Tag Archives: dnd

Modular Dungeons of the Mind

I ran a dungeon crawler the other day over discord using only theater of the mind and flashcards.

I usually use Foundy VTT to run my games but I wanted to switch things up and focus on the story telling and roleplaying aspect. What I did isn’t a particularly innovative idea, I borrowed a few elements from a few places. The most notable of the sources is little dungeon crawler by the name of One Deck Dungeon. The idea is simple, I grab a bunch of flash cards and design a room on each. A room can be a trap they overcome, a random room with secrets that they players can discover, or encounters. I create other complications such as dead ends or scenarios they have to overcome like a random cavein. Time is important in my campaign so I assign each card a difficulty and time associated for that difficulty. Because mine is a large dungeon, easy is 1 hour, medium is 2 hours, and hard is 3. If the room needs a detailed description, I write it on the back. I then shuffle the deck. The entranced of the dungeon is a good place to set the scene. Then you start drawing cards and playing them out as they go.

I like the randomness of drawing cards but you can have a strict order to follow. The key here is having certain challenges that they have to overcome rather than having them needlessly explore a large dungeon. There isn’t anything wrong with exploration, it’s just that for my table time is limited so exploration is cut out. Not all if the cards have to be encounters, you can add npcs or moments where you can allow for roleplay to switch things up. In one of my rooms, the challenge they had to overcome was to play Pictionary so we played Pictionary for a bit and that was super fun. You know your table so try to design things around that. If you are worried about leveling, that is not a problem. I design the rooms and the difficulty but I don’t include any monsters. That way, I can reuse them down the road and if they happen to level mid dungeon, I can adjust the difficulty.

Be sure to include doors and secret doors so that the players have a choice on what they have to do. At the end of the session, you can piece the dungeon together and see how far they have gotten. If you are doing a multiple level dungeon or if there is a boss at the end, I rolled a 10 sided dice and after that many rooms, I mixed a stairs card and shuffled the deck so when I pull it from the dwindling deck, they move on to the next floor. You can also decide the number when it seems appropriate to the plot. I like a bit of randomness in my games and it makes sense in the context of the game.

Why did I choose to run it this way?

Not everyone at my table has a top of the line gaming rig, I don’t either. Some people have Chromebooks that they use only for streaming and that’s ok. While Foundry is not particularly recourse demanding, we do hit a few issues here and there because of technical difficulties. I have run dungeon crawls online before on Roll20 and Foundry and found that it isn’t worth the trouble for my table. The biggest issue was that the large maps crashed the programs or made them painfully slow. We spent more time resetting and refreshing than on the actual dungeon crawl.

The non-technical issue is that the size of the map made my players to weary. We spent too much time in meaningless rooms and choosing what hallways to go down. Also, some of my players would get antsy and move through walls and ruin the surprise. Or, I would end up moving them to the next plot point and there was no real reason to have all of these hallways and rooms. I could have done a mix of theater of the mind and have maps for the important rooms, but I wanted try something new and I didn’t want to spend the time looking for maps.

Again this is all based on my group, and my group likes to speed run so if you have a group that enjoys the exploration, design as much as you need.

I will go back to using the VTT and actual maps when they clear this dungeon, but I thought it was a good way of giving my players a new experience. Let me know what you think.

Disclaimer: I am not associated with any of the links or products I like to, I just didn’t think I have them for people who want to learn more and the links provide the best explinations. Cheers.

Mad Mage Chronicles – CH3

Human and a Dwarf walk into a Bar

This Story is based on the published Wizards of the Coast advetnuter The Dungeon of the Mad Mage.

A young man and a dwarf arrive in Waterdeep as the town begins to close for the night.

The young man is in his 20’s. Tall and slender with dark brown hair that he keeps short and neatly slicked back. He has brown eyes and light brown skin. On his back he carries a quiver full of arrows and a finely made bow. His clothes aren’t new, but they are well kept with a few patches of dirt that have settled from their travel.  His partner is a stout dwarf with grey skin. His black hair is fixed up in a neat pony tail and his beard is neatly braded. He wears plated mail armor and a hammer swings at his side. On his chest, a small silver symbol of Paylor bonces against his chest as they walk.

They walk through a street where tired looking  vendors carry boxes and crates into shops or load them onto large wooden carts. One vendors smile at the newcomers and tries to make one last sale. The dwarf buys a couple apples and asks for directions to the Yawning Portal.

They continue through the streets of Waterdeep, twisting and turning through alleys as directed. The citizens of Waterdeep sit on their porches and watch the pair as they have loud exchanges of stories, jokes and the town gossip. The pair are hit with the smells of industry mixing with the sweet loving smells of traditional dinners. There is laughter as kids chase each other through the alleys. Lanterns begin to go up as the sky darkens.

Finally they turn the corner see the old face of the Yawning Portal. It is an older building made from ancient stone. It looks out of place here, yet it is the center of it  all. It’s old wooden doors let out loud screeches that echo off the buildings around them. The pair step over a drunkard, careful not to step in his vomit. A group of rowdy adventures stumbles past the pair, singing the incoherent song of inebriation. And as the sun begins to set over the skyline, they can see the light of the flickering hearth that casts the wild dancing shadows of its patrons on the surrounding buildings. They can hear the murmurs of singing chanting and shouting. The bar is alive and the two are unable hide their excitement.The dwarf takes a deep breath, the smell of stale alcohol and cheap tobacco fills his lungs. “Well boy, we made it” the Dwarf says with a giant grin on his face.

“That we did my friend” says the young man as his hand clasps onto the dwarfs shoulder. The pair take in scenery like one would a sunset. A man stumbles to the corner of the bar and throws up against the wall but they don’t seem to notice.

Finally the Drawf taps the young man at his side “Come let’s have a drink!” The Pair take an eager step towards the bar.

Without glancing at the sheet the young man responds “Well if you think if it’s a good idea, count me in. I’ll follow you anywhere brother”

The Dwarf nods as he pats the young man on the shoulder “It’s settled then, let’s go find this Dil-Jar-Us or whomever” the Dwarf says as he walks towards the bar. “But first, a drink!”

The young man follows the Dwarf to the bar. The barkeep is busy handing out drinks and doesn’t notice the pair. The Dwarf pulls up a stool and places his hands on the sticky counter and waits patiently. The young man watches the crowd and laughs at the jokes he overhears. Finally the Barkeep comes to the dwarf “What are ya havin?”

“We need food, drink, and information” says the Dwarf as he pulls up a stool to sit at the bar. His feet dangle over the stool. The young man stands besides him, watchful of the room.

“Food and drink we have. As for information? That depends on the kind you need”  The barkeep starts filling mugs.

“We are looking for the person who put this up” the Dwarf places the flyer on the bar and pushes it gently towards the barkeep.

The barkeep reads it. He chuckles and places the mugs on the sheet. “That’s an easy one. They’re sitting over there” he points to the corner to Diljaris and Roakala.

“Do you know anything about them?”

The barkeep shakes his head and shrugs “They just came in today. The dragonborn girl wants to start an adventuring party.  That’s all I know”

The Dwarf nods understandingly and places a silver piece on the bar. He thanks the barkeep and move towards the Diljaris with drink in their hand. “Howd!” Says the Dwarf Loudly, trying to get their attention. “My associate and I are here to inquire upon this here job listing” The Dwarf places the piece of paper on the table. “Might it be alright if we join you for a parlay? We don’t mean to impose of course” The young man watches the Dwarf in clear bewilderment.

“Of course you may, we would be delighted. My name is Diljaris Eshbis and this is my friend Roakala”

“We’re not friends” murmurs Roakala

“Oh right, excuse our rudeness, we’ve been on the road for a while now. My names is Drugnar Oathhammer and this is my companion Gorak Truthseeker. The pleasure is all ours of course” the Dwarf nudges at the young man’s side.

“Nice to meet you” Gorak replies, clearing his throat. He seems watchful of the pair and eyes over the Roakala suspiciously.

“Is there a problem?” Roakala asks aggressively, slamming her spoon down on the wooden table.

“Why are you all the way out here? Shouldn’t you be with one of the clans?” Gorak asks.

“I’m a half Orc. I never joined a clan. Is my presence going to be a distraction?” The vein on her temple begins to throb. She grinds her teeth and begins to reach for her sword.

A blue scaled hand reaches over the table. “Now Roakala, there’s no need for that.” Diljaris turns to Gorak who is also reaching for the dagger at this side. “And you need to be more sensible about what you say. That was rude and uncalled for. If you want to join my team you will need to be respectful of your teammates”

With a worried look on his face, Drugnar steps forward. “Please excuse my friend. We’ve been away from civilization for so long, he’s forgotten how to interact with people. You won’t have any problems from us, isn’t that right Gorak?”

Gorak’s hand tensely hovers over the dagger as he continues to watch the Orc. He remains silent as he studies the orc before finally relaxing and responding “Yes, we won’t cause any more trouble” Gorak sounds defeated as he sits down at the end of the table and begins to eat his bowl of stew without speaking

Diljaris smiles and responds “That’s quite alright, we understand” Roakala stares down the Dragonborn who doesn’t seem to notice. Diljaris flips to a new page in her journal and continues “Well down to bussiness. Why do you think you would be a good addition to our team?”

Drugnar brushes his beard as he ponders before finally saying  “We are great warriors and have travelled quite a distance to be here. We have successfully escorted merchants across the country. We saved a small mining village from goblins. If I continue to list our achievements you will find we are quite an impressive pair”

Diljaris diligently takes notes. Gorak peers over at the page of neat yet quickly scribbled draconic symbols. Diljaris turns to him “Do you have anything to add?”

Gorak is stunned for a moment as he ponders “I’ll shoot anything you need me to and this old man right here is the best medicine man you’ll ever need” he turns to look at the Roakala “What do you do?”

Roakala, who was in the midst of drinking her ale, puts down her mug and responds dismissively “I kill things with a sword”. She continues to eat her stew in silence.

“I’m not surprised” Gorak sneers

Roakala stands up, shaking the table almost spilling the bowls and plates that shake violently as they settle. “Are we gunna have a problem?”

“Only if you want to have one orc” Gorak says as he stands up, again reaching for his dagger. A grey heavy hand comes down on his shoulder and pulls him back. He attempts to resist but he wasn’t prepared and the hand pulls him back slightly, breaking his aggressive stance for the moment.

“This isn’t the time for that Gorak!” Drugnar says angrily. “These ladies have done nothing wrong except invite a couple of brutes to join them for dinner. Now apologize and act right.”

Gorak clenches his fists. He stands motionless at the center of the group, staring back at the Orc. Roakala mirroring his aggressing, her nostrils flare as she is ready to attack if given a reason. He takes a deep breath as his eyes meet with Drugnar who looks back angrily and disappointed. Gorak sighs as he moves his hand away from his weapon.  “Sorry” he finally says sullenly and sits back down.

Drugnar turns back to the pair “Please don’t this incident affect your decision, he’s just not used to people”

“You mean Orcs?” Roakala scoffs.

“Look we can do better, let’s start over. We would love to join your party, how much does it pay?”

“Well” Diljaris replies, examining the pair “if I decide on your eligibility, everyone in the party is subject to an equal cut to all treasure and payments we receive during our time together. That is of course if they are able to earn it?

“And how do we go about becoming eligible?” Drugnar continues, looking over the notes she continues to scribble neatly into.

“Through a simple trial. The first step you are already a part of. The next step I, if you move on, will be trial by combat. We will go down into the dungeon and you can properly showcase your skills there. But let’s not get ahead of ourselves. Why are you here? What do you want to achieve?”

“Well my friend, I need the money and any amount helps. My young excitable friend here wants to make a name for himself. They say those who are able to explore this dungeon in it’s entirety will gain access to unimaginable riches and become legends in the process. Is that reason enough?” Diljaris continues to fill the pages with notes. She mumbles to herself in draconic. A few moments of this pass when the dwarf turns to Roakala and asks “Is your friend ok?”

Roakala shrugs “She’s not my friend, I just met her today”

“Oh hush Roakala. We’re friends, you just don’t know it yet” She says as she shuts the notebook with an audible thump. “Well after careful review of all of the potential candidates I have come to the decision to move you all to the next phase.

“Aren’t we the only candidates?” Roakala asks.

Diljaris ignores the Remark and continues “You have proven to be the most promising of the lot. Congratulation. Now eat up, get some rest we start tomorrow morning”

“Err what are we doing?” Gorak asks, breaking his brooding silence.

Diljaris perks up and smiles sweetly. Her tail wags back and forth slowly. “Isn’t it obvious? Down into the Dungeon”

Mad Mage Chronicles – CH2

Chapter 2: An Orc Enters the Tavern

This story is based on the Wizards of the Coast published adventure Waterdeep: The Dungeon of the Mad Mage. There will be spoilers.

Hours go by and the bar fills up with adventurers returning from the dungeon. Some carry sacs full of treasure. Their voices full of glee as they order rounds of food and drink in celebration.  Others exit with gloom and sorrow weighing them down. Bloodied, carrying on them broken armor and thick coats of dirt. Some exit the bar without making a sound, others sulk silently in a corner, deep in thought. Some emerge in tears. They denounce adventuring and through their swords into the fire before they rent the next horse out of this god forsaken town.

It is this mixture of success and sorrow that create the dynamic atmosphere at the yawning portal and tonight is no exception. Ale is poured, food is brought out. The drunken bards start to play songs and the adventurers regale tales of what they’ve seen and defeated. The bar is filled with singing, chanting, and the clanking of mugs as the floor becomes sticky with ale.

Dilrajus continues to work at her journal. She studies the crowd of drunkards and takes notes diligently. Occasionally she will take a sip of the ale that grows warm at her side or take a bite from the stew that grows cold. No approaches. Diljaris continues to wait patiently. She flips through books, orders more drink and continues to watch the beautiful chaos brought by adventuring.

A female orc walks into the Yawning Portal. The sword at her side bounces with each step. Her mail armor is dirty, worn and a size too big. Bits of her dark green skin peer through the layers of soot and grime. Her boots are well travelled, caked in dried mud. She has long black dreadlocks that come down to the small of her back. She looks around as people start to notice her. Murmers start to circulate and suddenly the all attention is on this lone orc woman.

She makes her way through a crowd that seems to grow more agitated by her presence. Hands move to weapons, yes follow her closely, yet she continues to move through the bar confidently. She walks up to the bar, the barkeep has been watching her the whole time. Before the orc can say anything the barkeep  greets her aggressively “This is a place of business, don’t go startin trouble”

The ork shakes her head, lifting her hands to show the room her empty hands before responding “You won’t get any trouble from me. I just want food, drink and a place to stay”

“Food and drink is 2 silver. You want a place to stay? Look elsewhere. We’re all full for the night.”

There’s a moment of silence. The orc begins to shake slightly. “I am not some green horn adventurer you can dick around. What is the real price?” Upon hearing the aggression in her reply, the adventurers around her begin to reach for their weapons and move in closer.

“The price is the price. You want it or not” he says as he pulls out a crossbow from under the bar.

Her shaking becomes more visible. She grinds at her teeth before yelling “Listen” as she slams her fist on the bar.  “I didn’t start this! I’ve done nothing wrong, Are you gunna serve me or not?.” Weapons are drawn. People start throwing insults at the orc.

Watch yourself.

Get out of here filthy green skin

She is overcome by rage. She reaches for her sword, the room is ready to pounce on her. As she grabs for the hilt, but instead of the familiar worn leather of the hilt she feels cold scales.

“I think we’ve all gotten a bit carried away” Diljaris’ voice comes from behind the Orc “Let’s settle down. The girl just wants to eat. There’s no need to be unreasonable.” The orc turns around swiftly and defensively only to be greeted by a smiling blue Dragonborn. Diljaris continues “I like your style. You should come join me for a little chat. I want to talk to you about a very lucrative opportunity that might interest you”

“No thanks” the orc says, turning around and taking a step towards the exit. Diljaris grabs the Orc by the hand and pulls at it gently. The orc stops and attempts to break away but can’t. The Orc looks angry, confused and distressed by the situation.

Diljaris, still holding the Orc’s hand, continues “We can do it over dinner. My treat. Just hear me out. There’s no harm in talking”

The orcs stomach growls. Diljaris laughs at the sound. The Orc becomes more visibly distressed and unsure of what to do. She finally lets out a sigh as her shoulders relax a bit. She turns to Diljaris, who is still smiling, and responds “Fine, but I’m not promising anything just because you’re feeding me”

Diljaris lets go of the orcs hand and claps as she lets out a gleeful giggle. “Perfect!” She turns to the barkeep and in a serious and stern tone she says” You can bring us her order. Put it on my tab but I expect the normal rate.” She grabs the Orc woman by the hand and starts leading her through a crowd of people who eye the odd couple suspiciously. “Come, we’re over here”

“We?” the orc asks  sounding a bit distressed. There is no response as they continue through the bar. The table is neatly organized with books and journals spread out. The orc eyes pages filled with strange draconic symbols. “You just leave your stuff out like this”

“Oh” Diljaris says thinking for a moment “Well everyone was busy looking at you, I didn’t think they would come take it. Please, sit!” The orc places her small leather bag, sword and shield on the long bench and sits beside them. Diljaris still smiling, studies the Orc woman and quickly jots down notes on a new page. She writes for a moment before saying “How rude of me” she puts down her pen “My name is Diljaris Eshis. I am a wizard if you can’t tell. I am putting a team together to go down into the dungeon and you my friend, seem like a very strong candidate. I do have a few questions before we can talk about you joining the team. What is your name?”

“You won’t survive a day down there princess. Why do you wanna go down there anyways?”

Diljaris is shocked by the reply “I will have you know that I am a very capable person. Now please don’t be rude, what is your name?”

The orc sighs. “You can call me Roakala”

“Fair enough. Why do you think you should be able to join my crew”

“You are the one who asked me here. You should be trying to convince me” Roakala says, sounding a bit annoyed.

“Answer the questions please, you will have time to ask your own questions at the end. What skills will you be bringing to the group”

Roakala begins to gather he belongings silently, Diljaris watches before a server finally arrives with a  bowl of hot stew and a mug of ale. Roakala looks down at the bowl of stew. The scent fills her nose, making her take a long audible gulp. “Could you be so kind to bring us a pitcher of ale” Diljaris asks, still smilling “We are going to be a while”

Roakala stares at Diljaris and seems to be in deep thought. She looks down at the food and the ale and remains silence as she seems to contemplate a complicated decision. Roakala returns her equipment to the bench and sits down, bringing the bowl of stew to her. She begins to eat the soup  before replying “I’m good in a fight. My stuff might be old, but I know how to use it”

“And what are your goals for coming here?”

Roakala keeps eating hungrily. Slurping loudly. Diljaris watches and takes note. Roakala responds “I’m here to make money, so if you hiring, I think we should speak terms”

“We will speak terms if you qualify. To be clear, I am not looking for employees. I am looking for a group I can trust and can handle themselves down there”

“Does it pay?”

“Of course, you get a share of the loot. Indulge me for a bit longer” Diljaris says as her pen moves quickly, leaving behind it clean calculated calligraphy. “Tell me what you know about the dungeon”

Roakala washes down the stew with big gulps from the mug. Bits of foam and ale spill from the corner of her mouth. They move down her chin, leaving a shimmering trail. Small drops fall on her chain mail leaving behind dark circles. She slams the mug down letting out a loud resonating belch before finally replying “I hear there’s treasure down there that no one’s claimed. I’m here to collect it so I never have to work again”

“But you are here to work correct?” Diljaris looks up, a bit of concern in her eyes.

“Well I have to get to the treasure somehow.” Roakala continues scooping up the stew in her mouth. Seeing that the bowl is nearly empty, Diljaris pushes her untouched bowl of stew gently towards Roakala. Roakala surprised by the gesture, stops eating. She studies the bowl of stew. Smells it. Looks at the strange dragonborn who continues to stare at her, continues to smile, and insists on having conversation.

Roakala puts down the spoon. “What are you trying at?”

“Trying? I don’t understand”

“You saved me from a mob and you then feed me. If you’re looking for a servant, look elsewhere. I don’t serve no one”

“You misunderstand, If you are selected join, there won’t be any ranks and we all get an equal share”

Roakala continues to watch her suspiciously but picks up her food. She begins to work on the second bowl. “Can I ask questions now?”

“Just one last thing. What is your favorite part about adventuring?”

Roakala continues to eat. She doesn’t answer right away but continues to eat away at her bowl of stew. “I’m in it for the money” she finally replies, standing up to take a breath of air. She takes the pitcher of ale and fills it with the murky golden liquid.

“Do you need more to eat?”

“Do I gotta pay it back?”

“Oh no, it’s my treat. You look hungry”

“Then I’ll take 2 more of these” Roakala replies, lifting the side of the bowl to show that it was empty. Diljaris orders another tree bowls of stew and a pitcher of ale. She gives the waitress 1 silver and thanks her.

“Thank you for your time, you are a very intriguing candidate, but I will need to review all of the candidates before I can make a decision” Diljaris says as she closes the journal and takes a sip from her mug.

Roakala searches the room as she picks at her teeth before saying “There ain’t nobody else is there?”

Diljaris laughs loudly and responds “There are a few, but they aren’t here yet.”

Mad Mage Chronicles – CH1

A Dragonborn’s Listing

This story is based on the Wizards of the Coast published adventure “Waterdeep: Dungeon of the Mad Mage” and there will be spoilers.

They say that the city of Waterdeep has no permanent residents. That the people here just pass through on their journey to greatness. That it’s population is made up of this revolving and refreshing supply of adventurers and those who make money off of them. I have lived here my whole life, and there are others who have too. Although this lawless town seems to be a step for many, it is a home for a lot of us. Some say it is this place’s curse that keeps us here, trapped within the city limits. They say that it is the madness that was left behind from a different time that is embedded in the roots in this town. A madness that we are born with but that those who come to visit catch like some common contagion. A contagion that has slowly spread throughout the world and now it draws them all in, from all walks of life, from all parts of this miserable world. The magical curiosity to see what really lies bellow the Yawning Portal.

The Yawning Portal is a bar built on top of the ruins of an old mage tower. It is the only entrance we have to the dungeon bellow it. Most people who come flock to this quaint bar built on ancient stone searching for something. They say that deep below the dungeon are rooms filled to the rim with boundless treasure. They say that down below, in the farthest reach of the tower is a great library that houses the knowledge of everything including true power. Some people come to make money, to line their coffers with gold so they can ride into the sunset and live like royalty. Other’s pass through those doors expecting to come out the other side with the power of gods. And yet other’s come here for the thrill of the adventure.

But this town isn’t a forgiving one, and that dungeon even less so. It chips away at the hope and spirit of those who dare descend into its darkness. Some never lose the allure, and continue to make the trek day after day. Others return frightened and broken, treading their sword for a ride home, never to return. Others never return and their bodies rot away in the darkness, alone until another group of adventurers or beats stumble over them. It takes a special kind of crazy to venture into the dungeon. It takes a special kind of insane to keep going after the fact. Maybe the madness is contagious and there really is no treasure down there, just the side effect of delusion.

But this story isn’t about the city, it’s curse, or the countless adventurers this city eats up. This story is about the few who descended to the deepest parts of the tower and conquered it all. 

It is around noon when Dilrajis Eshbis, a blue Dragonborn, walks into the bar. The double doors screech loudly as they swing wildly behind her. The bar is mostly empty except for a few people  who are too busy with their drink to look up. She looks onto the random assorted tables and benches that orbit the large well that sits at the center of it all. The remnants of an old wizards’ tower and the entrance to the dungeon. She looks onto a bar where a lone large burly man is busy cleaning glassware. Behind him sit neat stacks of large barrels, a couple with spouts sticking out of them.

 As she looks into the bar, she notices that some people clean the tables. At the center of the bar there is a large well that sticks out of the ground. A large winch is propped up beside it, holding a wooden platform over the whole. There is a large bar across from her, lined with bottles made from different colored glass collecting dust over the large wooden barrels stacked neatly behind a burly man who slowly cleans at a glass. Above those are shelves lined with glass bottles made from glass of assorted colors.

Dilrajis pulls back her hood revealing bright blue and green scales that seem to shine even in the dimly lit bar. Her bright yellow eyes turn to a large wall covered in sheets of yellowing paper. She takes a deep breath, her nostrils filling with the thick stale scent of ale and old tobacco, and takes a step towards the wall covered in paper. She clutches at a piece of parchment in her left hand. In her right hand she holds a long staff plane staff that lands beside her in rhythm with her steps. She stops in front of the board and reads over the different posters. She glances over wanted signs and advertisements until she stops at a point near the center of the board. She ponders for a second before placing the staff gently against the wall and carefully pins her piece of parchment on the wall. In neat calligraphy the page reads:

Adventurers wanted. Only the best will do. Searching for a group of likeminded and strong individuals who want to conquer the dungeon. If you are interested, ask for Dilrajis Eshbis.

She studies the page with a smile on her face. Her tail wags in the air. She seems to linger on it’s message for a few minutes before she picks up the staff and walks towards the bar. She walks up to the man behind the bar who is still busy cleaning a mug.  He has a long neat greying beard. His hair is put back in a tight and messy ponytail.  A few strands of hair poke out. He stands a bit shorter than the dragonborn. He doesn’t look up when she approaches but continues to clean the glass he is holding.

She places her hands on the bar and sits on the stool. Her hands stick to the counter. She lifts her hands from the bar’s surface and rubs her fingers together, trying to get the mysterious substance that now coats the surface of her hand. For a brief moment, a look of slight disgust creeps over her smile, but she composes herself and the smile returns. She clears her voice and with a clear and confident voice she says “Excuse me, Hi. Yes. My name is Dilrajis Eshis, it is a pleasure”

Dilrajis extends her hand towards the barkeep. The barkeep stares at the blue extended hand and continues to clean the glass in his hand before he lets out “Can I help you with something”

“Well” Dilrajis responds as she awkwardly puts her hand away “I would like to admit I am a big fan of this place. I have come from far away to take care of the little problem you have in the basement” she says as lets out a laugh. The barkeep is no longer looking towards her but continues to clean through the box of mugs that sits in front of him. “Maybe you can help me with something, I want to start a powerful adventuring party. Do you know anyone that is looking to join one?”

“Look kid, this ain’t that kind of place. If you want a party, you gotta find one yourself. I serve food and drink” he says, picking up another mug to clean.

“Ok, that’s fair. Well if anyone asks about my poster, I will be over there” she says as she points to a table in the corner.

“That’s paying customers only, you can buy something to drink or you can fuck off”

Dilrajis nods her head in agreement as she takes out a small leather pouch and starts riffling through it’s contents. The sound of clanking coins fills the bar. She pulls out a silver piece and responds “I will have a drink and a bowl of food please.” She places the coin on the bar table. She takes out another silver coin and places it on the table “and this is so you don’t forget to send any proposing adventurer my way.”

The barkeep grabs the coins and bites them. Satisfied with them he puts them in his pocket. He grabs one of the mugs and goes to a barrel to fill it. The mug fills with dirty amber colored liquid that foams over, running down the side of the mug. He places it in front of Dilrajis and a small puddle starts to form around the base of the mug. “Someone will be out with your food. Now if you don’t mind, I got some cleaning to do”

Dilrajis takes the mug of ale and takes a small sip. She winces as the liquid makes its way down her throat. “Thank you, remember. I’ll be over there” she points towards the table in vain. The barkeep is no longer paying any attention to her. She makes her way to the corner of the room. She looks over at patrons who are either drinking in silence of passed out, hunched over tables. She sits on the long bench and places her bag next to her. She pulls out a stack of papers and a book that she places in neat precise piles in front of her. She pulls out a bottle of ink and a pen and starts reading through the large book. She stops from time to time to take a sip from her mug or jot notes down, but as time passes, she keeps her nose deep in a book. Almost as if entranced by its contents.

D&D Sessions:A Chat With the Mayor

This is part of a longer ongoing series. Click here to see all the parts.

The party arrives at the village of Chris after a few days of travelling. They’ve grown weary of Rodrigo’s terrible jokes. The sight of the town fills the party with the relief that they would get to part with the new addition to the crew.

“I was going to tell a time-traveling joke, but you didn’t get it.” The party groans. B.U.D. claps and lets out a genuine laugh. “Get it?” B.U.D. says, unable to hold back his laughter “Because he went back in time and told us the joke!” The party groans louder. Their pace quickens towards the village.

It is about noon when they arrive to Charis. Charis is a small logging village hidden in the Lotusden Greenwood, away from most of the world. It’s a rustic quiet village whose draw is it’s quaint charm, but today all this is undermined by its current state of disrepair. The houses are dirty, with planks of wood falling from its face. The windows are boarded up and the party walks over puddles of shattered glass that have settled into the dirt. There are a few people out and about. Most of them are guards who are busy with apprehensive gazes that scan the tree lines. They take no notice of the passing party except to give half-hearted greetings. Those who are not guards are in a rush and don’t acknowledge the party.

It’s about noon when they make it to town. The streets are empty except for the few guards who keep an apprehensive watch towards the treeline. They take little notice of the party except to exchange a quick polite greeting. Eventually the party asks for directions to the mayor’s house. A guard points the way, but his gaze never leaves the tree line. They make their way to the center of town where, although the buildings seem to sit in a better state, they are also in  a state of disrepair that has become the theme of the town. The mayor’s house is not much bigger than the buildings that surround it. It is built like a personal home, with nothing to distinguish it from the rest of the houses. As the party approaches, they notice deep scratches along the door and frame of the house all belonging to different animals. There is a blackened ring of burnt wood where a lamp used to hang. Bits of glass still linger scattered about, mixed in the ashes. Zarmir walks up to the door and knocks loudly. There is a moment of silence before the door opens revealing a young blond finely dressed man. There are dark circles under his blue eyes. He looks puzzled by the strangers at the door.

“Oh hello. Do you have business with the mayor?” He says as he looks over each of the members carefully.

“You aren’t the mayor?” B.U.D.  Asks.

The young man laughs nervously. “Me? Oh no I am just his assistant, Albert. Do you have business?”

“Yes, we’re are here from the school. We are here for a job. I have a letter” Tal says he pulls out a letter that with the dark red wax still sealing it’s contents. The symbol of the school, a screaming beholder with the initials XSH written neatly under.

The young man takes the letter and examines it without opening it “Please come in, we’ve been expecting you. You must be tired from travel.”

“Yes, quite” Zarmir exclaims. They follow him into a modestly decorated house. There is a bookshelf with unmarked books against one of the walls and a small desk and chair in which to read them. There are clear signs of neglect as thick puddles of dust collect and stick to every inch of the room. They follow the young man into an adjacent room where an older man is busy writing in a ledger. He stands when they enter the room. Confused by the strange company, he looks towards the young man who in anticipation says “This is the party the school sent over to help us with our issue” He hands over the letter.

The man looks at the seal and without breaking it, he sets the letter down on the table on top of a stack of disorganized papers and books. He is an older man with gray and thinning hair. He has a slender frame and behind his glasses lie deep dark circles, deeper than those of the assistant. He clears his voice and addresses the party “Welcome, I hope you’ve done well in your travels. You must be tired, please sit, would you like something to drink? Some water, tea?”

“Tea would be nice, if it’s not too much trouble” Tal is the first one to speak up. The mayor motions for his assistant to bring the party some refreshments.

“I am relieved to have you here. We have been requesting aid for quite some time, but you are the first and only to actually come and respond. We can’t afford much I am afraid to say, so we are forever grateful for your presence. I don’t know how much you know of this arrangement, but we don’t have that much money so at this point we can only pay you in gratitude”

“We aren’t getting paid?” Varus snaps

“Oh we already paid the school, it was part of the agreement. We pay them half, they send aid, and then we send the other half when the job is done. Did they not inform you?” the mayor answers, looking worried and sounding anxious.

“They didn’t tell us shit” Varus replies.

“Well that was the deal I have the contract somewhere here” He says as he begins to look through the mess on his desk “We can’t afford to pay you guys right now. We sent the money over” He continues to shuffle through the pile

“What is it we’re doing exactly?” Tal chimes in.

“Oh my apologies. We have been having issues with animals attacking our humble village.”

“We’re here for Animals?” Zarmir checks

The mayor steals a worried look towards Zarmir. He worries that the party will leave for having to deal with a problem so trivial. He desperately explains “I know. I know what this sounds like, but these aren’t normal animals.”

“How aren’t these animals normal?” Tal asks as he pulls out a small journal and a pen to jot down notes.

“Well when it all started, we thought it was just animals too. Animals that got rabies or maybe someone stepped on a nest. It started slow at first, there were odd instances of small birds and mammals randomly attacking but nothing serious, just strange. But then they started working together, and the attacks became coordinated. Then the type of animal changed. It started with birds and small rodents, then it was raccoons and small dogs. Boars. It’s like they are possessed by something. “

“Do you know where it all started?” Jalila asks

The mayor starts riffling through the books and pages scattered on his desk until finally he says “Like I said, we didn’t think about it too much when it all began. We thought it was just animals so it’s hard to pin point the exact time and place it all started. The earliest incident recorded was about three months ago and it occurred near one of our logging sites, right around here” the mayor says as he circles a point on a map of the area that he flips around for the party to see. “We had the most concentration there initially before they started moving in on us”

Tal raises his hand to his chin as he examines the map, without looking up he asks “Can we take this?”

“Please do! It is the least I can do” the mayor responds as he folds up the paper nicely and hands it to Tal.

“Do you have any working theories on what might be possessing them?” Jalila asks.

“Well we don’t have any working theories. We’ve searched the area but there doesn’t seem to be anything out of the ordinary. At least not how we understand it” The mayor responds.

“Tell them about the witch” the assistant says as he stands at the doorway, listening intently.

“What witch?” Varus asks, growing suspicious.

“Come now there’s no need for that” the Mayor interjects “There is no witch, that is just mean town gossip”

“Stop protecting her!” He exclaims, his face turning red, “This whole thing started when that old woman moved to town”

“What woman? What are we talking about?” Jalila asks concerned.

“There are people in this town who think, wrongfully so I might add, that Willow, the older woman who moved recently is behind the whole ordeal because the troubles started when coincidentally right around the time she moved to town. She is harmless and keeps to herself, there is no need to bother the woman”
 

“Joan said that she saw her performing strange rituals at night. She speaks in tongues and collects strange plants and creatures in jars” The young aid continues as he tries to convince the room on his theories.

“Well Joan is a drunk and we can’t go around trusting everything she says she saw. Just the other day she was in an uproar about the seeing Tiamat in a potato” The mayor changes his focus towards the party with a look of sincere apology on his face “Please ignore him, he is confused”

“Well maybe she knows something regardless. Doesn’t hurt to check all our leads. Where does she live?” Tal asks, still jotting down notes. Glancing over papers in hopes that they might reveal more.

The mayor examines the party and thinks for a second. “I will only give you her location if you give me your word that you won’t hurt her”

“I can’t make that promise” Zarmir replies, a smile begins to creep towards his ears.

Jalila smacks him on his shoulder “Don’t say that!” she shifts her focus towards the mayor. “We promise she won’t be hurt. We’re just want to see if she knows anything”

“Yes, please excuse my brother, he is just a bit hot headed but he means well” Tal says in an attempt to reassure the mayor of their intentions.

The mayor stays silent as he begins to weigh his options. His eyes find their way to the unopened letter of the recommendation that still sits on top of the pile. A neat stamp of a beholder screaming and the school’s initals, “XSH”, stare back at him in dark red wax. He sighs as he picks up a pen and motions for the map. He says “Okay, but please don’t hurt her, this is all just a huge misunderstanding” He marks up a point on the map opposite of the initial marking. “She lives in a small hut around here. You can’t miss it. It is the only building out there”

The aid grows visibly angry. His face is bright red, his eyes are blood shot, and his fists quiver as he says “Watch out. Make sure she doesn’t put a spell on you”

Without missing a beat, the mayor snaps “Stop it boy! I have had enough of your nonsense. Pick up your things and go home, I am done with you for today!” the young man is paralyzed by the sudden outburst, but he regains his senses, grabs his belongings and walks out. He murmurs something incoherent under his breath as he storms out of the house.

“I am sorry about that” the mayor says as he fixes his collar ” He means well, it’s just this whole situation has us all stressed. The people are desperate for a solution so they can go back to living their normal lives. I don’t know where this whole witch nonsense started but it’s getting out of hand. I am doing my best to quell it but people are tired of waiting” He stares after the aid who is no longer visible and becomes lost in thought. A clear moment goes by before he regains his composure and says to the party “Please be kind to the old lady. If there is a witch in these woods, it won’t be her.

“We will see” Varus murmurs as he pulls out his flask and takes a swig.


Jalila shakes her head and sighs “Ignore him too. We will be kind and cordial” Jalila moves forward and places her hand on the mayor’s shoulder. He looks exhausted and it is clear he hasn’t gotten much sleep. She notices the old stains on his clothes and he smells dirty.  But she also notices the sincerity in his eyes and reassured by his request.

He moves up to her and grabs her hand “Thank you so much. This means so much to us. If there is anything we can do for you, please let me know”

“Where can we sleep? Do we get food?” Zarmir asks

“Oh right, you can try the tavern in town “The Sleeping Toad”. We haven’t been getting much in the way of visitors so there should be rooms available. As for food, it’s not great, but it will fill you up”

“We can make it work” Varus says as he walks out of the room.

“We will come back if we get anymore leads” Tal says shaking the mayors hand before following the group out into the street.

“If it’s all the same to you all, I rather sleep outside” Varus says ” I feel safer at the edge of town away from the people. It’s harder to be surprised”

“I agree with Varus” Zarmir says “I’ve got weird vibes from this town”

Tal stops and turns to his brother and loudly exclaims “You litterally just asked for food and a place to stay”

Zarmir lets out a laugh at his brother “We both know I am not the smart one”

“Agreed” Jalila smirks “So I guess we’re camping”

Homebrew Idea: Inspiration for Boss Fights

I want to spend this post talking about another homebrew idea that I am working on. While not unique at all, I think it will help make my boss encounters feel different that the normal or random encounters. I believe that my combat is the weakest part of my campaign. Part of that is because I am not a very good war gamer, but mostly because I seem to have been cursed by the dice gods themselves. I must have been horrible in a past life with all the 1’s I roll. Sure I could simply fudge the dice or fix the modifiers, but my players don’t really appreciate that. Instead, I came up with an inspiration system for the boss fights.

I got to thinking, why can’t monsters and earn inspiration for the good they do while the players are off doing their adventure. Here is what I propose, bosses and mini bosses should have access to inspiration points that they can bestow to their minions. This is a finite resource that will be based on the PC’s level when they face the boss. This means that a boss facing a level 5 party will have 5 points to spend on re rolling attacks and saves. Mini-bosses will have access to half of these points rounded down. I think this will be al little more fair than fudging dice and it will at the very least make the boss fights seem harder. With my luck however, I will probably waste all the points re rolling only to get a 1’s.

In the future I think I would like to be able to exchange these points to give the monsters different tactics. This is similar to how it works in Warhammer where spending a certain amount of points will give the monsters access to different tactics. For example, maybe I can spend two points and gain an extra attack or three points to cast a spell.

A lot of the time I feel I spend my time researching and working hard to make a cool encounter for my party, only to have them cheese it in one go because I roll like terribly. I want to make it clear, I am not out to kill my players. The main focus of my campaign is not the combat but the collective narrative that we are creating. The problem is that I have players who like combat and as a DM I need to make sure that these players have their needs met. I think introducing this system into my campaign will make it the choices they make valid and still have the randomness that makes the game enjoyable. It is good to fail, but I have had my players look for the boss after they have killed him because they cheesed the whole encounter quickly.

I think most importantly, I spend hours working on a campaign, I should be able to have fun and do cool stuff too. Are there any ways that help you with your encounters? Do you fudge rolls? Let me know.

The Gambler: A God for Homebrew

I want to take a moment to discuss a little homebrew idea I have been milling over. I have done some play testing, but the idea is still raw and I am more than open for any feedback.

The gambler is the trickster god. He appears to the players and offers them power, health, strength, and even a wish, but there is a catch depending on the deal they strike. I plan to have the gambler apear once per story arc in my campaign and interact with only one player character at a time. He will offer them four contracts and it is up to them to choose if they want to enter into one or not. If they do not, the gambler will move on to the next character. I will do this out of game to keep it an overarching mystery in my campaign. The gambler and the deal struck with him must always remain a secret. Any buffs and debuffs gained from entering a contract are permanent and can’t be undone, even by magic. Player characters are limited to one contract per session with the gambler.

There are two cardinal rules when dealing with gambler

  1. You must never speak about the gambler or the deal you have made with him. This includes above the table conversations that happen out of character.
  2. Deals that are made can’t be unmade

The gambler will present the players with four different contracts, of which they can only choose one. He will offer them accuracy, power, endurance, and a wish. Each contract has it’s own components and set of consequences.

Contract of Accuracy

This contract grants the user a truer aim against enemies. If the player chooses this contract, she will gain advantage on the first hit on a new enemy. This includes spell attacks and ranged attacks. A new enemy is one that has not been previously attacked by this character. The enemy can already be damaged. In exchange for this buff, the player must forfiet 30% of their total health excluding temporary hitpoints.

Example: The barbarian makes this deal. For simplicity she has 100 total hp. After this deal she will have 70.

Breach of contract will result in in disadavantage on all first attacks against new enemies and the 30% life lost.

Contract of power

Taking this contract grats the player better stats. If a player chooses this contract, they can choose one base stat to increse by one point. In exchange, the player character must give lose a point in another stat. Stat points can not surpass 20.

Example: The barbarian takes this contract because she wants a better constitution. Her current constitution is 16, if she takes this deal it will not be 18. In exchange she will give up a point in intellegence turning her 10 into an 8.

In addition to exchanging points, the player will owe the gambler one favor that he can call on at any time in the campaign. It doesn’t have to be right away and there should be tangible consequences that affect the story. It is important to note that this should be a task that uses a skill they are not proficient in. They will get three opertunities to complete a favor for the gambler, but they only have to succeed once. There is always the option to decline the proposal but doing so results in a fail. Failing to complete a favor for the Gambler will result in a breach of contract.

Example: The party goes to the magic shop to stock up on potions. As the barbarian waits for her turn she hears the Gambler’s voice in her head say “I am here to collect. This merchant has a very rare magical sword crafted with enchanted dwarven steel. Steal it for me and our deal deal is done” The barbarian with low stealth and sleight of hand will attempt to steal the sword if she chooses.

If this contract is breached, the character will take a -2 to the buffed stat. If she had a +3 in the buffed stat, she will now have a +1. The point that was traded previously will remain traded. This deal cannot be repeated unless the favor has been completed.

Contract of Endurance

Taking this contract will make the player sturdier. If the player takes this contract, they will gain 20% of their total health and 1 point added to their armor class. In exchange, the player will always start with 2 failed death saves.

Example: The barbarian who takes the deal starts off with 100 hp and will end up with 120 hp

If this contract is breached, the player will take a 20% loss in their hp and they will lose 1 point to their AC, in addition to the points added to their initial total. The 2 failed death saves will remain.

Wish

A player who enters this contract will get access to the wish spell in exchange for their soul. A player who chooses this contract will fail all their death saves and cannot be revived by any means. The sould of the player’s will be in the Gambler’s service. For the rest of the campain, the sould of the character will hunt down the party.

Example: The barbarian uses the wish spell to get a new axe. The barbarian dies and the gambler comes to take her soul. For the rest of the campain, the party will encounter the soul of the barbarian who comes to kill the party.

If this contract is breached, the gambler apears to the player and takes her soul right then and there. No saves, no fight, just instant death. There are a few caviats to this contract. Contracts made with the Gambler cannot be undone by the wish spell. The gambler cannot be undone by the wish spell. A soul taken by the gambler cannot be persuaded or reasoned with. Nor can it be retrieved or revived. This deal can only be made once.

This is Important

It is important that the players keep their deal a secret. Even if eventually all the players have made a deal with the Gambler, they can not speak about it. The gambler chooses who he wants to apear to and can’t be summoned, even after a deal has been struck.

What do you think? Any ideas on how I can improve this system?

D&D Sessions: A Warforged’s Backstory

This is part of a larger on going story. Click here for the full story!

Our story begins on a large bio-mechanical ship. The large circular ship moves through space on a mission to learn everything it can about the universe. It is within its metal walls where it all begins. The mothership is life. From the outside, the ship looks alone and almost abandoned as it journeys through space but inside it is alive. Inside you find the endless rows of pods of dormant warforges. Smaller versions of the mothership, designed and manufactured to carry out the ultimate mission. Each one is meticulously created for the greater purpose. In the darkness, large arms move franticly, checking vitals, making repairs, and birthing those ready to be awaken.

Today is B.U.D.’s birthday. A long arm connects to his pod. Slowly it checks for vitals as it begins the awakening protocols. It begins to upload the history of the mothership and feelings of fondness towards the her. It uploads important objectives and protocols and any pertinent to the mission. He is also imbued with  an unrivaled curiosity. Aside from that, B.U.D. is a blank slate, eager to learn.

The arm detaches from the pod. B.U.D.’s eyes open slowly. He is blinded by the light. He blinks wildly as his eyes become accustomed to the light. The shadows come first, slowly creeping up against the corners. Slowly the colors start to fill in, erasing the white that blinds him. Details are made clearer until he sits in his pod staring at an empty metal corridor. Hot steam blows out from a nearby vent. He is mesmerized by the beauty of the mothership and stands there motionless.

A voice in his head directs him to his first objective, get to the pod. Prepare for departure.

A strip of light on red light illuminates a path that turns down a corridor, leading him away from his ship. He follows it past the rows of dormant pods. Past arms in a frenzy with pre-programmed instructions. Past the pipes that leak hot steam at almost random intervals. As he walks, he takes it all in. Every curve, pipe, sound that fills his head with wonder and amazement. He commits everything to memory and moves in silence. He follows the lights until he comes to a pair of doors that slide open revealing an area just big enough for him to stand snuggly. He fits himself in and watches as the hatch closes. There is a small window for him to see out of. A large console wraps around him full of monitors, buttons, switches, dials, and blinking light. A moment of silence goes by as he sits in darkness. He feels a rumbling coming from somewhere in his new pod as he is spit out into space. 

In his amazement, he looks onto the Mothership. He analyses every feature he continues to float away slowly from the massive ship. Another strange rumbling from within and he watches as the pod adjusts itself, aiming towards an unknown direction The rockets fire and he watches as the Mothership disappears into the darkness. Time passes. He spends his waking hours looking out the window and listening some of the data that was left for him to learn.

Eventually the ship enters the orbit. B.U.D. watches the bright blue mass grow in front of him. Around him, the air heats up turning red as it falls through the atmosphere towards the continent of Wild Mount. The pod lands in a massive explosion that shakes the whole continent. Large chunks of earth and trees give way as it nestles itself into a giant burning crater. A large cloud of dust and smoke hide him from the rest of the world. The hatch pops off and a mixture of hot and cool air hit B.U.D. instantly. It takes him a moment to get out, mostly because he is distracted by the smoke and the dust and the fire. He takes his first step. His feat lands on soft chard earth. He feels bits of gravel scratch at the souls of his feet. With increasing confidence, he takes more steps until he is out of the massive crater.

He watches the crater as the smoke and dust continue to do their dance in the north blowing wind. But he also makes out the nature he has disrupted. The green of the trees that sit somewhat skewed away from him. He is overwhelmed by this new influx of color that he stands there motionless for a long lingering moment. He takes more slow steps towards nature as he stops constantly to collect new data. Rocks, sticks, flowers, anything new to send to the mothership. He pops them in his mouth, his body digests it. Analyzing everything in it’s composition and saves as data that he will later send out to the mothership in the form of what he calls prayer.

He is distracted when the army comes. Guards armed in shinning new armor. Weapons are drawn with fingers tightly laced around their hilts. He is distracted by the world so he doesn’t here the archers knot their bows and take cautious aim at this strange creature. He is so distracted that he doesn’t hear them advance slowly behind him. Studying him. Judging him. Trying to decide whether he be friend of foe.

Captain Trainer leads his men silently. His armor freshly polished, his sword sharpened, his heart beating furiously in his chest he moves forward. When he is at earshot he lets out in feigned confidence

“State your business. Are you friend or foe?”

B.U.D. hears the new sound and begins to process it. He turns around and sees for the first time humanoids slowly moving towards him. Data for the mothership he thinks to himself. He opens his mouth and parrots the words that greeted him.

“What the fuck is that?” a guard whispers nervously to his group. They move forward with caution as B.U.D puts another flower in his mouth. When he turns around, he spots a few soldiers inching forward. Unsure at what to do he waves his arms wildly.  The soldiers tense up. The captain of the troop is the first to speak

“Where are you from? What are you doing here? Did you cause that racket?” Bud repeats the words, not quite understanding the common.

“Do you understand me?” no real response. Captain Trainer sighs and in his growing frustration and confusion he asks “Are you a fucking Kenku?”

B.U.D keeps repeating the new sounds, stringing them in random order. Confused by this response, Captain Trainer tightens his grip on his sword. His men tense up as he inches closer and closer to the creature who stands, watches, and spouts nonsense in common. “My name is John Trainer. I am captain of the royal army military guard. We are here investigating a strange explosion. Did you cause that explosion?”

Still no answer, instead B.U.D. takes a flower he holds in his hand and pops it in his mouth.

Captain Trainer sees his and says “I’m going to get close to you and give you this flower, yum” Captain Trainer begins to mime with his hands, hoping the creature understands gestures. B.U.D. sees this and begins to mime as well. Captain Trainer reaches out his hand with the flower. B.U.D. moves to accept making all the soldiers tense up, ready to pounce at a moment’s notice. Captain Trainer uses his free hand to motion his men to continue holding. His heart races and a thick dirty beads of sweat run down his temple. He can see the detail etched into B.U.D.’s armor. It isn’t armor he realizes almost instantly, it is his skin. The metal beast moves his hands to accept the flower “Kenku Trainer Army” he spits out as he grabs the flower. Trainer feels the cold metal on his skin. He sees the unnatural mechanics that allow this creature to move. For a moment the world is still as they continue to decide on whether or not this beast is friend of foe.

It takes a bit of a coaxing and a lot of frustration but captain trainer is able to get B.U.D and back to a nearby barracks. For four years he remains the country’s most well-kept secret. For four years he was constantly watched as he learned everything he could learn about the new world he fell into.

Now B.U.D walks freely with a group of adventures he is growing fond of. Now he is free to continue his mission.

D&D Sessions – The First Quest

This is part of a series. Click here for the whole story!

Zamir and Jalila drop to the ground, letting out audible breaths full of exhaustion. Weapons fall to their side, kicking up small clouds of dust as they settle in the sand below.

“Thanks for the help” Zamir says between breaths. His right arm extends for a hand shake. His palms dirty with blood stained sand.

“My pleasure” Jalila clasps Zarmir’s hand, giving off a loud clapping sound. When the adrenalin begins to wear off, she feels a soreness in her left arm and shoulder. She begins to massage it.

Tal makes his way to his brother who remains on the floor. He looks over Zarmir, his armor bloodied and scuffed from the battle. Although most of Zarmir’s wounds have closed, some of them have opened up again sending sharp burning pain through his body. Tal drops to his knees. He clasps his hands together in a prayer and whispers “may her light sooth and protect you”. His hands begin to glow as he waves his hands over Zarmir’s wounds. A soothing calm dulls the pain and Zarmir starts to feel better. 

Art by AnthonFoti

B.U.D’s clapping fills echoes over the empty arena. He walks over, his energy levels low but nothing he can’t handle. He examines the metal creature carefully and without much hesitation picks op one of the arms. “Can I have some of this for the Mother Ship?” His voice unaffected by the battle.

“Oh gosh” Jalila replies. Would it be canabalism? She thinks to herself as she begins to take off the heavier parts of her armor. Massaging the sore parts on her body.

“I don’t think its eatable B.U.D.” Tal adds, his hands still hovering over his brother.

Varus walks up behind the group. His fingers are wrapped around the arrow lodged into this shoulder. Quick movements  cause a sharp pain to shoot through his shoulder. He shuffles forward slowly trying not to cause more pain. He is used to the pain. The myriad of scars that cover his body prove he is no stranger to it, yet he is also human and the reaction to pain is only natural. He does his best to hide it, no one notices.

“Well that was easy” he finally lets out “B.U.D. a little help please” he points to the arrow in his shoulder.

B.U.D. drops the metal arm and nods “of course”. A small cloud of black metallic specks flow from pours that appear on his shoulder. They hover over his head before they surround Varus. Instinct kicks in and Verus tenses under the B.U.D’s strange cloud. He tenses even more so as they start to cover his body. He relaxes as the pain in his shoulder starts to numb. Underneath the thick cloud he hears the sound of crunching wood. He feels the weight of the arrow begin to fade  as the cloud gently tugs and pulls at his skin. The cloud disperses and B.U.D. reabsorbs the cloud. Varus looks at his shoulder, the arrow is gone and his shoulder is completely healed without a scar.

“Well aren’t you handy” Varus finally says, still astonished by his companions strange magic “Thanks”

“You’re welcome” B.U.D. replies “Does anyone else need any healing”

“I’m good” Jalila answers. She whispers a quite prayer as she massages her sore parts. Her hands glow and the pain and soreness starts to fade away.

“So what happens now?” Tal asks as the lights from his hands go out. He is completely drained now. His eyes start to grow heavy as he watches Toula who seems to be lost in thought.

“I’m not sure. I’ve never gotten this far. Most of my students either die or quit” she lets out a nervous laugh. Her left arm rubs at the back of her head. “Well officially, I am your new advisor. I will be giving you missions when they come in. But that is all I know for now”

The lack of information annoys the party. Toula’s lack of preparation doesn’t help. The group grows disheartened looking on to the person who was in charge of their career. The school’s bad reputation was no exaggeration. But the exhaustion weighs on them heavily and they lack the energy to protest. Instead they gather their gear.

“Can we leave?” Zarmir stands up gripping at his glaive.

“Yeah, class dismissed. I will contact when you get an assignment. Go get some rest” Toula turns to walk away, taking long deep gulps from her bottle.

Outside, the heat of the summer day starts to set in. There are more students out and about, talking and laughing as the party slowly makes their way back to their room. They spend the rest of the day resting and exploring the school waiting for their next assignment.

“I don’t like our new advisor” Zarmir says, not hiding any disdain he has towards her.

“I don’t know, I kind of like her” Jalila responds thinking of the strange drunk woman. She wasn’t uptight like the other teachers she has had since joining the military. Toula was the first adult who didn’t talk down to her or mention anything about her upbringing. “At least she’s not a snooty uptight instructor”

“She is a character” Tal chimes in. Unsure what exactly to think of her.

“She is unprofessional. Did you see the bottles?” Zarmir retorts, unbelieving that he was alone in his sentiment.

“Nobody’s perfect. We can’t judge her on her vices. She’s a teacher for a reason. Maybe she’s a good fighter?” Varus says as he moves his left arm in circles, unbelieving how good it felt after B.U.D’s little trick. It might have been better than it was before.

“Well I don’t see it. She is always unprepared. It is bad enough I have to be in this school, I would at least like to have someone who does their job.”

“Is that not how teachers are supposed to act?” B.U.D. asks, not seeing a problem with the strange woman who smells of booze.

“No B.U.D, they are at least supposed to know what is going on and that lady doesn’t know what day it is!” Zarmir adds growing more annoyed by the fact that he has to explain his disappointment.

“What day is it? Is it important to know what today is?” B.U.D struggles to understand the situation.

“It’s an expression B.U.D. He means to say that she doesn’t know anything.” Jalila chimes in. She didn’t think B.U.D was going to be this much work. “In any case, I don’t think we can do anything about her. We get what we get at this school. “

Zarmir continues his walk in frustrated silence. B.U.D. pulls out a glass bottle from his cloak pocket and takes a bite. Jalila lets out a soft sigh as B.U.D. slowly chews the glass. The party moves in silence except for the sound of crunching glass. The Party spends their day performing different tasks. Tal explores the school until he finds a nice place to play his lute. He works on new songs but mostly plays to relax himself. Zarmir finds a place in the woods where he can work out. He works until his muscles begin to give and continues to push himself until he can no longer move. Jalila spends her day cleaning her armor, polishing her shield specifically. She can see the dents of where the claws hit. She eventually ends up in the schools weight room. She works out until nightfall. B.U.D. walks explores the school’s grounds, eating interesting objects that he finds. He collects a lot of data for the mother ship. Varus spends some time praying to the Raven Queen when no one is looking. He spends the rest of his time trying to find any information about Captain Elaran. He finds none.

At night, the party gathers in their room. They share small exchanges of conversation that ultimately ends in an early night. B.U.D. is left in the his corner as everyone has long since retreated to their rooms. He watches the night fall over the mountains. He thinks about all the new things he ate today and hopes the Mother Ship is as pleased with his findings as he is. In a deep gravelly voice:

Hello residents of room 304, this is your courtesy wake up call. I have one announcement for you when you are all here present and ready

Doors open cautiously as the doors open to reveal a very confused B.U.D.

Was that you?

“Up here.” says a small stone gnome statue. He wears a pointy hat and his stone features animate as he talks. “Sorry to startle you, my name is Steve and I will be your point of contact with the school. I will give you announcements and send deliver any messages addressed to you”

B.U.D. begins to move forward, hand out ready to touch the talking stone gnome.

“Please don’t touch me” Steve snaps at B.U.D. “Anyways, you have a 9 am appointment with your advisor Toula. Please don’t be late. Bring whatever you would take on an adventure” with that the gnome’s eyes close. B.U.D. waves his hand in front of the gnomes face. It doesn’t react.

“I guess we have a mission” Tal breaks the silence as he gathers his things. B.U.D. continues to inch towards the curious statue. He wonders what kind of data it would send to the Mother ship.

Jalila watches and lets out a silent sigh. “B.U.D. don’t eat the thing” She shakes her head and walks to her room to get ready. B.U.D. stops and moves away, his eyes never leaving the small gnome statue.

The party once again stands outside of Toula’s office. The stench of stale liquor seeps into the hall. Again their knocking goes unanswered.  A frustrated Zarmir walks through the door announcing “We’re here for our meeting”

A sleeping snoring Toula is slumped over her desk this time. Space has been made for a her head and a small perimeter of crumpled up paper that surrounds her. There are more scraps of paper mixed in with the bottles that are scattered around her desk. B.U.D. gets excited by the sight. Zarmir continues forward. A less than gentle shove to the shoulder brings an aggressive Toula from her slumber. Fists in the air, ready to strike at the intruders she looks around blankly. It takes her a minute to calm down before she lets out a yawn. “Sorry” she finally says “didn’t think you would come back. This is all new to me. You guys are early”

“It’s actually five minutes after” Zarmir says. He debates on whether or not he should leave the office and make an appeal to have anyone else be his instructor. How will he prove his family wrong with this person as his teacher?

“Right, well there was supposed to be someone else here but I guess I’ll start on what I got” Toula pulls out a small sheet of crumpled and dirty paper. She clears her throat and begins to read slowly. Each word read more unsure than the last.

” You made it! I am. glad.  I congratulate you my students. This makes me feel good. I hope”

Before she is able to finish her thought Zarmir interrupts “It’s fine you don’t have to read anything. We get it”

“Yeah please stop” Jalila adds.

“Yeah I don’t really know what I’m doing here. You are the first to pass my test, I wasn’t prepared” she says. Zarmir lets out a small involuntary laugh.

“Really? The only ones? But that was so easy” Jalila adds smuggly

“It must mean you are worthy. I couldn’t tell by looking at ya, but I’m glad you didn’t die”

“Did you build that thing yourself?” Jalila asks

“The metal thing? Nah that wasn’t me. That was Terry. He makes all the shit around here. Odd fella but he knows how to make some fun toys”

Suddenly, there is a soft knock at the door. The door opens slowly. Headmaster Xanather walks in. His suit is freshly pressed. His wild hair reaching out in every direction almost like tentacle. His piercing yellow eyes seem to glow even in this properly lit room, Behind him, the door closes as he stands at the center of the group. He smiles and says “As you might already know, I am Headmaster Xanathar and I would like to take this moment to welcome you to my school. I am here to tell you that you are not here by accident. I have been following your careers very closely and I for one am impressed. You have a lot to learn and I am honored that you are here to learn it.”

Like we have a choice Zamir thinks to himself.

Headmaster Zanathar lets out a sneaky smile as he continues his lecture “We run things a little different here. Most students will have a normal class schedule and training to get them ready to join the ranks and fight for our great country. You and a select few have been chosen to perform some extracurriculars. You can think of it as a supplemental work study program. You well be sent out on various jobs, whether it be to escort politicians or fight monsters. There will be small bits of compensation but the real reward is the experience you will gain in the field. You have already proven yourself extraordinary students so I am sure you will do splendidly. The only rule is that you will be representing the school on these missions so act appropriately.

He pulls a small silver watch from his coat pocket. A beholder is engraved on the cover. Shock starts to wash over his face and before anyone has a chance to ask a question he lets out “Oh well I apologize for my rudeness but I simply must get going. Welcome to my school and good luck out there.” The door closes as he is out before he even finishes his sentence.

The party turns to Toula who is in mid gulp. She takes another drink before finally setting it down. “I’m sure you have questions, I don’t have answers” She opens a drawer and pulls out a map. “But I do have your first mission”

Pushes more bottles to the floor, the bounce creating a loud ruckus. With the map spread out on her desk she adds “There have been reports of animals savagely attacking people in the nearby village of Charis” her dirty finger moves and points at the small village’s name. “What we need you to do is go investigate and solve this little problem. Think you can handle it?”

“Yes but do we have any more information about the situation” Tal asks, a worried look on his face.
 

“No, that’s why you need to investigate. Can you handle a bunch of animals?”

“No problem!” Zarmir says as he flexes his slightly bigger arm “Nothing me and my glaive can’t handle”

“Can we have the map at least?” Tal asks as he studies the map.

“Yeah it’s yours. Leave when you’re ready. Report back to me when you’re done. Don’t die on me”

“Do we get any other help? Any potions or weapons? Maybe horses?” Varus chimes in from the corner of the room, Toula lets out a loud bellowing laugh. It shakes the bottles as the sound fills the room.

“Oh gods no. You seem to forget where you are. Unfortunately there aren’t many funds so you will have to be resourceful. I’m confident that you will manage just fine all the same” She winks, pulling the bottle of liquor to her mouth to take a swig.

A bit disappointed yet unsurprised by the answer, Varus pulls out a silver flask from his pocket. “Can I drink in here?”

Toula shrugs “I ain’t your mum”

Varus pops open his flasks, the scent of warm cognac mixes into the air. Toula’s nostrils start to flare, her mouth starts to water and after a big swallow lets out “What’s that you have there bud?”

“No I’m B.U.D. That’s Varus”

“Oh geez” Jalila says as he pats B.U.D on the shoulder. B.U.D. Pats her back not quite understanding the strange ritual.

“It’s a bit from my personal reserve, you want a swig?” Varus hands over the flask. Toula takes it gingerly and brings it to her nose for a sniff. It was fancy compared to the stuff she has been drinking so far. She takes a sip, the warm cognac washes down her throat.

“Wow!” she goes for another swig “this is good, what is it?”

“It doesn’t have a name, its just something I like to do for fun” he reaches for the flask and takes a long swig.

“Well if you ever get more, send some this way”

Varus smiles “that’s easy enough”

“Is there a place where we can buy potions and supplies” Zarmir asks

“Uh you can try the book store”

“It’s probably expensive never mind” Zarmir replies, already halfway out the door. The party leaves Toula’s office. They meet at the school gate, it’s a nice day. There are no clouds in the sky and a few birds fly overhead. With bags packed, weapons sharpened they take their first step on their journey to the village of Charis.

The Whole Story

D&D Sessions – The First Team Fight

This is part of a series. Click here for the whole story!

Image by PatternPictures from Pixabay

The party walks down a long and dank brick corridor. They pass flickering torches. The corridor ends at a large metal barred gate. On the other side sits a large ring. The floor is covered in freshly packed sand. Surrounding the ring, a twenty-foot stone wall that holds up rows of seats that stretch back to an open ceiling. The sun has begun to peak over the eastern wall, illuminating a small section of the ring like a spotlight. A few birds fly over the large opening, creating the only blemish against the blue backdrop.

The gates are opened with loud chains that clang heavily against one another. The sound carries into the ring and bounces off the empty seats. The party moves forward to the center of the ring. Hands clench weapons tightly as eyes scan the ring for danger. There is none noticed, and they continue their trek slowly towards the center. Each footstep lands with a slight crunch, leaving behind sloppy imperfections on the sand. They pass by red blood stains that have since soaked into the sand and dents where hammers and other blunt weapons fell. On the walls, they notice the countless nicks and deep cuts that were never mended. There are bits of wall that are missing. The party moves forward.

When they reach the center, the ring remains silent.  A large metal gate looks back at them somberly, unmoving. A door shuts loudly in the distance. It is followed by the faint sound of feet lazily shuffling over stone. About a minute goes by and Toula appears along the wall with a wine bottle in each hand. She makes wobbling trek along the edge to the center of the wall and plops down. Her feet dangle over the edge of the wall and she looks down the confused party. With out a word, she raises a bottle to her mouth and bites the cork off. She spits it over the edge. it lands with a silent thud a few feet away from them. She takes a big swig and her thirsty gulps echo off the walls of the empty colosseum. She stops and looks down letting out a satisfying burp before adding “Welp? Get on it”

With that, the large gate drops, bouncing heavily on the sand below shaking the ring. It kicks up a thick cloud of dust and sand. Grips get tighter. Eyes try desperately to look throw the thick dust and past the darkness. The dust settles and a feint sound of footsteps can be heard from somewhere in the darkness. With each passing second, the sounds get heavier. Small bits of sand start to bounce in resonance. It gets closer, but the tempo never changes. One step after another, closer and closer until the footsteps are accompanied by the sound of metal scraping onto stone.  

Tal is the first to see it. A large metallic orb inching through the darkness with 9 long metallic arms reaching out to pull it forward. At its head sits a small metal helmet with no face but emotionless red eyes that illuminate the darkness.  

“Well, okay then” Tal lets out trying to hide the anxiety from his voice. No one else sees what he is talking about. The metallic creature stops suddenly. It’s long claws dig into the stone around it and it begins to brace itself.

“Um, you guys. Something is happening?”

“What is it?” Jalila asks, half squinting, trying desperately to see through the darkness.

Image by Ray Shrewsberry from Pixabay

Before Tal could answer, the creature launches itself out of the tunnel. The sunlight shines off the metal, sending out beams of hot light into the stands. Instinct kicks in and the party scatters as the giant metallic orb lands, creating a large crater where they once stood. The metallic creature raises from the crater, towering over them at 15 ft it scans its surroundings. It starts to make its way towards Zarmir who is the closest.

“By the light of the gods, be gone demon” Tall says clutching the holy symbol that hangs around his neck. The small cross warms under his touch. A large purple beam falls from the heavens, engulfing the creature in blinding purple light. When the beam stops, the orb stands seemingly unaffected. The metal glows purple. The creature sets its glowing red gaze towards Tal and in the same second makes a run towards Tal.

Zarmir tightens the grip on his glaive and takes his first confident step towards the purple glowing metallic creature. Each step comes down quicker and harder as his years of training start to set in. He closes the distance as he feels streams of sand being kicked in his direction. When in range, Zarmir leaps at the creature, swinging his glaive at the creatures back. The iron glaive meets resistance. Sparks fly as it begins to cut into the hull of the orb. The metal rings that ornate the back of the blade jingle wildly as it starts to slowly cut through. Purple glowing metal starts to bend under the blade until it gives, leaving a the creature with a large wound on its back. A black ooze starts to seep from the wound. A claw swings at Zarmir in retaliation, but instinct kicks in and he deflects the attack. Zarmir takes his chance and swings at the joint between the claw and the arm. The blade catches and the sound of metal tearing fills the field. Zarmir’s glaive goes through and the offending claw lands lifeless besides him.

Zarmir doesn’t see the second claw attack. It moves too quick and swipes him at his side. Pain shoots through his body as he is lifted from the ground and thrown from his position. The armor below the claw bends and cracks as he tumbles over the sand leaving small clouds of sand and dust. He lands breathless. The side of his body hurts. He struggles to stand. His ears ring and his vision has blurred. It takes him a second to realize he no longer has his glaive. It takes another for his vision to return and find it lying halfway between him and the beast. He takes a step forward and a bloody cough escapes him.

The creature is upon Zarmir before he can take another step. It towers over him. The purple menacing glow looking down at a defenseless and hurting Zarmir. It’s arms stretch out for one final attack. Zarmir stands his ground. He lifts his left arm to try to ineffectively shield himself from the creatures final blow. The claw comes down quicker than Zarmir remembered. More precise. More deadly.

It lands with a heavy clank as it digs into Jalila’s metal kite shield. It scratches at the symbol of her holy order. Her arms start to shake. She mutters a small incoherent prayer. She clenches her teeth, digs her heals in deep into the sand before successfully swinging away the attack. She clutches her long sword and swings. The blade catches metal as sparks spray back at Jalila’s unflinching face. Her muscles begin to burn but she pushes on. The blade goes through and long arm drops besides the creature. It stumbles back a bit.

Varus sees the opening and fires his crossbow.  The bolt flies over the sand in a loud whirls as it flies through the opening left in his back. There is a loud clanging sound as the bolt bounces around the creatures insides. With that, the creature’s arms retract within itself leaving behind a large glowing purple orb. It begins to spin, kicking up a large cloud of dust as it rolls towards the other end of the ring. The loud sound of gears reaches out from behind the cloud.

“You good” Jalila asks, her breathing has become labored and heavy. A bead of sweat runs down her forehead.

“Ye” is all Zarmir is able to let out before another bloody cough escapes his throat.

B.U.D with a clear line of sight claps his hands together. Under his breath he lets out “let the mother ship give you strength”

A calming warmth comes over Zarmir. The pain in his chest dulls and his breathing eases. His bleeding wounds begin to close. With his newly found energy he runs towards his glaive. This time there is no cough to interrupt his trot.

At the other end of the ring, 9 long renewed claws extend from the orb. The wound at it’s back has mended. It’s red glowing eyes scan the field, and it starts to speed forward. Again, making it’s way towards Zarmir.

“Let your light fill the darkness” Tal exclaims with his hand clutching the small tin cross around his neck. A purple light, this time originating from his free hand, shoots towards the creature like an arrow. The creature sees it in time. It drops its shape into a ball and the guiding bolt flies over where the creature was. It catches itself and continues forward. A bright blue beam catches the creature on its side leaving behind a deep darkened dent in the armor. B.U.D. stands at the other end of the beam’s trajectory, his hand extended with his two long fingers extended. Seeing that he hit the target, B.U.D starts to clap.

The creature sets his sights on B.U.D. It begins to take deep confident steps towards him, quickly closing the gap between them. It moves much more quickly now. It is clear that creature is out for blood.

Across the ring, Varus has taken aim. A bolt releases from his crossbow, hitting the creature in a reaching arm. It stumbles from the impact, but only for a moment. It continues forward. The creature turns it’s head towards Varus. It’s soulless gaze locking onto his position. A small hole opens up at it’s side releasing an arrow towards varus. Before he can react, the arrow lodges itself into his left shoulder. Pain isn’t foreign to Varus. His childhood was full of pain and this was nothing new. But Varus is also human and he can’t help but to wince as the arrow pierces his skin and digs himself into his flesh. He feel a warm liquid start to flows down his shoulder, soaking  

The creature continues towards B.U.D. B.U.D closes his eyes and whispers a silent prayer as he reaches for his mace.

Zarmir rushes forward, glaive in hand. The rings on the end of the blade begin to jingle with each step. With a quick leap, he brings his glaive down, this time full of fury and rage. His glaive meets metal. His muscles burn, his breathing becomes labored as the glaive slowly makes its way through the creature’s arm. It falls to the ground; it flops once before it remains still. Zarmir continues, this time lunging at the creature. His blade pierces the creature, this time it meets little resistance as his glaive sinks deep into the creature’s side.

The giant purple orb stops moving and turns to Zarmir. Zamir watches as gears turn slowly within the beast. A claw comes down for another attack but this time Zarmir is ready. He raises his Glaive and deflects the claw leaving enough of an opening for a swift and precise strike. The claw falls to the ground and twitches before it lays there motionless.

A crossbow bolt flies over Zarmirs shoulder. The wind lightly tussles his hair. It pierces on of the creatures red glowing eyes and it explodes with small bits of glass. The creature stumbles back. Each step more unsure than the last. It uses its desperate moment to sends another desperate claw attack at Zarmir. Zamir deflects but one of the claws is able to leave a deep burning cut on Zarmir’s face.

A third claw comes down, but this time it meets the face of Jalila’s shield. Her heals dig deep into the sad as the force of the claw attack moves her back slightly. With the impact still resonating over her body, she pushes the claw away. Her forehead begins to cover with sweat. Her muscles burn and her strength begins to give. Rage fills her. It can’t end here she thinks as she makes a last desperate push at the claw, pushing it away. The blade of her long sword follows. It sinks into the creature’s metal armored arm, this time it cuts like butter. The claw lands creating a deep crater in the sand.

The orb tries to mend itself. It tries to run away but instead is met with two more guiding bolts, one at each side. It turns its head, searching for a source. A bolt comes flying towards the creature. It finds the other eye. It sinks in deeper into the skull of the beast. It digs itself towards the back and finds itself at the center of an expertly drawn magical seal. The seal erases under the arrow. The creatures yes go dark and it falls over, lifeless.

Toula claps and laughs loudly. Her hands come together for a slow clap as she jumps from her seat into the ring. She walks forward slowly.

“Well, you done it” she exclaims loudly “I am impressed”

The Whole Story