Tag Archives: 5th edition

D&D Homebrew: Merchant Bot

I want to take a moment to write about another homebrew I have added to my game. Because of the time crunch that exists at my table, I have to find way to automate a lot of the processes in the game to optimize the session. This also means there are aspects of the game I need to cut out.

My players hate shopping. They are mean to the shop keeps or don’t talk to them at all and as much as I try to make the shop keep interesting and engaging, my players are only interested in getting to the next leg of combat. There is nothing wrong with that, that is just the truth of my table. As a result, we do shopping outside of our game session. Now the prices are set to what they are unless the player wants to haggle, then they must do the work and haggle and talk with the shop keep. Why? Because I want to play too.

Now for selling items, we’ve come up with a sort of gambling mechanic. Now story wise, this will be an NPC follower of the party. One whose only job in the party will be to carry around the junk the party doesn’t want and sell them when they arrive in town. You can adjust the responsibilities this NPC has to better fit your campaign, but in mine a follower that is a mule is fine enough. I do not do combat with this NPC or make checks with them. In combat, you can ignore him and say he hides or holds his own but I don’t see the point in making roles for him. This should be about the party, not the random bot you made for them. You can however, set him as a target to add complexity to the combat. She can’t sell if they are dead. And if they lose the NPC, make them work to gain another. If they keep killing off their npcs, maybe no one will agree to join them. You can have fun with this.

Now for the mechanic.

The players will give the NPC the items they don’t want. Armor, weapons, and other junk items that are worth gold. You as the DM keep track of the price on all of these items. I use the DND Beyond pricing, but you can use whatever you want as long as it is consistent. You keep the tally until the party makes it to town. Then, the NPC will take a few days to sell the items. I roll a d6 because I want to roll dice. One member of the party will then roll 1d100. The result of that will be how much of the total they will receive.

For example, if they collected 100gp worth of junk and the player rolls a 60, they only get 60g. I suggest rolling on a computer or app so you get more variety but rolling dice is just fine.

If the players want to try to haggle to get the better price, that is always an option. The caveat being that they can either roll the d100 or try to haggle. It wouldn’t be fair if they roll a one and then they haggle for the better price. What they get is what they get.

So far it has worked pretty well. My players always opt out for rolling dice and it is exciting to see the how much of the cut they receive. I charge my character a wage for the NPC. You can choose the rate that goes for. The NPC can quit if they are mistreated or if life gets too dangerous so they should be actively trying to keep him or her happy like some kind of Tamagotchi. You should also think about setting a carrying capacity to try to limit any abuse. My players at least will take advantage of the lack of carrying capacity and try to steal enormous items in the hopes of being imaginary billionaires.

Let me know what you think? Is there any ways that I can improve this system?

Mad Mage Chronicles – CH6

The Fight at the End of the Hall

This story is part of a larger series based on the published adventure “Waterdeep: Dungeon of the Mad Mage”. There will be spoilers.

Source

The party continues through dark desolate passages of ancient dirty stone. Black soot and long deep scratches cover these tunnels. They record the history of the dungeon. The party steps over pools of dried blood and broken decomposing bodies. The further them move in, the mustier and warmer it gets. Drips of water can be heard somewhere in the darkness. Roakala leads the party with the dim glow of her new blade guiding her. She eyes for danger with each cautious step she makes. She steps on a piece of discarded bone, it shatters under her wait but she seems to take little notice. Instead, she moves forward until she enters a small room.

Here is where the tunnel ends. A room etched at the end of the hall. A room full of the remains of failed adventurers. Bodies, both whole or in pieces, are scattered in small piles. Those with flesh intact rot away slowly in the darkness. Those who aren’t have long since become bone and are now lost here forever. Roakala pauses for a moment, her eyes trying to make sense of the scene before her but her eyes begin to water from the foul odor that assaults her nostrils. The party moves in carefully, each scanning the room for dangers or valuables. As the party makes its way around the room, carefully trying to stay close to one another, two piles of discarded flesh begin to move. From them sprout large floating flesh creatures with bodies like brains and beaks for mouths. Attached to each are long tentacles that wave wildly below them. They raise with loud deafening screeches.

Source

“What the fuck is that?” Roakala lets out as she moves her sword and shield into position.

“They’re Grell. Watch out for their tenticles, they’re poisones” Diljaris replies.

Before she can say anymore, the Grell is on top of her. Its skin slimy and full of discolored ridgels. It swipes at her with its long heavy tentacles. The force of the impact knocks the breath out of her. The tentacles wrap around her tightly and begin to carry her off. She coughs and gasps as she struggles to breath. The monster pulls her to its mouth and takes a nip at her with its sharp beak. She screams in agony as the beak tears into her flesh, ripping through her robe. Warm blood begins to seep down her shoulder. The monster turns and begins to take her away.

Roakala takes a step to help her the young dragonborn, but her path is blocked by the other Grell whose tentacles flare angrily and its beak snarls violently. Tentacles snap towards the Orc like whips, but Roakala’s instincts kick in as she doges and blocks the incoming flurry. She quickly closes the gap between her and the Grell who now faces her. Its eyeless face turns to her and takes a large nip at her side but instead of the soft Orcish flesh it excepted, its mouth bangs against the cold metal face of her shied. The force of the impact shakes Roakala to her core. It forces her to step back as her arm shakes under the weight of the monster’s attack but she stands strong. Sweat begins to form on her brow as she attempts to create an opening for her blade.

Diljaris begins to regain her breath as the shock from the blow begins to wear off. She begins to catch her breath. The grip on her body tightens as the slimy grey tentacles squeeze at her side. With the little breath she is able to mumble in an ancient tongue. Her eyes begin to glow blue. Her fingers spark with a bright blue flame. Where her burning hands she shimmies to touch the beast. Its skin begins to sizzle under the heat of the magical flame. A sudden burst of blue fire leaps from her hands, singing the creature. It screeches in pain and drops her to the ground. Diljaris lands in a loud and painful thug, once again knocking the breath from her lands. With the little strength she is able to muster, she stands up slowly. She takes wobbled labored steps away from the beast as the smoke and scent of burning flesh surrounds her.

Drugnar watches the dragonborn get swooped up and dragged away, he takes a step before the monster is able to make it far. He watches as the dragon born drops to the ground and struggles to make her escape. He moves as his legs can take him. Each step landing with heavy metaled determination. His right hand reaches for the pendant around his neck. Another gold coin hidden under his armor. This one houses the image of a beautiful woman carefully carved on its face. Drugnar moves himself between the monster and Diljaris and reaches out to touch his wounded ally.

“Sune lend me your light. Protect this creature as your own. Give her the strength to move forward. To continue to see the beauty of this world.”

There is a moment of silence as the two continue to move slowly. Suddenly, the coin in his hand begins to glow softly. The light spills through the cracks between his fingers. His left hand begins to glow warmly over Diljaris’s blue scales. Her steps begin to quicken as she appears to have newfound strength to move her forward. She no longer clutches at ther ribs, but moves quickly to make distance between her and the Grell. “Thanks” she expresses the two move away from the assailant.

An arrow flies by them from the darkness. It wisps by Drugnar’s head and connects with the floating monstrosity. Gorak stands at the other end, loading a second arrow onto his bow. He squints into the darkness, takes a breath and fires. The second arrow whiles through the air, piercing into the cold grey flesh. Drops of blood spray out, splashing against the filthy dungeon floor. A small river of blood starts to make its way down the shaft of the arrow. The Grell begins a hastened retreat. Blood drips bellow it, creating a trail in it’s wake.

On the other side, the second Grell is still locked in combat with Roakala. It snarls and flails against the orcs shield. The Grell makes quick swipes against the orc who has no choice but to move back and look for an opening. The Grell continues to make careless attacks, landing in loud cold slaps against the floor of the dungeon. Roakala dodges them, using the momentum of her movement to quickly close the gap between her and the monster. Before the Grell has a chance to react, Roakala is near the beast. She takes a strong confident swipe at the monster. The blade slices through the skin, leaving behind a deep gushing would and pain. In its desperation, the Grell takes swipe at the orc, but Roakala proves too fast. Instincts kick in and the blade comes down against the assailing tentacle. The blade swipes through easily. It’s soft glow momentarily obscured by the blood that slowly drips down its face. A large half of tentacle drops on the floor besides her. It flails uselessly without it’s body until finally, the last bit of life it held fades away into the darkness surrounding it. The Grell turns to run. It begins to float away in fear leaving itself open to Roakala’s third attack. The blade swipes quickly towards the retreating beast, slicing into unsuspecting flesh. It screeches in undeniable agony as it hastens it’s retreat.

Diljaris now stands more confidently, although her hands still shake. She closes her eyes, takes a long calming breath as she begins to recite the ancient words that fill the pages of her book. Her tail wages in a circle, her hands flail above her head. Her eyes glow blue as flames erupt from her hands. She goes silent as her eyes glare down the retreating monsters. ‘With this flame, I purge you from this world”. The flames launch from her hands, landing and creating a large explosion that engulfs the two Grell. The room fills with blinding light. When the fire fades and the room dim, the two Grell are left blackened and still burning. They float away weakly, their tentacles no longer flailing but instead left singed and curled against their scared bodies.

Drugnar takes advantage of the situation. With holy coin in hand he begins to say “Sune, mistress of beauty, show these beasts your light!” A flash of light chases down the farthest Grell. Instinct kicks in and the Grell moves out of the way. The soft glow of the spell reveals the battered beast and its desperation. It crashes against the wall. Small bits of it crumble to the floor as the Grell passes by, still in its attempt to escape. An arrow whiles into its back. This time instinct fails the creature. The arrow digs itself deep into the Grell’s body. Large spouts of blood poor from it. It falls from the air and squirms as it’s last ounce of life escapes it.

Gorak turns his head to the last remaining Grell who continues to burn and move through the darkness. His eyes squint as he takes careful aim. The arrow finds its place in burnt flesh. Agony and terror echo inside the last desperate squeals of the retreating Grell. In its desperation, it never noticed Roakala closing the distance until her cold glowing blade sunk deep into its flesh. Blood pours out of the wound and washes over Roakala’s hands as she uses all her strength to continue to cut the beast. The Grell grows heavy on her blade as blood as entrails begin to spill from the new wound. She takes the blade out, the blood drips over the runes making them illegable. The Grell drops heavily on the ground, lifeless.

The party stands in silence, still weary of danger, still searching for hostiles.

“Good news guys” Diljaris finally says, breaking the tense silence “You passed the test. Congratulations”

Modular Dungeons of the Mind

I ran a dungeon crawler the other day over discord using only theater of the mind and flashcards.

I usually use Foundy VTT to run my games but I wanted to switch things up and focus on the story telling and roleplaying aspect. What I did isn’t a particularly innovative idea, I borrowed a few elements from a few places. The most notable of the sources is little dungeon crawler by the name of One Deck Dungeon. The idea is simple, I grab a bunch of flash cards and design a room on each. A room can be a trap they overcome, a random room with secrets that they players can discover, or encounters. I create other complications such as dead ends or scenarios they have to overcome like a random cavein. Time is important in my campaign so I assign each card a difficulty and time associated for that difficulty. Because mine is a large dungeon, easy is 1 hour, medium is 2 hours, and hard is 3. If the room needs a detailed description, I write it on the back. I then shuffle the deck. The entranced of the dungeon is a good place to set the scene. Then you start drawing cards and playing them out as they go.

I like the randomness of drawing cards but you can have a strict order to follow. The key here is having certain challenges that they have to overcome rather than having them needlessly explore a large dungeon. There isn’t anything wrong with exploration, it’s just that for my table time is limited so exploration is cut out. Not all if the cards have to be encounters, you can add npcs or moments where you can allow for roleplay to switch things up. In one of my rooms, the challenge they had to overcome was to play Pictionary so we played Pictionary for a bit and that was super fun. You know your table so try to design things around that. If you are worried about leveling, that is not a problem. I design the rooms and the difficulty but I don’t include any monsters. That way, I can reuse them down the road and if they happen to level mid dungeon, I can adjust the difficulty.

Be sure to include doors and secret doors so that the players have a choice on what they have to do. At the end of the session, you can piece the dungeon together and see how far they have gotten. If you are doing a multiple level dungeon or if there is a boss at the end, I rolled a 10 sided dice and after that many rooms, I mixed a stairs card and shuffled the deck so when I pull it from the dwindling deck, they move on to the next floor. You can also decide the number when it seems appropriate to the plot. I like a bit of randomness in my games and it makes sense in the context of the game.

Why did I choose to run it this way?

Not everyone at my table has a top of the line gaming rig, I don’t either. Some people have Chromebooks that they use only for streaming and that’s ok. While Foundry is not particularly recourse demanding, we do hit a few issues here and there because of technical difficulties. I have run dungeon crawls online before on Roll20 and Foundry and found that it isn’t worth the trouble for my table. The biggest issue was that the large maps crashed the programs or made them painfully slow. We spent more time resetting and refreshing than on the actual dungeon crawl.

The non-technical issue is that the size of the map made my players to weary. We spent too much time in meaningless rooms and choosing what hallways to go down. Also, some of my players would get antsy and move through walls and ruin the surprise. Or, I would end up moving them to the next plot point and there was no real reason to have all of these hallways and rooms. I could have done a mix of theater of the mind and have maps for the important rooms, but I wanted try something new and I didn’t want to spend the time looking for maps.

Again this is all based on my group, and my group likes to speed run so if you have a group that enjoys the exploration, design as much as you need.

I will go back to using the VTT and actual maps when they clear this dungeon, but I thought it was a good way of giving my players a new experience. Let me know what you think.

Disclaimer: I am not associated with any of the links or products I like to, I just didn’t think I have them for people who want to learn more and the links provide the best explinations. Cheers.

D&D Sessions – Character Introductions

This is part of a series. Click here for the whole story!

Tal and his brother Zarmir stand in the middle of the crowded field. Zarmir nonchalantly musing about while, fiddling at his cape. Tal makes a quick scans the signs until he finds the grouping that includes their last names. Tal takes the lead and guides his brother through the crowds of students and parents to the table with the letters “Ne-0” printed in front of it.

The two make an unusual pair. Those who look at them would never guess they were brother. Tal is a slender red skin Tiefling, with his hair raven black hair falling to his shoulders. His eyes are a bright yellow. He has two large ram’s horns that come out the front of his forehead and loop around his ears.  There is a freshly polished and painted lute that is strapped to his back. He is dressed in fine linens and would almost resemble a noble if his pants and boots were not sullied with mud and dirt from his travels.

Zarmir the other hand is a stout and tall human male. His broad shoulders and large arms prove to the world that he tirelessly spends his time training. His blue eyes scanning for trouble as he follows his brother. His short black hair is neatly kept. In fact, he keeps himself neatly. His suit is freshly pressed and his boots and pants don’t have a spec of dirt on them. His clothes are all brightly adorned with gold trimmings and his Northman family crest perfectly embroidered on the chest of his jacket. He uses the cape to slightly hide this small detail. Zarmir gows impatient with the whole ordeal. He just wants to get back to training and get stronger.

Tal gets them registered.  They receive a sheet with the words “Sylvan Towers 304” written under room assignment.

“Cool we got the same room” Zarmir says, unable to hide his excitement “we aren’t going to be separated after all!” Tal nods, sharing in the excitement.

Tal thinks for a second. He has seen this name before. He remembers passing the dorm room on their way to sports fields. He remembers how to get back to it.  

“Come brother, I remember the way” Tal says confidently. Zarmir shrugs and follows him without question. Tal was always better at these kinds of things.

Image by Zandria Ross from Pixabay

The brothers are the first to arrive. The door reads 304 and it is decorated with five small pieces of parchment, each with a different name. They recognize their own names, but not the other three.

“I guess we have roommates” Tal says as he reaches out to open the door. The door opens to a large living space, cluttered with neat stacks of boxes, chest, bags and other miscellaneous items. There are 3 reading chairs scattered about the room. There is a small empty fireplace at its center for the winter months. There are two bare shelves on opposite sides of the room.  There is a large window at the end of the room that looks out to the snow-capped mountains behind the school. Under it, a small table with two chairs neatly tucked under it. The large room empties into 4 separate rooms. Each room comes with a bed and a desk, but there is one with a bunk bed. That room is slightly bigger meaning that one of the singles is slightly smaller.

Tal takes a seat on one of the reading chairs and starts to play with his lute. He tunes it for a bit before fiddling with a scale he enjoys. Zarmir finds an empty space on the ground that fits his frame and drops to the floor to do pushups.

Image by Grae Dickason from Pixabay

Jalila makes her way through the crowd effortlessly. Crowds don’t bother her. She is used to moving through the busy city streets of Rexxentrum, and this was a lot more spacious. She looks down at the piece of parchment she was given at orientation. The words “Sylvan Towers 304” neatly written under room assignment. It doesn’t take her long to find the building. Jalila walks down the busy hall. She passes open doors with people talking loudly inside. She passes others carrying large boxes. She reads the numbers, each one getting closer to 304.

Jalila is an unusual creature. Her soft brown completion seems to glow even in the shadow. Her eyes are a pretty golden amber color and one might argue that she is unnaturally beautiful. She doesn’t quite look human, although she mostly is. A symbol of Bast hangs around her neck. In her plain navy blue soldier’s uniform, she stomps through the halls confidently. Some people will stop and stare but she doesn’t take notice, she has a mission.

The door opens and Jalila barges in. Tal stops playing his loot and stares at the curious new figure who now stands at the front of the room. Zarmir continues doing push ups.

Looking at the two guys in her room she says “Oh, so the dorms are coed. Cool. Nothing I haven’t done before.” She takes in the layout of the room. It’s nicer than any place she’s ever stayed at. My name is Jalila. What’s your’s?” her voice assertively filling the room.

“My name is Tal and this” pointing at Zarmir who continues to do push-ups “is my brother Zarmir.”

“ The r is silent” he adds from the floor.

Overcome by obvious bewilderment, she stares at the odd pair and asks “How are you brothers?”

“Adopted” Zarmir adds as he finishes the last of his set. He stands up, towering over Jalila and adds “He’s my adopted brother” Zarmir flexes slightly and inspects his biceps for progress. Satisfied, he puts his hand on Tal’s soldier “We grew up together so as far as I’m concerned, he is my real brother”

“That’s sweet” she replied. She understands the bond between an adopted family all too well. Her guard drops a bit, but the room fills with an awkward silence. Zarmir, looking into the rooms, is the first to break the silence. “I want my own room” he says as he continues with his inspection. He chooses the room he believes is the biggest and begins to fill it with his belongings.

“I don’t mind getting the small room” Tal says as he begins to gather his things. Jalila shrugs and walks towards the last single. She tries to hide the excitement of finally having her own room.

Image by Free-Photos from Pixabay

The door opens a third time. Varus, another tall human, barges in without saying a word or acknowledging the inhabitants. He’s dressed in dark brown leather. A hunter’s cap with the rim bent up slightly. His face is scared and an eyepatch covers his right eye. A small crossbow hangs limply at his side.  He passes the group wordlessly and walks up to a bare wall. He clears his throat and without looking away lets out “My name is Varus Silbarian. What’s your name? Why are you here?”

Tal confused by the new stranger’s mannerism replies “Um. I am Tal and I go to school here. This…”

“I wasn’t talking to you!” Varus interrupts sounding completely annoyed. He turns back to the wall and says “yeah I’m doing pretty good, how are you?”

Tal blinks, unsure on how to react. Finally he gathers himself and a bit annoyed asks “Im sorry…Who are you speaking with?”

Without turning away from the wall Varus says “I’m just talking to Dorthy.” The other two watch, confused by the whole situation.

“Ah Dorthy the door” Tal says, attempting to keep the conversation civil. They would be sharing a room after all.

“Dorthy is not a door” Varus turns looking offended.

“Ah Dorthy the wall, makes sense” Tal says as he rolls his eyes. He does not like this guy.

In an effort to break the awkward tension in the room, Jalila changes the subject. “Does anyone know what the test is on?”

“I hope it’s not a written test” Zarmir shrugs “I don’t know shit”

“Yeah” Tal laughs in agreement. “No one told us there would be a test, I didn’t see it on any of the introductory materials.”

“I don’t think anyone knew. Its kind of weird that they give us a test so early in the year.” Jalila continues trying to keep the conversation going but the conversation fizzles out naturally and they continue to unpack in silence. Tal takes it upon himself to break the silence once again by playing his lute. He plays relaxing melodies for his roommates to unpack to. No one objects.

Image by Computerizer from Pixabay

Across campus, the robot continues to try to get registered, but he is distracted. Ha has never been around this many people, nor has he been to a school before. At this point, people have started avoiding him, creating a clear perimeter around him.  They can’t help but to gawk at B.U.D. and they have good reason to. His body is entirely metallic. The platting that covers his body shines like in the sun. It isn’t flesh that connects the large pieces of armor together, but wires and cables visible through exposed patches. He towers over the crowd, peering over the heads of all the other students and their families. He moves slowly through the crow, distracted by all the new around him. He continues to grab at loose accessories and items until people no longer walk near him.

Eventually B.U.D makes it to the front of the correct table after trying all the other ones. He is intrigued by the concept. A tiny human woman hands him a  piece of parchment. It reads “Sylvan Towers 304” written under room assignment. Without looking at the sheet, he grabs it and sticks it in his mouth.

“Wait no! you need that” a panicked hand reaches up to grab at the sheet of parchment. B.U.D. spits it out, not fully understanding why he couldn’t eat the paper. “It tells you where you need to go” the small woman adds, shaking her head at the strange creature.

“Can I have one of those then?” B.U.D points at the stack of papers on a table behind them.

“No. You need to go find your room” she says slowly, “ You’re in Sylvan Towers 304. Just follow that path and you will see the scenes. I’m sorry I don’t mean to be mean but I have more people I need to help. Good luck and welcome!” She tries desperately to sound enthused. B.U.D nods and walks away from the table down the suggested path. He continues to get distracted by everything.

Image by Free-Photos from Pixabay

The door opens a fourth time. B.U.D. Stands on the other side with his arms full of pieces of parchments, like the ones posted on the room doors. “Can you believe they just leave these for anyone to take?” he adds as he walks through the door. He takes a step inside and pops one of the pieces into his mouth, this time swallowing before anyone could react.

He looks around, the 4 who were already in the room stare back blankly.  astonished and confused by this odd specimen, no one knows quite what to say.

“Hi” he finally says, breaking the minutes of silence. “My designation is Biomechanical Universal Diplomat, but you can call me B.U.D. It is very nice to meet you all” he adds with a slight respectful bow of the head. Taken aback by the tall new creature in the room they all introduce themselves. B.U.D towers over his new friends.

“Oh man. Check this place out you guys, and girl. Its so big!” He says as he walks to a corner, inspects it for moment and says “This is a pretty cool corner. Did you guys see this corner? I claim this corner if no one has claimed it yet!”

“No…that’s fine” Tal says, not quite understanding the situation. “Do you not need to sleep”

“I do a bit, but that’s why I picked this awesome corner.” Bud pops another piece of parchment into his mouth. The others look at him curiously. “Oh do you guys want some? They have these everywhere.” He begins to offer a sheet to Zarmir”

“No I’m good” he answers “I’m just going to be in my room. I will see you tomorrow.” And with that, he closes the door behind him. No one else takes his offer, and he gleefully continues to snack on parchment.

“Why are you eating parchment?” Jalila asks finally.

“I’m collecting data” B.U.D replies.

“Data? Data for what?” Tal joins in.

“Data for the Mother Ship”

“What’s the Mother Ship?”

“It’s the mother ship. I was sent here to collect data for the mother ship.”

“Sent? Sent from where?” Tal continues to ask. It seems the more he talked to B.U.D, the more confused he seemed to become.

“I was sent from the mother ship” Clearly this conversation wasn’t going anywhere. Tal gives up on his interrogation.

They spend the rest of the night unpacking and exchanging more awkward conversation. They talk about what they think the test, but no one does anything to prepare for it. They all go to bed, all sharing different levels of anxiety. A new chapter to their adventure has just begun.

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