Tag Archives: dungeon crawl

Death end re;Quest Review: A Unique JRPG Experience

Disclaimer

I was sent a free copy of Death end re;Quest to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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Table of Contents

What is Death end re;Quest

Death end re;Quest is a horror JRPG with very unique combat mechanics out now on Steam, PlayStation, and the Nintendo Switch. The game does deal with a few mature themes, so viewer discretion is advised.

Hook

Arata Mizunashi is a talented video game programmer working on World’s Odyssey. Production abruptly ends when a strange bug causes the disappearance of his colleague, Shina Ninomiya. A year goes by when Arata suddenly receives a mysterious email from Shina. Arata discovers that Shina has been trapped inside World’s Odyssey this whole time, and now it is up to him to get her out. But this will not be easy. World Odyssey is riddled with bugs and while the only way to get the true ending and free Shina from this world might not be possible. Band together with helpful NPCs, fight against the bugs and enemies, and try to fix the game enough to get to the end. Will Shina ever be free, or will she be doomed to die in the game she helped create?

Gameplay

Death end re;Quest has four different loops: the visual novel, dungeon crawl, combat, and real world investigation. It is the combination of these four elements that create a unique gaming experience.

Visual Novel

This game has a lot of reading. Some of it is voice acted in English and Japanese, but there are bits where you will have to read. The story is pretty linear, but players have the occasional choice that affects the ending. Save often because you will get a few of the band endings during your run (unless you cheat and use a guide). Luckily, the game allows players to save during some dialogue, so you can come back to the game when you need to. Or play it on the Steam Deck for those longer bits a dialogue where you can’t save.

Dungeon Crawl

Players will eventually take control of Shino who will delve unique and intricate dungeons. Like other games from Idea Factory, there are no random encounters. You can see the monsters roam the dungeon, and plan your attacks accordingly. Dungeons do not let you save freely. You will need to make your way to campsite where you can heal up, buy items, or talk to the NPCs. You can cheat and play this game on handheld and suspend the game to pick up where you left off later. One mechanic that makes this dungeon crawl unique is that players will need to switch from the dungeon to the overworld to progress through the game. More on this below.

Combat

Combat for Death end re;Quest is almost your typical turn-based RPG. There is an initiative that is affected by successfully ambushing enemies in the overworld, and players will take turns with the NPCs to perform actions. A player can perform three actions per turn. Actions include: attack, block, using an item, or casting a spell. If you cast three attack spells or attacks in a row, your character performs a knockback attack that sends enemies flying backwards. The game is kind of like pool, where you can aim enemies to bounce off the edges of the battlefield, other enemies, or allies for added damage. There are a few other mechanics that affect combat like corruption, but those make more sense when playing the game.

Overworld

There are two worlds to Death end re;Quest: the video game and the real world. Shino may be trapped in the game world, but Arata is outside in the real world and can affect the game with his coding. Occasionally, you will get stuck during a dungeon delve and will need to switch over to Arata who can do real world investigation, pick up clues, and fix the bugs. Most of the overworld exists through a visual novel, and there are choices that can lead to a bad ending. Make sure you save often.

Does it work on the Steam Deck?

Yes! The Steam Deck is the perfect way to play this game. While the performance is fine on PC, I just prefer to play JRPGs on handheld. I am old in this way. This game looks great, runs well, and I can read all the font. I personally like that I can suspend the game at a moments notice (like when I have to tend to my child), especially when I’m at a point where I can’t save. I would have lost so much progress if this wasn’t possible. But that is the life of a busy dad.

Review

As my collection of Idea Factory games dwindles to the last few I received for this collaboration, I can’t help but to feel sad that the journey is almost over. I am a little relieved that I can get back to reviewing new games and become somewhat relevant in the magical algorithm, but I can confidently say that I have enjoyed the journey. I wish I had played Death end re;Quest last because I absolutely adore this game. The game has cool art, a solid story, and an interesting combat system. It may not be perfect, but it is exactly what I need from my JRPGs. I fear it might be a little niche due to some of its choices, but I would argue that it is one of those games you should try once.

Aesthetic

There are two parts to the game art: the visual novel and dungeon crawling. The visual novel has some interesting art. If you compare it to other games like the mainline Neptunia games or even Dragon Star Varnir, its not as good but fine enough to get the point across. There are few interesting character designs, and some tastefully placed fan service, but nothing I’d run to make fan art for. But my issue with the art (and I assume a lot of people’s as well) is with the dungeon crawl. Everything in the dungeon looks the same. As a result, I spent too much time lost in this game. Granted, I have the worst sense of direction, but it doesn’t help that the dungeon looks so plain and homogeneous.The monsters also look ugly.

I understand that the design choices for the dungeon crawl were probably made to create a stable game. I had no issue with it because the combat is fun and I enjoyed the story, but there are people who will not like that this looks like a much older cheaper game.

Combat

Combat in this game is the most fun I’ve had with a JRPG. It does get a little repetative, these games typically are, but it isn’t so bad. You automate a lot of the actions for the easier fights, and the pool mechanics made for some fun interactions. I like that you can position yourself to perform a multi-kill by knocking enemies on an optimal tragectory. As someone who spent a lot of my highschool years playing the pool minigame on Yahoo messenger, I understood the assignment. I even went out of my way to do extra grinding because, combat is just that fun.

Death end re;Quest offers enough challenge when it needs to, creative boss fights when it has to, and running through the world as an overleveled god doesn’t make the encounters any less fun. I loved being overleveld and trying to finish the encounter in the least ammount of turns possible.

Story

I enjoyed the story a lot. I approaced it a little hesatantly at first because it felt like a isakai, and I have a bit of isakai fatigue. This all changed when it turned into a proper bland of cheesy adventure anime and horror mystery. I wouldn’t the horror is terrifying, i was able to play this with the lights off after all, but it does deal with some dark themes. Overall, the writing is solid. There are bits that are a little slow and scenes that drag on for a little too long, but overall, it is enjoyable anime and I could always use more of that in my life. If you are looking for a decent read, and don’t mind a little roughness, give Death end re;Quest a try.

Conclusion

I enjoyed Death end re;Quest a little too much. Sure I started skipping through some of the dialogue, especially the camp stuff, but I did read through enough of it to be invested. I had a hard time putting it down, but I had to for this article. My only complaint is that I didn’t get the true ending. Sure I can google a guide or look up the video, but I kind of want to try to do it on my own. This was a very fun ride, one that I recomend for those of you who like niche anime games and don’t mind the turn-based system with a few extra steps. If you are looking for a game to add to your Steam Deck, or just something to do this summer, the game is on sale for $6 unti July 7th, and that is the perfect entry point.

You can pick up Death end re;Quest on Steam, PlayStation, and the Nintendo Switch

Trailer

Dark Quest: Remastered Review – A Nostalgic Dungeon Crawler

Disclaimer

I was sent the Dark Quest remastered edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

If you’re looking for a way to upgrade your aesthetic, check out my reviews for the Epomaker QK108, the Redragon Antonium K745 Pro, and the adorable KiiBOOM Meow Pudding keycaps. Check out my latest review of the Fifine M9 Microphone System and the Kiwi Ears Aventus Wireless Headset. The Huanuo Nitroglide dual monitor arm is also pretty cool.

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Table of Contents

What is Dark Quest?

The classic dungeon crawler, Dark Quest, just got a well deserved remaster. This classic has been adapted for a modern audience with updated graphics, art, systems, and a new shiny engine to make it run smoothly. Owners of the original Dark Quest on Steam and enjoy the remaster edition as a free upgrade.

Hook

An evil sorcerer builds a dungeon deep beneath the village of Darkwood. Its evil leaks onto the surface, spreading death and despair to the neighboring villages. A small band of heroes dares to brave the darkest depths of these dungeons and bring an end to the end of terror. Do these three brave heroes have what it takes to take down the evil sorcerer and his dark army, or will his darkness consume the planet?

Gameplay

This is a very classic feeling dungeon crawler. Players control a party of three unique heroes: Wizard, Dwarf, and Barbarian. Players explore each floor of the dungeon in a turn-based system similar to a board game. During a turn, a character can move, attack, loot, or use an item. Players explore the floor until they complete the objective, or all characters die. Dying takes a player back into town where they can prep for the next delve.

Exploration

Dark Quest is a grid based dungeon crawler. A character’s speed determines how far across the grid a character can move per turn. A character’s speed can be increased with items they buy from town. Dungeons in Dark Quest are hidden behind a fog of war. The fog of war limits a character’s movement. War Fog is lifted as players explore the dungeon.

Dice of Fate

Occasionally, the evil sorcerer will roll the dice of fate against a character. This roll can either deal damage to a character or heal them. This RNG is a gamble that will either save or ruin a run.

Combat

Combat in this game is simple. If a character is in range with an enemy, they can attack. Attacks can miss, and there are death saves. Players can buy items in town that can help skew the numbers in their favor.

Town

Between delves, players can use the gold the earn from the dungeon to buy useful items like potions, weapons, and gear. Money earned during a run is carried out, even if the party wipes. Being strategic with the purchases is key for success.

Does it work on the Steam Deck?

The game works great on the Steam Deck, but I would expect it to. The low-poli simple style of the game is ideal for handheld, although there are a few quirks that make the game annoying. I often would lose the mouse over when trying to move a character, and it was annoying to get it back so I could move my character. Otherwise, the game is a solid, chill experience on the Steam Deck.

Review

If you are fan of classic dungeon crawlers, or want the experience of playing a dungeon crawler on Roll20 without a dungeon master, Dark Quest has its appeal. The problem I have with this game is that even as a remaster, the game feels dated. Why would you play this over Dark Quest 4?

Aesthetic

I like the simple UI and concept of the game. The sprites look very cool and I appreciate the fantasy vibe the game successfully captures. You are either going to love the old school feel of this game, or hate it. I would look at the trailer and go from there.

Gameplay

The game is fine if you are looking for a laid back dungeon crawler that is simple and doesn’t demand much resources. It is a very chill game that is easy to master, but one that has a bit of a slow grind. At least it feels slow compared to later installments of the game. I think this was made for those enjoy the nostalgia of this type of dungeon crawler. It feels like playing a board game, but there are a few quirks that make it a little annoying to play. I enjoyed my time with it, and definitely got $5 of fun of it, but it is hard to recommend it over one of the later installments.

Conclusion

Dark Quest is a decent remaster. The game has cool art and solid gameplay. If you are a fan of the old school style dungeon crawlers, you’ll get your fun, but I still recommend you start with Dark Quest 4. Dark Quest 4 improves on so many of the issues I have with this game, and is definitely worth getting into if you haven’t.

You can pick up Dark Quest: Remastered on Switch, Xbox, PlayStation and Steam.

Trailer

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self Promotion

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Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Exploring Moonlighter 2: Gameplay Impressions

Disclaimer

I was sent the Moonlighter 2: The Endless Vault demo to review for my blog. I understand the game isn’t out yet and will be a bit more lenient with my review. That said, these will still be my honest first impressions.

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What is Moonlighter 2: The Endless Vault?

Moonlighter 2 is a shop simulator with a dungeon crawler built into it.

Dive into the strange and fantastic world of the endless vault as you hunt for treasures to sell at your shop. When you are done adventuring, you will run the most profitable shop in all the land. Bring in customers, keep your shop clean and stocked, and make sure you get a healthy markup on everything that flows through your shelves. Can you make your shop the best in the land? Will you ever make enough to make it home and take it back?

Gameplay

Moonlighter 2 has two gamplay loops: dungeon crawling and shop keeping.

The dungeon crawl is easy. Players dive into strange levels of the endless vault in search of treasures where they fight off monsters and try to stay alive. While combat does require some strategy, it is simple. Players get a ranged attack, strong and normal attack, and the use of some items. It makes for a cute relaxing loop without distracting from what I believe is the main focus of the game.

The main draw to the game will be the shop simulator the story is built around. After picking up treasures from the vault, players will sell it to NPCs. The goal of the game is to earn money for upgrades and eventually, for useful items that will help them with the campaign. Players can use powers to upsell to their customers, and can complete certain challenges for added rewards. The player is also responcible for keeping the shop clean, clients happy, and the shelves stocked. Do you have what it takes to keep this double life?

Impressions

I was very excited to try Moonlighter 2 because I’ve heard good things bout the original Moonlighter. The game has a very cool artstyle, the concept seems interesting, and the gameplay looks relaxing. The demo is a bit unstable unfortunately, and it makes it hard to form a proper opinion. I was warned about a lot of the issues that came with this demo, but not being able to play the intended experience does hurt my impressions of it.

When the game did work, it was fine, but nothing too exciting. The combat is simple, but can be punishing if you aren’t paying attention. Unfortunately, I kept dying because of the performance issues, and I was unable to explore the full depth of the system. Shop keeping is also simple, which is fine if you just want a cozy game to relax too, but bad if you want to play a shop simulator. There are a few shop sim games I rather be playing instead.

Overall, I need to see a more polished version before I can recommend it. Some players might be patient enough to thug through the games quirks and give the game its proper chance, but most won’t. This is a huge demo that is too unstable to be worth the trouble. I would try it if you have nothing else to try, otherwise, I would wait for a better version.

You can check out the Moonlighter 2 demo on Steam. Don’t forget to wishlist!

Review of Thirst for Blood: A Pathfinder Adventure

Disclaimer

Paizo sent me the first book of the Shades of Blood adventure path, Thirst for Blood to review for my blog. While I am very grateful for the opportunity, this will be my honest opinion of the resource book. I will also be using Amazon affiliate links where possible, but you can always buy Thirst for Blood directly from the Paizo store.

Shades of Blood: The Hook

Where the once great Alzanti empire stood, now sits fragmented remains scattered across islands and at the bottom of the ocean. The Alzanti once held dominion with its advanced technology, now its scraps are sold as oddities. Its been years since its collapse, and more of the lost empires secrets have began to surface. Unfortunately, not all of them are good.

At the bottom of the ocean, hidden behind a labyrinth of traps and stone, sits a prison for the empires most dangerous foes. Among these is an ancient vampire by the name of Nizca Irocol. Nizca was so powerful that the only way to stop her was to keep her in a state of perpetual stasis. Unfortunately, the Earthfall has shaken the force that kept Nizca locked away.

Newly freed, Nizca seeks to reunite with her long lost lover. To do this, she plans to use ancient Alzanti technology to put the world into perpetual darkness, and releasing a prison full of blood thirsty creatures into the world to sow chaos.

As fate would have it, a group of eager adventures have been hired in a nearby town to investigate the sudden anomaly. What will they uncover? What treasures will they find? Do they have what it takes to save the world, or will it fall to vampires?

What is Shades of Blood?

Thirst for Blood is the first leg of the Shades of Blood saga. It takes players from levels 1-3, and acts as an introduction to the world, game, and characters. The players will arrive to the town of Talmandor’s Bounty, where they have been hired to aid a local astronomer. Everything erupts into chaos as the sky turns to black and an army of blood thirsty creatures starts attacking the city. The adventures now find themselves investigating this sudden chaotic outburst. Players will need to travel to a nearby island, and begin their delve through this fascinating mystery.

Impressions

If you are planning on running this adventure, you are going to need the GM Core. The adventure path doesn’t include any of the rules, or all of the stat blocks. There is also a free player’s guide to help players prep for the campaign. I’ll drop the file below for your convenience, but you can pick it up on the official Paizo site.

Thirst for Blood is a solid start to the adventure. It has a few alternate modes of play (not everything is solved by combat), and it does a good job at getting players involved with the world. The early missions of the game has players interacting with NPCs as they complete chores around the starting city, and slowly introduces the games many mechanics. This is a very beginner friendly resource, and a good way to get into Pathfinder.

My only concern with the first chapter is that players need to be willing to roleplay to make some of the chores fun. I do appreciate that the game sets up ample opportunities for players to grow comfortable with their characters through the many social interactions. While chapter one does a great job at helping break the ice, some of the quests can be boring depending on the roleplay.

The rest of the adventure is a solid dungeon delve with fantastic flavor baked throughout. The book introduces fun enemies for players to fight, and provides a neat mystery for them to solve. I’m sure your players will find clever ways to skip around, but there are some cool ideas that I will be using in other campaigns. Overall, if you’re into a strait forward delve, this is a great place to start.

The book itself is very cool. I love the art, and the book is printed with the high quality standard I’ve come to expect from Paizo. I am a little bummed that it doesn’t include all of the stat blocks, but I guess it is fair that they assume players will at least a GM Core handy.

Aside from my issues with the first chapter, this is a solid resource. If you like vampires and dungeon crawlers, this a cool book to own. I personally enjoy reading about all the adventure’s lore, but there are also a few stat blocks I will be borrowing for future campaigns.

You can pick up the Thirst for Blood adventure path for $29.99 from Paizo and Amazon.

Is Once Upon a Dungeon: Infinity Worth Playing?

I was sent a free copy of Once Upon a Dungeon: Infinity to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

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What is Once Upon a Dungeon Infinity?

Once Upon a Dungeon: Infinity is a turn based roguelike out now on Steam.

The call of adventure sends its siren song across the land, seducing eager adventurers to the mouth of the dungeon. Crawl through the darkness, fight off monsters, avoid traps, and free it from its treasure. The journey will be perilous, but you as an industrious adventurer have potential. Craft the tools of the trade, conquer this delve, and claim your spot in history. Do you have what it takes?

Gameplay

Players move through procedurally generated dungeons a square at a time. Each action is a turn and every creature in range of the player takes a turn at the same time.

Once Upon a Dungeon: Infinity is a cute hack-and-slash that offers enough of a challenge to keep things interesting. Combat is as simple as clicking an enemy, but players still need to move efficiently and find the right gear. I am sure there is an optimal build, but I built whatever was fun.

Players can craft useful items and upgrade existing ones, provided they have the knowledge and materials. For those seeking a challenge, there is a mode where death is permanent and enemies can attack from any direction.

Review

Once Upon a Dungeon: Infinity is an interesting title with a few issues but a lot of heart. First off, the game is a little too dark. I believe the intent was to emulate the darkness of the dungeon, but I think they overdid it. There are also a few bugs that are hard to ignore. I noticed a few stutters and frame drops, but nothing that made the game unplayable. I almost gave up on the game because of the lack of polish and awkwardness, but I am glad I didn’t.

Once Upon a Dungeon: Infinity has a solid core. The game is a casual dungeon-crawling done right. The procedurally generated maps work fine, and they offer enough of a challenge to keep players engaged. I love that there is a perma-death mode that can be toggled because it makes things more intense, and it is the only way I will play this game moving forward.

Once Upon a Dungeon is a cute and simple roguelike with a neat crafting mechanic and a lot of potential. If you don’t the roughness that comes with an early-access game, make sure you add it to your wishlist and check out the demo!

Is Depths of Endor Worth Your Time? Find Out!

I was asked to cover Depths of Endor:Dungeon Crawler and received a bit of in-game currency to help me get into the game. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Depths of Endor: Dungeon Crawler?

Depths of Endor is a retro style dungeon crawler out now on Steam, Apple App Store, and Google Play Store.

Gather your party and delve into the depths of the dungeon as you fight its monsters, plunder its treasure, and uncover its secrets. Be warned! The dungeon is a dangerous place full of unforgiving monsters traps. Can you master your skills in time to conquer this dungeon, or will you be another corpse on the cold stone floor? What secrets will you uncover? What riches will you claim?

Gameplay

Depths of Endor offers players the classic text-based RPG with a few modern updates to keep things moving. Players start the game by recruiting a four member party. This party can be customized at any time. Players can choose the race and class. There are seven races to choose from: Elf, Human, Dwarf, Gnome, Troll, Undead, and Draconian. Each has unique abilities and stats, so choose carefully. All heroes start their journey as no but they can choose other guilds at later levels. There are 8 different guilds: Nomad, Warrior, Thief, Mage, Healer, Paladin, Ninja, and Ranger.

Diving through the dungeon is as simple as choosing a direction. There are 10 expansive levels to the dungeon, with lots of rooms, monsters, and treasures. Combat is a classic turn-based system that gets more complicated as the party gains more spells and abilities. Leveling can be a bit of a grind, especially when you have to keep going back to town to heal, but not unmanageable.

If you’re playing this game on Mobile, you can watch adds for special buffs that lessen the grind or free gold. This feature is optional, but it does make the grind a little easier.

Review

I liked Depths of Endor more than I thought I would. It has a simple retro aesthetic that is done very well, and the gameplay is solid. There is a bit of of grind, but it didn’t feel worse than the usual grind these games tend to have. It is a little hard to tell how bad the grind is for free-to-play players since I always seemed to have the money for what I needed in the early levels, but I also never seemed to touch any of the money I was sent as a reward. It is possible to play this game for free with a little patience, but it doesn’t hurt to support the developer by buying one of the bundles.

I can see the grind being an issue at later levels if there are cash flow issues. If playing casually, it shouldn’t be as noticeable, especially if you’re watching the ads. I do like that watching the ads is optional, and it isn’t spammy like other free-to-play games. I also didn’t notice any scam or inappropriate ads which is always a plus.

If you like old school dungeon crawlers, Dungeons and Dragons, or need a chill game to play while you’re waiting for the bus, Depths of Endor is a fantastic mobile game. The game has great flavor, simple yet engaging mechanics, and a chill atmosphere.

Note that the game does use AI assets for its art, keep that in mind if you have issues with the use of AI Art.

You can pick up Depths of Endor: Dungeon Crawl for free on the Apple App Store and Google Play, or for $5.99 on Steam.

You Should Get Super Dungeon Maker

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I was sent Super Dungeon Maker as a review code. I am very grateful for the opportunity, but I will keep my review honest.

If you like old-school RPGs or have always dreamed of making your own, you need to go buy Super Dungeon Maker. This game has fun gameplay, an expansive dungeon editor, and the cutest art. If you have kids, this is a great game to add to their collection. The game does a fantastic job of giving players a basic understanding of RPGs so they can make their own later. The dungeon editor gives kids an outlet to be creative, and the consistent stream of content gives them hours of gameplay. Adults will have the opportunity to be creative and enjoy the return to a nostalgic era of gaming and the possible satisfaction of clearing some of the more impossible levels.

I am not creative, so I didn’t spend much time in the dungeon editor. From what little I did mess around in it, it seemed pretty expansive. I felt overwhelmed by the choices, but mostly because my brain couldn’t turn the different parts into a cohesive map. That said, I was impressed by the diverse selection of levels available this early into the game’s life. 

As a player, I loved how healthy the community is. There are a lot of games to choose from, but not all of them are great. The thing about these types of games is that the fun is community driven. You need players to motivate creators, and you need creators for content. You are going into this game knowing you have to sift through the expansive library to find your fun. You don’t have to finish the maps you don’t like, but I can see people being turned off by the rough nature of the level design. 

That said, Super Dungeon Maker is a fantastic game if you are looking for a classic RPG without much commitment. You don’t have to worry about extensive lore or investing in an expansive story. Everything is self-contained, cute, and fun. Now is a great time to get into Super Dungeon Maker because there is a healthy community driving and consuming its content.

Super Dungeon Maker is available on Steam and the Nintendo Switch for $19.99. I played the Steam version and loved it, and considering getting it on the Switch. Playing some of the maps, especially the Zelda-inspired ones on the go would be perfect. As it happens, Nintendo has it on sale for $15.99 until May 25th. Regardless of which version you choose to play, I guarantee it will be lots of fun.

Images and gifs taken from the press kit

Game Review: Demeo

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I was given Demeo at GDC to review for my blog. I would like to take the time to thank the Devs for taking the time to talk to me and answer all my questions. I am very grateful for the opportunity to try this game more thoroughly. That said, this will be an honest review of the game.

screenshots and video taken from the pc version

Demeo is a co-op dungeon crawler tabletop game that you can play on PC and VR. You choose from seven classes and move them through different themed dungeons to clear their objectives. Demeo has a minor deck-building mechanic. You use abilities, items, and spells by casting them from cards you buy, find, or earn throughout the dungeon. On each turn, each character has two actions. A character can move, attack, or use an ability. The goal of this game isn’t to clear the dungeon of its monsters but to complete the dungeon’s objectives. It is easy to get caught up fighting monsters only to be overrun by them when you take too long to clear a floor. There is strategy to this game, but it is manageable if you are thinking about your turns carefully. 

I love this game because it gives me the perfect board game experience without having to spend time on setup and cleanup. I came into this game already infatuated by the limited experience I got at GDC, but I wasn’t prepared for how dangerous this game was for my time. One more turn easily turned into hours later, so I had to make sure I at least ran my sessions with a timer.

The game runs and looks great. I love the different aesthetics of the adventures, and you can earn cosmetics by playing the game. I did try both the PC and VR versions of the game and have no preference. I love how immersive the VR version of the game is, but the PC version is a great alternative when I don’t want to put on the headset. There is cross-play between the versions, so you don’t need to buy a VR headset if you don’t need one.

The game is meant to be played with other players. You can team up with your friends, or play online with strangers. I keep the strangest gaming hours, so I wasn’t able to play with others. If you are like me and don’t have friends, the solo experience is fantastic. You can run dungeons with a single hero, or you can run them with four. I liked that I was able to try different characters at once. Both experiences felt vastly different, and they kept the game fresh. The difficulty of the dungeon scales was based on the number of characters in the party, but I felt the scaling was fair.

Demeo is a ton of fun and a must-buy if you like playing board games. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Make sure you follow them on Twitter to stay up to date on all the news.

GDC Recap: Demeo

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During this year’s GDC I also got to try Demeo, the survival RPG that I believe is worth looking into. I was fortunate enough to grab a review code for this game, so stay tuned for a full review in the future.

Dameo is a cross-platform RPG that plays like a tabletop game. You choose from seven playable characters and use their unique skills to get through one of their prewritten adventures. Adventures in this game are dungeon themes, each with its unique flavor and the monsters that fill them. Pick up your game piece and move them across a perilous board as you search for a way out. To fight, you use a set of skill cards that you unlock along the way. Some cards you can use repeatedly, but others burn after use. Use them wisely. You unlock cards by looting them from chests or unlocking them from battle. Battles are decided by a dice roll, making your adventure a suspenseful one. 

Demeo started as a VR game but has been successfully ported to PC. I only got to play the PC version of this game, but I will be trying the VR version for my full review. You can play this game by yourself, team up with three other friends, or play with people online. The game is cross-play, making it possible for everyone to play together using their favorite version.

From what little I got to try this game, I am obsessed. I love board games but have no one to play with. Demeo gives me the chance to do something I love, even if it’s just on my own. If you like board games, you should look into this game. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Shoutout to the developer that took the time to answer all my questions. I appreciate that they took a chance on my small blog, and gave me this opportunity to review their game. Keep up the good work! Make sure you follow them on Twitter to stay up to date on all the news.

*Pictures are from the press kit. Unfortunately, it doesn’t have art for all playable characters.