Tag Archives: beta

40K Darktide Beta: Initial Thoughts

If you like what I do and want to show your support, consider buying me a coffee!

Over the weekend, I got to play in the Warhammer 40k Darktide beta. I know I am a bit late with the coverage, but it is a game that I need to talk about. I had a lot of fun, and if you like 40k, this game should be on your radar. This isn’t going to be much of a review because I understand it is still in its early stages. This will be more of my initial thoughts about the game. 

Darktide is the 40k themed Vermintide. Darktide is a horde survival game where you and a squad of 4 must complete missions and objectives while surviving hordes of enemies. The goal is to complete the missions without dying.

Images are screenshots from game

The beta lets you choose from four classes: the Psyker, the Sharpshooter, the Ogryin, and the Zealot. Each class has its own set of abilities, skills, and weapons. When you start the game, you create your character. You design their appearance, choose a back story, and a name. The backstory is more for flavor. It only seems to affect the color of the jumpsuit you wear. I played the Zealot and loved it dearly. Each class plays differently, and you should try them all.

The game felt very polished for a beta. The only issue I had was the long Queue at launch. I never encountered a queue after the fact. There were some minor crashes in between, but nothing that turned me off the game. The art style had that grimdark dirty feel that I love about 40k, and the voice acting was pretty good.

The combat was great. Shooting enemies with the bolter, closing gaps with my rush, stunning them with my grenade, and crushing skulls with my axe was just so satisfying that I am sitting here wishing I had more. There were only a few game modes and maps available for the beta, but the game got more fun as I learned the pathing. One issue I can see is that the grind can be repetitive, but I am sure the full release will have a more diverse gaming experience. There is some RNG involved in the form of weapon drops at the end of missions. I thought they were fair at the lower levels, but I can’t speak on the drop rate for the end-game content. There are cosmetics in this game. I didn’t get to play with that aspect of the game, but I can only hope it isn’t predatory. 

As far as the community goes, i had a good experience. I never encountered any toxic players, but this might change at launch. There is a discord that is booming for those interested. 

I had a lot of fun with this game. If you like 40k or these horde survival games, this should be on your radar. You can preorder it on steam and check out their website for more details. The game plans to release November 11, 2022.

Game Preview: Project F4E Beta

All images are from the screenshots I was able to recover after my hard drive died

I got to play the beta for Project F4E this weekend, and I thought I’d share my experience. While it is too early to form a proper critique of the game, the beta offered a taste of what the full game has in store. Because the game is still in an early alpha build, I will not speak on the crashes and bugs I encountered.

Project F4E is a MOBA with some RPG elements to it. The objective is simple, kill the world bosses before the timer runs out. You are one of three players who roam a large open map, searching for bosses to kill. You can build some towers, or animate and power up large statues that will help you with the mobs and bosses. Although there is a direct path to take to the bosses, the world is pretty open. You can clear the mobs in any order, but be mindful of the ever-ticking timer. 

The beta had four different champions to choose from: a tank, support, a ranger, and a healer. You start with a basic ability, and game stats and abilities as you level. At each level, you get a choice from the cards you draw from this deck. Each level offers you two cards to choose from. This mechanic offers some variety in the gameplay because it is unlikely you will pull the same set of cards twice. I enjoyed the randomness this brings to the game, but I can see it becoming unfairly broken. I can only hope that they can make the champions balanced. 

You get rewarded for completing matches and quests, and bonuses for winning. The in-game currency is used to power up your abilities. Leveling up your abilities gives them permanent buffs. As you level your champion, you gain new abilities and boosts that you can use to change up your deck. As is the tradition in MMOs, there is also loot to be had. Matches and quests drop items that boost your character’s stats. 

So what did I think of Project F4e? It was fun once I got the hang of it, but the gameplay got stale pretty quickly. Although I always had a different deck, the game felt the same each time. Matches were either a slow-moving escort mission to the world bosses, or they were an aimless and frustrating walk about. 

The combat was ok, but it was stiff and slow. Most of the time I spent waiting for cooldowns or dying because the level-up menu would pop up at the worst times. The mobs in this game all felt the same regardless of what biome we ended up in. It got stale and repetitive pretty quickly despite having a random element.

This is a Moba, and strong communication and coordination are important. I lost a lot of games because we couldn’t coordinate correctly or someone wanted to solo everything. F4E at the very least offers a true MOBA experience. The gameplay is a bit repetitive, but it is too early for it to be absolute.

If you like MOBA’s but need a break from the toxic ones, you should at least keep F4E on your radar. You can find out more about the game on their official website. Don’t forget to sign up for their future betas.

Gaming News and Review