Tag Archives: dnd

Ruins of Sybaroum 5e: Adventure Compendium – Complete Review

Introduction

I ran the Ruins of Sybaroum 5e recently at my table. It’s been a while since I’ve ran 5e and we wanted to make our return. Ruins of Symbaroum offered a different enough setting and flavor that we made our plunge and start with the Adventure Compendium. I did buy this book with my own money, and ran it using the official Alchemy RPG module (also purchased with my own money). This review will be on both the game and the module. You can pick up a copy of the Adventure Compendium on the official Free League Publishing site or your favorite game store. You can also pick it up through my Amazon Affiliate link. It really helps me out. I’ll be leaving affiliate links where I can.

What is Ruins of Sybaroum 5e: Adventure Compendium?

The adventure compendium is a 5e compatible adventure that takes players from levels 1-8. If you’re planning to run any of the other pre-written adventures in this series, or are a new DM, this is the place to start.

The Adventure Compendium is a collection of adventures that lets players not only explore the world of Symbaroum, but get a taste of the different types of adventures. There are witch hunts, murder mysteries, escort missions, and a few other neat surprises. You will need access to at least the OGL ruleset, but it doesn’t hurt to have a Gamemaster’s Guide. Things like the Ruins of Symbaroum Core Setting Book, Player’s Guide, and Beastiary are nice to have, but you can run this game with just the OGL.

The Module

Alchemy RPG is a VTT that focuses on enhancing Theater of the Mind campaigns. It can be used to run combat and it has tools to run battle maps, but the modules main job is to set the mood with its cool visuals and atmospheric soundscape.

The Adventure Compendium Module is fine, but it is incomplete. Buying other modules will make prep easier, but hombrewing what you need isn’t hard, just time consuming. If this is your first VTT, buying into it isn’t going to be a problem. It is reasonably priced with a clean UI that is simple and easy to use. As far as substance goes, the visuals for the module are cool, but not the real reason you’re buying the game. You can always supplement the module with your own content for free. I found the font too small to read, and I don’t like that you can’t move or resize any of the windows. It be nice to be able to move the notes around to move characters.

Combat in this module works fine. If you like to use maps, the experience feels a bit lacking. Resizing maps feels a bit clunky (but better than Roll20) and the maps included with the module aren’t very optimized. They work well enough if you ever need to run something quick, but Foundry VTT does it better. If you don’t care about maps, it’s great. Setting up the encounter is easy, and every chapter is neatly divided so you only get the stat blocks you need. I don’t think the included visuals and sounds did much to enhance combat, but setting up your own scenes with music and visuals is easy and quick.

Alchemy is a solid VTT for those who want to focus on the story and don’t care much about combat. It is free to try (with a few limitations), but you can start with the module if you want to support the publisher and want the convenience the module provides. You can run the game without the module, but it is a little time consuming.

The Book

If you’re a new Gamemaster with new players looking for a darker grittier adventure, the Adventure Compendium is a great place to start. The book has solid pacing and a good variety of actives to get things started.

The world of Symbaroum is very unforgiving and will wipe a careless party. GMs can always tweek and change an adventure to fit their table, but the adventure is supposed to be harsh. Monsters are supposed to be strong, resources are supposed to be scarce, and the danger is supposed to be feel real. Games like these seem to have more meaningful moments of epic heroism, but the table needs to be in the mood for it. Changing survival mechanics and re-balancing combat is always fine, but it takes away a bit of the spirit of the campaign. As it turns out, we weren’t really in the mood for a more serious campaign and we couldn’t form that connection. Lowering the difficulty to allow room for shenanigans made it not as good.

But, just because the game didn’t fit the flavor of our campaign, it doesn’t mean it won’t fit yours. The Adventure Compendium does a fantastic job at being an intro product, and with a good amount of difficulty to keep things grim. It does feel like it is geared towards newer GMs and players (it could be a lot harder) and that is perfectly fine. The stories it tells are also fine, but not a real reason to buy this book. If you want to explore the world of Symbaroum and don’t need the crutch, you can try starting with the setting book instead. I’ll be doing a full review at some point so stay tuned.

Build your miniature collection with Skinny Minis’ Black Friday sale

Black Friday is creeping up on us, so let’s keep looking at more RPG deals to get us ready for the new year. If you need minis for your next campaign, now is the best time to pick up your collection of Skinny Minis. Skinny Minis are acrylic miniatures that not only look cool but store easily. I don’t play IRL, but I’ve been looking longingly at Skini Minis for a while. I don’t have much space to store 3D minis, so Skini Mini offers a solid solution to a problem I wish to have one day.

If you want to elevate your game or build your collection of miniatures, adventures, and maps, you need to get on this Year End Bundle. The bundle is normally $609.10, but for only $180 you get 14 adventures, 24 battle maps, 296 Skinny Minis, and more!

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. I am not affiliated with Skini Minis, I just think the deal was too good to pass up.


14 Adventures


24 Encounter Maps


296 Skinny Minis


3D Terrain Pieces

Other Notable Deals:

Year End Bundle Group A $105 (Normally $354.45)


Year End Bundle Group B $75 (Normally $254.65)


Game Master’s Starter Bundle $84 (Normally 111.95)


Dungeon Terrain 2 $19.95 (Normally 23.95)


Lovecraftian Horrors $19.95 (Normally $23.95)


Giants $19.95 (Normally $23.95)


Spell Effects 1 $19.95 (Normally $23.95)

Why you should use Foundry VTT for your next campaign

I’ve started prepping to run my first campaign of Dragonbane and am very excited to try a new system. My group is scattered across the U.S., so we play online through a virtual tabletop. We’ve done theater of the mind and used Roll20, but nothing has scratched the itch for running a game like FoundryVTT. I am not affiliated with Foundry, but I wanted to share my experience with the product in hopes of helping those of you who are still shopping around for something better.

I started with Roll20, and it’s not a bad option, but it left a lot to be desired. I haven’t used it in a while, but when I did, the setup was slow, the client was clunky, and a lot of the cool features were behind a subscription. I did some digging, and the alternatives at the time were Tabletop SimulatorOwlbear Rodeo, Fantasy Grounds, and FoundryVTT

Tabletop Simulator

Tabletop Simulator is fantastic if you play board games. While it is a little clunky, you’ll have access to just about any tabletop you can think of. I’ve used it for card games and Warhammer, but it felt a little too clunky for D&D. I didn’t want to make people buy anything a new program, and some people in my group didn’t have the hardware to run it. 

Owlbear Rodeo

Owlbear Rodeo is free, and a solid choice. It has everything you’ll need to run a campaign, but you’ll be limited in how much you can upload unless you pay the subscription. When I first looked at Owlbear Rodeo, the client was a lot more basic. It looks like they’ve made improvements and added features since, and it looks good. I recommend you check it out for a free alternative. 

Fantasy Grounds

Fantasy Grounds was the VTT I was considering the most at the time. It had official integration of D&D, some cool automation, and a very cool UI. The problem I had with Fantasy Grounds was the price. The license is $149 for the Game Master license, and you have to buy all the books. I already own a few, and I didn’t want to buy them again. You only need the Game Master license to run a game. Players can join for free. You can split the cost with your group, and this option becomes a bit more manageable. This is a solid option if you and your group are playing together for a long time, and want a VTT that isn’t much of a hassle. There is a demo available that you should try before you spend any money. My group was relatively new, and I didn’t want to ask for money.

Foundry VTT

The only option I had left was FoundryVTT, which was new and up-and-coming. FoundryVTT seemed to have everything I needed. I could add walls on my maps for vision, roll in the client, and run it through a browser. With a few modules, I could achieve the automation and customization I wanted for a more manageable cost. FoundryVTT is $50 for a lifetime license. Only one person needs this license to run the game. There is a demo available I recommend you try. 

Your game is hosted locally, so the only limitation is your hardware. If you have a slow connection or computer, you can create your own server through something like a Rasberry PI, or throw it up on one of the many paid server options. I’ve been running it off my computer without issue, but it is something to consider. 

After a lot of research and demos, I took the plunge and bought my FoundryVTT license. I have no regrets. It has everything I need, and it’s only gotten better since. FoundryVTT continues to receive support from its developers and its amazing community. They work tirelessly to add new features and systems to the client. Although D&D seems to be receiving the most love, support for other systems is getting better by the day. There is even official support from a growing list of publishers. With enough modules, you can customize FoundryVTT to be exactly what you need. We use D&D Beyond, and some modules let me import characters and let my players roll from D&D Beyond into the client. 

If you are looking for a new virtual tabletop, I recommend Foundry VTT. The client is easy to use, learn, and teach. Games are easy to set up, and sessions run great. I know there are more options for VTTs now than when I first started. There are some very flashy cool ones out there that deserve some attention, and an official D&D Beyond one that I still need to try, but for my needs, Foundry has been very good to me. I’ll continue to recommend it. 

Now that I am getting ready to run my first game of Dragonbane, I turned to FoundryVTT to make the transition as easy as possible for my players. I am very fortunate and was sent the official module for review, so stay tuned for that. You can pick up the official Dragonbane module for $24.41 from the Free League Publishing website. You don’t need the module to play Dragonbane. Importing everything you need is a simple task, but the module makes it much simpler. The module gives you access to all the core rules. These can be shared and referenced easily through the client. You also get access to the prewritten adventure and everything you need to run it, such as the maps, pre-generated characters, monsters, and loot. When you are ready to run your own campaign, you’ll have access to all the classes, spells, traits, etc. so you won’t have to create them yourself. If you know you’re going to play Dragonbane for a while, you’re going to need to pick up this module. 

I’ll be running my first game of Dragonbane in a few weeks and will be posting my impressions. Stay tuned for that. I’ll be covering a bunch of systems on my blog, so make sure you show me some love by leaving a like, comment, follow, and share this with your friends. You can always buy me coffee. 

Movie Review: Dungeons & Dragons: Honor Among Thieves (2023)

If you have been enjoying my content and want to support what I do, please consider buying me a coffee

I know we were supposed to boycott Honor Among Thieves because of how greedy Hasbro is, but my wife wanted to watch it. I couldn’t miss out on the rare opportunity to nerd out with her. She doesn’t care much for my love for D&D, so I was hopeful that this would be my chance to bring her into the hobby. I am still working on convincing her, but at least she enjoyed the movie.

Chris pine is a charismatic bard who turns to a life of crime when his wife is brutally murdered. On his last job, he gets captured and sentenced to jail. On his release, he discovers that the man he trusted his daughter to has taken her. It is now up to him and a band of misfits he has gathered to go on an epic adventure and get her back. Do they have what it takes to overcome the evils this world has to offer?

I had a ton of fun with this movie. The characters are charismatic, the D&D references are fantastic, and the balance between comedy and action is perfect. There was a fear going into this movie that it would sacrifice tension and suspense for one-liners and dumb gags, but I was surprised by how well this movie did. Honor Among Thieves knows when to break the tension with a joke, but it also knows when to be serious to build its suspense. The fight scenes are tense and epic, and I dare you to sit through this whole movie without laughing.

 The actors are great. The chemistry between the characters is fantastic, and they play off each other so well. I think this movie works so well because of how well the actors play their characters. If nothing else, they look like they are having fun with this movie. Instead of a generic comedic action or fantasy movie, it felt like a D&D campaign adapted into a film. 

If you know nothing about Dungeons and Dragons, you don’t need to. I enjoyed all the references to spells, monsters, and rules, but I didn’t find it necessary to understand what is going on. My wife doesn’t know anything about the game but enjoyed it tremendously. The movie is just a fun adventure with magic and maybe a dragon or two. My only complaint is that the movie is a bit predictable, but it is fine for what it is.

If you are thinking of watching Honor Among Thieves, watch it in theaters. This movie is at least worth a discounted ticket, but I understand the need to boycott it. 

Legend of Vox Machina Season 2 Review

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The second season of The Legend of Vox Machina has finally wrapped up, and the adventure is more epic than the last. If you are a fan of fantasy, you’ve already finished this series. For those who aren’t fans of fantasy, go stream it now! Do not be intimidated by its setting, theme, or even the fact that it is based on Dungeons and Dragons. This is a great story regardless of its themes. I am astounded at how a tabletop game became this epic story. I will be here for the whole adventure and recommend you do the same.

Dragons have invaded Iman, bringing death and destruction to its citizens. It is up to Vox Machina to collect the Vestiges and save Tal’Dorei from the Chroma Conclave. Does this band of misfits have what it takes to become the heroes Tal’Dorei needs?

What is left to say about this series? The animation is fantastic and has some of the best-choreographed action I have seen in animation. The voice acting is expectedly amazing. The cast gives their best performances yet, and I recommend you watch this series for the fantastic storytelling that comes from it.

For those who haven’t seen this show, it gets violent and crude, but I couldn’t have it any other way. The best part of this series is how user-friendly it is. You don’t have to know anything about fantasy, Dungeons & Dragons, or Critical Role. Prior knowledge may help you pick up an easter egg or joke, but it isn’t crucial to your enjoyment. I love that this series is so accessible because it brings such a misunderstood genre to a general audience without sacrificing what makes it so good in the first place. I need more people to nerd out with.

These two seasons of The Legend of Vox Machina have cemented this series as a staple in the fantasy genre. It has a terrific adventure with real stakes and character growth. I love that even though I know what is going to happen, I am still on the edge of my seat, fearful of the outcome. I love that Vox Machina starts as this selfish band of misfits without any real purpose or direction. They are even hesitant when they are first called to action because they weren’t hero’s then. I love watching them face their many trials and learn from them, slowly stepping into their roles as heroes. They are still flawed and will constantly encounter situations where that look bleak, making this fantastic storytelling.

If you haven’t started watching The Legend of Vox Machina, now is a great time to start. This is a fantastic story that you shouldn’t miss out on. You can stream both seasons now on Amazon if you have a Prime Membership.

Now for a shameless plug, check out Canva. If you need a quick and easy photo or video editor that works in your browser, try Canva. It is free, easy to use, and you get access to a wide selection of templates for those who are like me and aren’t that creative. Check out my affiliate link today!

The Legend of Vox Machina Season 2 – Initial Thoughts

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With the debut of The Legend of Vox Machina’s second season, I can’t help but remain excited for the fantastic adventure it will be. The season is off to a great start as it sets up the new villains and tells a narrative so captivating, I am impatient for next week. If you haven’t watched the first season, now is a great time to start.

An enclave of dragons has attacked Emon, destroying the newly found home for our group of misfits. Now it is up to Vox Machina to care for the refugees and find a way to save the world from dragons. Can this band of ne’er-do-wells step up and become the heroes the world needs, or will they be another blood stain on dragon scales?

I have said this before, The Legend of Vox Machina is a great series for those who know nothing about fantasy or dungeons and dragons. While the series is heavy with easter eggs for fans of Critical Role and Dungeons and Dragons, knowledge of either isn’t required to enjoy the story. Even if you aren’t a fan of fantasy, I dare you not to like this story.

The voice acting is as amazing as you’d expect from a cast of this caliber, the art is beautiful, and the story will keep you on the edge of your seat. I have seen the campaign that this series is based on, and despite knowing how everything ends, my heart still races when Vox Machina faces danger. This is just a testament to the scale of how epic this series can get. The action is well-choreographed, the stakes are well-established, and the heroes are imperfect enough that the danger is still palpable. The series does a fantastic job at making you fall in love with a group of assholes that begin to find their call to heroism, and they reluctantly take the call.

If you haven’t seen this series, it is a great time to start. I must warn you, this series is graphic. It is full of nudity, profanity, and gore. Viewer discursion is advised. That aside, it tells a fantastic story for an adventure that I am sure will be amazing. I am excited for what is to come, and you should be too. You can stream it on Amazon if you have a Prime membership.

Now for a shameless plug, check out Canva. If you need a quick and easy photo or video editor that works in your browser, try Canva. It is free, easy to use, and you get access to a wide selection of templates for those who are like me and aren’t that creative. Check out my affiliate link today!

The Legend of Vox Machina Season 2

If you like what I do and want to show your support, please consider buying me a coffee

It’s finally happening! The second season of The Legend of Vox Machina is set to premiere on January 20, 2023, on Amazon. If you haven’t seen the series, now is a great time to start. Check out my full review of the first season for more information. Trust me it was a fantastic season. Even if you aren’t a fan of fantasy, this series will blow you away and leave you wanting more. It has everything you want in a show. It has fantastic characters voiced by amazing actors, a great story, mayhem, and lots and lots of blood. If you aren’t a fan of fantasy, prepare to be one. It has beautiful art, epic action, and lots of humor. It is a bit on the adult side so viewers beware. 

This post isn’t sponsored, I am just very excited about a series I absolutely love. The trailer has just dropped, leaving me incredibly impatient for what is to come. This second season promises an even more epic adventure as Vox Machina must band together and save the world from dragons! Why have the dragons banded together to attack humanity? Why dragons? It is probably Tiamat, but we will have to wait and see. Check out the trailer, mark your calendars, and go watch the first season!

The Legend of Vox Machina – Final Thoughts

I have reviewed this show with my initial reaction, but I would like to leave you with my final thoughts. I have watched this series multiple times at this point, and while some of my initial thoughts prove to be accurate, there are some revisions I need to make. If you are on the fence about this show, you shouldn’t be. Watch this show. Even if you aren’t a fan of fantasy or Dungeons and Dragons, the amazing storytelling, unique characters, and terrific voice acting will leave you wanting more. There is not a doubt in my mind that this is a step in the right direction for both the fantasy genre and the health of Dungeons and Dragons.

The Legend of Vox Machina does a great job at being beginner-friendly. I’ve said this before, this is casual fantasy at its best. You don’t need to learn new languages or keep track of multiple houses, but that does not mean the story isn’t complex. There are multiple narratives nicely woven into in the form of important backstories and impactful lore. You do not need to have seen Critical Role, although there are enough Easter eggs to keep the fans happy. The only problem I see people having with this show is with the magic and the skill checks. They don’t name their attacks like in anime, and skill checks happen, but they don’t matter unless you’ve played the game. Knowing dungeons and dragon rules only really adds flavor because some of the rules have been adjusted for narrative reasons.

I was skeptical at first because I didn’t know how they would adapt a tabletop role-playing game into a story, but they do. The story is amazing, and the fights are done beautifully. I will give a bit of warning; this show is heavy on the gore. I don’t mind it, but it might be a shock for those of you who aren’t used to it. This is an adult cartoon with adult themes, so viewer discretion and all that. I am excited for season two and the future of fantasy as a genre.

If you are on the fence about this show, don’t be. You can watch the entire first season over on Amazon.

The Legend of Vox Machina (2022) – Revisited

The second set of episodes have just been released for The Legend of Vox Machina; I would like to take this time to revise my initial review. I was correct in assuming that it was too early to tell whether or not this show was any good, but I was right in saying that it was heading in the right direction. With this new set of episodes, the writers show important moments of character growth, and I for one am here for it!

This show is casual fantasy. It has enough fantasy elements to satisfy any hardcore fantasy enthusiast, but it doesn’t isolate those who just want something else to watch. As of now, you do not need to know and follow different tribes or houses. You do not need to keep track of different races or their languages. You do need to know who the main characters are and track the subtle nuances of their character development: their backstory, goals, and how they change over the adventure. This show does a great job at creating these moments of character growth without making members of Vox Machina overpowered and boring.

The strongest aspect of this show is its main cast. Vox Machina is crude, imperfect, and they struggle a lot. This struggle is important this early because it is in their failures and what they learn from them that the story happens. Despite Vox Machina’s poor reputation, the show does a great job establishing that they are still above average. There are moments in the show where an enemy easily overpowers guards or heroes, yet somehow Vox Machina holds its own. This helps establish Vox Machina as heroes without making them overpowered. They still struggle to win against these enemies, but just barely. They still have much to learn, which is perfect because it means more story for us!

I still believe that some knowledge of the Critical Role and D&D would help with the experience, although it isn’t necessary. There are a few inside jokes only accessible to fans of the show, and I as a fan enjoyed them thoroughly.

Lastly, this show also does a great job at translating tabletop to animated series. I like the way they handle skill checks and magic., but I can see it going over people’s heads. It helps to understand why a spell doesn’t go off or why a scene ends the way it does.

The Party That Saved Christmas – Part 3

Snow drifts down slowly. Endless white canvas in every direction. Small banks of snow and a few mountains break its monotony. Peace falls against this lifeless tundra. Peace and silence. A bright flass at the center leaves the party at the center of it all. A cold air brushes up against the party, creating involuntary shivers.

The party is awestruck by the sudden change in scenery. Hox drops to his knees and starts handling the snow. His tail wags excitedly. “I never seen so much!” His ears twitch as the snow crunches between his fingers.

Euphemia giggles as she packs a snowball to throw at Hox. It explodes against his hood. He shakes it off, but a bit lingers at the end of his snout. “So cold” he exclaims”

The faintest giggle escapes Belyis’ lips. Hearing this, Euphemia smiles and throws a snowball at the Tiefling. “Heads up Bel!”

Belyis lets out a squeal as her reflexes kick in and her hands move to catch the projectile. The snowball explodes in her hands. She begins to blush from the attention.

Aus is busy searching the horizon. “Focus,” he says as his gaze fixes into the distance. “We have a job to do.”

“Lighten up” Euphemia replies as she packs another snowball “We’re just having a bit of fun. It’s not every day we get to see snow”

“That’s fine. You’ve had your fun, but we need to focus now. Mr. Duke said that Santa’s villiage is due north,” Aus says as he raises his hand and points straight ahead “North is that way.”

“How do you know that?” Euphemia asks as she walks over and looks in the direction he is pointing.

“It’s a weird thing I can do. I can also tell you what time it is”

“Nah” replies Euphemia as she plops to the ground and begins to put on her shoes. “North is fine”

The party moves across the snow. Their boots land with a crunch as Aus takes the lead. Peaceful tranquility falls with the steady snowfall.

Twenty minutes pass. Aus searches for enemies. Euphemia hums quietly to herself. Hox sticks his tongue out as he attempts to catch falling snowflakes. Belyis treks behind the party. Her head is down, but her eyes scan the tundra for enemies.

A loud rumbling nearby stops the party. Weapons are drawn as they each search for its source. The rumbling stops. An even more menacing silence follows suit. Hands clench nervously at hilts and staves. A small bead of sweat starts to form on Euphemia’s brow.

The ground before Belyis explodes. Large chunks of snow fly through the air as the small bits of aftermath begin to settle. A large, almost invisible creature rises from the snow. Ten feet tall and almost just as wide, with fur as white as the snow that falls around it. There are places where the fur is matted and tangled. Other spots are bald, exposing scars from battles past. Its massive hands are hairless, with long black claws at the tip of each finger. On its head, there are two twisting grey horns. Wide nostrils sniff angrily at the air. It roars. Chunks of frozen saliva flies from its mouth. Its ice blues yes are full of blood thirst as it studies the party. It is a yeti.

The yeti’s claws come down on Belyis, ripping into her shoulder. Hot blood runs down her arm. Belyis’ expression changes as her meekness is replaced with anger. The second claw comes down with the same ferocity, but this time Belyis has time to react. Her hands blur through the air, blocking the beast’s attack. Her muscles are tense as she holds back the beast. The yeti grows angry.

Belyis pushes the hand to the side and ducks under the frustrated yeti’s desperate retaliation. She moves in close with her fist clenched tightly. A soft glow comes off her hands as she swings with all her might. The punch digs into the beast’s stomach. The yeti stumbles back as the air gets knocked out of his lunges. It takes a moment for it to regain its balance. It takes a step towards the Tiefling before a soft yellow glow glosses over the beast’s eyes. It stops advancing as his eyes go white. It remains paralyzed, its gaze lost in the distance.

Euphemia begins to charge at the Yeti, rapier in hand. Her stride is broken by another explosion of snow. A small, young yeti lunges at her back. Euphemia doesn’t get a chance to react as the creature’s fangs sink her shoulder. Strong hairy arms wrap around her. The young yeti stands at a similar height.

The pain from the bite is new to her. She screams in agony as a stream of blood falls down her back.

Hox, hearing her yell, grips his staff tightly. His eyes begin to glow purple as he waves his staff above his head. His raspy voice shouts “jennu ir! tluog ve dout vers. nomenoi souls re douta”

Above him, a glowing purple light begins to form. The snow around him glows as it reflects the purple light. He raises his free hand and points at the young yeti. “Loreat!” he shouts as the purple orb of eldritch energy flies towards the young beast. It crashes against its back. The Creature releases his bite and turns to the Kobold who begins reciting his next spell. Frozen foam and blood spill from the corners of the young yeti’s mouth.

Four more identical baby yetis jump from below. They make their way towards the Kobold whose eyes remain fixed on the yeti attacking Euphemia.

Euphemia free from the jaws of her attacker turns. Her free hand moves to cover her fresh wound. Blood pours from the lane of small holes that wrap around her shoulder. “By the light of the stars and the guidance of the moon, cure these wounds and grant me strength”. The wound begins to seal under her touch.

Hox begins to cast another spell. Before he can tap into any of his magic, he finds himself surrounded. Four young yeti circle the kobold. They snarl and growl as they lunge at him. Hox raises his staff in an attempt to fend off his assailants, but the claws rip into his scales. Drops of his blood and shreds of his cloak fall onto the snow around him. The Kobold lets out agonizing yells as he pushes against one of his attackers, keeping him away. An arrow sinks into its head. The body grows heavy against Hox’s staff. With a slight push, the yeti falls lifeless to the ground.

Aus has taken to the air. His wings flap confidently against the frigid air. They almost vanish against the white backdrop. He notches another arrow and takes aim. The arrow whistles through the air as it strikes another yeti. Its last helpless yelp escapes his lungs as it falls to the ground.

One of the young yeti turns to run. Hox tries to strike the fleeing beast but the remaining yeti blocks his line of sight. The yeti stares at Hox. Its eyes are full of bloodthirst. Hox readies grips his staff tightly as the yeti lunges at him. Fangs and claws dig into the Kobold as he tries to push the yeti away.

Belyis stares down the large beast before her. The yeti is dazed; its white eyes lost in the void. Belyis moves in close and unleashes a flurry of punches. The muffled thuds echo over the snow. The faint sound of bones slowly breaking follow suit. The beast coughs up blood as rage begins to gloss over its eyes.

It stares down at the Tiefling. Belyis readies herself as she hops against the snow. Hot steam rises from the yetis flaring nostrils. It roars as red frozen foam falls to the ground. The air around Belyis grows colder. Ice begins to gather against her coat and hair. The cold cuts through her skin. She stands there, frozen in place. Its black claws dig into Belyis’ coat, tearing at the fabric. Blow after blow comes down on the defenseless Tiefling. The yeti’s fur turns red with her blood. Belyis falls to the ground. The yeti stands over her lifeless body, its eyes searches for its next victim.

Euphemia’s yeti rushes towards the kobold. She swipes at it with her rapier, but she misses. She drops the sword to the ground. She pulls a small pan flute to her lips and begins to play a sweet melody. The young yeti stops in its tracks. Its eyes are no longer bloodshot. Its mouth no longer foaming. It sits on the ground and it stares onto the snow, peacefully.

Hox looks around and smiles. “feed sia thurirl. nomenoi souls re douta ekess clax!” Behind him, a spark of light flashes. A portal begins to grow. Dark purple lightning spews in every direction as the portal begins grows behind him. A loud wailing spills from the other side. Hox stands proudly as he holds his staff tightly. The portal grows to about 10 feet. Lightning continues to fly from its edges as purple energy swirls around, obscuring the landscape. From it, two large tentacles reach for the young yetis. One tries to run, but it is too slow. The tentacles wrap tightly around the creature. It struggles in vain as it is pulled into the portal. The portal vanishes. Hox stands alone in the middle of the blood-stained snow. His smile is unwavering and his tail waves behind him.

The large yeti finds his target in Hox. He begins to charge at the Kobold. Each step shakes the frozen landscape. The kobold braces himself. His knees shake as his grip on his staff tightens.

On the other side, Belyis lays in the snow motionless. The pool of blood continues to grow around her. The front of her coat is completely torn off. Deep gashes run down her chest as her breathing slows. A teary-eyed Euphemia runs towards her. Her little feet struggle to move her through the snow. “Don’t die.”

The yeti continues its charge. Large chunks of snow fly behind it. It closes in on Hox. Seeing the large creature up close, Hox takes an involuntary step back. An arrow rains from the sky and digs into the yeti’s back. The impact breaks the yeti’s stride. In this moment of confusion, Hox finds his words. A blast of purple eldritch energy strikes at the yeti’s face. It stumbles back as it tries to recover from the shock. A second arrow whistles through the cold air. This one digs into the creature’s skull. The yet stumbles about as the last bit of life bleeds from its wounds. It falls over lifeless.

Hox and Aus stare at the creature for a moment. When it doesn’t move they rush over to Belyis. Euphemia falls to her knees beside the dying Tiefling. Tears fall down her cheeks. She places her hands on Belyis’ chest “Please wake up!”

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