Disclaimer
I was sent a free copy of HellSlave II: Judgement of the Archon to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest opinion.
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Table of Contents
What is HellSlave II?
HellSlave II is a dark fantasty, turn-based dungeon crawler out now for Steam with a demo for those who need a bit of extra convincing.
Hook
The world crumbles beneath the ongoing clash between six warring demon loads. The heavens tire of this endless war and send down the Archon of judgement, an unstoppable force that will destroy everything. But before everything can be destroyed, you have been given one final chance to save everything. Fight your way through the endless hordes of demons and gain the power you need to save the world. Can you do it time to avoid final judgement, or will it all end with you?
Game
You take up arms as one of the six classes: Unleash Hate, The Wild Tracker, Art of Combat, Nature’s Rage, Mind-Bending, and Black Death. Each class has unique abilities and skill trees that you build freely by leveling up. Throughout your delve, you will also pick up weapons or money to spend on upgrades at the blacksmith. What makes HellSlave unque is that it allows players to hold up to three build templates on a character. This means you can have different skill tree’s and equipment that you can swap between. This is great for the moment you get stuck on an enemy that negates your entire strategy.
Exploration
The game has a decent sized map with a good amount of exploration. Players start with a small area and slowly venture into areas with more powerful monsters. Each zone feels unique and flavorful enough to stand out against other games of the similar genre. Exploration can be sped up which is awesome because this game felt slow before this feature.
Combat
Players take turns casting spells or performing actions. Each action costs the traditional resources like rage or mana, but they also cost time. Time affects the initiative order. For example, casting a spell will cost 2 seconds, and you get to see the enemy move 2 seconds up. I appreciate this format change to the traditional turn-based mechanics because of how time as a resource affects the game. Now I have to think about how much time I want to take setting up before dealing my major damage. The game also gives players a lot of build potential with the hundreds of weapons of items and abilities tied to them. Items can have passive abilities that deal damage before combat even starts. This makes grinding the easier mobs a breeze, if you’ve got the right build.
Classes
The game gives players lots of freedom on how to approach the game with its six unique classes. There are two groups of classes: Warrior and Sorcerer.
Warrior:
- Unleash Hate – This is basically the barbarian. Get mad and do big damage
- The Wild Tracker – This is a rogue that does a lot of condition damage. Poisons, bleeds, and you slip into the shadows
- Art of Combat – This is for those who like to tank but don’t want the pressure of actually tanking
Sorcerer:
- Nature’s Rage – You are like the avatar, bending all elements to your whim to freeze, stun, and burn all of your enemies.
- Mind-Bending – You use time to destroy your foes in one trippy combo after another
- Black Death – You bring an incurable plague on your foes, poisoning and rotting them away
Review
I got to try out the HellSlave II demo, and liked it enough to try the full version. The game is a nice change of pace from the traditional turn-based formula with its chaotic combat sequencing, almost infinite build combinations, and unique artstyle. The game is still a little rough. There are a few bugs that are a little too noticeable, and make the strategy bits of this game not as smooth. That said, the devs seem to be hard at work, fixing a lot of the issues. If you want a new turn based and don’t mind the lack of polish, the game is worth the price.
Aesthetic
If you like games like the Darkest Dungeon, you will appreciate the unique dark artstyle of this world. I am a big fan of the comic book style for things like the enemies, characters, and some of the visuals. The world however, feels a little bland and empty. I get that the focus is on the combat and all the numbers and stats that go into that part of the game, but there isn’t anything memorable about the exploration. I didn’t really like exploration much because everything felt the same. Luckily they fixed it so exploration goes a little faster, but it still a little boring.
Story
The story is fine, and I enjoyed reading it. The quests are fine with enough flavor to make them feel worth it. My issue with the story is that you have to collect all of these extra bits of lore that are scattered throughout the world. These bits of lore are long and if you like reading and enjoy the world, you’ll get some use for them. If you don’t pick these up, you aren’t missing too much context from the main story, but you are missing out on the world building that gives the game its flavor. The flavor is fine, but I wasn’t going out of my way to collect them all.
Combat
Combat in this game is what I enjoyed most about this game. I had a notebook out to write down and keep track of all the stats, at least as passives go. The game does a good job at displaying the stats in a way that is easy to read, but not all of the passive abilities worked and I needed something to keep track. It is very easy to miss when the game isn’t working properly because of all of the flashy effects, but I caught a few items in my build that did absolutely nothing.
Another issue I have with this game is that there will be enemies that strait up counter your build. You can either grind until you’re overleveled and squeak by like I did, or you can be smart and walk around with multiple builds. I really like that the game allows for players to have multiple builds, I’m just stuburn and didn’t want to.
Overall, if you want combat that will leave you overstimulated with the ability to build whatever you want and still have fun, HellSlave II has what you need. The game may already be solvable, but I really enjoyed putting everything into poison damage.
Conclusion
Look this game isn’t perfect, but the devs are working on it. I enjoyed the grim dark aesthetic, and the overwhelming choices I had on how I should play the game. If you are looking for a new dungeon crawler that is unique, and don’t mind there being a few updates before it becomes perfect, go get your copy today.
You can pick up HellSlave II: Judgement of the Archon on Steam.
