Nocturnal is a beautiful-looking metroidvania-type game that definitely has gotten my attention. I don’t normally play games in this genre, but when I saw the gameplay, I had to reach out and get myself a copy to review. It has a simple yet beautiful art style that I enjoy and an interesting fire and shadow mechanic that promises to make this a unique experience.
Ardeshir has returned to his home Island Nahran, only to find it afflicted by a mysterious shadowy mist. Use fire he can wield to solve puzzles, fight enemies, and light your way through the darkness. Can you find the cause and heal your home of this strange affliction?
This game seems perfect for those who enjoy the genre. It has a permadeath mode for those who need the extra challenge, and some nifty speed run features like faster transitions, skippable cutscenes, and a pausable timer if that’s more your speed. For everyone else, the gameplay just looks fun.
You can get Nocturnal on PlayStation, Switch, Xbox, and Steam. The game is $19.99 for consoles, and $16.99 for PC. The game doesn’t seem to have been launched on PS5 in NA yet, but I’ve added the European link just in case. There is a 10% discount for the Switch and Steam version if you buy them before June 14th. I’ve already gotten my review copy and will be posting my review sometime next week. Until then, thank you for reading!
GDC Recap: Planet of Lana
I got to play Planet of Lana at GDC and was blown away by how beautiful this game is. I spent most of my session simply admiring the art. I loved all the little details that went into making this world so vibrant. I loved how the branches would sway in the breeze and how perfectly they got the water effects. You couple this with a solid gameplay loop and a wonderful music score, and you have an experience worth looking into.
I’ve added an album because it was hard to choose just one picture:
You play as a young girl whose sister has been taken by aliens. It is up to you and your cute little cat-like companion to brave the elements and bring her back.
Planet of Lana has a very relaxing loop. You and your cat travel through an impressive landscape and solve puzzles. The game is a 2D side scroller, but they use an impressive layering technique to give the world its depth. You give your companion commands and use them to interact with the world. The game gets creative with its puzzles, and it is cool to see how you affect the world as you solve the puzzles. The puzzles are well-designed. They are not too easy, and I felt that there were enough clues to help you solve them. If you like relaxing puzzle games, this should be on your list.
I loved the demo, but it is too early to tell if this game will be good. At the very least, this game is looking very promising and worth checking out. Planet of Lana will launch on PC and Xbox, but no release date has been set. It will also be launching on Game Pass. The demo is available on Steam, so go download it! Don’t forget to add it to your wishlist while you’re at it!
To stay up to date on all the news, make sure you join the official Discord and follow them on Twitter, Instagram, Facebook, Tiktok, and YouTube.
GDC Recap: Worldless
I got to try Worldless at GDC, and it was one of the few times I have ever enjoyed a platformer. Worldless is a 2D minimalistic adventure platformer with an interesting battle mechanic. This game is beautiful, but the game has a great design. You play as this character of light and travel through this abstract world, fighting against monsters and marveling at how pretty everything is.
As far as platformers go, this one isn’t that bad. According to the game’s producer, the devs wanted to make the focus of the game its combat system. I don’t like platformers, but I found the experience pleasant and relaxing. I particularly loved how the world changes around the main character as you move her through the world. This feature was implemented to keep players from getting lost, and it works perfectly. It also looks great in practice.
The combat is where I had the most fun with the game. Combat is turn-based, but there is a slight rhythm mechanic to it. You can easily button-mash between turns to get through fights, but it is more efficient to get the timing correctly. The loop is simple. On your turn, you cast spells and abilities, and on theirs, you block. There are elemental weaknesses, resistances, and other quirks to keep combat engaging. Worldless also features a relatively expansive skill tree that you fill by absorbing monsters or finding hidden nodes. You can fill up the whole tree, so make sure you explore everything!
The demo does a fantastic job at slowly introducing mechanics as you explore the world and builds up perfectly to a final boss. The game design for this game is terrific, and I appreciate the attention to detail that went into the making of this experience. If you pay attention, the encounters give you enough hints to make the final boss fight easier. I was told that the boss in the demo isn’t as hard as the bosses in the full game, but I was also told that I was one of the few to beat it on the first try. I found the encounter to be challenging enough to keep me engaged. I wouldn’t have been able beat the boss without a solid strategy or proper game design.
If you like RPGs and platformers, you should be looking into Worldless. The combat is fun and engaging, the platforming is relaxing, and the game is beautiful. I loved my limited exposure to this game, and I look forward to its release.
Worldless is coming to the PC and Xbox sometime this year, but an official date hasn’t been announced. The Demo is available on Steam, and I highly recommend you go download it. Don’t forget to wishlist it while you’re there!
Shout out the Dev who was so kind and answered all my questions. Make sure you follow them on Twitter and Join the Discord so that you are always up to date!
