
I got to try out the Aegis Force: The Scorian War demo because I’ve been looking for a new JRPG to get into. The game looks interesting with some neat flavor and combat system. I know the game isn’t finished yet, so I will try to be more lenient with my impressions. That said, this will be my honest review.
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What is Aegis Force: The Scorian War?
Aegis Force: The Scorian War is a 2.5 fantasy rpg coming to Steam sometime in 2026. The Demo is available to play in the meantime so make sure to check that out.
The 100 year Scorian War ravages the continent. The two nations, one advanced in technology the other in magic, are locked in a battle with no end in sight. The conflict weighs heavily on both sides, yet no one remembers what sparked it. Join three childhood friends as they fight for their country, recruit new members, and explore the war torn country. What secrets will their journey uncover? Will they be the ones to stop this war?
Gameplay

Players explore the 2D world, fighting against enemy soldiers and slowly unraveling the narrative. This is your typical JRPG, but one with a unique combat system that might be worth exploring. Combat in Aegis Force is turn-based with an interesting movement mechanics. Characters can gain advantage on attacks based on the orientation of the enemy. Attacking an enemy from behind gives units a small boost in attack, but this boon works both ways. Players must strategically position their units to gain the advantage, and this can sometimes mean taking big risks.
Review

I really want to like this Aegis Force. The art is cute, the mechanics seem interesting, and I need a new JRPG. Unfortunately, I think the demo was released too early. The game has some promising features that left me curious enough for a follow-up, but the demo isn’t good enough to generate enough appeal.
The writing is awkward. I caught a couple errors, no big deal, but the dialogue is awkward and doesn’t do enough to earn the reader’s attention. The performance also falls short. Combat and movement is full of award animations, and the whole experience feels a little clunky.
That said, I kind of like the combat. The flank mechanic gives combat enough of a strategic element to keep it engaging, and the Tactimagus mechanic makes combat fun to watch. I wish everything ran more smoothly, but I am at least interested in seeing the final product.

Aegis Force: The Scorian War is a hard game to recommend in its current state. While some can overlook the roughness as the games charming lure, it is going to be a hard sell for the casual gamer who wants to spend their money on an engaging story with mechanics that work properly. I don’t believe Aegis Force is entirely hopeless, it just isn’t where it needs to be yet. We still have a year of development left, and there might be some solid fixes to change this opinion. I will be trying to get my hands on a full version for the follow up, but in the mean time, you can check out the demo on Steam.
