I didn’t get a chance to try out Drakantos at GDC because the venue’s wifi was giving a lot of presenters issues. I did get the opportunity to speak with a couple of the game’s developers, and they succeeded in making me excited about their game. I want to take this moment to thank them for their time. I know I had a lot of questions, and I appreciate your patience.
Drakantos is a pixel art MMORPG from Brazil that will be playable on your favorite browser. I love the art style, and the trailer was enough to get me interested. The voice acting in this game is fantastic, and I recommend you check out their official discord for samples.
Unlike your traditional MMO, Drakantos will not have a character creation. Instead, the game will release with 21 predesigned characters, with more planned for future releases. You’ll be able to unlock characters through the battle pass or by playing the game. However you may feel about battle passes in gaming, they are now a feature in the industry, and there is no going back. The game will be free to play, so I won’t blame them for trying to make money. All I can hope is that it won’t become pay-to-win. Only 20 characters have been revealed so far. You can find more information on their official discord, but I will post an album for your convenience.
PVE for this game seems promising. The story is fully voice acted, with support coming in different languages. There will also be world bosses, events, and dungeons to help foster a healthy endgame and community. Drakantos will also have PVP arenas with weekly tournaments and a ranking system. Arenes will be 3v3, and the gear won’t matter to avoid power creep. Players will have access to the same pool of characters, making the experience more skill-based than gear reliant. Characters will be locked behind a battle pass and achievements, I just hope it’s not pay to win. I can’t blame them for trying to make money, but I hope that free to play is viable.
I will be trying this game as soon as I can. I suggest you keep tabs on Drakantos by following them on their socials. They are very active with news and updates, and they are always happy to answer any questions. You can find them on Discord, Facebook, Twitter, and Instagram.
GDC Recap: Kakele
On the first day of the Expo, I got to try out the pixel art MMORPG Kakale. This cute little MMO is available on PC, Android, and IOS devices. If you enjoy the game and wish to support it, you can buy cosmetics, support their Patreon, or become a premium subscriber for $6.99 a month. The devs suggested there might be a battle pass implemented in the future, but was assured that none of the paid options offer a competitive advantage. The premium subscription seems to only offer quality-of-life benefits like more storage, a bigger friends list, access to larger instances, and more. You can find the full list of premium benefits on the official site.
Kakele has five classes: berserker, mage, warrior, hunter, and alchemist. Each will have its role to play, especially when you get to end-game content. I have already made my mage and will return with my impressions once I’ve gotten far enough. Aside from your class, you choose the type of experience you want. Kakele offers two kinds of servers, one for PVP and another for PVE. For those who don’t enjoy PVP, there are dungeons, world bosses, and seasonal events to keep you busy. If you join a guild, you fight over castles that will grant you bonuses if captured. You will also need to defend the castles you capture. The game is young, but there already seems lots to do.
One of my favorite aspects of this game right off the bat is that the UI is completely customizable. You can rearrange your hotkeys where ever you want so that you can always have an optimized experience. On mobile devices and tablets, you can even move the D-pad.
So what were my first impressions? This game is super cute, and it brings me back to a time when the only online gaming I could afford was through a browser on a library computer. The art is great and easy to see, the maps are easy to navigate over, and the early leveling experience is fine. Combat at the beginning is laid back as it slowly teaches you how to play, but I can already see its potential to be complex at the end of the game. The game already seems to have a healthy population. At least in the North American servers, the starting zone is populated. The game is from Brazil, so a lot of the activity seems to be in the Portuguese channels, but with time, I am sure this will change.
It is unfair to critique the game with how little I have played it, so I will reserve my judgment for a later date. At the moment, I think the game is at least worth checking out since it is free. If you are looking for a new MMO that you can play almost anywhere, Kakele is worth looking into. You can download this game on Steam, the IOS Appstore, or the Google PlayStore. The game is a cross-play between all devices, and your saves will transfer too.
Thank you to the devs for taking the time to talk to me about their game! I know I am small, but I appreciate your time, patience, and warm reception.
