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Diablo IV Open Beta Impressions

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The Diablo IV open beta has just ended, and it has made me excited for its release. The art is great, the skill tree is massive, and the combat is so much fun. Even though we had limited content for the beta, there was so much to do that I didn’t have the time to get to it all. I can only imagine how much content there will be at the launch.

The beta had access to the story quests, side quests, and dungeons. I didn’t get a chance to finish the available story because I was having so much fun doing the dungeons and side quests. What little story I got to was enough to hook me to all the new incoming lore. The cutscenes in this game are beautiful, and they do a great job of setting up its grim dark universe.

Screenshot from the game

The best part of this game is how versatile each class can be. With access to a massive skill tree, players can create a character that truly fits their playstyle. I recommend that you play around with your build till you get something you like before you start looking into meta builds. I went for a werebear druid build that might not have been optimal but was a lot of fun.

Combat is a blast in this game. With the new mechanics, I had to think differently about how I approached each fight. Boss fights were a lot harder than I was used to, and I found myself having to manage my supply of potions while avoiding all attacks. It made for intense sessions that had me on the edge of my seat. Losing focus means death. 

I wasn’t able to get to max level or fight the world boss during the beta because I had so much content to keep myself busy. Diablo IV is looking to be a casual friendly MMO, but one that has enough challenging content for when you are ready to level up your experience. If you are thinking of buying this game, the beta suggests 4 is going to be a very solid Diablo experience. If I am not overwhelmed by my backlog this summer, this is a title I will most definitely be getting into. 

Diablo IV Developer Livestream Recap

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The Diablo 4 developers just did an update livestream and it wasn’t too informative. The biggest takeaway from the stream is that we got dates for the Beta later this month. If you have preordered the game at any level, you will be able to play during the early access beta on March 17 from 7 am pst to March 20 at noon pst. Players will only get to play the barbarian, rogue, and sorcerer classes. For everyone who wishes to try the game before buying the game, the open beta is on the following weekend, March 24, 7 am pst – March 27, 12 pm pst. The open beta will give players access to all playable characters. The beta will be on PC and console with preloads available closer to launch. If you have a friend, Diablo 4 has couch co-op so long as both players have a Battlenet account. 

Images are screen shots from the stream

It is important to note that while your progress in the early access beta carries over to the open beta, your progress will not carry over to full release. This restriction is because the first season will start shortly after the launch, and the developers wanted everyone to have the same advantages. There will be a few achievements that will carry over to full release. You can earn a couple of titles by playing through the game, which will also be available at launch, and a cute cosmetic you can only get from maxing out a character during the beta.

Make sure you make enough time to earn this cute little guy!

The max level for the beta is 25, and you will be allowed to create ten characters. Make sure you take as much time as you need with the character creation because your character will be featured in the cinematics. The beta will also have four world boss events. Make sure you check the schedule and location on the game’s socials or blog so you can participate. World bosses are 12-player events that do not need a party to enjoy. You should be able to participate so long as you are at the appropriate level. I like that Diablo 4 will have more of an MMO feel than 3. As you unlock more towns and strongholds, you will start seeing people running around the map like in Diablo Immortal, but hopefully with fewer predatory microtransactions.

Ashava will be the world boss for the beta

There wasn’t too much else to the stream. The rest of the stream focuses on how to play Diablo 4. Unless you’ve never played an RPG, the livestream isn’t worth your time.

I will be playing the open beta because I love Diablo, but $70 to preorder isn’t in my budget at the moment. I am a bit upset that a game this expensive also has a $10 season pass. While the season passes won’t affect gameplay, I don’t want to pay $70+ to play a game and an additional $40 a year to look cool. Season passes seem to be the norm now. What can be done?

WoW: Dragonflight First Impressions

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Blizzard sent out a trial for their new Dragonflight expansion, so I decided to give it a try. I’ve played World of Warcraft on and off since vanilla, and I played a lot of Shadowlands. I played Shadowlands until Nvidia no longer supported my graphics card which was right around the time Blizzard was in the middle of their big scandals.

I have since moved on to other MMOs and haven’t resubbed because I don’t have time. I made time so that I could no-life the limited experience Blizzard had gifted me, but I wasn’t very impressed. They should have allowed me to get a lot farther into the story because there wasn’t enough to grab my attention in what little I played. I felt like I was barely scratching the surface of what the expansion had to offer. A few extra levels would have left a better impression.

I love the look of this expansion. I love how vibrant the Dragon Isle looks and the aesthetics of the armor and creatures that fill it. I played as the new Dracthyr race introduced in this expansion and was a bit underwhelmed. The visage (human) form had some nice customizations, but I wasn’t a fan of the dragon form. This is a personal issue. If you like the dragon aesthetic then it should be fine. I didn’t think it was as cool as it could be. The new race comes with new mechanics that make travel in the new zone very fun. You can fly around either with the Dracthy’s natural abilities or with a dragon mount you unlock by doing the story.

Flight in this zone is limited by a stamina bar that fills automatically over time. From my understanding, you can obtain more stamina and flying abilities the deeper you get into the game, but I didn’t feel limited by what I started with. Flying makes Dragonflight a better expansion than Shadowlands because travel in Shadowlands was annoying and cumbersome. Unfortunately, these flying mechanics are reminiscent of those introduced in Guild Wars 2 a while ago, and I would rather be playing GW2

I thought leveling at this time was more fun than in Shadowlands, but that isn’t saying much. I was eventually bored and underwhelmed by the experience. I get a lot of joy from the grind of leveling and not from dungeons, although I will dabble in PVP from time to time, the leveling grind is what makes an MMO for me. While this expansion doesn’t feel as big of a grind as others have, I had trouble convincing myself to keep playing. I appreciate the attempt to make this game fresh with the introduction of a new class, race, and mechanics, but it grew stale as the novelty wore off. Maybe I have outgrown this World of Warcraft, or have become accustomed to a more active experience like those of games like Guild Wars 2 or Phantasy Star Online 2. I just can’t justify subscribing to something that won’t get fun until I am deep into the end game.

Images are Screenshots from game

The worst bit of this game is that it isn’t stable. With a worse graphics card on a worse setup, I was able to play Shadowlands on the highest settings without issue. I encountered performance issues in Dragonflight that affected my gameplay. Spells would take moments to register if they registered at all, and frames would drop. I wasn’t alone in my experience; global chat would flood with people complaining about the sudden spikes in lag and instability. I expect these types of performance issues from launch or an MMO made by a smaller company, but this is World of Warcraft. This is an established title from an established company, and we are far into the launch. Performance did get a little better the deeper I got into the story, but I had to die more than usual to get there.

I tried out the Evoker class that comes with the Drachyr race. I thought it was an interesting change in pace that introduces some interesting mechanics, but I will probably switch back to my shadow priest if I ever upgrade to this expansion. I loved the mobility of this class and the lore behind it, but combat kind of grew stale for me. Maybe this class is better the deeper you get into it, but I will never know.

One of my favorite additions to this expansion is the new UI. It is so pretty, and it offers more customization than previous expansions. I remember having to load my game with all these add-ons like Bartender and Bagon to make the game more efficient. These features are now all baked into the game. I spent a lot of time rearranging my UI, setting up my skill bars, and reading through all the settings before playing this game. It is a much-welcomed experience, but I can’t believe it took this long for it to happen.

So is this game worth the purchase and the subscription? It isn’t for me. I wasn’t hooked by the story, which is one of the reasons I play World of Warcraft, leveling is boring, and the game is buggy. A lot of the new mechanics that are introduced in this game are mechanics that Guild Wars 2 has had for a while now, and I would much rather play Guild Wars 2. I had a lot more fun with Guild Wars 2 End of Dragons expansion than I did with this game. The story is better, and the gameplay is a lot more fun.  

I always end up buying back into World of Warcraft, but this time I am glad I got to try it first. I think this expansion is a neat concept, and it does bring in much-needed improvements, but it isn’t for me.

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