Tag Archives: time travel

Reptilian Rising Review: A Unique Tactical RPG Experience

Disclaimer

I was sent a free copy of Reptilian Rising to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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Table of Contents

What is Reptilian Rising?

Reptilian Rising is a tactical, turn-based strategy game out now on Steam and the Nintendo Switch. Players take control of their favorite historical figures (and some a bit more fictional) in an epic battle for humanity’s freedom. Make sure you check out the Steam demo, and don’t forget to wishlist!

Hook

The dreaded Dictatorsaur has sent his mighty army through time to threaten humanity. It is up to earths mightiest heroes from every reach of time to stop them. Control miniatures of earths mightiest heroes and keep our timeline reptile free. Make your way through time, recruit new heroes to fight by your side, use your tactical prowess to save humanity, and collect some cool collectibles along the way. Do you have what it takes to save earth, or will fall under the weight of Dictatorsaur’s power?

Gameplay

Players get to assemble their army as they jump around time, keeping the reptilian forces at bay. The game is a turn based tactical RPG where players and enemy AI take turns capturing objectives, finding cool collectibles, and killing anything that gets in their way. Each level has unique objectives like capturing key nodes or killing all of the enemies to progress through the campaign. Each level is themed after a specific point in time, but all with a unique retro vaporwave aesthetic that makes the game a uniquely quirky experience.

The level ends when the player clears all of the objectives, or the player looses all characters. Characters can respawn if the player has enough time points. Players earn time points by killing enemies, collecting items, or capturing objectives. Time points are used for actions like summoning new characters or performing certain actions.

Combat

Combat in Reptilian Rising is turn based. Players spend each run using up a character’s action. During each round, each character can move and perform an action. In classic tabletop rpg fashion, each character has a limited movement range and action economy. Characters can use their action to attack, defend, or capture an objective. Take can also take their turn to collect gold or other collectables scattered across the map. After leveling up, characters have access to additional abilities that can be used if the player has enough time points. If the player takes too long to complete a level, a powerful enemy spawns to up the stakes.

Leveling

In between levels, players can spend ingame currency to level up their abilities. Reptilian Rising features a robust skill tree to give players a variety of playstyles. While I am sure there is a right way to build your army, I had good enough success building what I thought was fun.

Review

Reptilian Rising is a neat little strategy game that has classic tabletop vibes and a very cool theme and aesthetic. While there are bits that feel unfinished and clunky, the game has an undeniable charm that is worth checking out at least once, especially if you like killing time traveling dinosaurs. While I am very bad at strategy games, especially this game, I enjoyed every minute I had with this game.

Aesthetic

Reptilian Rising has a very cool vaporwave aesthetic. It has those bright neon colors that make it look both retro and futuristic that the same time, with some cool character designs to fill the world. Couple this with the fantastic sound track, and I got a sense of nostalgia for an era I didn’t live through. The tabletop feel and aesthetic was an excellent choice, and it gives Reptilian Rising its unique and memorable experience.

Gameplay

I am a little mixed on how I feel about the gameplay. On one hand, it is a solid strategy game with difficulty adjustments to support both casual and hardcore gamers. The mechanics are sound and offer players a ample opportunities to flex their strategy muscles. I am not good at these kinds of games, and had to play at the lowest most casual difficulty. This was still fun for me (I barely made it through each level), and I appreciate that I had the option from the beginning. My issue with the game is that there isn’t an option to reset a level if you are losing (at least not an intuitive one). You kind of have to just wait to fail the mission, which is a little unnecessary. Sure I could speed up the game through the settings, but its not the same.

Another issue I have with the game is that it is a little clunky. The game runs pretty smoothly and I didn’t experience any bugs or crashes, but choosing an action didn’t always work. To choose an action, you have to click on the character, click on the action, click on the object or enemy to target, click the action again. This feels clunky, and sometimes the actions wouldn’t work unless I moved the camera and tried again. I wish it would let me click the action and let me click the target to perform the action.

Loot

One mechanic I found interesting is how the game handles loot. The game will automatically give players XP for killing characters, but not loot. Enemies will sometimes drop additional loot that players have to pick up by landing on the square it drops to. There are also collectables scattered throughout the map the players can collect. This forces the players to either use their movement to collect the loot, often forcing them to move in-optimally, or they can ignore the loot and focus on the objectives. Loot disappears after a number of turns, giving players urgency in their action economy. Do you go out of your way to collect that cool new trading card you’re missing, or do you take over an important node to stop a powerful enemy from showing up?

Conclusion

Reptilian Rising is a fun quirky take on the genre. I am a huge fan of the flavor, aesthetic, and mechanics. While there is some minor jank, I think it gives the game its charm. If you are looking for a fun new strategy game to add to your collection, check out Reptilian Rising on Steam and the Nintendo Switch. At the very least, go check out the demo!

Trailer

Old Skies Review: A Unique Sci-Fi Visual Novel

Disclaimer

I was sent a copy of Old Skies to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is Old Skies?

Old Skies is a scifi visual novel out now on PC via Steam, GOG and Humble.

Time travel is real, and is controlled by the ChronoZen agency. Those who can afford it can travel back into any time, provided it doesn’t mess with the master timeline. Your job is to keep close watch on these travelers while still making them happy. The story follows seven travelers across 100s of years of history in a point and click adventure you will never forget. What people will you meet? What stories will they tell? Can you keep your clients from messing with the timeline?

Review

Old Skies is a wonderful piece of interactive fiction that you need to try at least once. The game looks very good with cool art and flavorful time periods. The story itself is good, with a cast of fantastic voice actors to bring each story to life. Most importantly, the puzzles are creative and manageable. They provide enough of a challenge to keep things engaging, without becoming frustrating. I didn’t feel the need to use a guide, but I am sure there are some great ones out there if you need them.

As far as time travel stories go, Old Skies does the narrative well. Everything made sense, even the more magical parts of science, and it was an interesting adventure to read. The characters are pretty well written. There are some cliches here and there, but nothing that ruins the story. Each story was interesting, and honestly the reason I kept playing. It is a solid length and I recommend it to anyone looking for a new visual novel.

As for the Steam Deck experience, this is a fantastic title to add to the collection. The resolution is perfect. The words are legible, and everything is easily visible. Most importantly, the controls works great, making this the perfect game to play in bed when you just want to wind down and enjoy a good story.

You can pick up Old Skies for $19.99, and it is definitely worth it for that price.

Pixel Ripped 1979: The meta simulation game with fun flavor, but very little substance

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I was sent Pixel Ripped 1978 as a review code. While I am very grateful for the opportunity, this will be my honest review.

The evil Cyblin Lord is back! This time he has gone back in time to change the course of history and make himself the hero. It is up to Dot to go back and stop him before it is too late. With the help of Bug, a programmer for Atari, Dot must fight familiar enemies, find the time crystals, and fix bugs along the way. Can they stop the Cyblin Lord before it is too late?

Pixel Ripped is an interesting concept for a VR simulation game. It is a meta experience where gamers play a game within a game that pays homage to classic eras in gaming. Thanks to the official partnership, this game pays homage to the Atari era of gaming. In Pixel Ripped 1978, players switch between the two characters, each offering a unique experience.

As Bug, players pick up an Atari controller and play through a classic game in order to find bugs to fix. As they play, they will encounter real-world distractions that offer a different level of difficulty than the platforming. Bug has to deal with coworkers, answer phone calls, and deal with people blocking the tv screen while she is trying to beat the game. This mechanic is neat until the novelty wears off. If you are good at classic platformers, the distractions only pose minor inconveniences. But if you aren’t, the loop of distractions becomes tedious.

Don’t get me wrong, the distractions are fun and an interesting mechanic. The interactions are quirky, silly, and there are some fun little easter eggs sprinkled throughout. My issue isn’t that there aren’t more kinds of interactions because that isn’t feasible. My issue has to do with my skill level. Because I am not good at platforming, the interactions become an annoying taunt that got worse the longer I was trapped in the level. If you are good at platformers, this might not be an issue. 

As Dot, you get to travel into the game and fix bugs. The world is vibrant, colorful, and cool. But as I mentioned before, once the novelty wears off, the gameplay feels a bit one note. Dot walks around the game world, shooting enemies and breaking pots. It isn’t a bad experience, but there isn’t anything special to it either. Combat is point-and-shoot, the movement is slow, and while I appreciate the humor involved in the melee attack, it isn’t any more fun. It’s okay for the first few minutes, but nothing that you should be rushing to try.

The boss fights are where this game earns some of its charms back. Boss fights start with playing a classic Atari title that will suddenly turn to life in a cool AR-like experience. Now players must beat a special level of the game by defeating the evil Cyblin Lord at the end. This introduces new mechanics. Players must control Dot through the level while dealing with real-world obstacles. For example, on one level, players have to throw paper balls at the boss while controlling Dot. I appreciate the creativity of the boss fights, but I wish the rest of the game had this level of energy.

It’s hard to recommend because once the novelty of the experience wears off, the game falls flat. The graphics are great, the music is fantastic, and the game runs smoothly, but the gameplay isn’t there for me. As platformers go, unless you have nostalgia for the Atari era, it isn’t great. As a VR experience, it has its moments, but there are certainly better titles. It isn’t a bad game, but it isn’t something I would be rushing to.

You can pick up for the Meta Quest, Steam VR, and PlayStation VR on June 16.