Tag Archives: survival

Review of the Alien RPG Rapture Protocol Miniature Set

Disclaimer

Free League Publishing sent me the Alien Rapture Protocol miniature set for the Alien Role Playing Game Evolved Edition to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinion. This will be my honest review. Make sure you also check out my reviews for Mutant Year Zero and Alient TTRPG.

Table of contents

Unboxing

What’s in the box?

  • 20 high quality miniatures
  • Skirmish rulebook
  • Tokens
  • Game Catalogue

What is it?

Free League Publishing has released a set of 20 high-quality figures to fill your next session of Alien TTRPG. The set comes with a condensed rulebook for skirmish play for players who want to enjoy some wargaming in the Alien universe. Most importantly, the miniatures are ready to fill your world whether you are following one of the prewritten adventures, like Rapture Protocol, or you are creating one of your own from one of the many high quality source books. Whether you leave them unpainted, or get a little creative with the paint, these are going to look great on any table.

What is Skirmish?

Skirmish is Alien TTRPG’s pvp mode. The game is designed for two players (or teams) as they fight for survival. Booklet includes three unique scenarios to help players get started, but there is room for some solid homebrew potential. For example, a team of humans must fight their way through a Xenomorph infested planet to retrieve keycards to help them escape. The game is over if the humans complete their objective, or the aliens kill all the humans. There are rules for army creation, combat, and even a fear mechanic to make the game very thematic. I am a huge fan of the radar mechanic because it makes the game flavorful. If you’re into Alien RPG for just combat, definitely look into the skirmish mechanics.

Thoughts on skirmish

I am not very good at wargaming, so I appreciate how easy this mode is to get into. I got destroyed the times I played, but I had a lot of fun doing so. The game mode is full of cool flavor that will make fans of the Alien series very happy. The fact that Xenomorphs start as blips of a radar until discovered is terrifying. The fact that one of them turns into a cat is fantastic.

Combat is strait forward, but engaging. I am not very good at army building, but there seems to be a good amount of options for some diversity. I am sure there might be a meta, but I had fun playing what was cool. I had a lot more fun playing the Xenomorphs, but only because I was better at it.

I love that the rulebook comes with the miniature because it makes the set a board game you can pull out when you are not running games.

Review

If you like the Alien movies, you might as well pick up this miniature set. This is a very cool set that will be a lot of fun to paint, even if you don’t end up playing the tabletop game.

Quality

I am amazed, but not surprised by how good the quality of these miniatures is. Free League Publishing consistantly produces high quality products for all their IPs, and it can be clearly seen in the amount of work that went into each sculpt. The Xenomorphs look terrifying, and the humans look like they are ready to survive the invasion. I had a lot of fun looking examining each figure and appreciating all the small features. The ripples of the muscles, the poses of the figures, and even face huggers look cool. I definitely wish I was good at painting.

Is it worth it?

Yes. If you are a fan of the series, the figures have the detail you need. Buy these, paint them, and add them to a cool scifi display.

You don’t need miniatures to run a campaign of Alien TTRPG. Before this set, I was just using coins, but it does make my players a lot more excited. The first time I pulled one of Xenomorps to attack the party is a memory I will treasure for ever. It is a very fun and useful accessory, if you have the space and need for it. I only bring these out for combat, so its nice that the set includes rules for a standalone game mode.

If you are buying this for skirmish, I think it is a fun little game mode that you can pull out when you don’t want to run a full session. Skirmish isn’t my thing, but I did have fun the times I played it. I’ll probably mostly use it for all my tabletop rpgs I run moving forward because of how good they look on the table. Now I just need to convince my wife to paint them for me.

You can pick up the Alien TTRPG Rapture Protocol miniature set on the official Free League Publishing website.

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Hunger: The Historical Extraction Game That Might Be Worth Playing

Disclaimer

I was asked to cover the Hunger trailer that just dropped. I will be trying to get into any of the playtests because the trailer is really cool and I am very interested. I can’t make any assumptions of the game because I haven’t played it, so this will be more of a report than a review.

The Trailer

Viewer discretion is advised.

What is Hunger?

Hunger is a PvPvE extraction game set in Napolean era Europe. Make sure you check out the Steam page for all the details.

A plague spreads across the European landscape, and its survivors fight for survival. Players can join forces to survive the plagued landscape, fight against other players, and it sounds like they drive the content. The game will launch in early access with three unique maps.

Gameplay will be extraction style matches where players can complete quests to progress through the story. What makes the game unique is its flavor and aesthetic. The weapons, the armor, the world all have such cool flavor and I for one can’t wait to jump in and explore them all. Hunger promises thirty weapons at launch with enough customization options for a good variety of play styles. There are also plans for crafting and gathering mechanics for a little added depth. I just hope there isn’t a way to buy mats and fix the economy with real world money.

I would love to learn more about the progression system. What sets this game apart from other extraction games aside from the story and flavor is its progression system. It says it will follow the traditional RPG path as players level from 1-100. Leveling up will open up more of the game to players by giving them access to dungeons and world bosses, but I wonder if it also gives players access to additional power.

This game sounds great on paper. It has fantastic flavor, an interesting premise, but is it doing too much? I am afraid that the result will be a broken game that will lose too much of its player base by the time it gets good. If Early Access has a good foundation with fun gameplay, even if it doesn’t work properly, this can be a solid PVP game with a lot of potential. I am excited to follow it, and hope that it is good.

Frozen Ship Alpha Gameplay: My First Impressions

Disclaimer

I was sent an early alpha build of Frozen Ship to review for my blog. I understand the game isn’t done yet, so I will be a bit more lenient with my review. That said, these will still be my honest first impressions.

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What is Frozen Ship?

Frozen Ship is a survival game with village management elements coming soon to Steam Early Access.

An eternal tundra has devastated humanity. Some were fortunate to find refuge near the warmth of a volcano, but that warmth was only temporary. In their efforts to continue surviving, they have built a giant ship that will take them to their new home. Navigate the deadly tundra as you captain your colony of survivors, gather resources, upgrade your facilities, and find the last remaining hope for salvation. What will you find against this frozen landscape?

Gameplay

There are two parts to this game, village management and exploration.

As captain of this frozen ship, players will need to command their colony to gather and process materials or build upgrades. Resources are scares, so efficiently utilizing what is available is key for humanities survival. Most importantly, players must keep hope alive to keep the colony from collapsing. As players traverse the tundra, the colony will grow, and this growth will bring its challenges as it puts a strain on systems players put in place.

The other part of this game is exploration. Players can get off the ship throughout the warmer parts of the day to scavenge the remains of the old world. Players can build tools to gather resources or scavenge from buildings. The cold is brutal and staying out in the elements for too long means death. To add to the difficulty, the ship does not stop moving. Players must navigate the cold, but also make sure they can always find their way back to the ship.

The main game will have a story, but the demo only allowed a limited free build mode with a good amount of direction.

Impressions

In its current state, Frozen Ship doesn’t have enough to it to keep me excited. The village management aspect is more of a text based game. Its not a bad way to do things, especially since the main game is exploration, but I like to watch my villagers do things. The exploration is fine, but the world feels too empty. I do like that the game lets players adjust the difficulty for the ideal experience. I get lost easily so I appreciate that there is a mode that guides me back to the ship. I also appreciate the options for a more hardcore play through for the times I’m feeling more sadistic.

Graphics-wise, the world makes sense but it isn’t anything special. You’re either going to appreciate the low-poly style or you are going to play a more realistic looking game. I am sure this is a choice to ensure good performance, but also makes the world a little less fun to explore.

The cold mechanic is fine. Eventually players will have the ability to extend the amount of time they can spend in the tundra, but those early levels feel tedious. Having to return every time you clear a single house is boring. I can see the intention. The game is supposed to be a hard journey and resources are meant to be scares, but when the art style is boring and the world feels too empty, it just feels like a chore.

I also don’t recommend playing this game on the Steam Deck. At the moment, some of the tasks feel very tedious with a controller. You will need to remap, and even then it is just better to play with a keyboard and mouse.

I need to see more of the game before I can feel confident in recommending it. If you are looking for some hardcore survival and don’t mind the village builder elements, I would wait for the demo. I’ll try to get a different build and will return with my update. Until then, you can wishlist Frozen Ship on Steam.

Deadly Days: Roadtrip Playtest Impressions

I was asked to cover Deadly Days: Roadtrip public playtest. I understand the game is still in development and will be a bit more lenient with my criticism. That said, these will be my honest impressions.

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What is Deadly Days: Roadtrip?

Deadly Days: Roadtrip is a top down auto-battler roguelike dungeon crawler coming to PC.

The world crumbles under the weight of a zombie outbreak. Those left drive from place to place, searching for survival. Gas is finite, and sometimes you have to get out and find some more. Run across procedurally generated dungeons to collect enough gas to fill the tank and do your best to stay alive. Do you have what it takes to make it to the end of this horrible road trip?

Gameplay

All players start in the main hub where they can buy upgrades and customize their character between runs. Players then get to plan their supply runs where they can collect upgrades, weapons, and gas. Players are offered locations with different lootable supplies, so make sure you plan according. The game also features a day and night cycle that not only creates atmosphere, but adds a bit of challenge. The longer a player spends in a level, the more zombies appear. A run ends when the player runs out of health. What makes Deadly Days unique is its inventory management system. Players will always start with a limited amount of bag space, but can upgrade it either through special drops or by leveling up. When a player levels up, they can choose between a random weapon, item, or bag expansion. While the RNG does feel fair, it also means there are a lot of tough choices.

Impressions

I love this genre, and Deadly Days: Roadtrip has earned its spot in my rotation. It has a cute and playful art style, relaxing yet engaging gameplay, and solid flavor. If you want a cute casual game that doesn’t require a huge commitment, you’d be hard pressed to find better. This game is in such a good place in it’s development, and I am excited to see what a full product looks like.

The game runs well, but I couldn’t get it working on the Steam Deck. I hope it gets Steam Deck support in a later release. Combat is a lot of fun. Maneuvering through the maps is active and fun, and all the weapons feel different. Upgrades create a tangible increase in power, which is always nice to see. The procedural generated levels are well done. All the maps felt unique and they were filled with a diverse cast of zombies hungry for brains. My favorite feature of the game was the day and night cycle that made the levels feel more intense. I also love inventory management, so this game had everything I love.

I can see the game feeling a bit repetitive, especially in the early stages, but that is the charm of the genre. I feel like the maps and monsters give the game enough variety to keep things interesting.

If you’re looking for a new game to play, head to the official Deadly Days: Roadtrip Steam page and sign up for the playtest. Don’t forget to wishlist!

Is Cycles of Aylorea Worth the Alpha Price?

I was sent free early Alpha access to Cycles of Aylorea to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Cycles of Aylorea?

Cycles of Aylorea is an open world survival MMO with the goal of player driven content.

You wake up in a strange world with the clothes on your back and a desire to survive. Use the resources available to you to build your arsenal, construct your home, and survive the ever changing landscape. Team up with other players to build vibrant cities, forge alliance, and fight off anyone who gets in your way. Will Cycles of Aylorea be the sandbox playground we’ve been waiting for?

Gameplay

The alpha features the traditional Survival MMO experience where players attempt to get their foothold in Aylorea while defending against the elements and other players. The Alpha features always on PVP where players can loot the corpses of the dead. But those players who can survive this unforgiving world or make strong alliances can build bases or take up a profession. Future patches will expand the gameplay to allow players to form cities, and create contracts, and there will be a few PVE events to keep things spicy.

Review

I know Cycles of Aylorea is still in its alpha, but I fear this project may be a bit too ambitious. None of what I got to try in the alpha made me want more.

The game kept crashing on character creation whenever I changed hair color. Aside from the hairstyle, none of the other features did anything. I don’t care too much about character creation, so I am willing to overlook this issue. I then proceeded to spawn inside a mountain. I was able to get out, but it is emblematic of the rest of the experience.

I understand the animations are not ready yet, but they are wonky and offputting. I was also moving through trees and other solid objects during farming or when I was trying to run away. Again, I am willing to forgive some level of polish since the game is still in its infancy.

What is harder to forgive is the lack of novelty. Cycles of Aylorea doesn’t do enough different, at least not enough to be worth the $45 alpha key. Combat feels stiff and boring, farming and crafting feel like the same chore it does in other survival games, and there was never anyone around for PVP. Playing at the odd hours I do meant that I was playing solo, and the solo experience is boring. Maybe with a few more patches and features this game will be interesting, but it isn’t really worth playing it over any of the other survival games out there.

If you don’t mind the bugs and want to help make Cycles of Aylorea a better game, go pick it up using my reference code. I’d recommend trying it with friends so you have something to do, otherwise I wouldn’t bother. Nothing about this game excites me for a better version, but I am willing to give it another chance after a few major updates.

Into the Emberlands is an Adorable Village Management Game

I was sent a free copy of Into the Emberlands to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Into the Emberlands?

Into the Emberlands is an adorable village management survival game out now on Steam.

A deadly miasma spreads across the Emberlands, consuming all who dare step into its mist. Luckily, the light from the magical lantern at the center of town has the power to repel the mist. Fill your lantern with its magical embers and venture into the mist in search of materials, loot, and new members for your village. Can you find the means to thrive within the encroaching miasma, or will you be lost in its poisonous clouds?

Gameplay

Players will begin their game with a basic village and a few quests to begin their expansion into the miasma. Players then travel through the forest in search of materials, loot, and new villagers. Players can only travel into the forest if they have magical light to guide them. Each step a player takes within the miasma consumes fuel. Players only have a limited amount of fuel for this light, and running out of fuel means death.

Fuel can be replenished by returning to the base, collecting random nodes of embers, or saving a stranded villager. The amount of fuel a player can carry can be upgraded through quests, increasing the number of steps a player can make in the mist, but these upgrades are lost upon death. Make sure you always move carefully, and you are always questing efficiently.

Eventually, the village will become more complex with different helpful buildings, resources, and villagers. The distance that can be traveled will also increase, making the game feel less repetitive.

Does it work on the Steam Deck?

Yes, and it is a solid port. I preferred playing Into the Emberlands on the Steam Deck despite the slight awkwardness. The game runs great, but sometimes the cursor would disappear and other times the camera would be annoying to control. None of these issues made the game unplayable, but they did pop up enough times to be mentioned. Regardless, Into the Emberlands is fun and casual enough to make it the ideal couch or travel game.

Review

Into the Eberlands is a fun new twist to the village management genre. The game runs great, is super adorable, and has a fun yet challenging gameplay loop. Gathering in this game is simple and repetitive, but the ember mechanics make the loop exciting. It is easy to find that you have ventured too far from the village without enough resources to get back. It is also exhilarating to barely make it back to the village after making a series of risky gambles.

It could easily lose days to this game because of how fun, cute, and exciting the loop is. I recommend everyone try at least once.

You can pick up Into the Emberlands on Steam for only $6.59. The game is still in Early Access, but I feel comfortable enough to recommend it. You’ll at the very least get your money’s worth.

Core Keeper is Your New Favorite Sandbox Survival Game

I was sent a free copy of Core Keeper to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

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What is Core Keeper?

Core Keeper is a 2D survival sandbox out now on Steam, PlayStation, Xbox, and Switch. It is like Minecraft, Stardew Valley, and Terraria all in one.

Explore dark unforgiving caverns as you farm, mine, and build your means of survival. Fight against the mighty and mysterious creatures that roam its shadows, and the titans that lord over them. What secrets will your journey uncover? What tools will you invent? Gather your friends or brave it alone as you try to uncover the secrets behind the mysterious cores.

Gameplay

Core Keeper allows players to choose the type of experience they want from the game. Hardcore survivalists can play a mode where death is permanent, and resources are limited. Casuals can enjoy the caverns of Core Keeper at their own pace and without risks in creative mode. Those who want the best of both worlds can opt for the normal experience. I played Core Keeper on normal and thought it was perfect.

The game starts with players with only the clothes on their backs. Players mine resources to build the tools they need to advance through the caverns. Everything a player does from mining to walking levels the respective skill. Leveling skills unlock new recipes for more advanced tools. There are guides out there to help you with recipes and efficient play, but I always recommend you start a blind run and see how far you can get. You can always start over later.

The game does have a hunger mechanic, but it isn’t as oppressive as other games. Finding ingredients is a little tricky in the beginning, but it gets easier once you learn how to farm. Cooked food gives players buffs, and it’s a good idea to find a recipe that fits your playstyle. Recipes can be found through trial and error, but there are recipe books available online. I like the one on the official Wiki.

There is so much to do in Core Keeper, and it is somehow packaged in this simple and relaxing package. Mechanics are simple to learn, but the game will take some time to master.

Review

If you’re looking for a game that will eat up all your free time, go get Core Keeper. The art is cute, the gameplay is fun and addicting, and the soundtrack is amazing. There is so much to do in this game that it is almost impossible to get bored. Want to spend a day fishing? Grab a rod and get to clicking. Want to build your dream home? You better have your recipes ready and start digging. Core Keeper gives you the freedom to play the game the way you want.

There is a story and mystery that you can start unraveling as you uncover ancient tech or discover new tools. I liked the flavor that the mystery gives the game and gave me something to work towards, but I also liked that I could mess around. This is one of the games I’ll have to uninstall if I ever want to get work done because I am addicted.

If you’re looking for a new game to play, you need to try Core Keeper. The solo experience is fantastic, but I can see this game being a ton of fun with friends. This game is perfect for the folks who need a break from their current survival game, and the perfect place to start for players looking to get into the genre.

You can pick up Core Keeper on Steam, PlayStation, Xbox, and the Nintendo eShop for only $19.99.

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay

The Outlast Trials is the Horror Survival Game for this Summer

I was sent a free copy of The Outlast Trials to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. this will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. If you’re looking for a fantastic budget headset to play The Outlast Trials, check out the Fifine H9 gaming headset using my Amazon affiliate link. Check out my full review. Don’t forget to follow the socials!

What is The Outlast Trials?

The Outlast Trials is an online multiplayer survival horror game out now on PC. Alone and down on your luck, you’ve accepted a mysterious job that promises to change everything. But this job is a lot more sinister and twisted than you would have ever imagined. You find yourself in a game designed by a twisted man in a house full of deadly traps, and insane people who want to kill you. You and the other patients must work together to find a way out. If you can survive long enough to complete the therapy, you can go free. Do you have what it takes?

Gameplay

The Outlast Trials is your typical survival horror game. Teams of four are loaded onto a map where they must work together to solve puzzles and survive the haunt. The haunts are conducted by AI-powered monsters with unique flavors, abilities, and quirks. Monsters AI can be outsmarted, but I was always too scared to do so properly. Players can use the environment to hide, set up traps, or obstruct monsters. You win a match if you can complete the objectives. The trial is over if everyone dies. 

Impressions

I thought I was getting braver and could handle horror games, but I have never been so wrong. Getting through the tutorial was incredibly difficult, and playing with others was much worse. Huge shout to the random folks who tried to carry me. I am sorry for letting you down. 

I assume normal folks who enjoy horror games will find this game a lot more enjoyable, but the whole experience is terrifying. Right off the bat, you are loaded into this terrifying world where you are surrounded by death and danger. The game design is amazing, and I would have loved to explore the world more if I wasn’t scared of monsters popping out to chase me. I appreciate the amount of detail that was put into this game’s horror aesthetic, and it is something you need to see to appreciate. 

The game’s terrifying aesthetics, creepy soundscape, and light and dark mechanics generate the appropriate amount of tension to drive this game. What makes the game truly terrifying are the monsters that chase you. The Outlast Trials has some incredible-looking monsters chasing you. These creatures are not only creative, flavorful, and hungry for blood. I am sure more level-headed players will have an easier time navigating the AI, but I never could. The haunts were always too much for my anxiety, but they were always the most fun I’ve had with this type of game.

The challenges and puzzles in this game are manageable if you can find competent level-headed folks to complete them. Sneaking, setting up traps, the chases, and even fighting back are all well designed, and run incredibly smoothly. My problem with these types of games is that they always feel clunky, but when I managed to keep my eyes open, the game seemed to run smoothly. 

While I may not be ready for this type of horror, I recommend it to everyone who is. Playing this game with friends would be awesome, but I don’t think it would necessarily make things easier. If you don’t have enough friends, the game has a decent-sized community. I didn’t have trouble finding a game, but it could definitely use more love. If you enjoy these types of survival horror hunt games, The Outlast Trials is a solid addition to the genre. 

You can pick up your copy of The Outlast Trials on Steam now for $39.99.