Tag Archives: star realms

Star Trek: Star Realms is a fun Deck Builder, not just for Trekkies

I was sent a free copy of Star Trek: Star Realms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. Make sure you check out my review for Star Realms: Frontiers.

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What is Star Trek: Star Realms?

Star Trek: Star Realms is the officially licenses reskin of the popular Wise Wizard Games. This is a 2-4 player deck building game where players build a powerful space fleet and reduce their opponents authority to zero. Players take turns buying ships, collecting resources, and attacking their opponents.

Whats in the box?

You get everything you need to play in a very neat and compact package. The game includes:

  • 130 game cards
  • Point counters
  • Playmat
  • Rulebook

How to play Star Realms

The included rulebook does a good job of teaching players the flow of the game, but here is a great tutorial by The Board Meeples for you visual learners.

Review

Star Trek: Star Realms is a high-quality board game with sturdy and well-printed cards. The packaging is fantastic. The box art is cool and iconic. The game pieces are packed neatly inside a cardboard insert with the schematics of the iconic Galaxy class ship. The box can fit all 130-sleeved cards and its contents without having to toss out the insert.

The playmat is nice glossy paper, but it won’t survive as long as the rest of the game. This isn’t a huge deal because it isn’t really needed once players learn the rules. It is a fantastic extra to have when learning the game, but it becomes less valuable the more you play. The damage counters are cool and well-made, but I would rather use an ap.

The card quality is fantastic. The card stock has a good thickness and weight, and the cards feel sturdy. I still advise sleeving since you will be shuffling a lot, but the cards can take a good enough beating before having to buy a new set. Unfortunately, the art is a bit disappointing. Fans of the series might appreciate the style, but the illustrations are too dark. Most of the time, I didn’t know what ship I was looking at. The art in the mainline games is a lot better.

That said, the mechanics and flavor are fantastic. Each faction feels unique, the game is easy to learn, and it is a lot of fun to play. Once I got a few games in, I didn’t mind the art because the flavor of faction made up for it. I am speaking as a casual Star Trek fan, and while I can recognize a few of the names, I can’t tell you how accurate of an adaptation this game is.

If you’re looking to start your journey into Star Realms, the Star Trek version is a fantastic place to start. The rulebook is clear, the game is easy to pick up and teach, and the game is a lot of fun. I do wish the game had solo options like Frontiers did, but nothing is stoping you from playing yourself. If you’re looking for a fun deck familiar deck builder to play with your friends, check out Star Trek: Star Realms.

You can pick up Star Trek Star Realms on Game Nerdz ($18.97 + shipping) or Amazon ($24.99) using my affiliate links.

Star Realms Frontiers is a Great Deck Building Experience

I was sent a free copy of Star Realms: Frontier to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you want to pick up Star Realms or any other board games at fantastic prices, get them over at Game Nerdz through my affiliate link.  

What is Star Realms: Frontier?

Star Realms: Frontiers is a 1-4 player deck-building card game. Gather your resources and build the best fleet in the galaxy. Loyalty to certain factions may help a player cement their place in the galaxy, but only those with the fastest, ships and abundant resources can rule it. Do you have what it takes?

What’s in the box?

Star Realms: Frontiers comes with 152 cards, including an 80-card trade deck and 8 oversized challenge cards for solo and cooperative play.

Quality

The quality is fantastic. This is a beautifully printed game with high-quality pieces. I am very happy with the weight and thickness of the cards, and they feel durable enough to survive a few years of consistent use. I sleeved them like a crazy person, but the sleeved deck fits snugly in the compact box for easy storage. I like to sleeve card games where I have to shuffle a lot to keep the cards in good condition and because it makes shuffling the decks easier.

Gameplay

Players will take turns spending and generating resources, and attacking their enemies. Each player and NPC starts with a set amount of Authority and the same basic deck. Authority is lost through combat. A player or NPC loses the game when Authority drops to zero. During a turn, players can cast cards that generate resources to buy ships, stations, or bases. Players can also summon units to attack.

As the game progresses, players will upgrade their decks. Building towards a certain faction can give players access to more power, but they are always at the mercy of RNG, especially in bigger games. While going in with a strategy is important, being flexible and adapting to the changes in the trade deck is what wins games.

For those who want to play alone or the group that needs a challenge, Star Realms: Frontiers comes with 8 challenge cards that successfully adjust the difficulty. Players have the freedom to adjust the game to their skill level, but also have access to the added flavor of each imaginative scenario.

How to Play

The instructions were a bit confusing, so I recommend looking up a guide. Whose Turn? does a decent job explaining the rules. I’ll leave his video bellow:

Review

I love deck builders and Star Realms: Frontiers does not disappoint. The art and flavor did a lot to attract me at first, but the gameplay kept me playing. I love that no two games were ever alike, nor did I ever use the same strategy twice. What I found impressive was that the game never felt solvable. I am sure this opinion will change with more play-throughs, but the game feels fairly balanced.

I don’t always have people to play with, so I appreciate the inclusion of a solo mode. Solo mode has players solve different scenarios. Players are given NPCs and rules on how to run them. If the encounter is too easy, the game provides additional challenges to help adjust the difficulty. Each scenario feels unique, and the challenges add enough depth to keep the game fun and interesting. You can run scenarios with your friends, but I don’t have to friend group to test this properly.

If you enjoy deck-building games, this is a fantastic and compact one to keep on your shelves. Setup is easy and the games go fast, but the onboarding can be a little tricky. Even for the experienced gamer, there is going to be some initial confusion. The game isn’t impossible to learn, but it does require a bit of extra effort. Once players can overcome this hurdle, Star Realms: Frontiers is a very good time. I recommend it to everyone.

You can pick up your copy of Star Realms: Frontiers on Game Nerdz (17.47) or Amazon ($29.99) through my affiliate links.