I was sent Loot River forfree to review. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends. You can also always buy me coffee.
Loot River is a unique roguelike that combines the bleak and unforgiving grind of a Dark Souls game with Tetris. Players must fight through endless and dangerous catacombs where they fight monsters, find treasure, and defeat bosses. With the power of the Relic, players can move the ground to travel through its darkness, solve puzzles, and manipulate enemies. Can you find the end before you meet yours?
The game does a fantastic job of blending the two genres to create a unique and memorable experience. The souls-like elements are simple but unforgiving. The Tetris part creates the game’s unique movement and adds dimension to the combat. The combat is simple but with enough strategy to make it engaging.
Players start each run with a simple weapon and have access to a basic attack, thrust, parry, and dodge. You can move your character, but you can also move the platform you’re standing on independently. You must use a combination of these actions to defeat your enemies and clear each level. These elements come together to create Loot River’s creative combat system.
Throughout a run, you will pick up weapons and gear. This gear is randomly generated, and you lose it when you die. I felt like the RNG was fair enough, but some runs were easier than others. You can also find and buy permanent upgrades to make runs easier. The more you play, the more upgrades you’ll have access to.
Like most games in the genre, Loot River’s gameplay is repetitive. The RNG and procedurally generated levels help mitigate some of the monotony, but you’re still repeating the same actions. I find comfort in the repetition, but it isn’t going to be for everyone. There is also a leaderboard and level editor coming on December 19 with the PlayStation release.
My favorite aspect of the game is the aesthetic. I love the minimalistic pixel art, and the soundtrack is amazing. Most importantly, the game is fun. If you’re looking for a new roguelike to fill some time, check out Loot River. The game is $25, which I find a little high, but the devs continue to release updates so take that as you will. I’d wait for a sale personally.
Loot River is available nowon Xbox and Steam for $24.99. It’s free if you have Game Pass.
I was sent Beyond Sunsetas a review code. While I am very grateful for the opportunity, I will not let it sway my opinions of the game. This will be my honest review. If you enjoy my reviews, please leave a like, comment, follow, and share this with your friends.
Beyond Sunset is a retro-style arcade shooter out now for PC. Use your powers to defeat enemies as you zip through a futuristic city, trying to earn back your memories. What truths will your deeds unlock?
Beyond Sunset plays like a sped-up retro shooter like Doom but with enough modern tweaks to make it interesting to new and old fans of the genre. Players have access to fun and unique weapons to hack or shoot away unique enemies as they fight their way through a vibrant cyber-punk-inspired city. While this game may seem simple, the speed gives this game its challenge. Zipping and maneuvering through the hoards of enemies gets some getting used to. You will die a few times, but have a blast doing so.
As you fight your way through the city, you’ll pick up upgrades and new weapons that affect gameplay. While it does make some encounters easier, there will always be enough of a challenge to keep the game engaging. Success in this game boils down to careful maneuvering and appropriately timed assassinations. While there was an occasional stutter here and there, the game ran great. I honestly forgot it was an early-access title.
I had a lot of fun with this game. I love the pixel-art cyber-punk aesthetic, the high-speed gameplay, and the amazing synth-wave soundtrack. If you are a fan of the classic FPS, Beyond Sunset is a very welcomed update. If you need a new title to pass some time, Beyond Sunset is a fantastic addition to your collection. I know the game isn’t finished yet, but it honestly isn’t a problem. There is enough content available already to be worth every penny.
You can pick up Beyond Sunset on Steam for $9.99. It is currently on sale for $8.99 until November 15, but there is a demo available if you need further convincing.
I’ve been excited about Drakantossince learning about it at GDC. Drakantos is a free-to-play pixel art MMO coming to PC and mobile devices. Instead of classes, players can choose from a roster of 21 unique characters to set off on their adventure. I love the art, the voice acting sounds amazing, and what I’ve seen of the story has me curious. I’ve written about the game in previous posts. Make sure you check those out if you want more details. If you’ve enjoyed these updates, make sure you like, comment, subscribe, and share this with your friends!
Well, developers just dropped a gameplay trailer, and I can’t help but stay excited for the release. If you are a fan of early-era Runescape, this game may be for you. The gameplay looks relaxing, but there seems to be enough challenge involved to keep it engaging. The boss fights to look like a ton of fun, and it looks like there is an emphasis on party play. I am always in favor of a game that helps foster a strong community. It is too early to tell from the images and video how good this game will be, but I am interested. Hopefully, we get a demo soon. I’ll be following Drakanto’s development closely to report on any major updates, but you should join the official Discord so you are always up to date. Don’t forget to add Drakantos to your wishlist!
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I’ve been excited about the release of Sea of Stars since I first saw the trailer. I love the art, and I am always in the market for a good RPG. I grew even more excited when I got to try the demo. Needless to say, I got Sea of Stars the minute it was on the eshop. If you haven’t played this game yet, it needs to be in your collection. Sea of Stars is a fantastic RPG and one you will be replaying.
I’ve written about this game before, so I’ll try not to repeat myself too much. Sea of Stars is a fun twist to the classic RPG genre that innovates in a way that you see to appreciate how good it is. This game is one of the first games in a while where I slowed down because I wanted to savor the experience. It has a fantastic soundtrack, a fun and quirky tone, a nice story, engaging and manageable puzzles, and a fun combat system.
I adore the combat system in this game because it fixes the problem I have with a lot of RPGs. Instead of waiting idly while the characters finish their turns, you press a button to get a bonus melee attack, cast a stronger spell, or mitigate some damage. The small bonuses you get from this mechanic could mean the difference between wiping and beating the encounter. This game felt a lot more tactical, but it could be a result of the mechanics being a lot more engaging than I am used to.
I love the unique flare Sea of Stars brings to the genre, specifically the relic system it implements. Throughout the game, you can find or purchase relics that you can activate as a permanent buff to adjust the game’s difficulty. You can toggle these buffs to make the game as casual of an experience as you want. One of the first relics you find in this game automatically brings your team up to full health. Between save points, the only way to heal is through spells or cooking. You will be constantly managing your food, supplies, and mana to keep your team alive, and you can easily find yourself low or out of all three. This relic eliminates this challenge so you can focus on other aspects of the game, which is a completely valid way to play this game. There are other relics like this throughout your adventure, and they are all optional. I love when games allow players to adjust the experience because sometimes I want to have the feeling of achievement I get from beating a nearly impossible run, and sometimes I want to sit back and chill.
Now I didn’t turn on every relic I came across, but I turned on enough to make it an easier run. That said, I never felt the game got too easy after turning on the relics. I still had to plan out my combat and the boss encounters needed some thought. Boss fights are a different form of puzzle that will claim a few of your teams. It is a lot of fun trying to find the right way to kill a boss, but there are solid guides out there in case you need them. The cool part about wiping in this game is that you don’t lose much progress between saves.
If you haven’t played Sea of Stars, it should be on your list. This quirky RPG has a beautiful retro feel with some impressive innovations you need to experience at least once. You can play Sea of Stars on Steam, PlayStation, Xbox, and the Nintendo Switch for $34.99. It’s also included on Game Pass and PlayStation Plus Extra if you have a subscription. But if you need further convincing, go check out the demo.
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I picked up Revita for the Nintendo Switch because I was in the market for a casual game that didn’t require much commitment. The game features cute art, a fantastic soundtrack, and promised gameplay that seemed manageable with my current skill level. Revita delivered on most of my expectations. The game is a fun casual journey through a cute world that I will continue to pick up.
Revita is a unique twin-stick shooter roguelite with procedural dungeons. There is a story, but it serves more as flavor rather than creates the game’s identity.
The gameplay loop for Revita is simple. You start each run with a set amount of life and fight through the floors of enemies until you either clear the tower or die and start again. Each floor is randomly generated, making each attempt feel unique. The RNG isn’t always fair, but you can easily and quickly restart without losing your progress.
What makes this game unique is that it uses life as a currency. You can trade life for randomly generated upgrades at shrines or stores to give your character an edge against the monsters and bosses. There aren’t many chances to regenerate life. Life in Revita is a precious resource and the source of many difficult decisions. How much life will you be willing to sacrifice for power?
Revita is a game where you will die a lot by design. As you play the game and collect resources that you can use to buy permanent upgrades that make future runs easier. This game has a grind, but it doesn’t feel soul-crushing. The gameplay is a bit repetitive, but I found the repetition relaxing. That said, this isn’t a game I can main or no life because the loop gets stale after a while. This is a game you pick up in quick bouts when you don’t have enough time to game or are just looking for a quick and fun distraction.
I had a lot of fun with Revita. The art is great, the soundtrack is amazing, and the gameplay is solid. While I don’t necessarily regret my purchase, $17 is a bit too much for this game. Unless you know you are going to love this game and will be putting hundreds of hours into it, I would wait for it to go on sale. You can pick up Revita on Switch and Steam for $16.99. It is currently on sale on Steam for $11.04 until August 7th.
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I was sent Krzyżacy – The Knights of the Cross as a review code. While I am very grateful for the opportunity, I will not let it sway my opinions. This will be my honest review.
Krzyżacy – The Knights of the Cross is a pixel art deck builder based on a book of the same name. Unfortunately, the English localization is bad. I stopped reading the story early on because the effort isn’t worth it. The source material might be worth reading, but this adaptation isn’t. With only gameplay left, there wasn’t much reason for me to keep playing once the novelty wore off. Krzyżacy – The Knights of the Cross becomes a boring grind with cute pixel art, but you can find a better game elsewhere.
Like most deck builders, you start the game with a basic deck and slowly build a stronger one as you progress through the campaign. What makes this deck builder unique is that you can recruit units to help you in battles. These units will perform actions based on the combination of cards you play during a turn. This creates an interesting dynamic where you are trying to create combos from your hand that synergizes with your companions. The problem I have with this system is that if you don’t meet the basic requirements for an action, the unit sits idle. This game is not forgiving when it comes to the action economy, and wasted turns result in more unnecessary grind.
I recommend you look up guides or build toward a two-color deck early on to make sure you play efficiently. The amount of gold and xp you earn and the global healing you can do is limited. These limits are standard in the genre. The problem is that you can get stuck in the campaign if you haven’t been using your gold wisely. Most deck builders let you easily redo the run, but Krzyżacy forces you to sit through the cut scenes and restart from zero. This is great if you are good at these games and love the strategy, but bad for the casual players. There are global perks you can earn by playing the game that alleviate some of this grind, but it stops being worth the trouble. The game is short enough that the reset isn’t a huge issue, but I couldn’t find the motivation for a second one.
Don’t get me wrong. I like that this game offers difficult choices to its players and rewards efficiency, but I wish the story was better and it was easier to reset the run. I kept hitting a point where I didn’t have money to buy companions, cards, or heals, and my deck wasn’t strong enough to get through the story, and I couldn’t justify going through the grind.
If you are looking for a fun deck builder, there are better options. The art is cool and it introduces interesting mechanics, but as is, this game isn’t worth buying into. The localization of the story isn’t good, and the gameplay isn’t fun enough to justify the price. You can get it on Steam for $14.99, but I suggest you hold off for a sale or some major updates.
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If you’ve been following my blog since the beginning or have seen the recent state of my blog, it is no secret that I love card games. I’ve spent way too much money on trading cards and am always looking for a new deck builder to add to my collection. The latest to catch my eye is a little game called Krzyżacy – The Knights of the Cross, coming to Steam on July 20, 2023.
Play as a knight who must help his people defeat the Teutonic Knights. The game is based on an award-winning story of the same name that covers the conflict between the Polish-Lithuanian people and the Teutonic Knights in the 15th century. I haven’t read the book, but I hope that means the story is good. I also hope the game is an accurate adaptation because I love learning about history.
As the knight, you travel the real collecting companions to fight with you and cards to make your deck stronger. There are 30 characters you can collect and level, and the freedom to build a deck that fits your playstyle. The combat looks like a strait forward deck builder but with a story and some RPG elements that might help it stand out against the genre. The game has seven chapters, 200 side quests, and a roguelite mode for hours of gameplay. That probably means this game is going to take me forever to complete.
1 / 50
What excites me most about this game is the art style. I love pixel art, and the design for Krzyżacy – The Knights of the Cross is amazing! The sprites are cute, the characters are cool, and the animation looks fun. There is a bit of fan service, but I don’t mind it. I’ve seen a lot worse, and the characters are too cool for it to matter.
I just received my review code for this game, and am super excited to try it out. I haven’t started the game, but I am also under embargo so I won’t be able to share my thoughts on the game just yet. I’ll get my review out as soon as I am able, so make sure you’re subscribed. Until then, make sure you add Krzyżacy – The Knights of the Cross to your wishlist.
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Revita is an interesting-looking twin-shooter roguelike that I just came across. It has a cool art style, a fantastic soundtrack, and fun-looking gameplay. If you are looking for a game with a solid retro arcade feel, you might want to consider looking into Revita.
Play as a nameless child who has lost all their memories. Fight your way through procedurally generated floors and mobs of monsters to piece together the mystery of what has been lost. What secrets lie within the walls of this ominous tower? You will have to play to find out.
The art in this game looks so good. I love pixel art and adore this renaissance of pixel art games we are going through. I hope Revita can be included in that because it’s such a pretty game. The soundtrack is what mostly sells it for me because it is phenomenal. I am listening to it now, and I recommend you do the same so that you can also get hyped for this game. I am pretty sure the score alone has convinced me to pick this game up for myself.
Aesthetics aside, the game looks fun to play. It promises nearly unlimited builds, unique runs, and lots of customization so that you can play the game how you want. You will have access to settings that make the game as casual or hard-core as you want, such as adjustable aim assist, speed, and enemy visibility. The platforming is where I might have an issue with this game because I am not good at it, but it looks fun enough that I am willing to set prejudices aside. The combat looks easy enough to learn, but hard enough to keep the game engaging. It is hard to know how good the game will be from the trailer alone, but I will be picking it up for the Switch and getting that review out as soon as I can. Stay tuned for that.
You can pick up Revita now for the Switch, PlayStation, and PC for $16.99. Nintendo has it on sale for $13.59 until July 26. Pre-orders for the deluxe edition of the game are also available if you want the poster, an acrylic standee, and some extra swag for €34.99. The deluxe edition is expected to release later this year, but no date has been announced yet.
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I was sent Pixel Ripped 1978 as a review code. While I am very grateful for the opportunity, this will be my honest review.
The evil Cyblin Lord is back! This time he has gone back in time to change the course of history and make himself the hero. It is up to Dot to go back and stop him before it is too late. With the help of Bug, a programmer for Atari, Dot must fight familiar enemies, find the time crystals, and fix bugs along the way. Can they stop the Cyblin Lord before it is too late?
Pixel Rippedis an interesting concept for a VR simulation game. It is a meta experience where gamers play a game within a game that pays homage to classic eras in gaming. Thanks to the official partnership, this game pays homage to the Atari era of gaming. In Pixel Ripped 1978, players switch between the two characters, each offering a unique experience.
As Bug, players pick up an Atari controller and play through a classic game in order to find bugs to fix. As they play, they will encounter real-world distractions that offer a different level of difficulty than the platforming. Bug has to deal with coworkers, answer phone calls, and deal with people blocking the tv screen while she is trying to beat the game. This mechanic is neat until the novelty wears off. If you are good at classic platformers, the distractions only pose minor inconveniences. But if you aren’t, the loop of distractions becomes tedious.
Don’t get me wrong, the distractions are fun and an interesting mechanic. The interactions are quirky, silly, and there are some fun little easter eggs sprinkled throughout. My issue isn’t that there aren’t more kinds of interactions because that isn’t feasible. My issue has to do with my skill level. Because I am not good at platforming, the interactions become an annoying taunt that got worse the longer I was trapped in the level. If you are good at platformers, this might not be an issue.
As Dot, you get to travel into the game and fix bugs. The world is vibrant, colorful, and cool. But as I mentioned before, once the novelty wears off, the gameplay feels a bit one note. Dot walks around the game world, shooting enemies and breaking pots. It isn’t a bad experience, but there isn’t anything special to it either. Combat is point-and-shoot, the movement is slow, and while I appreciate the humor involved in the melee attack, it isn’t any more fun. It’s okay for the first few minutes, but nothing that you should be rushing to try.
The boss fights are where this game earns some of its charms back. Boss fights start with playing a classic Atari title that will suddenly turn to life in a cool AR-like experience. Now players must beat a special level of the game by defeating the evil Cyblin Lord at the end. This introduces new mechanics. Players must control Dot through the level while dealing with real-world obstacles. For example, on one level, players have to throw paper balls at the boss while controlling Dot. I appreciate the creativity of the boss fights, but I wish the rest of the game had this level of energy.
It’s hard to recommend because once the novelty of the experience wears off, the game falls flat. The graphics are great, the music is fantastic, and the game runs smoothly, but the gameplay isn’t there for me. As platformers go, unless you have nostalgia for the Atari era, it isn’t great. As a VR experience, it has its moments, but there are certainly better titles. It isn’t a bad game, but it isn’t something I would be rushing to.
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Suffer the Night just came out on PC, and it might be worth looking into if you are a fan of retro horror. Stacey plans on a quiet night of gaming, alone in her secluded cabin one dark and stormy night. But her quiet night turns into a night of nightmares and survival. Stacey must now beat her game and survive the horrors that manifest from it. Will Stacey survive the night, or is this Game Over?
Suffer the Night combines a text-based dungeon crawler with first-person survival horror. As Stacey, you must play through the retro dungeon crawler to progress through the story and survive rounds of traps and monsters in between. The text-based game will help players relieve a different era of gaming, while the first-person gameplay will give them anxiety. The trailer shows terrifying mayhem with fast-paced gameplay.
I like the game within a game motif for Suffer the Night. The meta-narrative, when done correctly, creates a dynamic where the game is given its depth by how well the two genres mesh. It isn’t a new concept, but it is one that I’d love to explore. I enjoy text-based games, and if done correctly, might prove harder than the fps that will exist outside it. I don’t do well in horror games, but I will try to get a review copy.
You can pick up your copy of Suffer the Night for PC through Steam, GOG, and itch.io. You can buy the game for $12.49, but it is currently on sale for $9.99 till April 24. There is also a demo available if you aren’t ready to commit.
To stay up to date on the news for this game, make sure you join the official Discord or follow the socials: Twitter, Instagram, and Facebook.