Tag Archives: tabletop rpg

Unboxing the Riftbound Spellbook by Elderwood Academy

Disclaimer

I was sent a custom Elderwood Academy spellbook as a gift for the Riftbound launch. While I am very grateful for the opportunity, this will be my honest review of the spellbook. Make sure you check out the official Elderwood Academy page for unique tabletop RPG accesories.

Table of Contents

What is Elderwood Academy Spellbook?

Elderwood Academy Spellbook makes high quality TTRPG accessories. They make unique wooden dice trays, dice towers, and journals in the form of spellbooks. They offer hundreds of customization options so that you can get a book that not only fits your RPG needs, but fits your personality. If you are looking for a a clean and cool way to carry your tabletop accessories to your next campaign, check out what the Elderwood Academy has to offer. As a forever DM, I am a huge fan of their Master Tome DM Screen. It looks like a cool spell book and can carry everything I need to run my next campaign.

What I got

I didn’t get any of the Tabletop products to review, but I did get a special Riftbound Spellbook. As far as I know, it is a unique item that was created in collaboration with UVS, the people behind the Riftbound TCG.

The wooden box is lined with faux leather with the Riftbound, UVS, and League of Legends logo printed in shining text. My copy came personalized with my full name. The wood is smooth with a nice finish to give it that elegant flare, and the inside is decided to fit the four trial decks and booster packs snugly inside. The book closes securely with a magnet that is strong enough to keep your contents from falling out.

Review

The tome is very impressive. It is crafted from high quality materials with a good amount of care and attention. Unfortunately, isn’t very practical for my TCG needs. That said, I am impressed enough by the design and quality to look into the rest of their official line.

Quality

This spellbook was a very happy surprise. At first glance, it looks like a real book. The leather binding is very elegent, but the edges run a little long. I suspect they will wear down with travel and years of use, I can only hope they don’t start looking ratty instead of a used book. I’ve been carrying this around my bag and the edges don’t look as bad, and the wear seems pretty reasonable. Some of the letters are starting to crack which is normal, but the design is still visible. None of it has fallen off. It should survive a few years of normal wear and tear.

The wood bits are impressive. They have clean and clear designs and everything is smooth. Companies that cut corners will have pieces that start to crack or flake a the seems, but everything here looks well designed. All of the compartments are firm. Nothing felt loose or flimsy, even against my unrealistic force tests. Everything is staying in place.

The magnet that holds everything in place is very impressive. It is strong enough to keep your contents safely secured during travel, and can even survive a few hard shakes. I wouldn’t go flipping it upside down though.

The Fit

Elderwood Academy has an impressive attention to detail. The book is perfectly designed to fit its contents in a nice presentation. This book looks very cool with all four decks boxes snugly fit inside. The problem is, it only fits the four deck boxes and the unsleeved trial decks. It does not fit my entire sleeved deck, even if I remove the deckbox. The compartments are too short and anything taller than a 50 card single sleeved deck is spilling into the rest of the box. Your cards may not fall out because of the strong magnet, but you will need to do some reorganizing when it is time to take them out.

Taking them out is also a bit of a chore. The snug compartments are perfect to hold the deckbox, but it is a bit too tight for sleeved cards. I could take out most of the deck, but there was always a bottom portion that got left behind. I am afraid that using this tome as a regular deckbox will result in some damage to my cards.

To be fair, the book was not designed as an everyday deckbock. It was a giftbox to hold the trial decks, and it is perfect at that. If I didn’t sleeve the decks and kept them in the box, there are no issues. Unfortunately, I sleeve everything and the book can’t be used as anything more practical as decoration. This is a shame because I was very excited to take my cool looking deckbox to my next locals, and if they ever design one, they will take all of my money. It would be cool if they have a way to fit three decks and a slot for dice and accessories and even a notepad. They can even get a little extra and make their own deckboxes to fit the different compartments.

That said, if the quality of the specifications say anything about the brand, the Elderwood Academy TTRPG accessories are a guarantee banger.

Conclusion

Even though I am disappointed at the lack of practicality of my spell book, it is still a very cool gift that I will keep on display. I think the unique high quality feel makes up for the lack of utility, and it definitely makes me want to look into the rest of their line. I might even try to do a little modding of my won to repurpose it into a proper deckbox.

If you are looking for a cool new way to carry your accessories to your next campaign, whatever system that may be, check out the cool stuff at Elderwood Academy.

The Lost Mountain Saga is a Fantastic and Dark Vaesen Mystery

I was sent a free copy of Vaesen: The Lost Mountain Saga to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest opinions of the campaign book.

What is Vaesen: The Lost Mountain Saga

The Lost Mountain Saga is a stand-alone mystery that you can run in any Vaesen campaign. Note that you will need access to the core rulebook if you want to run this adventure.

The northern Swedish city of Abisko used to be a prosperous mining town till the mines went dry. A recent gold rush has reopened the town for business, but not without events. There is something strange happening to the town, and it’s unclear what. Kids go missing in the night, livestock is slaughtered for no reason, and some people hear mysterious disembodied laughter. Fear is taking its hold, creating tension between its citizens. There is a witch hunt brewing, and The Society seems to be the only organization to help restore the peace to this sleepy mountain peace. Can your party find the truth before it is too late?

The Book

This book is printed in impeccable quality. It looks and feels like an old fairytale book. It has a textured hard cover and is printed on thick high-quality paper. Most importantly, the illustrations in this book are beautiful. The colors are vibrant and the art style is unique and thematic. You can always get the PDF version of this adventure, but the book is going to pop on any table.

Impressions

The Lost Mountain Saga is a valuable resource for the GM who needs a place to start or just wants to run a prewritten adventure. This book isn’t mandatory, but it is nice to have. This is a high-quality book with a solid adventure that will run great at any table. The book features a solid mystery with all the resources a GM needs to run it properly, provided they have a table for enthusiastic players to help bring the story to life.

The story is a little dark, as is expected from Vaesen, some trigger warnings may be required. The story is fine for my table, but the millage always varies. Make sure you always talk to your players.

The Lost Mountain Saga is a great resource for those who need it. If your looking for a new mystery to run for your next campaign, this is a good place to start.

You can pick up the book for $34.46 on Amazon, and the pdf for $19.99 on DriveThru RPG.

A Solid First Impression of Mutant: Year Zero TTRPG

I was sent a free copy of Mutant: Year Zero to review for my blog. I haven’t had a chance to run a game of Mutant, but I did read through it. These will be my honest impressions of the system. 

If you enjoy my content, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

The Book

The quality of this rulebook’s printing is expectantly phenomenal. You have a sturdily bounded book printed on high-quality paper. I have the PDF of Mutant: Year Zero, but nothing beats flipping through the pages and actually seeing the illustrations in person. I am a huge fan of the artwork, so I had a lot of fun flipping through the pages and admiring the illustrations. You don’t need the book to play Mutant, you can get by with the PDF, but it’s cooler with the book out. 

The Story

The World as we know it has ended. War, famine, and illness have ravaged the land, leaving it a desolate and inhospitable place. Humanity’s only survivors have twisted and mutated to become unrecognizable to their ancestors. As the world falls into chaos, the Arc becomes humanity’s last remaining claim at civilization. Here, the lucky few have formed a community away from the brutality of the zone. But those peaceful days within the Arc’s walls are numbered. As supplies begin to dwindle, and tensions begin to rise, it is time to venture into the unforgiving unknown and search for salvation. What adventures await?

What is Mutant: Year Zero?

Mutant: Year Zero  is a post-apocalyptic tabletop RPG that uses the award-winning Year Zero engine to tell its story. If you haven’t played a game that uses the Year Zero engine, it is a super easy system to learn that uses D6s to run. Players succeed based on the number of sixes they roll. 

In the simplest terms, Mutant is a post-apocalyptic world filled with X-Men. Players start the game by picking a role, rolling stats, and rolling for a random mutation. Players can’t choose their mutation, but they can roll for a second ability at the cost of some skill points. Having a random ability is bound to spark some cool narratives. 

The core book has everything you need to run a campaign in Mutant. It has an expansive lore about the world, abilities, and communities. While you don’t have a module to run, you do have access to a decent list of hooks and encounters. You’re going to need this rulebook to run a complete campaign of Mutant, but there are some prewritten modules if you need them. 

What sets Mutant apart is its survival mechanics. Players will consistently push their limits as they fight to live another day. Food is scares, gear will break, and players will be forced to use their mutations. It is not a giddy dark survival that you would expect from Alien RPG, but isn’t easy either. If you’ve ever wanted to play a superhero campaign, Mutant: Year Zero is a fantastic place to start.  

Free Starter Booklet

The best place to start with Mutant: Year Zero is the starter booklet. The booklet offers a streamlined condensed version of the rules, a prewritten campaign, and a set of pre-generated characters to run your first campaign. It is always a good idea to test if a system is a good fit at your table. You can get a copy of the free booklet from the official site, but I’ll leave it below for your convenience. 

Impressions

I am a huge fan of the artwork. I love the comic book style of the illustrations, and I appreciate the amount of flavor that fills its pages. The jobs and mutations have some fantastic flavor. I am interested in seeing how my players react to their random mutation. I definitely see the potential for shenanigans. 

This seems like an easy system to pick up with a solid amount of potential. Combat seems fine, but the fact that gear can break and players can use mutations is sure to keep things interesting. Ultimately it comes down to you enjoying the flavor and wanting to break out of the fantasy real. It’s going to be a while before I run a campaign of Mutant because my players prefer their fantasy, but I’m slowly getting there. I did manage to break away from D&D, so I’ll hold on to my faith. 

If you’re looking for a new TTRPG about survival and superpowers, check out Mutant: Year Zero. You can pick up the Mutant: Year Zero core rule book on Amazon for $49.99 using my affiliate link. 

Dragonbane: Your Next Fantasy Tabletop RPG

With only a few sessions left in my Dragonbane campaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review. 

If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee

What is Dragonbane?

Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.

Initiative

Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first. 

This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage. 

Combat

I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama. 

From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.

Classes

It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points. 

After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time. 

Leveling

Leveling in Dragonbane is based on five questions:

✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness? (Optional)

At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.

There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.

I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.

Adventure

The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.

The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script. 

I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.

Conclusion

We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet. 

I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.

If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.

Official Dragonbane Mini Subscription now on MyMiniFactory

Our friends over at Free League Publishing have partnered with Titan Forge and MyMiniFactory to release a series of high-quality miniatures for their fantasy tabletop RPG, Dragonbane. If you have access to a 3D printer and need a way to spruce up your next adventure, you’re going to want to subscribe to The Adventure

The Adventure is a subscription service by MyMiniFactory that offers players high-quality miniatures from the Fantasy TTRPG Dragonbane. Subscribers will get the STL files for the five pre-generated characters from the core rulebook’s prewritten adventure, and one printable monster or enemy file every month. The Makander mini alone should be enough to move this subscription. 

Subscribers also get 10% off a purchase of Dragonbane content from the Free League Publishing store, 10% off other MyMiniFactory purchases or subscriptions, and story teasers for Dragonbane. The subscription is $9.99 a month, or you can pay for the whole year in advance for $89.88 ($30 savings). If you’re in the market for officially licensed minis, The Adventure is definitely worth looking into. 

What is Dragonbane?

I recommend you check out the quick start guide before you buy anything. It gives players and DMs a nice taste of what to expect from the full version, and it’s free. I’ve written a post about my experience running the Quick Start guide for those interested.

If you’re ready to buy into this system, there are a few options. If you play online, you’re going to want the PDF. It’s searchable, and the most cost-effective way to get started. You can pick it up on DrivethruRPG for $24.99.

Now if you’re playing on a VTT, I always recommend Foundry VTT. I am not an affiliate. It’s just what I’ve been using, and I love it. I’ve written a post about why. You can pick up the official module for $27.87 and it has everything you need to get started. You don’t have to use the module to play on Foundry, but it makes things easier. Check out my previous post where if you want more details.

If you want to play in person, all you need is the core rulebook, some dice, and a pencil. You can pick up the core rulebook for $43.70 on the official website. Now there are other special items to spruce up your games like special edition books, the core set, and dice available, but that depends on how much you want to invest in the game. I’ve been having fun, I recommend you check it out as well.

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends!

Survive the Zombie Apocalypse in The Walking Dead RPG

The Walking Dead RPG is coming on November 28, just in time for some holiday-themed horror survival. Free League Publishing has teamed up with AMC to create an authentic zombie survival experience. Fans of the show can rejoice to experience an RPG campaign with familiar characters and flavor. 

The flavor of this tabletop is fantastic. Unlike your normal RPG, there is no end goal or final boss. Players of this game must work together to survive by any means, and people will die. It has interesting mechanics that will make survival stressful like the limited resources and the will to go on. On top of trying to survive, players will need to worry about the endless supply of zombies and the occasional traitor in the group. It all just sounds like a stressful good time.

There are two ways to play The Walking Dead RPG: Campaign Mode and Survival Mode. Campaign Mode should be self-explanatory. The goal is to come together to create a story. While there may be no winning in this tabletop, the story you tell will be memorable. You can either run the prewritten adventure included in the book where you play as characters from the series or set the stage for your own unique tale of survival. Survival Mode sounds more like small palatable oneshots where the goal is to overcome a singular dangerous situation. There are rules for solo play for those of you who want to experience this world, but don’t have the playgroup to do so. 

For those of you who enjoy physical media, you are going to want to pick up the starter set. The starter set has everything you need to get you started. It comes with:

  1.  five pre-generated characters based on the TV show
  2. full-color maps
  3. themed base and stress dice tailored for the game mechanics
  4. the core rule book
  5. a prewritten adventure to run

You’ll also have access to the PDF version, so you don’t have to wait for the book to ship to survive. Even if you aren’t a fan of the series, the art in this book is very cool to look at. You are going to want this on your shelf. But if you are a minimalist or don’t have the space, all you need is a PDF of the core rules and a few six-sided dice. 

I am very fortunate to be sent a copy of this RPG to review, and can’t wait to dive in. I briefly flipped through the book and liked what I saw. The art is cool, the classes are interesting and flavorful, and the mechanics seem easy to pick up. I am not a fan of the TV series, but I am a fan of the comic, so I am ready for some hot zombie action. Stay tuned for the full review. 

The Walking Dead RPG releases on November 28. No price or listings are available at the moment, but I’d keep a close eye on the Free League Publishing website for an update. I’ll either create a new post or update this one when it becomes available. 

If you enjoy these updates, please make sure you leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

Game Review: Demeo

If you have been enjoying my content and want to support what I do, please consider buying me a coffee

I was given Demeo at GDC to review for my blog. I would like to take the time to thank the Devs for taking the time to talk to me and answer all my questions. I am very grateful for the opportunity to try this game more thoroughly. That said, this will be an honest review of the game.

screenshots and video taken from the pc version

Demeo is a co-op dungeon crawler tabletop game that you can play on PC and VR. You choose from seven classes and move them through different themed dungeons to clear their objectives. Demeo has a minor deck-building mechanic. You use abilities, items, and spells by casting them from cards you buy, find, or earn throughout the dungeon. On each turn, each character has two actions. A character can move, attack, or use an ability. The goal of this game isn’t to clear the dungeon of its monsters but to complete the dungeon’s objectives. It is easy to get caught up fighting monsters only to be overrun by them when you take too long to clear a floor. There is strategy to this game, but it is manageable if you are thinking about your turns carefully. 

I love this game because it gives me the perfect board game experience without having to spend time on setup and cleanup. I came into this game already infatuated by the limited experience I got at GDC, but I wasn’t prepared for how dangerous this game was for my time. One more turn easily turned into hours later, so I had to make sure I at least ran my sessions with a timer.

The game runs and looks great. I love the different aesthetics of the adventures, and you can earn cosmetics by playing the game. I did try both the PC and VR versions of the game and have no preference. I love how immersive the VR version of the game is, but the PC version is a great alternative when I don’t want to put on the headset. There is cross-play between the versions, so you don’t need to buy a VR headset if you don’t need one.

The game is meant to be played with other players. You can team up with your friends, or play online with strangers. I keep the strangest gaming hours, so I wasn’t able to play with others. If you are like me and don’t have friends, the solo experience is fantastic. You can run dungeons with a single hero, or you can run them with four. I liked that I was able to try different characters at once. Both experiences felt vastly different, and they kept the game fresh. The difficulty of the dungeon scales was based on the number of characters in the party, but I felt the scaling was fair.

Demeo is a ton of fun and a must-buy if you like playing board games. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Make sure you follow them on Twitter to stay up to date on all the news.

GDC Recap: Demeo

If you have been enjoying my content and want to support what I do, please consider buying me a coffee

During this year’s GDC I also got to try Demeo, the survival RPG that I believe is worth looking into. I was fortunate enough to grab a review code for this game, so stay tuned for a full review in the future.

Dameo is a cross-platform RPG that plays like a tabletop game. You choose from seven playable characters and use their unique skills to get through one of their prewritten adventures. Adventures in this game are dungeon themes, each with its unique flavor and the monsters that fill them. Pick up your game piece and move them across a perilous board as you search for a way out. To fight, you use a set of skill cards that you unlock along the way. Some cards you can use repeatedly, but others burn after use. Use them wisely. You unlock cards by looting them from chests or unlocking them from battle. Battles are decided by a dice roll, making your adventure a suspenseful one. 

Demeo started as a VR game but has been successfully ported to PC. I only got to play the PC version of this game, but I will be trying the VR version for my full review. You can play this game by yourself, team up with three other friends, or play with people online. The game is cross-play, making it possible for everyone to play together using their favorite version.

From what little I got to try this game, I am obsessed. I love board games but have no one to play with. Demeo gives me the chance to do something I love, even if it’s just on my own. If you like board games, you should look into this game. The game is available on Steam, PlayStation, Pico, Meta Quest, and Epic Games for $39.99.

Shoutout to the developer that took the time to answer all my questions. I appreciate that they took a chance on my small blog, and gave me this opportunity to review their game. Keep up the good work! Make sure you follow them on Twitter to stay up to date on all the news.

Gaming News and Review