Disclaimer
I was sent a free copy of the Doomlings expansion, Castle Glass. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you also check out my review for the Doomlings Base Game and the Shadow Puppets expansion. I’ll be using my Amazon Affiliate link where possible. It really helps me out if you use it before you buy anything.
Table of Contents
What’s in the Box?
- 30 x New Traits
- 7 x New Dominant Traits
- 2 x New Ages
- 1 x New Catastrophe
- 1 x Mystery Foil
What is Castle Glass?
Castle Glass is Doomlings‘ ocean themed expansion. It features vibrant sea themed cards for a fun and colorful upgrade to your Doomlings deck. You will need the base game to play with these cards.
Castle Glass introduces three trait classes to the game: Shells, Coral, and Fish. With these new classes comes the trait system, an additional way to rack up points. If you collect two or more of the same class, you get a class score bonus. The class bonus are as follows:
- Regular Shells, Fish & Corals are each worth +1
- Curious Shells, Fish & Corals are each worth +2
- Exotic Shells, Fish & Corals are each worth +3
This means that if at the end of the game you have 2 shells, one exotic and one regular, you get an additional four points added to your total.
Review
I love Doomlings. It is easily one of my favorite board games, and will bring it out often at my table. Castle Glass is a fantastic addition to my collection, but I do have a couple reservations.
Art
I love the fun and vibrant oceanic theme in Castle Glass. Despite the simple design, Doomling cards always have a lot of flavor and whimsy. The fish are cute and they very creative with their shell and coral designs. Castle Glass has the prettiest Ages cards I’ve seen so far. I love the scene of the sand castles at sun rise/sun set.
Gameplay
I believe Castle Glass adds interesting mechanics to the game. I had a lot of fun with the fish cards. Fish cards had abilities that let you play multiple cards a turn, letting players build their school of fish quickly. You can use fish to cheat out other cards in your hand, draw for better cards, or get that trait bonus at the end. It was very flavorful. Coral cards seem to add some disruption. It would have players discard cards, or it would let you get bonuses for cards in your opponents gene pools. Shells lets players peak at the next age, which is very valuable information if used correctly.
The only issue I see with this expansion is that it adds a new scoring mechanic to the end game tracking. It is not a hard mechanic to track, but some people aren’t going to like having to count the number of shells and worry about the types. Honestly, I don’t think it will complicate the game too much, depending on your deck size. If you have a massive Doomlings deck and cards aren’t clustered, it will add a couple of points, but nothing that will get out of hand. I played with a small deck to make sure they came out more frequently, and it never felt like scoring got out of hand. Even if you don’t like the extra math, the mechanics in this set are worth it.
Conclusion
The Doomlings base game is perfect, and if you are trying to get into this game, start there. Now if you’re looking for expansions to spice up your deck, Castle Glass is solid. It has a fun oceanic theme with some interesting mechanics to shake up the meta. Whether or not you should buy this expansion really comes down to if you are willing to do the extra math at the end. I don’t see it as a huge problem, but I also see hot it takes away from the casual vibe the draws people to the base game. I will say I do prefer the Shadow Puppets expansion a little more, but I won’t be taking Castle Glass out of my massive Doomlings deck any time soon.
You can pick up your copy of Castle Glass on the official Doomlings store, or on Amazon through my affiliate link.
