Tag Archives: virtual reality

Pixel Ripped 1979: The meta simulation game with fun flavor, but very little substance

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I was sent Pixel Ripped 1978 as a review code. While I am very grateful for the opportunity, this will be my honest review.

The evil Cyblin Lord is back! This time he has gone back in time to change the course of history and make himself the hero. It is up to Dot to go back and stop him before it is too late. With the help of Bug, a programmer for Atari, Dot must fight familiar enemies, find the time crystals, and fix bugs along the way. Can they stop the Cyblin Lord before it is too late?

Pixel Ripped is an interesting concept for a VR simulation game. It is a meta experience where gamers play a game within a game that pays homage to classic eras in gaming. Thanks to the official partnership, this game pays homage to the Atari era of gaming. In Pixel Ripped 1978, players switch between the two characters, each offering a unique experience.

As Bug, players pick up an Atari controller and play through a classic game in order to find bugs to fix. As they play, they will encounter real-world distractions that offer a different level of difficulty than the platforming. Bug has to deal with coworkers, answer phone calls, and deal with people blocking the tv screen while she is trying to beat the game. This mechanic is neat until the novelty wears off. If you are good at classic platformers, the distractions only pose minor inconveniences. But if you aren’t, the loop of distractions becomes tedious.

Don’t get me wrong, the distractions are fun and an interesting mechanic. The interactions are quirky, silly, and there are some fun little easter eggs sprinkled throughout. My issue isn’t that there aren’t more kinds of interactions because that isn’t feasible. My issue has to do with my skill level. Because I am not good at platforming, the interactions become an annoying taunt that got worse the longer I was trapped in the level. If you are good at platformers, this might not be an issue. 

As Dot, you get to travel into the game and fix bugs. The world is vibrant, colorful, and cool. But as I mentioned before, once the novelty wears off, the gameplay feels a bit one note. Dot walks around the game world, shooting enemies and breaking pots. It isn’t a bad experience, but there isn’t anything special to it either. Combat is point-and-shoot, the movement is slow, and while I appreciate the humor involved in the melee attack, it isn’t any more fun. It’s okay for the first few minutes, but nothing that you should be rushing to try.

The boss fights are where this game earns some of its charms back. Boss fights start with playing a classic Atari title that will suddenly turn to life in a cool AR-like experience. Now players must beat a special level of the game by defeating the evil Cyblin Lord at the end. This introduces new mechanics. Players must control Dot through the level while dealing with real-world obstacles. For example, on one level, players have to throw paper balls at the boss while controlling Dot. I appreciate the creativity of the boss fights, but I wish the rest of the game had this level of energy.

It’s hard to recommend because once the novelty of the experience wears off, the game falls flat. The graphics are great, the music is fantastic, and the game runs smoothly, but the gameplay isn’t there for me. As platformers go, unless you have nostalgia for the Atari era, it isn’t great. As a VR experience, it has its moments, but there are certainly better titles. It isn’t a bad game, but it isn’t something I would be rushing to.

You can pick up for the Meta Quest, Steam VR, and PlayStation VR on June 16. 

Game Review: Breachers

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I was sent Breachers as a review code, and while I am very grateful for the opportunity, I will keep my review honest.

Breachers is the Rainbow Six: Siege VR port you’ve been waiting for. It is a bit more simplified, there aren’t any classes, but it certainly scratches an itch. Games are 5v5 matches where you either play team death match or bomb maps. Games are played on tight quarter maps where the emphasis on victory is teamwork. 

The community for Breachers seems less toxic Seige, at least from the games I played. My general performance was average, but I never got kicked out of a game or flamed for being bad. Kids are playing this game already, so prepare yourself for some high-pitched screaming. It never got so bad that I needed to mute players, but the option is there if you need it.

I only recommend muting if it’s absolutely necessary. If you want to win games in Breachers, you need a strong understanding of the game’s mechanics and clear and effective communication with your teammates. Games where teammates communicate strategically about loadouts, traps, and enemy locations will go a lot smoother than those where the lone wolf goes for the highest kill count. I recommend unmuting your mic, but there are buttons you can press for nonverbal communication if you prefer.

Breachers are easy to pick up, but some mechanics aren’t intuitive. Make sure you complete the tutorial to gain the required foundation, and maybe do a couple of bot matches if you need some added reinforcement. I was fortunate enough to find teammates who would give me tips, but the mileage may vary. FNH8iT has a nice video on his YouTube channel if you need an additional resource. 

If you are looking for a good VR first-person shooter, buy Breachers. There is a lot to like about this game. If you care about performance, the graphics are nice, the matches run great, and the gameplay is a lot of fun. It has cool maps, interesting mechanics, and a healthy community. There are also the standard features you find in any FPS like the ability to make private matches and clans.

You can buy Breachers for $29.99 on the Meta Quest and Steam. If you like FPS games, it’s worth it for the number of hours you’re about to sink into this game.

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