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Building Better Worlds is a Nifty Little Expansion: Alien RPG

I was sent a free copy of the Building Better Worlds expansion for the Alien Roleplaying Game to review for my blog. I haven’t had a chance to run the system yet, but I have read through the books. This will be my honest impressions. If you’re thinking of running Alien RPG at your table, you need to start with the core rulebookBuilding Better Worlds is meant to be a supplement. I have detailed write-ups for the core rulebook and the Heart of Darkness module you should also check out. 

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The Book

Quality

Free League Publishing continues its streak of high-quality rulebooks with this beautifully printed expansion. While the pdf won’t be printer-friendly, fans new and old of the Alien franchise will appreciate the beautiful artwork that lines its pages. Even if you don’t like physical media, you might want to make an exception. Feeling the pages between your fingers, and smelling that new book smell makes the experience hit different. Don’t get me wrong, the PDF is enough, but if you have space on your shelf, the book is pretty sweet.

What is it?

Building Better Worlds is meant to be an aid for the Game Mother who needs it. The book includes:

  • Rules for Colonization
  • New Feats and Personal Agendas for existing classes
  • Two new classes: Entertainer and Wildcatter
  • New Weapons
  • New Vehicles and Ships
  • New Planets and Systems
  • New Aliens to fear
  • 7 Expeditions to run
  • Lots of flavor and backstory. 

If you need ideas on what to run, new creatures to fill your adventures, or gear for your players, you might want to look into this expansion. It is by no means a necessity, but it is a great resource. 

Impressions

I didn’t have much interest in the Alien universe prior to picking up the RPG. It wasn’t until I started reading the lore and timeline that I decided that I needed a better understanding. I’ve started making my way through the novels and movies, and it’s given me a better appreciation for how much flavor and care is put into these books.

I appreciate that the book includes timelines of important dates because it makes it easier to keep track of everything that is going on. If you don’t know anything about the alien universe, you will before you run your session zero. The book does a great job of laying out the lore and history in a way that makes sense but also fits its dark sci-fi theme. It gets deep, and I would almost recommend it as reading material.

If you need something to spice up your next campaign, the monsters in this book are pretty spicy. There are some brutal creatures that can end an adventure. I don’t think my playgroup would care too much about the colony mechanics, but the expeditions seem fun and there are some vehicles and weapons I’m sure they’ll want to work towards.

If you’re looking for a brutal and unforgiving system to run at your table, you run Alien RPG. If you need ideas for your next campaign, Building Better Worlds seems like a nifty little expansion.

Building Better Worlds Expansion for Alien RPG is out now!

The Building Better Worlds expansion for the Alien RPG just released, and you might want to pick it up for the colony mechanics. You will need the core rulebook to use this resource, so either the Core Rulebook ($54.08) or the Starter Set ($51.22) should be enough to get you started. 

Starter set doesn’t include GM Screen

The Starter set has everything you need to get you started:

  • 5 generated character sheets
  • prewritten adventure
  • 84 game makers to keep track of characters, motions, and more
  • 54 custom cards for weapons, personal agenda, and initiative
  • 10 specially designed base dice
  • 10 specially designed stress dice
  • 864x558mm double-sided map

You do get a condensed version of the rules, but this should be perfect for new players. If you want to create your own adventure, I recommend you pick up the core rulebook! You get a pdf version for either physical copy.

Thoughts on the Expansion

Building Better Worlds is a neat resource for GMS who need a little extra help to spice up their next Alien campaign. I typically like to make up my adventure, even when working from a book, but I appreciate being able to fall back on other people’s ideas from time to time. This book has some neat ideas I definitely want to try at my table, like having my players become stranded on a prison planet of deranged criminals and Xenomorphs. 

The book introduces new ships, NPCs, planets, solar systems, and weapons to help aid GMs with flavor and world-building. It includes several plot hoots, ideas on how to run certain planets or colonies, and even a campaign players can run through if they need a jumping-off point. Most importantly, the book introduces the colony mechanic.

From my brief understanding, players will need to travel to foreign planets and either start, maintain or save a colony for humanity’s expansion into the cosmos. This won’t be an easy task. Planets are inhospitable, conditions are unpredictable, and there are bloodthirsty aliens lurking in the shadows. In space, if the stress of survival doesn’t kill you, the Xenos will. This sounds like the perfect bleek setting for any table that needs a change of pace, and I am here for it. 

Where to Buy

Remember, you need access to the core rules before picking up this expansion. Those interested in the Building Better Worlds expansion can get their hardcover copy from the official Free League Publishing website for $45.51. Those who don’t care about physical media can pick up the PDF on DriveThruRPG for $19.99. If you play online, I recommend picking up the official Building Better Worlds module for Foundry VTT. I’ve written a post explaining why you should use Foundry VTT if you want to know more.

I do plan on running Alien RPG at some point after Dragonbane. I have a huge collection of RPGs I need to get through, and I like to take my time and live in them for a bit. Until then, stay tuned! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.