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Why Alchemy RPG is the Best Virtual Tabletop for Storytelling

Introduction

I have been running my recent campaign with Alchemy RPG, and I have a few opinions that might prove helpful if you are in the market for a new TTRPG. I have run a DND module and am currently running Mutant RPG. I also bought both modules I’ve used to run my games, but the books were given to me by the publisher to review for my blog. That said, this will be my honest review of the virtual table top.

What is Alchemy RPG

Alchemy RPG is a VTT that aims to enhance games played through theater of the mind. It provides players with not just the rules they need to run their games, but modules with striking visuals and powerful soundscapes to set the mood. The platform has an expanding library of sounds, visuals, and systems to explore, but players have the freedom to run their games with their own media. If you only run your games online, Alchemy does have voice, text, and video chat function. This is great for those who don’t want to have another program open. There are also some nifty features for content creators who like to stream their games online.

Running a game on Alchemy RPG is free. A GM can host up to three games for free, and players can create/import up to three characters. There is a paid subscription service. $8 a month or $88 a year gets you unlimited characters, campaigns and universes. Games can be run from the many available modules that can be purchased in the shop, but there is nothing stopping a game master from programing everything by hand. While GMs can make due without modules, they grant access to resource books, pre-programmed functions and items, and tailored visuals and sounds. It also saves a lot of time.

Review

Alchemy RPG has interesting functions and unique offerings that should be considered when choosing a VTT, especially when running games through theater of the mind. While the game does offer options for battle maps and quick combat, other VTT’s handle combat and battle maps better.

It took me a couple of sessions to start enjoying Alchemy, but it was mostly because I was set in my ways. I have used a few different VTTs trying to find the right home for our games. I look for something that is easy to use, even easier to teach, and has cool features for combat. At least it was at first. As we’ve grown together, combat on a map became less and less important. I enjoy the story telling part of the hobby, and my campaigns saw the shift to theater of the mind.

I made my shift to Alchemy because I wanted a VTT that let me focus on the story telling, gave me access to the rules, but was easy for my players to learn. Alchemy does all of that, and I have the option of running combat on a map if I really want to.

Setting up a campaign in Alchemy is incredibly easy. If you use the modules, you just need the funds to do so. If you have the time, inputting all the rules, creatures, items, and visuals is easy but time consuming.

Onboarding players is incredibly easy. Not everyone at my table is tech savvy, so I always try to find solutions that is the least work. The last thing I want to do is frustrate my players before the game even starts. Character creation is both systems was very easy, especially for my less savvy players. I do like that I can edit character sheets from my end if they ever gets stuck tho.

Running the actual game is great. The moving visuals create a striking backdrop, and the UI is clean and easy to navigate. Clicking through the different menues, switching between characters, and most importantly, rolling is all easy to do. The audio is a little hard to hear, but you can always add your own and at least it isn’t distracting. Most importantly, I love how easy things are to set up, like on the fly encounters, or creating new units or items.

My only complaint is that you still need a rulebook even if you buy the module. I found some of the bock of texts hard to read and navigate, especially when running a prewritten adventure. This might be the font and my dyslexia, but it is a problem I have. It is not undoable, but searching a PDF or flipping through a book is a better experience.

Overall, I love Alchemy because it doesn’t distract from the narrative. Being easy to learns means we can start quickly. Everything being preprogrammed and working properly not only cuts my prep time, it means we spend more time playing the game. If you play tabletop RPGs to create a collective story with your friends, I don’t think there is anything better than Alchemy RPG.

Alchemy VTT Hosts Free Seminars for the Horror TTRPG, Vaesen!

The team at Alchemy VTT is holding 1-hour workshops to teach players how to play Vaesen. Alchemy VTT aims to create an immersive experience that is easy to use and even easier to stream to your favorite platform. With features like integrated video chat, automated NPCs, and animated spells and effects, Alchemy VTT is sure to be a spectacular hit at some tables. You will need to buy your content and pay a subscription for added features, but it might be worth it for the experience it provides.

The seminar will feature the official Vaesen module for Alchemy VTT. The team will go over how to get started with game and character creation, and showing off some of the immersive gameplay Alchemy is capable of. If you are interested in checking out Vaesen or Alchemy VTT, make sure you sign up for one of the available time slots. (As of writing this)

DATETIME
12/27/20236 AM
12/28/202310 AM
1/2/20242 PM

I was sent a book to review before this announcement, so I’ll be joining the seminar for the free overview. I also don’t mind looking into a new VTT. The trailer made it look like such a neat experience, especially with all the integrated features.

The event is free to join, all you need is an Alchemy VTT account and you must join the official discord. It is really cool to see a VTT work closely with developers to not only create a catered experience for their players, but to also onboard new ones. So if you have an hour to spare and want to check out a new game, make sure you check out the seminar! Seats are filling up fast!

If you enjoy these updates, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.

What is Vaesen

In dark forests, beyond the mountains, by black lakes in hidden groves. At your doorstep. In the shadows, something stirs. Strange beings. Twisted creatures, lurking at the edge of vision. Watching. Waiting. Unseen by most, but not by you. You see them for what they really are. Vaesen.

Welcome to the Mythic North – northern Europe of the nineteenth century, but not as we know it today. A land where the myths are real. A cold reach covered by vast forests, its few cities lonely beacons of industry and enlightenment – a new civilization dawning. But in the countryside, the old ways still hold sway. There, people know what lurks in the dark.

They know to fear it.

– From the Free League Publishing website

Vaesen is a horror RPG where players solve supernatural mysteries. The art is beautiful, and the flavor is fantastic. I’ll need to run a few games in the system to judge it even further, but it has my attention. The core book will have everything you need to get started, like the rules, pre-generated characters, and a prewritten mystery. If Vaesen appeals to you, make some time to join in on the seminar.

Where to Buy

You can pick up the core book from the official Free League Publishing website ($52.91 + shipping). You also get access to the PDF so you won’t have to wait to get started. The core book is also available on Amazon ($64 book only) and DrivethruRPG ($24.99 pdf only).

The Core Rule book includes:

  • Ten ready to use archetypes let you create a character in minutes – or use the included life path tables and let the dice decide.
  • Quick and flavorful rules for combat, investigations and horror.
  • Rules for developing the player characters’ headquarters during campaign play.
  • A detailed gazetteer of the Mythic North setting and the town of Upsala.
  • A score of bloodcurdling vaesen to encounter, all beautifully illustrated by Johan Egerkrans.
  • An introductory Mystery called The Dance of Dreams.

Why you should use Foundry VTT for your next campaign

I’ve started prepping to run my first campaign of Dragonbane and am very excited to try a new system. My group is scattered across the U.S., so we play online through a virtual tabletop. We’ve done theater of the mind and used Roll20, but nothing has scratched the itch for running a game like FoundryVTT. I am not affiliated with Foundry, but I wanted to share my experience with the product in hopes of helping those of you who are still shopping around for something better.

I started with Roll20, and it’s not a bad option, but it left a lot to be desired. I haven’t used it in a while, but when I did, the setup was slow, the client was clunky, and a lot of the cool features were behind a subscription. I did some digging, and the alternatives at the time were Tabletop SimulatorOwlbear Rodeo, Fantasy Grounds, and FoundryVTT

Tabletop Simulator

Tabletop Simulator is fantastic if you play board games. While it is a little clunky, you’ll have access to just about any tabletop you can think of. I’ve used it for card games and Warhammer, but it felt a little too clunky for D&D. I didn’t want to make people buy anything a new program, and some people in my group didn’t have the hardware to run it. 

Owlbear Rodeo

Owlbear Rodeo is free, and a solid choice. It has everything you’ll need to run a campaign, but you’ll be limited in how much you can upload unless you pay the subscription. When I first looked at Owlbear Rodeo, the client was a lot more basic. It looks like they’ve made improvements and added features since, and it looks good. I recommend you check it out for a free alternative. 

Fantasy Grounds

Fantasy Grounds was the VTT I was considering the most at the time. It had official integration of D&D, some cool automation, and a very cool UI. The problem I had with Fantasy Grounds was the price. The license is $149 for the Game Master license, and you have to buy all the books. I already own a few, and I didn’t want to buy them again. You only need the Game Master license to run a game. Players can join for free. You can split the cost with your group, and this option becomes a bit more manageable. This is a solid option if you and your group are playing together for a long time, and want a VTT that isn’t much of a hassle. There is a demo available that you should try before you spend any money. My group was relatively new, and I didn’t want to ask for money.

Foundry VTT

The only option I had left was FoundryVTT, which was new and up-and-coming. FoundryVTT seemed to have everything I needed. I could add walls on my maps for vision, roll in the client, and run it through a browser. With a few modules, I could achieve the automation and customization I wanted for a more manageable cost. FoundryVTT is $50 for a lifetime license. Only one person needs this license to run the game. There is a demo available I recommend you try. 

Your game is hosted locally, so the only limitation is your hardware. If you have a slow connection or computer, you can create your own server through something like a Rasberry PI, or throw it up on one of the many paid server options. I’ve been running it off my computer without issue, but it is something to consider. 

After a lot of research and demos, I took the plunge and bought my FoundryVTT license. I have no regrets. It has everything I need, and it’s only gotten better since. FoundryVTT continues to receive support from its developers and its amazing community. They work tirelessly to add new features and systems to the client. Although D&D seems to be receiving the most love, support for other systems is getting better by the day. There is even official support from a growing list of publishers. With enough modules, you can customize FoundryVTT to be exactly what you need. We use D&D Beyond, and some modules let me import characters and let my players roll from D&D Beyond into the client. 

If you are looking for a new virtual tabletop, I recommend Foundry VTT. The client is easy to use, learn, and teach. Games are easy to set up, and sessions run great. I know there are more options for VTTs now than when I first started. There are some very flashy cool ones out there that deserve some attention, and an official D&D Beyond one that I still need to try, but for my needs, Foundry has been very good to me. I’ll continue to recommend it. 

Now that I am getting ready to run my first game of Dragonbane, I turned to FoundryVTT to make the transition as easy as possible for my players. I am very fortunate and was sent the official module for review, so stay tuned for that. You can pick up the official Dragonbane module for $24.41 from the Free League Publishing website. You don’t need the module to play Dragonbane. Importing everything you need is a simple task, but the module makes it much simpler. The module gives you access to all the core rules. These can be shared and referenced easily through the client. You also get access to the prewritten adventure and everything you need to run it, such as the maps, pre-generated characters, monsters, and loot. When you are ready to run your own campaign, you’ll have access to all the classes, spells, traits, etc. so you won’t have to create them yourself. If you know you’re going to play Dragonbane for a while, you’re going to need to pick up this module. 

I’ll be running my first game of Dragonbane in a few weeks and will be posting my impressions. Stay tuned for that. I’ll be covering a bunch of systems on my blog, so make sure you show me some love by leaving a like, comment, follow, and share this with your friends. You can always buy me coffee.