Tag Archives: tabletop

Is Riftbound Worth the Hype? A Honest Review

Disclaimer

I was sent a few packs a couple of the Riftbound trial deck to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you want to buy Riftbound, try to support your LGS. Don’t pay scalper prices. Anything above MSRP is not worth it. Usually I would post my TCG Plug, but the prices on there are too crazy. I don’t want to support the inflated market.

Table of Contents

What is Riftbound

Riftbound tries to bring the action-packed gameplay of the popular moba to the tabletop. Play as your favorite champion as you battle for supremacy in an unforgettable tabletop experience.

Winning

Players control a hero that gives them certain passives, but also dictates the colors and strategy of the deck. Each champion will have the colors that they can use in battle, and each color has a specific strategy they excel at. The goal of Riftbound is to score eight points before your opponent. You earn points by taking control of one of the two battlefields, except for the game winning point that requires control of both. You take control by moving units into a battlefield, and successfully taking or defending against an opponent’s units.

Resource System

What makes Riftbound unique is its resource system. Runes are a player’s primary resource system. These are a separate two color deck that the player pulls two cards each turn (3 on your first turn if going second). The player places these cards into a pool to cast spells, use abilities, and summon allies. Rune cards are kept in the pool unless the player recycles them. Some cards have an additional recycle cost. Players pay this cost by putting runes back into their resource deck (the card shows the cost). This creates Riftbounds interesting resource management mechanic. Do you play with less resources next turn to utilize a powerful ability?

Movement

Riftbound has a movement mechanic, but one that is simple enough to keep the TCG feel while still feeling meaningful. There are three locations a players can have units, in the base or one of the two battlefields. Battlefields are cards that have different abilities. Each player places one of their battlefield cards on the field at the start of the game, and switches the card at the start of the next game. Units enter a player’s base tapped, and can move into one of the two bases when they lose that summoning sickness.

How to Play

I am a visual learner, and the best tutorial I watched was by the Tolarian Community College. Definitely go find your favorite YouTuber in the space, but I like how clearly the professor lays out the mechanics and gameplay loop. It is very easy to follow and the visuals make it easy to understand. I don’t think I will be winning any tournaments soon, but at least I know how to play. Make sure you give the professor a like, comment, and subscribe. He’s earned it.

Review

Riftbound is a fun TCG with unique mechanics and interactions. Unfortunately, if you are looking for a new TCG to get into, you might need to wait till they fix the supply issue. This game isn’t worth the scalper prices.

Art

The unique art for the champions is fantastic. If you are a fan of the Moba, you will appreciate the love and care that has gone into each champion, especially the foil cards. Unfortunately, the rest of the set is rather unimpressive. While there are a few cute poros that got my attention, most of the cards didn’t leave much of an impression. Maybe I’ve been away from the game for too long and failed to appreciate the references, but as a collector, there wasn’t much to excite me.

It is the same issue I have with the publisher’s other game, Universus. Fun game, but only some of the cards are fun to collect.

I can’t really blame the game for its art direction. When a game takes on an established IP, there are limitations that prevent the creativity I’m looking for in a card game. The company has to do right by the established IP. This is kind of the double edged sword games like deal with. On one hand, the game pulls in the fans of IP that want a game, in this case League of Legends. On the other hand, they aren’t able to be as creative with the art. Unfortunately, this means most of the cards in Riftbound aren’t fun to collect. But does convertibility matter when the game is fun?

Gameplay

Riftbound is a lot of fun. The game is easy to learn, but it has a few mechanics that make it difficult (not impossible) to master. Riftbound has a solid mulligan system to prevent players bricking as often on the first turn. RNG can still make you brick on a mulligan, but it doesn’t feel as bad as a bad start in Magic or Pokemon. The mana system is great. It is a straight forward system that eliminates the flooding and screwing that happens in magic. Having resources exist as a seperate deck is awesome because I love drawing cards, but it means I need to have my deck sleeved in multiple colors. (Make sure you buy your sleeves where you play your games).

What I liked most about the game is the movement system. I’ve played a few TCGs with movement mechanics, like Genesis Battle of Champions and Paragon, but none of those feature a grid based system that felt more like a board game. I loved my time with both those games, but I am not very good at strategically moving units across a battle field. Not to mention, movement can bog down the game. In Riftbound, movement is simple (just three spaces) but it felt meaningful. Most importantly, I didn’t feel overwhelmed by the number of choices.

Unfortunately, while the game may be fun, the quality isn’t quite there. At least on the first printing.

Quality

The more packs of Riftbound I opened, the more disappointed I became with the game as a collector. The card stock feels thin and like it can be easily damaged. All of my packs came damaged from the factory. All of my cards, including the foils, were already whitening around the edges. This is extremely disappointing as a collector, but something I would be willing to overlook because the game is fun.

I am glad I got my packs for free, and I am very glad they didn’t send me better quality cards because I would be very upset if I paid above MSRP. I am willing to support the game in the hopes that future sets and cards get better print quality, but I wouldn’t rush to pay the scalpers to play this game. It is a fun game, but I want my cardboard to be a little fancier.

Conclusion

Riftbound is a refreshing TCG that deserves a lot of the attention it has been getting. It has interesting and fun interactions, but the first set is a rough launch. In its current state, I can’t recommend it, but mostly because players can’t get their hands on reasonably priced product. If the supply issue improves and players are able to enter the competitive scene without having to sell their soul. Especially since the quality makes the first set not much fun to open. If this issue gets resolved, I’m willing to change my review because I had a lot of fun with Riftbound. I say proxy until you can find product at MSRP.

Discover Why You Should Play The TTRPG Mutant Year Zero

Disclaimer

Free League Publishing sent me a free copy of the Mutant: Year Zero core rulebook to review for my blog. While I am very happy for the opportunity, I won’t let it sway my opinions. Make sure you also check out my reviews for Dragonbane and The One Ring.

Table of Contents

What is Mutant: Year Zero?

Mutant is a tabletop roleplaying game about mutants at the end of the world. The game runs on the award winning Year Zero system which is a D6 system where things happen on 6s and 1s. Six is good and one is bad. There are no modifiers. Instead, stats and gear tell players how many dice they need to roll. More dice generally means better odds. Finally, Mutant is a survival game where the world is harsh, people have powers, and starvation is always a bad roll away.

Hook

Before the fall of civilization, Earth existed in a constant state of conflict. War broke out across the globe, quickly turning nuclear. Those smart and rich enough quickly found shelter in secure underground bunkers while others fled into the safety of space. Everyone else either died in the first wave, or had to rot away in the fallout. As the Earth became toxic, many began to mutate and develop powers.This was the next stage of evolution of man, but one that also marked its end. Mutants are sterile, and while there are tales of powerful folk that roam the wasteland, the population is aging towards is final days.

Some survivors band together and form flourishing communities known as arcs in an attempt to recapture what they lost, others turned to the harsh wasteland and let it transform. You were fortunate enough to grow in one of these arcs, and spend your days working towards a common goal. As the years go by, resources start to dwindle and the world becomes a harder place to live. Eventually, you and a promising group are tasked with going out farther than the usual patrol in search of anything that will extend your time on this planet. What secrets will you uncover beyond those walls? What will you bring back? Can humanity ever be saved, or are you merely surviving till your final days?

Gameplay

Mutant is a very easy game to pick up, but has enough depth to keep players engaged. The survival mechanics give players agency, without ever feeling like a chore. The mutation mechanic adds fun flavor that players can explore through their character, and it makes for some fun and interersting interactions. If you’ve ever wanted to be Xmen at the end of the world, pick up Mutant Year Zero.

Resources

Resources at the end of the world are limited. Players will need to spend their time constantly hunting for food, water, and other materials to survive the harsh dying world around them. Resources like food and water are expended every day for survival, but they are also used for healing. Rationing this precious resource keeps a high level of tension for the players. Players can choose to be at full health for the next encounter at the risk of starving to death. The system is streamlined so the bulk of the game is focused on the game rather than resource management, but you can make it more hard core if that is fun for you.

In Mutant, bullets are the most valuable resource after food and water. While players don’t need bullets to survive the wasteland, they are useful currency when it comes time to trade for better gear or materials. Bullets are also used for guns, and no one wants to be short a bullet in an important gunfight. Players will constantly need to weigh the benefits of trading away their bullets, and that will make for some difficult decisions.

Rot

The world rots away under the effects of the lingering radiation. While there are a few clean and hospitable areas left on this planet, there are pockets of deadly radiation spread in between. These areas give players rot points that slowly kill them. The only way to get rid of rot is to rest in a clean area, but those may be far in between during an adventure. The best bet is to avoid rot all together, or find some rot protection over time. Unfortunately, sometimes the only way forward is through a puddle of rot, and sometimes the only drinkable water is contaminated. The problem then becomes finding ways to mitigate the rot, and live with it.

Mutations

You can’t have a Mutant’s game without cool mutant powers, and this book has a very good selection of them. The DM can allow players to choose their mutation or roll for them at a table. I prefer rolling because that randomness gives the game its flavor. Survivors in this world wouldn’t have been able to choose their powers, neither should your players. That said, I’ll let a player choose their mutation if they have a fun idea that won’t kill the fun for anyone else.

As you would expect, mutations give players abilities they can use in and out of combat. Every player gets a mutation point per mutation at the start of each session that rolls over to the next if not used. Mutation points are the resource used to power the mutation. Because mutations are so powerful, this limit is used to balance the game. If the player could use their mutation as much as they wanted, things could get out of hand. Mutations can also backfire. They can explode or work as intended. They can also further mutate the user, leaving them weaker but with a cool new power to use.

Combat

Combat does not get any simpler than in Mutants. Attacks succeed on 6s and fail on 1s. Additional 6s give the user extra boons like bonus damage or the ability to disarm. Additional 1s can mean the weapon breaks, leaving its user defenseless. Weapon and gear do break in this game, and players will need a skilled craftsman for repairs, or enough bullets to buy the replacement.

What makes combat deep is the health and cover system. The way health works means that players will need to think carefully before rushing in. They may not have the resources to heal back, or they can get an injury that affects their performance. Learning how to effectively use the environment in combat is extremely important. Effectively finding cover in a gun fight or exploding a barrel can easily mean the difference between life and death.

Leveling

I love the leveling system in Mutant because it is streamlined and accessible. Players will need to answer the following questions:

  1. Did you participate in the session? (You get 1 XP just for being present.)
  2. Did you perform a Day’s Work for a project in the Ark?
  3. Did you explore at least one new sector in the Zone?
  4. Did you sacrifice or risk something for your PC buddy?
  5. Did you sacrifice or risk something for the NPC you want to keep safe?
  6. Did you sacrifice or risk something to mess with the NPC you hate?
  7. Did you sacrifice or risk something to reach your big dream?

Players get 1xp point per yes, and they level up when they earn a total of five. Leveling means players will get put a point into a skill of their choice or pick up a new talent. This system not only eliminates the guess work you would see in something like D&D, and it allows players to customize their character. Personally, it forced my players to act in ways they wouldn’t normally because they wanted an XP point. Where in a D&D campaign they wouldn’t care if the NPC died, they went out of their way to keep them alive and get to know them. I was not ready to RP as much as I have in Mutant, but I am not complaining.

Other Mechanics

There are other very cool mechanics that make this game unique and fun to play, but I don’t want this post to get too long. I pulled out the most notable that set it apart from other systems I’ve played, but also the systems I’ve liked the most. While I do not currently run a hardcore survival campaign, its nice to play something more bleak and I’ve been enjoying the story that has come from it.

Review

Mutant Year Zero is easily one of my favorite TTRPGs. I love how accessible the game is. It is easy to learn, and this is important for table of busy dads. Mutant also has some fantastic flavor with the mechanics that make for a good story.

Quality

I did get a copy of the physical book, and it is beautiful. The printing is high quality with vibrant colors, and the book is very high quality. I love the comic book style art. It gives the game its distinct personality and the book looks fantastic on my table.

The cover is phenomenal. I love how it draws the attention to the survivors combing a burning crumbling city for danger and supplies. Their nonchalant expressions suggest that they’ve grown used to the wreckage, and remain unfazed by the apocalypse. The worn mismatched outfits fit the flavor of the world, and the colors tie it all together. I love that each character has a hint of their ability showing. It is just enough to make a statement about their power, while still evoking curiosity. Are these good guys? Bad guys? You’re going to have to play and decide.

Story

The corebook has a prewritten adventure, and it is a very good place to start if you’re a beginner or just need a little help. The adventure offers a solid mystery with an interesting hook to get things rolling.

The players start at the arc, with an aging leader and dwindling supplies. They are sent out in search of more, but find hints to the fabled Eden. Eden is a place of abundance, populated by the most brilliant minds to find a cure for mutation. Some say the cure exists somewhere within its walls, the trouble is finding it. Others say its all a cruel joke told by those too dumb to realize it is all over. As fate has it, your players find themselves chasing a legend, and what they find isn’t what they expected.

Adventure

What I like most about how the adventure is written is that it gives players to tell their own story around the main goal. The adventure outlines a meta story, fills it with important NPCs and location, and sprinkles enough clues to create agency. The gamemaster players have the freedom to do what they want. I’ve never had my players more invested in the world building, because we were building our world. We had a session where we just talked about the fake mutant animals that existed in the one zone and creating bits of random lore that carried throughout the campaign. I love that I was not tied down by a dungeon crawl because it allowed us to tell some very cool stories.

Most importantly, I love that my players liked the meta story enough to keep playing through it. I’ve ran modules where I stopped using the source material because my players wanted to do something different within that world. I wasn’t ready for them to start asking questions about Eden and actively working towards it because of how much time we spend messing around in character.

Roleplay

This is one of the games where my players got into unique characters. I think the random mutation forced them to play a character they wouldn’t usually which was very cool to see. It might also help that I ran this game with theater of the mind using Alchemy RPG. The official module for Mutant is fantastic. Maybe the lack of math and battle maps gave players the room to get creative with their roleplay. Whatever the answer, it was a lot of fun.

Theater of the Mind

You can get as fancy as you want with Mutant. You can use maps with intricate terrain and figures, or load up your favorite VTT and do it digitally. Run this game in whatever way is most fun for your table. The system will work no matter what. At my table, we run games through theater of the mind. I’ll use maps here and there, but I like the focus to be the story and the current format works for us.

As a theater of mind game, Mutant is a fantastic system. The year one system makes checks and combat easy to manage, and the mechanics give enough depth without needing much outside aid. If all you have is the rulebook, some dice, and a dream, you are ready to run Mutant Year One.

Survival

Do not be intimidated by the survival aspect of this game. Run this game as hardcore as it needs to be for your table. I run a casual table and would frequently forget to manage resources. There wasn’t enough scarcity, and I didn’t deduct enough resources. I did break weapons and give players rot points, but I wasn’t running the game as intended. That said, the game never felt like it lost any of the survival element. Players were still cautious with their decisions, and scavenging when they could. My campaign, as silly as it was, was still a survival campaign. I like that freedom.

Conclusion

If you want to run a survival campaign with cool mutant characters and have a good amount of freedom to tell a cool story, pick up your copy of Mutant Year Zero. This has become our favorite, and it is going to be hard to switch to anything else. You can pick up your copy of the Mutant Year Zero rule book on the official Free League Publishing website, or on DriveThru rpg if you want to go digital.

2026 Universus TCG Roadmap: Exciting New Releases Ahead

Intro

UVS Games has just announced its 2026 roadmap, and the lineup will have fans new and old excited about the future of the game. As casual collector, I definitely see a couple of sets I want to whale on. If you want to pick up Universus, always support your LGS. You can also pick up Universus on TCG Player using my affiliate link. It really helps me out if you use it.

The Road Map

What’s coming in 2026?

2026 marks a very important milestone for Universus: the system’s 20th anniversary. With this milstone comes a collecion of iconic figures from fighting games, manga, and of course, Kaiju. Whether you are new to the game, casually collecting, or trying to take the top spot in next year’s circuit, there seems to be a little bit of something for everyone.

So what is coming?

  • King of Fighters XV Challenger Series
  • Godzilla Booster Set
  • My Hero Academia Challenger Series
  • TEKKEN 8 Booster Set
  • Street Fighter 6: Part Deux Challenger Series
  • Fairy Tail Booster Set

Thoughts

While I am not too crazy about the fighting game sets, Street fighter had some very cool unique cards and the decks were a lot of fun to play. They are a solid place to start, assuming you can’t find any Godzilla. What I don’t like about the fighting game sets personally are that most of cards are screenshots. If you’re a fan of the games in questions (and the games in questions are cool), then this becomes less of an issue. As a collector, these sets don’t excite me as much. I prefer the comic stills, especially like the ones in the Heroes of Exandira set. Those look really good in a binder.

That said, what is important are the mechanics and the unique cards that make this game worth collecting. If the mechanics change the meta enough or the unique cards in the set are cool, that will be enough to excite me. I may not vibe with most of the art for the Tekken and Street Fighter cards I do own, but the decks are fun enough and the champion cards are cool enough that I would buy into them if I didn’t already own the set.

What I am very excited for is the Godzilla cards. I missed out on the initial run of Godzilla when that came out, but what I’ve seen looks very cool. Some people will argue that Godzilla is problematic because it runs the meta, but I’ve played enough card games to know that it happens everywhere. Maybe the set changes up the type of Godzilla decks you end up playing against. Either way, as a collector, I can’t wait what this set has to offer and I am more than ready to open a couple packs.

What I am most excited for is the Manga sets. I know Deku is a problem, but the cards from previous MHA sets have all been pretty good. I feel confident in my excitement for this set, and I hope it brings new people in the space. The space needs it. More importantly, I am ready to whale on the Fairy Tail set. I love this anime and the set is bound to have some cool cards. It has to for the year to end on a good note.

Until then, lets get hyped for GUILTY GEAR -STRIVE- Blitz Booster landing November 28. Don’t forget to preorder yours today!

Universus TCG – Challenger Series Deck List: Chun-Li & Jamie Siu

Universus TCG just released their Street Fighter 6 Challenger series decks, and I got my hands on one of each to share that card lists. This post will focus on the Chun-Li/Jamie deck. As always, make sure you always support your LGS, but getting the Chun-Li/Jamie on TCG Player through my affiliate link really helps me out.

The Deck List

Champions

  • Chun-Li, Marcial Arts Master
  • Jamie Siu, Peackeeping Breakdancer

The Deck

  • Aerial Kikosho x 2
  • Hundred Lightning Kicks x 2
  • Phantom Sway x 2
  • Arrow Kick x 2
  • Breakin’ x 2
  • Dance of the Pheonix x 2
  • Drive Parry x 4
  • Back Shaver x 3
  • Falling Crane x 3
  • Swagger Step x 3
  • Tensho Kicks x 3
  • Azure Kung Fu Instructor x 4
  • Elegance & Beauty x 4
  • Guardian Angel of Chinatown x 4
  • Hates Lectures x 4
  • Inherited Will x 4
  • Shifting Gears x 4
  • Street Hero x 4
  • Young Boss of Chinatown

The Card Art

Champions

The Deck

I Tried the CookieRun Braverse TCG and Loved it!

Intro

CookieRun: Braverse has officially dropped, and while it may not be too widespread, I was fortunate to have a store that carries it nearby. CookieRun: Braverse for those who don’t know is a TCG based on the adorable mobile IP now owned by Kakao games. It features adorable gingerbread cookie characters and a simple yet engaging gameplay loop. I picked up a bit of product because the art is very cute, and I had someone to play with.

How to Play

The game is very simple to pick up. The onboarding is easier than a lot of other TCGs out there because the intention is to get kids to play. That should not discourage older players from picking up Braverse TCG. To learn learn, the official website has a fantastic interactive tutorial that teaches people the fundamentals. You can also check out the official tutorial video.

Review

I want to give a shoutout the LGS that let us break our box and play our games even though they don’t carry Braverse (yet). Always support your LGS, especially if you have cool folks like the ones who let me test out the game and made me feel at home even when I was only visiting.

I bought a booster box and picked up a couple of the starter decks. As far as sealed product goes, Brave Beginning is a fantastic product to rip open. Full disclosure, ALWAYS buy the singles you want or need. You will never make money gambling on packs. That said, we had a lot of fun breaking packs. The art is so cute, and getting the special art was satisfying. As a collector, I am happy with my pulls and now I want more. The card quality is fantastic. The cardstock does feel a little on the thinner side, and there is some slight warping, but it was nothing too concerning. All the cards were properly cut with very well printed images and legible type. The art is incredibly cute. The foil effects are great, and the special full arts are very cool in person. If you are trying to collect an adorable game, it doesn’t get better.

We tried the purple and yellow starter decks, and both felt pretty even. Out of the box, they offer a great onboarding experience. It is simple enough for players to grasp the gameplay loop and fundamental mechanics, but you are going to want to upgrade the decks. I recommend picking up at least two copies of the color you want to run so you can run 4 of some of the rarer cards. I think the colors are pretty even. If you want to try out, the decks are cheap and are the best place to start.

As far as the gameplay goes, I love CookieRun Braverse. This is one of my favorite games, and I really hope that it catches on. First of all, this is one of the easiest TCGs to get into. Learning the mechanics is easy to teach and learn, and the interactions do not get too complicated. They nailed the new user experience with Brave Beginning. The hardest part about getting other people into the TCGs I like is the complexity. Most of my friends don’t play many board games, and there is always the risk of losing them when the rules get too complicated. With Braverse, once the game starts flowing, it is only matter of memorizing the flow and reading the cards.

The game itself is incredibly fun and engaging. While the game is clearly targeting kids, there is enough depth to it to make it fun and engaging. I was having so much fun that I didn’t realize I had been sitting at that store for three hours playing starter decks. We did spice up our decks with the packs we opened after a couple of games, but the game is fun with out of the box starter decks. The same can’t be said for every TCG.

My only problem with this game is that it is new and niche. Not many stores run it. There isn’t really a local scene at the store I got the product from. I have this product, but no where to take it too and that is a huge problem.

If you want to play a fun cute TCG, CookieRun Braverse is a fantastic game that deserves a lot more attention. You have cute cookies battling for dominance, and it doesn’t get better than that. If you are still on the fence, pick up a couple of the starter decks and get ready to spend all your money on the game. This is a great game to get your kids into the space, and an even better game to get those who have little interest in TCGs. There is no fan service, no complicated mechanics or long paragraphs of text. Braverse is just cute clean fun that you need to try at least once.

Check with your LGS to see if they can get you some CookieRun, otherwise you’ll have to settle for Ebay.

Exploring the Galaxy Guide: Helpful Tips for Space Adventures

Disclaimer

Paizo sent me a free copy of the Starfinder 2e: Galaxy Guide to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Always support your LGS if they carry Starfinder, but you can grab your copy of the guide on Amazon through my afilliate link. Make sure you also check out my newest sponsor, NordVPN.

What is the Galaxy Guide?

The universe is an endless space of adventure, mystery, and treasure. The Galaxy is shaken by the awakening of the newborn. Some flock to its side with zealot hunger. Others take to space to profit off its ever reaching effects. Gather your crew, load your ships, and find your adventure amongst the stars. What kind of stories will you find?

The Galaxy Guide is a helpful resource for the Game Master that needs a bit of inspiration for their next pathfinder campaign. The guide gives GMs ideas for running different genre’s of space themed adventures. I personally love the ideas for a horror themed adventure, but there is a good mix of ideas that can adapt to any table. The Guide is a good place to find planets, cities, factions, and other world building tools to fill your Galaxy. On the player side, the guide introduces new archetypes, backgrounds, and ancestress for some fun and fresh new characters. It might not be mandatory, but it is a nice resource to have when needed.

What do I think?

The Galaxy Guide is a very good looking book. I am always impressed with the high quality of the Paizo resource books, and the Galaxy Guide is no exception. The illustrations are colorful, vibrant, and inspiring. I loved looking at the different races, planets, and ships. The guide includes a galaxy map for a bit of added immersion.

As far as lore goes, the book is so much fun to read. It is a little bare, but I think the point is to inspire and guide rather than be the definitive source of an adventure. Remember, you can always make things up, but it is always nice to have some lore at the ready. Especially when you have inquisitive players who are hungry for lore. The different locations are neat, and I got some cool ideas for my own adventure. Looking forward to running a horror-themed, escape from a prison planet campaign. As far as player content goes, I saw a few cool ideas for character’s I’d love to run, if I ever get to play.

As far as resources go, the Galaxy Guide is an optional luxury. While the book has some cool flavor and ideas, it isn’t needed to run a good campaign. All you need is the core rulebook, some dice, and your vivid imagination. That said, this is a very cool book to have, even if you only end up reading through it. I loved reading the different bits of lore and flavor, but I definitely wish there were more. As someone who can get too busy for any proper planning, it is nice to have lore I can easily sprinkle when needed.

You can pick up your copy of the Galaxy Guide from the official Paizo store, or through Amazon using my Affiliate link.

The Start of Distorted Reflection Spoiler Season

Intro

We are officially in Distorted Reflection spoiler season, and this set looks so good! The mechanics look sound, but as a collector, I am a huge fan of the style and world building. I will be following and collection spoilers as they release, so stay tuned for that!

The set comes out on July 25, so make sure you put in preorders if you still can. Always support your LGS, but you can always help me out and buy from TCG Player through my affiliate links. You can also support me by signing up with my newest sponsor, NordVPN (if you happen to need the service). Without further ado, here are the spoilers:

Spoilers

Grand Archive TCG: Ciel, Mirage’s Grave Starter Deck List

With Distorted Reflection just around the corner, lets check out the starter decks. Let’s take a look at our boy, Ciel, Mirage’s Grave, the Fire/Umbra Guardian deck! The deck releases on July 25th with an MSRP of $14.99. Make sure you always support your LGS, but you can always grab your Ciel, Mirage’s Grave Starter Deck on TCG Player through my affiliate link. It really helps me out if you do.

The List

Material Deck
Spirit of Fire x 1
Ciel, Loyal Valet x 1
Ciel, Omenbringer x 1
Ciel, Mirage’s Grave x 1
Bauble of Abundance x 1
Grande Aiguille x 1
Bulwark Sword x 1
Leporine Masque x 1
Life Essence Amulet x 1
Tariff Ring x 1
Manxome Armoire x 1
Grande Sonnerie

Main Deck
Coy Bauclier x 3
Sablier Guard x 3
Stalwart Shielmate x 4
Vigil Rampart x 3
Whimsy’s Warden x 4
Conflagrant Sentinel x 4
Torch Marshal x 3
Heavy Swing x 4
Lamentation’s Toll x 2
Flamme Sorcel x 4
Tempered Steel x 3
Idle Thoughts x 4
Martial Guard x 2
Overpowering Defense x 2
Ombreux Chavalier x 4
Sinistre Stab x 3
Umbra Sight x 3
Reverse Affliction x 2
Nocturne’s Oblivion x 2
Devotion’s Price x 1

Visual Deck List

Main Deck

Main Deck

Pathfinder: The Broken Palace – A Vampiric Adventure Review

Disclaimer

Paizo sent me a free copy of the Shades of Blood: The Broken Palace adventure book to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. You can pick up The Broken Palace directly from Paizo, or you can use my Amazon affiliate link if you want to help me out.

What is The Broken Palace?

The Broken Palace is book two of the Shades of Path adventure designed to take players from level 4 to 6.

The players venture deeper into the broken palace on their search for Lady Nalushae, but find themselves trapped in an ancient cellblock. Now, they must venture into its dark, dank, vampire infested prison for a way out. With their supplies dwindling and threats around every corner, players must learn to be resourceful. Can they make their supplies last long enough to save the world? Can they navigate the complex tensions between the three vampire factions that rule the Underheaven? What secrets will they uncover? What treasures will they find?

Impressions

The cover art is an immediately draws the eyes. I love the use of red. I love Naulusha’s design and how her pose strikes commands attention. I love the image of what I can assume are player characters struggling against a vampire. This series is supposed to be a darker, more horror oriented type of adventure, and the cover does a good job at setting the appropriate mood. The art throughout the book is equal as striking, and I enjoy flipping through it, just to look at the art. If you like vampires, undead, and horror, the book has some very good looking flavor and some fantastic flavor to go with it.

Now the overarching meta story is solid. I enjoyed reading the different bits of lore, and the warring factions are interesting. Most importantly, the book gives players many ways to solve the story. It doesn’t have to all be fighting, but it can be if that’s the kind of table you have. The dungeon design is fine. It has some neat encounters I will definitely borrow, and it builds a good amount of tension and urgency.

One thing to note about this adventure is that there is a survival mechanic that you will need to manage. Players will need to keep track of their food and water supplies to survive. The game does streamline the mechanic so it doesn’t feel like work without taking away any of the tension, but GMs are free to get as hardcore with their mechanics as they want. You can play without this mechanic, but I felt like it took away a lot of the urgency and tension. I like how there is this pressure to save the world from eternal darkness, the desire to explore this tomb of an advanced civilization, and the ever present threat of dying from starvation along with all the other threats that lurk in the shadows.

Overall, the adventure is fine. I enjoyed the flavor and lore, and there are some very cool encounters and monsters to play with. It was a fun path to explore, but I think my table is a bit too casual to take advantage of the survival mechanics. The survival mechanics are easy to manage, but we would often forget to keep track and that definitely took away from the tension. We still had fun, which I’d argue makes the adventure worth trying, but there are definitely some decisions my players wouldn’t have made if we were keeping better track. There is also the danger of being too hardcore about the survival mechanics. If the survival mechanics is that if it takes away from the story or fun, you’re doing too much.

Honestly, if you like vampires and don’t mind the survival mechanics, this is a solid horror campaign. It has a cool creepy setting filled with neat monsters and encounters and I am very interested to see what comes next.

I do want to take the moment to commend Paizo for the quality of their books. Everything I’ve gotten so far has been printed to a very high standard. Everything is clear, vibrant, and the books feel durable. I spilled all of my coffee on this book, and while I don’t recommend anyone try it themselves, I was surprised by how good it cleaned up. There is some warping and some staining, but the book looks good, and is still very usable.

If you want to pick up your own copy of The Broken Palace, check out the official Paizo website, or you can pick it up on Amazon through my affiliate link.

Why Heroes of Exandria is my Favorite Universus Set

Disclaimer

Universus sent the Critical Role: Heroes of Exandria clash decks, the Grog playmat, and a few packs to cover on my blog. While I am very grateful, these will be my honest opinions of the set. I will be using TCG Player affiliate links where possible, but make sure you always support your LGS.

What is Critical Role: Heroes of Exandria?

As of writing this, Heroes of Exandria was Universus’ last set. Universus is a unique card game that sort of feels like a fighting game. If you’ve never tried it, you should at least get a couple decks to try them out. The game uses various popular IPs as flavor, and the mechanics are sound. Now Heroes of Exandria is a very good looking collaboration done with popular IP, Critical Role. The set includes 8 Chrome rares, which you’re going to want to collect, and some very good looking art if you’re a fan of the series. What makes Heroes of Exandria unique is the inclusion of unique boss cards for an even more unique PVE experience.

PVE Boss Cards and Rules

Heroes of Exandria introduced PVE rules to shake up the hobby. There are 6 bosses to defeat, each with a unique ruleset and flavor. I am a little bummed the cards are included as a randomized boxtopper, but its nice of them to provide the rules and proxies online for free. Make sure you go to the official site for the complete rule breakdown, but I’ll leave the images of the cards bellow. The Briarwoods is definitely my favorite, but the all the cards look pretty cool.

The Chrome Rares

I love the art in this set, and the chrome rares are no exception. As a collector, I definitely want to go broke chasing these serialized beauties. As a fan of the series, I can only appreciate the amount of flavor that went into each and every card. Since I lack the luck to pull any of these cards, here is what they look for to get you hyped:

Ultra Rare Alt Art

Heroes of Exandria definitely has some of my favorite art of the card game. Even the commons in this set look good, but I really like the IP so there is some clear bias. That said, the Ultra Rare Alt Art cards are the reason to buy into this set because they are just beautiful. I love the use of color, the character design, and the amount of flavor that goes into each and every card. I don’t want this post to be too long, so I pain painstakingly chose a few of my favorites, but maybe I’ll do a post with all of them in the future. You can find the entire visual card list on the official Universus site as well.

Character Alt Art

The character alts for this game is simply amazing. Hell, the regular version of the characters in this set are worth collection. I’ve always been a fan of how Universus handles their character cards, but they’ve truly outdone themselves with Critical Role. I love the retro fantasy vibe of the artstyle, and if they are anything like the Attack on Titan Alt arts, they are going to shine on any table. Again, because I don’t want this post to get too long, here are some of my favorite:

The Clash Decks

I did receive the sets two clash decks for free and have the deck lists available for both Percy and Beau. If you’re new to the card game, clash decks are Universus beginner product. They are basic decks aimed to help beginners learn the fundamental mechanics of the game. If you’re trying to get into the competitive scene, this product isn’t worth it. You aren’t going to find any meta defining cards, and they avoid the games more complex mechanics. These decks are designed for people who have never played a TCG.

That said, I had a lot of fun with the Heroes of Exandria decks. They are a lot better than the Attack on Titan clash decks, but you’re still not getting anything you can take to locals. The decks feel pretty balanced, although I preferred the Percy deck because the character art is cooler, and his abilities came up more often. If you’re just trying to play some casual Universus, or trying to teach someone the game, this is a fantastic product to add to your collection. Collectors are also going to want to pick these up because the character art is very cool.

My Impressions

Heroes of Exandria is easily my favorite Universus set, but I am strictly speaking as a collector. I enjoy playing the game, but I play very casually and can’t speak on how it fits in the current meta. That said, if you are a fan of Critical Role, there is a lot of value in this set in both art and flavor. I very much enjoy all the little details and references that is seen throughout the set, and the cards look great in person. Unfortunately, the print line on the foils still exists, and it drives me crazy. Its not bad enough where I wouldn’t buy the set, but I can’t ignore that it happens.

Either way, you can pick up all your Critical Role: Heroes of Exandria product from TCG Player using my affiliate link, but please make sure you support your LGS first.