Tag Archives: village management

Dungeons & Kingdoms: The Survival Game That Does Too Much

Disclaimer

I was sent a free copy of Dungeons & Kingdoms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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Table of Contents

What is Dungeons & Kingdoms

Dungeons & Kingdoms is a survival game with village management and dungeon delving mechanics. The game is currently currently on Steam Early access. I will try to be a bit more lenient with my review because the game is not finished, but these are still my honest opinions.

The Hook

You have landed on the shores of the new world with only the shirt on your back. With the help of the few who have traveled with you, you must reform the world around you into the kingdom that will be your home. Gather resources, build your city, command its citizens, and go an adventure you will never forget. Can you forge to greatness from humble beginnings, or will the harsh environment consume you?

Gameplay

Dungeons & Kingdoms is an RPG where you build a kingdom, manage citizens, and delve dungeons. If this sounds like a lot, it is.

Survival Game

Players start their run with only the clothes on their backs. They must explore the world and gather its resources in order to discover the recipes they need to build a mighty empire. What sets Dungeons & Kingdoms apart is that players can command NPCs to help in the building effort.

Kingdom Builder/Management

One of the goals of Dungeons & Kingdoms is to build a mighty empire from scratch. Players get to command a growing population of NPCs to gather, build, craft, and send them on adventures. Like other village management games, players will need to be mindful of their citizen’s happiness. It is a very intricate game with many moving parts, but there is also a bit of dungeon delving to keep things fresh and interesting.

Dungeon Delve

Players can delve dungeons in search of treasure to fund the growth of their empire. Combat in this game is pretty simple, but requires a bit of fines to get the kills. Whatever flavor of the game you like, Dungeons & Kingdoms does a lot for its player, but is it any good?

Review

The game does a little too much, and none of it works well at this stage of development. While I like the game’s concept, you really need to be okay with the janky state the game is in. As far as Early Access games, you can do worse, but you can definitely do better. I like Core Keeper is my favorite survival game, and Pathless Woods if you want something a little more cozy.

Aesthetic

I am not a big fan of the visuals for Dungeons & Kingdoms. The world is boring, and feels a little too empty. The character and visual design is a little too pixelated and ugly. It feels like they are mashing too many styles for their assets together when they should try to go for something consistent and simple. The game is doing way too much and I can’t expect it to be realistic and perform well enough to be fun, not that it already is. They need to find a theme for their world and stick to it whether it be the weird 3D pixel art or something more realistic. I prefer a little weirdness personally.

Gameplay

I like that the game has a lot to do. The blending of genres is a very interesting idea with a good amount of potential, but all these moving parts can be overwhelming. If the game can successfully onboard players through those awkward early stages of the game, it can have its growing fandom. Unfortunately, the tutorial is boring and not very good. It doesn’t help that the performance isn’t great. While I like the idea of a survival game with all of these elements, the execution isn’t good enough to make a positive impression. If you have the patience to fight through the bugs and performance issues, your time is still better spent elsewhere. I really liked Enshrouded.

Performance

I usually give Early Access games a bit of a pass because they aren’t finished yet, but the performance issues make the game more work than its worth. There is a general wonkiness that carries over to every task. The game has bad UI that makes navigating through the many menus a chore. It got to the point where I was working too hard and wasn’t having fun. The problem is that the game is trying way too much at once. There are so many moving parts and while some may be working fine, I didn’t have it in me to get to that point. Most gamers won’t either. I am willing to try the game in a couple of updates if the performance improves, but I can’t recommend it in its current state.

Conclusion

Dungeons & Kingdoms has some cool ideas, it doesn’t do any of its parts good enough to earn a recommendation. For every genre this game mashes together, you simply have better options. Even if you want to help test a game that will most likely have a long early access, you can do so much better. I am willing to try a better version of what I got to test out, but I can’t ask people to spend their hard earned money on something that is this rough. Go play anything else and wait for a few more updates.

Dungeons & Kingdoms is currently on Steam Early Access.

Frozen Ship Alpha Gameplay: My First Impressions

Disclaimer

I was sent an early alpha build of Frozen Ship to review for my blog. I understand the game isn’t done yet, so I will be a bit more lenient with my review. That said, these will still be my honest first impressions.

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What is Frozen Ship?

Frozen Ship is a survival game with village management elements coming soon to Steam Early Access.

An eternal tundra has devastated humanity. Some were fortunate to find refuge near the warmth of a volcano, but that warmth was only temporary. In their efforts to continue surviving, they have built a giant ship that will take them to their new home. Navigate the deadly tundra as you captain your colony of survivors, gather resources, upgrade your facilities, and find the last remaining hope for salvation. What will you find against this frozen landscape?

Gameplay

There are two parts to this game, village management and exploration.

As captain of this frozen ship, players will need to command their colony to gather and process materials or build upgrades. Resources are scares, so efficiently utilizing what is available is key for humanities survival. Most importantly, players must keep hope alive to keep the colony from collapsing. As players traverse the tundra, the colony will grow, and this growth will bring its challenges as it puts a strain on systems players put in place.

The other part of this game is exploration. Players can get off the ship throughout the warmer parts of the day to scavenge the remains of the old world. Players can build tools to gather resources or scavenge from buildings. The cold is brutal and staying out in the elements for too long means death. To add to the difficulty, the ship does not stop moving. Players must navigate the cold, but also make sure they can always find their way back to the ship.

The main game will have a story, but the demo only allowed a limited free build mode with a good amount of direction.

Impressions

In its current state, Frozen Ship doesn’t have enough to it to keep me excited. The village management aspect is more of a text based game. Its not a bad way to do things, especially since the main game is exploration, but I like to watch my villagers do things. The exploration is fine, but the world feels too empty. I do like that the game lets players adjust the difficulty for the ideal experience. I get lost easily so I appreciate that there is a mode that guides me back to the ship. I also appreciate the options for a more hardcore play through for the times I’m feeling more sadistic.

Graphics-wise, the world makes sense but it isn’t anything special. You’re either going to appreciate the low-poly style or you are going to play a more realistic looking game. I am sure this is a choice to ensure good performance, but also makes the world a little less fun to explore.

The cold mechanic is fine. Eventually players will have the ability to extend the amount of time they can spend in the tundra, but those early levels feel tedious. Having to return every time you clear a single house is boring. I can see the intention. The game is supposed to be a hard journey and resources are meant to be scares, but when the art style is boring and the world feels too empty, it just feels like a chore.

I also don’t recommend playing this game on the Steam Deck. At the moment, some of the tasks feel very tedious with a controller. You will need to remap, and even then it is just better to play with a keyboard and mouse.

I need to see more of the game before I can feel confident in recommending it. If you are looking for some hardcore survival and don’t mind the village builder elements, I would wait for the demo. I’ll try to get a different build and will return with my update. Until then, you can wishlist Frozen Ship on Steam.

Into the Emberlands is an Adorable Village Management Game

I was sent a free copy of Into the Emberlands to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Into the Emberlands?

Into the Emberlands is an adorable village management survival game out now on Steam.

A deadly miasma spreads across the Emberlands, consuming all who dare step into its mist. Luckily, the light from the magical lantern at the center of town has the power to repel the mist. Fill your lantern with its magical embers and venture into the mist in search of materials, loot, and new members for your village. Can you find the means to thrive within the encroaching miasma, or will you be lost in its poisonous clouds?

Gameplay

Players will begin their game with a basic village and a few quests to begin their expansion into the miasma. Players then travel through the forest in search of materials, loot, and new villagers. Players can only travel into the forest if they have magical light to guide them. Each step a player takes within the miasma consumes fuel. Players only have a limited amount of fuel for this light, and running out of fuel means death.

Fuel can be replenished by returning to the base, collecting random nodes of embers, or saving a stranded villager. The amount of fuel a player can carry can be upgraded through quests, increasing the number of steps a player can make in the mist, but these upgrades are lost upon death. Make sure you always move carefully, and you are always questing efficiently.

Eventually, the village will become more complex with different helpful buildings, resources, and villagers. The distance that can be traveled will also increase, making the game feel less repetitive.

Does it work on the Steam Deck?

Yes, and it is a solid port. I preferred playing Into the Emberlands on the Steam Deck despite the slight awkwardness. The game runs great, but sometimes the cursor would disappear and other times the camera would be annoying to control. None of these issues made the game unplayable, but they did pop up enough times to be mentioned. Regardless, Into the Emberlands is fun and casual enough to make it the ideal couch or travel game.

Review

Into the Eberlands is a fun new twist to the village management genre. The game runs great, is super adorable, and has a fun yet challenging gameplay loop. Gathering in this game is simple and repetitive, but the ember mechanics make the loop exciting. It is easy to find that you have ventured too far from the village without enough resources to get back. It is also exhilarating to barely make it back to the village after making a series of risky gambles.

It could easily lose days to this game because of how fun, cute, and exciting the loop is. I recommend everyone try at least once.

You can pick up Into the Emberlands on Steam for only $6.59. The game is still in Early Access, but I feel comfortable enough to recommend it. You’ll at the very least get your money’s worth.