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GDC Recap: Shockbyte

At GDC I got to talk to the founders of Shockbyte, a game hosting server provider. The company had its start with Minecraft, but it has since expanded to support other games like Ark: Survivor Evolved and Valheim. You can find a list of supported games on the official website, here.

The founder started the company at 15 when he saw a need in his community that needed to be filled. It has since grown to what it is today, but not without issues. They have since learned from their mistakes and worked hard to provide the best services for their customers. Shockbyte’s goal is to make their servers as user-friendly as possible so that even the most tech illiterate can effortlessly create a server. What sets this company apart is that while its competitors are stuck in their ways, Shockbyte continues to innovate. They plan to add game-specific features to make the user experience as effortless as possible. These features are only months away, and I hope to return with more information as soon as it is publicly available.

If you are in the market for a server to host one of your worlds, Shockbyte offers inexpensive plans with 100% uptime, DDOS protection, and 24/7 customer support. They also have a 72-hour return policy in case you aren’t satisfied. With these kinds of promises, it is at least worth some research.

I haven’t used Shockbyte, but I have used a service like it to host my Foundry VTT servers for my D&D campaigns. At the time, running it on my PC wasn’t an option because my computer was outdated and my internet was slow. The sessions I ran off my computer were terrible. I faced constant crashes, assets wouldn’t load, and my player’s moves wouldn’t register. I was only dealing with images. I can only imagine how terrible the experience would be with something more resource heavy like Minecraft. Having a dedicated server is great because it eliminates the issues. My players could access the servers, even when I was away, and the games ran smoothly on any internet speed. It also eliminated the risk of losing all my work to hardware failure, which I did. I have since started hosting on a Rasberry Pi because it fits my needs better, but I understand the value of a service like this. 

Shockbyte has a number of affordable plans for several games. I am sure there is one that is just right for you!

This isn’t a sponsored post, nor was I asked to write anything. I am doing so because the product seems great, and I felt the need to share my experience. I am very grateful that Mitch and Niek made time to speak with me to talk to me about their company and answer all my questions. I know I am still a small blog, so it meant a lot to me that I was treated like I wasn’t. It was clear from our conversation that they are passionate about their company and what they do, and I feel confident that they will succeed in providing a fantastic service. I wish them all the best. Thanks again!

Make sure you follow Shockbyte on their socials to stay up to date on all their news: Discord

*Images taken from the official website

GDC Recap: Demeo

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During this year’s GDC I also got to try Demeo, the survival RPG that I believe is worth looking into. I was fortunate enough to grab a review code for this game, so stay tuned for a full review in the future.

Dameo is a cross-platform RPG that plays like a tabletop game. You choose from seven playable characters and use their unique skills to get through one of their prewritten adventures. Adventures in this game are dungeon themes, each with its unique flavor and the monsters that fill them. Pick up your game piece and move them across a perilous board as you search for a way out. To fight, you use a set of skill cards that you unlock along the way. Some cards you can use repeatedly, but others burn after use. Use them wisely. You unlock cards by looting them from chests or unlocking them from battle. Battles are decided by a dice roll, making your adventure a suspenseful one. 

Demeo started as a VR game but has been successfully ported to PC. I only got to play the PC version of this game, but I will be trying the VR version for my full review. You can play this game by yourself, team up with three other friends, or play with people online. The game is cross-play, making it possible for everyone to play together using their favorite version.

From what little I got to try this game, I am obsessed. I love board games but have no one to play with. Demeo gives me the chance to do something I love, even if it’s just on my own. If you like board games, you should look into this game. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Shoutout to the developer that took the time to answer all my questions. I appreciate that they took a chance on my small blog, and gave me this opportunity to review their game. Keep up the good work! Make sure you follow them on Twitter to stay up to date on all the news.

GDC Recap: Project Timi: Sasha’s Curse

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Gif from the Steam page

During GDC I got to try one of the cutest little rhythm puzzlers I’ve ever played, Project Timi: Sasha’s Curse. Project Timi has you play as Timi as she uses her powers to go into dreams, searching for the evil corpo cat, Sasha. Use her powers to solve puzzles and bring Sasha to justice!

This game is super cute! Shoutout to the game’s artist for creating such an adorable character and world. The music is also nicely done and helps create the game’s whimsical tone. The gameplay is a ton of fun. It reminds me a bit of Captain Toad, but the rhythm mechanics make it a unique experience. This game starts easy but slowly increases in difficulty as you learn new mechanics and get closer to catching Sasha. I know the demo I tried wasn’t a finished product, but it felt incredibly polished and ready for consumption. Shoutout to the whole team for all the work and love they’ve already put into this game. 

I will be adding this game to the list of games I need to try because I am hooked. It is too early for a price tag, but you can and should Wishlist it on Steam. Project Timi: Sasha’s Curse will be released on the PC and the Nintendo Switch.

I want to thank the team for chatting with me and answering all my questions. Keep up the great work! Go follow them on Twitter.

GDC Recap: Second Wave

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I had a blast trying out Second Wave at GDC this year. I want to give a shoutout to the two young ladies I faced off against in that accidental mirror match. We were evenly matched, and it helped me get the perfect first impression. Wherever you are, thank you!

Second Wave is a cute little anime 1st/3rd person shooter that pits two teams in arena-style combat reminiscent of Overwatch. The characters are unique with some fantastic art, the abilities are a lot of fun, and combat is fun. I only got to try the alpha build during my demo, but it was enough to make me curious.

I got to meet the COO and lead developer of the game, and they were passionate about their project. They were super friendly guys who took the time to answer all my questions, and I appreciate them for that. I also got some cute little figures to decorate my desk, which I put up immediately.

images taken from the official website

The Second Wave will release on PC, all major consoles, and mobile devices. While there will be cross-play between consoles, players on mobile devices will only be able to play against each other. This is to keep matchmaking fair, and I support the choice. Do not think that this is a cheap cash grab in a popular genre. Challengers Games has worked on other popular games such as TeraBlack Desert Online, and Elden Ring. They are also an official partner of Microsoft.

The demo was a solid experience, and I can only imagine how much fun a full release with more players will be. The combat was fast and fluid, and I loved the art. I will be keeping a close eye on this project so I can join the beta as soon as it is available. If you are in the market for a game to supplement or replace your Overwatch grind, keep an eye out for Second Wind. Challengers Games are active across all their socials; make sure you follow them to keep up to date on the news. You can follow them on Discord, Twitter, YouTube, Facebook, and Instagram.

Excellence in Design: The Case of the Golden Idol

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This year’s winner of the IGF’s award for Excellence in Design went to the quirky mystery game, The Case of the Golden Idol. Take the role of the detective as you gather clues, pick your suspects, determine motives, and solve the mystery of twelve gruesome murders. The game has a unique art style that grows on you the more you play. The music is soothing, and its unique gameplay can be relaxing if you like solving mysteries. I felt overwhelmed by the amount of freedom I was given to solve the mystery, but I can see myself obsessing over this title if I had more time to explore it at my own pace.

If you love mysteries, this is a great one to look into. You can get your copy on Steam or GOG for $17.99. I suggest you at least try the demo and keep an open mind. I didn’t get enough time with this title to decide if I like it, but I will be adding The Case of the Golden Idol to the list of games I need to try. I will let you know how it goes if I can ever find the time. 

Drakantos: Pixel Art MMORPG – Free, Unique, Exciting!

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All Media was taken from the official discord

I didn’t get a chance to try out Drakantos at GDC because the venue’s wifi was giving a lot of presenters issues. I did get the opportunity to speak with a couple of the game’s developers, and they succeeded in making me excited about their game. I want to take this moment to thank them for their time. I know I had a lot of questions, and I appreciate your patience.

Drakantos is a pixel art MMORPG from Brazil that will be playable on your favorite browser. I love the art style, and the trailer was enough to get me interested. The voice acting in this game is fantastic, and I recommend you check out their official discord for samples.

Unlike your traditional MMO, Drakantos will not have a character creation. Instead, the game will release with 21 predesigned characterswith more planned for future releases. You’ll be able to unlock characters through the battle pass or by playing the game. However you may feel about battle passes in gaming, they are now a feature in the industry, and there is no going back. The game will be free to play, so I won’t blame them for trying to make money. All I can hope is that it won’t become pay-to-win. Only 20 characters have been revealed so far. You can find more information on their official discord, but I will post an album for your convenience.

2 / 20

PVE for this game seems promising. The story is fully voice acted, with support coming in different languages. There will also be world bosses, events, and dungeons to help foster a healthy endgame and community. Drakantos will also have PVP arenas with weekly tournaments and a ranking system. Arenes will be 3v3, and the gear won’t matter to avoid power creep. Players will have access to the same pool of characters, making the experience more skill-based than gear reliant. Characters will be locked behind a battle pass and achievements, I just hope it’s not pay to win. I can’t blame them for trying to make money, but I hope that free to play is viable.

I will be trying this game as soon as I can. I suggest you keep tabs on Drakantos by following them on their socials. They are very active with news and updates, and they are always happy to answer any questions. You can find them on Discord, Facebook, Twitter, and Instagram.

GDC Recap: Kakele

On the first day of the Expo, I got to try out the pixel art MMORPG KakaleThis cute little MMO is available on PC, Android, and IOS devices. If you enjoy the game and wish to support it, you can buy cosmetics, support their Patreon, or become a premium subscriber for $6.99 a month. The devs suggested there might be a battle pass implemented in the future, but was assured that none of the paid options offer a competitive advantage. The premium subscription seems to only offer quality-of-life benefits like more storage, a bigger friends list, access to larger instances, and more. You can find the full list of premium benefits on the official site.

Pictures are from presskit

Kakele has five classes: berserker, mage, warrior, hunter, and alchemist. Each will have its role to play, especially when you get to end-game content. I have already made my mage and will return with my impressions once I’ve gotten far enough. Aside from your class, you choose the type of experience you want. Kakele offers two kinds of servers, one for PVP and another for PVE. For those who don’t enjoy PVP, there are dungeons, world bosses, and seasonal events to keep you busy. If you join a guild, you fight over castles that will grant you bonuses if captured. You will also need to defend the castles you capture. The game is young, but there already seems lots to do.

One of my favorite aspects of this game right off the bat is that the UI is completely customizable. You can rearrange your hotkeys where ever you want so that you can always have an optimized experience. On mobile devices and tablets, you can even move the D-pad.

So what were my first impressions? This game is super cute, and it brings me back to a time when the only online gaming I could afford was through a browser on a library computer. The art is great and easy to see, the maps are easy to navigate over, and the early leveling experience is fine. Combat at the beginning is laid back as it slowly teaches you how to play, but I can already see its potential to be complex at the end of the game. The game already seems to have a healthy population. At least in the North American servers, the starting zone is populated. The game is from Brazil, so a lot of the activity seems to be in the Portuguese channels, but with time, I am sure this will change.

It is unfair to critique the game with how little I have played it, so I will reserve my judgment for a later date. At the moment, I think the game is at least worth checking out since it is free. If you are looking for a new MMO that you can play almost anywhere, Kakele is worth looking into. You can download this game on Steam, the IOS Appstore, or the Google PlayStore. The game is a cross-play between all devices, and your saves will transfer too. 

Thank you to the devs for taking the time to talk to me about their game! I know I am small, but I appreciate your time, patience, and warm reception. 

Liberte – My First Impressions

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee
Pictures and Gifs are from the Press Kit

During GDC I was allowed to try out Liberte for PC. Liberte is a rogue-like isometric ARPG themed after the French Revolution, but this isn’t a historical game.

What sets this game apart from others in the genre is its deck-building mechanic. As you progress through the story, you find cards that will grant abilities, traits, and items. You can upgrade or swap out the cards to fit your playstyle. To play a card, you must sacrifice others to pay its cost. This creates this loop of constantly cycling through your cards to find a combination that best fits your playstyle. I was distracted by conversation and kept forgetting to build my deck. I wouldn’t advise trying to beat the game with just the basic attack.

The bit of combat I tried was a lot of fun. The dodge feels fantastic, and successfully avoiding attacks was very satisfying. I liked that unlocking new abilities changed the combat. The first ability I unlocked was a guitar bash that gave my character a nice acoustic guitar to carry on his back. I appreciate the attention to detail and love smashing my enemies with this ability. There were other fun flavor texts sprinkled throughout my playthrough that make me believe that a lot of love was put into this game.

I can’t speak on the story because I skipped through the cutscenes to get to the combat, but it seems interesting based on the summary on Steam. I did get to see a lot of the art for the cutscenes. I love the art and aesthetic of this game. One issue I had with this game is that some of the paths are a bit hard to see. I played an older build, and they might have fixed it for the release. It isn’t a terrible deal breaker, but it is something I noticed. If they didn’t, it isn’t a huge deal because there is a nice little guiding mechanic available if you ever get stuck. 

I liked what I was able to try out and will be trying to get a copy for a full review. If you like ARPGs, Liberte is at least worth looking into. You can buy it for early access on Steam now, or wait till its full release on April 6, 2023. At the moment, Liberte is only planned for PC. 

Pixel Ripped 1978, Possibly Your Next VR Purchase

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee

The first game I got to try out at GDC was Pixel Ripped 1978a VR game that lets gamers relieve their Atari nostalgia through a quirky meta experience. You play as Dot as she works alongside her human counterpart Bug, a programmer at Atari. Together you work to perfect a game, but the evil Cyblin Lord has gone back in time to make sure he is the hero of your game. Can you stop him before it is too late?

Pixel Ripped 1978 is the third game of the series, but the developers assured me that 1978 will be a standalone story. There will be references to the previous games, but you won’t need to play them to understand what is going on. You should still go out and play them, and I am hoping to make some time to try them out before the game’s release this summer.

Images and gifs from press kit

Pixel Ripped attempts to capture the love of gaming by creating an homage to its different eras. With the Atari partnership, the developers were able to implement games from the Atari era without running into licensing issues. This love can be apparent when you look at the protagonist. Dot was inspired by the many heroes from the games the creator played growing up. Characteristics from characters like Princes Peach, Link, Samus, and Megan can be seen in Dot’s design. Ana Riberio, the creator, wanted to create a strong female character that was cool because there weren’t many back then. I think she was successful. Dot is a cool character with fun and interesting powers. You can shoot with your laser, hit things with randomly generated melee weapons, and build code that changes the game. Playing the demo left me wanting to see what else she has in store.  

Pixel Ripped 1978 is an interesting meta experience where you are playing a game about playing a game. In parts, you will pick up the controller and play a game on the classic Atari in a virtual world where deal with real-world distractions. While playing the Atari, people will come to ask you questions, try to talk to you, and just try to get your attention. There was a moment I had to move my head to see around the person blocking my TV. It was incredibly immersive, and I was easily distracted by the people walking around in the background. It creates this neat dynamic between an adventure puzzle game and a simulator.

The other feature of this game is that you get to go into the game world and play as Dot. You get to move through this beautifully stylized pixel world fighting enemies. The combat in this game was arcadey and fun. The world is vibrant and colorful, and enemies are beautifully nostalgic. It was very reminiscent of the Adventure Box event in Guild Wars 2, but here you get to be in it.

This game will release on the Oculus, Steam VR, and PSVR. I tried it on the PSVR, and it was spectacular. I almost want to buy a PS5 because I felt it to be a superior VR experience to my current Meta Quest 2. Everything looked great, there was a minimal light leak, and the tracking felt great. But this isn’t a review about that. 

Pixel Ripped 1978 is looking to be a fantastic dive into a nostalgic era that everyone can enjoy. The gameplay is fun, the tone is quirky, and it is a solid VR experience. Keep an eye out for news, or try out the previous two.

Spatial

I am attending GDC this week, so my posting schedule will be a bit sporadic and more focused on gaming. I am very excited about the opportunity and will share everything I can. If you’d like to aid me on my adventure, please consider buying me a coffee

For you creatives out there that enjoy building virtual worlds in games like Minecraft, Spatial was just announced at GDC, and it might be worth looking into. Spatial gives you the tools to build virtual worlds and design games into them. If you don’t feel like building, you can treat it like any other avatar chat game.

Pictures taken from the press kit

I explored a few of the existing worlds on the official website through my web browser and was surprised at how smoothly everything ran. Although there aren’t many choices and the population is small, Spatial is looking like a solid project. The worlds looked great, loaded quickly, and ran smoothly. There is an in-game voice chat feature that sounds great, but there is text chat available if you prefer. I got to try a few of the player games as well. They were cute, but simple in design which is fine for what this is. I imagine that as this game gets bigger, features will become more complex. 

Anyone can create a world on Spatial as long as they have a creator kit (available on the official site) and some basic knowledge of Unity3D. Here is a basic tutorial to help you get started, but you can also find the link on the official Spatial website. If you like building worlds or need a new virtual space to hang out with your friends, you might want to try it out.

One thing to note is that this game seems to be trying to be like twitch. The game lets you go live with your world, and people can join and watch your world. There were a few worlds that were live and had viewers already, so there might be a market for the feature. What bothers me is that this game does have some monetization. I couldn’t find too much information on what this means, but there seem to be ways for players to earn money with their worlds. I can respect developers trying to make money, but I just hope it doesn’t mean having to watch ads in video games. While there is nothing that indicates that this company is shady, just be smart with what you click anywhere on the internet. 

Spatial is still a young and growing community. It is going to need a lot of players to take full advantage of everything it is trying to implement. If this is the type of game that appeals to you, go check this game out. Spatial is available on web browsers, the Meta Quest, Android, and IOS devices. It’s free to try, and you don’t even need an account. 

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