Tag Archives: board game

Exploring My Favorite Turn Based Dungeon Crawler: Dark Quest 4

Disclaimer

I was sent a free copy of Dark Quest 4 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the free ways you can support me, like using my Amazon affiliate link before you buy anything. It really helps me out if you do. You can also always buy me coffee! Don’t forget to share this with your friends!

Shameless Self Promotion

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Table of Contents

What is Dark Quest 4?

Dark Quest 4 is a 2.5D turn-based dungeon crawler out now on PC, Nintendo Switch, Xbox, and PlayStation.

Hook

Humanity is under attack. The evil Gulak sends his legions of monsters to terrorize villagers in his conquest to conquer humanity for the sorcerer. It is up to you to put an end to this reign of terror. Gather your team from ten powerful heroes and pit them against endless waves of minions. With an adventure spanning over thirty quests, an lots of treasure to be found, the sorcerer will definitely keep you busy. Do you have what it takes to end this reign of terror?

Gamplay Loop

Dark Quest 4 is a turn-based dungeon crawler. Players start their runs in town where they can choose their three man party of adventurers to send out on quests. Town is also where players can buy upgrades for their party. Then the party is ready, they are sent on a quest where they explore a dungeon, and kill anything that comes their way.

Exploration

Players start with a small portion of a dungeon visable. Exploring the dungeon opens more of the map, but players need to be mindful of traps and enemy encounters. There are certain heroes with stats that make them good at disarming traps, so make sure you keep at least one for each delve. When a hero enters the line of sight of an enemy, the party enters combat phase.

Combat

Once in combat, the computer rolls initiative for all characters. Initiative and health is visible to help players plan their moves strategically. Heroes can only perform one action per turn. They can move, attack, use an ability or item. This makes for fast encounters with a very tight action economy, but enough room for strategy to be engaging. Team composition, rest bonuses, and potions can mean the difference between failing or completing a quest.

Quests

The game is split into 30 unique quests with interesting flavor. It is very reminiscent of table top rpgs, and a very interesting way of handling the genre. From clearing a zombie infestation to a challenging jailbreak, the game offers enough variety to make the grind feel negligible.

RNG

Players will need to roll for actions like receiving loot or disarming traps. Chests can be empty, and disarming a trap can fail. Dark Quest 4 offers a unique gamble through their magic skull mechanic. Occasionally, a hero will have to encounter the magic skull who either gives or takes away health. This can easily end a run, and I have mixed feelings on whether it makes the game exciting.

Review

If you like table top RPGs or are a fan of HeroScape, you need to pick up a copy Dark Quest 4. The game has fantastic art work, the story is silly, and the game is a lot of fun.

Art

Dark Quest 4 may not have flashy animations, but it does enough to tell its story. The cartoonist dark style is very cool, and fitting for the tone of the narrative. I love the character design. It is a little silly, but is serious enough to make each adventure feel epic. If you are looking for some proper fantasy in your dungeon crawler, Dark Quest 4 does it very well.

Story

The story is a series of quests that lead up to this big encounter. Each quest has a small setup paragraph to help set the tone of the quest. The blurbs are a fun setup to some pretty excellent delves. I haven’t played any of the previous installments, but I did not feel like I needed to. This game feels pretty self contained, but I would appreciated knowing some of the references. I am going to need to find some time to go back! If you lean to the more sillier side of fantasy but still want that strong fantasy flavor, Dark Quest 4 should be in your library.

Gameplay

If you enjoy board games or ttrpgs, you will enjoy Dark Quest 4. The turn based system is very reminiscent of of playing a board game, but you get the added bonus of not having to clean up afterwards. Combat is interesting. As cute as this game looks, combat can be unforgiving. I had to think hard about the buffs I bought, items I used, and how I built my party. I don’t think it ever gets try-hard rts levels of strategy, but there is enough involved where I needed to pay attention. If you’re looking for a strategy game that is accessible enough to play casually while it still makes you think, go get Dark Quest 4.

Does it work on the Steam Deck?

Dark Quest 4 works fine on the Steam Deck, but some of elements are too small. I am old with old eyes, so your mileage will vary. I had trouble reading a lot of the text, and seeing things like turns, abilities, and movement. It was playable, but I preferred giving my old eyes a break and played on my monitor instead.

Conclusion

I loved every minute of Dark Quest 4. The game has a very cool fantasy world with a fun tone and gameplay. If you are looking for a good dungeon crawler to add to your collection, Dark Quest 4 is a unique title that is worth it at full price.

You can pick up on PC, Nintendo Switch, Xbox, and PlayStationDark Quest 4. If you want to play another fun board game like dungeon crawler, make sure you check out Demeo.

Is the Doomlings Castle Glass Expansion Worth It?

Disclaimer

I was sent a free copy of the Doomlings expansion, Castle Glass. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my review for the Doomlings Base Game and the Shadow Puppets expansion. I’ll be using my Amazon Affiliate link where possible. It really helps me out if you use it before you buy anything.

Table of Contents

What’s in the Box?

  • 30 x New Traits
  • 7 x New Dominant Traits
  • 2 x New Ages
  • 1 x New Catastrophe
  • 1 x Mystery Foil

What is Castle Glass?

Castle Glass is Doomlings‘ ocean themed expansion. It features vibrant sea themed cards for a fun and colorful upgrade to your Doomlings deck. You will need the base game to play with these cards.

Castle Glass introduces three trait classes to the game: Shells, Coral, and Fish. With these new classes comes the trait system, an additional way to rack up points. If you collect two or more of the same class, you get a class score bonus. The class bonus are as follows:

  • Regular Shells, Fish & Corals are each worth +1
  • Curious Shells, Fish & Corals are each worth +2
  • Exotic Shells, Fish & Corals are each worth +3

This means that if at the end of the game you have 2 shells, one exotic and one regular, you get an additional four points added to your total.

Review

I love Doomlings. It is easily one of my favorite board games, and will bring it out often at my table. Castle Glass is a fantastic addition to my collection, but I do have a couple reservations.

Art

I love the fun and vibrant oceanic theme in Castle Glass. Despite the simple design, Doomling cards always have a lot of flavor and whimsy. The fish are cute and they very creative with their shell and coral designs. Castle Glass has the prettiest Ages cards I’ve seen so far. I love the scene of the sand castles at sun rise/sun set.

Gameplay

I believe Castle Glass adds interesting mechanics to the game. I had a lot of fun with the fish cards. Fish cards had abilities that let you play multiple cards a turn, letting players build their school of fish quickly. You can use fish to cheat out other cards in your hand, draw for better cards, or get that trait bonus at the end. It was very flavorful. Coral cards seem to add some disruption. It would have players discard cards, or it would let you get bonuses for cards in your opponents gene pools. Shells lets players peak at the next age, which is very valuable information if used correctly.

The only issue I see with this expansion is that it adds a new scoring mechanic to the end game tracking. It is not a hard mechanic to track, but some people aren’t going to like having to count the number of shells and worry about the types. Honestly, I don’t think it will complicate the game too much, depending on your deck size. If you have a massive Doomlings deck and cards aren’t clustered, it will add a couple of points, but nothing that will get out of hand. I played with a small deck to make sure they came out more frequently, and it never felt like scoring got out of hand. Even if you don’t like the extra math, the mechanics in this set are worth it.

Conclusion

The Doomlings base game is perfect, and if you are trying to get into this game, start there. Now if you’re looking for expansions to spice up your deck, Castle Glass is solid. It has a fun oceanic theme with some interesting mechanics to shake up the meta. Whether or not you should buy this expansion really comes down to if you are willing to do the extra math at the end. I don’t see it as a huge problem, but I also see hot it takes away from the casual vibe the draws people to the base game. I will say I do prefer the Shadow Puppets expansion a little more, but I won’t be taking Castle Glass out of my massive Doomlings deck any time soon.

You can pick up your copy of Castle Glass on the official Doomlings store, or on Amazon through my affiliate link.

Shadow Puppets: A Dark Twist on Doomlings Gameplay

Disclaimer

The folks behind Doomlings sent me the Shadow Puppets Bolster Expansion for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you check out my review for the base game. I’ll also be using my Amazon Affiliate link where possible. It really helps me if you use it before you buy anything.

Table of Contents

Box Opening

What’s in the Box?

Shadow Puppets Bolster expansion is a 40 card expansion that introduces four new species of Doomlings: Deeplings, Glitterings, Moonlings, and Fuzelings. The breakdown:

  • Deeplings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Glitterings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Moonlings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Fuzelings (4 Cards)
    • 4 x Traits
  • Ages x 2
  • Catastrophe x 1
  • Bonus Foil Card x 1

What is Shadow Puppets?

Shadow Puppets is an expansion for the Doomlings deck builder game. You will need the base game to play with these cards. Make sure you check out my full review of the base game.

What is Doomlings

Doomlings is a quirky little card game about the end of the world. Players take turns building a strong gene pool from cards they pull from a collective deck. Each card has a value and some have abilities that interact with other cards or players. For example, a card can allow a player to draw more cards each round, giving them a slight advantage. Each round has its unique set of rules based on the age or catastrophe card in play. For example, a card can force players to only play a certain color card. The game ends when four catastrophe cards are played and the winner is the player with the most points.

How to play

Games with Denver James has a fantastic tutorial that you should watch before you get started. Make sure you give him a like and a follow.

What is Shadow Puppets

Shadow Puppets is a darker themed expansion that essentially allows players to play trap cards. It allows players to disrupt a players turn, swap cards, and even give away cards. It also introduces the subvert mechanic which allows players to sacrifice Doomlings for points. What makes Shadow Puppets unique is is dark edgy flavor of both the abilities and artwork. The set does have a few demonic looking Doomlings. This is your trigger warning.

Review

The Shadow Puppets expansion brings some surprisingly needed dark humor, with interesting mechanics that only make the game more fun. If you like the flavor of the set and need some more trap cards, go get yourself a copy.

Quality

Doomlings is a high quality card game with some very good looking game pieces. The Shadow Puppets Bolster expansion is no exception. The cards are a little thinner than I am used to, but the art and quality of the card stock is as excellent as ever. I still recommend using sleeves. I may be a crazy person that sleeves everything, but it really makes shuffling the cards easier. You will be shuffling this game a lot, and the sleeves will help preserve the game.

Mechanics

I absolutely love the mechanics for this set. Nor only is each new species flavorful, the interactions it creates are so much fun. I love the fact that at any moment, you can just disrupt a persons turn or strait up ruin their whole strategy. There is a card that lets that lets you swap gene pools. You can build a bad pool on purpose to swap with someone who is actively trying to win and ruin their day. It’s like the blue shell in Mario, but with more control. Of course, someone can just swap hands with you and ruin your strategy. That feels pretty balanced to me.

I really like the ages in this expansion. One lets you draw 3 and discard 2. This creates some very tough choices, but it is always fun to draw cards. The other mechanic lets you swap hands, and this can absolutely ruin someone’s day. If you want a set with a lot of disruption, Shadow Puppets is fantastic.

Conclusion

I love Doomlings and recommend to anyone who wants a fun and simple game to pull out at game night. The game is easy to teach, especially for people new to the hobby, and the game is family friendly. Most importantly, it is very easy to set up and take down. Games of Doomlings are pretty quick, but the interactions make it meaningful.

Now if you’re looking for an expansion, Shadow Puppets is awesome. The disruptive nature of the expansion gives the game a layer of fun I didn’t think it needed. It has definitely earned its spot with the rest of my collection.

You can pick up your copy of Shadow Puppets on the official Doomlings website, or on Amazon through my affiliate link.

Enhance Your Hero Realms Experience with Character Packs

I was sent the five Hero Realms character packs to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What are the Character Packs?

The character packs introduce the class system to the fantasy-themed deck-building game. The playable characters I received were cleric, fighter, ranger, wizard, and thief. Each pack comes with two special ability cards unique to the corresponding class, and a few uniquely themed resource and attack cards. These packs will act as a player’s starting deck. The packs also have a unique character card and authority tracker for flavor.

You will need the base game if you want to play with these cards. Make sure you check out my review of Hero Realms if you don’t know what I am talking about.

Cleric Pack

Fighter

Wizard

Thief

Review

If you haven’t played hero realms yet, it is worth checking out. The game is easy to learn and teach, and has some terrific flavor. The cards are high quality, and the texture is wonderful. Make sure you check out my full review!

While the character packs aren’t a necessity, they do not disappoint. The packs are all printed with the high quality and care that I have come to know from Wise Wizard Games. The flavor of each pack is fantastic in both mechanics and art. This game has some fantastic art, and if you like fantasy, you’ll love these character cards.

Power level-wise, the classes feel pretty even. Most games were decided based on RNG, and none of the classes seemed unfair. I preferred using the cleric because I am always the group’s cleric. You can get away with only buying one character pack. I played a few games against a character without one and while the abilities do offer a slight advantage, it was manageable. That said, I would have preferred to play with a class because the class abilities add a fun dynamic to the game.

If you don’t sleeve your cards, you can pack the character packs snugly with the base game, but the box will only fit one character and the base game. You’re going to have to get creative with storage if you are like me and sleeve everything. This isn’t a criticism of the game, but rather something to think about if you’re getting ready to purchase.

I love Hero Realms because of the flavor and gameplay, and I recommend you at least start with that. If you want a way to spice up your Hero Realms game night, you’re going to want to check out the character packs. They aren’t necessary, but they are worth the money.

You can pick up the five-character card bundle on Amazon for $24.94, or the cleric, fighter, ranger, wizard, and thief separately using my affiliate link. It really helps me out if you do.

Hero Realms is the Fantasy Deck Builder that Delivers

I was sent a free copy of Hero Realms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review.

If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What is Hero Realms?

Hero Realms is a 2-4 player fantasy themed deck building game. Build your coffers, hire your heroes, cast your spells, and be the greatest hero in the realm. Can you build the deck to rule them all?

What’s in the box?

Hero Realms comes with 144 fantasy themed cards for the unique deck building game, an instructions manual and the 4 sets of life tracking cards.

How to Play

Players all start with the same basic deck and take turns buying cards for their deck, and attacking their opponents. The goal is to bring your opponents life to zero, and the last hero standing wins. The included instructions are fine, but here is a how to video by Watch it Played for you visual learners.

Review

Players will immediately notice the fantastic quality of this unique deck builder. The art on the cards is beautiful, the words are legible, and it is all printed on high-quality card stock. The cards also have a lovely texture that feels good to the touch and makes the game pop. The cards feel sturdy, but I still recommend sleeving since the game requires a lot of shuffling. All 144 sleeved cards do fit snugly in the box, which is a huge plus for this game.

The game is easy to pick up and teach, but I still recommend looking up a tutorial for some of the less intuitive rules. I like that there are additional rules for alternative game modes for variety, but I wish there was a solo variant for the times I can’t get a group together. The variants are fun, but I prefer the base game.

As far as deck builders go, you can’t go wrong with Hero Realms. The game has fantastic flavor, beautiful art, and a solid loop. There also seems to be a good amount of diversity in the available strategies. Of all the times I played the game, I never built the same deck twice. My only real complaint is the lack of solo play, but that isn’t a deal-breaker.

If you’re looking for a new deck builder with solid fantasty flavor, you can’t go wrong with Hero Realms. You can pick up the Hero Realms base game on Amazon for $23.95 using my affiliate link.

Star Trek: Star Realms is a fun Deck Builder, not just for Trekkies

I was sent a free copy of Star Trek: Star Realms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. Make sure you check out my review for Star Realms: Frontiers.

I am happy to announce my newest sponsor, Game Nerdz. If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What is Star Trek: Star Realms?

Star Trek: Star Realms is the officially licenses reskin of the popular Wise Wizard Games. This is a 2-4 player deck building game where players build a powerful space fleet and reduce their opponents authority to zero. Players take turns buying ships, collecting resources, and attacking their opponents.

Whats in the box?

You get everything you need to play in a very neat and compact package. The game includes:

  • 130 game cards
  • Point counters
  • Playmat
  • Rulebook

How to play Star Realms

The included rulebook does a good job of teaching players the flow of the game, but here is a great tutorial by The Board Meeples for you visual learners.

Review

Star Trek: Star Realms is a high-quality board game with sturdy and well-printed cards. The packaging is fantastic. The box art is cool and iconic. The game pieces are packed neatly inside a cardboard insert with the schematics of the iconic Galaxy class ship. The box can fit all 130-sleeved cards and its contents without having to toss out the insert.

The playmat is nice glossy paper, but it won’t survive as long as the rest of the game. This isn’t a huge deal because it isn’t really needed once players learn the rules. It is a fantastic extra to have when learning the game, but it becomes less valuable the more you play. The damage counters are cool and well-made, but I would rather use an ap.

The card quality is fantastic. The card stock has a good thickness and weight, and the cards feel sturdy. I still advise sleeving since you will be shuffling a lot, but the cards can take a good enough beating before having to buy a new set. Unfortunately, the art is a bit disappointing. Fans of the series might appreciate the style, but the illustrations are too dark. Most of the time, I didn’t know what ship I was looking at. The art in the mainline games is a lot better.

That said, the mechanics and flavor are fantastic. Each faction feels unique, the game is easy to learn, and it is a lot of fun to play. Once I got a few games in, I didn’t mind the art because the flavor of faction made up for it. I am speaking as a casual Star Trek fan, and while I can recognize a few of the names, I can’t tell you how accurate of an adaptation this game is.

If you’re looking to start your journey into Star Realms, the Star Trek version is a fantastic place to start. The rulebook is clear, the game is easy to pick up and teach, and the game is a lot of fun. I do wish the game had solo options like Frontiers did, but nothing is stoping you from playing yourself. If you’re looking for a fun deck familiar deck builder to play with your friends, check out Star Trek: Star Realms.

You can pick up Star Trek Star Realms on Game Nerdz ($18.97 + shipping) or Amazon ($24.99) using my affiliate links.

Star Realms Frontiers is a Great Deck Building Experience

I was sent a free copy of Star Realms: Frontier to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you want to pick up Star Realms or any other board games at fantastic prices, get them over at Game Nerdz through my affiliate link.  

What is Star Realms: Frontier?

Star Realms: Frontiers is a 1-4 player deck-building card game. Gather your resources and build the best fleet in the galaxy. Loyalty to certain factions may help a player cement their place in the galaxy, but only those with the fastest, ships and abundant resources can rule it. Do you have what it takes?

What’s in the box?

Star Realms: Frontiers comes with 152 cards, including an 80-card trade deck and 8 oversized challenge cards for solo and cooperative play.

Quality

The quality is fantastic. This is a beautifully printed game with high-quality pieces. I am very happy with the weight and thickness of the cards, and they feel durable enough to survive a few years of consistent use. I sleeved them like a crazy person, but the sleeved deck fits snugly in the compact box for easy storage. I like to sleeve card games where I have to shuffle a lot to keep the cards in good condition and because it makes shuffling the decks easier.

Gameplay

Players will take turns spending and generating resources, and attacking their enemies. Each player and NPC starts with a set amount of Authority and the same basic deck. Authority is lost through combat. A player or NPC loses the game when Authority drops to zero. During a turn, players can cast cards that generate resources to buy ships, stations, or bases. Players can also summon units to attack.

As the game progresses, players will upgrade their decks. Building towards a certain faction can give players access to more power, but they are always at the mercy of RNG, especially in bigger games. While going in with a strategy is important, being flexible and adapting to the changes in the trade deck is what wins games.

For those who want to play alone or the group that needs a challenge, Star Realms: Frontiers comes with 8 challenge cards that successfully adjust the difficulty. Players have the freedom to adjust the game to their skill level, but also have access to the added flavor of each imaginative scenario.

How to Play

The instructions were a bit confusing, so I recommend looking up a guide. Whose Turn? does a decent job explaining the rules. I’ll leave his video bellow:

Review

I love deck builders and Star Realms: Frontiers does not disappoint. The art and flavor did a lot to attract me at first, but the gameplay kept me playing. I love that no two games were ever alike, nor did I ever use the same strategy twice. What I found impressive was that the game never felt solvable. I am sure this opinion will change with more play-throughs, but the game feels fairly balanced.

I don’t always have people to play with, so I appreciate the inclusion of a solo mode. Solo mode has players solve different scenarios. Players are given NPCs and rules on how to run them. If the encounter is too easy, the game provides additional challenges to help adjust the difficulty. Each scenario feels unique, and the challenges add enough depth to keep the game fun and interesting. You can run scenarios with your friends, but I don’t have to friend group to test this properly.

If you enjoy deck-building games, this is a fantastic and compact one to keep on your shelves. Setup is easy and the games go fast, but the onboarding can be a little tricky. Even for the experienced gamer, there is going to be some initial confusion. The game isn’t impossible to learn, but it does require a bit of extra effort. Once players can overcome this hurdle, Star Realms: Frontiers is a very good time. I recommend it to everyone.

You can pick up your copy of Star Realms: Frontiers on Game Nerdz (17.47) or Amazon ($29.99) through my affiliate links.

Sherlock Solitaire is the Quick Card Game to Add to the Rotation

I was sent a free copy of Sherlock Solitaire to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

What’s Sherlock Solitaire?

Sherlock Solitaire is a 1-2-player card game where the player solves crimes as the famous literary detective. Can you navigate the clues and danger to solve the mystery at large?

What’s in the box?

  • 2 Reference Cards
  • 2 Detective Cards (Sherlock Holmes, Dr. Watson)
  • 2 Case Cards (“The Valley of Fear,” “The Final Problem”)
  • 1 Wound Card (minor wound on front, severe wound on back)
  • 32 Investigation cards (8 of each number 1-4)
  • 16 Threat Cards (4 of each letter A-D)

How to Play

  • 1. Take a Reference card.
  • 2. Take either Detective card. Place it text-side up.
  • 3. Choose a Case card or select at random. Place the card text-side up. For new players, we recommend “The Valley of Fear.”
  • 4. Shuffle all 32 Investigation cards (numbers 1-4) and all 16 Threat cards (letters A-D) together to create the deck. Place it face-down.
  • 5. Leave room for the discard pile. Cards will be placed on the discard pile face-up and may be reviewed at any time.
  • 6. Place the Wound card sideways, with the minor wound face-up.
  • 7. Leave plenty of room for the play areas, which include the Crime Scene on the left and the Office on the right.

The publisher also has a fantastic tutorial worth checking out.

Review

Sherlock Solitaire is a quick and easy game to pull out when you don’t want a huge commitment. The game is easy to learn but hard to master. The game comes in a neat compact package for easy storage unless you sleeve all your card games. While I do love the art and design of the box, I had to toss it because it didn’t fit the sleeve deck.

The cards themselves are of fantastic quality. The pictures are beautiful and printed on nice sturdy card stock. While I am sure it will survive a few hundred shuffles, I opted to sleeve mine because I am a crazy person who sleeves everything.

Games of Sherlock Solitaire are pretty quick, and a welcomed twist on the classic card game. You can pull this game out whenever you need a quick game away from a device, and it is engaging enough to keep you entertained through more than one play-through. I like that there are options for added difficulty for those who feel like they have mastered the game early on. I never did, but it was nice to have options.

This isn’t your normal game of solitaire. I think there are enough changes to this version to make it a fresh new and exciting experience for those who don’t like the classic game. The game also features fantastic flavor with some truly beautiful illustrations. Even if you’ve never read the books, you can appreciate the game’s look and gameplay. I recommend it to anyone looking for a fun and simple solo game, and there are rules to add a second player if needed.

You can pick up Sherlock Solitaire for only $9.95 on Amazon using my affiliate link. There is also an app version for Android and IOS.

The Pokemon Battle Academy is a Great Place to Start Learning

If you’re looking to learn to play or teach someone to play the Pokemon Trading Card Game, the Battle Academy is a fantastic starting point. Keep in mind that this product was designed for kids and includes a more streamlined and stripped-down version of what you see in competitive play. If you’re trying to get into the competitive play, playing on PTCL for the automation and picking up the deck you want to take to locals is where you want to start. If you’re trying to onboard your kids or someone who doesn’t do much TCG, the Battle Academy sets are a fantastic product for you. 

What’s in the Box?

Pokemon Battle Academy kits come with everything you need to get you started with the TCG. I know the 2024 version is coming June 24, but the 2022 is good enough and its cheap! The box includes:

  • 3 60-card decks (Cinderace V, Eevee V, and Pikachu V)
  • 2 player gameboard
  • 3 Tutorial Guides
  • Coin
  • Cardboard damage counters

Quality

The quality is fantastic. The cards are printed nicely, with very cute foil mascots for each deck. The gameboard is easy to read, feels sturdy, and is easy to fold. I love the game board. It makes this kit feel like a board game you want to pull out when you want to play an even match of Pokemon TCG. The guides are easy to read and follow and are very handy if you don’t know how to play the game. We didn’t use them when we played, but I’ll explain in the review section below. 

The damage counters the kit are fine, but I prefer using dice. I feel like the cardboard cutouts are unnecessarily messy, and don’t look as nice. I swapped mine out for dice. 

The kit comes neatly packed in a plastic insert with sections big enough to store all the materials. My complaint is that it only fits the unsleeved decks. Sleeved decks will spill out of their compartments and get mixed up in transit. The product wasn’t made with crazy people like me who sleeve everything, so it’s not a huge deal. The decks do come numbered so if they get mixed up, you can put them back in order before the next lesson. Overall, I am happy with the presentation and it looks great on the shelf. 

The Teaching Experience

I used the Battle Academy to teach my ten-year-old cousin who collects Pokemon cards how to play the card game. He’s never played a trading card game, and I have more years of experience than I would like to admit. We didn’t use the guides, although he did flip through to look at the pictures. Instead, we set up and started taking our turns. We played our first game with our hands showing as I walked him through the phases and rules. I recommend the decks in order for this first game because it makes teaching easier.  

On my turn, I would show him my cards, and explain what I was doing, and why. On his turn, I would let him make his turn, and assist if there were things he missed or didn’t understand. I would occasionally explain strategies that didn’t seem obvious. He picked up the rules pretty quickly. By the end of the first game, he was ready to play on his own. 

The second game we played with our hands concealed and I would only chime in when needed. Aside from a few missed phases, towards the beginning, he didn’t need much guidance. He won his second game, and he was hooked. He even asked me if I had different decks, which I definitely do. 

Review

The Pokemon Battle Academy is the product you get if you want to teach someone who has never played a card game into the hobby. The gameplay is streamlined enough to make teaching and learning easy, but not so easy that it isn’t engaging. While it won’t get you ready to win the next regionals, it will build that solid foundation every good trainer needs. 

The key thing to consider before making this purchase is skill level. As previously stated, trainers who want to take on the hobby seriously have better avenues, especially when considering that the cards included in the Battle Academy aren’t standard legal. They have special stamps and numbers to indicate this. On the other hand, if you’re casually trying to onboard a friend or get your kids interested in the TCG, this is great.

The decks themselves are pretty balanced and easy to learn. I do feel like the Eevee deck is a little easier, but not enough to make a difference. The decks will lack the consistency, power, and speed of the meta decks, but they are fun casual decks. Once you grasp the fundamentals and figure out you like the game, you can start buying into the archetype you want to play. Pokemon meta decks are pretty cheap, but you can always proxy if your funds are limited. 

I love this product. It is a great way to teach your reading-aged kids or anyone casually looking into the card game. You won’t be ready for the current meta, but you’ll have fun learning the fundamentals. If you have kids on the younger side, the best place to start is with the My First Battle product. Check out my full review. 

You can pick up the 2022 Battle Academy on TCG Player for $14 using my affiliate link. Be sure to read the description carefully! Some people are only selling the individual decks and not the whole kit. You can also wait for the 2024 Battle Academy to launch on June 24 if you want a kit with more modern mechanics. I don’t think it matters if you’re just using this product to play casually, but that is totally up to you. 

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Dying Light: The Board Game Hits Kickstarter, February 27th

Dying Light is hitting the tabletop in Glass Cannon Unplugged’s newest Kickstarter coming February 27th. Players can now enjoy their favorite zombie franchise in a board game that seems pretty faithful. 

The world has been overrun by zombies, and only one city is left standing. Run, climb, and jump through the streets of Villendor as you make your final stand. Do you have what it takes to survive?

What is Dying Light: The Board Game

Dying Light: The Board Game is a 1-4 player cooperative narrative game where players must survive in Earth’s last remaining city. The game features dynamic dice mechanics, an impactful day and night cycle, and an adrenaline-fueled parkour and combat system. I’ll have to see more, but the game promises an authentic and unique system.

As for game pieces, the game comes with a double-sided board and easy-to-build modular terrain ensuring that all your games will be different. There will be two editions of the game: Standard and Deluxe. The Standard Edition will include 76 cardboard game pieces while the Deluxe version will have high-quality 32 mm plastic miniature versions. The minis look very cool, but I definitely would need to learn how to paint. 

Both versions include: 

  • 4 Runers
  • 8 Bandits
  • 60 Infected
  • 4 Large Infected Bosses

The day and night cycle is the game’s coolest gimmick. Mechanically, players will experience a shift in challenges and possibilities depending on the time of day. Thematically, this is the fantastic flavor for any zombie game where nighttime is always more dangerous. Visually, the board, buildings, and game pieces light up under UV light for a visually stunning and immersive experience. It looks like I’m going to need to invest in a good UV light for game night. 

If you’re a fan of the game, or looking for a zombie game, you might want to follow the Dying Light Board Game Kickstarter. I like the flavor, the minis look cool, and I love that there is a solo-play option (I don’t have friends who would play with me). 

People who back the Kickstarter within the first 24 hours also receive the exclusive Kyle Crane character pack, so make sure you turn on those notifications. 

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