestions on what choice to make based on this trait. These choices do affect the outcome of each encounter, and the game’s ending. This gives the game a good amount of replay ability.

After an interview with a client, players get to play a rhythm game where they weave together the sendshape. The game works like most rhythm games, but I would argue that this is a more relaxed entry to the genre. The game is hard if you are like me and don’t have rhythm, but a lot more manageable at the same time. If you don’t want to sit through the story, you can chose to only play through the songs from the start menu.

Review

Fine Work: Act 1 isn’t a bad game. The game has an imaginative world that is unique and deep. The story is just as imaginative, and I appreciate how it plays with language. The gameplay is solid, with the cozy vibes that you might need after a stressful day of work. The only real problem I have with this game is that I don’t think I’m the target audience. While the story and gameplay are solid, the game never really clicked for me. I think if you like this quirky style of fantasy and appreciate the pretty explosion of art, the game is worth a playthrough. Otherwise, you might want to wait for a sale. Let me explain

Aesthetics

There is no denying that Fine Work has some fantastic art. I must commend the artist for creating such a surreal and alien world that is both vibrant and mysterious. I was first drawn to the game by how beautiful all of the imagery, and I was continually amazed by how inventive the world got with each page. When it came to the rhythm game, I enjoyed the minimistic start of each song that quickly turned into a vibrant explosion of the different dreams. The artists did fine work in creating a game that looks and feels like a dream, and catered the music to elevate the experience. Not that I was able to focus much on the visuals when I was trying desperately to keep time.

Gameplay

As far as rhythm games go, the game is fine. I do appreciate the more casual and relaxing approach to the genre, while still offering a challenge with its different mechanics. I don’t have any rhythm and found it challenging enough, but not frustrating like I do with other games in the genre. I also appreciate that I can just play the rhythm game without having to sit through the dialogue. Sometimes I just want to sit back and weave some artifacts. The real problem I have with this game is that I rather be playing Aaero2. The rhythm mechanics are more engaging, and the music is better. Fine Work isn’t a bad rhythm game, but it really depends on what mood your in when you’re booting up your rhythm game. Do you want to chill and watch something pretty? Or do you want mash buttons and get high scores?

Story

The story is where the game kind of loses me. I might just be getting old. Don’t get me wrong, the story is fine. The game has fun and memorable characters and a creative world, but it takes too long to get its traction. This might be my adhd talking, but by the time things started to get rolling I was already checked out. This isn’t a fault with the story. The pacing is fine. My issue is that the quirks that give this game all of its charm didn’t vibe with me. I think Fine Work is worth exploring if you like quirky fiction based on that mirrors the modern trends.

I also find it hard to like this game when Afterlove EP has a better slice of life story, and Harmony: The Fall of Reverie is more imaginative.

Conclusion

Honestly, as much as I don’t want to admit it, I think I am too old for this one. The reason I didn’t like the game is because it just isn’t for me. That doesn’t make it a bad game. Feelings aside, Fine Work: Act I does a few interesting things that I commend the devs for. I respect the successful attempt at creating a unique and deep world. I also appreciate how they weave their narrative. Blending both the visual novel and the rhythm game is masterfully done, and worth at least trying the demo. If you are the target audience and think the story is interesting, you will love this game. If not, you probably won’t finish it. I urge you to check out the demo and do a proper vibe check before spending any money.

Trailer

Discover Verde: The Cozy Village Builder You Need

Disclaimer

I was sent a free copy of Verde to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Verde?

Verde is a cozy village builder where you build a village of magical seed beings known as seedlets. The game is out now on Steam, with demo you need to try.

Hook

You are now a proud member of the magical gardening club. You have all year to build and grow a town of seedlets. Build and customize the many buildings that from cafes to flower shops to attract the many seedlets that will help grow your town. How big will your village be?

Verde doesn’t have a correct build path or an optimal strategy. Instead, the game encourages creativity and allows the players discover their city at their own pace. Don’t like your original design? Change it and do it better. If you want a village management game without the stress of actually playing one, boot up Verde and watch the cute little seedlets enjoy their new life.

Gameplay

Players can do a story mode or sandbox mode. The story is more of a flavored tutorial that takes players through the games mechanics while tying the actions to the gardening club. Sandbox mode lets players build at their own pace and enjoy the calm relaxing vibes of the Verde universe.

In some ways, Verde is your typical village management game. Players build structures to attract villagers who earn currency to buy more buildings. What makes the game unique is that you don’t have manage the villagers. Villagers live their life and will note their demands. It is the player’s job as the all powerful architect to deliver on these needs. The game lets players customize their buildings, and even reorganize their village with a few button presses. There is also incentive to decorate the town and make it look pretty. This is great for those who enjoy decorating for fun, bad for people like me without vision.

What makes the game so casual is that you can’t really brick a run. I’ve played a lot of village builders where you kind of need a guide to get far in the game or risk bricking the game. Games like Goblins of Elderstone are fine, but sometimes I don’t want to worry about ruining a run because I wasn’t playing optimally. If you want a game to sit back and relax to, this might be your game.

Review

I’ve played a good amount of village builders since starting this whole journey, and Verde is one of my favorites. I don’t like it as much as Steam World: Build or Wandering Village, but I do appreciate the cozy experience the game offers. As I get older, I find that I am developing a deeper appreciation for games that let me sit down and relax for a bit. Games where I don’t have to worry about winning, losing, or dying. With Verde I just got to enjoy a cute adorable world for a lot longer than I realized.

Aesthetic

What first drew me to Verde was the art. The game is incredibly cute with a fun and vibrant world you won’t be able to step away from. I love that you can customize each building so you aren’t bound by the same archetypes, I just wish I was more creative. The game offers lots of options to customize and create a unique city and sets the mood with a cozy music to keep you engaged, but in the least stressful way possible. If you fall in love with the game’s cutesy artstyle, you have to at least try the demo.

Gameplay

I was ready to use all my years of city planning in City Skylines to create the most efficient magical metropolis this game has ever seen, I was sort of relieved it wasn’t as realistic. The game does offer obstacles like spaces with water or cold to work around, but the game gives you free reign to do what you want. If I was more creative, my village wouldn’t look like the random collection of buildings I am too ashamed to share with anymore. That said, I really enjoy that I didn’t have to stress about properly planning my village so long as my seedlets were happy.

Don’t get me wrong, I love the strategy required in city planning. I play a lot of these games, and always without guides. I love figuring things out but always hate that all my effort is wasted when I get stuck. Either I build too fast, I don’t generate enough resources, or the freaking wolves eat my goblins. I will keep playing these games, even if they require the strategy, but there is something so perfect with a game that lets me build a village without stressing me out. I have enough stress in my life as it is.

All this is to say that Verde is fantastic for the gamer who doesn’t want to have a guide open or look up tutorials. It is a game where you can sit back and be creative, and that has a lot of value.

Conclusion

Verde is the cozy game you have been looking for. The game has a cute aesthetic with a very relaxing soundtrack to help you unwind. If you’ve ever wanted to design a city where the only limit is your imagination, Verde is your home. If you are looking for something harder and darker, maybe check out New Cycle.

Trailer

Discover the Dark Fantasy World of HellSlave II

Disclaimer

I was sent a free copy of HellSlave II: Judgement of the Archon to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest opinion.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is HellSlave II?

HellSlave II is a dark fantasty, turn-based dungeon crawler out now for Steam with a demo for those who need a bit of extra convincing.

Hook

The world crumbles beneath the ongoing clash between six warring demon loads. The heavens tire of this endless war and send down the Archon of judgement, an unstoppable force that will destroy everything. But before everything can be destroyed, you have been given one final chance to save everything. Fight your way through the endless hordes of demons and gain the power you need to save the world. Can you do it time to avoid final judgement, or will it all end with you?

Game

You take up arms as one of the six classes: Unleash Hate, The Wild Tracker, Art of Combat, Nature’s Rage, Mind-Bending, and Black Death. Each class has unique abilities and skill trees that you build freely by leveling up. Throughout your delve, you will also pick up weapons or money to spend on upgrades at the blacksmith. What makes HellSlave unque is that it allows players to hold up to three build templates on a character. This means you can have different skill tree’s and equipment that you can swap between. This is great for the moment you get stuck on an enemy that negates your entire strategy.

Exploration

The game has a decent sized map with a good amount of exploration. Players start with a small area and slowly venture into areas with more powerful monsters. Each zone feels unique and flavorful enough to stand out against other games of the similar genre. Exploration can be sped up which is awesome because this game felt slow before this feature.

Combat

Players take turns casting spells or performing actions. Each action costs the traditional resources like rage or mana, but they also cost time. Time affects the initiative order. For example, casting a spell will cost 2 seconds, and you get to see the enemy move 2 seconds up. I appreciate this format change to the traditional turn-based mechanics because of how time as a resource affects the game. Now I have to think about how much time I want to take setting up before dealing my major damage. The game also gives players a lot of build potential with the hundreds of weapons of items and abilities tied to them. Items can have passive abilities that deal damage before combat even starts. This makes grinding the easier mobs a breeze, if you’ve got the right build.

Classes

The game gives players lots of freedom on how to approach the game with its six unique classes. There are two groups of classes: Warrior and Sorcerer.

Warrior:

  • Unleash Hate – This is basically the barbarian. Get mad and do big damage
  • The Wild Tracker – This is a rogue that does a lot of condition damage. Poisons, bleeds, and you slip into the shadows
  • Art of Combat – This is for those who like to tank but don’t want the pressure of actually tanking

Sorcerer:

  • Nature’s Rage – You are like the avatar, bending all elements to your whim to freeze, stun, and burn all of your enemies.
  • Mind-Bending – You use time to destroy your foes in one trippy combo after another
  • Black Death – You bring an incurable plague on your foes, poisoning and rotting them away

Review

I got to try out the HellSlave II demo, and liked it enough to try the full version. The game is a nice change of pace from the traditional turn-based formula with its chaotic combat sequencing, almost infinite build combinations, and unique artstyle. The game is still a little rough. There are a few bugs that are a little too noticeable, and make the strategy bits of this game not as smooth. That said, the devs seem to be hard at work, fixing a lot of the issues. If you want a new turn based and don’t mind the lack of polish, the game is worth the price.

Aesthetic

If you like games like the Darkest Dungeon, you will appreciate the unique dark artstyle of this world. I am a big fan of the comic book style for things like the enemies, characters, and some of the visuals. The world however, feels a little bland and empty. I get that the focus is on the combat and all the numbers and stats that go into that part of the game, but there isn’t anything memorable about the exploration. I didn’t really like exploration much because everything felt the same. Luckily they fixed it so exploration goes a little faster, but it still a little boring.

Story

The story is fine, and I enjoyed reading it. The quests are fine with enough flavor to make them feel worth it. My issue with the story is that you have to collect all of these extra bits of lore that are scattered throughout the world. These bits of lore are long and if you like reading and enjoy the world, you’ll get some use for them. If you don’t pick these up, you aren’t missing too much context from the main story, but you are missing out on the world building that gives the game its flavor. The flavor is fine, but I wasn’t going out of my way to collect them all.

Combat

Combat in this game is what I enjoyed most about this game. I had a notebook out to write down and keep track of all the stats, at least as passives go. The game does a good job at displaying the stats in a way that is easy to read, but not all of the passive abilities worked and I needed something to keep track. It is very easy to miss when the game isn’t working properly because of all of the flashy effects, but I caught a few items in my build that did absolutely nothing.

Another issue I have with this game is that there will be enemies that strait up counter your build. You can either grind until you’re overleveled and squeak by like I did, or you can be smart and walk around with multiple builds. I really like that the game allows for players to have multiple builds, I’m just stuburn and didn’t want to.

Overall, if you want combat that will leave you overstimulated with the ability to build whatever you want and still have fun, HellSlave II has what you need. The game may already be solvable, but I really enjoyed putting everything into poison damage.

Conclusion

Look this game isn’t perfect, but the devs are working on it. I enjoyed the grim dark aesthetic, and the overwhelming choices I had on how I should play the game. If you are looking for a new dungeon crawler that is unique, and don’t mind there being a few updates before it becomes perfect, go get your copy today.

You can pick up HellSlave II: Judgement of the Archon on Steam.

Trailer

Discover Lunarium: A Beautiful RPG Adventure

Disclaimer

I was sent a free cop of Lunarium to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Lunarium?

Lunarium is a beautiful top down, isometric action RPG that you can play now on Steam.

Hook

Lunarium is on the verge of the collapse. It crumbles under the weight of blood thirsty monsters. Two girls, Ave and Lune, set of on the perilous adventure to save it. Ave marches forth with her sword, and Lune stands behind her with her supportive magic. Their adventures will take them across strange and magical worlds full of mystery and danger. What will their adventure reveal? Can they find the power to save their dying world?

Gameplay

Lunarium is pretty strait forward. Ave has a three combo attack, she can parry, and she can doge. Lune can heal Ave or help with a powerful magic attack, but her abilities are on charges. Meaning you can only heal so many times before a rest, or recharge a charge through combat. These skills and abilities can be customized through a fairly expansive skill tree. While I was able to get through the game buying into skills I thought were fun, it does feel like there is a right answer. I am sure there is a guide out there if you look hard enough.

Combat in this game is straight forward. All attacks are telegraphed. Enemies turn red when you need to dodge, and the animation is easy to read for when you need to parry. Timing is everything in this game, and learning how to time your button presses means you can blow past even the toughest enemies. You can eventually brute force your way through most of the game, but it does reward players who take the time to master the timing.

Does it work on the Steam Deck

Lunarium technically runs on the steam deck, but it is a little clunky. It is playable, but I didn’t like it. It felt like a chore trying to get the timing right, and I went back to playing on my PC. There might be a future update that will optimize the gameplay or a workaround I am missing, but for now, I am not using the Steam deck. Even though I really want to. The cloud sync doesn’t work properly, and I lost all of my progress and had to start over. Luckily I didn’t lose much, but you’ve been warned.

Review

I was first drawn to Lunarium because it is a good looking game. When I played the game, I knew I found a new addiction. Lunarium is a fantastic action RPG with a solid story, but fantastic gameplay. It is a little clunky, but I am willing to look past the roughness because I had a lot of fun with the title.

Aesthetic

I love the world of Lunarium. The character design is fantastic, and I love how the main characters both look minimilistic and iconic. The monsters you fight are creative and flavorful. Most unimportant, the world of Lunarium is beatiful. Each zone is unique and full of fantastic fantasy that was so much fun to explore. I will say that some of the perfomance issues do distract from the overall beauty, but not enough to skip this title. There needs to be more eyeballs exploring this beautiful world.

Gameplay

I am not very good at these games, but I tried very hard to be for Lunarium. The gameplay does feel simple at first, but when it ramps, you really need to be paying attention. Nothing is more satisfying than absolutely destroying an enemy because you were able to time all your button presses perfectly. I could have certainly played more optimally, but I had a blast picking the abilities that I though were fun. Honestly, if you like action RPGs and don’t mind the roughness that come with lower budget titles like Lunarium, the game needs to be in your library. I had so much fun with this game, and I am very sad I have to move on…for now.

Conclusion

I can’t stress how much you need to play this game. It is such a unique title with a beautiful world to explore, memorable characters to play as, and some solid mechanics. The performance is a bit of an issue, especially in the beginning, but it the game is playable. I am sure with a bit more money, they can optimize it enough. My only real complaint is that I can’t play it on the Steam Deck. I would have loved to be chilling on the couch playing this game, but sitting at my desk was good too. Since that isn’t a real problem, do you yourself a favor and get Lunarium today!

Trailer

Is Dokapon Kingdom: Connect Worth It? Honest Review

Disclaimer

I was sent a free copy of Dokapon Kingdom: Connect to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Dokapon Kingom:Connect?

Dokapon Kingdom is a fantasy themed party game out now on Steam and the Nintendo Switch. The game is currently on sale until July 7, 2026 for those with enough friends (real or imaginary) to take advantage of this wacky adventure game.

Hook

The kingdom is in trouble. Monsters have appeared and terrorize the town. The king has summoned the kingdom’s bravest heroes to fight back against the scourge, and make the country profitable again. You and your friends must race across the kingdom, fighting monsters, collecting loot, and making as much money as possible. The hero who makes the most money at the end of the game will win the princess’ hand in marriage. Will fortune favor you, or will this be the end of a long time friendship? Boot it up and find out!

Gameplay

Players take turns moving across the board, sort of like Mario Party. Players will roll a dice, and move the required spaces. Where the player ends up will trigger an event. Events can be loot, random encounters, shops, or boss encounters. Players will need to plan accordingly to optimize their income generation. The game has three modes: story, normal, and battle. Story is for players who have a lot of time to play. Normal lets you choose the number of rounds for those who want shorter, more manageable games, and battle is a race. There is offline, couch support but you can also play online. You can host/join a game with random people, or link up with all your online friends and play over discord. For those who have no friends, the game has CPUs you can play with.

Combat

If you aren’t rolling for random loot or money, you are fighting the many monsters that threaten the Kingdom’s profit margins. Players can also fight each other. Combat in this game is a simple game of rock paper scissors (where each type is a different type of attack). Combat gets a bit more complicated as you move around the board and collect better equipment and spells. Throughout your run, you also level up. Leveling lets you increase stat points so you can customize your character to deal the most damage.

Does it work on the Steam Deck

The game works on everything, including the Steam Deck. If you’re playing online with your friends, you aren’t going to hate the experience. Everything is clear and easy to read, and the game runs great.

Review

As I wrap up my collaboration with Idea Factory, I am very disapointed that this is the game I ended on. The game is fine, but you really need friends for this game to be fun, otherwise you aren’t having a good time. The game feels slow, and story mode drags on forever. Had I been playing with my friends and smack talking the whole time, the wait between turns wouldn’t feel like torture. If you have friends who can survive competition where the RNG can screw you, I can see Dokapon Kingdom: Connect having some value.

Aesthetic

Dokapon Kingdom: Connect sort of reminds me of Streetpass on the 3DS, and I loved Streetpass. Nintendo needs to bring that back. I loved collecting all the different Miis. The characters in this game sort of remind me of Miis, but a little cuter. The world feels like a Miiverse type world, and I can respect that. I like that this game can run on everything, which means you can play on a toaster and have fun with your friends and family. For me, the art is the best part, because the gameplay wasn’t very impressive.

Story

The game doesn’t really have a story except for the initial hook. Occasionally, the king will come in and give you random loot or stat points, but there isn’t anything deep you need to follow or keep track of. Story mode is just the longest and most strait forward of the modes.

Combat

Combat is fine if you enjoy rock paper scissors. Whether you are defending or attacking, you get a set of skills that can potentially counter enemy action or at least reduce damage. The NPC fights do get a little repetitive. Maybe I got lucky, but I was mostly always able to guess what the lower mobs would do. I can see how PVP can be more exciting, especially science you rob your friends of their money and their turn. As you move across the board, you pick up equipment, spells, and levels that make you more powerful.

But is it fun?

If you’re playing with friends, I can see the value. You get trapped in this slog where RNG can easily turn the tides in your favor with a simple coin flip. I lively friend group will certainly enjoy the hell this can become, but it has the potential to ruin some friendships. If you don’t have friends, I wouldn’t bother. I played with the CPUs, and they cheat even on easy. Losing to NPCs is not as fun as losing to your friends because you can’t smack talk. I would argue that playing online would be a worse experience because this feels like more of a party game you pull out with your friends, not something you want to compete with strangers. Unless you get lucky and find some cool stranger who will later become your friends I mean. If you were thinking of buying your game for yourself, don’t bother. If you have a fun friend group to play this with, color me jealous.

Conclusion

I never really enjoyed these types of party games, but Dokopon Kingdom fairs a little better than the newest Mario Party. My issue with Mario Party is that there are only a couple of mini games I want to play, the rest feels like torture. Even only playing the mini games I like doesn’t really interest me. I like that Dokopon is more strait forward, albeit a little more random. You roll, you move, and you pray to the gods you get something good. At the end of the day, whether this game is good or not really depends on the group you play with. I don’t have a group of friends to play, so I didn’t have a good time. That said, I can see this being hilarious with the right group of people. If you like fantasy, need a new party game, sure, but wait for a sale.

You can pick up Dokapon Kingdom: Connect on Steam and the Nintendo Switch.

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Death end re;Quest Review: A Unique JRPG Experience

Disclaimer

I was sent a free copy of Death end re;Quest to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Death end re;Quest

Death end re;Quest is a horror JRPG with very unique combat mechanics out now on Steam, PlayStation, and the Nintendo Switch. The game does deal with a few mature themes, so viewer discretion is advised.

Hook

Arata Mizunashi is a talented video game programmer working on World’s Odyssey. Production abruptly ends when a strange bug causes the disappearance of his colleague, Shina Ninomiya. A year goes by when Arata suddenly receives a mysterious email from Shina. Arata discovers that Shina has been trapped inside World’s Odyssey this whole time, and now it is up to him to get her out. But this will not be easy. World Odyssey is riddled with bugs and while the only way to get the true ending and free Shina from this world might not be possible. Band together with helpful NPCs, fight against the bugs and enemies, and try to fix the game enough to get to the end. Will Shina ever be free, or will she be doomed to die in the game she helped create?

Gameplay

Death end re;Quest has four different loops: the visual novel, dungeon crawl, combat, and real world investigation. It is the combination of these four elements that create a unique gaming experience.

Visual Novel

This game has a lot of reading. Some of it is voice acted in English and Japanese, but there are bits where you will have to read. The story is pretty linear, but players have the occasional choice that affects the ending. Save often because you will get a few of the band endings during your run (unless you cheat and use a guide). Luckily, the game allows players to save during some dialogue, so you can come back to the game when you need to. Or play it on the Steam Deck for those longer bits a dialogue where you can’t save.

Dungeon Crawl

Players will eventually take control of Shino who will delve unique and intricate dungeons. Like other games from Idea Factory, there are no random encounters. You can see the monsters roam the dungeon, and plan your attacks accordingly. Dungeons do not let you save freely. You will need to make your way to campsite where you can heal up, buy items, or talk to the NPCs. You can cheat and play this game on handheld and suspend the game to pick up where you left off later. One mechanic that makes this dungeon crawl unique is that players will need to switch from the dungeon to the overworld to progress through the game. More on this below.

Combat

Combat for Death end re;Quest is almost your typical turn-based RPG. There is an initiative that is affected by successfully ambushing enemies in the overworld, and players will take turns with the NPCs to perform actions. A player can perform three actions per turn. Actions include: attack, block, using an item, or casting a spell. If you cast three attack spells or attacks in a row, your character performs a knockback attack that sends enemies flying backwards. The game is kind of like pool, where you can aim enemies to bounce off the edges of the battlefield, other enemies, or allies for added damage. There are a few other mechanics that affect combat like corruption, but those make more sense when playing the game.

Overworld

There are two worlds to Death end re;Quest: the video game and the real world. Shino may be trapped in the game world, but Arata is outside in the real world and can affect the game with his coding. Occasionally, you will get stuck during a dungeon delve and will need to switch over to Arata who can do real world investigation, pick up clues, and fix the bugs. Most of the overworld exists through a visual novel, and there are choices that can lead to a bad ending. Make sure you save often.

Does it work on the Steam Deck?

Yes! The Steam Deck is the perfect way to play this game. While the performance is fine on PC, I just prefer to play JRPGs on handheld. I am old in this way. This game looks great, runs well, and I can read all the font. I personally like that I can suspend the game at a moments notice (like when I have to tend to my child), especially when I’m at a point where I can’t save. I would have lost so much progress if this wasn’t possible. But that is the life of a busy dad.

Review

As my collection of Idea Factory games dwindles to the last few I received for this collaboration, I can’t help but to feel sad that the journey is almost over. I am a little relieved that I can get back to reviewing new games and become somewhat relevant in the magical algorithm, but I can confidently say that I have enjoyed the journey. I wish I had played Death end re;Quest last because I absolutely adore this game. The game has cool art, a solid story, and an interesting combat system. It may not be perfect, but it is exactly what I need from my JRPGs. I fear it might be a little niche due to some of its choices, but I would argue that it is one of those games you should try once.

Aesthetic

There are two parts to the game art: the visual novel and dungeon crawling. The visual novel has some interesting art. If you compare it to other games like the mainline Neptunia games or even Dragon Star Varnir, its not as good but fine enough to get the point across. There are few interesting character designs, and some tastefully placed fan service, but nothing I’d run to make fan art for. But my issue with the art (and I assume a lot of people’s as well) is with the dungeon crawl. Everything in the dungeon looks the same. As a result, I spent too much time lost in this game. Granted, I have the worst sense of direction, but it doesn’t help that the dungeon looks so plain and homogeneous.The monsters also look ugly.

I understand that the design choices for the dungeon crawl were probably made to create a stable game. I had no issue with it because the combat is fun and I enjoyed the story, but there are people who will not like that this looks like a much older cheaper game.

Combat

Combat in this game is the most fun I’ve had with a JRPG. It does get a little repetative, these games typically are, but it isn’t so bad. You automate a lot of the actions for the easier fights, and the pool mechanics made for some fun interactions. I like that you can position yourself to perform a multi-kill by knocking enemies on an optimal tragectory. As someone who spent a lot of my highschool years playing the pool minigame on Yahoo messenger, I understood the assignment. I even went out of my way to do extra grinding because, combat is just that fun.

Death end re;Quest offers enough challenge when it needs to, creative boss fights when it has to, and running through the world as an overleveled god doesn’t make the encounters any less fun. I loved being overleveld and trying to finish the encounter in the least ammount of turns possible.

Story

I enjoyed the story a lot. I approaced it a little hesatantly at first because it felt like a isakai, and I have a bit of isakai fatigue. This all changed when it turned into a proper bland of cheesy adventure anime and horror mystery. I wouldn’t the horror is terrifying, i was able to play this with the lights off after all, but it does deal with some dark themes. Overall, the writing is solid. There are bits that are a little slow and scenes that drag on for a little too long, but overall, it is enjoyable anime and I could always use more of that in my life. If you are looking for a decent read, and don’t mind a little roughness, give Death end re;Quest a try.

Conclusion

I enjoyed Death end re;Quest a little too much. Sure I started skipping through some of the dialogue, especially the camp stuff, but I did read through enough of it to be invested. I had a hard time putting it down, but I had to for this article. My only complaint is that I didn’t get the true ending. Sure I can google a guide or look up the video, but I kind of want to try to do it on my own. This was a very fun ride, one that I recomend for those of you who like niche anime games and don’t mind the turn-based system with a few extra steps. If you are looking for a game to add to your Steam Deck, or just something to do this summer, the game is on sale for $6 unti July 7th, and that is the perfect entry point.

You can pick up Death end re;Quest on Steam, PlayStation, and the Nintendo Switch

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Is Dragon Star Varnir Good? Gameplay Insights Inside

Disclaimer

I was sent a free copy of Dragon Star Varnir to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Dragon Star Varnir

Dragon Star Varnir is a unique JRPG where you get to eat dragons. The game is playable on Steam, GoG, PlayStation, and the Nintendo Switch. I played this game on Steam and am happy to report that this game is Steam Deck compatible.

Hook

Zephy was once a proud who hunted dragons and witches in the name of the king. He loved his country and fulfilled his role with honorl, until the day the hunt proved too difficulty. A dragon brings Zephy to the brink of death. Fortunately, a group of witches find him and save him by feeding him dragon blood. Drinking the blood transforms Zephy into a witch, the very thing he was tasked on hunting. Unfortunately, this new found power leaves him exiled, and the knights he once served with, hunt him mercilessly. Take control of a group of witches, harness their powers, devour more dragons, and fight off the forces that hunt them. Will they be strong enough to find a peaceful life, or will they be another group of dead witches?

Gameplay

Dragon Star Varnir is your typical turn-based rpg, but one that goes a little heavy on the story. There is a lot of reading, with a dungeon delve grind to break things up.

Exploration

In between story beats, players will explore a dungeon filled with roaming enemies. There are no random encounters, but players can aggro the NPCs. Like other games in the genre, players can attack roaming enemies for an advantage. Striking an enemy first gives players advantage on initiative, while striking from behind means the enemy starts the battle damaged. Each character in your party has unique abilities that interact with the environment to help exploration. For example, Zephy can break magical barriers and unlock new areas of the map. The game incentivizes exploration through its hidden treasures and gathering system.

Combat

Dragon Star Varnir has your typical turn-based structure. Players perform an action each turn. They can cast a spell, perform an attack, use an item, or devour a dragon. What makes combat unique is that the field is verticle. Players and enemies can spread ever three levels: ground, middle, and high. Players need to be in the same plane to perform an attack. This means positioning is important, especially when it comes to AOE attacks. During combat, players can also devour a dragon to gain special abilities. This allows players to have unique builds, but it also leaves players with a bit of repetitive grind.

Does it work on the Steam Deck?

This game works great on the Steam Deck, and the only way I played it after a while. The game works great on my PC, but there is something nostalgic about playing a JRPG on handheld that I will always favor. I am a huge fan of being able to put the Steam Deck to sleep when I need to step away and be a dad, especially when I am playing a game that has this much reading.

Review

I am a huge fan of JRPGs, and Dragon Star Varnir is a solid title. The game has great art, a solid story, but it does feel a little dated. I thought this game was a port for a PSP game I missed, but it is a modern game. While the game does attempt some interesting mechanics, it feels more like a visual novel with a bit of a dungeon delve and you have to be okay with a lot of reading, and a bit of a preoperative grind. This game is a great add if you find it on sale, like it is as of writing this review (until July 9th 2026).

Aesthetic

There are two parts to this game: story and exploration. The story portions of this game are fantastic. The character art is amazing, and there is enough fan service to keep me invested. I definitely have my favorite girl. The problem I have with this game is when you get to the exploration. The world is ugly. Each level and a few of the monsters feel homogeneous. The dungeons feel empty and I didn’t really have much fun exploring. It feels like a much older game which is fine for the folks who like this era of JRPG, but it is going to be a deal breaker for the modern gamer trying to break into the genre. For $5 bucks, or even 10, you can’t really go wrong. Especially since a lot of the game feels like it exists in the story.

Combat

The combat in this game is fine, but it is a little too simple. The game introduces mechanics like the planar combat, but doesn’t really do much with it. Players also have access to a lot of skills that feel useless. A lot of the combat felt like I was just repeating the same actions, only to slightly change up the spells for the boss monsters. This is fine since a lot of the time I was on auto-grind while I caught up on some Anime, but also, I was only playing to see what happens to the latest of my waifus.

Grind

I come to JRPGs expecting a grind, but the kind of grind is what makes or breaks the game for me. Dragon Star Varnir doesn’t have a soul crushing grind. The game lets you skip encounters, and there is a feature that automates combat. You can even skip the animations. That means you can sit back and chill and grind, although you don’t really need to. You might want to grind some extra souls to help build up your characters or cash for items, but I went in as casually as one can play a JRPG and got through it just fine. It wasn’t a speed run by any means, but it was respectable for my lifestyle.

Story

I’ll admit that I enjoyed the story. This isn’t one of those award-winning games that will cement itself in the zeitgeist of our generation, but it is a story I enjoyed reading. The game has a solid cast of voice actors, and the writing was good enough to keep me invested. I wouldn’t go out of my way to play this game for its story, it does feel like generic anime at points, but I am always in need for some generic anime to keep me sane in these troubling times. I recommend checking it out when you want something to unwind to, and you get blessed with some hot Steam sale action.

Conclusion

If you are looking for a JRPG to fill a void and happen to be around for the amazing Steam sale (only $6 until July 9th 2026), jump on it. You get cool art, a solid story, and good enough mechanics to keep you busy. You’ve got better options, like Beloved Rapture or Alterium Shift, but the game has enough charm and charisma to earn at least one play through. Just not for $30. If you are a fan of JRPGs, especially the older PSP ones you might have a better justifying the price, but as a broke boy trying to survive, this feels like a lot of money.

Trailer

Explore the Quirky Charm of Hyperdimension Neptunia

Disclaimer

I was sent a free copy of Hyperdimension Neptunia Re;Birth1 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Hyperdimension Neptunia Re;Birth1?

Idea Factory brings the fun, quirky JRPG to PC in a solid port that might be worth trying if you miss that grindy golden age of PSP gaming. If you are looking for a fun game that doesn’t take itself too seriously and don’t mind the grind, you might want to get your hard on Hyperdimension Neptunia Re;Birth1

Hook

Welcome to the world of Gaminudstri where four CPU’s are locked in a long standing battle for dominance. The battle seemed neverending until one day, Neptune was deafeated. In a strange turn of events, Neptune’s fall brings her crashing onto one of Gamindustri’s four nations, Planeptune. She awakes without her memories to a stranger who is willing to help her get them back. Now with the help of her new friend, a magical book that talks to her, and the friends she meets along the way, she must fight back the mestirious forces that keep the CPU’s locked in conflict. Will she be able to recover enough of her memories and power in time to save the world? Of course she will. She’s the main character!

Gameplay

Hyperdimension Neptunia has your traditinal JRPG elements. You have a steep grind that feeds into your crafting system and team building. You have quests that both affect the story and feed into the grind. What sets this game apart is its meta-humor and an over-the-top tone that gives the game its charm. The main loop for this game is grinding through the dungeons to earn enough XP, loot, and credits for the upgrades needed to beat the boss. The main draw to this game is the cute anime girls and quirky story around them.

Combat

The combat is turn-based with some minor movement mechanics. Each character in your party has a set movement speed that can be manipulated with gear. Positioning does matter for both gaining an advantage and targeting. What makes Hyperdimension Neptunia unique is that players need to move the players to gain line of sight. This means walking up to the different mobs to target and setting off the actions. You can target multiple units at once. As an action, characters and cast spells, perform attacks, and perform EXE drives. Knowing when to use each type of action is key to an efficient grind.

Dungeons

Dugeons are the main way to progress through the story and grind for everything you need. Each dungeon has a special theme and are filled with unique monsters. Mobs are visible throughout the dungeon (no random encounters), which means you can plan your grind and avoid encounters. You can attack a mob to gain advantage on initiative. There are also nodes spread across the map that you’ll need for crafting.

Does it work on the Steam Deck?

Hyperdimension Neptunia Re;Birth1 works great on the Steam Deck. I only ever played this game on my PSP, so having a bigger screen and console is a blessing. While the game plays great on the PC, the experience is better on handheld. As a busy dad, I love that I can put the game down and not risk losing my progress because I didn’t get to save point before my toddler asks for my attention. The only issue I have with the port is that if you use touch controls, even accidentally, the game switches to mouse and keyboard controls. To fix this, you need get a keyboard, scroll through settings, and change the default controls back to controller. I only had to do this once, and only because I fat fingered the screen on accident.

Review

I played a lot of Hyperdimension Neptunia on my PS vita. Sadly, someone stole my vita and my life has never been the same, until I lucked out and started partnering with Idea Factory. This has been one of my favorite collaborations I’ve done because these games have a special place in my heart. While the game is old, and feels a little dated by modern JRPG standards, the game is still a gem worth playing. Fans of the series already have this game on there Steam Deck, but new fans should at least give this game a chance. This is one of the most unique games in both gameplay and story that you should try at least once. Provided you don’t mind the steep grind that comes with games from this era of gaming.

Aesthetic

Neptunia draws people in with its adorable cast of waifus you can collect and dress up. Admittedly, it is what drew me to the game. You also get a fantastic cast of voice actors and music that will get you in the mood for epic battles (even when the battles start to get repetitive). Some folks might find the dungeon crawl bits to feel a little dated both in looks and function, but keep in mind that this is a port of an older game made for an older audience. I love the touch of nostolgia and the simplicity of the world and have no notes, only love. There is also a tad bit of fan service for those who need it.

Combat

I enjoy Hyperdimension Neptunia’s combat, but the grind makes the game feel repetitive. I enjoy the repetition and find comfort in it, but others won’t have time for it. This is the type of game where you can grind while catching up on some anime. I like that it gives you the option to progress the story at your own pace so you never have to choose between either activity. While some of the grind can be mindless, the game demands respect. You will need to learn the mechanics to progress efficiently, or risk wiping to negligence. Overall, Hyperdimension Neptunia is a solid example of 2010’s JRP combat that is worth checking out at least for its historical impact on the genre.

Story

As hard as it may be to believe, I play the Neptunia games for the plot. These games are a refreshing take on a genre that sometimes feels homogeneous. This is a game that doesn’t take itself too seriously, and it pays off. The story is full of on-the-nose meta humor that both makes valid criticism about the state of the game industry, but also makes you laugh.The cast is fun and colorful, the beats are well paced and quirky, and the voice acting is amazing. If you are looking for a fun cozy title to shut off to, you don’t find better options.

Concusion

I played a lot of Hyperdimension Neptunia back in the day. While I was excited to relive some nostolgia, there was a part of me that was afraid that it wasn’t going to hold up. Maybe my memory was jaded by the waifus and in reality, the game was never good. To my relief, the game holds up. Sure the game does have its grind and there are bits that feel dated, but the game is fun and perfect for an on the go adventure. If you’ve never played a Neptunia game, this is your place to start. If you like cute anime girls doing cute quirky things and don’t mind the jrpg grind, Hyperdimension Neptunia Re;Birth1 needs to be in your collection.

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Mary Skelter Finale: Is it the Best RPG for Old School Fans?

Disclaimer

I was sent a free copy of Mary Skeleter Finale to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is May Skelter Finale?

Mary Skelter Finale is a dungeon crawling RPG out now on Steam, PS4 and the Nintendo Switch. If you like anime and dark fantasy, this might be the game for you.

Hook

Deep within an ancient prison, a group of fairy tale heroes make their daring escape. Surrounded by monsters known as Marchen and madness-inducing monsters, they must fight their way through to freedom. But this will not be easy, and their latest obsticale seems almost impossible. The group finds themselves surrounded by pools of blood and piles of dead bodies. Even more powerful monsters fight back the blood maidens, forcing a retreat that leaves them scattered throughout the tower. They must use their special abilities and any loot they find along the way to get out of this prison. Will they ever know freedom, or are they doomed to become part of the piles of dead bodies?

Gameplay

This game plays like an old school dungeon crawler. The game is split into two parts, exploration and combat. Players will explore the dungeon in a unique first person view, in search of loot and a way out. Random encounters will keep players on their toes as they are forced into traditional turn based combat. Each character and team has unique skills and abilities that they can use to keep enemies at bay, with options for further customization through a unique skill crafting system. You can essentially buy the skills you want each character to have.

What makes this game truly unique is its swapping mechanic. All of the characters have been scattered throughout the tower in teams. Players must switch between each team to progress through the story. This shift in perspective helps give the narrative its complexity, but it also makes the grind feel a bit more tedious. Either way, if you like these old school feeling dungeon crawlers, it might be worth checking out the Mary Skelter series.

Review

I have mixed feelings about this title. On one hand, this game has fantastic art and solid story, but starting at the end left me a little confused. I wish I would have started from the start. The gameplay loop is fine, but it does suffer from being a port of a game from a grindier generation. There are a few noticeable bugs, but I didn’t encounter anything game braking, and the combat feels a bit repetitive. The game is also hard if you try to play it mindlessly. This game demands respect for its mechanics, and the mechanics aren’t always clear. (This might be a skill issue). All in all, I think the game is fine, but start at the beginning.

Aesthetic

What drew me, and I am sure a lot of people, to this game is the art. The character design in this game is peak, especially if you are fan of anime. The world feels a little bare, but I’ll chalk that up to resource restrictions. The game does have a fantastic sound track and even better voice actors to bring this story to life. If you like anime, you’ll enjoy the dark and gritty world and cool anime characters that fill it.

Gameplay

Here is where I can see there being a split. If you like old school dungeon crawlers, the game has enough of a modern flare to be appealing to the modern gamer, but the game feels dated and the grind is a little steep. You really get sense of how grindy this game is when you switch between teams and it feels like you are starting over. I love these kinds of games and found the repetition soothing, but as a busy dad, it felt like I never accomplished enough.

The problem I have with this title is that you can only save at certain points. This is well in good for building tension, but not good when you have to step away for dadly duties. This game was clearly made to be played on a handheld where you can put the device to sleep, and not lose any progress. I had to start my save over a few times (often losing hours of progress) because I never got to the save point in time. I am so glad this game works on the Steam Deck, or else I would still be playing through the prologue.

Does it work on the Steam Deck?

This game is great on the Steam Deck, at least during my testing. The words are a little small, but that could just be a simptom of these old eyes. Otherwise, I was able to perform the core gameplay loop and most importantly, progress through enough of the story to write this review.

Story

The story is fine, but I felt a little lost. The game does a good enough job at being a stand alone adventure, but I felt like I was missing key plot points that would help me care more about the story. Moreover, I didn’t feel as attached as I should be to the characters because I didn’t get to spend enough time with them. While I like the story for the dark and gory fantasy that it is, I am not getting enough of the story to care. Without having read any of the other installments, I can kind of tell that this might be the weakest of the trilogy. That said, I liked the story enough, and will try to go back to the beginning to learn more. If you like dark fantasy anime, this is a solid tittle, but start at the beginning.

Conclusion

If you like visual novels and don’t mind the old school drungeon-crawl grind, Mary Skelter is an interesting series that is worth looking into. You get a world with cool art, solid lore, and interesting gameplay. The biggest determining factor seems to be the grind. If you don’t mind this era of rpg grind, start at the beginning. $40 seems a little too steep for this title because of how dated it feels, but if you’ve been enjoying the story, you get a solid conclusion. Check it out, but start from the beginning. You can pick up your copy on Steam, PS4 and the Nintendo Switch.

If you enjoy these types of old school Labyrinth of Galleria: The Moon Society

Trailer