Tag Archives: beta

The Second Wave beta means we have more lore and playable heroes on the way!


Beta Coming October 6th!

The Second Wave beta is just a week away, and I can’t wait to jump back in. I first tried Second Wave at GDC and got to play in the Alpha earlier this year. I loved this game so much that I am still following it closely, counting the days till I can log back into Armantia!

Second Wave is a free-to-play shooter coming to Xbox, PlayStation, Switch, IOS and Android Devices, and PC via Steam and STOVE. A release date hasn’t been announced, but I will keep you posted. The game will be cross-platform between consoles and PC, but mobile devices will have to play with each other to keep things fair. The game allows gamers to play as unique heroes as they fight in epic team battles over Armantia. I love the art and character design, but it might be a little heavy on the anime side for some folks. Art style shouldn’t matter when the game is this fun. Finally, Second Wave promises not to be pay-to-win. All monetization will exist within a cosmetic-only cash shop or battle pass. It’s not clear how they will handle hero unlocks, but I hope it’s not as predatory as Overwatch 2. 

The beta will run from October 6th to the 6th for Steam, Stove, and Xbox insider members only. This will be an open Beta. All you need to do is download the game during the beta period and play till your heart’s content. No announcements have been made about signing up through Xbox Insider yet. I recommend you join the official discord to stay up to date on all the updates.

As we gear up for the open beta, we got a few new characters teased as well as some lore for Ess’el. We have more lore on the way, but I just couldn’t wait another day for this update. If you’ve been enjoying these updates, make sure you like, comment, subscribe, and share this with your friends. 


Ess’el’s Backstory

Ess’el was the first hero I played as, and was the reason I fell in love with the game. Funnily enough, it was also the first choice for the two girls I played against. I don’t think I’ll main here because I love the support role too much, but she will always have a special place in my heart. Her back story just dropped, and it is as edgy and cool as you would have expected! She is a fun melee character that I am sure will see a lot of play.


Aegis

Here is a character we’ve seen briefly before. I love the dark and light motif. This is on the list of characters I am going to try to main. She will be playable in the open beta. The rest of the reveals will follow without much description because we only got the name drop so far.


Jemma


Spade Four


Jack

You should try the Songs of Silence Beta

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I’ve been playing Songs of Silence since the beta went live. Sign-ups are still open, and I suggest you try it for yourself. The game offers an interesting and unique experience that I am excited for. I recommend you join the official Discord if you want to stay up to date on all the news. I’ve also written about Songs of Silence in a previous post, so make sure you read that as well. I won’t be reviewing the game this time around because it isn’t finished yet. This will be an update based on my impressions of the beta.

Songs of Silence combines the deck builder and strategy genre and creates something I can see myself being addicted to. The game combines two of my favorite concepts and plays them against a fantastic soundtrack. It is still rough, and that roughness does create some frustration, but once I got the hang of the mechanics, it became hard to step away. 

The game has a similar action economy to games like CIV. Each turn you earn your income, move your units, plan your attacks, and expand your empire. The story mode can switch up this flow based on the scenario, but the loop remains the same. What makes the game unique are the heroes that run your squad. Each hero has special abilities based on the cards you collect throughout your campaign. As your hero levels, you gain access to new cards or you can level existing abilities. The abilities you play are on a timer, so use them wisely! The size of your squad and hand are based on your hero’s level. I had a lot of fun learning the strengths and limitations of each unit and hero. I am sure there is an optimal way to build each hero and their squad, but I always went with what was fun.

The game offers you a lot of choices. You can choose where to move your character, what mobs to attack, what villages to annex or pillage, and what units to recruit. The only control over the combat you have is where your units start in the formation and when you use your abilities. It may sound a little passive, but you can easily lose a deceive battle if you aren’t playing smart or paying attention.

The beta includes a story and scrimmage mode. The story isn’t finished yet, but there was enough of it to get me curious. I spent most of my time in the scrimmage mode, and the scrimmage mode becomes addicting once you get the hang of it. There isn’t enough content available for me to no-life this game, but I can see it getting there. I will say that the RNG involved in scrimmage mode can be frustrating, but it never became a deal breaker. 

If you haven’t done so already, sign up for the beta and add it to your wishlist. Songs of Silence is an interesting concept that you should try at least once. It has beautiful art, a fantastic soundtrack, and fun mechanics. It is still a little rough, but the devs are working hard to make it better. 

Sign ups to test Amazon’s new MMO, Thorne and Liberty, are now live

Sign-ups to test Amazon’s upcoming MMO, Throne and Libertyare now live. Throne and Liberty is an MMO coming to PC, Xbox, and PlayStation, but no date has been announced yet. Selected players will get the first look at what seems to be a truly massive and beautiful new world. The test will be running from September 19 to October 3rd, and those selected will be notified on the 14th. The test will be for all platforms, but please be aware that you will need an Amazon account to sign up.

I’ve already signed up and have my fingers crossed that I get in. There will be an NDA, so there won’t be a follow-up post, but I am still excited to have a first look. The combat system looks fun, there looks to be massive open-world events, solid PVP, and I am a fan of the art style. I am a bit hesitant because it is an Amazon game, but I’ll reserve my judgment until I try the finished product. Amazon games tend to be a bit too grindy for what I have time for, but Throne and Liberty could be different. 

If you are interested in trying Thrones of Libertymake sure you sign up for the test on the official page. And if you’ve been enjoying these updates, make sure you like, comment, subscribe, and share this with your friends. Good luck!

Signups for the Hellbreach: Vagas closed beta are now open!

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Signups for the Hellbreach: Vegas closed beta is now live. Head over to the official Steam page, and don’t forget to wishlist while you’re at it.  

Fight off terrifying demons in this wave-based first-person shooter. The game is giving me Left 4 Dead vibes, and I am here for it. The combat looks a little stiff, but it is too early to know for sure. I do like the atmosphere they are trying to go for, but I understand it still needs some work. I’ve already signed up for the beta, and crossing my fingers that I get in. 

The beta will be to test out the online multiplayer, but there will be a single-player demo made available during Gencon 2023 for those who can’t wait to play this game. The beta will be rough, but it will be a great opportunity to help make the game launch its best version. A date hasn’t been announced, but it doesn’t hurt to sign up when it’s free. 

Hellbreach: Vagas will release sometime in Q4 2024 on PC. Till then, sign up for the beta!

Songs of Silence closed beta sign ups are now open

Signups for the Songs of Silence closed beta for PC, which goes live on August 14th, are now open. Sign up to test out what looks to be a beautiful and unique strategy game for PC and console. Song of Silence promises to be a story-rich game, with a fantastic soundtrack, and competitive multiplayer.

Play as a young queen in search of a safe place for her people in story mode, or fight online in a competitive multiplayer mode.

Combat is turn-based. It looks like you can summon units or cast spells using cards. It reminds me a bit of a game like a clash royal, but with a bigger field to play with. Players will have control of a hero who will have unique abilities to help their armies earn their victories. They will also have access to 1000’s units, spells, and unique heroes for almost limitless combinations.

The closed beta will have three biomes available: The Light Side, The Dark Side, and the Silence. Each biome comes with a unique landscape, factions, and units. It is a great time to try the game out if you are interested in the game. Keep in mind, the beta will be rough and unfinished, so don’t judge it too harshly if you get in. The beta exists to test the game so that the devs can make it better at release, not as a demo for the actual product. I’ve already signed up and am now waiting to see if I get in. Make sure you join the official discord to stay up to date on all the news, and don’t forget to add it to your wishlist.

Songs of Silence is a very pretty game , and with Hitoshi Sakimoto as a composer, the soundtrack is going to be amazing! I am warming up to strategy games, and this one looked manageable enough for my skill level. I will be receiving my review copy when the game comes out, so stay tuned for that!

Don’t forget to like, follow, and share this with your friends. 

United 1994 – Closed Beta May 19

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United 1944 is a WW2 FPS with survival and strategy elements coming to PC via Steam. You and your team must work together to gain control of your war-torn village. You can craft weapons, build and defend bases, and fight over territory. There aren’t any classes in United 1944. Instead, players will have access to a seemingly extensive skill tree that they can customize to fit their play style. Teamwork is crucial for victory in United 1944. You and your team must scavenge, build an arsenal, defend a base, and gain more territory to win the match. The dev released a fantastic and short video with a better breakdown of the game if you need further convincing.

The closed beta will run from May 19 – May 21. The featured game mode will be a 16 v 16 base conquest on a North African map. More maps like France and Russia will be available in a future release. The beta will only be playable for 4 hours each day. Make sure you follow the socials to know when to log in. The biggest draw to this game is its survival mechanics. Players will start with nothing and scavenge around the city for materials to craft weapons and gear. I assume the 4-hour run time is to ensure all players have the same advantages.  

If you are looking for a new FPS and don’t mind the survival elements, go sign up for the closed beta on Steam. Signing up for the beta does not guarantee access, but it doesn’t hurt to sign up. I’ve signed up for the beta because I love the aesthetic, and the concept seems pretty cool.  

Make sure you also follow the socials to stay up to date on all the news: Discord, Twitter, Facebook, and Instagram.  

Diablo IV Open Beta Impressions

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The Diablo IV open beta has just ended, and it has made me excited for its release. The art is great, the skill tree is massive, and the combat is so much fun. Even though we had limited content for the beta, there was so much to do that I didn’t have the time to get to it all. I can only imagine how much content there will be at the launch.

The beta had access to the story quests, side quests, and dungeons. I didn’t get a chance to finish the available story because I was having so much fun doing the dungeons and side quests. What little story I got to was enough to hook me to all the new incoming lore. The cutscenes in this game are beautiful, and they do a great job of setting up its grim dark universe.

Screenshot from the game

The best part of this game is how versatile each class can be. With access to a massive skill tree, players can create a character that truly fits their playstyle. I recommend that you play around with your build till you get something you like before you start looking into meta builds. I went for a werebear druid build that might not have been optimal but was a lot of fun.

Combat is a blast in this game. With the new mechanics, I had to think differently about how I approached each fight. Boss fights were a lot harder than I was used to, and I found myself having to manage my supply of potions while avoiding all attacks. It made for intense sessions that had me on the edge of my seat. Losing focus means death. 

I wasn’t able to get to max level or fight the world boss during the beta because I had so much content to keep myself busy. Diablo IV is looking to be a casual friendly MMO, but one that has enough challenging content for when you are ready to level up your experience. If you are thinking of buying this game, the beta suggests 4 is going to be a very solid Diablo experience. If I am not overwhelmed by my backlog this summer, this is a title I will most definitely be getting into. 

Diablo IV Developer Livestream Recap

I just received my press pass to attend GDC! If you like what I do and want to help me out, consider buying me the coffee I’ll need to get me through the week.

The Diablo 4 developers just did an update livestream and it wasn’t too informative. The biggest takeaway from the stream is that we got dates for the Beta later this month. If you have preordered the game at any level, you will be able to play during the early access beta on March 17 from 7 am pst to March 20 at noon pst. Players will only get to play the barbarian, rogue, and sorcerer classes. For everyone who wishes to try the game before buying the game, the open beta is on the following weekend, March 24, 7 am pst – March 27, 12 pm pst. The open beta will give players access to all playable characters. The beta will be on PC and console with preloads available closer to launch. If you have a friend, Diablo 4 has couch co-op so long as both players have a Battlenet account. 

Images are screen shots from the stream

It is important to note that while your progress in the early access beta carries over to the open beta, your progress will not carry over to full release. This restriction is because the first season will start shortly after the launch, and the developers wanted everyone to have the same advantages. There will be a few achievements that will carry over to full release. You can earn a couple of titles by playing through the game, which will also be available at launch, and a cute cosmetic you can only get from maxing out a character during the beta.

Make sure you make enough time to earn this cute little guy!

The max level for the beta is 25, and you will be allowed to create ten characters. Make sure you take as much time as you need with the character creation because your character will be featured in the cinematics. The beta will also have four world boss events. Make sure you check the schedule and location on the game’s socials or blog so you can participate. World bosses are 12-player events that do not need a party to enjoy. You should be able to participate so long as you are at the appropriate level. I like that Diablo 4 will have more of an MMO feel than 3. As you unlock more towns and strongholds, you will start seeing people running around the map like in Diablo Immortal, but hopefully with fewer predatory microtransactions.

Ashava will be the world boss for the beta

There wasn’t too much else to the stream. The rest of the stream focuses on how to play Diablo 4. Unless you’ve never played an RPG, the livestream isn’t worth your time.

I will be playing the open beta because I love Diablo, but $70 to preorder isn’t in my budget at the moment. I am a bit upset that a game this expensive also has a $10 season pass. While the season passes won’t affect gameplay, I don’t want to pay $70+ to play a game and an additional $40 a year to look cool. Season passes seem to be the norm now. What can be done?

Synced Beta Impressions

The Synced beta is now live until January 15, 2023. Sign-ups are open on the Synced official page or through Steam.

Images and video taken from the game

Synced is a 3rd person looter-shooter survival game where you must travel over a post-apocalyptic landscape fighting monsters called Nanos. Synced is another zombie hoard game with a pet mechanic that I found interesting. The beta offers two modes of play: a hoard Co-op PVE survival mode and a PVP mode that needs more love. The PVE mode has you in a team of three as you move from checkpoint to checkpoint collecting weapons and upgrades and killing everything in between. PVP has you pit against another team as you fight over resources. Unfortunately, I haven’t been able to get into PVP mode and won’t be able to speak on that experience.

To start, you select a Runner and a Nano Companion. Runners are survivors with unique abilities, and Nanos are the robot pets that help you in battle. The flavor of runner only really changes the type of grenade you get to use, but the nano you choose plays differently. I liked using the Crusher nano because he was bulky and hit hard. I found the pet mechanic easy to manage and a lot of fun. I loved the feeling of dropping down a giant onto the battlefield to take off agro and do my bidding. I will eventually try the other Nanos, but at the moment, Crusher is bae. During matches, you can find better weapons and earn currency to exchange for upgrades like in any other survival game. Upgrades are randomly generated, but I found the RNG to be fair. 

Synced has a leveling system where you are able to unlock better weapons, upgrades, and characters as you finish matches and quests. At the moment there is a holiday event where you can earn skins for your character. 

I am having a lot of fun with this game. The gameplay is smooth, and I haven’t found any bugs. The graphics and the concept are interesting. My only complaint is that wait times can be bad depending on when you play. During peak times, you can get into a PVE match pretty quickly, but I have yet to try their PVP mode. I have a feeling that PVE is going to be where I am going to spend a lot more of my time anyways. If you are looking for a game to play, check out the Synced beta. It’s fun, it’s free, and it is looking very promising. 

Image by https://www.syncedthegame.com/media/presskit/

SpellForce Conquest of Eo First Impressions

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I want to note that this game was sent to me as a review code. I am very grateful for the opportunity, but I will not let it sway my opinion.

All Images and video taken from game

This weekend I got to Beta test SpellForce Conquest of Eo. This post will be less of a review and more of my first impressions since the game isn’t out yet. Spellforce is a real-time strategy game with RPG elements. You take control of a magic user with unique skills to raise an army and complete quests. Build a formattable mage’s tower and face off against the parrels of EO. This game plays like a Civilization game, but one that follows a story. I only got to play 140 turns of this game, but I got a solid sense of what it is about.

If you are a fan of RTS games, I think you will enjoy this more than I did. This game had way too much going on for my taste. Although a lot of the mechanics are simple, keeping on top of the tasks proved too difficult for me. I kept getting overwhelmed by enemy units. You can always change the difficulty if things get too hard. The game has a simple base-building mechanic where you can hire units, research magic, and do crafting. The crafting varies depending on what type of magic user you choose to use.

The game lets you choose from three different magic users: an alchemist, a necromancer, and an artificer. This choice affects the type of crafting you can do and some of the choices you can make. There are even cases where you can skip combat based on your class abilities. The alchemist lets you brew potions that you can use to support your troops, the necromancer lets you raise ghouls from your fallen subjects, and the artificer lets you craft items that give your units different powers. I felt that this was more flavor than tangible mechanics since all the units played the same.

Combat is what you expect from a turn-based game. You control your units and try to kill your enemy without suffering casualties. Units will level after combat, but any units you lose will be lost permanently. Play smart or lose everything. The game does offer a neat feature to skip combat, eliminating a lot of the grind. I recommend you use this only on easy matchups or risk needlessly losing units to RNG.

The RPG elements are fine, but I got a limited experience in the beta. I only got to play through one mission, and it was fine enough but nothing too exciting. I did like that you are presented with choices you could fail, like in a choose your own adventure game, but I didn’t think the choices mattered too much. The choices I encountered allowed me to skip combat, gain a unit, or snag some loot. It didn’t affect the main story progression. 

Most of the gameplay exists on this open map where your units can move freely over. There are wandering mobs, hidden treasures, and bases that you can uncover as you travel. The game offers a questline that you need to complete along with your other tasks. I found that the challenge of this game comes from managing all these tasks, and I am not very good at macro-managing. 

My only complaint with this game is that the movement is clunky. Choosing movement, selecting attacks and anything in the open world is cumbersome. I would waste turns because a unit would move where it shouldn’t have. Other than that, everything else I got to try was interesting, and I am sure there is an audience for it.

This game looks promising if you like the genre. If you don’t, maybe hold off. It does feel very niche at the moment and unless they can have an amazing story, I believe it will stay niche. You can wishlist it on Steam and it is planned to release sometime in 2023.

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