Tag Archives: dungeon crawl

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Exploring Moonlighter 2: Gameplay Impressions

Disclaimer

I was sent the Moonlighter 2: The Endless Vault demo to review for my blog. I understand the game isn’t out yet and will be a bit more lenient with my review. That said, these will still be my honest first impressions.

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What is Moonlighter 2: The Endless Vault?

Moonlighter 2 is a shop simulator with a dungeon crawler built into it.

Dive into the strange and fantastic world of the endless vault as you hunt for treasures to sell at your shop. When you are done adventuring, you will run the most profitable shop in all the land. Bring in customers, keep your shop clean and stocked, and make sure you get a healthy markup on everything that flows through your shelves. Can you make your shop the best in the land? Will you ever make enough to make it home and take it back?

Gameplay

Moonlighter 2 has two gamplay loops: dungeon crawling and shop keeping.

The dungeon crawl is easy. Players dive into strange levels of the endless vault in search of treasures where they fight off monsters and try to stay alive. While combat does require some strategy, it is simple. Players get a ranged attack, strong and normal attack, and the use of some items. It makes for a cute relaxing loop without distracting from what I believe is the main focus of the game.

The main draw to the game will be the shop simulator the story is built around. After picking up treasures from the vault, players will sell it to NPCs. The goal of the game is to earn money for upgrades and eventually, for useful items that will help them with the campaign. Players can use powers to upsell to their customers, and can complete certain challenges for added rewards. The player is also responcible for keeping the shop clean, clients happy, and the shelves stocked. Do you have what it takes to keep this double life?

Impressions

I was very excited to try Moonlighter 2 because I’ve heard good things bout the original Moonlighter. The game has a very cool artstyle, the concept seems interesting, and the gameplay looks relaxing. The demo is a bit unstable unfortunately, and it makes it hard to form a proper opinion. I was warned about a lot of the issues that came with this demo, but not being able to play the intended experience does hurt my impressions of it.

When the game did work, it was fine, but nothing too exciting. The combat is simple, but can be punishing if you aren’t paying attention. Unfortunately, I kept dying because of the performance issues, and I was unable to explore the full depth of the system. Shop keeping is also simple, which is fine if you just want a cozy game to relax too, but bad if you want to play a shop simulator. There are a few shop sim games I rather be playing instead.

Overall, I need to see a more polished version before I can recommend it. Some players might be patient enough to thug through the games quirks and give the game its proper chance, but most won’t. This is a huge demo that is too unstable to be worth the trouble. I would try it if you have nothing else to try, otherwise, I would wait for a better version.

You can check out the Moonlighter 2 demo on Steam. Don’t forget to wishlist!

Review of Thirst for Blood: A Pathfinder Adventure

Disclaimer

Paizo sent me the first book of the Shades of Blood adventure path, Thirst for Blood to review for my blog. While I am very grateful for the opportunity, this will be my honest opinion of the resource book. I will also be using Amazon affiliate links where possible, but you can always buy Thirst for Blood directly from the Paizo store.

Shades of Blood: The Hook

Where the once great Alzanti empire stood, now sits fragmented remains scattered across islands and at the bottom of the ocean. The Alzanti once held dominion with its advanced technology, now its scraps are sold as oddities. Its been years since its collapse, and more of the lost empires secrets have began to surface. Unfortunately, not all of them are good.

At the bottom of the ocean, hidden behind a labyrinth of traps and stone, sits a prison for the empires most dangerous foes. Among these is an ancient vampire by the name of Nizca Irocol. Nizca was so powerful that the only way to stop her was to keep her in a state of perpetual stasis. Unfortunately, the Earthfall has shaken the force that kept Nizca locked away.

Newly freed, Nizca seeks to reunite with her long lost lover. To do this, she plans to use ancient Alzanti technology to put the world into perpetual darkness, and releasing a prison full of blood thirsty creatures into the world to sow chaos.

As fate would have it, a group of eager adventures have been hired in a nearby town to investigate the sudden anomaly. What will they uncover? What treasures will they find? Do they have what it takes to save the world, or will it fall to vampires?

What is Shades of Blood?

Thirst for Blood is the first leg of the Shades of Blood saga. It takes players from levels 1-3, and acts as an introduction to the world, game, and characters. The players will arrive to the town of Talmandor’s Bounty, where they have been hired to aid a local astronomer. Everything erupts into chaos as the sky turns to black and an army of blood thirsty creatures starts attacking the city. The adventures now find themselves investigating this sudden chaotic outburst. Players will need to travel to a nearby island, and begin their delve through this fascinating mystery.

Impressions

If you are planning on running this adventure, you are going to need the GM Core. The adventure path doesn’t include any of the rules, or all of the stat blocks. There is also a free player’s guide to help players prep for the campaign. I’ll drop the file below for your convenience, but you can pick it up on the official Paizo site.

Thirst for Blood is a solid start to the adventure. It has a few alternate modes of play (not everything is solved by combat), and it does a good job at getting players involved with the world. The early missions of the game has players interacting with NPCs as they complete chores around the starting city, and slowly introduces the games many mechanics. This is a very beginner friendly resource, and a good way to get into Pathfinder.

My only concern with the first chapter is that players need to be willing to roleplay to make some of the chores fun. I do appreciate that the game sets up ample opportunities for players to grow comfortable with their characters through the many social interactions. While chapter one does a great job at helping break the ice, some of the quests can be boring depending on the roleplay.

The rest of the adventure is a solid dungeon delve with fantastic flavor baked throughout. The book introduces fun enemies for players to fight, and provides a neat mystery for them to solve. I’m sure your players will find clever ways to skip around, but there are some cool ideas that I will be using in other campaigns. Overall, if you’re into a strait forward delve, this is a great place to start.

The book itself is very cool. I love the art, and the book is printed with the high quality standard I’ve come to expect from Paizo. I am a little bummed that it doesn’t include all of the stat blocks, but I guess it is fair that they assume players will at least a GM Core handy.

Aside from my issues with the first chapter, this is a solid resource. If you like vampires and dungeon crawlers, this a cool book to own. I personally enjoy reading about all the adventure’s lore, but there are also a few stat blocks I will be borrowing for future campaigns.

You can pick up the Thirst for Blood adventure path for $29.99 from Paizo and Amazon.

Is Once Upon a Dungeon: Infinity Worth Playing?

I was sent a free copy of Once Upon a Dungeon: Infinity to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review.

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What is Once Upon a Dungeon Infinity?

Once Upon a Dungeon: Infinity is a turn based roguelike out now on Steam.

The call of adventure sends its siren song across the land, seducing eager adventurers to the mouth of the dungeon. Crawl through the darkness, fight off monsters, avoid traps, and free it from its treasure. The journey will be perilous, but you as an industrious adventurer have potential. Craft the tools of the trade, conquer this delve, and claim your spot in history. Do you have what it takes?

Gameplay

Players move through procedurally generated dungeons a square at a time. Each action is a turn and every creature in range of the player takes a turn at the same time.

Once Upon a Dungeon: Infinity is a cute hack-and-slash that offers enough of a challenge to keep things interesting. Combat is as simple as clicking an enemy, but players still need to move efficiently and find the right gear. I am sure there is an optimal build, but I built whatever was fun.

Players can craft useful items and upgrade existing ones, provided they have the knowledge and materials. For those seeking a challenge, there is a mode where death is permanent and enemies can attack from any direction.

Review

Once Upon a Dungeon: Infinity is an interesting title with a few issues but a lot of heart. First off, the game is a little too dark. I believe the intent was to emulate the darkness of the dungeon, but I think they overdid it. There are also a few bugs that are hard to ignore. I noticed a few stutters and frame drops, but nothing that made the game unplayable. I almost gave up on the game because of the lack of polish and awkwardness, but I am glad I didn’t.

Once Upon a Dungeon: Infinity has a solid core. The game is a casual dungeon-crawling done right. The procedurally generated maps work fine, and they offer enough of a challenge to keep players engaged. I love that there is a perma-death mode that can be toggled because it makes things more intense, and it is the only way I will play this game moving forward.

Once Upon a Dungeon is a cute and simple roguelike with a neat crafting mechanic and a lot of potential. If you don’t the roughness that comes with an early-access game, make sure you add it to your wishlist and check out the demo!

Is Depths of Endor Worth Your Time? Find Out!

I was asked to cover Depths of Endor:Dungeon Crawler and received a bit of in-game currency to help me get into the game. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Depths of Endor: Dungeon Crawler?

Depths of Endor is a retro style dungeon crawler out now on Steam, Apple App Store, and Google Play Store.

Gather your party and delve into the depths of the dungeon as you fight its monsters, plunder its treasure, and uncover its secrets. Be warned! The dungeon is a dangerous place full of unforgiving monsters traps. Can you master your skills in time to conquer this dungeon, or will you be another corpse on the cold stone floor? What secrets will you uncover? What riches will you claim?

Gameplay

Depths of Endor offers players the classic text-based RPG with a few modern updates to keep things moving. Players start the game by recruiting a four member party. This party can be customized at any time. Players can choose the race and class. There are seven races to choose from: Elf, Human, Dwarf, Gnome, Troll, Undead, and Draconian. Each has unique abilities and stats, so choose carefully. All heroes start their journey as no but they can choose other guilds at later levels. There are 8 different guilds: Nomad, Warrior, Thief, Mage, Healer, Paladin, Ninja, and Ranger.

Diving through the dungeon is as simple as choosing a direction. There are 10 expansive levels to the dungeon, with lots of rooms, monsters, and treasures. Combat is a classic turn-based system that gets more complicated as the party gains more spells and abilities. Leveling can be a bit of a grind, especially when you have to keep going back to town to heal, but not unmanageable.

If you’re playing this game on Mobile, you can watch adds for special buffs that lessen the grind or free gold. This feature is optional, but it does make the grind a little easier.

Review

I liked Depths of Endor more than I thought I would. It has a simple retro aesthetic that is done very well, and the gameplay is solid. There is a bit of of grind, but it didn’t feel worse than the usual grind these games tend to have. It is a little hard to tell how bad the grind is for free-to-play players since I always seemed to have the money for what I needed in the early levels, but I also never seemed to touch any of the money I was sent as a reward. It is possible to play this game for free with a little patience, but it doesn’t hurt to support the developer by buying one of the bundles.

I can see the grind being an issue at later levels if there are cash flow issues. If playing casually, it shouldn’t be as noticeable, especially if you’re watching the ads. I do like that watching the ads is optional, and it isn’t spammy like other free-to-play games. I also didn’t notice any scam or inappropriate ads which is always a plus.

If you like old school dungeon crawlers, Dungeons and Dragons, or need a chill game to play while you’re waiting for the bus, Depths of Endor is a fantastic mobile game. The game has great flavor, simple yet engaging mechanics, and a chill atmosphere.

Note that the game does use AI assets for its art, keep that in mind if you have issues with the use of AI Art.

You can pick up Depths of Endor: Dungeon Crawl for free on the Apple App Store and Google Play, or for $5.99 on Steam.

You Should Get Super Dungeon Maker

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I was sent Super Dungeon Maker as a review code. I am very grateful for the opportunity, but I will keep my review honest.

If you like old-school RPGs or have always dreamed of making your own, you need to go buy Super Dungeon Maker. This game has fun gameplay, an expansive dungeon editor, and the cutest art. If you have kids, this is a great game to add to their collection. The game does a fantastic job of giving players a basic understanding of RPGs so they can make their own later. The dungeon editor gives kids an outlet to be creative, and the consistent stream of content gives them hours of gameplay. Adults will have the opportunity to be creative and enjoy the return to a nostalgic era of gaming and the possible satisfaction of clearing some of the more impossible levels.

I am not creative, so I didn’t spend much time in the dungeon editor. From what little I did mess around in it, it seemed pretty expansive. I felt overwhelmed by the choices, but mostly because my brain couldn’t turn the different parts into a cohesive map. That said, I was impressed by the diverse selection of levels available this early into the game’s life. 

As a player, I loved how healthy the community is. There are a lot of games to choose from, but not all of them are great. The thing about these types of games is that the fun is community driven. You need players to motivate creators, and you need creators for content. You are going into this game knowing you have to sift through the expansive library to find your fun. You don’t have to finish the maps you don’t like, but I can see people being turned off by the rough nature of the level design. 

That said, Super Dungeon Maker is a fantastic game if you are looking for a classic RPG without much commitment. You don’t have to worry about extensive lore or investing in an expansive story. Everything is self-contained, cute, and fun. Now is a great time to get into Super Dungeon Maker because there is a healthy community driving and consuming its content.

Super Dungeon Maker is available on Steam and the Nintendo Switch for $19.99. I played the Steam version and loved it, and considering getting it on the Switch. Playing some of the maps, especially the Zelda-inspired ones on the go would be perfect. As it happens, Nintendo has it on sale for $15.99 until May 25th. Regardless of which version you choose to play, I guarantee it will be lots of fun.

Game Review: Demeo

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I was given Demeo at GDC to review for my blog. I would like to take the time to thank the Devs for taking the time to talk to me and answer all my questions. I am very grateful for the opportunity to try this game more thoroughly. That said, this will be an honest review of the game.

screenshots and video taken from the pc version

Demeo is a co-op dungeon crawler tabletop game that you can play on PC and VR. You choose from seven classes and move them through different themed dungeons to clear their objectives. Demeo has a minor deck-building mechanic. You use abilities, items, and spells by casting them from cards you buy, find, or earn throughout the dungeon. On each turn, each character has two actions. A character can move, attack, or use an ability. The goal of this game isn’t to clear the dungeon of its monsters but to complete the dungeon’s objectives. It is easy to get caught up fighting monsters only to be overrun by them when you take too long to clear a floor. There is strategy to this game, but it is manageable if you are thinking about your turns carefully. 

I love this game because it gives me the perfect board game experience without having to spend time on setup and cleanup. I came into this game already infatuated by the limited experience I got at GDC, but I wasn’t prepared for how dangerous this game was for my time. One more turn easily turned into hours later, so I had to make sure I at least ran my sessions with a timer.

The game runs and looks great. I love the different aesthetics of the adventures, and you can earn cosmetics by playing the game. I did try both the PC and VR versions of the game and have no preference. I love how immersive the VR version of the game is, but the PC version is a great alternative when I don’t want to put on the headset. There is cross-play between the versions, so you don’t need to buy a VR headset if you don’t need one.

The game is meant to be played with other players. You can team up with your friends, or play online with strangers. I keep the strangest gaming hours, so I wasn’t able to play with others. If you are like me and don’t have friends, the solo experience is fantastic. You can run dungeons with a single hero, or you can run them with four. I liked that I was able to try different characters at once. Both experiences felt vastly different, and they kept the game fresh. The difficulty of the dungeon scales was based on the number of characters in the party, but I felt the scaling was fair.

Demeo is a ton of fun and a must-buy if you like playing board games. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Make sure you follow them on Twitter to stay up to date on all the news.

GDC Recap: Demeo

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During this year’s GDC I also got to try Demeo, the survival RPG that I believe is worth looking into. I was fortunate enough to grab a review code for this game, so stay tuned for a full review in the future.

Dameo is a cross-platform RPG that plays like a tabletop game. You choose from seven playable characters and use their unique skills to get through one of their prewritten adventures. Adventures in this game are dungeon themes, each with its unique flavor and the monsters that fill them. Pick up your game piece and move them across a perilous board as you search for a way out. To fight, you use a set of skill cards that you unlock along the way. Some cards you can use repeatedly, but others burn after use. Use them wisely. You unlock cards by looting them from chests or unlocking them from battle. Battles are decided by a dice roll, making your adventure a suspenseful one. 

Demeo started as a VR game but has been successfully ported to PC. I only got to play the PC version of this game, but I will be trying the VR version for my full review. You can play this game by yourself, team up with three other friends, or play with people online. The game is cross-play, making it possible for everyone to play together using their favorite version.

From what little I got to try this game, I am obsessed. I love board games but have no one to play with. Demeo gives me the chance to do something I love, even if it’s just on my own. If you like board games, you should look into this game. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Shoutout to the developer that took the time to answer all my questions. I appreciate that they took a chance on my small blog, and gave me this opportunity to review their game. Keep up the good work! Make sure you follow them on Twitter to stay up to date on all the news.

The Mad Mage Chronicles: Chapter 9

The party finds themselves in endless darkness as they walk through a tunnel that snakes with little reason. The dim light from the cursed sword guides the party. The light looks almost sicky down. It washes over hastily made scaffolds. Careful cautious footsteps propel the party through the darkness. Their hands clench at their weapons. The air is stale down here. Musty from the lack of flow. It is hard to breath in places, almost suffocating.

It seems hopeless. An endless journey down unknown darkness. The party debates on returning and giving up but they never do. They round one last bend and are greeted with strange dim light. Footsteps quicken as the source reveals another room.

The tunnel empties into a large walled room. The walls have begun to crumble, leaving scattered piles of ancient discarded brick. At the center of the room there is a statue that is buried up to its shoulders. It’s face has degraded over time making it unrecognizable.

There are clear signs of heavy traffic in this room. There are deep wheel wells that seem to flow against the same path. There are dark dirty foot prints all about the room. There are small pieces of discarded trash and food scraps that have been left behind. Whatever moves through here, does so often.

“I wonder how long we’ll be alone” Gorak asks Roakala as he studies a fresh set of foot prints. He points at them “these look fresh”

Roakala nods in agreement as the rest of the party watches curiously. “We should keep moving then” Roakala responds, taking the lead once more. There are three ways out of this room. The one they came in and two on either side of the room. Rokala takes one hesitant step forward before turning to the group “Which way princess?”

Diljaris shakes her head as a small smile begins to form at the corners of her mouth. “I’m not a princess” she says as her tail twitches “You can choose this one”

Roakala studies both exits carefully. She looks at the trails and the signs for a few minutes before she turns to Drugnar and asks “You mind flipping your coin again?”

Drugnar is visibly shocked by the question. He chuckles as he reaches for the coin. “Well don’t you know how to keep things interesting?” The coin gleams in his hand as he thumbs it between his fingers.  Heads we go left, tails we go right” Everyone nods and he flips the coin. “Heads”

The party moves through more of the ancient dungeon. The next room they arrive at is a prison. Rusted chains hang from the wall. Two cages hang from the ceiling. One still holds it’s captive, rotted and wilted to almost nothing but rags and bits of bone and dust. Against the wall lies another creature. It looks like a man. His flesh has begun to rot away in the parts where the rats haven’t nibbled at. He wears the tethers of a fine robe that now clings loosely off his body. The rusting shackles that bind him to the wall he leans against have melded with the skin on his wrist. Above the figure, in deep dark red letters there is a message that reads “Talk to me please!”

The party moves past the skeleton with the intent to move forward.

“Wait” says Drugnar as he stops near the figure “Shouldn’t we see what he wants?”

“What who wants?” Diljaris twitches her head in confusion.

“Our long departed friend here. He might have some good information” Drugnar says pointing at the corpse.

“Interesting” Diljaris says as her tail begins to wag in excitement “Can you speak with the dead”

“I sure can” Drugnar replies

“OH!” Diljaris cannot hide the excitement in her voice. “How exciting. I’ve read about this spell but I’ve never actually seen it in person.” She digs through her bag for her journal and moves close to Drugnar. Opening it to a new page, she begins jotting down notes.

Roakala turns to Gorak with a concerned look on her face. “Is this a good idea”

Gorak has already began go get comfortable. Sitting down for a moment while still keeping a careful eye in each direction. He nods at the question “It’s a thing he likes to do. It’s his duty to help lost souls find their way to the afterlife or something. He just asks some questions and then they are on their way”

Roakala steps away from Drugnar. With her sword drawn, she stands against the wall eyeing the dwarf closely.

Drugnar closes his eyes. He mumbles something incoherent before he opens his eyes. From his pocket he produces a small plain bronze tin. There are small scratches and dents all along its face. He pops it open to reveal it to be filled with black powder. “My friend” he begins as he dips the his thumb into the powder. “With this earth I tie your soul to this plane one last time.” He draws a circle on the figures forehead. His face is sunken in and his eyes are gone. “Let the earth mother bring you to us so you can see this world once more.” He underlines his sunken eyelids with thick black lines of soot. He moves to his mouth as he draws a long smile, one that reaches ear to ear. “Let the earth mother give you breath so that you may speak”

His hand moves back to the corpse’s forehead and presses his thumb against the black circle. “Spirit! Heed my call. Come forth and take your form. Earth mother, grant me the power to pull this poor soul from this darkness and help me deliver him to the light”

At first, nothing happens. The room is deathly silent. Then, a light begins to glow. First from under Drugnar’s thumb, then from the other markings. There is a light creaking sound that comes from the figure as he begins to shift and jolt in his seat. A few awkward twitches and he moves upright suddenly. The markings glow white as the figure sits up right on his own. The chains rattle as he tries to stand up. He looks around, his glowing eyes never blinking.

“Good morning my friend” Drugnar greets the man.

The figure says nothing at first. Instead he begins to inspect himself. He shakes his shackled arms. He wiggles what is left of his toes. He studies the room and the strangers that occupy it. The silence goes on for a moment before his raspy dry voice lets out  “Well shit. I died.”

Mad Mage Chronicles – CH6

The Fight at the End of the Hall

This story is part of a larger series based on the published adventure “Waterdeep: Dungeon of the Mad Mage”. There will be spoilers.

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The party continues through dark desolate passages of ancient dirty stone. Black soot and long deep scratches cover these tunnels. They record the history of the dungeon. The party steps over pools of dried blood and broken decomposing bodies. The further them move in, the mustier and warmer it gets. Drips of water can be heard somewhere in the darkness. Roakala leads the party with the dim glow of her new blade guiding her. She eyes for danger with each cautious step she makes. She steps on a piece of discarded bone, it shatters under her wait but she seems to take little notice. Instead, she moves forward until she enters a small room.

Here is where the tunnel ends. A room etched at the end of the hall. A room full of the remains of failed adventurers. Bodies, both whole or in pieces, are scattered in small piles. Those with flesh intact rot away slowly in the darkness. Those who aren’t have long since become bone and are now lost here forever. Roakala pauses for a moment, her eyes trying to make sense of the scene before her but her eyes begin to water from the foul odor that assaults her nostrils. The party moves in carefully, each scanning the room for dangers or valuables. As the party makes its way around the room, carefully trying to stay close to one another, two piles of discarded flesh begin to move. From them sprout large floating flesh creatures with bodies like brains and beaks for mouths. Attached to each are long tentacles that wave wildly below them. They raise with loud deafening screeches.

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“What the fuck is that?” Roakala lets out as she moves her sword and shield into position.

“They’re Grell. Watch out for their tenticles, they’re poisones” Diljaris replies.

Before she can say anymore, the Grell is on top of her. Its skin slimy and full of discolored ridgels. It swipes at her with its long heavy tentacles. The force of the impact knocks the breath out of her. The tentacles wrap around her tightly and begin to carry her off. She coughs and gasps as she struggles to breath. The monster pulls her to its mouth and takes a nip at her with its sharp beak. She screams in agony as the beak tears into her flesh, ripping through her robe. Warm blood begins to seep down her shoulder. The monster turns and begins to take her away.

Roakala takes a step to help her the young dragonborn, but her path is blocked by the other Grell whose tentacles flare angrily and its beak snarls violently. Tentacles snap towards the Orc like whips, but Roakala’s instincts kick in as she doges and blocks the incoming flurry. She quickly closes the gap between her and the Grell who now faces her. Its eyeless face turns to her and takes a large nip at her side but instead of the soft Orcish flesh it excepted, its mouth bangs against the cold metal face of her shied. The force of the impact shakes Roakala to her core. It forces her to step back as her arm shakes under the weight of the monster’s attack but she stands strong. Sweat begins to form on her brow as she attempts to create an opening for her blade.

Diljaris begins to regain her breath as the shock from the blow begins to wear off. She begins to catch her breath. The grip on her body tightens as the slimy grey tentacles squeeze at her side. With the little breath she is able to mumble in an ancient tongue. Her eyes begin to glow blue. Her fingers spark with a bright blue flame. Where her burning hands she shimmies to touch the beast. Its skin begins to sizzle under the heat of the magical flame. A sudden burst of blue fire leaps from her hands, singing the creature. It screeches in pain and drops her to the ground. Diljaris lands in a loud and painful thug, once again knocking the breath from her lands. With the little strength she is able to muster, she stands up slowly. She takes wobbled labored steps away from the beast as the smoke and scent of burning flesh surrounds her.

Drugnar watches the dragonborn get swooped up and dragged away, he takes a step before the monster is able to make it far. He watches as the dragon born drops to the ground and struggles to make her escape. He moves as his legs can take him. Each step landing with heavy metaled determination. His right hand reaches for the pendant around his neck. Another gold coin hidden under his armor. This one houses the image of a beautiful woman carefully carved on its face. Drugnar moves himself between the monster and Diljaris and reaches out to touch his wounded ally.

“Sune lend me your light. Protect this creature as your own. Give her the strength to move forward. To continue to see the beauty of this world.”

There is a moment of silence as the two continue to move slowly. Suddenly, the coin in his hand begins to glow softly. The light spills through the cracks between his fingers. His left hand begins to glow warmly over Diljaris’s blue scales. Her steps begin to quicken as she appears to have newfound strength to move her forward. She no longer clutches at ther ribs, but moves quickly to make distance between her and the Grell. “Thanks” she expresses the two move away from the assailant.

An arrow flies by them from the darkness. It wisps by Drugnar’s head and connects with the floating monstrosity. Gorak stands at the other end, loading a second arrow onto his bow. He squints into the darkness, takes a breath and fires. The second arrow whiles through the air, piercing into the cold grey flesh. Drops of blood spray out, splashing against the filthy dungeon floor. A small river of blood starts to make its way down the shaft of the arrow. The Grell begins a hastened retreat. Blood drips bellow it, creating a trail in it’s wake.

On the other side, the second Grell is still locked in combat with Roakala. It snarls and flails against the orcs shield. The Grell makes quick swipes against the orc who has no choice but to move back and look for an opening. The Grell continues to make careless attacks, landing in loud cold slaps against the floor of the dungeon. Roakala dodges them, using the momentum of her movement to quickly close the gap between her and the monster. Before the Grell has a chance to react, Roakala is near the beast. She takes a strong confident swipe at the monster. The blade slices through the skin, leaving behind a deep gushing would and pain. In its desperation, the Grell takes swipe at the orc, but Roakala proves too fast. Instincts kick in and the blade comes down against the assailing tentacle. The blade swipes through easily. It’s soft glow momentarily obscured by the blood that slowly drips down its face. A large half of tentacle drops on the floor besides her. It flails uselessly without it’s body until finally, the last bit of life it held fades away into the darkness surrounding it. The Grell turns to run. It begins to float away in fear leaving itself open to Roakala’s third attack. The blade swipes quickly towards the retreating beast, slicing into unsuspecting flesh. It screeches in undeniable agony as it hastens it’s retreat.

Diljaris now stands more confidently, although her hands still shake. She closes her eyes, takes a long calming breath as she begins to recite the ancient words that fill the pages of her book. Her tail wages in a circle, her hands flail above her head. Her eyes glow blue as flames erupt from her hands. She goes silent as her eyes glare down the retreating monsters. ‘With this flame, I purge you from this world”. The flames launch from her hands, landing and creating a large explosion that engulfs the two Grell. The room fills with blinding light. When the fire fades and the room dim, the two Grell are left blackened and still burning. They float away weakly, their tentacles no longer flailing but instead left singed and curled against their scared bodies.

Drugnar takes advantage of the situation. With holy coin in hand he begins to say “Sune, mistress of beauty, show these beasts your light!” A flash of light chases down the farthest Grell. Instinct kicks in and the Grell moves out of the way. The soft glow of the spell reveals the battered beast and its desperation. It crashes against the wall. Small bits of it crumble to the floor as the Grell passes by, still in its attempt to escape. An arrow whiles into its back. This time instinct fails the creature. The arrow digs itself deep into the Grell’s body. Large spouts of blood poor from it. It falls from the air and squirms as it’s last ounce of life escapes it.

Gorak turns his head to the last remaining Grell who continues to burn and move through the darkness. His eyes squint as he takes careful aim. The arrow finds its place in burnt flesh. Agony and terror echo inside the last desperate squeals of the retreating Grell. In its desperation, it never noticed Roakala closing the distance until her cold glowing blade sunk deep into its flesh. Blood pours out of the wound and washes over Roakala’s hands as she uses all her strength to continue to cut the beast. The Grell grows heavy on her blade as blood as entrails begin to spill from the new wound. She takes the blade out, the blood drips over the runes making them illegable. The Grell drops heavily on the ground, lifeless.

The party stands in silence, still weary of danger, still searching for hostiles.

“Good news guys” Diljaris finally says, breaking the tense silence “You passed the test. Congratulations”

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