Tag Archives: SCIFI

The Last Apprentice – Chapter 3: Welcome to Old Town

Mila lies motionless surrounded by piles of trash. A rat scurries around her, but she doesn’t notice. Minutes go by before her senses begin their return. First, the sounds of the city pierce the silence of her shock until it becomes a deafening cacophony of noise. Then the smells of the alley make their assault. An overpowering aroma of rott assaults her senses and sends her puking. She reaches for support and finds none. A yellow liquid evacuates her stomach and mixes with a mysterious mixture of liquids leaking from somewhere within the pile.

“Get the fuck out of here!” A disembodied voice shouts from somewhere above her. The sound of a heavy object lands nearby with a heavy thud. The threat is enough to raise her from her shock. It takes all her strength to get to her feet. She picks up her bag, clutches at her spellbook, and makes her shaky retreat from the alley. Her feet feel heavy as she maneuvers over the piles of trash.

She falls a few times, but eventually, she exits into a busy street. A dense crowd moves in both directions, their voices merging in an incoherent babble. The buildings disappear into the dense cloud of smog above them. The face of each building is covered in neon signs and digital billboards advertising casinos, brothels, and other vices.

Mila joins the current. Her hands shake. Her eyes dart between oddities. This was nothing like home. Half-naked men and women call from doorways and windows. “Comon mami, I’ll take care of you.” She steps over dazed junkies who stare blankly into space, and others who seem lifeless behind their VR headsets. She walks around makeshift campfires of men and women who glare at her with hostile intent. “I got what you need!” A man posted by one of the lamplight yells as he flashes a strange vile.

Her heart begins to race. People bump up against her as they move around her. The smoke chokes her. She gasps for air but nothing seems to fill her lungs. She panics and runs for the nearest ally. She finds a space away from the madness to catch her breath. The noise carries into the alley, but at least she has room to breathe. She sits up against a wall. The cool feel of the wall relaxes her. The darkness around her relaxes her. She breathes deeply. Even the putrid smell of the alley relaxes her.

“Looks like we got a fresh one,” a raspy voice reaches from the darkness.

Another voice giggles. Two figures emerge from the shadows. One is a slender rat-faced man with long greasy hair. His skin is covered with acne and scars. His clothes fit baggy on his slender body and he walks in a hunch. A beast of a man walks behind him. He sports the same greasy haircut but walks with a confident sway. He seems to barely fit the alley, and even at this distance, he towers over Mila. The two stop a few feet away. Mila clutches at her book.

“You’re new here so I’ll fill you in on how things work her.” The slender one continues. He flashes a yellow smile. “This is our turf and you are here illegally.” He takes a step forward. His musk is stale. Mila tries to back away, but the wall blocks her exit. Her heart races.

“Please…” she lets out.

“Hey, we’re reasonable guys. Just give us your stuff, and we’ll leave.”

“But..” She begins to protest, but the words fail to come.

The slender man crouches to where he is slightly above her. His smell is worse than the ally. He flashes his yellowed crooked teeth. “We can do this the easy way, or the hard way mija. We’re leaving with your stuff.” The giant cracks his knuckles above them. Milla lets go of the bag as the rat-faced man takes it. His free hand points at the book. “That too.”

Mila clutches it tightly, bringing it close to her. “I can’t…” she makes out.

His hand grabs at her. It feels bony and his skin scratches at her. “That’s not how this works.” His fingers grip her wrists tightly and pull at her violently. Tears begin to swell in her eyes as she tries to pull away. Her foot flies instinctively at the man, pushing him away with a sudden kick. She turns to run down the alley, but a powerful hand comes down on her before she can take her first step. The giant lifts her. She struggles uselessly under his grip. The rat-faced man scrambles to his feet. He appears flustered. “Now you’ve done it!”

“You’re done Rata! Scurry back to your hole.” A third voice reaches from the shadow. Another slender finger emerges behind it. He wears a plain white baseball cap and his black shirt and jeans are a few sizes too big. His right arm is black with ink of a tattoo depicting a skeleton. It wraps around his forearm. Another tattoo reaches across his neck at his chin.

“Fuck off Sad Boy. This doesn’t concern you.”

“Business with my client concerns me plenty.” Sad Boy stands at the end of the alley.

“We found her first, her stuffs ours!” The slender man protests.

“That’s not what my friend heard,” Sad Boy rebukes, lifting his shirt to reveal the polished handle of a revolver. A small silver cross hangs from a chain attached to the bottom.

Rata looks at the gun pensively for a moment before letting out a frustrated growl. “Fine. Lets go.” The pair turn to leave.

“The bag stays,” Sad Boy adds. Rata tosses it violently at the wall without looking back.

Sad Boy goes over to pick up the bag. Mila watches him from her place on the ground. “You good?” He asks as he reaches down to give her a hand. Mila eyes his hand suspiciously. “If I wanted to hurt you, I would have done it by now.” He helps Mila to her feet. “Can you talk?”

“I can talk..” Mila replies, almost in a whisper.

“Good, this makes things a little easier.” He smiles. “I am here to provide you with an invaluable service. For a small fee, I will be your guide, protector, and mentor and help you to become a respectable member of old town…” he pauses and eyes her up and down. “You have money right?”

Mila nods remembering the envelope her grandmother handed her before pushing her into this nightmare.

“Perfect!” He clasps his hands loudly. “Welcome to Old Town!”

Takara Cards Review: A Sci-Fi Deck Builder You Can’t Miss

Disclaimer

I was sent a free copy of Takara Cards to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review of the game.

Some Self Promotion & Affiliates

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What is Takara Cards?

Takara Cards is a unique sci-fi deck builder out now on Steam.

The Space Dragons have stolen from the Federation and it is your job to bring them to justice. Pick from four unique classes, maneuver through the most dangerous parts of the universe, and build the strongest deck in the universe. Do you have what it takes to avoid the hazards of space and defeat anyone who gets in your way?

Gameplay

Players start their run with a simple deck that gets upgraded over time. Players will eventually unlock new races, weapons and other perks that make adventuring the far reaches of space easier. Players will drop into a randoms zone after each level where they must avoid hazards and defeat enemies on a 3×3 map. Combat is a turn based system where players have a limited amount of action points they can spend on attacks and abilities. Enemies and hazards act on their own turn. What makes the game unique is that he enemies actions are telegraphed to the player. Players must use this knowledge to maneuver through each level without dying.

Review

Takara Cards is a fantastic deck builder with a fun and you unique gimmick that everyone should have in their collection. I was not ready for how much I loved this game, but here I am, playing it as regularly as my schedule allows me.

Right off the bat, players will be drawn to the simple yet attractive art. I am a huge fan of the cartoonist style, and the amount of effort that went into building the game’s flavor. Couple this with the game’s fantastic soundtrack and you have a scifi game that leaves an impression. The story is fine. I like that choices matter and affect the ending, and the story gave the game a bit of added flavor that I enjoyed.

But the game has its substance. The game play is unique, and extremely addicting. The movement mechanics help set it apart from other games in the genre, and the strategy required keeps the game engaging. I found the challenge level high enough to keep things engaging without ever feeling sweaty.

If you are looking for a new deckbuilder, Takara Cards is a fantastic addition to any library. You can pick it up on Steam for only $14.99.

Aaero2 Review: Unleash Your Rhythm in This Addictive Shooter

I was sent a free copy of Aaero2 to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you’re looking for a way to upgrade your aesthetic, check out the new Epomaker HE75 Mag Keyboard or the EasySMX X15 controller. Check out my latest review of the Fifine M9 Microphone System. If you would like to start your own blog on WordPress, sign up using my Affiliate Link!

What is Aaero2?

Aaero2 is a high octane rhythm shooter out now on PC and Xbox.

Fly into a vibrant world where everything moves to a certain rhythm. Fight of enemies, monsters, uncover secrets, but make sure you don’t miss a beat. Can you use the power of song to fly through each level, beat every enemy, and get that high score? Load up and find out!

Gameplay

Aaero2 has two main mechanics: flight and combat. A player’s ship flies through a level following a preprogrammed path. Players maneuver the ship within this path to collect energy from rhythm nodes and avoid obstacles. The main way to earn points is to precisely follow the path of the nodes. This not only powers a player’s ship, but also plays the song. The more accurate the path, the higher the points a player earns.

Combat is simple, and at times optional. Players use the ship’s weapons to destroy a myriad of enemies, the trick is to do it in time with the music. Shooting with the rhythm of the song not only does more damage, it gives players a higher score.

If a player takes too much damage or misses too many nodes, the run fails. Completing a track awards stars to a player based on their performance and score. Higher scores earn more stars. These stars are used to unlock more tracks and higher difficulties. Each track also has a global leaderboard for players who want to chase the top spot. There is also couch co-op for those who want to play with their friends.

Review

Aaero2 is a fantastic and unique rhythm game that is worth checking out, even if you don’t have rhythm. I certainly don’t and had a lot of fun struggling to complete the playlist. This game has a fantastic soundtrack that easily elevates the game’s replayability. This game has a fantastic aesthetic. I love the trippy neon sci-fi vibe and appreciate how the world moves at the rhythm of the song. Most importantly, the game is a lot of fun. Combat is manageable, although it does require some rhythm. Maneuvering the ship to the rhythm feels good and the challenge is appropriate. I only played the game at the normal difficulty, but it had enough of a challenge to keep things interesting without ever getting frustrating.

If you enjoy rhythm games, Aaero2 is a solid choice with a fantastic sound track, good flavor, and fun gameplay. This game is addicting, and you can pick up Aaero2 on PC and Xbox for $14.99 There is also a Steam demo available if you want to try it out.

Exo Wanderers: Is This Twin-Stick Shooter Worth Playing?

I was sent a free copy of Exo Wanderers alpha to review for my blog. While I am very grateful for the opportunity, this will be my honest review of the game.

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What is Exo Wanderers?

Exo wanderers is an arcade twin-stick shooter tank game coming to Steam Early Access.

Earth is dying. Humanity’s last hope for survival lies in what is believed to be the closest livable solar system. Several Exo Wanderers have been sent out to investigate its many planets in hopes of finding a livable one. You have landed on a beautiful lush planet, but you are not alone. Use your tank to defend your base against the many waves of aliens as you attempt to claim a new realm for humanity. Do you have what it takes to take this world in the name of humanity, or will your legacy be lost in the stars?

Gameplay

Players must use their Exo Wanderer tanks to destroy all enemies on the map without losing their base. Players will pick up random temporary and permanent upgrades throughout a run. The game offers a decent amount of weapons, armor, and power ups to build a tank that fits their play style. The game does offer couch co-op, for those with the friends to do so. The tank physics in this game is more on the arcade side, so don’t don’t come into this expecting World of Tanks.

Impressions

I definitely need to see a more completed version of the game, but I am impressed with what is available.

I need to see a more complete version of the game, but I am impressed with what is available. The story is fine. It acts as a good frame for the game, but it isn’t something to rush to play. The voice acting isn’t great, but it is serviceable for those of us who don’t like to read. The game itself looks great. I love the cartoonish art style, and the world has a good amount of flavor. I like how the levels are split into stages, and the game has a creative way to choose between them.

Gameplay is where I have some mixed feelings. I enjoyed the game. It was quirky with a casual yet engaging arcade feel, but there are a few bugs that need to be ironed out. Aiming doesn’t feel as fluid as it could be. I would hit points in the game where the game wasn’t pointing where I needed it to. Another issue with the game is that the enemy AI is dumb. In most maps I played, half the enemies were stuck in random corners or weren’t actively hunting me down.

Issues aside, the game isn’t bad and I honestly can’t wait for a more completed version. I love the casual arcade feel and how much the game lets me destroy with the tank. I also like the upgrade system and how I can customize my tank. It doesn’t work on the Steam Deck, which is a bummer, but I’ll manage.

If you enjoy tank games or twin-stick shooters and don’t mind the lack of realism, check out Exo Wanderer. I’ll be waiting for the full version. Until then, make sure you add it to your wishlist.

Star Trek: Star Realms is a fun Deck Builder, not just for Trekkies

I was sent a free copy of Star Trek: Star Realms to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions of the game. This will be my honest review. Make sure you check out my review for Star Realms: Frontiers.

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What is Star Trek: Star Realms?

Star Trek: Star Realms is the officially licenses reskin of the popular Wise Wizard Games. This is a 2-4 player deck building game where players build a powerful space fleet and reduce their opponents authority to zero. Players take turns buying ships, collecting resources, and attacking their opponents.

Whats in the box?

You get everything you need to play in a very neat and compact package. The game includes:

  • 130 game cards
  • Point counters
  • Playmat
  • Rulebook

How to play Star Realms

The included rulebook does a good job of teaching players the flow of the game, but here is a great tutorial by The Board Meeples for you visual learners.

Review

Star Trek: Star Realms is a high-quality board game with sturdy and well-printed cards. The packaging is fantastic. The box art is cool and iconic. The game pieces are packed neatly inside a cardboard insert with the schematics of the iconic Galaxy class ship. The box can fit all 130-sleeved cards and its contents without having to toss out the insert.

The playmat is nice glossy paper, but it won’t survive as long as the rest of the game. This isn’t a huge deal because it isn’t really needed once players learn the rules. It is a fantastic extra to have when learning the game, but it becomes less valuable the more you play. The damage counters are cool and well-made, but I would rather use an ap.

The card quality is fantastic. The card stock has a good thickness and weight, and the cards feel sturdy. I still advise sleeving since you will be shuffling a lot, but the cards can take a good enough beating before having to buy a new set. Unfortunately, the art is a bit disappointing. Fans of the series might appreciate the style, but the illustrations are too dark. Most of the time, I didn’t know what ship I was looking at. The art in the mainline games is a lot better.

That said, the mechanics and flavor are fantastic. Each faction feels unique, the game is easy to learn, and it is a lot of fun to play. Once I got a few games in, I didn’t mind the art because the flavor of faction made up for it. I am speaking as a casual Star Trek fan, and while I can recognize a few of the names, I can’t tell you how accurate of an adaptation this game is.

If you’re looking to start your journey into Star Realms, the Star Trek version is a fantastic place to start. The rulebook is clear, the game is easy to pick up and teach, and the game is a lot of fun. I do wish the game had solo options like Frontiers did, but nothing is stoping you from playing yourself. If you’re looking for a fun deck familiar deck builder to play with your friends, check out Star Trek: Star Realms.

You can pick up Star Trek Star Realms on Game Nerdz ($18.97 + shipping) or Amazon ($24.99) using my affiliate links.

Looking for a new Metroidvania? Why not PROJECT TACHYON?

I was asked to cover PROJECT TACHYON on my blog. I’ve been on a Metroidvania kick lately, so I figured, why not? Since the game is still a demo, I will be a bit more lenient. Regardless, these will be my honest impressions of the demo.

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What is PROJECT TACHYON?

PROJECT TACHYON is a cyberpunk action roguelike coming to Steam.

Project OMEGA was created as was designed to be the Tamageria Republic’s ultimate defense against their enemies. Unfortunately, the advanced AI has other plans for the republic. A massive uprising led by OMEGA spreads across the planet, and the only solution seems to be to nuke the planet.

A few of the smartest minds left believe they have an alternative, Project Tachyon. Project Tachyon allows select users to return to a single point in time after deft, undoing any mistakes they’ve made along the way. Through this technology, they hope to learn all they can about Project OMEGA and defeat the AI without sacrificing innocent people. Only one member is compatible with the Project Tachyon technology. Will she be enough of the world for annihilation?

Gameplay

PROJECT TACHYON is a 2D action platformer where players fight their way through a dungeon filled with enemies using an advanced arsenal of weapons. These weapons can be changed and upgraded throughout the run.

Players start their run at Project Tachyon headquarters where they can use resources they gather during their runs to buy upgrades. Sigma will then run through the same level to shut down OMEGA. Because Sigma can reset the timeline after death and remember its details, all maps, and encounters will be the same between runs. Memorizing maps and encounters along with the upgrades players purchase throughout their run help her get farther each time.

Does it work on the Steam Deck?

Yes it does, and I can’t wait for the full version. Everything is visible at the aspect ratio, and although there is some roughness to the DEMO, it works well enough to get me interested in a full version. Aiming is a little awkward, but that might be more of a personal issue than an issue with the game. I will need the full version for further testing.

Impressions

The Demo is a little rough. The game has a few missing elements and a few mechanics that don’t always work, but it is a solid demo regardless. My biggest issue was with the aiming. It felt awkward and made some encounters harder than they needed. The game does offer an auto-aim feature that seems good enough for casual play, but I found it lacked the efficient accuracy needed for the harder fights. Regardless of these issues, the demo works well enough to have me curious about a full version.

If you enjoy the Metroidvania genre, you might want to consider looking into PROJECT TACHYON. The game has cool art, a solid story and flavor, fantastic voice acting, and interesting gameplay. Until we get news on a more complete version, I recommend you at least try the Steam Demo. Don’t forget to add it to your WISHLIST!

I’ll be working on getting a full version. Stay tuned for that.

Star Realms Frontiers is a Great Deck Building Experience

I was sent a free copy of Star Realms: Frontier to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

If you want to pick up Star Realms or any other board games at fantastic prices, get them over at Game Nerdz through my affiliate link.  

What is Star Realms: Frontier?

Star Realms: Frontiers is a 1-4 player deck-building card game. Gather your resources and build the best fleet in the galaxy. Loyalty to certain factions may help a player cement their place in the galaxy, but only those with the fastest, ships and abundant resources can rule it. Do you have what it takes?

What’s in the box?

Star Realms: Frontiers comes with 152 cards, including an 80-card trade deck and 8 oversized challenge cards for solo and cooperative play.

Quality

The quality is fantastic. This is a beautifully printed game with high-quality pieces. I am very happy with the weight and thickness of the cards, and they feel durable enough to survive a few years of consistent use. I sleeved them like a crazy person, but the sleeved deck fits snugly in the compact box for easy storage. I like to sleeve card games where I have to shuffle a lot to keep the cards in good condition and because it makes shuffling the decks easier.

Gameplay

Players will take turns spending and generating resources, and attacking their enemies. Each player and NPC starts with a set amount of Authority and the same basic deck. Authority is lost through combat. A player or NPC loses the game when Authority drops to zero. During a turn, players can cast cards that generate resources to buy ships, stations, or bases. Players can also summon units to attack.

As the game progresses, players will upgrade their decks. Building towards a certain faction can give players access to more power, but they are always at the mercy of RNG, especially in bigger games. While going in with a strategy is important, being flexible and adapting to the changes in the trade deck is what wins games.

For those who want to play alone or the group that needs a challenge, Star Realms: Frontiers comes with 8 challenge cards that successfully adjust the difficulty. Players have the freedom to adjust the game to their skill level, but also have access to the added flavor of each imaginative scenario.

How to Play

The instructions were a bit confusing, so I recommend looking up a guide. Whose Turn? does a decent job explaining the rules. I’ll leave his video bellow:

Review

I love deck builders and Star Realms: Frontiers does not disappoint. The art and flavor did a lot to attract me at first, but the gameplay kept me playing. I love that no two games were ever alike, nor did I ever use the same strategy twice. What I found impressive was that the game never felt solvable. I am sure this opinion will change with more play-throughs, but the game feels fairly balanced.

I don’t always have people to play with, so I appreciate the inclusion of a solo mode. Solo mode has players solve different scenarios. Players are given NPCs and rules on how to run them. If the encounter is too easy, the game provides additional challenges to help adjust the difficulty. Each scenario feels unique, and the challenges add enough depth to keep the game fun and interesting. You can run scenarios with your friends, but I don’t have to friend group to test this properly.

If you enjoy deck-building games, this is a fantastic and compact one to keep on your shelves. Setup is easy and the games go fast, but the onboarding can be a little tricky. Even for the experienced gamer, there is going to be some initial confusion. The game isn’t impossible to learn, but it does require a bit of extra effort. Once players can overcome this hurdle, Star Realms: Frontiers is a very good time. I recommend it to everyone.

You can pick up your copy of Star Realms: Frontiers on Game Nerdz (17.47) or Amazon ($29.99) through my affiliate links.

Underspace Might Just Be the Space Sim You’re Looking for

I was sent a free copy of Underspace to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

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What is Underspace?

Underspace is an arcade style flight sim for PC via Steam and GoG. It claims to be the spiritual successor to Freelancer. I have never played Freelancer and can’t confirm or deny this claim, a lot of people seem to agree.

You are now one of the galaxy’s star chasers, one of the crazy few who chase storms, fight against eldritch horrors, and take on any job that comes your way. Your goal is to make money and stay alive. Navigate the cold dark vastness of space, upgrade your ship, and become the best star chaser the world has ever known. Do you have what it takes?

Gameplay

Underspace is a space-themed sandbox RPG. Players take on quests and fly their ships through space to complete them. There is a main story that is said to take about 15 hours to complete, and countless side quests and exploration hundreds more.

If you’re looking for a realistic space simulator, you’ll need Elite Dangerous or hope Star Citizen isn’t a scam. Underspace has more of an arcade feel in its flight and combat system. That said, Underspace is still a valid space game experience. Combat and flight in this game are fine for the casual who doesn’t worry about the physics of space travel, but they are still challenging enough to keep things engaging.

What makes this game a unique space game is its storms. Occasionally, a storm will break out that raises the price of goods and releases eldritch horrors into the universe. A player can fight these horrors and attempt to close the rifts that cause these storms. Doing so earns the player valuable resources for trade and reputation amongst the Galaxy’s citizens. It is a hard job, but someone has to do it.

Review

This game looks dated when compared to other games in the genre, but that shouldn’t be discouraging. The game runs smoothly, it has a solid story, and the gameplay loop is a lot of fun. I was blown away by how creative the game gets with its horrors, and I found myself rushing towards every storm just to see the type of creature I would encounter. Although I am not the best pilot, I did well enough to have fun. Most importantly, there is so much to do in this game that you will definitely get your money’s worth.

Keep in mind that the game is still in early access, so there are bound to be problems. Some people have pointed out that the game drops too many frames or straight up doesn’t work. Aside from a few hiccups here and there, the game never became unplayable. There is still some roughness, but there seems to be continued support. I feel confident that there will be fixes in future updates. I think the roughness gave it its charm, and it made it feel like a retro space game without ever feeling like a slog.

If you’re looking for a new space sim, Underspace is a solid casual one with a decent story, great flavor, and fun gameplay. If you are a Freelancer fan, this might be worth looking into. If you’ve never played a space sim, this is a great place to start. I loved it, and recommend it, even if its only early access.

You can grab your copy of Underspace on Steam or GOG for $19.99. There is a Steam demo available if you need a bit more convincing.

No Creeps Were Harmed Brings New Life to the Tower Defense Genre

I was sent a free copy of No Creeps Were Harmed TD to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review.

What is No Creeps Were Harmed TD?

No Creeps Were Harmed is a tower defense game out now on Steam.

You wake up suddenly as a brain in a jar, disoriented and without any memories. A strange robotic voice welcomes you to your service. Without any more explanation, you are put to work. You are now responsible for building the defenses against an endless wave of creeps. Use your resources to build walls and towers and keep those creeps from reaching the core. Are you the master builder you are destined to be, or are you just another failed experiment?

Gameplay

If you’ve played the old Warcraft 3 TD mods back in the day, you know how to play No More Creeps. Players can access different types of towers and use them to build a maze with their available resources. Players earn resources by killing creeps during a wave. These resources can also be used to upgrade existing towers, expand the map, and level up their building. What makes No More Creeps unique are its maps. There is the traditional flat map, but most will curve and twist, allowing the opportunity for some very creative mazes. Players start with the same three maps and unlock more as they go.

There are three game modes: story, endless, and multiplayer. Story mode sets up the flavor and doesn’t have to be taken seriously. Each level has a story-cut scene with a set number of waves, but players can choose to go into endless mode afterward. Endless mode is self-explanatory. Creeps have a higher chance of dropping artifacts that buff players. There is an online multiplayer mode, but I didn’t try it. I like taking my time and don’t want the pressure of playing with others. You can sell each others towers which can either be really fun, helpful, or strait up toxic.

Review

If you’re looking for a good tower defense game, it doesn’t get any better than No More Creeps. This is one of the best tower defense games I’ve played since my days in Warcraft 3. I understand this game is probably closer to the Starcraft mod, but Warcraft is my point of reference.

The story isn’t important, but it is quirky and delightful with a solid voice-acting performance. The art and flavor are really cool, and everything is easy to see despite the maze being suspended in space. This is a game that is very easy to learn, but difficult to master. While a player can get away with building sloppily in the early stages, later stages get harder without any real strategy. A guide can come in handy, but I enjoy figuring things out on my own.

No More Creeps is a very good game that can be as challenging or relaxing as you want it to be. If you love Tower Defense, or are looking for a new game to get into, this game should be in your library.

You can pick up No More Creeps TD on Steam for $19.99, just prepare to lose a couple of days if you do. 

Eldritch Automata Campaign is Live and Fully Backed on Backerkit

The Eldritch Automata campaign has officially launched on Backerkit. The project was fully funded within the first 30 minutes of going live and continues to gain momentum. Most of the stretch goals have been unlocked which means excited fans will receive a generous amount of goodies. The campaign ends on July 25, leaving plenty of time to decide if you want to embark on this bleak adventure of survival featuring mechs. While Gehenna Gaming does have a solid record with their delivery, always be mindful of what you back on these types of crowdsourcing campaigns.

What is Eldritch Automata?

Eldritch Automata is a post-apocalyptic TTRPG powered by the award-winning Year Zero Engine.

Society crumbles under the weight of Eldritch invaders. Monsters and horrifying angels spread their rain and despair across the world. Humanity is pushed to the brink of extinction, but hope is not lost. Giant Mechs known as the Automata come to humanity’s salvation, but piloting them comes at a cost. Those brave and competent enough to pilot these mighty machines must risk their entire mind, body, and soul. Some will rise and become the shining pillars of hope and salvation, while others will lose themselves under the strain of piloting an Automata. How far can you push yourself to save humanity?

How to Play

Impressions

Pilots in Eldritch Automata must survive the strain of an unforgiving world. Infighting between factions, the stress of survival, the strain of piloting the Automata, and facing the endless waves of Eldritch horrors wear down their spirit. Eldritch Automata is a game where even the bravest and brightest can lose themselves in the madness.

The game does a decent job of creating systems that emulate the strain of surviving in its world. The game is set up where players are constantly having to push their limits while risking their sanity. Piloting an Automata is cool, but it can make you go crazy or leave you with a permanent, life-altering injury. Having a player lose control of their character due to a dice roll is bound to lead to some interesting roleplay.

Gameplay seems solid and easy to learn. I’ve ran a few Year Zero games, and my table is always content with how they run. It makes for a nice break from D&D without being too big of a shift.

Ultimately, you’re playing Eldritch Automata for its flavor. I love the dark hopelessness that will inevitably seep into every session, and I am sure my players will enjoy fighting in giant mechs. The combat system seems to involve enough strategy to make it engaging without being overly complicated while establishing its unique flare in the space. As a GM, I like the amount of tables and charts available for a healthy amount of chaos. I can’t wait to see how my players react when they have to roll to keep their sanity. It is going to get tense.

If you’re looking to run a bleak survival adventure full of monsters, chaos, and mechs, you’re going to want to go back Eldritch Automata on Backerkit. The art is cool, the flavor is fantastic, and what I’ve seen of the system is impressive. There is a free quickstart available from the publisher if you would like to see if the Eldritch Automata is right for your table. The Quickstart comes with a streamlined version of the rules and a small haunted house-style adventure for you to run. I’ll leave the files below, but you can get the quickstart and the pre-generated characters on the DrivethruRPG.

Quickstart

Pregenerated Characters

Tiers

Official Liveplay