2023 is going to be a great year for me and my switch, but a bad one for my wallet. Digimon World: Next Order is being ported to the PC and Nintendo Switch. I am excited. I didn’t get to play this when it was on the PS4 and Vita, and I had honestly forgotten about it till I saw the trailer a few days ago. I have always preferred Digimon over Pokémon, but I was never on the correct console. I never got to play the first Digimon World on the PS1 either, but have always heard great things.
The game seems to be similar to the original at least in concept. You will get to explore a new world with your favorite Digimon, trying to rid it of evil. The combat looks like your typical RPG combat. There is a base mechanic that is reminiscing of Animal Crossing, but I don’t think it will be as in-depth. It looks like you will be able to make a small village where you can gather Digimon, train, and buff them. I haven’t done too much research outside of watching the trailer because I like to go in as blind as possible and avoid spoilers.
The story seems interesting based on the trailer’s summary. I can see it being another typical Digimon story, but I am fine with it because I love Digimon. I am very happy that there will be English voice acting because as much as I love to read, I’d like to sit back and listen to the story.
Digimon World: New Order is set to release on February 22, 2023 on PC and Switch. Preorders for the Switch version are now open, but you will have to Wishlist it on Steam if you prefer to play it on PC. I can’t wait to play another Digimon game!
Game Preview: Project F4E Beta
I got to play the beta for Project F4E this weekend, and I thought I’d share my experience. While it is too early to form a proper critique of the game, the beta offered a taste of what the full game has in store. Because the game is still in an early alpha build, I will not speak on the crashes and bugs I encountered.
Project F4E is a MOBA with some RPG elements to it. The objective is simple, kill the world bosses before the timer runs out. You are one of three players who roam a large open map, searching for bosses to kill. You can build some towers, or animate and power up large statues that will help you with the mobs and bosses. Although there is a direct path to take to the bosses, the world is pretty open. You can clear the mobs in any order, but be mindful of the ever-ticking timer.
The beta had four different champions to choose from: a tank, support, a ranger, and a healer. You start with a basic ability, and game stats and abilities as you level. At each level, you get a choice from the cards you draw from this deck. Each level offers you two cards to choose from. This mechanic offers some variety in the gameplay because it is unlikely you will pull the same set of cards twice. I enjoyed the randomness this brings to the game, but I can see it becoming unfairly broken. I can only hope that they can make the champions balanced.
You get rewarded for completing matches and quests, and bonuses for winning. The in-game currency is used to power up your abilities. Leveling up your abilities gives them permanent buffs. As you level your champion, you gain new abilities and boosts that you can use to change up your deck. As is the tradition in MMOs, there is also loot to be had. Matches and quests drop items that boost your character’s stats.
So what did I think of Project F4e? It was fun once I got the hang of it, but the gameplay got stale pretty quickly. Although I always had a different deck, the game felt the same each time. Matches were either a slow-moving escort mission to the world bosses, or they were an aimless and frustrating walk about.
The combat was ok, but it was stiff and slow. Most of the time I spent waiting for cooldowns or dying because the level-up menu would pop up at the worst times. The mobs in this game all felt the same regardless of what biome we ended up in. It got stale and repetitive pretty quickly despite having a random element.
This is a Moba, and strong communication and coordination are important. I lost a lot of games because we couldn’t coordinate correctly or someone wanted to solo everything. F4E at the very least offers a true MOBA experience. The gameplay is a bit repetitive, but it is too early for it to be absolute.
If you like MOBA’s but need a break from the toxic ones, you should at least keep F4E on your radar. You can find out more about the game on their official website. Don’t forget to sign up for their future betas.
