Tag Archives: fantasy

Gameplay Impressions of Corner Quest Demo

Disclaimer

I was sent the Corner Quest demo to review for my blog. I understand the game isn’t finished yet, so I will be a bit more lenient with my review. That said, these will be my honest impressions.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Corner Quest?

Corner Quest is an idle autobattler coming to Steam at the end of the year. Go check out the demo and don’t forget to wishlist!

Hook

Sit your wizard on the corner of your screen as you watch her blast away at endless waves of enemies. Earn XP, upgrade your spells, and beat as many waves as you can before dying and starting over. How far will the power of your magic take you?

Gameplay

Corner Quest is meant to be a game you let run while you do work or do other things. The loop is simple, you buy spells and upgrades and watch as your mage fights through waves of enemies. Enemies drop currency that can be used to spend on permanent upgrades that stick around after death. Death in Corner Quest is not permanent. Instead, players restart from the last checkpoint retaining all of the purchased upgrades. It is a very low profile game that promises enough depth without being too distracting.

Impressions

Corner Quest is for those players who want to play a game, but not be invested in it. This is an idle game that you can run in the background while you go on with your life. It has a fun retro vibe, but the demo has limited build paths. I would need to see what other spells the mage can learn and how it impacts the grind.

Aesthetic

I have a soft spot for pixel art games, and Corner Quest has a solid artstyle. The animations are neat, the monsters are interesting, and the mage is cool. It reminds me of or the retro RPGs I used to play in my youth many moons ago, but with a lot less effort.

Gameplay

https://store.steampowered.com/app/4254260/Corner_Quest/ is fine for what it is, an idle game you set behind your screen while you work. Unlike other idle games I’ve played, the timers don’t feel oppressive or predatory because there is no monetization. This game will be a buy to own game, and it is low profile enough to run in the background for most of your tasks. I like that I could step away for a while and still grind levels, although it does feel slower than actively playing. Occasionally, you will earn enough currency to buy upgrades and adjust your build. The game may be solvable, but I did fine building what I thought was cool. This might have meant that I wasn’t progressing as fast as I could, but it doesn’t matter. I wanted to play the game.

Builds

Players will unlock different spells as they progress through the waves. By default, the mage can have four spells but you can unlock more as you grow. The demo doesn’t have many spells, and it does feel very limited. I would have liked to have a lot more options in the beginning, but it does create some nice flavor. As your mage grows in combat, so should the amount of magic she knows. I would like access to more spells so that I am forced to make some difficult decisions throughout my run. At the moment, there doesn’t feel like there are any consequences and it feels like you can get away with beating the demo by buying random upgrades.

Does it work on the Steam Deck?

Corner Quest works great on the Steam Deck, it you’re using your Steam Deck like a tablet. The controller inputs feel a little too slow and clunky compared to the touch controls. This makes the game feel like a phone game, which isn’t bad, but might not be what people are looking for.

Conclusion

I have always enjoyed a good tower defense, and don’t mind the idle grind. I did enjoy this game a lot more than I thought I would. The game requires enough inputs for there to be some engagement, but ultimately, it feels like the game plays itself. Its fine for what it is, but it isn’t going to be for everyone. Corner Quest is for the gamer who doesn’t have time for game, or just needs something to alt tab to and feel like they’re gaming. It isn’t a bad game, but it does have its niche. By the end of the demo, I didn’t really feel like I wanted to play more of the game, but I don’t this game was meant to be your next main game. This is a game that you use as a supplement while you’re waiting on a load screen or just want to feel busy. It will earn its home in some libraries, but it is going to be a hard sell with at least a bit more complexity. Having some sort of consequence or a bigger pool of resources do take away the casual nature of this game, but it also gives it a longer shelf life.

I would like it if there was some sort of leaderboard where players can race to get the farthest. There can even be seasons that introduce new gimmicks or bosses to the game to mix things up. As the game stands, this is a game you play for a couple hours before you shelve it and forget you ever own it. There isn’t enough intensive to keep climbing, or even finish the demo (even though I did). If you don’t believe me, you can check out the Steam demo for yourself.

Trailer

Dark Quest: Remastered Review – A Nostalgic Dungeon Crawler

Disclaimer

I was sent the Dark Quest remastered edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Dark Quest?

The classic dungeon crawler, Dark Quest, just got a well deserved remaster. This classic has been adapted for a modern audience with updated graphics, art, systems, and a new shiny engine to make it run smoothly. Owners of the original Dark Quest on Steam and enjoy the remaster edition as a free upgrade.

Hook

An evil sorcerer builds a dungeon deep beneath the village of Darkwood. Its evil leaks onto the surface, spreading death and despair to the neighboring villages. A small band of heroes dares to brave the darkest depths of these dungeons and bring an end to the end of terror. Do these three brave heroes have what it takes to take down the evil sorcerer and his dark army, or will his darkness consume the planet?

Gameplay

This is a very classic feeling dungeon crawler. Players control a party of three unique heroes: Wizard, Dwarf, and Barbarian. Players explore each floor of the dungeon in a turn-based system similar to a board game. During a turn, a character can move, attack, loot, or use an item. Players explore the floor until they complete the objective, or all characters die. Dying takes a player back into town where they can prep for the next delve.

Exploration

Dark Quest is a grid based dungeon crawler. A character’s speed determines how far across the grid a character can move per turn. A character’s speed can be increased with items they buy from town. Dungeons in Dark Quest are hidden behind a fog of war. The fog of war limits a character’s movement. War Fog is lifted as players explore the dungeon.

Dice of Fate

Occasionally, the evil sorcerer will roll the dice of fate against a character. This roll can either deal damage to a character or heal them. This RNG is a gamble that will either save or ruin a run.

Combat

Combat in this game is simple. If a character is in range with an enemy, they can attack. Attacks can miss, and there are death saves. Players can buy items in town that can help skew the numbers in their favor.

Town

Between delves, players can use the gold the earn from the dungeon to buy useful items like potions, weapons, and gear. Money earned during a run is carried out, even if the party wipes. Being strategic with the purchases is key for success.

Does it work on the Steam Deck?

The game works great on the Steam Deck, but I would expect it to. The low-poli simple style of the game is ideal for handheld, although there are a few quirks that make the game annoying. I often would lose the mouse over when trying to move a character, and it was annoying to get it back so I could move my character. Otherwise, the game is a solid, chill experience on the Steam Deck.

Review

If you are fan of classic dungeon crawlers, or want the experience of playing a dungeon crawler on Roll20 without a dungeon master, Dark Quest has its appeal. The problem I have with this game is that even as a remaster, the game feels dated. Why would you play this over Dark Quest 4?

Aesthetic

I like the simple UI and concept of the game. The sprites look very cool and I appreciate the fantasy vibe the game successfully captures. You are either going to love the old school feel of this game, or hate it. I would look at the trailer and go from there.

Gameplay

The game is fine if you are looking for a laid back dungeon crawler that is simple and doesn’t demand much resources. It is a very chill game that is easy to master, but one that has a bit of a slow grind. At least it feels slow compared to later installments of the game. I think this was made for those enjoy the nostalgia of this type of dungeon crawler. It feels like playing a board game, but there are a few quirks that make it a little annoying to play. I enjoyed my time with it, and definitely got $5 of fun of it, but it is hard to recommend it over one of the later installments.

Conclusion

Dark Quest is a decent remaster. The game has cool art and solid gameplay. If you are a fan of the old school style dungeon crawlers, you’ll get your fun, but I still recommend you start with Dark Quest 4. Dark Quest 4 improves on so many of the issues I have with this game, and is definitely worth getting into if you haven’t.

You can pick up Dark Quest: Remastered on Switch, Xbox, PlayStation and Steam.

Trailer

Exploring Odds Chronicles Demo: Gameplay & Combat

Disclaimer

I was sent a free copy of the Odds Chronicle demo to review for my blog. The game is not finished yet, so I will try to be a bit more lenient with my review. That said, this will be my honest impression of the demo.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Odds Chronicles

Odds Chronicles is a tactical roguelike RPG coming to Steam sometime this year. Make sure you check out the demo, and don’t forget to add the game to your wishlist!

Hook

Evryn was once a great warrior, and a royal guard to the king. Evil forces drove their way into the city, killing the king and Evryn. That tyrant remains, spreading his evil influence across the land. Feeling the deepest sense of regret, Evryn wakes again, but not in her own world, or even her own time. Evryn finds herself resurrected in the tavern outside of time, with a chance at redemption and revenge.

Travel back to the land you once failed, and use your abilities to fight back the tyrants evil forced. Along your journey, you will meet new allies to fight with, abilities to use, and people to save. Will the dice be in your favor? Can you put an end to the tyrant’s evil reign?

Gameplay

Odds Chronicles features the traditional roguelike structure, but with a unique board game-like feel to set it apart. Players start a run with a basic set of abilities, and earn more powerful ones as they progress through the map. Maps are split into different nodes that feature events, plot, shops, and encounters. Players can choose the path, but the demo has limited paths to the same outcome. A run is over when the player character’s health hits zero.

Combat

Players cast abilities by spending dice rolls. Dice are rolled at the start of each combat round. Any dice that isn’t spent on an ability is used to fill up the wild dice meter. When the wild dice meter fills, players get a wild dice to spend on any ability, even if it has been expended. Each ability has a set number of charges. Once those charges are used up, they can no longer be cast. Learning when and how to spend your dice pool is key for success.

Example: An attack has 2 charges and deals 5 damage. The player rolls a 2 attack and deals 7 damage. Suppose the player rolls no other attack dice but rolls a wild dice. They can spend the wild dice to deal damage, or use it to cast abilities different resources (magic and agility).

Dice

There are four forms of resources a player can roll each round: attack, magic, agility, and wild. Wild dice only become accessible when a player fills the wild dice meter, but they can be used to cast any kind of ability. All abilities have a casting cost that pulls from a particular resource type or group of types.

Does it work on the Steam Deck?

The Odds Chronicles demo works great on the Steam Deck. There is some awkward clunkiness like when it would randomly not let me cast abilities, but nothing that makes the game unplayable. There is touch screen support, but it is a little clunky. It feels better to use the controller, but it is nice to have access to touch controls when the game stops working. My only complaint is that some of the elements do look a little small, but I am old and it feels like a personal problem.

Review

2026 is looking like it is going to be an amazing year for roguelike. I am very satisfied with the amount of unique roguelikes that have passed through my desk, and can’t wait for a few upcoming releases. Odds Chronicles is easily one of these titles. If you like board games, and aren’t afraid of a little strategy, Odds Chronicles should be in your watchlist. This game looks good, and the demo is really solid.

Aesthetics

Odds Chronicles feels like a board game I get to play on my computer, and I am a huge fan of that vibe. The characters look like cool sculpted minis I wouldn’t mind trying to paint (and ruin). The maps are small and contained, but with enough obstacles to keep things interesting. This game proves that you don’t need huge maps to create interesting encounters. The soundtrack is also pretty solid, and I can’t wait to see what else the world of Odds Chronicles has to offer.

Combat

There is some clunkiness that springs up here and there on both PC and on the Steam Deck, but the game is still in development. None of the bugs are game breaking, and the demo is smooth enough to paint a full picture.

The game plays like a tabletop wargame, but one that I am actually good at. The dice rolls give me that sweet hit of dopamine, especially when all the rolls like up perfectly for an epic epic round. The combat system is unique and a refreshing take on the genre. The few abilities available in this demo are cool and flavorful. It does feel like the demo is solvable. You will learn pretty quickly what abilities to pick up and focus on, but the game isn’t finished yet. The devs are hard at work at balancing the game, but it is good enough for the demo.

Conclusion

If you enjoy wargaming or are looking for a different kind of roguelike, check out the Odds Chronicles demo. It is an excellent demo that properly showcases what is potentially going to be my favorite game of the year. The demo looks good, plays great, and you can run on the Steam Deck!

You can download the Odds Chronicles demo on Steam. Don’t forget to add it to your wishlist! If you are looking for other unique roguelikes, check out Talystro or my current personal favorite, Anthem#9.

Trailer

Rainbow Legends: A Unique Deckbuilding Roguelike Review

Disclaimer

I was sent the Rainbow Legends demo to review for my blog. I understand the game isn’t finished yet, so I will try to be a bit more lenient with my review. That said, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Rainbow Legends?

Rainbow Legends is a unique take on the deckbuilding roguelike where the goal is to use your deck to cover the whole board with your color. There is a demo available on Steam. Make sure you check it out, and don’t forget to wishlist!

Hook

You a powerful hero on an adventure of your choosing. Use your abilities to capture more of the territory to defeat your enemies. Build powerful decks, protect your structures, and find some valuable relics along the way. Will RNGesus bless your adventure with good fortune and powerful cards, or will you end up another fallen adventurer in this godforsaken world? Pull up and find out.

Gameplay

Aside from its unique territory mechanics, Rainbow Legends is your tipical deck building roguelike. Players will choose from one of the mighty heroes (the demo only has the mage as a playable character). Players start with a basic deck that they power up through the course of the adventure. They can find more powerful cards through encounters and combat, or buy them in the shops. There are also events that allow players to level up and customize their cards. The game does a good job at giving players a certain level of freedom to build a deck to fit their playstyle while the RNG keeps playthroughs fresh and exciting.

Combat

Combat in Rainbow Legends is unique. Instead of the regular back and forth style seen in traditional deckbuilders, Rainbow Legends has players fighting over territory of a map. To deal damage in this game, players must own more territory than the their opponent by the end of each round. The game is over when either the player or NPC’s health hits zero.

To claim territories, players must cast abilities using their mana. Mana is fixed, but the capacity can be increased through cards or powerups. Cards cast can give players buffs, summon buildings that give players access to useful resources, or take over/buff territory. Enemy attacks are telegraphed. Players must play around these attacks while maximizing their territory gains.

Imprssions

The demo is a little broken and there are clear signs that the game isn’t finished. That said, the core mechanics of the game work well enough to make Rainbow Legends a serviceable demo. Players will get a solid sense of a roguelike that is honestly a little addicting if you can ignore some of the general roughness. If you are looking for a deckbuilder that feels different and is fun, Rainbow Legends is a solid game to keep on your radar.

Aesthetic

I love the pixel art style of Rainbow Legends. The game’s simple style makes it perfect for running on most computers, but with cool enough art to make the game interesting to look at. It has characters with cool designs, and some very creative abilities. The demo does have some missing elements and a few poorly translated, or not translated sections. This made it hard to understand a few of the mechanics because either I had to translate the text into English, or guess because the text was missing. There have been some updates to the game since I’ve played it, and hopefully this gets patched on full release.

Roguelike

Most roguelikes have players travel across nodes on a map as they work their way to a final boss. All paths lead to the same final boss, but the choice is up to the player. Rainbow Legends does things a little differently. Instead of traveling across nodes, players can travel across an open map. Players don’t lose options after choosing an encounter, and can return or choose the order of their adventure. I like that I can save the camps and shops till the end before the boss fight. It is a unique twist on the roguelike formula, and one that adds a bit of depth to the game.

Combat

Combat was a little strange at first because the tutorial is a little awkward and some important information is missing or not translated correctly. Once I got the gist of things through trial and error, the game became an addiction. While the concept is simple (you are just playing shapes on a grid), there is a lot of strategy involved. The choices a player in both the overworld exploration and combat prowess shape a successful run. RNG may ruin a few runs, but it never felt like it did any of mine.

I love that it always felt like I was doing something in combat, instead of waiting for the back and forth. Combat felt like a creative puzzle I was trying to solve, and the RNG made the puzzle more interesting. Choices like when to expand my territory, build structures, or use an ability weighed heavily on my soul. I became too invested in trying to solve these puzzles that I lost track of time. This game is a lot of fun.

Conclusion

If you are looking for a new deckbuilding roguelike/strategy to add to your collection, Rainbow Legends should be in your Wishlist. Rainbow Legends is the most interesting spin on the genre that I have seen since Talystro. Definitely check that out if you want a little math in your roguelikes.

That said, the Rainbow Legends demo is a little broken. I didn’t experience any gamebreaking bugs, but there are elements that are missing, and a few translation issues that are hard to ignore. I was able to play through regardless, but it does feel like I am missing out on a few important mechanics and nuances. I still think the demo is worth trying, especially if you if you enjoy puzzle games. I’ll be around for a full release, and will let you know what I think about it then. Make sure you follow along for more reviews.

You can check out the Rainbow Legends demo on Steam.

Nocturnal 2: A Promising Metroidvania Experience Awaits

Disclaimer

I was sent the Nocturnal 2 demo to review for my blog. I am grateful for the opportunity, but understand the game isn’t finished. That said, I will try to be a bit more lenient in my review, but these will still be my honest impressions of the game.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of Contents

What is Nocturnal 2?

Nocturnal 2 is a beautifully drawn metroidvania coming out on Steam later this year.

Hook

Play as Ardeshir, bearer of the Enduring Flame as he explores the forgotten city of Ytash in order to break the curse that consumes his homeland. But the path will not be easy. The city has been sunk into darkness, with only his Enduring Flame to light the way. Bring as much of this city to life as you fight your way through mobs of enemies, creative bosses, and discover new abilities in between. Will his flame be enough to free his homeland from the darkness, or will it consume his very soul?

Gameplay

The demo has players go through the tutorial, but gives them a large area of exploration. This is your typical metroidvania where players are moving from checkpoint to checkpoint, collecting xp, powerups, and abilities in between. What makes Nocturnal unique is that Ardeshir’s flames can go out, and without light, he becomes powerless. Players must find ways to not only light the world around them, but sometimes find ways to keep their light alive.

Combat

Nocturnal has a traditional metroidvania feel. Players start the game with a minimal move list, but unlock new abilities as they progress through the city of Ytash. The combos get more complex as the game progress, but so do the enemies. Enemies in this game have easily telegraphed attacks and movements that players will need to learn to play around. Effectively fighting around these combos through skillful dodging can help players survive until the next checkpoint.

Impressions

I picked up Nocturnal 2 because Nocturnal is one of my favorite metroidvania. It has a cool atmosphere, solid story, and great mechanics. If you are looking for a new metroidvania while you wait for sequel, you won’t be disapointed. The demo for 2, has me excited. The game still feels like the dark epic adventure of the first, with a few solid improvements. The art is still great, combat is smooth, and it left me wanting more. It has definitely been added to my wishlist, and I can’t wait to try out the full version.

Aesthetic

One of the biggest draws for Nocturnal is its world building and aesthetic. This series has some incredible art, and I am very excited to explore more of this world. The lore in that is sprinkled throughout gives the game the mysterious atmosphere that makes the story feel even more epic than it is. My only complaint is that I didn’t get much of the story in this game, but at least I got a solid impression of what is to come in terms of gameplay.

Gameplay

First of all, this demo is playable on the Steam Deck which is the cherry on top of a solid metroidvania experience. Any game that allows me to whip out my Steam Deck outside my house is a good game, and this is looking like a good game. The Nocturnal 2 demo has smooth combat with interesting combos and interactions, a good amount of exploration, and some solid platforming. And this is coming from someone who hates platformers. At least, I used to hate them until I played Nocturnal. It does get a bit repetitive towards the middle of the demo, but it gave me enough to be excited about.

Conclusion

I can’t wait for the full release of Nocturnal 2. This is a solid demo, especially if you are in the market for a new metroidvania. I don’t think you’ll need to play the first game to understand the sequel, but the Nocturnal is such a good game, you need to play through it once. I still prefer the first game, but it is still too early to make that declaration. Until then, play through the first game, check out this demo, and don’t forget to add Nocturnal 2 to your wishlist!

You can pick up the Nocturnal 2 demo on Steam.

Blightstone: A Promising Roguelike Experience

Disclaimer

I was sent a free copy of Blightstone to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108 and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this review with your friends!

Table of contents

What is Blightstone?

Blightstone is a turn-based strategy roguelike out on Steam Early access. If you like Darkest Dungeon vibes in your roguelike strategy grind, this game should be in your watchlist.

Hook

The powerful demon overlord Korghul spreads his reign of terror relentlessly across this land. You command the heroes who are destined to end it, but this is no easy task. The path to salvation is full of death and despair. Fight against waves of the demon lords army, loot as much as you can, and use the landscape for to your advantage. Can you overcome death, keep the Earthglass Christal safe, and rid the world of this powerful evil, or will you be another one of Korghul’s victims.

Gameplay

Players take command of three mighty heros: a warrior, a mage, and a hunter and his canine companion. Make your way through a map full of enemies, events, and a few shops to boost your companions. Can you make it to the end before death or the blight consumes your characters?

Combat

Combat is a turn-based strategy combat. Each character has 2 action points that they can use to move, attack, or use an ability. Players can spend these actions in any order. For example, you can attack with the mage, attack with the hunter, and go back to the mage to finish his turn. Terrain affects combat. Players and NPCs can use the map to gain advantage through effective use of the cover and line of sight mechanic. Characters can heal at the campfire at the end of the day, but they cannot be revived. Once a character dies, it is gone forever.

Loot

Like most roguelikes, players can choose from a selection of random items after certain events. These items can be equipped to boost a parties power level. Items can be equipped before any encounter.

Events

As of writing this, events seem to only be additional combat or skipping additional combat. Choosing an extra encounter has a chance for an additional reward, but it is not always guaranteed. It helps to roll for map information at a campfires.

Campfire

The party sets up camp at the end of each day. A day passes after two event nodes on a map. These can be combat, shopping, or a random encounter. While at a campfire, players can spend camp points to heal their characters, activate buffs, or gain map information. Gaining map information reveals a reward on the map to help players plan their progression.

Progression

Stage progression is tied to meta progression. Players are given general quests to complete in order to move to the next map, simply clearing the stages isn’t always enough.

Review

Blightstone has a good amount of potential, but it doesn’t have enough content to make it worth it. If you want to support a game that is trying innovate the genre with a few interesting mechanics, it is worth checking out at least once. Fortunately, the devs seem to be active enough to inspire some hope, but the lack of content is a tricky sell.

Aesthetic

Blightstone has fantastic art. I love the grimdark vibe and the comicbook feel of the world. The characters look very good, and the animation is solid. It also has a solid soundtrack to get you in the mood for epic combat. Aesthetic alone should spark interest in gamers looking for something new to try.

Combat

Combat is a lot of fun. I love the gridless maps and the action economy system makes it feel like a tabletop RPG. I am very bad at strategy games, so the difficulty seems high, but that is by design. I wouldn’t call it a frustrating experience, but basic understanding of the game’s mechanics helps with the grind. There is a grind, and it does get repetitive. Some of it is due to lack of content, the rest is by design.

Blightstone doesn’t take the traditional turn-based strategy rout. The RNG upgrades make each run feel fresh, and it feels for the most part. The line of sight and friendly fire mechanic give combat its depth. I love that I can use the map to gain an advantage, it it sucks when the NPCs do the same. The NPC AI is intellegent enough to make things interesting. Having to keep the Earthglass Crystal safe also affects you move your units. I wish there was a bit more variety on the type of units so the grind doesn’t feel as repetitive, but repetition is part of the roguelike experience.

Content

At the moment, there seems to be enough content for many three hours of gameplay. The game is fun for those three hours, but it is up to you if is worth the $16. After the first couple of runs, the game starts to feel repetitive because the encounters start to repeat. There needs to be a lot more events rather than just having an extra encounter. I wish I could make a deal with a devil or encounter or random merchant, anything to add a little more choice to my playthough. I don’t mind repetition in my roguelikes, I play a lot of Encounters, but here it feels like I finish the content too quickly.

Conclusion

Blightstone is a cool game that attempts some very interesting mechanics in an oversaturated genre. The game looks good, plays well, but it needs a bit more content. It definitely needs more attention, and should be in your watchlist. Just know that at this stage in its development, you are paying to support a good demo for a game that might be good in the future.

You can pick up Blightstone on Steam Early Access. If you are looking for other cool roguelikes to add to your collection, check out Talystro.

Talystro: A Fun Deckbuilding Game with Math Mechanics

Disclaimer

I was asked to cover the Talystro playtest for my blog. I understand the game is not finished, so I will be a bit more lenient with my review. That said, these will be my honest opinions of the game.

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Table of contents

What is Talystro?

Talystro is a a unique dice based deckbuilding game coming to Steam. The game features adorable mouses and require a bit of math to defeat your enemies.

Hook

The evil Necrodicer has started the forgiben ritual of Talystro, unleashing waves of evil numbers to disrupt the worlds peace and tranquility. All hope rests in the hands of Math Mouse and his proficiency in simple arithmatic. With the help of many dice rolls and well placed attacks, Math Mouse must fight through these evil numbers and put an end to the Talystro. Will his math skills be enough to save the world? Will RNG be in his favor? You will need to play to find out.

Gameplay

Players must fight their way through many waves of ruthless monsters with only the help of a deck they build along the way. Unlike most deckbuilders, Talystro has players build their attacks from a pool of dice rolls.

Casting

Players roll 6 dice at the start of each round to play the five cards they draw to their hand. Each card has a slot or a series of slots in an equation. To cast a card, players fill these slots with the numbers from their dice pool results. Cards will do damage equal to the total of the card after all required slots are filled. For example, if a user has a card with a slot _ + _ and they fill it with the numbers 1 and 2, the card will do three damage.

Combat

Players can attack as many times per turn as they have available dice, assuming they can get to the correct number. The monsters in this game are numbers. Unlike other deckbuilders where players need to slowly chip away at an enemies health, players need to reach the exact number of the monster they are fighting. For example, if the monster they are fighting is a 7, players must combine their dice and cards to deal out 7 damage and destroy the monster. You can play multiple cards per turn, so mix and match accordingly.

Monsters

Monsters carry attack die. Any monster left with an attack die at the end of the turn does one point of damage to Math Mouse. Players progress to the next stage if they kill off all the numbers. The game ends if the Math Mouse’s health drops to zero.

Abilities

The game has a few abilities to give combat its depth. Players start with three abilities: block, reroll, and adjust. Players all start with one charge of each ability. These abilities can be recharged by playing a card that has a recharge ability.

Block

Monsters get an attack die with the result visible to the player. Players can break these attack dice by stacking a dice with the same result. For example, if a monster has a 4 attack dice, stacking another four negates the attack.

Reroll

Reroll is self explanatory. Players use this ability to reroll their available pool of dice and hope for better numbers. Reroll only affects dice you have left in play. If you have three dice, you only reroll three.

Adjust

This ability allows players to adjust a dice by one value. For example, if you only have a three and need a four or a two, you use the adjust ability to get the number you need.

Impressions

I am a little bummed that this game is only a playtest because it is already an addiction. I did not know I could have so much fun with math, but then again, I played a lot of Math Blaster growing up.

Aesthetic

Talystro has fantastic art. I love the cartoon style art and the world that goes around it. The game has an old school aesthetic, but with gameplay that makes it incredibly addicting.

Gameplay

I am a little bummed it doesn’t work on the Steam deck because this would be a fantastic hand held game. It isn’t resource intensive, and the game is casual enough to enjoy on the go. However, this game is so much fun. I like that it breaks away from the same tired deck builder formula with mechanics that make combat a lot more engaging. I liked that I was always trying to figure out something and it made the grind a lot of fun. Every round was a cool puzzle I needed to solve, even if it involved a lot of math.

Conclusion

If you are looking for a different kind of deckbuilder that isn’t afraid to be different, you need to keep an eye out on Talystro. This is the most fun I’ve ever had doing math, and I am not a huge math person. The game has fun flavor and solid mechanics to keep things engaging. This is a very successful playtest, and I can’t wait to see what else in store. You can still try to get into the playtest. Don’t forget to wishlist!

Discover Encounter: The Lost Cards – A Quirky Deckbuilding Adventure

Disclaimer

I was sent a free copy of Encounter: The Lost Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Enconter: The Lost Cards

Encounter: The Lost Cards is a quirky roguelike deckbuilder out now on Steam Early Access with a demo available you should try. Don’t forget to wishlist.

Hook

Fate has been decided by the cards. Your journey will be filled with fated encounters, some good and some deadly. Evil will try to sway you, but you always have the choice to live your life virtuously. Fill your bag with useful items and go on a silly adventure you will never forget. Fight your way through powerful enemies, make good choices, and be prepared for some intense inventory management. How far will your choices take you?

Gameplay

A players encounters are randomly determined by a deck of tarot cards. Encounters can be combat, a curse, a shop, or a social encounter. The choices a player makes affects the loot and judgement they receive. But choice is only half the battle, the rest is inventory management. Players will need to be efficient with the limited space in their bag as they complete their run. A run is over when the player dies and fails judgement.

Loot

Items collected throughout the journey give players their actions economy. They allow players to cast magic, perform attacks, heal themselves, or cast boons during combat. Unfortunately, items will break after a set number of uses. Once an item breaks, it can no longer be used. They can be repaired in town for a cost, so make sure you are always keep your good items with enough uses to survive your adventure. You can be left stranded without weapons if you aren’t smart about your choices. It is hard to fight the boss with only your fists and no healing.

Encounters

It shouldn’t be a surprise that encounters are the core aspect of Encounter. Players will cycle through random encounters determined by a deck of tarot cards. They determine the type of encounter whether it be social or combat and the type of loot a player has access to. Choices made in past encounters affect future ones. Being sinful for example may turn some friendly and useful encounters hostile. There is an NPC that gives players useful items for free, but only if they are virtuous.

Judgement

Judgement is another big part of Encounters. Players will be tempted to sin throughout their adventure. They can steal the sword they can’t afford or overindulge in debauchery, and other actions that give useful buffs at the cost of your soul. Players who choose a virtuous run can get a free resurrection and other useful buffs on death, while those who sin find themselves at a Lilith’s mercy. Both options have their benefits and draw backs. What kind of life will you live?

Combat

Combat is turn based. Players will build a deck of useful items on their journey. This deck is limited by inventory space. The key is to be efficient.

Each player has a set number of action points they can spend per turn. This number is fixed at first, but can be increased through choices and luck based rolls. Action points can be spent to use the various items in your inventory to heal, attack, cast magic, or buff their character. Combat is over when the player or NPC dies.

Review

Encounter: The Lost Cards is still in early access. The game is not finished yet, and you can tell. It is full of bugs and I haven’t been able to connect to the server to take advantage of the wayfinder mechanic which locks me out of some choices. That said, none of the bugs are game breaking, and I haven’t been able to put the game down. Encounter is a cute and quirky game with enough depth to keep tings engaging. If you are looking for a different kind of deckbuilding roguelike and don’t mind the roughness, it is at least worth checking out the demo.

Encounters

The encounters in this game are fun for the first couple runs before they start to get repetitive. I appreciate the adult humor and the generally quirky tone of the writing. After a couple of runs though, encounters start to repeat. This is the norm for the genre so it wasn’t a big deal, but there are some encounters that will end your run. That said, the RNG in this game is mostly fair and makes each run feel different enough to keep the grind from becoming soulless.

The Grind

Encounter: The Lost Cards has its grind, especially if you want to unlock some permanent buffs that will help you go far. The game does get a little repetitive, especially if you aren’t able to make it far. Not making the right choices or taking advantage of the games nuanced mechanics can make the grind a little harder. The game doesn’t do a good job at onboarding a player, but I almost prefer having to figure things out on my own.

I find the repetitive grind soothing. Sure the RNG can kill a run, but it also kept each run feeling fresh. I always had a new strategy to try. A lot of the fun came from trying to figure out the different mechanics through trial and error. I could have looked at a guide, but I enjoyed making choices I thought were fun. It was the perfect grind for catching up on anime because it involved enough thought to keep me engaged without requiring my full undivided attention.

Aesthetic

The game looks great. I love the pixel art design and the music choice. The game has a solid retro vibe with a modern enough flare to set it apart from other similar styles. There is a bit of fan service to be aware of, but nothing I would consider too adult.

The Bad

I was only able to successfully run Encounter on my desktop once. It runs great on desktop and have no complaints, but switched to the Steam Deck to test the compatibility. Encounter is a fantastic Steam Deck game. It runs great and it is casual enough to make it the perfect game to play on the go, or in my case, in bed while I was bed ridden. Unfortunately, I was never able to connect to the server to take advantage of whatever the wayfinder boon gave me. I have no regrets. I prefer this game on handheld.

The game also doesn’t do a good job at explaining its mechanics. It sort of drops players into the game with a basic understanding of how things work and I sort of figured things out through trial and error. This wasn’t a deal breaker because that is how I usually play these sorts of games, but it did mean I was wasting some of my runs. Make sure you don’t waste your useful items on the easy encounters, and repair the items you like. I am sure you can find a guide if you rather just minmax.

Conclusion

Encounter: The Lost Cards is my current addiction. Sure there is some roughness involved, but the game works well enough to deserve its chance. It should at least be on a few more wishlists. Encounter is a unique twist on the deckbuilding roguelike with fun flavor and even better mechanics. If you are looking for a new casual game that doesn’t require too much of your attention, check out Encounter: The lost Cards on Steam Early Access.

Kingdom of Night Review: A Retro RPG Adventure

Disclaimer

I was sent a free copy of Kingdom of Night on Steam to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Kingdom of Night?

Kingdom of Night is a hack and slash action RPG out now on Steam. If you’ve ever wanted to have a dungeons and dragons style adventure in the 80’s, this is the game for you.

Hook

A satanic cult has taken over the small town of Miami Arizona and summoned Baphomet and his demon army. The town is thrown into chaos and John seems to be the only one who can bring back this sleepy town’s peace. Take control of John as he navigates the streets of his sleepy home town, fending of waves of Bephomet’s demon army. Can he master his powers and defeat Bephomet before it is too late, or will this be everyone’s last night on Earth?

Gameplay

Players will take control of John, and one of of his friends if playing co-op. You get to choose from one of the five classes: Barbarian, Knight, Rogue, Necromancer, and Sorcerer. The game works like your classic hack and slash. Players explore the different bits of the town, hacking away at the endless waves of enemies as they work towards the final fight. The melee classes are pretty straight forward and more beginner friendly, but the game does introduce a unique magic system that you should try at least once.

Magic

Kingdom of Night has an involved magic system that helps it stand out from other games in the genre. To cast a spell, players will need to activate runes according to the spells order. Runes are tied buttons on the controller or keys on the keyboard. The game gives players access to their spellbook at anytime. Once the combination has been pressed, players can cast the spell as long as it is off cooldown.

Skill Tree and Gear

Along the way, players will find gear to upgrade their character. The gear is very thematic and there is a good amount of variety that allow a diverse amount of builds. Players can buy levels on their skill tree for even more customization. While the game may be solvable, it doesn’t feel like it. I enjoyed trying to find a build of the necromancer that fit my playstyle.

Review

Kingdom of Night is a the perfect fantasy adventure full of action and a solid story to keep players invested. The retro vibe and all the 80’s references help set the proper mood for an dark adventure through the sleepy town of Miami, Arizona. If you want a fun hack and slash that is guaranteed to be an instant classic, this game should be in your library.

Aesthetic

The game goes above and beyond to successfully capture the spirit of the 80’s in this dark fantasy adventure. The dialogue, the characters, and the world design are all full of 80’s flare. I liked seeing posters of terminator and other 80’s references.

I am a huge fan of the game’s artstyle. The pixel art gives the game its retro vibe, but is able to deliver the perfect amount of detail to make Kingdom of Night an epic adventure. The game has cool animations and memorable character designs. The soundtrack is also fantastic, and helps set the mood of the adventure.

Story

Kingdom of Night is a proper fantasy adventure. The story has a great hook, solid buildup, and good amount of mystery to keep things moving. The side quests are flavorful and add a good amount of world building. If you need something to tide you over as you wait for the last season of Stranger Things, Kingdom of Night can help scratch the itch.

Spellcasting

I played as the necromancer because I wanted a challenge. The spellcasters require a bit more skill, but gameplay is not impossible. I loved every minute of my necromancer journey. The spell casting is such a refreshing mechanic, and some of my favorite of any game. It does take some getting used to, but once it clicks, its going to be hard to play spell casters in other games. Activating the rune combos is so flavorful and kept the game from becoming a mindless hack and slash. I will go back to replay the game as other classes.

Character Builds

I appreciate the amount of flavor that goes into the game, especially when it comes to the loot. Players will pick up gear that is properly themed to fit the world like books or sneakers, but give stat boosts that give players some control over their build. There is some RNG involved, but it felt fair for the most part.

Players can also customize their character by upgrading their skill tree at level up. The skill tree does offer some additional customization for each class, but it is pretty strait forward. You won’t, and shouldn’t, need to look up a guide. I found success building what I thought was fun.

Combat

Combat is a lot of fun. The hack and slash aspect is engaging and the boss fights are fun and memorable. There is a grind to this game, but it isn’t too bad. You can and should start skipping some of the more mindless drones that roam the city or else it will take forever to beat the story. Aside from the few important quest lines, players have a good amount of freedom to explore the city at their own pace. The city feels huge for a small town, and exploration can take a long time if you are spending your time killing everything that gets in your way. Note that mobs respawn if you enter and exit buildings.

Other

I did not get to try couch co-op, but I like that the game has the option in case I ever have a friend to play with. Kingdom of Night works perfectly on the Steam Deck and it works perfectly! I actually preferred playing on the Steam Deck because it let me chill on the couch. The arcade style gameplay makes this game the perfect couch game, and I’ll take any excuse to be away from my computer.

Conclusion

If you are looking for a fun adventure game with a good story and a cool world to explore, pick up Kingdom of Night. This is a very well made game that earns every dollar it is asking for. If you are fan of those old school cabinet games, or need a game to play locally with a friend or sibling, it doesn’t get much better than Kingdom of Night.

You can pick up Kingdom of Night on Steam.

Is Netherworld Covenant Worth Playing?

I was sent a free copy of Netherworld Covenant to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset.

Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Table of Contents

What is Netherworld Covenant?

Netherworld Covenant is a topdown souls-like out now on steam. If you are a fan of games like Diablo or Path of Exile but always wanted them to be a little more roguelike, you definitely need to check out the demo.

Hook

The world has ended. The demons who have caused the world ending catastrophe still roam free. You are the only survivor, and it is up to you to take them down and avenge you fallen comrades. Make your way through procedurally generated dungeons and defeat its endless waves of guardians. But you are not alone. The spirits of your fallen comrades will come to your aid in battle. Do you have what it takes to avenge everything, or will you be another lost soul in this cold unforgiving world?

Gameplay Loop

Netherworld Covenant is your typical dungeon crawler roguelike with a few souls-like mechanics to help it set it apart from the rest of the genre.

Dungeon Crawl

Players choose one of the game’s unique dungeon and jumps into the dungeon. They must clear each room to earn a reward as they build up to a floor boss. Players are rewarded after clearing each room, and get to choose the type of reward. The run ends when the player dies or beats the floor boss.

Combat

Players will have a primary attack and a few lantern abilities to help them fight off enemies. They’ll have a primary attack they can spam or a strong attack they can charge that is based on their class. For example, the mage class will shoot a volley of magic arrows or charge it for a powerful blast. The lantern will give players additional abilities. Players can summon a ghost to help them in battle or use a secondary weapon. These abilities can be customized and upgraded between runs.

Gearing and Upgrades

In between runs, players will return to a hub where they can upgrade their character. They can craft different weapons and armor and upgrade their ghost’s abilities. This costs currency that the player will earn throughout a run. Some weapons and upgrades will need to be picked up as drops from the dungeon. Players also have the chance to buy levels off their skill tree. I am sure there is a way to minmax builds, but players have a general freedom for building their characters. As simple as the game may seem, it does offer a bit of customization for a bit of variety.

Review

Netherworld Covenant attempts an interesting twist to the genre, but it didn’t really vibe with me. While the game will earn a few hours of fun, I can’t see myself picking this over Void Souls.

Aesthetic

The game is fine if you enjoy dark fantasy, but it doesn’t have enough to make it stand out against the genre. Monster and character design is decent, but the maps feel repetitive and dull. Changing to a different realm didn’t change enough to be impactful. It all felt like I was slogging through the same rooms facing off against the same wave of enemies and it got old fast.

Gameplay

The game is a little buggy. There were noticeable frame drops and combat doesn’t feel as smooth as it needs to be for the genre. The combat system is interesting for the first few minutes. Unfortunately, when the novelty wears off, it starts to feel repetitive. This makes the grind feel worse than it is.

One of the issues I have with the game is with the RNG. The procedural generated dungeons aren’t very interesting and they start to look the same after a while. In addition, the upgrades you have access can ruin a run. On the time I beat the boss, it felt like I didn’t do anything because the buffs I got made me broken. The game needs a bit of rebalancing, and a few patches for smoothness.

Combat

The combat system is a little too simple. This makes it fine for a casual souls-like, but you have better options. The idea of summoning a ghost of a fallen comrade to fight with you seems cool, but it feels a little clunky in practice. Worst of all, the meta seems solvable. It feels like there is a right answer when it comes to the class you play and the choices you make, and I felt like I figured it early on into my my playthrough. The fun bit about roguelike for me is the ability to find random dumb builds that will take me to legendhood. Here it felt like if I didn’t choose optimally, I was going to have a bad time. Bosses are kind of interesting, but if you get the right build and grind long enough, it doesn’t matter.

Conclusion

Netherworld Covenant isn’t a bad game. I respect the attempt at freshening up the genre, but there are simply better options. If you are looking for a topdown souls like, Void Souls has better combat system. Or you can try Dethbound for something more unique. If you are looking for an ARPG, checkout Striving for Light. I have a soft spot for Liberte.

I can respect the game for trying to blend all these interesting ideas together, but it just doesn’t do them well enough to justify the price. If you really want to check it out, try the demo and I would argue to wait for the sale. Especially when you have better options.

You can pick up Netherworld Covenant on Steam.