Tag Archives: doomlings

Is the Doomlings Castle Glass Expansion Worth It?

Disclaimer

I was sent a free copy of the Doomlings expansion, Castle Glass. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my review for the Doomlings Base Game and the Shadow Puppets expansion. I’ll be using my Amazon Affiliate link where possible. It really helps me out if you use it before you buy anything.

Table of Contents

What’s in the Box?

  • 30 x New Traits
  • 7 x New Dominant Traits
  • 2 x New Ages
  • 1 x New Catastrophe
  • 1 x Mystery Foil

What is Castle Glass?

Castle Glass is Doomlings‘ ocean themed expansion. It features vibrant sea themed cards for a fun and colorful upgrade to your Doomlings deck. You will need the base game to play with these cards.

Castle Glass introduces three trait classes to the game: Shells, Coral, and Fish. With these new classes comes the trait system, an additional way to rack up points. If you collect two or more of the same class, you get a class score bonus. The class bonus are as follows:

  • Regular Shells, Fish & Corals are each worth +1
  • Curious Shells, Fish & Corals are each worth +2
  • Exotic Shells, Fish & Corals are each worth +3

This means that if at the end of the game you have 2 shells, one exotic and one regular, you get an additional four points added to your total.

Review

I love Doomlings. It is easily one of my favorite board games, and will bring it out often at my table. Castle Glass is a fantastic addition to my collection, but I do have a couple reservations.

Art

I love the fun and vibrant oceanic theme in Castle Glass. Despite the simple design, Doomling cards always have a lot of flavor and whimsy. The fish are cute and they very creative with their shell and coral designs. Castle Glass has the prettiest Ages cards I’ve seen so far. I love the scene of the sand castles at sun rise/sun set.

Gameplay

I believe Castle Glass adds interesting mechanics to the game. I had a lot of fun with the fish cards. Fish cards had abilities that let you play multiple cards a turn, letting players build their school of fish quickly. You can use fish to cheat out other cards in your hand, draw for better cards, or get that trait bonus at the end. It was very flavorful. Coral cards seem to add some disruption. It would have players discard cards, or it would let you get bonuses for cards in your opponents gene pools. Shells lets players peak at the next age, which is very valuable information if used correctly.

The only issue I see with this expansion is that it adds a new scoring mechanic to the end game tracking. It is not a hard mechanic to track, but some people aren’t going to like having to count the number of shells and worry about the types. Honestly, I don’t think it will complicate the game too much, depending on your deck size. If you have a massive Doomlings deck and cards aren’t clustered, it will add a couple of points, but nothing that will get out of hand. I played with a small deck to make sure they came out more frequently, and it never felt like scoring got out of hand. Even if you don’t like the extra math, the mechanics in this set are worth it.

Conclusion

The Doomlings base game is perfect, and if you are trying to get into this game, start there. Now if you’re looking for expansions to spice up your deck, Castle Glass is solid. It has a fun oceanic theme with some interesting mechanics to shake up the meta. Whether or not you should buy this expansion really comes down to if you are willing to do the extra math at the end. I don’t see it as a huge problem, but I also see hot it takes away from the casual vibe the draws people to the base game. I will say I do prefer the Shadow Puppets expansion a little more, but I won’t be taking Castle Glass out of my massive Doomlings deck any time soon.

You can pick up your copy of Castle Glass on the official Doomlings store, or on Amazon through my affiliate link.

Shadow Puppets: A Dark Twist on Doomlings Gameplay

Disclaimer

The folks behind Doomlings sent me the Shadow Puppets Bolster Expansion for free to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you check out my review for the base game. I’ll also be using my Amazon Affiliate link where possible. It really helps me if you use it before you buy anything.

Table of Contents

Box Opening

What’s in the Box?

Shadow Puppets Bolster expansion is a 40 card expansion that introduces four new species of Doomlings: Deeplings, Glitterings, Moonlings, and Fuzelings. The breakdown:

  • Deeplings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Glitterings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Moonlings (12 Cards)
    • 9 x Traits
    • 2 x Dominant Traits
  • Fuzelings (4 Cards)
    • 4 x Traits
  • Ages x 2
  • Catastrophe x 1
  • Bonus Foil Card x 1

What is Shadow Puppets?

Shadow Puppets is an expansion for the Doomlings deck builder game. You will need the base game to play with these cards. Make sure you check out my full review of the base game.

What is Doomlings

Doomlings is a quirky little card game about the end of the world. Players take turns building a strong gene pool from cards they pull from a collective deck. Each card has a value and some have abilities that interact with other cards or players. For example, a card can allow a player to draw more cards each round, giving them a slight advantage. Each round has its unique set of rules based on the age or catastrophe card in play. For example, a card can force players to only play a certain color card. The game ends when four catastrophe cards are played and the winner is the player with the most points.

How to play

Games with Denver James has a fantastic tutorial that you should watch before you get started. Make sure you give him a like and a follow.

What is Shadow Puppets

Shadow Puppets is a darker themed expansion that essentially allows players to play trap cards. It allows players to disrupt a players turn, swap cards, and even give away cards. It also introduces the subvert mechanic which allows players to sacrifice Doomlings for points. What makes Shadow Puppets unique is is dark edgy flavor of both the abilities and artwork. The set does have a few demonic looking Doomlings. This is your trigger warning.

Review

The Shadow Puppets expansion brings some surprisingly needed dark humor, with interesting mechanics that only make the game more fun. If you like the flavor of the set and need some more trap cards, go get yourself a copy.

Quality

Doomlings is a high quality card game with some very good looking game pieces. The Shadow Puppets Bolster expansion is no exception. The cards are a little thinner than I am used to, but the art and quality of the card stock is as excellent as ever. I still recommend using sleeves. I may be a crazy person that sleeves everything, but it really makes shuffling the cards easier. You will be shuffling this game a lot, and the sleeves will help preserve the game.

Mechanics

I absolutely love the mechanics for this set. Nor only is each new species flavorful, the interactions it creates are so much fun. I love the fact that at any moment, you can just disrupt a persons turn or strait up ruin their whole strategy. There is a card that lets that lets you swap gene pools. You can build a bad pool on purpose to swap with someone who is actively trying to win and ruin their day. It’s like the blue shell in Mario, but with more control. Of course, someone can just swap hands with you and ruin your strategy. That feels pretty balanced to me.

I really like the ages in this expansion. One lets you draw 3 and discard 2. This creates some very tough choices, but it is always fun to draw cards. The other mechanic lets you swap hands, and this can absolutely ruin someone’s day. If you want a set with a lot of disruption, Shadow Puppets is fantastic.

Conclusion

I love Doomlings and recommend to anyone who wants a fun and simple game to pull out at game night. The game is easy to teach, especially for people new to the hobby, and the game is family friendly. Most importantly, it is very easy to set up and take down. Games of Doomlings are pretty quick, but the interactions make it meaningful.

Now if you’re looking for an expansion, Shadow Puppets is awesome. The disruptive nature of the expansion gives the game a layer of fun I didn’t think it needed. It has definitely earned its spot with the rest of my collection.

You can pick up your copy of Shadow Puppets on the official Doomlings website, or on Amazon through my affiliate link.

Doomlings Game Review: A Fun, Simple, Cute Card Game

Disclaimer

I was sent a free copy of Doomlings base game to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Sponsored plug

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What is Doomlings?

Doomlings is a cute and simple card game for 2 to 6 players. Games last about 20-45 mins to play, and learning only takes about five minutes.

Players are on a race against time as they build the strongest Doomling before catastrophe destroys erases everything. Players use their collection of cards, called traits, to build a powerful gene pool before the end of the game. Traits give players abilities, but most importantly, points. There are also ages cards that change the rules of interaction each round. They can do things like change hand sizes or affect certain colors. Events can also be catastrophes, and drawing three catastrophes ends the game. The player with the most points at the end of the game wins. Use the official web app to tally scores easily.

What’s in the box?

  • 167 Unique Doomling Cards
  • Rulebook
  • Nice Box for Sleeved Storage

How to play

The official how-to-play video is the best resource to get you started. While the instructions are clear and the game is easy to learn, the video is invaluable.

Card Art

Catastrophe

Ages

Traits

Review

Doomlings is a very cute game that is worth looking into id you need something simple, quick, and a lot of fun.

The game comes in a good-sized quality box that will fit a sleeved deck and a few expansions easily. You are going to want to sleeve these cards. While the card and print quality is durable enough to survive the first few play through, the cards are a difficult to shuffle. The cards are textured, and the texture feels nice, but it prevents a bit of the randomization you can get with sleeves. A noticed a bit of damage after the first few shuffles, but I am also a crazy person who sleeves everything.

The artwork for this game is simple, thematic, and cute. I enjoyed that each color had a unique flavor without being too busy. The focus for a game like this should be the rules and interactions, and the art is good enough to see on the table. It is a really cozy feeling game considering the it deals with the end of the world.

Gameplaywise, the game is solid. I like that it is very easy to learn, and even easier to teach. Set up takes only a few minutes (including teaching), but I recommend you check out the official how-to-play video to fill any holes. The mechanics are sound and there is room for some sneaky strategy. You are going to hate a few of your friends, but you will have fun doing so. I like that no two games were ever the same, and my strategy always changed thanks to the draw and hand mechanic. I just wish I sleeved my cards before hand for a more randomized experience.

Doomlings is a fantastic game to pull out when you have company that doesn’t play many board games. There is enough strategy involved to keep things competitive without alienating the more casual gamer. The is very easy to learn, even if there is no prior board game experience. We had a lot of fun playing the game at our table, and I can guarantee it can find its place on any table.

You can pick up Doomlings on Amazon for $24.99 using my affiliate link.