Tag Archives: table top

Enclave RPG: A Perfect Narrative Tabletop Experience

Disclaimer

I was sent a free copy of the the Enclave 1st Edition core rulebook to review for my blog. While I am very grateful for the opportunity, I won’t let it sway my opinions. This will be my honest review. Make sure you check out the Kickstarter for the 2nd edition and the game’s first expansion launching on October 14th.

What is Enclave?

Enclave is a unique narrative-driven TTRPG that doesn’t use dice. Players play through one-shot style adventures assigned to them by the Enclave, and facilitated by their Conduit. Longer campaigns are possible with this system, but it the design is for one-shots. This gives players and Conduits a freedom to always try something new and different, or grow throughout the myriad of missions that come their way.

Enclave first edition includes six unique classes, with six new classes being introduced in the game’s first expansion. A successful campaign could mean even more classes to explore. With an almost unlimited amount of builds and an expansive world to explore, there is always something to do in the world of Manifold, and you don’t even have to roll to get into it.

The Flavor

You are a mercenary hired by The Enclave to deal with whatever issue, big or small, that arises in the expansive world of Manifold. The Enclave is a massive secret organization that deals with worlds problems, provided there is something to profit. The Enclave does not only seek gold, but information, favors, and anything else there is to gain in this world. This gives them the freedom to set off any type of adventure, and the nearly infinite resources to make them work. The world of Manifold is a massive multiverse of possibilities, only limited the a tables imagination. Whether you are embarking on the one of the books included adventures, joining one on the official discord, or creating your own, a fantastic story awaits. You just have to make it up.

Gameplay

The Loop

Players are briefed on their mission in where they are given all the information they need to be successful. They are then teleported to the missions location where they must use their skills and creativity to complete the mission’s objectives. Players will then roleplay and describe what they do to complete the mission, and it is up to the conduit to make things happen. Unlike other systems, there is no random chance to shape the narrative. In Enclave, the story is written by how well the players roleplay their character. This doesn’t mean that the player has to be good at acting or using voices, but those who can create a tangible character and get creative with their actions are rewarded.

While Enclave gives a table the freedom of limitless adventure, there are limits to keep things somewhat grounded. Actions need to be plausible, with the appropriate stats to back them up. A Conduit can always tell players no, if there is reason to. There may not be critical failures baked into this system, but players can fail their actions. Actions have consequences. A player can set off an alert, or get caught in a lie that loses the party a valuable lead. Most importantly, players can die. There is a system in place for players to leave a mission at any time, but the chance of death is always present, and death is permanent.

Whether a mission ends in success or failure, there is always a new adventure for the next session.

Liveplay

Games like these are always better to learn by watching. The Old Warlock have a great video I recommend you watch. It s a good resource if you want to learn how to play the game or run the game. I found it very helpful when I was researching for my first run of the game. Make sure you give them a like and subscribe.

The Review

Enclave is a fantastic RPG that deserves more attention. If you play TTRPGs for the story, there is no better system. The game is easy to learn, easier to teach, and quick to setup. I found it to be a fantastic change of pace that I didn’t know we needed.

The Table

At my table, we are a group of busy dads who try to get together every Wednesday to catch up and play roleplaying games. My party will play anything I ask them to, but I can’t be too complicated. They barely remember what happened last session. The group is made up of three people, exluding myself. There is one person who is always ready to roleplay, one who meta games and plays optimally, and one who casually shows up for the comradery. Each one has their unique take on every game we play, and its been fun to see how they adjust to each new system. I was not ready for what Enclave had in store for us.

What it had in store

This was the fastest onboarding I’ve had of any game. My players usually struggle with the rules at the beginning. The first session is usually spent on looking up rules. We got right into the thick of things with Enclave, and my players enjoyed the freedom. The more we played the game, the more invested they became. I don’t think I’ve had a game where they remembered everything from the previous session, or be as invested in the world building as they were with the system. Your mileage will vary. We have been together five years and have a level of comfort that made the game fun.

The Session

I ran two missions, and each mission took 2 days each. I ran The Tragedy of House Gaulegvok mission included in the book, and I made up heist. The system is open to any genre and setting, with the only limit being the Conduit’s imagination.

From the Book

The prewritten adventure is a fantastic place to start if you are new to the game (after watching the video or joining a game on the official Discord channel). Players are hired by their patron to look into the villige’s mysterious disappearances. The book gives Conduits key points, NPCS, and a few ideas for encounters, but doesn’t railroad. This gave us the freedom to shape our story, and I loved it. Our games tend to be sillier, and the darker setting was a nice change of pace. It was also a perfect way to start October. If you need ideas, running The Tragedy of House Gaulegvok is a great place to start.

From the Dome

Once I got the hang of things, I was ready to create my own mission. The prep was very easy. I came up with the scenario, jotted down some plausible threats and details, and created the NPCs the players would interact with. This was the easiest game to prep for because I didn’t need to spend time balancing encounters or looking for maps, but the freedom the system gives you was a little intimidating. In most systems, I have that crutch of a dice roll, but here it would be all me. This time I couldn’t insert some random stat to buy some time, but it didn’t matter. Either because I’ve been doing this long enough, or i just naturally vibe with the system, I found Enclave easy and enjoyable to run. I was worried for nothing.

The Game

The game does get some getting used to if you’re coming from a system with a table. How do you as a conduit decide what happens? How hard do I need to make things? For me, as long as it was cool and plausible, I let it happen. Is it the right way of doing things? We had fun, so I’d argue yes. But every table is different, and the game does have an advanced ruleset to adjust the gameplay if needed.

I was a little worried going into this game because Enclave needs everyone to participate in the story telling. I was surprised to see my players start getting into character. It was nice to see my players do something because it was what their character would do and not the correct thing to do.

With games like Dungeons and Dragons, I found that my players were always worried about solving the encounter with numbers. Stats become more important than the exploration. While I did enjoy our time with D&D, I did not enjoy being bogged down by all that math. Enclave was the first time I saw my players try something different, but I will definitely need to run more games to get them to be weird.

The Art

The game includes art by the very talented Greg Taylor, and I will be including it throughout the article. I am a huge fan of the unique flavor and style, and find it fitting. I also like the collection of fan art that creator proudly displays throughout the server. If you want to help a game grow and make a tangible impact, make sure you join the Discord.

The classes

Enclave has fun and unique classes. I love the amount of flavor that goes into each class ability, and how they break away from the traditional style of class you see in other systems. For example, the Librarian class has an ability where they can come up with a piece of lore or information by making it up on the spot. They have to say it out loud in character, and if it makes sense, it becomes true. Not only is this an ability you would expect from a Librarian, but it gives players an incentive to get into character and help shape the world. There are a lot of other builds and flavors to choose from, and the one-shot style missions allows players to try them all.

Type of Game

Enclave doesn’t have an explicit setting or genre. The Conduit has the flexibility to create whatever world and adventure they want, in what ever genre they want. Horror, western, high fantasy, the game can be adjusted for any type of campaign and any kind of adventure you can think of, and that is a very good start to adventure. Best of all, the one-shot style type missions make it so you can always try something new. What makes Enclave unique is that a session doesn’t always need to be a mission and experience doesn’t need to come from a session.

Conduits can run casual events like parties where players come in character to roleplay without any mission objectives. Despite that, players can earn an item, ability, or something unique to help them on their future missions. I didn’t get to run this type of session, but I can see the value it has on world building. Players can also earn useful perks outside of the game by creating art or music, or having private in-character conversations with each other (so long as there is a witness). It is a very cool way to get players to not only get invested in the world, but get to the build it as well.

What I enjoyed most

I loved that there was no dice rolling. As much as I love the massive collection of dice I’ve accumulated over the years, it was nice to not be bogged down with all the rolling. We do a bit of theater of the mind already, and it was nicer to not have to deal with as many technical issues. Instead, we could focus on the story.

Creating the story was a lot of fun. There was a bit of awkwardness in the beginning as we got comfortable with the system, but narrative eventually started flowing. I found it helpful to ask follow-up questions about an action to get players to describe, or throwing a random NPC to spark some roleplay in the beginning. It didn’t take long to get into character. I enjoyed watching my players work through problems in character and getting invested in the world. Enclave is easily my favorite game to run because of the freedom it gave us to sit down and tell a story, even if it was a ridiculous one.

The Problem

The lack of dice can be a problem. Players need to be comfortable with roleplaying and improvisation because without player agency, there is no story. As a Conduit, you will need to do some heavy lifting in the beginning (especially with newer players) to get the table comfortable enough to roleplay. But I would argue this is true in any system you try. I would argue that not having a session bogged down by dice rolls definitely had its benefits.

The Community

If you are curious about the game but don’t have the friends to play with, Enclave has an active growing community on their official Discord. They run regular games, including non-mission ones, and enough knowledgeable people to answer any questions. The Discord is also a great place to keep up with any news or updates about the game.

What do I think?

Enclave is a fantastic system that deserves more attention, but it is not fit for every table. Everyone has their reason for playing ttrpgs, and some players won’t vibe with system. There is nothing wrong with that. Some players just want to roll dice and feel like they are winning encounters and that is a very valid way to play a TTRPG, so long as everyone is enjoying it. For everyone else, Enclave is a fantastic ttrpg experience. Enclave is easy to learn, teach and set up. If you want to sit down with your friends and create a fun story and have a good time, there is no better system than Enclave.

The Kickstarter

If you’ve made it this far, the best place to start is with the Kickstarter. The game will get its 2nd Edition and first expansion. I am sure players wouldn’t mind using the older rules, but the game has had two years to mature, and the updates The Kickstarter for Enclave Advent 2nd Edition and the game’s first expansion Aspirent should be live by the time you read this review. Make sure you go support and follow.

Enclave in Six Minutes

Universus TCG: Teenage Mutant Ninja Turtle Deck List

Intro

Teenage Mutant Ninja Turtles has officially hit the Universus tcg lineup and that means we got a new starter deck. Make sure you always support your LGS when buying Universus, but you can always pick up the new starter deck and other TCG product on TCG Player through my affiliate link. It really helps me out if you do.

The List

Champion

  • Retro Teenage Mutant Ninja Turtles

Deck List

  • High Three (Foil) x 2
  • Splinter (Foil) x 2
  • Freaking Out x 4
  • Going Out x 3
  • Growing Up Fighting x 4
  • Martial Arts Moves x 3
  • Reactive Kick x 3
  • Redirecting Push x 3
  • Ancient Secrets of Ninjutsu x 3
  • Daily Meditation x 4
  • Daily Training x 3
  • Defend the Innocent x 4
  • Good Deeds x 4
  • Hungry for Pizza x 4
  • Teenage Downtime x 4
  • The Long Version x 3
  • Thumbs Up x 3
  • Youthful Optimism x 4

Visual List

Champion

Deck

Get a Free Frozen Foes Bundle With Your Order of Skinny Minis

Skinny Minis is giving away a free set of their Frozen Foes bundle with orders over $60. With free US Shipping, now is a great time to load up on some high quality acrylic minis for your next campaign. You never need minis to play D&D, but it is always nice to have a table full of high quality figures to move around. 

What are Skinny Minis

Skinny Minis sells high-quality 2D acrylic miniatures, high-quality maps, and prepacked one-shots to elevate any RPG session. They feature a very cool art style, and they have a product for just about any campaign setting. The best part about Skinny Minis is how well they store. While I would love to have a collection of high-quality minis 3D printed or otherwise, I don’t have the space for it.

If you’re for a minimalistic way to elevate your next campaign, check out Skinny Minis!

If you enjoy these updates, make sure you leave a like, comment, follow, and share this with your friends. 

Pokémon Paradox Rift Spoilers: Electric Type Card List, Translations and where to Preorder

We’ll continue our Paradox Rift reveals with the electric-type card list. Paradox Rift comes out on November 3rd, and if you want to preorder any product, I’ll leave links below. Please feel free to use my affiliate links when possible. If you’ve been enjoying these updates, don’t forget to like, comment, subscribe, and share them with your friends.

Table of Contents


Mewtwo ex

Mewtwo ex

[P] Trans Charge: Attach up to 2 Basic [P] Energy from your discard pile to your Pokémon in any way you like.

[P][P] Photon Kinesis: 10+ damage. This attack does 30 more damage for each [P] Energy attached to all of your Pokémon.

Chinchou

Chinchou

[C] Illuminate: Look at the top card of your deck. You may put it back on top of your deck or put it at the bottom of your deck.

[L][C] Tiny Charge: 20 damage.

Lanturn

Lanturn

[C][C] Lightning Ball: 50 damage.

[L][L][C] Aqua Spark: 80+ damage. If this Pokémon has any [W] Energy attached, this attack does 120 more damage.

Plusle

Plusle

[C][C] Damage Plus: 10+ damage. This attack does 10 more damage for each damage counter on your opponent’s Active Pokémon.

Minun

Minun

Ability: Buddy Pulse
If you have Plusle in play, whenever your opponent attaches an Energy card from their hand to 1 of their Pokémon, put 2 damage counters on that Pokémon. You can’t apply more than 1 Buddy Pulse Ability at a time.

[L] Speed Ball: 20 damage.

Joltik

Joltik

[L] Flail Around: 10x damage. Flip 3 coins. This attack does 10 damage for each heads.

Galvantula

Galvantula

[L] Electrobullet: 50 damage. This attack also does 30 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Zekrom

Zekrom

[C] Shorting Crash: 20 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.

[L][L][C] Raging Thunder: 130 damage. This attack does 40 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Tapu Koko ex

Tapu Koko ex

[C] Shorting Crash: 20 damage. Before doing damage, discard all Pokémon Tools from your opponent’s Active Pokémon.

[L][L][C] Raging Thunder: 130 damage. This attack does 40 damage to 1 of your Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)

Iron Hands ex

Iron Hands ex

[L][L][C] Arm Press: 160 damage.

[L][C][C][C] Extreme Amplifier: 120 damage. If your opponent’s Pokémon is Knocked Out by damage from this attack, take 1 more Prize card.


Where to Buy

If you’d like to preorder any Paradox Rift product, always check with your LGS, but I’ve collected a few options in case that isn’t an option. Use my TCG Player affiliate links when possible. Everything is in stock as of making this post, but I’ll do my best to keep them updated. And remember, with how much Pokémon overprints, it is never a good idea to pay scalper prices, especially on preorders.

Elite Trainer Boxes: Random ($49.99)

Elite Trainer Box: Roaring Moon ($39)

Elite Trainer Box: Iron Valian ($39)

Elite Trainer Box [set of 2] ($78)

6 Pack Bundle ($26.94)

Blister Pack ($13.99)

Build and Battle Stadium ($59.99)

Pokémon Paradox Rift is now available for Preorder at Pokemon Center!

The upcoming Pokémon set, Paradox Rift, is set to release on November 3rd, but it will be live on Pokemon TCG live on the 2nd. The set will include:

  • 13 Pokémon ex and seven Tera Pokémon ex
  • 34 illustration rare Pokémon
  • 15 special illustration rare Pokémon and Supporter cards
  • 28 ultra rare full-art etched Pokémon ex and Supporter cards
  • 7 hyper rare gold etched cards

Paradox Rift will be introducing some new mechanics that are bound to shake up the meta. I know it is a little early to be thinking of the new set, but if you want to get an early jump on Holiday shopping, or just want to open a box on launch day, go put in your pre-order in before it sells out.

If you enjoy my content, or appreciate the updates, throw me a like, comment, or follow. Don’t forget to share this with your friends!


Iron Valient Elite Trainer Box ($59.99)

Paradox Rift Iron Valient Elite Trainer Box includes:

  • 11 Pokémon TCG:Scarlet & Violet—Paradox Rift booster packs
    • Each booster pack contains 10 cards and 1 Basic Energy. Cards vary by pack.
  • 1 full-art foil promo card featuring a Future Pokémon
  • 1 full-art foil promo card featuring a Future Pokémon with a Pokémon Center logo
  • 65 card sleeves featuring Iron Valiant
  • 45 Pokémon TCG Energy cards
  • A player’s guide to the Scarlet & Violet—Paradox Rift expansion
  • 6 damage-counter dice
  • 1 competition-legal coin-flip die
  • 2 plastic condition markers
  • A box to hold everything, with 4 dividers to keep it organized
  • A code card for Pokémon Trading Card Game Live

Roaring Moon Elite Trainer Box (59.99)

Roaring Moon Elite Trainer Box includes:

  • 11 Pokémon TCG:Scarlet & Violet—Paradox Rift booster packs
    • Each booster pack contains 10 cards and 1 Basic Energy. Cards vary by pack.
  • 1 full-art foil promo card featuring an Ancient Pokémon
  • 1 full-art foil promo card featuring an Ancient Pokémon with a Pokémon Center logo
  • 65 card sleeves featuring Roaring Moon
  • 45 Pokémon TCG Energy cards
  • A player’s guide to the Scarlet & Violet—Paradox Rift expansion
  • 6 damage-counter dice
  • 1 competition-legal coin-flip die
  • 2 plastic condition markers
  • A box to hold everything, with 4 dividers to keep it organized
  • A code card for Pokémon Trading Card Game Live

Paradox Rift 6 Pack Booster Bundle ($26.94)

Includes 6 Pokémon TCG: Scarlet & Violet—Paradox Rift booster packs

Single Booster Pack ($4.49 ea)

This is just for a single pack if you need it, or if they run out of boxes.

Paradox Rift Booster Box ($161.64)

The booster box comes with 36 packs and it is a fantastic product if you love cracking packs.


That’s all that’s out so far, I am sure we’ll get different bundles and starter decks the closer we get to launch. Until then, make sure you grab your copies before the scalpers do. Till next time, thanks!

MÖRK BORG is back but this time its pirates! Check out the most metal TTRPG system coming to shelves this September.

If you have been enjoying my content and want to support what I do make sure you like, comment, subscribe, and share this with your friends. You can also buy me a coffee

I enjoy looking into new RPG systems even though my play group only plays D&D. I like to see what else is out there because the burnout gets too real sometimes. Who knows? Maybe one day I can convince my playgroup to dip into something new for a campaign or two, and I’ll be ready with a backlog of options.

One of the systems I considered switching to was the Swedish RPG MÖRK BORG. MÖRK BORG is a ttrpg set in a post-apocalyptic world with a solid combat system and possibly the coolest rulebook you’ll ever own. If you haven’t seen the MÖRK BORG core rule book yet, look it up. It is beautiful. I almost bought into the system just so that I could flip through the pages and appreciate the art.

MÖRK BORG is getting a pirate-themed spin-off, and it looks just as good as the base game. PIRATE BORG introduces eight new playable classes, 80+ new monsters, an easy-to-learn naval combat system, and an adventure to get you started. This book has everything you’ll need to run a pirate campaign in a cool dark fantasy system worth exploring. I mean, who doesn’t want to play in a pirate campaign? Make sure you check out the official site if you’d like to try the game for free. The publishers have a rules reference sheet, character sheets, maps, and a character randomizer.

Preorders for PIRATE BORG are now live on the official site. The core book costs $36.84 plus shipping, which is a solid price for how good this book is going to look on your table. People who preorder also get immediate access to the book in PDF so you can start your Pirate adventure before the official release on September 19. Don’t forget to check out the rest of MÖRK BORG content while you’re at it!

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