Tag Archives: dragonbane

The Dragonbane Bestiary is a fun Book to Have!

I was sent a free copy of the Dragonbane Bestiary to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the supplement. If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!

The Book

Quality

The Dragonbane Bestiary is beautiful. I have always been a huge fan of the art for this game, and this is no exception. The pages are nice and make it feel like you’re flipping through an old monster manual or reading an old storybook. I know you can get away with using the PDF instead but flipping through the book just hits differently. 

What is it?

The Bestiary is a supplement. You will need the Dragonbane rulebook to run the adventure, but the Bestiary is optional. This is meant to be a resource for the GM who needs a little help with their next campaign. The book introduces nine new playable races, 63 new creatures, and a handful of adventure hooks. There is also a decent amount of lore and beautiful illustrations to flip through. If you love Dragonbane and need some new ideas for your campaign, it’s a solid resource. 

The Art

Sample Pages

Impressions

I loved running Dragonbane at my table, and the Bestiary brought some nice flavor and variety. I don’t think you need the Bestiary to run a successful Dragonbane, but it is nice to have. I like having stat blocks available, and the adventure hooks are a nice bonus. It certainly gave me a good amount of ideas to build from. I think it is worth it if your adventure calls for it, my campaign certainly did.

If you’re looking for a way to spice up your next Dragonbane campaign, go pick up the Bestiary. You can pick up the PDF for $19.99 on DriveThru RPG, or you can pick up a physical copy for $39.99 on Amazon using my affiliate link

Dragonbane is a Beautiful Addition to my TTRPG Collection

I was sent a free copy of the Dragonbane core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you need to buy any trading cards, pick them up on TCG Player through my affiliate link. Don’t forget to follow the socials!

The Book

The Rulebook includes the rules, bestiary, roll tables to get you started on your own adventure. It also includes an introductory adventure if you need a good starting point.

Quality

I am a little disappointed that the cover has a glossy finish because it is going to be covered in fingerprints by the end of any session. You can easily clean it, but I wish it were matte instead. This is not a deal breaker because the book is beautiful. The images truly pop on its fine paper, and it is going to look great at your table. I have the PDF, and while I enjoy the convenience of the search function, nothing beats flipping through the pages and looking at all the pretty illustrations.

What is Dragonbane?

Dragonbane is Fantasy TTRPG brought to us by our friends over at Free League Publishing. It is an easy-to-learn system with some terrific flavor and interesting mechanics. If you’re looking for a new RPG, you are going to want to look into Dragonbane. I’ve covered this game before, so make sure you check out my older posts if you want to know more. 

What I enjoy about Dragonbane

What makes Dragonbane unique is its leveling system. Classes in Dragonban act as a starting template, but players have the freedom to explore their character in whatever way feels best. Want to play a wizard who is also good at sword fighting? Dragonbane can accommodate, so long as you pass the checks. 

What I enjoyed most about Dragonbane is how experience points are handled. At the end of every session, players are asked:

✦ Did you participate in the game session?

 ✦ Did you explore a new location?

 ✦ Did you defeat one or more dangerous adversaries? 

 ✦ Did you overcome an obstacle without using force?

 ✦ Did you give in to your weakness (optional rule)?

Players get a point for every yes. We didn’t play with weaknesses, so they had 4 points every session to level. These points could be used to attempt to level up their skills once. Players need to roll a D20 and roll a number bigger than the skill they are trying to level. Say they have a 4 in their sword skill, they will need to roll 4 or higher to level up. My players liked this tangible form of XP, and the gambling aspect made things interesting. Sometimes you leveled all 4 skills, sometimes you didn’t level any. 

What I particularly appreciated about this system is that it made creative with their encounters. They would always try to get out of an encounter without using force. This always led to interesting roleplay and took my players from being somewhat murder hobos to more developed player characters. 

Dragonbane also has an interesting combat system that I enjoyed as both a player and a GM. Dragonbane uses cards for initiative which eliminates rolling and bonuses. Players and creatures draw from the same card and the lowest number goes first. These turns can be traded, which gives potential to some cool strategy. Players only have one action or reaction per round, which means they are either attacking or defending. There were times when players were on death’s door, and a lucky dodge roll kept them in the fight long enough to earn that epic kill. 

I particularly enjoy that monsters have roll tables for their actions. Running a monster had the excitement of uncertainty. Would the monster kill a player with a powerful attack? Will it stun the party for another turn? Some of the tabled do need tweaking because they felt underwhelming, but I enjoyed the randomness.

Final Thoughts

I’ve been championing Dragonbane for a while now. I’ve run through both the quickstart and the prewritten adventure and enjoyed every minute of it. I did go off-script a lot in this game, but I used as much of the flavor as I could fit. The game is a great little system, and the book is a beautiful addition to my collection. This is one of the books I really wanted because of how much I enjoyed the game and how much I love the art. I fell in love with Dragonbane because of the art. My interest in Dragonbane is also why I have the wonderful opportunity to try all these cool indie TTRPGs. 

You don’t need to buy the rulebook to play Dragonbane. I recommend you check out the free quickstart guide below, or on Drivethru RPG to get you started. The quickstart has a prewritten adventure to run and pre-generated characters to choose from. It is a streamlined version of the game, but it provides a solid snap shot of what to expect from Dragonbane. 

Once you fall in love with Dragonbane, you can make due with the PDF, pencils, and paper. If you like physical media, the book is so pretty and printed to the high quality standards I’ve come to expect from Free League Publishing.

Pick up your copy of the Dragonbane Rulebook on Amazon for $39.99. 

Enhance Your Dragonbane Campaign with the Upcoming Bestiary

If you’ve been running Dragonbane and need to spice it up, consider preordering the Bestiary released on February 27. The book includes roll tables, random encounters, adventure hooks, and 67 new monster blocks. The book is available in a hardcover Standard Edition and a faux leather cover with gold foil print Collector’s Edition. The collector’s edition looks very pretty and will look amazing on any shelf. Both versions come with instant PDF access to the Bestiary. You will be able to purchase the PDF on DriveThru RPG at launch if don’t care about physical media. 

Standard Edition ($41.80)

Free League Publishing is also releasing cardboard Monsters Standee Set ($24.62) for folks in need of miniatures with the Dragonbane flavor. I can’t speak on the quality of the standees, but at least they look cool. 

Impressions

I was sent a free copy of the Bestiary PDF to cover for my blog. I haven’t had a chance to run any of the monsters as I finish my current campaign, but I am planning on running a couple of one-shots soon to close things out. I did flip through the book, and I remain impressed with the art and flavor. 

The book includes nine chapters of monster types: Nightkin, Rare Kin, Insectoids, Trolls, Giants, Beasts, Undead, Dragons, and Demons. Each monster introduces new lore, an adventure hook, and a random encounter for when you need it. At a glance, the stats and mechanics of the new monsters seem fun and fair, but I’ll need to test them to know for sure. For those of you who love Dragonbane and need access to new lore and monsters, go preorder the Bestiary. For those of you who don’t mind waiting, you can pick up a copy of the Standard Edition on Amazon for $39.99. 

I will be posting a more detailed review once I run a couple of encounters, so stay tuned for that. If you enjoy these updates, please leave a like, comment, follow, and share this with your friends.

Check out the Shadow Over Gloomshire Kickstarter – Dragonbane

Update: Yon can now preorder the book if you missed the kickstarter.

I’ve been running my Dragonbane campaign for a couple of months now, and have been impressed with the system. With my campaign coming to a close, I’ve written a more detailed review that you should read if you want to know more about the system.

As I was prepared to move on to a different system, I came across an interesting Kickstarter Dragonbane adventure: Shadow Over Gloomshire. The campaign is fully funded, and with ten days left on the campaign, I thought it deserved more exposure. 

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. Don’t forget to back the Kickstarter!

What is Shadow Over Gloomshire?

Shadow Over Gloomshire is a Gothic horror prewritten adventure for Dragonbane. It features unique hand drawn art, maps, and it introduces 2 new classes: Paladin and Monster Hunter. There are also role tables, a new location, and descriptions to help get things moving.

Two new professions. Work in progress

I’d love to play a malard kin paladin or a wolf kin monster hunter.

The temple. Once a place of worship, now home to twisted evil. Work in progress

You find yourself stranded in the remote village of Gloomshire. It’s a haunting place full of strange and frightening dangers lurking in the shadows. Travel through a haunted forest, investigate a creepy mansion, and embark on a spooky adventure I’m sure you’ll never forget.

Minerva, Cleric of Light. By FukamiHB
Stygian wolf by John Bilodeau
Demonic artifacts by Melker Holmgren

Impressions

If you like gothic horror, it definitely seems like it has the right flavor. I am a huge fan of the artwork, and for $11, it doesn’t seem like a bad deal. There is always a risk in backing Kickstarters, but Robin Fjärem has a few other projects under his belt, so it seems pretty reputable.

You can pick up a copy of the Shadow Over Gloomshire adventure PDF for $11, or a booklet and PDF for $20 which isn’t bad for an adventure.

I like running my own adventures, but it’s always nice to take a break and build off what other people have come up with. We always end up going off script, but it is always nice to have things like role tables, encounters, and loot at the ready. I think its a pretty cool project, but go check the Shadow Over Gloomshire Kickstarter and see for yourself!

Dragonbane: Your Next Fantasy Tabletop RPG

With only a few sessions left in my Dragonbane campaign, I think now is a great time to release the review. Please note that I did receive a free copy of the pdf and foundry module, but I was planning on at least running the quickstart guide eventually. That said, this will be my honest review. 

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What is Dragonbane?

Dragonbane is a fantasy tabletop RPG based in the Mysty Vale It features unique races, an interesting combat/initiative system, and a less limiting class/character creation system than a traditional RPG. The game is easy to pick up, and fun to play once you’ve adapted to the Year Zero engine.

Initiative

Dragonbane uses cards for initiative, and I love this system. While I love rolling dice, nothing beats the randomness of drawing cards. While some characters and creatures might go multiple times in a round, there are no initiative bonuses in Dragonbane. Instead, the creature or player who pulls the lowest card goes first. 

This order isn’t fixed. Players can switch initiative cards with each other or enemies for an advantage, and the initiative resets after each turn. It felt like my players were no longer waiting around for their next turn, but instead were adapting to change, or planning to gain the advantage. 

Combat

I love the combat system in Dragonbane. As a GM, I love how the system handles monsters. Monsters come with a roll table of abilities and attacks they can perform each turn. During a monster’s turn, GMs roll for the action. The randomness of this system makes combat a lot more exciting. I either roll for the TPK (I never did), or I waste a turn on a useless debuff. There are some monsters I’d tweak for future campaigns, but combat generally had enough fun and suspenseful drama. 

From a player’s perspective, I love how strategic the action economy is. A player can use their action to attack, aid a party member, or evade/parry an attack. I like that players aren’t waiting around for damage, but can instead use their action to mitigate it. Waiting and evading a deadly attack is so satisfying.

Classes

It’s important to note that classes in Dragonbane are more like templates. While other systems limit the abilities and skills available to a character based on their class, Dragonbane gives players the freedom to play their character how they want. Classes in Dragonbane are only really to help players allocate their proficiencies and skill points. 

After a player starts the adventure, players have the freedom to allocate skill points wherever they want. This means you can be a wizard who is proficient at swords, or a knight who can cast magic (depending on how your world handles magic). To people coming from other systems, some of the classes will feel underwhelming, but I always let my players change their character if they don’t like what they come up with the first time. 

Leveling

Leveling in Dragonbane is based on five questions:

✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness? (Optional)

At the end of the session, the GM asks players these questions. I didn’t use the optional rule for my campaign because we didn’t want to deal with keeping track of weaknesses. For every yes, players get a point they can spend on attempting to level one of their skills. They then roll a D20 for every skill they want to level. If they roll a number higher than their skill, the skill increases by 1.

There will be sessions where players will level every skill they roll against, and in others, they won’t get any. The higher the level, the harder it is to upgrade which is what gives the game the system its balance. My players loved this system because they got to roll dice, and they had the freedom to customize their character to fit their plays tyle.

I loved the questions because they forced my players to play differently. My player who didn’t usually participate was suddenly roleplaying and encounters that would have usually resulted in murder were resolved peacefully. It was such a nice shift, but it also meant I needed to be ready for anything.

Adventure

The prewritten adventure is a great way to get you started in the system. GMs get access to a well-structured template of adventures, and players get a solid sense of what to expect from the system.

The adventure is a collection of quests loosely tied by lore, but they can exist independently. I changed a lot from the adventure because that’s how our narrative flows. If you’re thinking of running Dragonbane, and don’t know where to start, the adventure in the core book is fantastic. Like all prewritten adventures, use it as a template, and don’t be afraid to go off-script. 

I always start with these prewritten adventures, but we usually veer way off and have a lot of fun doing so. This adventure was no different. I liked the adventure. The flavor was good, the lore was neat, the encounters felt balanced, and there was enough content for a long campaign.

Conclusion

We had a lot of fun with Dragonbane, and it’s going to be hard switching to another system. With the new Beastiary coming out in March, I’ve got a few more sessions planned, so it isn’t goodbye just yet. 

I loved how easy it was to jump into this system and pick up all the rules. I love how easy of a transition it was from 5th Edition. Some mechanics took some time to get used to, but nothing that I would call impossible. It has a neat leveling system, a fun combat system, and unparalleled freedom in character creation.

If you are looking for a fantasy TTRPG, you need to look into Dragonbane. I recommend it to anyone who loves fantasy, or just needs a break from 5th Edition burnout. Pick up your copy of the rule book in PDF from Drivethru RPG ($24.99), but the art is so beautiful you’re going to want a physical. You can pick up your physical copy from the official site ($41.98 +shipping) or Amazon ($49.99 shipping included.) It is currently on sale on Amazon for $45.69.

Running Dragonbane for a Party of One

I’ve been running Dragonbane for a couple of weeks now, and yesterday was the first game where only one of my players could make it. I was about to cancel the game, but my friend asked if I could run it anyway with just him. I’ve never run a 1 on 1 campaign before, but I figured there was no harm. He was ready to play, and I had a rough idea of what to run. 

I’ve been going through the rewritten content in the core rule book, but I went a bit off-script for this adventure. It is always good to go off-script if that’s where the narrative takes you.

The party had made it to the Temple of the Purple Flames where a group of cultists opened a portal to the demon realm to bring forth their lord. The party found the portal and needed a way to close it before more demons got through. The book has rules on what happens if the players go through the portal. I ignored these and created an adventure out of it. 

Prep

Prepping for the game took me thirty minutes. I run my game on Foundry VTT, and the official module has everything I need to put an impromptu adventure together. We used theater of the mind of this adventure, but having the stats and tables to roll from is always nice.

All I needed to do was comb through the bestiary for monsters to build thematic encounters and copy them to a new folder. I then wrote down some key descriptions to set the mood and created an NPC for roleplay and direction.

Gameplay

Dragonbane has rules for solo play, but I didn’t have enough time to look those over. Instead, I ran the game like normal but made a few adjustments that I thought worked out well.

For starters, I gave my player an extra turn in the initiative. I know there is a feat for that, but in the game, it was a blessing a random demon NPC gave him. This made it so that when he was outnumbered, he wasn’t waiting around for his turn. It also made boss encounters more exciting. Two turns gave him the option to parry or dodge without feeling like a turn was wasted. I also let him heal 1D6 for free after every encounter because I didn’t want to kill his character.

Reaction

The friend I ran this for is the least experienced in the group. We’ve been playing D&D for only a couple of years, and it was really cool to see how comfortable he’s gotten even with a new system. He came out of the gate roleplaying and got into character fairly quickly. I had designed the adventure thinking he would want to fight everything, but he kept trying to avoid conflict. I did my best to accommodate his creativity and had a blast crafting a unique narrative together. 

One of the features that I like about Drabonbane is how they handle leveling. At the end of the session ask a series of questions to the table. 

✦ Did you participate in the game session?

✦ Did you explore a new location?

✦ Did you defeat one or more dangerous adversaries?

✦ Did you overcome an obstacle without using force?

Every yes gives players a marker they can use to level up a skill. Players roll a D20, and if the result is higher, the skill increases by one. For example, if the player wants to increase their Evade, they would use one of these markers to attempt to increase it. If their Evade score is 12, and they roll a 15, their new Evade score is 13. 

What I like about this system is the question about overcoming an obstacle without using force. In Dungeons and Dragons, I had to go out of my way to describe NPCs as non-threatening because everything ended in a fight. In Dragonbane, my players try to find alternatives wherever possible because they want that extra mark for leveling. It makes for interesting RP moments, and it creates a nice balance of combat and Roleplay that I’ve enjoyed tremendously. 

The extra turn made combat feel great. I did have a few issues balancing a couple of the encounters, but I was happy overall with the results. My friend ended up rolling the best he’s ever done. He rolled two dragons and saved at every pivotal point. It definitely made for an exciting session.

Conclusion

I’ve been having a lot of fun with Dragonbaneand running this 1 on 1 session was a real treat. It gave me a chance to hang out with my buddy and mess around in the system in ways we normally can’t. If you’re thinking about running a 1 on 1 adventure, go for it. Do your prep and have fun with it. For those of you interested in Dragonbane, I recommend you start with the free Quick Start guide

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Official Dragonbane Mini Subscription now on MyMiniFactory

Our friends over at Free League Publishing have partnered with Titan Forge and MyMiniFactory to release a series of high-quality miniatures for their fantasy tabletop RPG, Dragonbane. If you have access to a 3D printer and need a way to spruce up your next adventure, you’re going to want to subscribe to The Adventure

The Adventure is a subscription service by MyMiniFactory that offers players high-quality miniatures from the Fantasy TTRPG Dragonbane. Subscribers will get the STL files for the five pre-generated characters from the core rulebook’s prewritten adventure, and one printable monster or enemy file every month. The Makander mini alone should be enough to move this subscription. 

Subscribers also get 10% off a purchase of Dragonbane content from the Free League Publishing store, 10% off other MyMiniFactory purchases or subscriptions, and story teasers for Dragonbane. The subscription is $9.99 a month, or you can pay for the whole year in advance for $89.88 ($30 savings). If you’re in the market for officially licensed minis, The Adventure is definitely worth looking into. 

What is Dragonbane?

I recommend you check out the quick start guide before you buy anything. It gives players and DMs a nice taste of what to expect from the full version, and it’s free. I’ve written a post about my experience running the Quick Start guide for those interested.

If you’re ready to buy into this system, there are a few options. If you play online, you’re going to want the PDF. It’s searchable, and the most cost-effective way to get started. You can pick it up on DrivethruRPG for $24.99.

Now if you’re playing on a VTT, I always recommend Foundry VTT. I am not an affiliate. It’s just what I’ve been using, and I love it. I’ve written a post about why. You can pick up the official module for $27.87 and it has everything you need to get started. You don’t have to use the module to play on Foundry, but it makes things easier. Check out my previous post where if you want more details.

If you want to play in person, all you need is the core rulebook, some dice, and a pencil. You can pick up the core rulebook for $43.70 on the official website. Now there are other special items to spruce up your games like special edition books, the core set, and dice available, but that depends on how much you want to invest in the game. I’ve been having fun, I recommend you check it out as well.

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Dragonbane on Foundry VTT is Amazing!

We’ve had our third session of Dragonbane, and have been enjoying every minute. It was a rough start as we learned and adjusted to the new rules, but things are running more smoothly. 

What has made the transition easier has been playing on Foundry VTT using the official module. You don’t need the module to play Dragonbane. All you need is the quick start guide and some dice. You don’t even need the official module if you’re using Foundry, but it makes things so easy that you’re doing yourself a disservice by not using it. 

I’ve written about why you should use Foundry VTT as your virtual tabletop, so make sure you read that post if you haven’t done so already. Foundry VTT is easy to use, it has tremendous community and dev support, and it has a lot of the features you want from a VTT for only $50. There is also a demo you can try if you need more convincing. 

The Dragonbane module costs $27.22 with everything you need to play the game. You get:

  • 144 Actors.
  • 28 Journal Entries.
  • 370 Items.
  • 164 Rolltables.
  • 20 Scenes.
  • 5 Macros.
  • 6 Card Stacks.

Starting a game has never been so simple. The module splits up everything you need into easy-to-search journal entries and chapters. You can choose to play one of the ready-to-play pre-generated characters. But if you want to make your own, the module walks you through the simple process of character creation where you can roll your stats, and drag and drop everything you need. 

Running the prewritten adventure is even easier because you have everything you need at your fingertips. It splits up the adventure into manageable sections with quick links to help you navigate decisions. You have tables to roll from, monster stats you can easily drag onto maps, and you can roll for the monster abilities. Maps come with all the lighting effects, walls, doors, and hidden areas which is sure to impress your table. I’ve never had an easier time prepping running a game. Now this will change if you want to run your own adventure, but if you want to start with the prewritten content, the module is a boon!

The only issue I’ve been having is getting used to the system. While the system is easy to learn, my table is full of busy dads who somehow manage to make time for our weekly games. It’s been fun, and getting better as we grow more comfortable with the system.

If you’re playing Dragonbane, or thinking about running your first game online, I recommend you get this module. You’ll get more than your money’s worth, especially if it ends up being your tables main RPG.

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Why you should use Foundry VTT for your next campaign

I’ve started prepping to run my first campaign of Dragonbane and am very excited to try a new system. My group is scattered across the U.S., so we play online through a virtual tabletop. We’ve done theater of the mind and used Roll20, but nothing has scratched the itch for running a game like FoundryVTT. I am not affiliated with Foundry, but I wanted to share my experience with the product in hopes of helping those of you who are still shopping around for something better.

I started with Roll20, and it’s not a bad option, but it left a lot to be desired. I haven’t used it in a while, but when I did, the setup was slow, the client was clunky, and a lot of the cool features were behind a subscription. I did some digging, and the alternatives at the time were Tabletop SimulatorOwlbear Rodeo, Fantasy Grounds, and FoundryVTT

Tabletop Simulator

Tabletop Simulator is fantastic if you play board games. While it is a little clunky, you’ll have access to just about any tabletop you can think of. I’ve used it for card games and Warhammer, but it felt a little too clunky for D&D. I didn’t want to make people buy anything a new program, and some people in my group didn’t have the hardware to run it. 

Owlbear Rodeo

Owlbear Rodeo is free, and a solid choice. It has everything you’ll need to run a campaign, but you’ll be limited in how much you can upload unless you pay the subscription. When I first looked at Owlbear Rodeo, the client was a lot more basic. It looks like they’ve made improvements and added features since, and it looks good. I recommend you check it out for a free alternative. 

Fantasy Grounds

Fantasy Grounds was the VTT I was considering the most at the time. It had official integration of D&D, some cool automation, and a very cool UI. The problem I had with Fantasy Grounds was the price. The license is $149 for the Game Master license, and you have to buy all the books. I already own a few, and I didn’t want to buy them again. You only need the Game Master license to run a game. Players can join for free. You can split the cost with your group, and this option becomes a bit more manageable. This is a solid option if you and your group are playing together for a long time, and want a VTT that isn’t much of a hassle. There is a demo available that you should try before you spend any money. My group was relatively new, and I didn’t want to ask for money.

Foundry VTT

The only option I had left was FoundryVTT, which was new and up-and-coming. FoundryVTT seemed to have everything I needed. I could add walls on my maps for vision, roll in the client, and run it through a browser. With a few modules, I could achieve the automation and customization I wanted for a more manageable cost. FoundryVTT is $50 for a lifetime license. Only one person needs this license to run the game. There is a demo available I recommend you try. 

Your game is hosted locally, so the only limitation is your hardware. If you have a slow connection or computer, you can create your own server through something like a Rasberry PI, or throw it up on one of the many paid server options. I’ve been running it off my computer without issue, but it is something to consider. 

After a lot of research and demos, I took the plunge and bought my FoundryVTT license. I have no regrets. It has everything I need, and it’s only gotten better since. FoundryVTT continues to receive support from its developers and its amazing community. They work tirelessly to add new features and systems to the client. Although D&D seems to be receiving the most love, support for other systems is getting better by the day. There is even official support from a growing list of publishers. With enough modules, you can customize FoundryVTT to be exactly what you need. We use D&D Beyond, and some modules let me import characters and let my players roll from D&D Beyond into the client. 

If you are looking for a new virtual tabletop, I recommend Foundry VTT. The client is easy to use, learn, and teach. Games are easy to set up, and sessions run great. I know there are more options for VTTs now than when I first started. There are some very flashy cool ones out there that deserve some attention, and an official D&D Beyond one that I still need to try, but for my needs, Foundry has been very good to me. I’ll continue to recommend it. 

Now that I am getting ready to run my first game of Dragonbane, I turned to FoundryVTT to make the transition as easy as possible for my players. I am very fortunate and was sent the official module for review, so stay tuned for that. You can pick up the official Dragonbane module for $24.41 from the Free League Publishing website. You don’t need the module to play Dragonbane. Importing everything you need is a simple task, but the module makes it much simpler. The module gives you access to all the core rules. These can be shared and referenced easily through the client. You also get access to the prewritten adventure and everything you need to run it, such as the maps, pre-generated characters, monsters, and loot. When you are ready to run your own campaign, you’ll have access to all the classes, spells, traits, etc. so you won’t have to create them yourself. If you know you’re going to play Dragonbane for a while, you’re going to need to pick up this module. 

I’ll be running my first game of Dragonbane in a few weeks and will be posting my impressions. Stay tuned for that. I’ll be covering a bunch of systems on my blog, so make sure you show me some love by leaving a like, comment, follow, and share this with your friends. You can always buy me coffee. 

Dragonbane out now!

Dragonbane just released. You can pick up your copy of the core book and everything you need from the official Free League Publishing website. I recommend you check them out if you want to experiment with a new system. They have some neat and award-winning content that might be worth a gander. 

I’ve written about my excitement for Dragonbane before, I have been following the development as closely as my time allows. I believe the system introduces some neat mechanics, and the book is beautifully illustrated. 

If you would like to try the system, there is a free Quickstart PDF you can download from DriveThru RPG. The guide comes with a basic rule set, pre-generated characters, and an adventure you can run through to get you started. I am still working on convincing my playgroup to try it out, but the tools are available for those who are ready. I’m hoping it can be our next campaign, even if it’s a short one. 

If you would like to see live gameplay, options are a bit limited until Dragonbane gets a bit more traction. Proficiency Bonus is currently running a Dragonbane campaign on Twitch, and you can find the VODs on their Youtube channel. The first episode has some sound issues, and there is some fumbling on the rules, but I am not expecting anyone to be an expert. I like that the game doesn’t feel scripted and that I got to see the mechanics in action. 

Dragonbane introduces some interesting battle mechanics and races that I would love to mess around with. Definitely check it out if you are looking for a new system, or just need a break from D&D. At the very least you will have a very pretty rule book, and maybe some cool game pieces you can use for your other RPGS. 

Dragonbane Core Set ($45.61)

  • Rulebook with fast and effective D20-based game rules for character creation, skills, combat, magic, and travel
  • Adventures book with eleven complete adventures, to be played separately or tied together in the epic Secret of the Dragon Emperor campaign
  • The booklet Alone in Deepfall Breach letting you play Dragonbane solo
  • Huge full-color map of the Misty Vale
  • Illustrated playing cards for adventures, treasure, and more
  • Ten transparent polyhedral dice, including two custom D20s
  • Five pregenerated characters
  • Five blank character sheets
  • Cardboard standees for characters and monsters
  • Double-sided battle mat

Dragonbane Bundle ($84.62) On sale now for $63.92

  • A copy of the boxed Dragonbane Core Set
  • A deluxe Dragonbane GM Screen
  • An extra Dragonbane Dice Set

Foundry VTT Module – Dragonbane Core ($22.71)

This is the digital only version for those of us who can only play online. This version is 60% off if you buy it with the a physical copy of the rules. I use Foundry VTT for all my D&D campaigns and can’t recommend it enough if you want to play it online. Even if you don’t buy into this system, you should definitely buy into Foundry VTT.


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