I was sent a free copy of Beloved Rapture to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.
Johan has come to the age where he must decide whether he wants to leave his sleepy life in his quiet mountain town or go on his own adventure. Unfortunately for Johan, the choice is made for him and he finds himself at the center of an escalating conflict. With a fanatic militia at his heels, Jonah and his newfound allies must find a way to achieve peace. What truths will Jonah discover on this journey? Is he destined for greatness, or will he become another casualty of war?
Gameplay
Beloved Raptureis a classic RPG with a few modern mechanics that set it apart from the rest of the genre. The game introduces a unique dynamic system where players can be attacked while choosing their actions. As a result, combat feels more intense. Combat can also be enjoyed in the traditional turn-based system for those of us who prefer a more casual experience.
What sets Beloved Rapture apart from other games in the genre is the lack of forced encounters. While there is a grind, it isn’t steep. Leveling in this game is pretty straightforward. Players can spend skill points at level up to build their units in whatever way they want. While I am sure there is a way to min-max each ally, I had a lot of fun building my play style.
Does it Work on the Steam Deck?
Beloved Rapture is a fantastic Steam Deck game. The game is in an aspect ratio where everything is clearly visible, the game performs perfectly, and it is a great travel game. I’ve only ever played JRPGs on handheld consoles, and it only feels right to play it on the Steam Deck. If you’re looking for a new game to play on the go, check out Beloved Rapture.
Review
While I love Beloved Rapture, it is not without its flaws. The story is solid, but some of the writing is awkward or bad. It isn’t terrible, but there is some cheesy dialogue that keeps it from being the serious story it is trying to be. I was also not a fan of the dynamic combat system. It never seemed to work right for me. There might be a way to configure combat, but I enjoyed the classic version too much.
Regardless of these issues, Beloved Rapture is a solid JRPG that deserves some attention. The story was good enough to keep my attention, the combat felt good, and the art was fantastic. It is clear that a lot of love and passion went into this project, and it paid off.
If you enjoy classic JRPGs and are looking for a new one for your collection, you can’t go wrong with Beloved Rapture. This is one of those games that you should try at least once.
I was sent a free copy of Dread Delusionto review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.
Dread Delusionis a retro-style 3D hack-n-slash dark fantasy with an expansive world out now on Steam.
You are a prisoner of the Inquisition, serving your time for an unforgivable crime. Normally, you would rott in your cell like the bodies around you, but today is your lucky day. You have been called to work off your debt by fighting for the Inquisition. Travel over the vast and wonderful hellscape and bring an end to the enemies of the Inquisition. What secrets will you uncover about the Inquisition? About the world? About yourself? Will you die another faceless pawn, or will you get to taste sweet freedom once again?
Gameplay
Dread Delusionfeels like Morrowind with a trippier vibe and much less loading. If you’re looking for a classic feeling 3D RPG, Dread Delusion might be the game that scratches that itch.
If you’re looking for an RPG with a comprehensive combat system, you will be disappointed. Combat is simple and often optional. You can sneak past most enemies, and they don’t even give out XP. If you decide to engage in combat, it is a simple hack-n-slash system that feels like Minecraft combat. It isn’t a bad system, but it is geared for the type of gamer who doesn’t want to worry about timing blocks and parries.
Exploration in this game is fantastic. While the graphics feel dated, you will enjoy the trippy and strange open-world adventure that spans around them. You have access to a myriad of well-written quests in a world that feels like a twisted fever dream. If you’re looking for a classic and chill RPG experience, it doesn’t get any better than Dread Delusion.
Review
I was excited for Dread Delusion when it crossed my desk. I am a huge fan of the art direction and I am always looking for a new RPG. I was not ready for how much I was going to love this game. This game is the perfect casual RPG with enough substance to be worth the full price tag. I am a huge fan of the art direction. The retro vibe blended with the twisted grotesque aesthetic makes for an interesting world. This is one of the first RPGs in a long while that I wanted to explore to see what weird and twisted visage awaited me around the next corner. I understand that the graphics might turn some people away from the title, but the style gives its unique and unforgivable charm.
The combat in this game is good enough. While it is easy, I appreciate the fact that I can skip or engage in it depending on my mood. Sometimes I just want to mindlessly hit stuff and not have to worry about builds and strategy, and sometimes I want to explore. There is a hardcore mode that you can try if you want a challenge, but I enjoyed Dread Delusion for its casual experience and story.
The story was fun to play through, but there is enough to do in this game to get lost in its expansive world. While it may not be a massive game, it does a good job of feeling like one. The quests are well-written, the world-building is solid, and the dark humor is appreciated. The game is quirky, but its quirks give the game its identity.
If you’re looking for a casual RPG and don’t mind the weird aesthetic and retro vibe, Dread Delusion should be in your library. It is the game you didn’t know you needed.
This week, I finished my campaign for The One Ring RPG. I ran it using a mixture of the starter set and a few events I made up along the way. Please note that Free League Publishing sent me free copies of the PDFs to review for my blog. While I am very grateful, this will be my honest review. If you enjoy these reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
The One Ring Roleplaying Gameis a ttrpg based in Tolkien’s iconic fantasy universe. Even though GMs can run their own stories within the world, events are meant to exist between those in The Hobbit and The Lord of The Rings. This is a game that is heavily driven by narrative and roleplay. The books are lore-rich and flavorful. While an extensive knowledge of the source material isn’t necessary to enjoy this system, fans of the series will have a deeper appreciation for its level of detail.
Gameplay
While The One Ring has an interesting skill and combat system, the game is roleplay and narrative-driven. Rolls can sway the narrative and lead to some funny moments, but the focus will always be on the story and creating an epic yarn within the universe.
The most unique aspect of The One Ring is the Council. The Fellowship phase is where players talk to a council and ask for permission, jobs, favors, etc. There are also bonuses associated with building a relationship with the fellowship and patrons. This is a neat feature for players and GMs who enjoy roleplaying diplomacy with the added spontaneity of dice rolls.
The system alsofeatures a very unique combat system. There is no initiative. Players always go first, unless ambushed, and they can pick typically pick the order they go in. Mechanics like combat stances, gear, and stances allow for strategy, but it isn’t meant to be min-maxed. While I’m sure some people could break this game, combat is designed to tell a story based on how the dice roll.
My favorite aspect of The One Ring is how it handles travel. To start travel, players will come together to map out their route. The GM version of this map may include obstacles the party may encounter but are kept secret till they become relevant. The party chooses then chooses from one of the four roles: Guide, Hunter, Scout, and Lookout. Players then roll their perspective skills, and a story is made based on those rolls. There are tables in the scorebook that help create this narrative, we typically just make up our own.
What I enjoyed most about travel is the fatigue mechanic. Based on the results, the party gains fatigue through the course of the adventure. Fatigue limits the amount of gear they can carry, and can make them go down quicker in combat. The only way to reduce fatigue is in town, and typically after a quest. This mechanic made travel feel more impactful, and players would be cautious of how they mapped their adventure to avoid unnecessary fatigue.
The Starter Set
The Starter set includes everything you need to run your first One Ring campaign. The box includes:
A 24-page rulebook
Lorebook for The Shire
An adventure book with 6 prewritten adventures
8 Double-sided pre-generated character sheets
Two Large maps for The Shire and Eriador
30 Item Cards
6 Double Sided Journey Role and Combat Stance Cards
2 D12 Feat Dice
6 D6 Success Dice
While having the physical product with the special dice, maps, and cards is nice, it isn’t necessary. You can get by with the PDF, theater of the mind, and normal dice. You can pick up the PDF version of the starter set on DriveThru RPG.
The adventure in the starter set is a great way to onboard new players to RPGs. The adventure does a lot of hand-holding. Players and GMs are slowly introduced to the different mechanics of the system, GMs get terrific examples of encounters and descriptions, and there is a detailed lorebook to help fill the world. While experienced GMs and players will find the adventure a little slow, it is an invaluable asset for players who have never played an RPG. My biggest piece of advice for GMs running through the adventure is to not be afraid of going off-book. What you and your party make up will always be better.
I ran through some of the adventures, but we quickly went off-book because the pacing was too slow, and our interest shifted elsewhere. The adventures are fine, but they left a bit to be desired. Fans of The Hobbit might enjoy the adventure more. I don’t think the starter set is necessary unless you need a place to start or want the items in the box for your main campaign. I can’t speak for the quality of the items in the box, but I would start with just the core book if you already know how to run an RPG.
Review
We enjoyed The One Ring, and I am happy I got to run it. It was a very different change of pace, but we had a blast making up the store. We stripped away some of the mechanics that didn’t make sense for our table, like the council, and I recommend you do the same.
This system isn’t going to be for everyone. The game is heavily dependent on roleplay and storytelling. I would avoid this game if you’re group isn’t comfortable with either of these aspects. I was surprised at how quickly my group took to the new style because I have players who don’t do either, but we’ve been friends long enough to feed off each other’s jokes. Ultimately, the most fun we had in this game was when we went off script and created the dumbest, most insane story within The Lord of the Rings universe.
I wouldn’t be afraid that this is a Lord of the Rings game. My table went into this game with a vague understanding of the lore and had fun. The books are well-written and have all the lore you’ll need if that’s the kind of game you want to run. I feel like my players enjoyed reading the lore about monsters and races more than they did playing the game. While I am sure fans of the series will appreciate the details, it isn’t going to be a problem if you go into it as a casual. The books also have some beautiful illustrations so at worst, you have a cool-looking fantasy book to sit on your shelf.
I liked that we played the system, but it isn’t something that we would ever rush to play. The system is unique, the gameplay is fun, and I loved the stories we came up with, but I enjoyed other systems better. The game isn’t bad, it’s just personal preference. This game is made for a specific type of gamer who likes to roleplay high fantasy and enjoys The Lord of the Rings lore. If you’re looking for a new fantasy TTRPG to get into, make sure you are comfortable with roleplaying and storytelling. This is the type of game that you can run successfully with only 5 minutes of prep time if you’re good at improving, and your players are comfortable participating. If you and you’re group aren’t there yet, I would look elsewhere.
You can pick up a copy of the core book ($49.99) or starter set ($39) on Amazon through my affiliate links.
I’ve been running The One Ring RPG starter set for a couple of weeks now. Yesterday we went off script, and we had a ton of fun with the wacky story we ended up with. Please note I was sent a free copy of the rulebook and the starter set PDFs to review for my blog. While I am very grateful, I will always be honest with my impressions and reviews.
If you enjoy these reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
The One Ring RPG is a fantasy TTRPG based in the world of Tolkien’s The Lord of the Rings. The events of the RPG are meant to exist between The Hobbit and Lord of the Rings, but you don’t need to be a fan of the series to enjoy this game. None of us are big LOTR fans or super-versed in the lore. You can play the game with just the rules and make up the lore. We do a bit of both since I do have a couple of players who enjoy the lore included with the books, and I like to reward them for doing the work. If you enjoy high fantasy, story-driven campaigns loaded with Lord of the Rings flavor, this is a solid TTRPG.
Impressions
I was a little afraid to run this game because it is more heavily narrative-driven compared to other games I’ve run. This is the kind of game where you’ll need to be comfortable with your playgroup and your improved skills to keep the story going. This isn’t a game for those who enjoy min-maxing combat. While the combat is creative and fun, it is designed for storytelling. We play The One Ring using theater of the mind, and I let my players describe what happens based on the rolls. It got really fun once we adjusted the new combat system.
Running the Starter set was a good way to get my players comfortable with the system. I made a couple of adjustments to the first couple of quests, but I’ve run them pretty much to the letter. Yesterday my players wanted to explore some random town on the map because it had a funny name, and I ran with it. I picked a couple of enemies from the core rulebook, and we made up the rest on the spot.
This random, off-script detour was probably the most fun we had with the system. The dice rolls did their part in making the arc epic, but the inside jokes, the dumb lore we made up, and the friendship we’ve built over the last three years of playing TTRPGs made it all memorable.
The One Ring’s mechanics give players and GMs the freedom to tell an epic Lord of the Rings story. To run a successful campaign, game masters need to know when and where to bend the rules, and when to go off script. The adventures in the starter set do a solid job of onboarding new players, but you shouldn’t be afraid of visiting a random town, especially if you’re uncomfortable with the lore. We make up lore all the time.
Fans of the source material will enjoy the flavor, lore, and mechanics. Those who are only here for the fantasy will enjoy the storytelling. If you’re looking for a game that is a bit more combat-focused or aren’t quite comfortable with your improvisation, I would hold off. The One Ring is a solid RPG, but it is made for a specific type of fan. It’s not going to be a fit at every table.
As a group of casual dads who like to mess around once a week, we’re enjoying it for what it is.
I was sent a free copy of the Dragonbane core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, and share this with your friends. If you need to buy any trading cards, pick them up on TCG Player through my affiliate link. Don’t forget to follow the socials!
The Rulebook includes the rules, bestiary, roll tables to get you started on your own adventure. It also includes an introductory adventure if you need a good starting point.
Quality
I am a little disappointed that the cover has a glossy finish because it is going to be covered in fingerprints by the end of any session. You can easily clean it, but I wish it were matte instead. This is not a deal breaker because the book is beautiful. The images truly pop on its fine paper, and it is going to look great at your table. I have the PDF, and while I enjoy the convenience of the search function, nothing beats flipping through the pages and looking at all the pretty illustrations.
What is Dragonbane?
Dragonbane is Fantasy TTRPG brought to us by our friends over at Free League Publishing. It is an easy-to-learn system with some terrific flavor and interesting mechanics. If you’re looking for a new RPG, you are going to want to look into Dragonbane. I’ve covered this game before, so make sure you check out my older posts if you want to know more.
What I enjoy about Dragonbane
What makes Dragonbane unique is its leveling system. Classes in Dragonban act as a starting template, but players have the freedom to explore their character in whatever way feels best. Want to play a wizard who is also good at sword fighting? Dragonbane can accommodate, so long as you pass the checks.
What I enjoyed most about Dragonbane is how experience points are handled. At the end of every session, players are asked:
✦ Did you participate in the game session?
✦ Did you explore a new location?
✦ Did you defeat one or more dangerous adversaries?
✦ Did you overcome an obstacle without using force?
✦ Did you give in to your weakness (optional rule)?
Players get a point for every yes. We didn’t play with weaknesses, so they had 4 points every session to level. These points could be used to attempt to level up their skills once. Players need to roll a D20 and roll a number bigger than the skill they are trying to level. Say they have a 4 in their sword skill, they will need to roll 4 or higher to level up. My players liked this tangible form of XP, and the gambling aspect made things interesting. Sometimes you leveled all 4 skills, sometimes you didn’t level any.
What I particularly appreciated about this system is that it made creative with their encounters. They would always try to get out of an encounter without using force. This always led to interesting roleplay and took my players from being somewhat murder hobos to more developed player characters.
Dragonbane also has an interesting combat system that I enjoyed as both a player and a GM. Dragonbane uses cards for initiative which eliminates rolling and bonuses. Players and creatures draw from the same card and the lowest number goes first. These turns can be traded, which gives potential to some cool strategy. Players only have one action or reaction per round, which means they are either attacking or defending. There were times when players were on death’s door, and a lucky dodge roll kept them in the fight long enough to earn that epic kill.
I particularly enjoy that monsters have roll tables for their actions. Running a monster had the excitement of uncertainty. Would the monster kill a player with a powerful attack? Will it stun the party for another turn? Some of the tabled do need tweaking because they felt underwhelming, but I enjoyed the randomness.
Final Thoughts
I’ve been championing Dragonbane for a while now. I’ve run through both the quickstart and the prewritten adventure and enjoyed every minute of it. I did go off-script a lot in this game, but I used as much of the flavor as I could fit. The game is a great little system, and the book is a beautiful addition to my collection. This is one of the books I really wanted because of how much I enjoyed the game and how much I love the art. I fell in love with Dragonbane because of the art. My interest in Dragonbane is also why I have the wonderful opportunity to try all these cool indie TTRPGs.
You don’t need to buy the rulebook to play Dragonbane. I recommend you check out the free quickstart guide below, or on Drivethru RPG to get you started. The quickstart has a prewritten adventure to run and pre-generated characters to choose from. It is a streamlined version of the game, but it provides a solid snap shot of what to expect from Dragonbane.
Once you fall in love with Dragonbane, you can make due with the PDF, pencils, and paper. If you like physical media, the book is so pretty and printed to the high quality standards I’ve come to expect from Free League Publishing.
I was sent a free copy of Mutant: Year Zeroto review for my blog. I haven’t had a chance to run a game of Mutant, but I did read through it. These will be my honest impressions of the system.
If you enjoy my content, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
The quality of this rulebook’s printing is expectantly phenomenal. You have a sturdily bounded book printed on high-quality paper. I have the PDF of Mutant: Year Zero, but nothing beats flipping through the pages and actually seeing the illustrations in person. I am a huge fan of the artwork, so I had a lot of fun flipping through the pages and admiring the illustrations. You don’t need the book to play Mutant, you can get by with the PDF, but it’s cooler with the book out.
The Story
The World as we know it has ended. War, famine, and illness have ravaged the land, leaving it a desolate and inhospitable place. Humanity’s only survivors have twisted and mutated to become unrecognizable to their ancestors. As the world falls into chaos, the Arc becomes humanity’s last remaining claim at civilization. Here, the lucky few have formed a community away from the brutality of the zone. But those peaceful days within the Arc’s walls are numbered. As supplies begin to dwindle, and tensions begin to rise, it is time to venture into the unforgiving unknown and search for salvation. What adventures await?
What is Mutant: Year Zero?
Mutant: Year Zerois a post-apocalyptic tabletop RPG that uses the award-winning Year Zero engine to tell its story. If you haven’t played a game that uses the Year Zero engine, it is a super easy system to learn that uses D6s to run. Players succeed based on the number of sixes they roll.
In the simplest terms, Mutant is a post-apocalyptic world filled with X-Men. Players start the game by picking a role, rolling stats, and rolling for a random mutation. Players can’t choose their mutation, but they can roll for a second ability at the cost of some skill points. Having a random ability is bound to spark some cool narratives.
The core book has everything you need to run a campaign in Mutant. It has an expansive lore about the world, abilities, and communities. While you don’t have a module to run, you do have access to a decent list of hooks and encounters. You’re going to need this rulebook to run a complete campaign of Mutant, but there are some prewritten modules if you need them.
What sets Mutant apart is its survival mechanics. Players will consistently push their limits as they fight to live another day. Food is scares, gear will break, and players will be forced to use their mutations. It is not a giddy dark survival that you would expect from Alien RPG, but isn’t easy either. If you’ve ever wanted to play a superhero campaign, Mutant: Year Zero is a fantastic place to start.
Free Starter Booklet
The best place to start with Mutant: Year Zero is the starter booklet. The booklet offers a streamlined condensed version of the rules, a prewritten campaign, and a set of pre-generated characters to run your first campaign. It is always a good idea to test if a system is a good fit at your table. You can get a copy of the free booklet from the official site, but I’ll leave it below for your convenience.
I am a huge fan of the artwork. I love the comic book style of the illustrations, and I appreciate the amount of flavor that fills its pages. The jobs and mutations have some fantastic flavor. I am interested in seeing how my players react to their random mutation. I definitely see the potential for shenanigans.
This seems like an easy system to pick up with a solid amount of potential. Combat seems fine, but the fact that gear can break and players can use mutations is sure to keep things interesting. Ultimately it comes down to you enjoying the flavor and wanting to break out of the fantasy real. It’s going to be a while before I run a campaign of Mutant because my players prefer their fantasy, but I’m slowly getting there. I did manage to break away from D&D, so I’ll hold on to my faith.
If you’re looking for a new TTRPG about survival and superpowers, check out Mutant: Year Zero. You can pick up the Mutant: Year Zero core rule book on Amazon for $49.99 using my affiliate link.
I was sent a free copy of the Building Better Worldsexpansion for the Alien Roleplaying Game to review for my blog. I haven’t had a chance to run the system yet, but I have read through the books. This will be my honest impressions. If you’re thinking of running Alien RPG at your table, you need to start with the core rulebook, Building Better Worlds is meant to be a supplement. I have detailed write-ups for the core rulebook and the Heart of Darknessmodule you should also check out.
If you enjoy my content, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials.
Free League Publishing continues its streak of high-quality rulebooks with this beautifully printed expansion. While the pdf won’t be printer-friendly, fans new and old of the Alien franchise will appreciate the beautiful artwork that lines its pages. Even if you don’t like physical media, you might want to make an exception. Feeling the pages between your fingers, and smelling that new book smell makes the experience hit different. Don’t get me wrong, the PDF is enough, but if you have space on your shelf, the book is pretty sweet.
What is it?
Building Better Worlds is meant to be an aid for the Game Mother who needs it. The book includes:
Rules for Colonization
New Feats and Personal Agendas for existing classes
Two new classes: Entertainer and Wildcatter
New Weapons
New Vehicles and Ships
New Planets and Systems
New Aliens to fear
7 Expeditions to run
Lots of flavor and backstory.
If you need ideas on what to run, new creatures to fill your adventures, or gear for your players, you might want to look into this expansion. It is by no means a necessity, but it is a great resource.
Impressions
I didn’t have much interest in the Alien universe prior to picking up the RPG. It wasn’t until I started reading the lore and timeline that I decided that I needed a better understanding. I’ve started making my way through the novels and movies, and it’s given me a better appreciation for how much flavor and care is put into these books.
I appreciate that the book includes timelines of important dates because it makes it easier to keep track of everything that is going on. If you don’t know anything about the alien universe, you will before you run your session zero. The book does a great job of laying out the lore and history in a way that makes sense but also fits its dark sci-fi theme. It gets deep, and I would almost recommend it as reading material.
If you need something to spice up your next campaign, the monsters in this book are pretty spicy. There are some brutal creatures that can end an adventure. I don’t think my playgroup would care too much about the colony mechanics, but the expeditions seem fun and there are some vehicles and weapons I’m sure they’ll want to work towards.
If you’re looking for a brutal and unforgiving system to run at your table, you run Alien RPG. If you need ideas for your next campaign, Building Better Worldsseems like a nifty little expansion.
If you’re looking for a new sci-fi TTRPG for your next campaign, you might want to back Free League Publishing’s newest roleplaying game, Coriolis: The Great Dark, on Kickstarter.
Synopsis
Refugees escaping the horrors of war attempt to settle in the forgotten reaches of the galaxy. Expeditions are led into ruins of ancient civilizations in search of supplies and salvation. Venture through harsh desolate space in grand ships and search for a new beginning. What adventures lie within The Great Dark?
Kickstarter
While Coriolis: The Great Dark to The Third Horizon, this will be a stand-alone game with new and unique rules and mechanics. The Great Dark uses the Year Zero system and will focus on the thrill of adventure and exploration. I like the idea of playing space archeologist. It is an interesting approach to the genre, and knowing Free League’s proven track record, it is bound to be flavorful.
I’ve run a few games that use the Year Zero system and thought it was a great transition from D&D. The system is easy to learn, and it introduces some fun and interesting mechanics. Everything I’ve received from Free League Publishing has been of a high quality with lots of flavor. If you enjoy physical media and like the theme in The Great Dark, this is a safe bet.
If you’re a fan of the original Coriolis, you’re probably already following the campaign. If you’re still on the fence, it doesn’t hurt to follow for the notifications. The campaign goes live on March 19. Backers who pledge on levels with physical rewards will receive a copy of the PDF early and a secret bonus reward.
I’ll probably get a copy for review, so stay tuned for that. Until then, don’t forget to follow the campaign! If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:
I was sent a physical copy of the Alien the roleplaying game core book for free to review for my blog. While I am very grateful for the opportunity, I’ll be honest with my impressions. I haven’t had a chance to run a campaign in the system yet, but I have read through the book and have some thoughts.
If you enjoy my reviews, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:
Alien RPG takes players into the unforgiving vacuum of space as humanity makes its feeble attempt at conquering the universe. You and your crew have been brought together by the siren’s call of necessity. Whether you’re on this ship for money, knowledge, or fame, you are all insignificant against the vastness of the universe.
You are not alone, and the unknown is full of danger. Xenomorphs hunt you from the shadows, marauders chase after your cargo, or you can find yourself on the wrong side of a mutiny. To make matters worse, your resources are limited. While you are busy watching your back and doing your job, you must also manage your resources. Survival will take its toll, and as brave and tough as you may be, the stress will wear on you.
Alien RPG is a bleak and dark tale of survival and horror. There is no winning, you’re just trying to stay alive long enough to cash your paycheck. Do you have what it takes?
Gameplay
Alien RPG is a D6 system. Players roll a number of dice based on their stats and stress levels and succeed on every six they roll. You only need one 6 to succeed, but rolling additional 6s allows players to perform stunts. Stunts are helpful bonuses specific to the skill a player is rolling against. For example, a stunt when fighting could mean extra damage or let you help a teammate succeed in their role.
On the reverse side, failing can leave a player stressed. Stress that builds up leads to adverse effects that affect gameplay. You can waste your bullets and empty your clip or even go on a rampage and start killing your crewmates. Add all the rolls you need for survival, and you have a very unforgiving adventure, as you should expect from a game in the Alien universe.
Combat uses a simple D6 system with a few factors to affect the outcome, such as cover, enemy size, and aim. The panic, stress, stealth, and resource mechanics are what give combat its complexity. Do you have enough ammo to kill a Xenomorph? Do you have enough nerve to stay and fight? Is it even worth fighting?
In the end, Alien RPG is a game of survival, and its unique mechanics attempt to capture that spirit.
Thoughts
If you like physical media, the Core Rulebook is a solid purchase. You get a nice hardcover book with beautifully printed pages. The physical copy of the rulebook also gets you a copy of the PDF at no extra charge. I have both versions and while I like the convenience of the pdf, nothing beats that new book smell. I spent a lot of time just flipping through the pages and admiring all the beautiful illustrations.
If you are a fan of the Alien franchise, you’re going to love the amount of flavor that is put into this book. You’ll enjoy the carefully crafted sci-fi aesthetic, the carefully selected quotes and references, and the unique lore that fills its pages. I loved the lore and reading about all the factions, worlds, and aliens so much that I’m planning a deeper dive into the universe after this review. I’m already working on a list of books and movies.
The game itself seems like a solid RPG experience. The mechanics are simple to learn and seem to leave enough room for RP and drama. The book also includes enough lore, items, and monsters to fill a campaign. If you need a little extra help, the game also has tables for encounters, events, maps you can reference, and even a couple of quests you can use for one shot. If you’re thinking of running the game, the core rule book is a solid resource for any GM.
What I appreciate the most about this system is its flavor. As small as it may seem, I love that GM in Alien RPG is short for Game Mother. Aliens have a queen, and this game has one too and I love it! The rest of the game is filled with this bleak and almost hopeless adventure that can easily end from a bad roll, and I am here for it.
I am very impressed with how the survival mechanics work in this game. I love the stress of having to survive a situation where everything seems stacked against the players. It is a lot different than the fantasy we are used to at my table, so it may take some getting used to, but I think they can come around.
It’ll be a while before I run a campaign of Alien RPG, but we will get around to it eventually. I am getting ready to run The One Ringfor my group because even though I have read through my physical copy of the Alien RPG core rulebook, my friend wants to play Legolas and I got outvoted. Stay tuned for that.
If you’re looking for a new RPG that is dark, gritty, and full of danger, consider the Alien Roleplaying Game. You can pick up a copy of the core rulebook on the official Free League Publishing website ($54.21) or Amazon ($42.30) if you need it a little faster.
The official Tales From The Loop Alchemy module is live on the marketplace, and in celebration, StartPlaying is hosting A Weekend in the Loop! Players from around the world wanting to join a game run by experienced and vetted game masters should take advantage of the event. StartPlaying is a site that connects players with professional Gamemasters. Sessions are paid, but steps have been taken to eliminate any guesswork that would go into finding some random on the internet. The event runs from March 7 – 10. There are seats available as of writing this.
If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
Alchemy RPG is a VTT that aims to enhance the focus on the story rather than combat through ambient sounds, music, visuals, and easy-to-use system integration. While DMs and players can upload their content to the platform to use freely, Alchemy RPG sells specially designed modules for its systems. Alchemy works closely with publishers to produce high-quality animated images and immersive soundscapes for these modules that are sure to bring your next story to the next level.
The platform also has an integrated voice chat function, end-user customization, and most importantly, it is easy to use.
The Alchemy Module
The emphasis on storytelling makes Alchemy RPG an excellent VTT for running a Tales From the Loop Campaign. There is no combat in the system. The focus of the RPG is to create this collaborative adventure with your friends. I’ve messed around a bit with the module, and am impressed with what it can do. Full disclosure, I did receive a copy of the module for free, but that doesn’t affect my options.
The VTT is easy to learn, which is important when you’re bringing people from different backgrounds to the table. I run games for a table of busy dads, and they don’t have the time to learn anything complicated. Simplicity is crucial for my pitch, and Alchemy RPG does it beautifully. I appreciate that moving parts like images and soundscapes are cool and impressive, but they aren’t distracting.
Most importantly, I like the convenience of the module. All the core rules and mechanics are preprogrammed, and I can easily pull and reference rules as needed. If you’re running a prewritten adventure, everything you need to run it is ready and neatly organized. Programing homebrew or anything outside of the modules doesn’t seem too tricky, but as a busy Dad myself, I appreciate not having to do it.
What is Tales From the Loop
I’ve done a post on the Tales From the Loop where I go into more detail that you should read if you have time. Tales From the Loop is essentially Stranger Things. In this alternate 80 timeline, technology has advanced unprecedently. Governments around the world race for supremacy, but there is a cost. In the small towns near these research facilities, strange things start to spring up. Only the kids in these sleepy boring towns seem to notice, and it is up to them to uncover what is going on. Gather your friends on a mystery adventure you’ll never forget.
The game doesn’t have combat or death, and the focus of the system is to create this collaborative narrative together. This means it can be a bit more roleplay-heavy than the typical RPG, but that isn’t always a bad thing. I’ve been playing with my current group for a couple of years now, and we’ve come a long way from the murder hobos we used to be. While I don’t think we’re ready for Tales From the Loop, we’re getting there. I recommend you check it out, it might surprise you how much you want it at your table.