Disclaimer
I was sent the Alpha Nomos demo to review for my blog. I understand the game is not done yet, so I will be a bit more lenient with my review. That said, this will be my honest impressions of the game.
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Table of Contents

What is Alpha Nomos?
Alpha Nomos is an action roguelike rhythm game coming to Steam later this year. Make sure you check out the demo, and don’t forget to wishlist!
Hook
The world has been ravaged by murderous puppets, and it is up to Cello and her friends to bring it back to life. With the power of rhythm and music, fight your way through this broken world and bring peace. Discover new abilities, harness the power of music, and destroy everything that gets in your way. What will your journey uncover? What is Alpha Nomos?
Gameplay
Alpha Nomos is your typical hack and slash. Players run through the world, beating up enemies with the power of music. The game features the roguelike leveling structure where players start at a hub where they can buy and equip upgrades between runs. Players will make their way through a run, grinding for the resources to level up their character. During a run, players can choose the type of encounter or reward. Players can either fight for a powerup, ability, or money. They can also choose to heal or buy items. What makes Alpha Nomos unique is the rhythm game mechanics.

Rhythm
Combat in Alpha Nomos requires players to land the attack, dodge, or block in rhythm with the music’s tempo. Landing an action at the perfect time maximizes its effectiveness. While you can mindlessly button mash your way through the game, Alpha Nomos rewards those who can keep the beat. For those like me who have no rhythm, the game can be calibrated for a more casual experience.
Impressions
Alpha Nemos has some solid bones and interesting ideas, but I personally don’t like the rhythm game elements. The game does a good job at making it as easy and clear as possible to hit the actions in time, but I have no rhythm and I am afraid I never will. If you like rhythm beat-em-ups and don’t mind the roguelike structure, go check out the demo.
Aesthetic
What drew me first to this game is the art. Cello is adorable, with a cool and iconic character design. The attack animations are creative and very fun to watch. Alpha Nemos has a very cool world. I love the monster design and large discarded items scattered across the world. The fact that the world moves to the rhythm of the music is such a cool little detail. The world reminds me of Manairons, which is a cool adventure game you should definitely check out.

Gameplay
If you enjoy rhythm games, the game is fine. The combat mechanics are solid, and the leveling is straight forward. The roguelike structure make the game feel repetitive, but not more repetitive than the norm. The rhythm mechanics make the game feel tedious. This is a very personal problem because I lack the rhythm to make this work (yes even on the easiest setting). The rhythm mechanics do not make this a bad game. The devs do a very good job at incorporating the mechanics into a very unique gaming experience. My issue is strictly a skill issue, and I wasn’t able to mesh with the game.
My real complaint is with the structure. They create a very cool world that I wish were more exploitable. I would have preferred the game be a linear story game so it would feel less repetitive instead of having me grind through a roguelike. My issue with the structure is that I’ve played so many roguelikes, I would rather be playing anything else.
Conclusion
Alpha Nemos seems to be a promising rhythm beat-em-up, if you’re in the mood for another roguelike. It has some fantastic art and flavor, and some sound mechanics. I was never able to mesh well with the mechanics, but I managed to get through enough for a solid impression. I don’t think I would pick this up because it is not my thing, but the demo is available for those of you looking for a new rhythm game to get into. You can check out Alpha Nomos demo on Steam!

