Tag Archives: boss rush

Unyielder Review: Colorful Chaos in Roguelike Gaming

Disclaimer

I was sent a free copy of Unyielder to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

Shameless Self-Promotion

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What is Unyielder?

Unyielder is a loud and chaotic roguelike looter out now on Steam.

Jump into the colorful explosion of a boss rush that is Unyielder. Players fight their way through waves of mechanized nightmares with some of the most insane weapons put into pixels. Whether you end up with a sword or bazooka, there is nothing that can stand in your way (if you can master the games unique combat mechanics). Do you have what it takes to become the best hunter of them all?

Content

Players are thrown into one of three unique arenas where they fight in fast-paced chaotic gunfights against one of over 40 unique bosses. Armed with one 30+ “absurd” weapons and a selection from the more than 90 perks and items, players can enjoy a bit of variety while they grind to unlock the different characters or permanent upgrades that give Unyielder its spice. Each character has its unique flavor, quirks, and abilities to change up the gameplay, and a set of traits to unlock. What character you choose depends on your playstyle, and the game promises enough choices for each player to find a combination they like. I am sure there is a solvable meta, but the fun comes from finding something that works best for you. The game does have its campaign, but there is an endless mode for those who just want to sit back and watch things explode.

Gameplay

The game doesn’t run as smooth as at needs to. I run an Nvidia 3060 with an AMD Ryzen 5600x and it stutters. I know this isn’t the most powerful configuration, but it can run everything else on the default configuration. It is playable, but it makes a few of the combat mechanics a bit frustrating.

Combat

Combat in Unyielder gives me Borderlands vibes, albeit a bit more chaotic ones. The gunfights have a similar energy, but the guns are a lot more creative in Unyielder. I will commend the devs creativity when it comes to the different flavors of death that fall into the players hands.

Players will start each round with a basic pistol and walk into the arena where they face off against a boss. Each boss has its unique movement and attack patterns, and learning each one gives players the advantage. Each character has a melee attack and can use their gun, provided they have enough ammo to spend. The goal of each fight is to kill the boss monster through a series of well timed parries and attacks without dying.

Parries

What makes Unyielding unique is its parry system. Each boss monster has a small window in which attacking it stuns them. Timing a perfect parry not only gives the user combat advantage, the boss also drops ammo, life, and recharges a players shield. Players are incentivized to master the parry system to not only survive, but also defeat the boss. Players do not start the encounter with enough ammo to defeat the boss. There are also no loot crates to open mid combat. Instead, players will need to live off the supplies they beat out of the boss with their well timed parries. More on why this is problematic below.

Bosses

Bosses for the most part are unique. Each has a interesting and creative design and a movement pattern to reflect this. Bosses will either jump around the map wildly, or charge in a more predictable pattern. Learning these patterns and their different animations help perfect the parry system. The problem that arises is that depending on the map, the movement can either be a slog, or incredibly trivial.

How is it on the Steam Deck?

I didn’t even try running Unyielder on a Steam Deck because it isn’t verified, and it didn’t seem worth testing. There were enough issues with how it runs on PC to discourage me from trying. That said, I am willing to try it if anyone is curious, or if the game gets a a good amount of updates.

Review

Playing Unyielder has left me torn. On one hand, I love that that the game attempts something new in the genre. I am a huge fan of the game’s explosive and colorful vibe, but the gameplay needs a bit of work.

The Art

I like Unyielder’s retro chaotic style. I love the cell shading, the explosion of color, and the weapon design. The monsters can look a little busy, but each is uniquely terrifying. The arenas feel a little empty, even though the design can make combat annoying. Some of the characters look cool, but it doesn’t matter because you don’t really see them. The weapons in this game are incredibly creative and I appreciate the time spent to make them affect the gameplay. Unfortunately, this effect is not always good.

The Bosses

I enjoyed the combat in Unyielder for the first few minutes when I was getting to learn the mechanics. However, the novelty of the gameplay quickly wears off when combat becomes a hassle. The main factor that defines success in Unyielder is timing. Timing the perfect parry grants players the power and sustainability to defeat the boss. Some bosses move slowly and predictably and can be taken down easily. Others Jump wildly across maps that make timing the perfect parry annoying. I am sure that getting better at the game and unlocking more upgrades and characters will soften some of this frustration, but I didn’t want to get there. Especially when I could be playing something like Revenge of the Mage instead.

But what truly makes the game hard to recommend is the RNG.

The Guns and RNG

After my hours of playing this game I can honestly say that the starter pistol is my favorite weapon. This is strictly due to the fact that there is no chance of it being absolutely useless.

Guns spawn with up to seven random perks. While this gamble means that a gun drops with the perfect everything, there are times where players are stuck with a useless gun that feels worse than the starter pistol. I appreciate the effort and love that went into creating the flavor of each weapon and perk, but sometimes the gun was too busy. This is bad in a game where timing is key and the guns gimmick makes is impossible to get it right. This could be a skill issue, but the average player isn’t going to endure the learning curve of a game that feels unfair and annoying. Especially when the performance isn’t good enough.

Melee is useless

My biggest issue with the game is how quickly and easily a player can run out of bullets, and how this ends a run. Each character has a melee attack, but melee in this game is the most useless skill. Everything in this game is more mobile, and chasing the different bosses across the map for a melee attack that doesn’t do enough damage is a chore. Sure you can find better melee weapons, but not in the beginning.

Conclusion

Unyielder game isn’t bad, but there are games that do this better. I love that the flavor and the chaotic nature of the game, but I don’t believe it does enough to be worth the price tag. The game needs some tuning. Combat needs to be smoother, weapons need to be less busy, and frames need to be stable. That said, at least it isn’t The Foglands.

If you do want to tackle this game, master its mechanics and many weapons and prove me wrong, I’d still wait for sale or at least a couple more updates. But if you don’t believe me, you can pick it up on Steam.

NanoApostle is the Best Boss Rush Game You Haven’t Played Yet

I was sent a free copy of NanoApostle to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

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What is NanoApostle?

NanoApostle is an adorable 2D sprite boss rush game out now on Steam and Switch.

Deep in a secret underground lab, Anita is born from a series of experiments. Implanted with an advanced weapon system and a sentient nanomechanical entity known as the Apostle, she must fight against a series of powerful bioweapons. Anita needs to find a way out of her prison or risk becoming a weapon herself. Is she strong enough, or will she end up another failed experiment?

Gameplay

NanoApostle is split into two modes. The first is a challenge mode where players must complete certain tasks to earn skill points and upgrade modules. Upgrade modules give Anita passive upgrades to her move set. Players find modules as drops for completing certain tasks and can unlock them as equipment by spending skill points. Each level offers three challenges that scale in difficulty. Players only need to complete the level once for the pass, but completing the higher difficulties grants more skill points to spend. This can be a long grind, but a rewarding one for those who can master the game’s mechanics.

The second mode is the boss rush. Players can queue up for the boss fight at any time. Boss fights are unique, and creative, and challenge a player’s knowledge of the mechanics. Complete mastery of the game’s mechanics, or at least an advanced understanding, is almost a prerequisite. Do not be fooled by the NanoApostle’s cute aesthetic, this game is meant to be hard but rewarding if you stick with it.

Combat is simple. Players have access to a normal, heavy, and ranged attack. It also has a pery and dodge mechanic that keeps things fast and engaging. All monsters and bosses telegraph their attacks clearly, the trick to this game is understanding the timing and reacting efficiently. Players who can parry all attacks, set off proper combos, and utilize the heal mechanic effectively will have a good time. Getting to that point, however, is going to take practice. A lot more than $20 worth.

Review

I love NanoApostle, and recommend it to anyone looking for a new game. This game has an adorable aesthetic that hooked me, and a gameplay loop that made it impossible to put down. This game is hard, and I enjoyed the challenge. I liked how every time I reloaded a level, I got a little farther and got a little better. I’ve come to terms that I’ll never be a pro at this game, but I’ll still be playing it regardless.

The story is a little predictable, but it doesn’t matter because it got my attention. The story is what kept me trying each level again because I needed to know what happened next.

The only complaint I have for this game is that it can get a little repetitive if you aren’t good at it. You’ll have to grind through a lot of the same monsters and bosses until you master the mechanics enough to move forward. It didn’t feel like much of a grind because I could see the progress I was making with each consecutive run. I assume this will be less of an issue for better gamers.

If you’re in the market for a fun, rewarding, and challenging game, you need to get your hands on NanoApostle. This will be the best boss rush game you’ll play all year, and it will possibly end up being a household favorite. It did for me.

You can pick up NanoApostle on Steam and Switch for $19.99.