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Why Alchemy RPG is the Best Virtual Tabletop for Storytelling

Introduction

I have been running my recent campaign with Alchemy RPG, and I have a few opinions that might prove helpful if you are in the market for a new TTRPG. I have run a DND module and am currently running Mutant RPG. I also bought both modules I’ve used to run my games, but the books were given to me by the publisher to review for my blog. That said, this will be my honest review of the virtual table top.

What is Alchemy RPG

Alchemy RPG is a VTT that aims to enhance games played through theater of the mind. It provides players with not just the rules they need to run their games, but modules with striking visuals and powerful soundscapes to set the mood. The platform has an expanding library of sounds, visuals, and systems to explore, but players have the freedom to run their games with their own media. If you only run your games online, Alchemy does have voice, text, and video chat function. This is great for those who don’t want to have another program open. There are also some nifty features for content creators who like to stream their games online.

Running a game on Alchemy RPG is free. A GM can host up to three games for free, and players can create/import up to three characters. There is a paid subscription service. $8 a month or $88 a year gets you unlimited characters, campaigns and universes. Games can be run from the many available modules that can be purchased in the shop, but there is nothing stopping a game master from programing everything by hand. While GMs can make due without modules, they grant access to resource books, pre-programmed functions and items, and tailored visuals and sounds. It also saves a lot of time.

Review

Alchemy RPG has interesting functions and unique offerings that should be considered when choosing a VTT, especially when running games through theater of the mind. While the game does offer options for battle maps and quick combat, other VTT’s handle combat and battle maps better.

It took me a couple of sessions to start enjoying Alchemy, but it was mostly because I was set in my ways. I have used a few different VTTs trying to find the right home for our games. I look for something that is easy to use, even easier to teach, and has cool features for combat. At least it was at first. As we’ve grown together, combat on a map became less and less important. I enjoy the story telling part of the hobby, and my campaigns saw the shift to theater of the mind.

I made my shift to Alchemy because I wanted a VTT that let me focus on the story telling, gave me access to the rules, but was easy for my players to learn. Alchemy does all of that, and I have the option of running combat on a map if I really want to.

Setting up a campaign in Alchemy is incredibly easy. If you use the modules, you just need the funds to do so. If you have the time, inputting all the rules, creatures, items, and visuals is easy but time consuming.

Onboarding players is incredibly easy. Not everyone at my table is tech savvy, so I always try to find solutions that is the least work. The last thing I want to do is frustrate my players before the game even starts. Character creation is both systems was very easy, especially for my less savvy players. I do like that I can edit character sheets from my end if they ever gets stuck tho.

Running the actual game is great. The moving visuals create a striking backdrop, and the UI is clean and easy to navigate. Clicking through the different menues, switching between characters, and most importantly, rolling is all easy to do. The audio is a little hard to hear, but you can always add your own and at least it isn’t distracting. Most importantly, I love how easy things are to set up, like on the fly encounters, or creating new units or items.

My only complaint is that you still need a rulebook even if you buy the module. I found some of the bock of texts hard to read and navigate, especially when running a prewritten adventure. This might be the font and my dyslexia, but it is a problem I have. It is not undoable, but searching a PDF or flipping through a book is a better experience.

Overall, I love Alchemy because it doesn’t distract from the narrative. Being easy to learns means we can start quickly. Everything being preprogrammed and working properly not only cuts my prep time, it means we spend more time playing the game. If you play tabletop RPGs to create a collective story with your friends, I don’t think there is anything better than Alchemy RPG.

Make Time For the Tales of the Loop Alchemy RPG Workshop!

Free League Publishing, Start Playing Games, and Alchemy RPG have teamed up to host a free workshop for the Tales From the Loop RPG Alchemy module. Join Dan and Vinny this week as they teach players and GMs the ins and outs of the innovative Alchemy VTT and the taste of the award-winning TTRPG, Tales From the Loop.

This workshop is in preparation for Start Playing Games‘ Tales From the Loop play weekend coming shortly after. Players from around the world can join in on a game run by a professional DM. If you end up wanting to play a game of Tales From the Loop and don’t mind paying for a pro to run your sessions, this Lets Play Games is a great resource for your TTRPG needs. 

What is Tales From the Loop

Tales From the Loop is a mystery RPG set in the 80s in an alternate timeline. The Soviets have discovered anti-gravity, and this discovery has fast-tracked innovation. There are giant robots, floating cars, and other wonders. But this technological race needs its discretion.

Governments form structures known as Loops to keep innovation a secret. But secrecy comes with a price. The sleepy mundane towns that border these Loops begin to experience inexplicable phenomena. While these strange occurrences go unnoticed by the adults, kids in these sleepy towns take it upon themselves to investigate.

Play as kids as you investigate the strange events happening around town. What truths will you and your friends uncover as you go on an adventure you’re sure to never forget?

What is Alchemy

Alchemy is a VTT that aims to enhance the theater of the mind. While you can use it to upload your own content, Alchemy VTT offers an extensive library of modules packed with animated scenes, overlays, music, and sound effects to elevate your experience. Alchemy VTT is easy to learn, use, and teach. It has accessibility features to accommodate a variety of technology, and some trigger warning features to ensure everyone is comfortable in a campaign.

I love that voice chat is integrated into the client. It’s nice to have everything in one spot. With the video chat coming soon to the platform, it’s going to be hard not to pass up on using Alchemy. There are also incoming streamer features that I am sure some of you will be excited about.

I’ve seen two modules so far, and I am impressed. Modules comes with everything a GM needs to run a game, including some catered extras to elevate the game. The art, the music, the overlays all look so good without being a distraction. If you play narrative-heavy games, this is a fantastic choice. You can have everything you need to roll and hand out, but you also have the option to include grid combat if the mood strikes. The more I play with Alchemy, the more impressed I am become with what it can do. If you have time this week to check it out, I recommend you sit in on the workshop. Be prepared to be impressed.

Impressions

This was another fantastic workshop hosted by Vinny and Dan. Vinny and Dan are great presenters who are both friendly and super helpful. The presentation is incredibly detailed and informative, but they will go out of their way to answer all your questions. It’s clear they are passionate about Alchemy, and their passion is infectious. If you’re shopping for a new VTT, you’re going to get a detailed walkthrough of the platform that should help you with your decision. If you’re looking for a new RPG, you’re getting a solid overview that will at least leave you curious. If you’re looking for a narrative-heavy game that you create with your table, this is the game for you.

Make sure you carve out some time and sign up for a work shop, it’s worth it!

DateTime (Pacific Time – Los Angeles)
2/16/202410 AM
2/20/20243 PM
2/21/202410 AM
2/26/20243 PM
2/28/202410 AM

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Sign up for the Free Tales From the Loop RPG Workshop!

Free League Publishing is teaming up with Start Playing Games and Alchemy RPG for another free learn-to-play workshop this week! GMs and players interested in running the critically acclaimed Tales From the Loop should join this free event for a hands-on look at both the system and the innovative tabletop. If this workshop is anything like the Vaesen event hosted last year, it’s going to be worth your time. To sign up, make sure you sign up on the official page, and have an Alchemy account ready to go. You don’t need to download the client, you can run it from your browser.

When?

DateTime (Pacific Time – Los Angeles)
2/15/20243 PM
2/16/202410 AM
2/20/20243 PM
2/21/202410 AM
2/26/20243 PM
2/28/202410 AM

Sign up today!

What is Tales From the Loop

Fans of the Netflix series Stranger Things should look into running this system. The adventure is based on kids exploring an alternate timeline in the 80s where a mysterious corporation has moved into town with a series of strange phenomena following close behind. What strange secrets will you and your friends uncover in this retro sci-fi adventure?

What is Alchemy RPG

Alchemy RPG is a virtual tabletop whose goal is to enhance the theater of the mind experience. The VTT offers a growing library of RPGs and events with specially crafted modules for GMs to run the game. These modules will have a collection of sounds, music, and animated backgrounds to help a GM run their game. With integrated voice chat and character sheets, it makes things easy for players and GMs to connect through the system they love. There is an integrated video chat feature and streamer support coming to the platform, so there is a lot to be excited for.

I got to use it briefly with Vaesen and enjoyed using it. It was easy to use, to learn, and it had a lot of the features I needed. I like that I could add grid-based combat whenever I needed it. You don’t need to buy the modules to run a game in Alchemy, but it makes things a whole lot easier. After you see everything the modules come with, you’re going to want to buy them anyways. I’ll be joining and posting a review as soon as I can.

If you’re looking for a new system, make some time to check out the free Tales From the Loop. If you need a hard copy of the rule book, get it over at Amazon ($39.40) or the official website ($51.35)! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.