Tag Archives: SCIFI

StarVaders: A Unique Deckbuilder Worth Your Wishlist

Disclaimer

I was sent an early copy of StarVaders to preview for my blog. While I am very grateful for the opportunity, this will be my honest impressions. I also understand the game isn’t finished, so I’ll be a bit more lenient with my criticism.

Shameless Self-Promotions

If you’re looking for a way to upgrade your aesthetic, check out my latest reviews for the Epomaker TH85, Epomaker HE68 Mag or the KiiBoom Moonshadow V2. Check out my latest review of the Fifine M9 Microphone System. I’ve also started a web novel that I update every two weeks.

What is StarVaders?

StarVaders is a scifi-themed roguelike deckbuilder coming to steam on April 30th. There is a demo available if you don’t want to wait.

Aliens have invaded Earth, and you are the only one that stands in their way. Take up arms in your mech as you fend off against endless waves of alien invaders and their powerful bosses. Travel the world to collect new attacks and abilities to build the most powerful deck. Earn upgrades and abilities that will make you the hero the world needs. Can you save the world, or will you become another pile of burning scrap heap?

Gameplay

Players will choose their mech ad pilot, and fly to the parts of the world that needs them most. Like most games in the genre, players choose between nodes of encounters that help them build up their decks for an epic final battle. What makes StarVaders unique is its movement mechanics.

StarVaders is played is played on a grid. Players must use their decks to maneuver across the grid, and complete the objectives. Players have access to attack and ability cards like other games in the genre, but they also have movement cards. Finding the right balance between the types is key. Having too many attack attack or movement cards means players are wasting a turn doing nothing.

To play a card, players have access to a limited resource system, known as heat. Cards are played by paying its heat cost. What makes this system unique is that players can spend more than their available heat resistance. Doing so ends the turn immediately and burns up the card. Burned up cards go back into the deck, and clog up the hand. This creates such a cool interaction where players need to efficiently burn up cards to maximize damage while also increasing the chances of drawing into a dead hand.

Most importantly, the game features unlockables to work towards, and a couple different pilots to change up the gameplay. If you enjoy deck builders, this StarVaders should be in your Wishlist.

Impressions

If this game out today in its current state, I would still recommend it to everyone. StarVaders is the most fun you’ll have with a deck builder this year. If it isn’t already on your Wishlist, it should be. StarVaders is a day one game, and it deserves all the attention.

The game looks great. It has a fun cartoon aesthetic and cool scifi flavor. The cards and interactions are creative, and a lot of fun. I particularly like how each deck feels unique and changes up the gameplay enough to give it variety. Best of all, it is the perfect steam deck game. The controls are works well, the aspect ration is perfect, and the game is chill enough to be enjoyed anywhere.

If you need a bit more convincing, make sure you check out the demo and get hyped for April 30. Don’t forget to Wishlist!

The Last Apprentice: Chapter 4 – A Stranger in a Strange City

Mila looks up at the man from her place on the floor. Her vision is blurred from the tears, her ears thump with each heartbeat. A mysterious liquid begins to soak through her jeans. Sad Boy looks down at the Mila with a sly smile. The city continues to move around them as they stand still for what seems like hours.

The cold liquid breaks her trans. The shock slowly begins to fade. She pushes his hand out of the way. “I’m fine.”

Sad Boy crouches so their eyes are at level with each other. She can see his bloodshot eyes and dilated pupils, even in this low light. “This ain’t like whatever nice ass apartment you came from. You won’t last a fucking day on your own. Those two runts aren’t even close to what worst this city has to offer. But if you stick with me, I can get you where you need to go. If you got the money.” He looks her up and down. His smile fades. “You got money right?”

Mila’s arm was still read around where the bruit grabbed her. Her skin still stung. The man in front of her smelled of stale cigars. She tries to swallow some of the shock and almost chokes. In her bravest, toughest voice she replies, “How do I know you won’t try to rob me.”

Sad Boy smiles. “You don’t.” He hands her the gun he had been stashing in his jeans. “But you can shoot me if I try.” The gun shines, even in this dim light. She reaches for the gun, but he pulls it away. “You have to answer my question first.”

“I have money.” Sad Boy hands her the gun. It feels heavy in her hand. She wraps her hand around the handle and is surprised at how well it fits. The danger of the power she holds excites and scares her.

Sad Boy stands. “So you coming or what,” again extending his hand at a distracted Mila.

Mila puts the gun in her bag. She picks up her item and stands on her own. “Where are we goin.”

“You hungry? We can go grab a bite and talk terms. I know a safe bar down the street.”

Mila wasn’t hungry, but a place where she could properly sit was better than this. “Fine. Lead the way.”

Sad Boy smiles. “Come on then!” Sad Boy makes his trek out of the alley, maneuvering expertly around the trash. They exit into a busy street, but no one seems to take notice. She follows him through crowds of people. “They call me Sad Boy,” he shouts over the crowd.

“Mila”

“What brings you to our delightful piece of paradise Mila?”

“I’m looking for someone,” she replies without thinking.

“We’ll you’re in luck. There is nothing in this city I can’t find. Who are you looking for.”

“Let’s just get to your bar first.”

“Well, it’s a hell of a place to be looking for someone. Especially for someone of you pedigre.”

“What are you talking about?”

“You’re clothes, your look, you scream privilege.”

Mila looks down at her outfit. Her clothes were dirtier than usual. The strange-colored liquid left reaches up her leg. Her hair was messier than usual, matted with dried sweat and possibly more of the mysterious liquid. She smelled like rotten garbage and while some people actively avoided it, most people didn’t seem to notice.

“Well not now,” Sad Boy corrects himself. “But you clothes aren’t made from the same synthetic garbage they use down here and your teeth are clean.”

Mila’s hand moves to her mouth. When was the last time she brushed her teeth? “How much farther?”

Sad Boy stops at the entrance of another alley. “Just through here!” He disappears through the alley.

Mila looks after him. There is a bright neon glow at the other end. She stops at the mouth of the alley. “I’m not doing any more fucking alleys.”

Sad Boy stops with a jolt and turns to Mila. “But it’s right fucking there!” He points at the other end in a feeble attempt to prove his point.

Mila shakes her head. “I’m not going through another alley. I’ll find someone else if you don’t agree to my terms.

“But it..you haven..” Sad Boy notices the tinge of fright that lingers beneath Mila’s stare. He growls in frustration. “FUCK! Fine! Follow me. But this costs extra.” He exits the alley and continues walking down the street.

The smoke starts to get deeper the farther they walk. Small camps and fires have been built between each entrance. They walk over dirty people who smoke at metal pipes, oblivious to the world that walks around them. They walk past a group in a heated argument that ends in blows. Half-naked men and women call from windows and doorways, soliciting clients. A woman walks up and locks her arm with Mila. “You looking for some company sweetheart?” She was a slender woman. Smaller than Mila with raven black hair. She wore an old revealing swimsuit. Her breasts heaved as she followed closely. She smelled of stale cigarettes and cheap liquor.

“Fuck off Minxie, she’s my client.”

“No reason we can’t share Sad Boy. Greed aint a good look for you.”

Sad Boy turns around. “I said fuck off Minx. I’m conducting busy.”

“Well look at who thinks they all important and shit.” Minxie moves closer to Mila till her lips almost touch her ear. She whispers, “I’ll be here for you if you ever change your mind baby. I’ll show you a better time than this fool.” She lets go and walks to the other stranger. He doesn’t take long to accept her offer.

They continue their trek through the redlight district. “It’s not my business what you do, and if that’s what you’re looking for, I won’t stop you, but we need to discuss our business first.”

“How much farther?”

“We’ll we would have already been there already, but you wanted to go the long way.”

“But how much longer?” Mila asks, nervously looking for an escape.

“Well…it depends.”

Mila grows more annoyed with each additional cryptic answer. “Depends on what?” she asks with a stern voice.

“Depends on how fast we can get through that.” Sad Boy points at a large rusting metal gate. Across the top, a sign says “Central Park” in faded letters. But this was no park. Behind the remains of a crumbling stone wall was a sea of tents and makeshift wooden houses. A shanty town that stretches for what seems miles. Sitting across the face of the wall are men, women, and children who star out into the void, lost behind their glazed eyes. There are groups of people who pace slowly around them with a similar glazed stare.

“Zombies?”

Sad Boy shakes his dead. “Drugs.”

“Lovely.”

The Last Apprentice – Chapter 3: Welcome to Old Town

Mila lies motionless surrounded by piles of trash. A rat scurries around her, but she doesn’t notice. Minutes go by before her senses begin their return. First, the sounds of the city pierce the silence of her shock until it becomes a deafening cacophony of noise. Then the smells of the alley make their assault. An overpowering aroma of rott assaults her senses and sends her puking. She reaches for support and finds none. A yellow liquid evacuates her stomach and mixes with a mysterious mixture of liquids leaking from somewhere within the pile.

“Get the fuck out of here!” A disembodied voice shouts from somewhere above her. The sound of a heavy object lands nearby with a heavy thud. The threat is enough to raise her from her shock. It takes all her strength to get to her feet. She picks up her bag, clutches at her spellbook, and makes her shaky retreat from the alley. Her feet feel heavy as she maneuvers over the piles of trash.

She falls a few times, but eventually, she exits into a busy street. A dense crowd moves in both directions, their voices merging in an incoherent babble. The buildings disappear into the dense cloud of smog above them. The face of each building is covered in neon signs and digital billboards advertising casinos, brothels, and other vices.

Mila joins the current. Her hands shake. Her eyes dart between oddities. This was nothing like home. Half-naked men and women call from doorways and windows. “Comon mami, I’ll take care of you.” She steps over dazed junkies who stare blankly into space, and others who seem lifeless behind their VR headsets. She walks around makeshift campfires of men and women who glare at her with hostile intent. “I got what you need!” A man posted by one of the lamplight yells as he flashes a strange vile.

Her heart begins to race. People bump up against her as they move around her. The smoke chokes her. She gasps for air but nothing seems to fill her lungs. She panics and runs for the nearest ally. She finds a space away from the madness to catch her breath. The noise carries into the alley, but at least she has room to breathe. She sits up against a wall. The cool feel of the wall relaxes her. The darkness around her relaxes her. She breathes deeply. Even the putrid smell of the alley relaxes her.

“Looks like we got a fresh one,” a raspy voice reaches from the darkness.

Another voice giggles. Two figures emerge from the shadows. One is a slender rat-faced man with long greasy hair. His skin is covered with acne and scars. His clothes fit baggy on his slender body and he walks in a hunch. A beast of a man walks behind him. He sports the same greasy haircut but walks with a confident sway. He seems to barely fit the alley, and even at this distance, he towers over Mila. The two stop a few feet away. Mila clutches at her book.

“You’re new here so I’ll fill you in on how things work her.” The slender one continues. He flashes a yellow smile. “This is our turf and you are here illegally.” He takes a step forward. His musk is stale. Mila tries to back away, but the wall blocks her exit. Her heart races.

“Please…” she lets out.

“Hey, we’re reasonable guys. Just give us your stuff, and we’ll leave.”

“But..” She begins to protest, but the words fail to come.

The slender man crouches to where he is slightly above her. His smell is worse than the ally. He flashes his yellowed crooked teeth. “We can do this the easy way, or the hard way mija. We’re leaving with your stuff.” The giant cracks his knuckles above them. Milla lets go of the bag as the rat-faced man takes it. His free hand points at the book. “That too.”

Mila clutches it tightly, bringing it close to her. “I can’t…” she makes out.

His hand grabs at her. It feels bony and his skin scratches at her. “That’s not how this works.” His fingers grip her wrists tightly and pull at her violently. Tears begin to swell in her eyes as she tries to pull away. Her foot flies instinctively at the man, pushing him away with a sudden kick. She turns to run down the alley, but a powerful hand comes down on her before she can take her first step. The giant lifts her. She struggles uselessly under his grip. The rat-faced man scrambles to his feet. He appears flustered. “Now you’ve done it!”

“You’re done Rata! Scurry back to your hole.” A third voice reaches from the shadow. Another slender finger emerges behind it. He wears a plain white baseball cap and his black shirt and jeans are a few sizes too big. His right arm is black with ink of a tattoo depicting a skeleton. It wraps around his forearm. Another tattoo reaches across his neck at his chin.

“Fuck off Sad Boy. This doesn’t concern you.”

“Business with my client concerns me plenty.” Sad Boy stands at the end of the alley.

“We found her first, her stuffs ours!” The slender man protests.

“That’s not what my friend heard,” Sad Boy rebukes, lifting his shirt to reveal the polished handle of a revolver. A small silver cross hangs from a chain attached to the bottom.

Rata looks at the gun pensively for a moment before letting out a frustrated growl. “Fine. Lets go.” The pair turn to leave.

“The bag stays,” Sad Boy adds. Rata tosses it violently at the wall without looking back.

Sad Boy goes over to pick up the bag. Mila watches him from her place on the ground. “You good?” He asks as he reaches down to give her a hand. Mila eyes his hand suspiciously. “If I wanted to hurt you, I would have done it by now.” He helps Mila to her feet. “Can you talk?”

“I can talk..” Mila replies, almost in a whisper.

“Good, this makes things a little easier.” He smiles. “I am here to provide you with an invaluable service. For a small fee, I will be your guide, protector, and mentor and help you to become a respectable member of old town…” he pauses and eyes her up and down. “You have money right?”

Mila nods remembering the envelope her grandmother handed her before pushing her into this nightmare.

“Perfect!” He clasps his hands loudly. “Welcome to Old Town!”

Takara Cards Review: A Sci-Fi Deck Builder You Can’t Miss

Disclaimer

I was sent a free copy of Takara Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

Some Self Promotion & Affiliates

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag or their KiiBoom Breeze 75. Check out my latest review of the Fifine M9 Microphone System. If you would like to start your own blog on WordPress, sign up using my Affiliate Link!

What is Takara Cards?

Takara Cards is a unique sci-fi deck builder out now on Steam.

The Space Dragons have stolen from the Federation and it is your job to bring them to justice. Pick from four unique classes, maneuver through the most dangerous parts of the universe, and build the strongest deck in the universe. Do you have what it takes to avoid the hazards of space and defeat anyone who gets in your way?

Gameplay

Players start their run with a simple deck that gets upgraded over time. Players will eventually unlock new races, weapons and other perks that make adventuring the far reaches of space easier. Players will drop into a randoms zone after each level where they must avoid hazards and defeat enemies on a 3×3 map. Combat is a turn based system where players have a limited amount of action points they can spend on attacks and abilities. Enemies and hazards act on their own turn. What makes the game unique is that he enemies actions are telegraphed to the player. Players must use this knowledge to maneuver through each level without dying.

Review

Takara Cards is a fantastic deck builder with a fun and you unique gimmick that everyone should have in their collection. I was not ready for how much I loved this game, but here I am, playing it as regularly as my schedule allows me.

Right off the bat, players will be drawn to the simple yet attractive art. I am a huge fan of the cartoonist style, and the amount of effort that went into building the game’s flavor. Couple this with the game’s fantastic soundtrack and you have a scifi game that leaves an impression. The story is fine. I like that choices matter and affect the ending, and the story gave the game a bit of added flavor that I enjoyed.

But the game has its substance. The game play is unique, and extremely addicting. The movement mechanics help set it apart from other games in the genre, and the strategy required keeps the game engaging. I found the challenge level high enough to keep things engaging without ever feeling sweaty.

If you are looking for a new deckbuilder, Takara Cards is a fantastic addition to any library. You can pick it up on Steam for only $14.99.

Aaero2 Review: Unleash Your Rhythm in This Addictive Shooter

I was sent a free copy of Aaero2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag Keyboard or the EasySMX X15 controller. Check out my latest review of the Fifine M9 Microphone System. If you would like to start your own blog on WordPress, sign up using my Affiliate Link!

What is Aaero2?

Aaero2 is a high octane rhythm shooter out now on PC and Xbox.

Fly into a vibrant world where everything moves to a certain rhythm. Fight of enemies, monsters, uncover secrets, but make sure you don’t miss a beat. Can you use the power of song to fly through each level, beat every enemy, and get that high score? Load up and find out!

Gameplay

Aaero2 has two main mechanics: flight and combat. A player’s ship flies through a level following a preprogrammed path. Players maneuver the ship within this path to collect energy from rhythm nodes and avoid obstacles. The main way to earn points is to precisely follow the path of the nodes. This not only powers a player’s ship, but also plays the song. The more accurate the path, the higher the points a player earns.

Combat is simple, and at times optional. Players use the ship’s weapons to destroy a myriad of enemies, the trick is to do it in time with the music. Shooting with the rhythm of the song not only does more damage, it gives players a higher score.

If a player takes too much damage or misses too many nodes, the run fails. Completing a track awards stars to a player based on their performance and score. Higher scores earn more stars. These stars are used to unlock more tracks and higher difficulties. Each track also has a global leaderboard for players who want to chase the top spot. There is also couch co-op for those who want to play with their friends.

Review

Aaero2 is a fantastic and unique rhythm game that is worth checking out, even if you don’t have rhythm. I certainly don’t and had a lot of fun struggling to complete the playlist. This game has a fantastic soundtrack that easily elevates the game’s replayability. This game has a fantastic aesthetic. I love the trippy neon sci-fi vibe and appreciate how the world moves at the rhythm of the song. Most importantly, the game is a lot of fun. Combat is manageable, although it does require some rhythm. Maneuvering the ship to the rhythm feels good and the challenge is appropriate. I only played the game at the normal difficulty, but it had enough of a challenge to keep things interesting without ever getting frustrating.

If you enjoy rhythm games, Aaero2 is a solid choice with a fantastic sound track, good flavor, and fun gameplay. This game is addicting, and you can pick up Aaero2 on PC and Xbox for $14.99 There is also a Steam demo available if you want to try it out.

Exo Wanderers: Is This Twin-Stick Shooter Worth Playing?

I was sent a free copy of Exo Wanderers alpha to review for my blog. While I am very grateful for the opportunity, this will be my honest review of the game.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker RT65 mechanical keyboard or the EasySMX X15 controller. Check out my latest review of the Fifine M9 Microphone System. If you would like to start your own blog on WordPress, sign up using my Affiliate Link during November 29 – December 6 for 30% off your first year!

I am happy to announce my newest sponsor, Game Nerdz. If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What is Exo Wanderers?

Exo wanderers is an arcade twin-stick shooter tank game coming to Steam Early Access.

Earth is dying. Humanity’s last hope for survival lies in what is believed to be the closest livable solar system. Several Exo Wanderers have been sent out to investigate its many planets in hopes of finding a livable one. You have landed on a beautiful lush planet, but you are not alone. Use your tank to defend your base against the many waves of aliens as you attempt to claim a new realm for humanity. Do you have what it takes to take this world in the name of humanity, or will your legacy be lost in the stars?

Gameplay

Players must use their Exo Wanderer tanks to destroy all enemies on the map without losing their base. Players will pick up random temporary and permanent upgrades throughout a run. The game offers a decent amount of weapons, armor, and power ups to build a tank that fits their play style. The game does offer couch co-op, for those with the friends to do so. The tank physics in this game is more on the arcade side, so don’t don’t come into this expecting World of Tanks.

Impressions

I definitely need to see a more completed version of the game, but I am impressed with what is available.

I need to see a more complete version of the game, but I am impressed with what is available. The story is fine. It acts as a good frame for the game, but it isn’t something to rush to play. The voice acting isn’t great, but it is serviceable for those of us who don’t like to read. The game itself looks great. I love the cartoonish art style, and the world has a good amount of flavor. I like how the levels are split into stages, and the game has a creative way to choose between them.

Gameplay is where I have some mixed feelings. I enjoyed the game. It was quirky with a casual yet engaging arcade feel, but there are a few bugs that need to be ironed out. Aiming doesn’t feel as fluid as it could be. I would hit points in the game where the game wasn’t pointing where I needed it to. Another issue with the game is that the enemy AI is dumb. In most maps I played, half the enemies were stuck in random corners or weren’t actively hunting me down.

Issues aside, the game isn’t bad and I honestly can’t wait for a more completed version. I love the casual arcade feel and how much the game lets me destroy with the tank. I also like the upgrade system and how I can customize my tank. It doesn’t work on the Steam Deck, which is a bummer, but I’ll manage.

If you enjoy tank games or twin-stick shooters and don’t mind the lack of realism, check out Exo Wanderer. I’ll be waiting for the full version. Until then, make sure you add it to your wishlist.

Star Trek: Star Realms is a fun Deck Builder, not just for Trekkies

I was sent a free copy of Star Trek: Star Realms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. Make sure you check out my review for Star Realms: Frontiers.

I am happy to announce my newest sponsor, Game Nerdz. If you’re looking to buy any card games, board games, miniatures, and more, get it over at Game Nerdz using my affiliate links. Game Nerdz offers some fantastic pricing on anything you need, and it really helps me out.

What is Star Trek: Star Realms?

Star Trek: Star Realms is the officially licenses reskin of the popular Wise Wizard Games. This is a 2-4 player deck building game where players build a powerful space fleet and reduce their opponents authority to zero. Players take turns buying ships, collecting resources, and attacking their opponents.

Whats in the box?

You get everything you need to play in a very neat and compact package. The game includes:

  • 130 game cards
  • Point counters
  • Playmat
  • Rulebook

How to play Star Realms

The included rulebook does a good job of teaching players the flow of the game, but here is a great tutorial by The Board Meeples for you visual learners.

Review

Star Trek: Star Realms is a high-quality board game with sturdy and well-printed cards. The packaging is fantastic. The box art is cool and iconic. The game pieces are packed neatly inside a cardboard insert with the schematics of the iconic Galaxy class ship. The box can fit all 130-sleeved cards and its contents without having to toss out the insert.

The playmat is nice glossy paper, but it won’t survive as long as the rest of the game. This isn’t a huge deal because it isn’t really needed once players learn the rules. It is a fantastic extra to have when learning the game, but it becomes less valuable the more you play. The damage counters are cool and well-made, but I would rather use an ap.

The card quality is fantastic. The card stock has a good thickness and weight, and the cards feel sturdy. I still advise sleeving since you will be shuffling a lot, but the cards can take a good enough beating before having to buy a new set. Unfortunately, the art is a bit disappointing. Fans of the series might appreciate the style, but the illustrations are too dark. Most of the time, I didn’t know what ship I was looking at. The art in the mainline games is a lot better.

That said, the mechanics and flavor are fantastic. Each faction feels unique, the game is easy to learn, and it is a lot of fun to play. Once I got a few games in, I didn’t mind the art because the flavor of faction made up for it. I am speaking as a casual Star Trek fan, and while I can recognize a few of the names, I can’t tell you how accurate of an adaptation this game is.

If you’re looking to start your journey into Star Realms, the Star Trek version is a fantastic place to start. The rulebook is clear, the game is easy to pick up and teach, and the game is a lot of fun. I do wish the game had solo options like Frontiers did, but nothing is stoping you from playing yourself. If you’re looking for a fun deck familiar deck builder to play with your friends, check out Star Trek: Star Realms.

You can pick up Star Trek Star Realms on Game Nerdz ($18.97 + shipping) or Amazon ($24.99) using my affiliate links.

Looking for a new Metroidvania? Why not PROJECT TACHYON?

I was asked to cover PROJECT TACHYON on my blog. I’ve been on a Metroidvania kick lately, so I figured, why not? Since the game is still a demo, I will be a bit more lenient. Regardless, these will be my honest impressions of the demo.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker RT65 mechanical keyboard, the Uhuru Gaming Mouse, or the EasySMX X15 controller. When you’re ready to start your blog on WordPress, sign up using my Affiliate Link!

What is PROJECT TACHYON?

PROJECT TACHYON is a cyberpunk action roguelike coming to Steam.

Project OMEGA was created as was designed to be the Tamageria Republic’s ultimate defense against their enemies. Unfortunately, the advanced AI has other plans for the republic. A massive uprising led by OMEGA spreads across the planet, and the only solution seems to be to nuke the planet.

A few of the smartest minds left believe they have an alternative, Project Tachyon. Project Tachyon allows select users to return to a single point in time after deft, undoing any mistakes they’ve made along the way. Through this technology, they hope to learn all they can about Project OMEGA and defeat the AI without sacrificing innocent people. Only one member is compatible with the Project Tachyon technology. Will she be enough of the world for annihilation?

Gameplay

PROJECT TACHYON is a 2D action platformer where players fight their way through a dungeon filled with enemies using an advanced arsenal of weapons. These weapons can be changed and upgraded throughout the run.

Players start their run at Project Tachyon headquarters where they can use resources they gather during their runs to buy upgrades. Sigma will then run through the same level to shut down OMEGA. Because Sigma can reset the timeline after death and remember its details, all maps, and encounters will be the same between runs. Memorizing maps and encounters along with the upgrades players purchase throughout their run help her get farther each time.

Does it work on the Steam Deck?

Yes it does, and I can’t wait for the full version. Everything is visible at the aspect ratio, and although there is some roughness to the DEMO, it works well enough to get me interested in a full version. Aiming is a little awkward, but that might be more of a personal issue than an issue with the game. I will need the full version for further testing.

Impressions

The Demo is a little rough. The game has a few missing elements and a few mechanics that don’t always work, but it is a solid demo regardless. My biggest issue was with the aiming. It felt awkward and made some encounters harder than they needed. The game does offer an auto-aim feature that seems good enough for casual play, but I found it lacked the efficient accuracy needed for the harder fights. Regardless of these issues, the demo works well enough to have me curious about a full version.

If you enjoy the Metroidvania genre, you might want to consider looking into PROJECT TACHYON. The game has cool art, a solid story and flavor, fantastic voice acting, and interesting gameplay. Until we get news on a more complete version, I recommend you at least try the Steam Demo. Don’t forget to add it to your WISHLIST!

I’ll be working on getting a full version. Stay tuned for that.

Star Realms Frontiers is a Great Deck Building Experience

I was sent a free copy of Star Realms: Frontier to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you want to pick up Star Realms or any other board games at fantastic prices, get them over at Game Nerdz through my affiliate link.  

What is Star Realms: Frontier?

Star Realms: Frontiers is a 1-4 player deck-building card game. Gather your resources and build the best fleet in the galaxy. Loyalty to certain factions may help a player cement their place in the galaxy, but only those with the fastest, ships and abundant resources can rule it. Do you have what it takes?

What’s in the box?

Star Realms: Frontiers comes with 152 cards, including an 80-card trade deck and 8 oversized challenge cards for solo and cooperative play.

Quality

The quality is fantastic. This is a beautifully printed game with high-quality pieces. I am very happy with the weight and thickness of the cards, and they feel durable enough to survive a few years of consistent use. I sleeved them like a crazy person, but the sleeved deck fits snugly in the compact box for easy storage. I like to sleeve card games where I have to shuffle a lot to keep the cards in good condition and because it makes shuffling the decks easier.

Gameplay

Players will take turns spending and generating resources, and attacking their enemies. Each player and NPC starts with a set amount of Authority and the same basic deck. Authority is lost through combat. A player or NPC loses the game when Authority drops to zero. During a turn, players can cast cards that generate resources to buy ships, stations, or bases. Players can also summon units to attack.

As the game progresses, players will upgrade their decks. Building towards a certain faction can give players access to more power, but they are always at the mercy of RNG, especially in bigger games. While going in with a strategy is important, being flexible and adapting to the changes in the trade deck is what wins games.

For those who want to play alone or the group that needs a challenge, Star Realms: Frontiers comes with 8 challenge cards that successfully adjust the difficulty. Players have the freedom to adjust the game to their skill level, but also have access to the added flavor of each imaginative scenario.

How to Play

The instructions were a bit confusing, so I recommend looking up a guide. Whose Turn? does a decent job explaining the rules. I’ll leave his video bellow:

Review

I love deck builders and Star Realms: Frontiers does not disappoint. The art and flavor did a lot to attract me at first, but the gameplay kept me playing. I love that no two games were ever alike, nor did I ever use the same strategy twice. What I found impressive was that the game never felt solvable. I am sure this opinion will change with more play-throughs, but the game feels fairly balanced.

I don’t always have people to play with, so I appreciate the inclusion of a solo mode. Solo mode has players solve different scenarios. Players are given NPCs and rules on how to run them. If the encounter is too easy, the game provides additional challenges to help adjust the difficulty. Each scenario feels unique, and the challenges add enough depth to keep the game fun and interesting. You can run scenarios with your friends, but I don’t have to friend group to test this properly.

If you enjoy deck-building games, this is a fantastic and compact one to keep on your shelves. Setup is easy and the games go fast, but the onboarding can be a little tricky. Even for the experienced gamer, there is going to be some initial confusion. The game isn’t impossible to learn, but it does require a bit of extra effort. Once players can overcome this hurdle, Star Realms: Frontiers is a very good time. I recommend it to everyone.

You can pick up your copy of Star Realms: Frontiers on Game Nerdz (17.47) or Amazon ($29.99) through my affiliate links.

Underspace Might Just Be the Space Sim You’re Looking for

I was sent a free copy of Underspace to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking to upgrade your gaming/streaming setup, check out my reviews for Fifine H9 Gaming Headset, the AM8 Streaming Microphone, and the SC3 Gaming Mixer for high-quality, budget-friendly peripherals. If you enjoy my content and want to help me with my hosting fees, consider buying me coffee or donating to my Patreon.

What is Underspace?

Underspace is an arcade style flight sim for PC via Steam and GoG. It claims to be the spiritual successor to Freelancer. I have never played Freelancer and can’t confirm or deny this claim, a lot of people seem to agree.

You are now one of the galaxy’s star chasers, one of the crazy few who chase storms, fight against eldritch horrors, and take on any job that comes your way. Your goal is to make money and stay alive. Navigate the cold dark vastness of space, upgrade your ship, and become the best star chaser the world has ever known. Do you have what it takes?

Gameplay

Underspace is a space-themed sandbox RPG. Players take on quests and fly their ships through space to complete them. There is a main story that is said to take about 15 hours to complete, and countless side quests and exploration hundreds more.

If you’re looking for a realistic space simulator, you’ll need Elite Dangerous or hope Star Citizen isn’t a scam. Underspace has more of an arcade feel in its flight and combat system. That said, Underspace is still a valid space game experience. Combat and flight in this game are fine for the casual who doesn’t worry about the physics of space travel, but they are still challenging enough to keep things engaging.

What makes this game a unique space game is its storms. Occasionally, a storm will break out that raises the price of goods and releases eldritch horrors into the universe. A player can fight these horrors and attempt to close the rifts that cause these storms. Doing so earns the player valuable resources for trade and reputation amongst the Galaxy’s citizens. It is a hard job, but someone has to do it.

Review

This game looks dated when compared to other games in the genre, but that shouldn’t be discouraging. The game runs smoothly, it has a solid story, and the gameplay loop is a lot of fun. I was blown away by how creative the game gets with its horrors, and I found myself rushing towards every storm just to see the type of creature I would encounter. Although I am not the best pilot, I did well enough to have fun. Most importantly, there is so much to do in this game that you will definitely get your money’s worth.

Keep in mind that the game is still in early access, so there are bound to be problems. Some people have pointed out that the game drops too many frames or straight up doesn’t work. Aside from a few hiccups here and there, the game never became unplayable. There is still some roughness, but there seems to be continued support. I feel confident that there will be fixes in future updates. I think the roughness gave it its charm, and it made it feel like a retro space game without ever feeling like a slog.

If you’re looking for a new space sim, Underspace is a solid casual one with a decent story, great flavor, and fun gameplay. If you are a Freelancer fan, this might be worth looking into. If you’ve never played a space sim, this is a great place to start. I loved it, and recommend it, even if its only early access.

You can grab your copy of Underspace on Steam or GOG for $19.99. There is a Steam demo available if you need a bit more convincing.