Tag Archives: vampires

Pathfinder: The Broken Palace – A Vampiric Adventure Review

Disclaimer

Paizo sent me a free copy of the Shades of Blood: The Broken Palace adventure book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. You can pick up The Broken Palace directly from Paizo, or you can use my Amazon affiliate link if you want to help me out.

What is The Broken Palace?

The Broken Palace is book two of the Shades of Path adventure designed to take players from level 4 to 6.

The players venture deeper into the broken palace on their search for Lady Nalushae, but find themselves trapped in an ancient cellblock. Now, they must venture into its dark, dank, vampire infested prison for a way out. With their supplies dwindling and threats around every corner, players must learn to be resourceful. Can they make their supplies last long enough to save the world? Can they navigate the complex tensions between the three vampire factions that rule the Underheaven? What secrets will they uncover? What treasures will they find?

Impressions

The cover art is an immediately draws the eyes. I love the use of red. I love Naulusha’s design and how her pose strikes commands attention. I love the image of what I can assume are player characters struggling against a vampire. This series is supposed to be a darker, more horror oriented type of adventure, and the cover does a good job at setting the appropriate mood. The art throughout the book is equal as striking, and I enjoy flipping through it, just to look at the art. If you like vampires, undead, and horror, the book has some very good looking flavor and some fantastic flavor to go with it.

Now the overarching meta story is solid. I enjoyed reading the different bits of lore, and the warring factions are interesting. Most importantly, the book gives players many ways to solve the story. It doesn’t have to all be fighting, but it can be if that’s the kind of table you have. The dungeon design is fine. It has some neat encounters I will definitely borrow, and it builds a good amount of tension and urgency.

One thing to note about this adventure is that there is a survival mechanic that you will need to manage. Players will need to keep track of their food and water supplies to survive. The game does streamline the mechanic so it doesn’t feel like work without taking away any of the tension, but GMs are free to get as hardcore with their mechanics as they want. You can play without this mechanic, but I felt like it took away a lot of the urgency and tension. I like how there is this pressure to save the world from eternal darkness, the desire to explore this tomb of an advanced civilization, and the ever present threat of dying from starvation along with all the other threats that lurk in the shadows.

Overall, the adventure is fine. I enjoyed the flavor and lore, and there are some very cool encounters and monsters to play with. It was a fun path to explore, but I think my table is a bit too casual to take advantage of the survival mechanics. The survival mechanics are easy to manage, but we would often forget to keep track and that definitely took away from the tension. We still had fun, which I’d argue makes the adventure worth trying, but there are definitely some decisions my players wouldn’t have made if we were keeping better track. There is also the danger of being too hardcore about the survival mechanics. If the survival mechanics is that if it takes away from the story or fun, you’re doing too much.

Honestly, if you like vampires and don’t mind the survival mechanics, this is a solid horror campaign. It has a cool creepy setting filled with neat monsters and encounters and I am very interested to see what comes next.

I do want to take the moment to commend Paizo for the quality of their books. Everything I’ve gotten so far has been printed to a very high standard. Everything is clear, vibrant, and the books feel durable. I spilled all of my coffee on this book, and while I don’t recommend anyone try it themselves, I was surprised by how good it cleaned up. There is some warping and some staining, but the book looks good, and is still very usable.

If you want to pick up your own copy of The Broken Palace, check out the official Paizo website, or you can pick it up on Amazon through my affiliate link.

Review of Thirst for Blood: A Pathfinder Adventure

Disclaimer

Paizo sent me the first book of the Shades of Blood adventure path, Thirst for Blood to review for my blog. While I am very grateful for the opportunity, this will be my honest opinion of the resource book. I will also be using Amazon affiliate links where possible, but you can always buy Thirst for Blood directly from the Paizo store.

Shades of Blood: The Hook

Where the once great Alzanti empire stood, now sits fragmented remains scattered across islands and at the bottom of the ocean. The Alzanti once held dominion with its advanced technology, now its scraps are sold as oddities. Its been years since its collapse, and more of the lost empires secrets have began to surface. Unfortunately, not all of them are good.

At the bottom of the ocean, hidden behind a labyrinth of traps and stone, sits a prison for the empires most dangerous foes. Among these is an ancient vampire by the name of Nizca Irocol. Nizca was so powerful that the only way to stop her was to keep her in a state of perpetual stasis. Unfortunately, the Earthfall has shaken the force that kept Nizca locked away.

Newly freed, Nizca seeks to reunite with her long lost lover. To do this, she plans to use ancient Alzanti technology to put the world into perpetual darkness, and releasing a prison full of blood thirsty creatures into the world to sow chaos.

As fate would have it, a group of eager adventures have been hired in a nearby town to investigate the sudden anomaly. What will they uncover? What treasures will they find? Do they have what it takes to save the world, or will it fall to vampires?

What is Shades of Blood?

Thirst for Blood is the first leg of the Shades of Blood saga. It takes players from levels 1-3, and acts as an introduction to the world, game, and characters. The players will arrive to the town of Talmandor’s Bounty, where they have been hired to aid a local astronomer. Everything erupts into chaos as the sky turns to black and an army of blood thirsty creatures starts attacking the city. The adventures now find themselves investigating this sudden chaotic outburst. Players will need to travel to a nearby island, and begin their delve through this fascinating mystery.

Impressions

If you are planning on running this adventure, you are going to need the GM Core. The adventure path doesn’t include any of the rules, or all of the stat blocks. There is also a free player’s guide to help players prep for the campaign. I’ll drop the file below for your convenience, but you can pick it up on the official Paizo site.

Thirst for Blood is a solid start to the adventure. It has a few alternate modes of play (not everything is solved by combat), and it does a good job at getting players involved with the world. The early missions of the game has players interacting with NPCs as they complete chores around the starting city, and slowly introduces the games many mechanics. This is a very beginner friendly resource, and a good way to get into Pathfinder.

My only concern with the first chapter is that players need to be willing to roleplay to make some of the chores fun. I do appreciate that the game sets up ample opportunities for players to grow comfortable with their characters through the many social interactions. While chapter one does a great job at helping break the ice, some of the quests can be boring depending on the roleplay.

The rest of the adventure is a solid dungeon delve with fantastic flavor baked throughout. The book introduces fun enemies for players to fight, and provides a neat mystery for them to solve. I’m sure your players will find clever ways to skip around, but there are some cool ideas that I will be using in other campaigns. Overall, if you’re into a strait forward delve, this is a great place to start.

The book itself is very cool. I love the art, and the book is printed with the high quality standard I’ve come to expect from Paizo. I am a little bummed that it doesn’t include all of the stat blocks, but I guess it is fair that they assume players will at least a GM Core handy.

Aside from my issues with the first chapter, this is a solid resource. If you like vampires and dungeon crawlers, this a cool book to own. I personally enjoy reading about all the adventure’s lore, but there are also a few stat blocks I will be borrowing for future campaigns.

You can pick up the Thirst for Blood adventure path for $29.99 from Paizo and Amazon.

Review of Urban Shadows: The Urban Fantasy RPG

Disclaimer

I was sent a free copy of the Urban Shadows 2E core book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. I will also be using my amazon affiliate links when possible. Always support your LGS, but using my link helps me out!

What is Urban Shadows?

Urban Shadows is an award winning TTRPG that just received its second edition.

In large metropolitan cities, a supernatural society operates in the shadows. Unbeknownst to the average citizen, there is an ever presence conflict between four warring factions as they try to gain dominion over the city. The balance of power is in a state of constant flux, and the political landscape of the city is forever shifting. Fate, chance, or whatever you want to call it has brought you into the this world, and it is up to you to find your place within it. Make deals, earn and pay off your social debts, and climb your way up the ladder. Who will you become? How will you shape the cities narrative? How will you let the city shape you?

The Gist of It

This is a massive book, but the gist is this:

In Urban Shandows, players navigate the complex social network of the supernatural society of a major city. They must broker deals, climb the social ladder, and most importantly, operate in the shadows.

Whatever the city, there are four factions that fight over its dominion: Mortalis, Night, Power, and Wild.

Mortalis are the humans that find themselves in the world, either by chance or by choice. Some hunt the monsters that roam the night. Others smuggle supernatural items to sell for a profit. Others play with the idea of giving up their humanity to join this world permanently.

Power is full of the people who can wield the magic of this world. It is full of the wizards, oracles, and immortals who seek to gain more power from this world.

Night is the faction of people who have been transformed into a supernatural creature of the night, and must wrestle with this new found identity. These are the vampires, werewolves, and ghosts of the city and the smaller sects that form within them.

Wild is the faction that lives on the fringes of society that wield powerful ancient magics that rival the other factions. These are the faeries, demons, and constructs that roam the city’s shadows.

The important thing is that these factions have an established hierarchy, and the players must find their place within it. The faction a player starts with, doesn’t have to be the one they end in. They don’t even have to be the same character, there is a mechanic that allows players to retire. Climbing is not easy, and it isn’t black and white. While players can fight their way through the city for territory, there are more diplomatic approaches that might prove more efficient. Trying to change an outcome with emotion or persuasion instead of fists is just as viable, if not more. The city is always moving and changing, and players need to adapt to keep up. Whether they can shake up the foundation of the city is up to a few actions and a couple dice roles. Within those four factions are 12 unique classes for players to choose from. Each class feels unique and gives players abilities to help them navigate their social mobility. There is a lot of flavor in this game, and while you can adjust your narrative to fit your vision, the book has a lot of valuable helpful examples to get a newer Master of Ceremony (game master) started.

What sets the game apart is the focus on urban fiction, which takes players to the streets of their favorite cities at any time in history. Want to start in the present and time skip to a time of calamity? Go for it! The landscape may be in constant flux, but the narrative belongs to the city.

The Book

Review

Urban Shadows is a very good resource for any new game master, even if you don’t plan on running the game itself. The amount of resource, examples, and detail that make this book the hefty beast that it is can easily be translated into other systems. The book spells out every mechanic and feature in a way that is easy to read and understand, and is filled some very cool art to break up the information.

The game is powered by the apocalypse system, and the system is easy to learn and teach. This is important, especially for newer players who just want to hop into the game and not worry about intricate nuances. The game has its complexity, but I feel like there was less time spent arguing about rules, and more time enjoying the world and story for what it is.

Character creation is easy with the class system, and every class feels balanced and unique. More testing is required of course, but it all felt fine for the bit that was done. I like that the game doesn’t have to revolve around combat (it can), and how creative solutions to problems can be. The death and retirement system is interesting. The on death abilities each class has makes death sting a little less, and I like that players can retire a character if they just want to try something new.

What is important to note about the system is that it is going to be a bit more roleplay heavy. Yes dice rolls will sway the narrative, but you are going to have to ask for favors, or gather clues, or broker deals in a way that is limited by your social standing. For people who are more interested in the political side of roleplay, this is a great choice with lots of room for good story telling.

If you enjoy physical media, the book is a fantastic addition to any collection. Its a good quality book with some great illustrations. As far as resource books go, you’ll have everything you need to run a good campaign. There are helpful examples, tables, and a couple cities. There is an appendix with a bunch of charts and tables for the GM that needs to create an meaningful encounter on the fly.

I’ve read a few different resource books and nothing comes close to how detailed this book is. For veteran game masters, it is a little over kill. But for those just starting out in the space, it doesn’t get any better. When I started my journey, I did hours of research. A lot of what I’ve learned is packaged neatly in this book, and while there is lot a GM will learn through practice, its a great place to start.

Urban Shadows is a little too RP heavy for my table, but we had fun running it. We enjoyed how easy everything was to pick up, and the flavor is sound. I ran my games in San Francisco because that is the city I know best, but the borrowed a couple of the examples in the books to fill its underworld. I really enjoyed the shift to Urban Fantasy. We play a lot of high fantasy with the occasional scifi story, and it was nice to explore a modern city with modern problems and a supernatural element. I’d absolutely come back to the system if prompted because there is a lot of room for good story telling, and some very epic moments.

Urban Shadows is a solid TTRPG. If you like werewolves and vampires and mitigating the intricacies of social advancement, I don’t think you can find anything better than Urban Shadows.

You can pick up Urban Shadows and related products on the official Magpie store, and on DriveThru RPG if you don’t care about physical media.

Fledgling Manor Might Just be Your Next Visual Novel

I was asked to cover Fledgling Manor on my blog. I understand the game is still in development and I will try not to be as critical with my initial impressions. These will be my honest impressions of the demo available now on Steam.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker RT65 mechanical keyboard, the Uhuru Gaming Mouse, or the EasySMX X15 controller. When you’re ready to start your blog on WordPress, sign up using my Affiliate Link!

What is Fledgling Manor?

Fledgling Manor is a visual novel coming soon to Steam.

It started as a normal delivery night for Rocky, until something strange lept out of the shadows. He wakes up in a strange house, but not quite his old self. Rocky has been turned into a vampire and is forced to participate in America’s hottest reality show, Fledgling Manor. Eight new vampires are forced to live in a remote house where they compete to stay alive. Will Rocky survive the manor, or will he be one of its many casualties?

Impressions

Fledgling Manor has a stunning art style that will rightfully earn its attention. I love the use of black and white and the overall character design. While the writing can be a bit cringe at times, the writer successfully captures the reality show vibe it aims to achieve. Each character feels unique, the stakes feel real, and the story is interesting enough to keep me invested. Although the demo is limited, the full version will have multiple endings for added replayability. This is a game where the choices made by the player matter and impact the outcome of the story. What characters die, what romances you make, and characters Rocky gets to know, and even Rocky’s fate are all tied to the player’s choices. Choose carefully.

I just finished reading The Long Walk, and this gives me similar vibes. Although the writing isn’t perfect, I need to know what happens at the end. I will be getting the full version on release, stay tuned for that. Until then, make sure you add Fledgling Manor to your wishlist, and don’t forget to check out the Demo.

Movie Review: So Vam (2022)

Image by OpenClipart-Vectors from Pixabay

It has been a while since I have seen a movie this rough and unpolished. So Vam is a low-budget vampire movie that you are better off not watching. While well-intentioned as it addresses important issues that affect the LBGQT community, it just isn’t a good movie. The acting is rigid and stiff, the writing is inconsistent, and the story isn’t interesting. At least the camera quality and the sound is good.

The movie focuses on a young gay kid who just wants to live his life and be who he is. The town he lives in doesn’t accept him for being gay. As a result, he experiences a lot of bullying and discrimination. He is an outcast in this town and dreams of going somewhere where he can be who he is without any judgment. His life changes when a strange man turns him into a vampire. With the help of a few trans and gay vampires, he learns to use his powers for good. He now has the confidence to be who he wants to be, but there is a dark force after him. Will he and his new friends be strong enough to defeat this lingering evil from another time, or will evil prevail?

This movie has too many issues, and it isn’t worth your time. I liked that they try to redefine the vampire mythos, but the writing is too inconsistent to do so properly. There is no effective world-building aside from narrative existing in a small town, no consistency in the powers the vampires have, and no clear distinctions between the faction except that one are the bad one. The villain is one-dimensional and flat partly due to the bad writing and largely due to the rigid and emotionless acting that is thematic for this movie. The writing isn’t good, full of some notable holes and continuity errors. For example, there is a character in this movie that uses the they/them pronouns at the beginning of the film, but then is changed to he/him later on. This inconsistency is glaring for a movie that boasts of being an LGBTQ film early on. If you are going to make an LGBTQ movie, at least get the pronouns right. 

I can forgive low-budget movies when they are fun like Velocipastor, but there is nothing fun here. You can stream this on Shudder, but it isn’t worth your time.

Movie Review: Day Shift(2022)

Day Shift is a buddy comedy about vampire hunters that certainly has its moments, but I wouldn’t rush out to go stream it unless you have nothing else to watch. While it may not be the worst movie on the platform, its inconsistencies leave it in an awkward place where it is hard to recommend.

Jamie Foxx is a rogue vampire hunter that plays by his own rules. This flaw makes him a broke vampire hunter, desperate for money. In an effort to stay afloat, he must join the heavily regulated secret organization of vampire hunters. Here he is assigned Dave Franco, an inexperienced desk jockey who does everything by the book. The two find themselves in a conflict against a powerful vampire and her clan. They now must learn to work together to save Los Angeles from a vampire uprising.

Day Shift is just okay. The acting is fine, the jokes are inconsistent at best, and the story is generic. I don’t think there was a clear road map for this movie as it feels like a series of unfunny sketches strung together with some decent action scenes. If you cut out the dull and unfunny bits, we wouldn’t have a movie.

There is nothing special about this story. The characters are forgettable. Dave Franco and Jamie Foxx don’t have enough chemistry to pull this movie off, but I will blame the script for that. The villains have no presence, leaving the film without the suspense and tension it needs to be interesting. This would be forgivable because this movie is a comedy, but most of the jokes aren’t funny. The movie always goes for the cheap laugh and it doesn’t always work. I will commend the movie’s attention to detail. There are some small insignificant bits of lore that are set up very nicely, but I only noticed them because I was losing interest in the movie. 

The action is this film’s only redeeming feature. Whoever designed the action scenes in this movie had a lot of fun with their job. Not all the scenes are equally fun, but there were enough to save this movie from being terrible. The first couple of fights in this movie are fantastic, but the movie definitely loses its steam towards the end. 

If you are thinking of watching Day Shift, do so passively. Not everything in this movie is worth your attention. Otherwise, I wouldn’t go out of my way to put this on. You can stream it over on Netflix. 

Image Source

Gaming News and Review