The Replicant Rebellionexpansion is officially live on Kickstarter! If you’ve been enjoying the Blade Runner Roleplaying game, or are looking for something to spice up your next campaign, you’re going to want to back this project.
Replicant Rebellion is already fully funded, and if history is anything to go by, this is going to be a spectacular book. I am already a huge fan of the revealed art. Let’s dive into the expansion and get excited!
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InReplicant Rebellion, players run their crews in secret operations in the name of the cause. They can help fugitive Replicants hide, sabotage the Replicant trade, fight against enemy crews, and much much more. This 200+ page book is sure to have something for your table. Players must be careful to keep their intentions concealed from the Blade Runners and their records clean. How much are you willing to give up for the cause?
Art
I was sent a few of the Blade Runner books to review for my blog, and they are so pretty. The art in these books is just too good to overlook, especially if you’re a fan of the source material. What I’ve seen so far from Replicant Rebellion is no exception:
Thoughts
If you are thinking of picking up this book, please keep in mind that you will need the core rulebook to run it. The Blade Runner RPG has a solid system that is easy to learn and pick up, and the book is so pretty.
As for the expansion, I think the concept is great. Flipping the roles so that a player can experience both sides of society is such a cool way to refresh a campaign. I’ve been running TTRPGs for a few years now and understand the pain that comes with burnout. Sometimes you need to take a break to recharge. Other times you need to switch systems and experience something different. Having to play the same system from a different angle is fantastic because no one has to learn new rules, and you don’t need to stop playing.
Sure you can make up your own world with and homebrew your lore and rules to keep things fresh, but some of us don’t have the time. It’s also nice to have a reference ready in case it is ever needed.
The book looks great, the concept is fantastic, and as a fan of the base material, I am all in. I will probably be getting my copy for review, so make sure you stay tuned for that. Until then, make sure you back that Kickstarter!
I was sent a free copy of the Building Better Worldsexpansion for the Alien Roleplaying Game to review for my blog. I haven’t had a chance to run the system yet, but I have read through the books. This will be my honest impressions. If you’re thinking of running Alien RPG at your table, you need to start with the core rulebook, Building Better Worlds is meant to be a supplement. I have detailed write-ups for the core rulebook and the Heart of Darknessmodule you should also check out.
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Free League Publishing continues its streak of high-quality rulebooks with this beautifully printed expansion. While the pdf won’t be printer-friendly, fans new and old of the Alien franchise will appreciate the beautiful artwork that lines its pages. Even if you don’t like physical media, you might want to make an exception. Feeling the pages between your fingers, and smelling that new book smell makes the experience hit different. Don’t get me wrong, the PDF is enough, but if you have space on your shelf, the book is pretty sweet.
What is it?
Building Better Worlds is meant to be an aid for the Game Mother who needs it. The book includes:
Rules for Colonization
New Feats and Personal Agendas for existing classes
Two new classes: Entertainer and Wildcatter
New Weapons
New Vehicles and Ships
New Planets and Systems
New Aliens to fear
7 Expeditions to run
Lots of flavor and backstory.
If you need ideas on what to run, new creatures to fill your adventures, or gear for your players, you might want to look into this expansion. It is by no means a necessity, but it is a great resource.
Impressions
I didn’t have much interest in the Alien universe prior to picking up the RPG. It wasn’t until I started reading the lore and timeline that I decided that I needed a better understanding. I’ve started making my way through the novels and movies, and it’s given me a better appreciation for how much flavor and care is put into these books.
I appreciate that the book includes timelines of important dates because it makes it easier to keep track of everything that is going on. If you don’t know anything about the alien universe, you will before you run your session zero. The book does a great job of laying out the lore and history in a way that makes sense but also fits its dark sci-fi theme. It gets deep, and I would almost recommend it as reading material.
If you need something to spice up your next campaign, the monsters in this book are pretty spicy. There are some brutal creatures that can end an adventure. I don’t think my playgroup would care too much about the colony mechanics, but the expeditions seem fun and there are some vehicles and weapons I’m sure they’ll want to work towards.
If you’re looking for a brutal and unforgiving system to run at your table, you run Alien RPG. If you need ideas for your next campaign, Building Better Worldsseems like a nifty little expansion.
There are only ten days left on the Coriolis: The Great Dark Kickstarter, so go back the campaign if you are looking for a lore-rich, dark sci-fi adventure to run at your table. The campaign only has one stretch goal left, which means backers are receiving a nice amount of goodies. If you like physical media, it is your only chance to score a pretty special edition version of the rulebook.
Since my last post, the publisher has released a free quickstart guide on DriveThru RPG to give people a chance to explore the system without any of the commitments. The quickstart guide includes a more streamlined and condensed version of the rules, but it will include everything you need to run a meaningful oneshot. It includes some of the rules, a pre-written adventure, and pre-generated characters. I did notice some grammar issues, but the game isn’t out yet and this isn’t the final version. I’ll leave copies of the PDF here, but you can always get them on DriveThru RPG.
The Mission
A prospecting expedition has gone awry. The blight has taken its victims, and only one survivor made it back to Astroid City. The Explorer’s Guild will now send its best crew into the depths of Gilen’s point to retrieve any survivors and extract any valuable artifacts. But this mission is not without its typical dangers. The shady criminal organization, Black Toad, also has its sights on the contents of Gilen’s point and will do anything to get there first. Can the explorers survive another day in the depths of the Great Dark, or will they be another casualty the unforgiving void of space?
Impressions
Coriolis: The Great Dark uses the Year Zero system. If you’ve played any game that runs Year Zero before, you know how to play Coriolis. There are some shifts in mechanics for flavor, but most of it will feel familiar. If you haven’t played any game in the system, Year Zero is incredibly easy to learn. The system uses D6es and you pass checks when you roll a 6.
What makes Coriolis unique is its lore and flavor. Coriolis is a neat story about space settlers trying to find their place in the universe. It the Great Dark is a sequel, but I didn’t feel like I needed to have played the original to understand what was going on. There are some references, but the guide does a good job at explaining everything you need to get started. I assume the full version will as well.
Coriolis: The Great Dark features neat mechanics that help foster this sense of surviving in this unknown and unforgiving ancient place in space but also fuels a sense of wonder and exploration. It’s a neat concept that I would love to see a more complete version, but the quickstart gives a solid snapshot.
I haven’t had a chance to run through the quickstart, but it seems like a solid adventure. It comes with maps, handouts, and pre-generated characters to get you started. It is an incomplete version of the game, but it should provide you and your table with a solid understanding of what to expect. Ultimately, if you’re thinking of running Coriolis: The Great Dark, or are looking for a new Sci-Fi TTRPG to run at your table, you should start with the quickstart guide and move from there. It’s a good idea to check if the system is a good fit for your table. If you end up liking it, go back the Kickstarter!
I’m impressed with what I’ve seen so far, I can’t wait to see more. If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials!
Coriolis: The Great Dark RPG just launched on Kickstarter, and it was fully funded in only seven minutes. At $381,234, it has unlocked seven of its eight goals, which means backers will get some exclusive goodies. If you’re looking for run a dark adventure about space exploration and discovery, you might want to go back Coiolis: The Great Dark on Kickstarter.
What is Coriolis: The Great Dark
Coriolis: The Great Darkis the sequel to The Great Horizon, Free League Publishing’s first sci-fi TTRPG. The campaign takes place a couple of generations after the events of the first and explores the evolution of a culture pioneering through space. This means there will be new mechanics, new ideologies, and new goals introduced in this unique yet stand-alone adventure. While playing the original game may help players catch on to the nuances and history, it isn’t necessary for jumping into this new adventure.
Some brave inhabitants of the Ship City take on jobs for the Explorers Guild to delve into the unknown in search of resources, information, and a better life. These expeditions eventually uncover abandoned ruins that spark a new era of exploration and adventure. What secrets will be uncovered within these ruins? Where will these answers take you?
Spreads
Art
Q&A
Kickstarter Levels
Digital Edition ($24)
Digital PDF of the Core Rulebook
Digital Combo ($43)
Digital Pdfs of the Core Rulebook & Campaign
Standard Edition ($48)
Standard Edition of Core Rulebook
Instant access to PDF of Core Rulebook
Kickstarter Exclusive Collectors Edition ($87)
Deluxe Collectors Edition of Core Rulebook
Instant access to PDF of Core Rulebook
Standard Combo ($87)
Standard Edition of Core Rulebook
Campaign Boxed Set
Instant access to PDF of Core Rulebook
Collectors Combo ($125)
Deluxe Collectors Edition of Core Rulebook
Campaign Boxed Set
Instant access to PDF of Core Rulebook
Deluxe Bundle ($154)
Deluxe Collectors Edition of Core Rulebook
Campaign Boxed Set
Instant access to PDF of Core Rulebook
GM Screen
Extra Dice set
Conclusion
If you’re trying to support a very cool-looking game, now is the time to do it. The flavor is cool, the art looks amazing, and the quality is going to be spectacular based on the other books I’ve gotten from the publisher. Most of you can probably wait for the full release of the game, but now is the time for some very cool exclusives, like the collector’s edition rulebook. Backing a Kickstarter always has its risks, but Free League Publishing regularly delivers on its promises. Go check out Coriolis: The Great Dark, and back it today!
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If you’re looking for a new sci-fi TTRPG for your next campaign, you might want to back Free League Publishing’s newest roleplaying game, Coriolis: The Great Dark, on Kickstarter.
Synopsis
Refugees escaping the horrors of war attempt to settle in the forgotten reaches of the galaxy. Expeditions are led into ruins of ancient civilizations in search of supplies and salvation. Venture through harsh desolate space in grand ships and search for a new beginning. What adventures lie within The Great Dark?
Kickstarter
While Coriolis: The Great Dark to The Third Horizon, this will be a stand-alone game with new and unique rules and mechanics. The Great Dark uses the Year Zero system and will focus on the thrill of adventure and exploration. I like the idea of playing space archeologist. It is an interesting approach to the genre, and knowing Free League’s proven track record, it is bound to be flavorful.
I’ve run a few games that use the Year Zero system and thought it was a great transition from D&D. The system is easy to learn, and it introduces some fun and interesting mechanics. Everything I’ve received from Free League Publishing has been of a high quality with lots of flavor. If you enjoy physical media and like the theme in The Great Dark, this is a safe bet.
If you’re a fan of the original Coriolis, you’re probably already following the campaign. If you’re still on the fence, it doesn’t hurt to follow for the notifications. The campaign goes live on March 19. Backers who pledge on levels with physical rewards will receive a copy of the PDF early and a secret bonus reward.
I’ll probably get a copy for review, so stay tuned for that. Until then, don’t forget to follow the campaign! If you enjoy these updates, please leave a like, comment, and share this with your friends. Don’t forget to follow the socials:
I was sent a physical copy of the Alien the roleplaying game core book for free to review for my blog. While I am very grateful for the opportunity, I’ll be honest with my impressions. I haven’t had a chance to run a campaign in the system yet, but I have read through the book and have some thoughts.
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Alien RPG takes players into the unforgiving vacuum of space as humanity makes its feeble attempt at conquering the universe. You and your crew have been brought together by the siren’s call of necessity. Whether you’re on this ship for money, knowledge, or fame, you are all insignificant against the vastness of the universe.
You are not alone, and the unknown is full of danger. Xenomorphs hunt you from the shadows, marauders chase after your cargo, or you can find yourself on the wrong side of a mutiny. To make matters worse, your resources are limited. While you are busy watching your back and doing your job, you must also manage your resources. Survival will take its toll, and as brave and tough as you may be, the stress will wear on you.
Alien RPG is a bleak and dark tale of survival and horror. There is no winning, you’re just trying to stay alive long enough to cash your paycheck. Do you have what it takes?
Gameplay
Alien RPG is a D6 system. Players roll a number of dice based on their stats and stress levels and succeed on every six they roll. You only need one 6 to succeed, but rolling additional 6s allows players to perform stunts. Stunts are helpful bonuses specific to the skill a player is rolling against. For example, a stunt when fighting could mean extra damage or let you help a teammate succeed in their role.
On the reverse side, failing can leave a player stressed. Stress that builds up leads to adverse effects that affect gameplay. You can waste your bullets and empty your clip or even go on a rampage and start killing your crewmates. Add all the rolls you need for survival, and you have a very unforgiving adventure, as you should expect from a game in the Alien universe.
Combat uses a simple D6 system with a few factors to affect the outcome, such as cover, enemy size, and aim. The panic, stress, stealth, and resource mechanics are what give combat its complexity. Do you have enough ammo to kill a Xenomorph? Do you have enough nerve to stay and fight? Is it even worth fighting?
In the end, Alien RPG is a game of survival, and its unique mechanics attempt to capture that spirit.
Thoughts
If you like physical media, the Core Rulebook is a solid purchase. You get a nice hardcover book with beautifully printed pages. The physical copy of the rulebook also gets you a copy of the PDF at no extra charge. I have both versions and while I like the convenience of the pdf, nothing beats that new book smell. I spent a lot of time just flipping through the pages and admiring all the beautiful illustrations.
If you are a fan of the Alien franchise, you’re going to love the amount of flavor that is put into this book. You’ll enjoy the carefully crafted sci-fi aesthetic, the carefully selected quotes and references, and the unique lore that fills its pages. I loved the lore and reading about all the factions, worlds, and aliens so much that I’m planning a deeper dive into the universe after this review. I’m already working on a list of books and movies.
The game itself seems like a solid RPG experience. The mechanics are simple to learn and seem to leave enough room for RP and drama. The book also includes enough lore, items, and monsters to fill a campaign. If you need a little extra help, the game also has tables for encounters, events, maps you can reference, and even a couple of quests you can use for one shot. If you’re thinking of running the game, the core rule book is a solid resource for any GM.
What I appreciate the most about this system is its flavor. As small as it may seem, I love that GM in Alien RPG is short for Game Mother. Aliens have a queen, and this game has one too and I love it! The rest of the game is filled with this bleak and almost hopeless adventure that can easily end from a bad roll, and I am here for it.
I am very impressed with how the survival mechanics work in this game. I love the stress of having to survive a situation where everything seems stacked against the players. It is a lot different than the fantasy we are used to at my table, so it may take some getting used to, but I think they can come around.
It’ll be a while before I run a campaign of Alien RPG, but we will get around to it eventually. I am getting ready to run The One Ringfor my group because even though I have read through my physical copy of the Alien RPG core rulebook, my friend wants to play Legolas and I got outvoted. Stay tuned for that.
If you’re looking for a new RPG that is dark, gritty, and full of danger, consider the Alien Roleplaying Game. You can pick up a copy of the core rulebook on the official Free League Publishing website ($54.21) or Amazon ($42.30) if you need it a little faster.
The Guardian Games are back for their third year, and it’s a great time to log back in for exclusive rewards. From now until March 26, guardians across the world can come together to fight in a fun and unique event. The event is free to every guardian regardless of level or what expansion they own, so grab your guardian, and prove to the world why Hunters are the best.
The Skimmer
This year’s game introduces Destiny’s first hoverboard, and it looks amazing. By completing this years challenges, players will be able to cruise through the universe on the Skimmer. The Skimmer is themed for the event, so while there will be other skimmers available in the game, this is your only chance to get this one. Assuming they don’t release it for next year’s games.
Rewards
Competing in this year’s games also earns you some exclusive cosmetics and gear that you’ll want in your collection, especially if you’re a new or returning player. The armor is cool, but my hunter needs a few more guns for the rotation. These rewards can be earned for free, so make sure you make some time.
The Witch Queen Free on PlayStation Plus
PlayStation Plus subscribers have now until April 1st to receive Destiny 2’s The Witch Queen DLC for free! Delve into the enigmatic Throne World for a chance to face off against Savathûn and her Lucent Hive to reclaim the light. Get your copy today!
Conclusion
There are Paid tracks and rewards for this season, but I am coming at this event as a poor free to play player. Plus none of the cosmetics really spoke to me, but they are available if they do for you.
I’ll be playing the event and probably bringing down the hunter’s average, but I’ll be getting these rewards and preparing of the upcoming Final Shape DLC releasing June 4th. Make sure you make your preorders if you haven’t done so, be kind to the folks around you, and have some fun. See you there!
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The official Tales From The Loop Alchemy module is live on the marketplace, and in celebration, StartPlaying is hosting A Weekend in the Loop! Players from around the world wanting to join a game run by experienced and vetted game masters should take advantage of the event. StartPlaying is a site that connects players with professional Gamemasters. Sessions are paid, but steps have been taken to eliminate any guesswork that would go into finding some random on the internet. The event runs from March 7 – 10. There are seats available as of writing this.
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Alchemy RPG is a VTT that aims to enhance the focus on the story rather than combat through ambient sounds, music, visuals, and easy-to-use system integration. While DMs and players can upload their content to the platform to use freely, Alchemy RPG sells specially designed modules for its systems. Alchemy works closely with publishers to produce high-quality animated images and immersive soundscapes for these modules that are sure to bring your next story to the next level.
The platform also has an integrated voice chat function, end-user customization, and most importantly, it is easy to use.
The Alchemy Module
The emphasis on storytelling makes Alchemy RPG an excellent VTT for running a Tales From the Loop Campaign. There is no combat in the system. The focus of the RPG is to create this collaborative adventure with your friends. I’ve messed around a bit with the module, and am impressed with what it can do. Full disclosure, I did receive a copy of the module for free, but that doesn’t affect my options.
The VTT is easy to learn, which is important when you’re bringing people from different backgrounds to the table. I run games for a table of busy dads, and they don’t have the time to learn anything complicated. Simplicity is crucial for my pitch, and Alchemy RPG does it beautifully. I appreciate that moving parts like images and soundscapes are cool and impressive, but they aren’t distracting.
Most importantly, I like the convenience of the module. All the core rules and mechanics are preprogrammed, and I can easily pull and reference rules as needed. If you’re running a prewritten adventure, everything you need to run it is ready and neatly organized. Programing homebrew or anything outside of the modules doesn’t seem too tricky, but as a busy Dad myself, I appreciate not having to do it.
What is Tales From the Loop
I’ve done a post on the Tales From the Loop where I go into more detail that you should read if you have time. Tales From the Loop is essentially Stranger Things. In this alternate 80 timeline, technology has advanced unprecedently. Governments around the world race for supremacy, but there is a cost. In the small towns near these research facilities, strange things start to spring up. Only the kids in these sleepy boring towns seem to notice, and it is up to them to uncover what is going on. Gather your friends on a mystery adventure you’ll never forget.
The game doesn’t have combat or death, and the focus of the system is to create this collaborative narrative together. This means it can be a bit more roleplay-heavy than the typical RPG, but that isn’t always a bad thing. I’ve been playing with my current group for a couple of years now, and we’ve come a long way from the murder hobos we used to be. While I don’t think we’re ready for Tales From the Loop, we’re getting there. I recommend you check it out, it might surprise you how much you want it at your table.
I know I am very late, but it’s been a busy season for me. I’ll try to finish this up as soon as I can. Make sure you always read the original. If you enjoy this project, please leave a like, comment, follow, and share this with your friends.
Fenriloogamon drops from the Digivolution light onto all fours. The atmosphere around its body burns from its heat. Each mighty paw leaves behind a molten print as it sparks into an unextinguishable blue flame. Bright blue fur spills Brom between its platinum armor that rattles elegantly with each step. Fenriloogamon’s tail wags as it turns its attention to the professor.
“Here I am, Professor. I’m finally part of the club,” Eiji and Fenriloogamon taunt in unison. They stare down at the professor with a hungry determination.
“Remarkable,” the professor lets out. “I never thought your desire to save Leon would be enough to trigger your mega Digivolution. You are full of surprises Mr. Nagasumi.” He chuckles.
“Aren’t friends important to you?”
“I don’t see a need. People are either useful or they aren’t. Why complicate things further?”
“So that’s all we were to you? Useful?”
“Very,” the professor says with a smirk. “Which reminds me. I still owe you a fat bonus.”
“How fat?”
“Don’t tell me you’re reconsidering my offer?” Ryusenji jests.
“Nah, there’s nothing to consider. I already know the type of person you are.” Inside Fenriloogamon’s Digicore, Eiji looks over his monitors. He examines the readouts before cracking his knuckles. “We’re going all out bud,” he says to Fenriloogamon.
Fenriloogamon leaps into the air, unleashing a mighty roar that shakes the Source Domain.
RAGNAROK HOWLING!
Yulin watches Fenriloogamon charge toward the professor. She felt safe behind the pillars and slabs that surrounded her. The Tyrannomon that brought her here stands nearby with an unconscious Ryudamon at its feet. A second Tyrannomon carefully lowers Pulsemon and Black Agumon on the ground nearby.
Kosuke rides in on the third liming Tyrannomon. He gives it a gentle pat on the head as he gets off and begins limping towards Black Agumon.
“Kosuke…” Yulin lets out.
Kosuke limps past her and drops in front of Black Agumon. “Forgive me,” he makes out weakly. “Your warning wasn’t about the Source Domain. It was about Ryusenji.” Kosuke clutches his fist tightly.
“What’s in your hand?”
“I’m here to put an end to it,” he says as he reaches towards the Black Agumon. Yulin can make out the syringe in his hand. Black Agumon stares back with an unchanging blank expression.
“I can’t hear Dorumon anymore…he took everything from me..If only..” his voice trails.
“Snap out of it Kosuke!” Yulin says sternly. “At least wait to see what the kid can do.”
Fenriloogamon burns a pale blue in the distance.
Fenriloogamon releases a searing shockwave towards Dorugoramon. The attack sends Dorugoramon skidding several meters back. Fernriloogamon readies its next attack, leaping through the air until it was directly overhead. It rains down fiery beams from its limbs.
JOTUNHEIMR GALE!
Kosuke turns towards the battle for the first time since it started. “I don’t believe it.” Kosuke watches in amazement. “The kid actually did it.”
“It’s easy when you’ve got nothing to lose.” Yulin interjects.
“He’s fighting for his friend. That’s not nothing.” Kosuke follows the fight carefully. “He’s always been determined to be on the winning team.”
“You used to be like that, once,” Yulin says as she moves closer to Kosuke.
“Maybe I was,” he says quietly.
“We were all like that once. Now, we just have to do what we can.” Yulin places her hand gently on his shoulder.
Kosuke looks over to her and smiles. “Thank you. I needed to hear that.” He lets out a sigh as he tightens his grip around the syringe.
A blinding pillar of light shoots up from the center of the stone pillar, pulling Durogramon and Fenriloogamon’s attention from the battle.
“What was that?” the professor asks.
“Eiji,” Fenriloogamon calls out. “It’s them!”
The light begins to pulse.
“Did he?” Eiji looks down to search for Kosuke, but there was no sign of him or the Tyrannomon. “He must have administered the Medicine.” The beam turns a familiar warm yellow hue. “LEON! PULSEMON! COME BACK!” They shout.
Leon lays lifelessly in his bed. Wires and tubes run from various machines into his body. A sudden jolt wakes one of the monitors as it fills with unusual activity as the Digimon Linker on Leon’s wrist flickers to life.
The pillar of light fades. Suddenly a bolt of lightning jumps from the center of the stone circle.
“Pulsemon!” Eiji cries with joy.
“Sorry we’re late.” Pulsemon and Leon say at once. “You look…different.”
“Leon? Is it really you?”
“Who else would it be?” they answer.
“Isn’t this sweet?” Ryusenji interjects.
“Professor?” they turn to the silver dragon now staring down at them. “Why are you inside Dorugoramon?”
“I’m here to stop Eiji and the rest of the Sons of Chaos,” the professor explains sheepishly.
“You’re fighting Eiji?”
“He betrayed us Leon. He’s siding with the enemy. They’re trying to destroy the Digital World.”
“Don’t listen to him Leon! He’s the bad guy, not us.”
Leon and Pulsmon look around them. They take in the strange new scenery. Their talon scratches at their chin as they continue to process. They nod suddenly and let off a snap. A spark flashes and consumes their body as they Digivolve.
When the sparks fizzle out, Kazuchimon stands between the Eiji and the Professor.
“How..how is that possible?” Yulin asks, watching the new Kazuchimon spring to life. “He was DMIA.”
“The recovery medication was originally designed to extend the amount of time someone can be mindlinked.” Kosuke watches in amazement. “The drug worked.” He had done all he could do.
“Remember Leon. Remember what he did to you. He’s made his choice. Now join me and help me defeat him.”
“Don’t listen to him, Leon. He’s using you!” Eiji yells as he watches Kazuchimon swing around to stand beside Dorugoramon. Kazuchimon begins collecting electrical energy in its fists.
SHINDEN SHOURAIKO!
Kazuchimon releases the energy in a powerful strike, exploding with powerful force against its unsuspecting target.
Kosuke lets out an anguished scream as he falls to the ground in pain.
Dorugoramon’s arm smolders. Black fumes rise from the wounds. “Leon?” Ryusenji lets out. “Why?”
“You didn’t bring me back professor,” they respond. “Tartarus did.” They release a flurry of blows, each one connecting violently against the silver dragon. Dorugarmon falls to the ground and the attacks stop. “And it was Eiji who came after us.
“Leon!” Eiji exclaims.
Kazuchimon rushes to Fenriloogamon’s side. “It’s hard to explain…but we heard the whole thing.”
Eiji smiles. “So you’re saying you’re siding with us Code Crackers?”
“Kazuchimon smiles. “Never.” It draws its lightning blade and points it at the professor.
“You’re making a huge mistake Leon!” The professor shouts.
“So be it.”
“We’ve got your back,” Eiji and Fenriloogamon say as they move next to Kazuchimon. The two Digimon ready for their next attack.
Character design/illustration illustrator: malo
Kazuchimon and Fenriloogamon open up a private channel.
“Hey Leon…” Eiji says sadly.
“Don’t worry about it.” they reply before Eiji can apologize.
“Give up quietly professor,” Kazuchimon commands.
The professor cackles. “This is my domain now. You don’t stand a chance!” A tree diagram splits the sky above them.
“What’s going on?” Leon shouts.
“Something’s happening to the alter!” Eiji yells.
“Did you already forget that I cracked the Source domain?” the professor gloats. “I’ve run out of patience.”
Dorugoramon’s body begins to bend and stretch suddenly.
“Kosuke!” Yulin shouts as she watches her old friend fall to the ground unconscious.
Dorugoramon continues to contort violently. A strange force pushes against its insides, trying to burst from within.
“It’s downloading data directly from the source Digimon. He’s going to kill them if he keeps this up!”
“This is bad!”
“Lets go Kazuchimon!” Fenrilogamon barks. The two Digimon charge at their terrifying new foe.
Free League Publishing is teaming up with Start Playing Games and Alchemy RPG for another free learn-to-play workshop this week! GMs and players interested in running the critically acclaimed Tales From the Loop should join this free event for a hands-on look at both the system and the innovative tabletop. If this workshop is anything like the Vaesen event hosted last year, it’s going to be worth your time. To sign up, make sure you sign up on the official page, and have an Alchemy account ready to go. You don’t need to download the client, you can run it from your browser.
Fans of the Netflix series Stranger Things should look into running this system. The adventure is based on kids exploring an alternate timeline in the 80s where a mysterious corporation has moved into town with a series of strange phenomena following close behind. What strange secrets will you and your friends uncover in this retro sci-fi adventure?
What is Alchemy RPG
Alchemy RPG is a virtual tabletop whose goal is to enhance the theater of the mind experience. The VTT offers a growing library of RPGs and events with specially crafted modules for GMs to run the game. These modules will have a collection of sounds, music, and animated backgrounds to help a GM run their game. With integrated voice chat and character sheets, it makes things easy for players and GMs to connect through the system they love. There is an integrated video chat feature and streamer support coming to the platform, so there is a lot to be excited for.
I got to use it briefly with Vaesen and enjoyed using it. It was easy to use, to learn, and it had a lot of the features I needed. I like that I could add grid-based combat whenever I needed it. You don’t need to buy the modules to run a game in Alchemy, but it makes things a whole lot easier. After you see everything the modules come with, you’re going to want to buy them anyways. I’ll be joining and posting a review as soon as I can.
If you’re looking for a new system, make some time to check out the free Tales From the Loop. If you need a hard copy of the rule book, get it over at Amazon ($39.40) or the official website ($51.35)! If you enjoy these updates, please leave a like, comment, follow and share this with your friends.